yuzu/configure_filesystem: Remove "Select Cache Directory" option
This tab of the settings is already extremely bloated and the setting itself is quite useless. With a gamelist of almost 30 games, the cache directory is smaller than 1MB for me and therefore I don't see why it needs to be configurable.
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					 5 changed files with 1 additions and 57 deletions
				
			
		|  | @ -615,12 +615,6 @@ void Config::ReadDataStorageValues() { | ||||||
|                                 QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))) |                                 QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))) | ||||||
|                         .toString() |                         .toString() | ||||||
|                         .toStdString()); |                         .toStdString()); | ||||||
|     FS::GetUserPath(FS::UserPath::CacheDir, |  | ||||||
|                     qt_config |  | ||||||
|                         ->value(QStringLiteral("cache_directory"), |  | ||||||
|                                 QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir))) |  | ||||||
|                         .toString() |  | ||||||
|                         .toStdString()); |  | ||||||
|     Settings::values.gamecard_inserted = |     Settings::values.gamecard_inserted = | ||||||
|         ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool(); |         ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool(); | ||||||
|     Settings::values.gamecard_current_game = |     Settings::values.gamecard_current_game = | ||||||
|  | @ -1219,9 +1213,6 @@ void Config::SaveDataStorageValues() { | ||||||
|     WriteSetting(QStringLiteral("dump_directory"), |     WriteSetting(QStringLiteral("dump_directory"), | ||||||
|                  QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)), |                  QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)), | ||||||
|                  QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))); |                  QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))); | ||||||
|     WriteSetting(QStringLiteral("cache_directory"), |  | ||||||
|                  QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)), |  | ||||||
|                  QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir))); |  | ||||||
|     WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false); |     WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false); | ||||||
|     WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game, |     WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game, | ||||||
|                  false); |                  false); | ||||||
|  |  | ||||||
|  | @ -26,8 +26,6 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent) | ||||||
|             [this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); }); |             [this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); }); | ||||||
|     connect(ui->load_path_button, &QToolButton::pressed, this, |     connect(ui->load_path_button, &QToolButton::pressed, this, | ||||||
|             [this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); }); |             [this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); }); | ||||||
|     connect(ui->cache_directory_button, &QToolButton::pressed, this, |  | ||||||
|             [this] { SetDirectory(DirectoryTarget::Cache, ui->cache_directory_edit); }); |  | ||||||
| 
 | 
 | ||||||
|     connect(ui->reset_game_list_cache, &QPushButton::pressed, this, |     connect(ui->reset_game_list_cache, &QPushButton::pressed, this, | ||||||
|             &ConfigureFilesystem::ResetMetadata); |             &ConfigureFilesystem::ResetMetadata); | ||||||
|  | @ -50,8 +48,6 @@ void ConfigureFilesystem::setConfiguration() { | ||||||
|         QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir))); |         QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir))); | ||||||
|     ui->load_path_edit->setText( |     ui->load_path_edit->setText( | ||||||
|         QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir))); |         QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir))); | ||||||
|     ui->cache_directory_edit->setText( |  | ||||||
|         QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir))); |  | ||||||
| 
 | 
 | ||||||
|     ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted); |     ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted); | ||||||
|     ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game); |     ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game); | ||||||
|  | @ -72,9 +68,6 @@ void ConfigureFilesystem::applyConfiguration() { | ||||||
|                             ui->dump_path_edit->text().toStdString()); |                             ui->dump_path_edit->text().toStdString()); | ||||||
|     Common::FS::GetUserPath(Common::FS::UserPath::LoadDir, |     Common::FS::GetUserPath(Common::FS::UserPath::LoadDir, | ||||||
|                             ui->load_path_edit->text().toStdString()); |                             ui->load_path_edit->text().toStdString()); | ||||||
|     Common::FS::GetUserPath(Common::FS::UserPath::CacheDir, |  | ||||||
|                             ui->cache_directory_edit->text().toStdString()); |  | ||||||
|     Settings::values.gamecard_path = ui->gamecard_path_edit->text().toStdString(); |  | ||||||
| 
 | 
 | ||||||
|     Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked(); |     Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked(); | ||||||
|     Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked(); |     Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked(); | ||||||
|  | @ -103,9 +96,6 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) | ||||||
|     case DirectoryTarget::Load: |     case DirectoryTarget::Load: | ||||||
|         caption = tr("Select Mod Load Directory..."); |         caption = tr("Select Mod Load Directory..."); | ||||||
|         break; |         break; | ||||||
|     case DirectoryTarget::Cache: |  | ||||||
|         caption = tr("Select Cache Directory..."); |  | ||||||
|         break; |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     QString str; |     QString str; | ||||||
|  |  | ||||||
|  | @ -32,7 +32,6 @@ private: | ||||||
|         Gamecard, |         Gamecard, | ||||||
|         Dump, |         Dump, | ||||||
|         Load, |         Load, | ||||||
|         Cache, |  | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     void SetDirectory(DirectoryTarget target, QLineEdit* edit); |     void SetDirectory(DirectoryTarget target, QLineEdit* edit); | ||||||
|  |  | ||||||
|  | @ -198,40 +198,7 @@ | ||||||
|         <string>Caching</string> |         <string>Caching</string> | ||||||
|        </property> |        </property> | ||||||
|        <layout class="QGridLayout" name="gridLayout_5"> |        <layout class="QGridLayout" name="gridLayout_5"> | ||||||
|         <item row="0" column="0"> |         <item row="0" column="0" colspan="2"> | ||||||
|          <widget class="QLabel" name="label_10"> |  | ||||||
|           <property name="text"> |  | ||||||
|            <string>Cache Directory</string> |  | ||||||
|           </property> |  | ||||||
|          </widget> |  | ||||||
|         </item> |  | ||||||
|         <item row="0" column="1"> |  | ||||||
|          <spacer name="horizontalSpacer_3"> |  | ||||||
|           <property name="orientation"> |  | ||||||
|            <enum>Qt::Horizontal</enum> |  | ||||||
|           </property> |  | ||||||
|           <property name="sizeType"> |  | ||||||
|            <enum>QSizePolicy::Fixed</enum> |  | ||||||
|           </property> |  | ||||||
|           <property name="sizeHint" stdset="0"> |  | ||||||
|            <size> |  | ||||||
|             <width>40</width> |  | ||||||
|             <height>20</height> |  | ||||||
|            </size> |  | ||||||
|           </property> |  | ||||||
|          </spacer> |  | ||||||
|         </item> |  | ||||||
|         <item row="0" column="2"> |  | ||||||
|          <widget class="QLineEdit" name="cache_directory_edit"/> |  | ||||||
|         </item> |  | ||||||
|         <item row="0" column="3"> |  | ||||||
|          <widget class="QToolButton" name="cache_directory_button"> |  | ||||||
|           <property name="text"> |  | ||||||
|            <string>...</string> |  | ||||||
|           </property> |  | ||||||
|          </widget> |  | ||||||
|         </item> |  | ||||||
|         <item row="1" column="0" colspan="4"> |  | ||||||
|          <layout class="QHBoxLayout" name="horizontalLayout_2"> |          <layout class="QHBoxLayout" name="horizontalLayout_2"> | ||||||
|           <item> |           <item> | ||||||
|            <widget class="QCheckBox" name="cache_game_list"> |            <widget class="QCheckBox" name="cache_game_list"> | ||||||
|  |  | ||||||
|  | @ -333,9 +333,6 @@ void Config::ReadValues() { | ||||||
|     FS::GetUserPath( |     FS::GetUserPath( | ||||||
|         FS::UserPath::DumpDir, |         FS::UserPath::DumpDir, | ||||||
|         sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir))); |         sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir))); | ||||||
|     FS::GetUserPath(FS::UserPath::CacheDir, |  | ||||||
|                     sdl2_config->Get("Data Storage", "cache_directory", |  | ||||||
|                                      FS::GetUserPath(FS::UserPath::CacheDir))); |  | ||||||
|     Settings::values.gamecard_inserted = |     Settings::values.gamecard_inserted = | ||||||
|         sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false); |         sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false); | ||||||
|     Settings::values.gamecard_current_game = |     Settings::values.gamecard_current_game = | ||||||
|  |  | ||||||
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