Settings: add option to enable / disable reactive flushing
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					 11 changed files with 38 additions and 5 deletions
				
			
		|  | @ -62,6 +62,7 @@ void LogSettings() { | ||||||
|     log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); |     log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); | ||||||
|     log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); |     log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); | ||||||
|     log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); |     log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); | ||||||
|  |     log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); | ||||||
|     log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); |     log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); | ||||||
|     log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); |     log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); | ||||||
|     log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); |     log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); | ||||||
|  | @ -223,6 +224,7 @@ void RestoreGlobalState(bool is_powered_on) { | ||||||
|     values.nvdec_emulation.SetGlobal(true); |     values.nvdec_emulation.SetGlobal(true); | ||||||
|     values.accelerate_astc.SetGlobal(true); |     values.accelerate_astc.SetGlobal(true); | ||||||
|     values.async_astc.SetGlobal(true); |     values.async_astc.SetGlobal(true); | ||||||
|  |     values.use_reactive_flushing.SetGlobal(true); | ||||||
|     values.shader_backend.SetGlobal(true); |     values.shader_backend.SetGlobal(true); | ||||||
|     values.use_asynchronous_shaders.SetGlobal(true); |     values.use_asynchronous_shaders.SetGlobal(true); | ||||||
|     values.use_fast_gpu_time.SetGlobal(true); |     values.use_fast_gpu_time.SetGlobal(true); | ||||||
|  |  | ||||||
|  | @ -465,6 +465,7 @@ struct Values { | ||||||
|     SwitchableSetting<bool> async_astc{false, "async_astc"}; |     SwitchableSetting<bool> async_astc{false, "async_astc"}; | ||||||
|     Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, |     Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, | ||||||
|                                         VSyncMode::FIFORelaxed, "use_vsync"}; |                                         VSyncMode::FIFORelaxed, "use_vsync"}; | ||||||
|  |     SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"}; | ||||||
|     SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, |     SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, | ||||||
|                                                           ShaderBackend::SPIRV, "shader_backend"}; |                                                           ShaderBackend::SPIRV, "shader_backend"}; | ||||||
|     SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; |     SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; | ||||||
|  |  | ||||||
|  | @ -465,7 +465,8 @@ struct Memory::Impl { | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         if (Settings::IsFastmemEnabled()) { |         if (Settings::IsFastmemEnabled()) { | ||||||
|             system.DeviceMemory().buffer.Protect(vaddr, size, !cached, !cached); |             const bool is_read_enable = !Settings::values.use_reactive_flushing.GetValue() || !cached; | ||||||
|  |             system.DeviceMemory().buffer.Protect(vaddr, size, is_read_enable, !cached); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         // Iterate over a contiguous CPU address space, which corresponds to the specified GPU
 |         // Iterate over a contiguous CPU address space, which corresponds to the specified GPU
 | ||||||
|  |  | ||||||
|  | @ -126,7 +126,8 @@ std::optional<VideoCore::RasterizerDownloadArea> BufferCache<P>::GetFlushArea(VA | ||||||
|         area->preemtive = true; |         area->preemtive = true; | ||||||
|         return area; |         return area; | ||||||
|     }; |     }; | ||||||
|     memory_tracker.MarkRegionAsPreflushable(cpu_addr_start_aligned, cpu_addr_end_aligned - cpu_addr_start_aligned); |     memory_tracker.MarkRegionAsPreflushable(cpu_addr_start_aligned, | ||||||
|  |                                             cpu_addr_end_aligned - cpu_addr_start_aligned); | ||||||
|     area->preemtive = !IsRegionGpuModified(cpu_addr, size); |     area->preemtive = !IsRegionGpuModified(cpu_addr, size); | ||||||
|     return area; |     return area; | ||||||
| } | } | ||||||
|  | @ -206,7 +207,8 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am | ||||||
|         const VAddr new_base_address = *cpu_dest_address + diff; |         const VAddr new_base_address = *cpu_dest_address + diff; | ||||||
|         const IntervalType add_interval{new_base_address, new_base_address + size}; |         const IntervalType add_interval{new_base_address, new_base_address + size}; | ||||||
|         tmp_intervals.push_back(add_interval); |         tmp_intervals.push_back(add_interval); | ||||||
|         if (memory_tracker.IsRegionPreflushable(new_base_address, new_base_address + size)) { |         if (!Settings::values.use_reactive_flushing.GetValue() || | ||||||
|  |             memory_tracker.IsRegionPreflushable(new_base_address, new_base_address + size)) { | ||||||
|             uncommitted_ranges.add(add_interval); |             uncommitted_ranges.add(add_interval); | ||||||
|             pending_ranges.add(add_interval); |             pending_ranges.add(add_interval); | ||||||
|         } |         } | ||||||
|  | @ -1236,7 +1238,8 @@ void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 s | ||||||
| 
 | 
 | ||||||
|     const IntervalType base_interval{cpu_addr, cpu_addr + size}; |     const IntervalType base_interval{cpu_addr, cpu_addr + size}; | ||||||
|     common_ranges.add(base_interval); |     common_ranges.add(base_interval); | ||||||
|     if (!memory_tracker.IsRegionPreflushable(cpu_addr, cpu_addr + size)) { |     if (Settings::values.use_reactive_flushing.GetValue() && | ||||||
|  |         !memory_tracker.IsRegionPreflushable(cpu_addr, cpu_addr + size)) { | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
|     uncommitted_ranges.add(base_interval); |     uncommitted_ranges.add(base_interval); | ||||||
|  |  | ||||||
|  | @ -26,7 +26,8 @@ ImageViewBase::ImageViewBase(const ImageViewInfo& info, const ImageInfo& image_i | ||||||
|     ASSERT_MSG(VideoCore::Surface::IsViewCompatible(image_info.format, info.format, false, true), |     ASSERT_MSG(VideoCore::Surface::IsViewCompatible(image_info.format, info.format, false, true), | ||||||
|                "Image view format {} is incompatible with image format {}", info.format, |                "Image view format {} is incompatible with image format {}", info.format, | ||||||
|                image_info.format); |                image_info.format); | ||||||
|     if (image_info.forced_flushed) { |     const bool preemptive = !Settings::values.use_reactive_flushing.GetValue() && image_info.type == ImageType::Linear; | ||||||
|  |     if (image_info.forced_flushed || preemptive) { | ||||||
|         flags |= ImageViewFlagBits::PreemtiveDownload; |         flags |= ImageViewFlagBits::PreemtiveDownload; | ||||||
|     } |     } | ||||||
|     if (image_info.type == ImageType::e3D && info.type != ImageViewType::e3D) { |     if (image_info.type == ImageType::e3D && info.type != ImageViewType::e3D) { | ||||||
|  |  | ||||||
|  | @ -710,6 +710,7 @@ void Config::ReadRendererValues() { | ||||||
|     ReadGlobalSetting(Settings::values.nvdec_emulation); |     ReadGlobalSetting(Settings::values.nvdec_emulation); | ||||||
|     ReadGlobalSetting(Settings::values.accelerate_astc); |     ReadGlobalSetting(Settings::values.accelerate_astc); | ||||||
|     ReadGlobalSetting(Settings::values.async_astc); |     ReadGlobalSetting(Settings::values.async_astc); | ||||||
|  |     ReadGlobalSetting(Settings::values.use_reactive_flushing); | ||||||
|     ReadGlobalSetting(Settings::values.shader_backend); |     ReadGlobalSetting(Settings::values.shader_backend); | ||||||
|     ReadGlobalSetting(Settings::values.use_asynchronous_shaders); |     ReadGlobalSetting(Settings::values.use_asynchronous_shaders); | ||||||
|     ReadGlobalSetting(Settings::values.use_fast_gpu_time); |     ReadGlobalSetting(Settings::values.use_fast_gpu_time); | ||||||
|  | @ -1355,6 +1356,7 @@ void Config::SaveRendererValues() { | ||||||
|                  Settings::values.nvdec_emulation.UsingGlobal()); |                  Settings::values.nvdec_emulation.UsingGlobal()); | ||||||
|     WriteGlobalSetting(Settings::values.accelerate_astc); |     WriteGlobalSetting(Settings::values.accelerate_astc); | ||||||
|     WriteGlobalSetting(Settings::values.async_astc); |     WriteGlobalSetting(Settings::values.async_astc); | ||||||
|  |     WriteGlobalSetting(Settings::values.use_reactive_flushing); | ||||||
|     WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), |     WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), | ||||||
|                  static_cast<u32>(Settings::values.shader_backend.GetValue(global)), |                  static_cast<u32>(Settings::values.shader_backend.GetValue(global)), | ||||||
|                  static_cast<u32>(Settings::values.shader_backend.GetDefault()), |                  static_cast<u32>(Settings::values.shader_backend.GetDefault()), | ||||||
|  |  | ||||||
|  | @ -21,6 +21,7 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default; | ||||||
| 
 | 
 | ||||||
| void ConfigureGraphicsAdvanced::SetConfiguration() { | void ConfigureGraphicsAdvanced::SetConfiguration() { | ||||||
|     const bool runtime_lock = !system.IsPoweredOn(); |     const bool runtime_lock = !system.IsPoweredOn(); | ||||||
|  |     ui->use_reactive_flushing->setEnabled(runtime_lock); | ||||||
|     ui->async_present->setEnabled(runtime_lock); |     ui->async_present->setEnabled(runtime_lock); | ||||||
|     ui->renderer_force_max_clock->setEnabled(runtime_lock); |     ui->renderer_force_max_clock->setEnabled(runtime_lock); | ||||||
|     ui->async_astc->setEnabled(runtime_lock); |     ui->async_astc->setEnabled(runtime_lock); | ||||||
|  | @ -29,6 +30,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { | ||||||
| 
 | 
 | ||||||
|     ui->async_present->setChecked(Settings::values.async_presentation.GetValue()); |     ui->async_present->setChecked(Settings::values.async_presentation.GetValue()); | ||||||
|     ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); |     ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); | ||||||
|  |     ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue()); | ||||||
|     ui->async_astc->setChecked(Settings::values.async_astc.GetValue()); |     ui->async_astc->setChecked(Settings::values.async_astc.GetValue()); | ||||||
|     ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); |     ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); | ||||||
|     ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); |     ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); | ||||||
|  | @ -60,6 +62,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { | ||||||
|                                              renderer_force_max_clock); |                                              renderer_force_max_clock); | ||||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, |     ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, | ||||||
|                                              ui->anisotropic_filtering_combobox); |                                              ui->anisotropic_filtering_combobox); | ||||||
|  |     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing, | ||||||
|  |                                              ui->use_reactive_flushing, use_reactive_flushing); | ||||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc, |     ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc, | ||||||
|                                              async_astc); |                                              async_astc); | ||||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, |     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, | ||||||
|  | @ -91,6 +95,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { | ||||||
|         ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal()); |         ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal()); | ||||||
|         ui->renderer_force_max_clock->setEnabled( |         ui->renderer_force_max_clock->setEnabled( | ||||||
|             Settings::values.renderer_force_max_clock.UsingGlobal()); |             Settings::values.renderer_force_max_clock.UsingGlobal()); | ||||||
|  |         ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal()); | ||||||
|         ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal()); |         ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal()); | ||||||
|         ui->use_asynchronous_shaders->setEnabled( |         ui->use_asynchronous_shaders->setEnabled( | ||||||
|             Settings::values.use_asynchronous_shaders.UsingGlobal()); |             Settings::values.use_asynchronous_shaders.UsingGlobal()); | ||||||
|  | @ -108,6 +113,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { | ||||||
|     ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock, |     ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock, | ||||||
|                                             Settings::values.renderer_force_max_clock, |                                             Settings::values.renderer_force_max_clock, | ||||||
|                                             renderer_force_max_clock); |                                             renderer_force_max_clock); | ||||||
|  |     ConfigurationShared::SetColoredTristate( | ||||||
|  |         ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing); | ||||||
|     ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc, |     ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc, | ||||||
|                                             async_astc); |                                             async_astc); | ||||||
|     ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, |     ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, | ||||||
|  |  | ||||||
|  | @ -40,6 +40,7 @@ private: | ||||||
|     ConfigurationShared::CheckState renderer_force_max_clock; |     ConfigurationShared::CheckState renderer_force_max_clock; | ||||||
|     ConfigurationShared::CheckState use_vsync; |     ConfigurationShared::CheckState use_vsync; | ||||||
|     ConfigurationShared::CheckState async_astc; |     ConfigurationShared::CheckState async_astc; | ||||||
|  |     ConfigurationShared::CheckState use_reactive_flushing; | ||||||
|     ConfigurationShared::CheckState use_asynchronous_shaders; |     ConfigurationShared::CheckState use_asynchronous_shaders; | ||||||
|     ConfigurationShared::CheckState use_fast_gpu_time; |     ConfigurationShared::CheckState use_fast_gpu_time; | ||||||
|     ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache; |     ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache; | ||||||
|  |  | ||||||
|  | @ -96,6 +96,16 @@ | ||||||
|           </property> |           </property> | ||||||
|          </widget> |          </widget> | ||||||
|         </item> |         </item> | ||||||
|  |         <item> | ||||||
|  |          <widget class="QCheckBox" name="use_reactive_flushing"> | ||||||
|  |           <property name="toolTip"> | ||||||
|  |            <string>Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.</string> | ||||||
|  |           </property> | ||||||
|  |           <property name="text"> | ||||||
|  |            <string>Enable Reactive Flushing</string> | ||||||
|  |           </property> | ||||||
|  |          </widget> | ||||||
|  |         </item> | ||||||
|         <item> |         <item> | ||||||
|          <widget class="QCheckBox" name="use_asynchronous_shaders"> |          <widget class="QCheckBox" name="use_asynchronous_shaders"> | ||||||
|           <property name="toolTip"> |           <property name="toolTip"> | ||||||
|  |  | ||||||
|  | @ -312,6 +312,7 @@ void Config::ReadValues() { | ||||||
|     ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); |     ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); | ||||||
|     ReadSetting("Renderer", Settings::values.vsync_mode); |     ReadSetting("Renderer", Settings::values.vsync_mode); | ||||||
|     ReadSetting("Renderer", Settings::values.shader_backend); |     ReadSetting("Renderer", Settings::values.shader_backend); | ||||||
|  |     ReadSetting("Renderer", Settings::values.use_reactive_flushing); | ||||||
|     ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); |     ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); | ||||||
|     ReadSetting("Renderer", Settings::values.nvdec_emulation); |     ReadSetting("Renderer", Settings::values.nvdec_emulation); | ||||||
|     ReadSetting("Renderer", Settings::values.accelerate_astc); |     ReadSetting("Renderer", Settings::values.accelerate_astc); | ||||||
|  |  | ||||||
|  | @ -340,6 +340,10 @@ use_vsync = | ||||||
| # 0: GLSL, 1 (default): GLASM, 2: SPIR-V | # 0: GLSL, 1 (default): GLASM, 2: SPIR-V | ||||||
| shader_backend = | shader_backend = | ||||||
| 
 | 
 | ||||||
|  | # Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory. | ||||||
|  | # 0: Off, 1 (default): On | ||||||
|  | use_reactive_flushing = | ||||||
|  | 
 | ||||||
| # Whether to allow asynchronous shader building. | # Whether to allow asynchronous shader building. | ||||||
| # 0 (default): Off, 1: On | # 0 (default): Off, 1: On | ||||||
| use_asynchronous_shaders = | use_asynchronous_shaders = | ||||||
|  |  | ||||||
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	 Fernando Sahmkow
						Fernando Sahmkow