Implemented helper function to correctly calculate a texture's size
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		|  | @ -4,6 +4,7 @@ | |||
| 
 | ||||
| #include <cmath> | ||||
| #include <cstring> | ||||
| #include "common/alignment.h" | ||||
| #include "common/assert.h" | ||||
| #include "core/memory.h" | ||||
| #include "video_core/gpu.h" | ||||
|  | @ -199,4 +200,19 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat | |||
|     return rgba_data; | ||||
| } | ||||
| 
 | ||||
| std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, | ||||
|                           u32 block_height, u32 block_depth) { | ||||
|     if (tiled) { | ||||
|         const u32 gobs_in_x = 64 / bytes_per_pixel; | ||||
|         const u32 gobs_in_y = 8; | ||||
|         const u32 gobs_in_z = 1; | ||||
|         const u32 aligned_width = Common::AlignUp(width, gobs_in_x); | ||||
|         const u32 aligned_height = Common::AlignUp(height, gobs_in_y * block_height); | ||||
|         const u32 aligned_depth = Common::AlignUp(depth, gobs_in_z * block_depth); | ||||
|         return aligned_width * aligned_height * aligned_depth * bytes_per_pixel; | ||||
|     } else { | ||||
|         return width * height * depth * bytes_per_pixel; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace Tegra::Texture
 | ||||
|  |  | |||
|  | @ -32,4 +32,10 @@ void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_ | |||
| std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width, | ||||
|                               u32 height); | ||||
| 
 | ||||
| /**
 | ||||
|  * This function calculates the correct size of a texture depending if it's tiled or not. | ||||
|  */ | ||||
| std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, | ||||
|                           u32 block_height, u32 block_depth); | ||||
| 
 | ||||
| } // namespace Tegra::Texture
 | ||||
|  |  | |||
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	 FernandoS27
						FernandoS27