diff --git a/dist/languages/ar.ts b/dist/languages/ar.ts
index b83636a719..1a31f6562a 100644
--- a/dist/languages/ar.ts
+++ b/dist/languages/ar.ts
@@ -44,7 +44,7 @@ li.checked::marker { content: "\2612"; }
Communicating with the server...
- يتواصل مع الخادوم
+ جارٍ الاتصال بالخادم...
@@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; }
إرسال رسالة
-
+ Membersالأعضاء
-
+ %1 has joinedقد انضم %1
-
+ %1 has leftغادر %1
-
+ %1 has been kickedطُرِد %1
-
+ %1 has been banned
- حُظِر %1
+ تم حظره %1
-
+ %1 has been unbannedتم إلغاء حظر %1
-
+ View Profileعرض ملف المستخدم
-
-
+
+ Block Playerاحجب اللاعب
-
+ When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?
- لن يتمكَّن من تحجب من مراسلتك، <br><br>فهل تريد حجب %1؟
+ عند حظر لاعب، لن تتلقى رسائل الدردشة منه بعد الآن. <br><br>هل أنت متأكد أنك تريد حظر %1؟
-
+ Kickاطرد
-
+ Ban
- احظر
+ حظر
+
+
+
+ Kick Player
+ طرد اللاعب
- Kick Player
- اطرد اللاعب
-
-
- Are you sure you would like to <b>kick</b> %1?هل أنت متأكد من رغبتك في <b>طرد</b> %1؟
-
+ Ban Player
- احظر اللاعب
+ حظر اللاعب
-
+ Are you sure you would like to <b>kick and ban</b> %1?
This would ban both their forum username and their IP address.
@@ -196,17 +196,17 @@ This would ban both their forum username and their IP address.
ClientRoomWindow
-
+ Connectedمتصل
-
+ Disconnectedغير متصل
-
+ %1 - %2 (%3/%4 members) - connected%1 - %2 (%3\%4 من الأعضاء) - متصلون
@@ -242,17 +242,17 @@ This would ban both their forum username and their IP address.
Yes The game starts to output video or audio
- تشتغل وأرى رسمًا وأسمع أصوتًا
+ نعم تبدأ اللعبة في إخراج الفيديو أو الصوتNo The game doesn't get past the "Launching..." screen
- لا، اللعبة لا تتجاوز شاشة الإطلاق
+ لا اللعبة لا تتجاوز شاشة "الإطلاق..."Yes The game gets past the intro/menu and into gameplay
- تشتغل، وتصل شاشة البداية وحتى بداية اللعب
+ نعم، اللعبة تتجاوز المقدمة/القائمة وتبدأ اللعب.
@@ -297,17 +297,17 @@ This would ban both their forum username and their IP address.
Major The game has major graphical errors
- توجد أخطاء كبيرة توجد أخطاء رسومية كبيرة في اللعبة
+ اللعبة تحتوي على أخطاء رسومية كبيرةMinor The game has minor graphical errors
- توجد أخطاء صغيرة توجد أخطاء رسومية صغيرة في اللعبة
+ اللعبة تحتوي على أخطاء رسومية بسيطةNone Everything is rendered as it looks on the Nintendo Switch
- لا يتم رسم كل شيء كما يرسم على جهاز "نينتيندو سويتش"
+ لا شيء، يتم عرض كل شيء كما يبدو على نينتندو سويتش
@@ -317,17 +317,17 @@ This would ban both their forum username and their IP address.
Major The game has major audio errors
- توجد أخطاء كبيرة توجد أخطاء صوتية كبيرة في اللعبة
+ اللعبة تحتوي على أخطاء صوتية كبيرةMinor The game has minor audio errors
- توجد أخطاء صغيرة توجد أخطاء صوتية صغيرة في اللعبة
+ اللعبة تحتوي على أخطاء صوتية بسيطةNone Audio is played perfectly
- لاشيء شغل الصوت بشكل مثالي
+ يتم تشغيل الصوت بدون مشاكل
@@ -342,12 +342,12 @@ This would ban both their forum username and their IP address.
Submitting
- جار إرسال المساهمة
+ يتم الإرسالCommunication error
- خطأ في الإتصال
+ خطأ في الاتصال
@@ -425,7 +425,7 @@ This would ban both their forum username and their IP address.
Login share
-
+ مشاركة تسجيل الدخول
@@ -472,276 +472,177 @@ This would ban both their forum username and their IP address.
Multicore CPU Emulation
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
-
- Memory Layoutتخطيط الذاكرة
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
-
-
-
-
+ Limit Speed Percentالحد من السرعة في المئة
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
-
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:
- الصحة:
+ الدقة:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
-
-
-
-
-
+
+ Backend::الخلفية
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPE
- أسرع تقريبات جذور تربيعية متقابلة ذو نقطة عائمة وتقريبات أرقام متقابلة ذو نقطة عائمة
+
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handling
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksتعطيل عمليات التحقق من مساحة العنوان
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
-
-
-
-
+ Ignore global monitor
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:واجهة برمجة التطبيقات:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
-
-
-
-
+ Device:جهاز:
-
- This setting selects the GPU to use with the Vulkan backend.
-
-
-
-
+ Shader Backend:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
-
-
-
-
+ Resolution::الدقة
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
-
-
-
-
+ Window Adapting Filter:
-
+ FSR Sharpness:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
-
-
-
-
+ Anti-Aliasing Method:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
-
-
-
-
+ Fullscreen Mode:وضع ملء الشاشة:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:تناسب الابعاد:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
-
-
-
-
- Use disk pipeline cache
-
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -749,137 +650,90 @@ This feature is experimental.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
-
-
-
-
+ ASTC Recompression Method:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
-
-
-
-
+ VRAM Usage Mode:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:VSync وضع:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
-
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.
-
+ Anisotropic Filtering:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
-
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -887,1079 +741,1233 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
-
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-This feature is experimental.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
-
-
-
-
+ Enable Reactive Flushingتمكين التنظيف التفاعلي
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playbackالمزامنة مع معدل الإطارات لتشغيل الفيديو
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.قم بتشغيل اللعبة بالسرعة العادية أثناء تشغيل الفيديو، حتى عندما يكون معدل الإطارات مفتوحًا.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ يحسن عرض تأثيرات الشفافية في بعض الألعاب المحددة.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ فهرسة الوصف
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG Seedبذرة الرقم العشوائي RNG
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
-
-
-
-
+ Device Nameاسم الجهاز
-
- The name of the emulated Switch.
-
-
-
-
+ Custom RTC Date:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
-
-
-
-
+ Language:اللغة:
-
- Note: this can be overridden when region setting is auto-select
- ملحوظة: قد يتم تجاهل هذا الإعداد عندما يحدد إعداد المنطقة على الإختيار التلقائي
-
-
-
+ Region:المنطقة:
-
- The region of the emulated Switch.
-
-
-
-
+ Time Zone:المنطقة الزمنية:
-
- The time zone of the emulated Switch.
-
-
-
-
+ Sound Output Mode:وضع إخراج الصوت:
-
+ Console Mode:وضع وحدة التحكم:
-
- Selects if the console is emulated in Docked or Handheld mode.
+
+ Confirm before stopping emulation
+ قم بالتأكيد قبل إيقاف المحاكاة
+
+
+
+ Hide mouse on inactivity
+ إخفاء الماوس عند عدم النشاط
+
+
+
+ Disable controller applet
+ تعطيل تطبيق التحكم
+
+
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
+
+
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
- Prompt for user on game boot
- مطالبة المستخدم عند تشغيل اللعبة
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
+
+ Prompt for user profile on boot
-
- Pause emulation when in background
- إيقاف المحاكاة مؤقتًا عندما تكون في الخلفية
-
-
-
- This setting pauses Eden when focusing other windows.
+
+ Useful if multiple people use the same PC.
-
- Confirm before stopping emulation
- قم بالتأكيد قبل إيقاف المحاكاة
+
+ Pause when not in focus
+
-
- This setting overrides game prompts asking to confirm stopping the game.
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
- Hide mouse on inactivity
- إخفاء الماوس عند عدم النشاط
-
-
-
- This setting hides the mouse after 2.5s of inactivity.
+
+ Hides the mouse after 2.5s of inactivity.
-
- Disable controller applet
- تعطيل تطبيق التحكم
-
-
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ تحقق من وجود تحديثات
-
+ Whether or not to check for updates upon startup.
-
+ ما إذا كان يجب التحقق من التحديثات عند بدء التشغيل أم لا.
-
+ Enable Gamemodeتمكين وضع اللعبة
-
+ Custom frontendالواجهة الأمامية المخصصة
-
+ Real applet
-
+ Neverأبداً
-
+ On Loadعند التحميل
-
+ Alwaysدائماً
-
+ CPUالمعالج
-
+ GPUوحدة معالجة الرسومات
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)Uncompressed (أفضل جودة)
-
+ BC1 (Low quality)BC1 (جودة منخفضة)
-
+ BC3 (Medium quality)BC3 (جودة متوسطة)
-
+ Conservative
-
+ Aggressive
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ Nullلا شيء
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)
-
+ SPIR-V (Experimental, AMD/Mesa Only)
-
+ Normalعادي
-
+ Highعالي
-
+ Extreme
-
-
+
+ Defaultافتراضي
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Autoتلقائي
-
+ Accurateدقه
-
+ Unsafeغير آمن
-
+ Paranoid (disables most optimizations)
-
+ Dynarmic
-
+ NCENCE
-
+ Borderless Windowedنوافذ بلا حدود
-
+ Exclusive Fullscreenشاشة كاملة حصرية
-
+ No Video Outputلا يوجد إخراج فيديو
-
+ CPU Video Decoding
-
+ GPU Video Decoding (Default)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.25X (180p/270p) [تجريبي]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [تجريبي]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [تجريبي]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [تجريبي]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+
+ Spline-1
+ Spline-1
+
+
+ GaussianGaussian
-
+
+ Lanczos
+ Lanczos
+
+
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ Area
-
+ Area
-
+ Noneلا شيء
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)(16:9) افتراضي
-
+ Force 4:34:3 فرض
-
+ Force 21:921:9 فرض
-
+ Force 16:1016:10 فرض
-
+ Stretch to Windowتمتد إلى النافذة
-
+ Automaticتلقائي
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)اليابانية (日本語)
-
+ American English
-
+ الإنجليزية الأمريكية
-
+ French (français)الفرنسية الأوروبية (Français)
-
+ German (Deutsch)الألمانية (Deutsch)
-
+ Italian (italiano)الإيطالية (Italiano)
-
+ Spanish (español)الإسبانية الأوروبية (Español)
-
+ Chineseالصينية المبسطة
-
+ Korean (한국어)الكورية (한국어)
-
+ Dutch (Nederlands)الهولندية (Nederlands)
-
+ Portuguese (português)البرتغالية الأوروبية (Português)
-
+ Russian (Русский)الروسية (Русский)
-
+ Taiwanese
- الصينية التقليدية (تايوان)
+ تايواني
-
+ British Englishالإنكليزية البريطانية
-
+ Canadian French
- الفرنسية الأمريكية (كندا)
+ الكندية الفرنسية
-
+ Latin American Spanish
- الإسبانية الأمريكية (أمريكا اللاتينية)
+ أمريكا اللاتينية الإسبانية
-
+ Simplified Chineseالصينية المبسطة
-
+ Traditional Chinese (正體中文)الصينية التقليدية (正體中文)
-
+ Brazilian Portuguese (português do Brasil)
-
+ Serbian (српски)
-
+ الصربية (српски)
-
-
+
+ Japanاليابان
-
+ USAالولايات المتحدة الأمريكية
-
+ Europeأوروبا
-
+ Australiaأستراليا
-
+ Chinaالصين
-
+ Koreaكوريا
-
+ Taiwanتايوان
-
+ Auto (%1)Auto select time zoneتلقائي (%1)
-
+ Default (%1)Default time zoneافتراضي (%1)
-
+ CET
-
+ CST6CDT
-
+ Cuba
-
+ EET
-
+ Egypt
-
+ Eire
-
+ EST
-
+ EST5EDT
-
+ GBGB
-
+ GB-Eire
-
+ GMT
-
+ GMT+0
-
+ GMT-0
-
+ GMT0
-
+ Greenwich
-
+ Hongkong
-
+ HST
-
+ Iceland
-
+ Iran
-
+ Israel
-
+ Jamaica
-
+ Kwajalein
-
+ Libya
-
+ MET
-
+ MST
-
+ MST7MDT
-
+ Navajo
-
+ NZ
-
+ NZ-CHAT
-
+ Poland
-
+ Portugal
-
+ PRC
-
+ PST8PDT
-
+ ROC
-
+ ROK
-
+ Singapore
-
+ Turkey
-
+ UCT
-
+ Universal
-
+ UTC
-
+ W-SU
-
+ WET
-
+ Zulu
-
+ Monoصوت مونو
-
+ Stereoصوت ستيريو
-
+ Surroundصوت سيراوند
-
+ 4GB DRAM (Default)4GB DRAM (افتراضي)
-
+ 6GB DRAM (Unsafe)6GB DRAM (غير آمنة)
-
+ 8GB DRAM
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 10GB DRAM (غير آمنة)
-
+ 12GB DRAM (Unsafe)
-
+ 12GB DRAM (غير آمنة)
-
+ Dockedمركب بالمنصة
-
+ Handheldمحمول
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)Always ask (افتراضي)
-
+ Only if game specifies not to stopفقط إذا حددت اللعبة عدم التوقف
-
+ Never askلا تسأل أبدا
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -2501,7 +2509,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Censor username in logs
-
+ اخفي اسم المستخدم في السجلات
@@ -4040,7 +4048,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<a href='https://eden-emulator.github.io/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Learn More</span></a>
-
+ <a href='https://eden-emulator.github.io/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">اعرف المزيد</span></a>
@@ -4254,7 +4262,7 @@ Current values are %1% and %2% respectively.
Dialog
-
+ حوار
@@ -4513,7 +4521,7 @@ Current values are %1% and %2% respectively.
No firmware available
-
+ لا يوجد فريموير متاح
@@ -4533,7 +4541,12 @@ Current values are %1% and %2% respectively.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4541,20 +4554,15 @@ Current values are %1% and %2% respectively.
Error extracting archiveخطأ في استخراج الأرشيف
-
-
- Archive could not be extracted. It is probably corrupt.
- تعذر استخراج الأرشيف. من المحتمل أن يكون تالفاً.
- Error finding image directory
-
+ خطأ في العثور على مجلد الصورFailed to find image directory in the archive.
-
+ فشل في العثور على مجلد الصور في الأرشيف.
@@ -4572,17 +4580,17 @@ Current values are %1% and %2% respectively.
Select
-
+ اخترCancel
-
+ إلغاءBackground Color
-
+ لون الخلفية
@@ -4935,7 +4943,7 @@ Drag points to change position, or double-click table cells to edit values.
Warning: The settings in this page affect the inner workings of Eden's emulated touchscreen. Changing them may result in undesirable behavior, such as the touchscreen partially or not working. You should only use this page if you know what you are doing.
-
+ تحذير: الإعدادات في هذه الصفحة تؤثر على طريقة عمل شاشة اللمس المحاكية في عدن. تغييرها قد يؤدي إلى سلوك غير مرغوب فيه، مثل عدم عمل شاشة اللمس جزئيًا أو بالكامل. يجب استخدام هذه الصفحة فقط إذا كنت تعرف ما تفعله.
@@ -5257,7 +5265,7 @@ Drag points to change position, or double-click table cells to edit values.
Eden Web Service
-
+ خدمة الويب عدن
@@ -5294,13 +5302,13 @@ Drag points to change position, or double-click table cells to edit values.
All GoodTooltip
-
+ كل شيء جيدMust be between 4-20 charactersTooltip
-
+ يجب أن يكون بين 4-20 حرفًا
@@ -5332,12 +5340,12 @@ Drag points to change position, or double-click table cells to edit values.
<html><head/><body><p><span style=" font-size:28pt;">Eden Dependencies</span></p></body></html>
-
+ <html><head/><body><p><span style=" font-size:28pt;">تبعيات عدن</span></p></body></html><html><head/><body><p>The projects that make Eden possible</p></body></html>
-
+ <html><head/><body><p>المشاريع التي تجعل عدن ممكن</p></body></html>
@@ -5365,7 +5373,7 @@ Drag points to change position, or double-click table cells to edit values.
<html><head/><body><p>Server address of the host</p></body></html>
-
+ <html><head/><body><p>عنوان خادم المضي</p></body></html>
@@ -5375,7 +5383,7 @@ Drag points to change position, or double-click table cells to edit values.
<html><head/><body><p>Port number the host is listening on</p></body></html>
-
+ <html><head/><body><p>رقم المنفذ الذي يستمع إليه المضي</p></body></html>
@@ -5411,17 +5419,17 @@ Drag points to change position, or double-click table cells to edit values.
Username is not valid. Must be 4 to 20 alphanumeric characters.
-
+ اسم المستخدم غير صالح. يجب أن يكون من 4 إلى 20 حرفًا أبجديًا رقميًا.Room name is not valid. Must be 4 to 20 alphanumeric characters.
-
+ اسم الغرفة غير صالح. يجب أن يكون بين 4 إلى 20 حرفًا أو رقمًا.Username is already in use or not valid. Please choose another.
-
+ اسم المستخدم مستخدم بالفعل أو غير صالح. يرجى اختيار اسم آخر.
@@ -5431,62 +5439,62 @@ Drag points to change position, or double-click table cells to edit values.
Port must be a number between 0 to 65535.
-
+ يجب أن يكون المنفذ رقماً بين 0 و65535.You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.
-
+ يجب عليك اختيار لعبة مفضلة لاستضافة غرفة. إذا لم يكن لديك أي ألعاب في قائمة ألعابك بعد، أضف مجلد لعبة بالنقر على أيقونة الزائد في قائمة الألعاب.Unable to find an internet connection. Check your internet settings.
-
+ غير قادر على العثور على اتصال بالإنترنت. تحقق من إعدادات الإنترنت الخاصة بك.Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.
-
+ غير قادر على الاتصال بالمضيف. تحقق من أن إعدادات الاتصال صحيحة. إذا لم تتمكن من الاتصال بعد، اتصل بمضيف الغرفة وتأكد من أن المضيف مُهيأ بشكل صحيح مع إعادة توجيه المنفذ الخارجي.Unable to connect to the room because it is already full.
-
+ غير قادر على الاتصال بالغرفة لأنها ممتلئة بالفعل.Creating a room failed. Please retry. Restarting Eden might be necessary.
-
+ فشل إنشاء الغرفة. يرجى المحاولة مرة أخرى. قد يكون من الضروري إعادة تشغيل عدن.The host of the room has banned you. Speak with the host to unban you or try a different room.
-
+ لقد قام مضيف الغرفة بحظرك. تحدث مع المضيف لإلغاء الحظر أو جرب غرفة أخرى.Version mismatch! Please update to the latest version of Eden. If the problem persists, contact the room host and ask them to update the server.
-
+ عدم تطابق الإصدار! يرجى التحديث إلى أحدث إصدار من عدن. إذا استمرت المشكلة، اتصل بمضيف الغرفة واطلب منه تحديث الخادم.Incorrect password.
-
+ كلمة المرور غير صحيحة.An unknown error occurred. If this error continues to occur, please open an issue
-
+ حدث خطأ غير معروف. إذا استمر حدوث هذا الخطأ، يرجى فتح مشكلةConnection to room lost. Try to reconnect.
-
+ تم فقدان الاتصال بالغرفة. حاول إعادة الاتصال.You have been kicked by the room host.
-
+ لقد تم طردك من قبل مضيف الغرفة.
@@ -5496,7 +5504,7 @@ Drag points to change position, or double-click table cells to edit values.
You do not have enough permission to perform this action.
-
+ ليس لديك الإذن الكافي لتنفيذ هذا الإجراء.
@@ -5513,7 +5521,7 @@ Please go to Configure -> System -> Network and make a selection.
Error
-
+ خطأ
@@ -5550,973 +5558,985 @@ Please go to Configure -> System -> Network and make a selection.
+ Spline-1
+
+
+
+ GaussianGaussian
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
-
+
+ FSRFSR
-
+ Area
-
+ Dockedمركب بالمنصة
-
+ Handheldمحمول
-
+ Normalعادي
-
+ Highعالي
-
+ Extreme
-
+ VulkanVulkan
-
+ OpenGLOpenGL
-
+ Nullقيمه خاليه
-
+ GLSLGLSL
-
+ GLASMGLASM
-
+ SPIRVSPIRV
-
+ Broken Vulkan Installation Detectedمعطل Vulkan تم اكتشاف تثبيت
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingتشغيل لعبة
-
+ Loading Web Applet...جارٍ تحميل برنامج الويب...
-
-
+
+ Disable Web Appletتعطيل برنامج الويب
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being builtكمية التظليل التي يتم بناؤها حاليا
-
+ The current selected resolution scaling multiplier.مضاعف قياس الدقة المحدد الحالي.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.سرعة المحاكاة الحالية. تشير القيم الأعلى أو الأقل من 100% إلى أن المحاكاة تعمل بشكل أسرع أو أبطأ من سويتش.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.كم عدد الإطارات في الثانية التي تعرضها اللعبة حاليًا. سيختلف هذا من لعبة إلى أخرى ومن مشهد إلى آخر.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ Unmuteإلغاء الكتم
-
+ Muteكتم
-
+ Reset Volumeإعادة ضبط مستوى الصوت
-
+ &Clear Recent Files&مسح الملفات الحديثة
-
+ &Continue&استأنف
-
+ &Pause&إيقاف مؤقت
-
+ Warning: Outdated Game Format
-
+ تحذير: تنسيق اللعبة قديم
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!ROM خطأ أثناء تحميل
-
+ The ROM format is not supported.غير مدعوم ROM تنسيق.
-
+ An error occurred initializing the video core.حدث خطأ أثناء تهيئة مركز الفيديو.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.حدث خطأ غير معروف. يرجى الاطلاع على السجل لمزيد من التفاصيل.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...إغلاق البرامج
-
+ Save Dataحفظ البيانات
-
+ Mod Data
-
+ Error Opening %1 Folder%1 حدث خطأ أثناء فتح المجلد
-
-
+
+ Folder does not exist!المجلد غير موجود
-
+ Remove Installed Game Contents?هل تريد إزالة محتويات اللعبة المثبتة؟
-
+ Remove Installed Game Update?هل تريد إزالة تحديث اللعبة المثبت؟
-
+ Remove Installed Game DLC?للعبة المثبتة؟ DLC إزالة المحتوى القابل للتنزيل
-
+ Remove Entryإزالة الإدخال
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?إزالة تكوين اللعبة المخصصة؟
-
+ Remove Cache Storage?إزالة تخزين ذاكرة التخزين المؤقت؟
-
+ Remove Fileإزالة الملف
-
+ Remove Play Time Dataإزالة بيانات زمن اللعب
-
+ Reset play time?إعادة تعيين زمن اللعب؟
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Fullكامل
-
+ Skeleton
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ Cancelإلغاء
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.أكتملت العملية بنجاح
-
+ Error Opening %1%1 خطأ في فتح
-
+ Select Directoryحدد المجلد
-
+ Propertiesخصائص
-
+ The game properties could not be loaded.تعذر تحميل خصائص اللعبة.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load Fileتشغيل المِلَفّ
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selectedتم تحديد مجلد غير صالح
-
+ The directory you have selected does not contain a 'main' file.لا يحتوي المجلد الذي حددته على ملف رئيسي
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Filesتثبيت الملفات
-
+ %n file(s) remaining
-
+ Installing file "%1"..."%1" تثبيت الملف
-
-
+
+ Install Resultsتثبيت النتائج
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Applicationتطبيق النظام
-
+ System Archiveأرشيف النظام
-
+ System Application Updateتحديث تطبيق النظام
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ Gameاللعبة
-
+ Game Updateتحديث اللعبة
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Installفشل فى التثبيت
-
+ The title type you selected for the NCA is invalid.
-
+ File not foundلم يتم العثور على الملف
-
+ File "%1" not found
-
+ OKموافق
-
-
+
+ Hardware requirements not metلم يتم استيفاء متطلبات الأجهزة
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.لا يلبي نظامك متطلبات الأجهزة الموصى بها. تم تعطيل الإبلاغ عن التوافق.
-
+ Missing yuzu Accountحساب يوزو مفقود
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLخطأ في فتح URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?الكتابة فوق ملف اللاعب 1؟
-
+ Invalid config detectedتم اكتشاف تكوين غير صالح
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ Amiiboأميبو
-
-
+
+ The current amiibo has been removedأميبو اللعبة الحالية تمت إزالته
-
+ Errorخطأ
-
-
+
+ The current game is not looking for amiibosاللعبة الحالية لا تبحث عن أميبو
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load Amiiboتحميل أميبو
-
+ Error loading Amiibo dataخطأ أثناء تحميل بيانات أميبو
-
+ The selected file is not a valid amiiboالملف المحدد ليس ملف أميبو صالحًا
-
+ The selected file is already on useالملف المحدد قيد الاستخدام بالفعل
-
+ An unknown error occurredحدث خطأ غير معروف
-
-
+
+ Keys not installed
-
+ مفاتيح غير مثبتة
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware availableلا توجد برامج ثابتة متاحة
-
+ Please install firmware to use the Album applet.
-
+ Album Appletالتطبيق الصغير للألبوم
-
+ Album applet is not available. Please reinstall firmware.التطبيق الصغير للألبوم غير متوفر. الرجاء إعادة تثبيت البرامج الثابتة.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet Appletالتطبيق الصغير للخزانة
-
+ Cabinet applet is not available. Please reinstall firmware.التطبيق الصغير للخزانة غير متوفر. الرجاء إعادة تثبيت البرامج الثابتة.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit AppletMii تحرير التطبيق الصغير
-
+ Mii editor is not available. Please reinstall firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller Appletتطبيق التحكم
-
+ Controller Menu is not available. Please reinstall firmware.قائمة التحكم غير متوفرة. الرجاء إعادة تثبيت فريموير
-
+ Please install firmware to use the Home Menu.
-
-
- Firmware Corrupted
-
-
-
-
- Firmware Too New
-
-
+ Firmware Corrupted
+ الفريموير تالف
+
+
+
+ Firmware Too New
+ الفريموير أحدث من اللازم
+
+
+
Continue anyways?
-
+
+هل ترغب في المتابعة على أي حال؟
-
+ Don't show again
-
+ لا تعرض مرة أخرى
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture Screenshotلقطة شاشة
-
+ PNG Image (*.png)
-
+ Update Availableالتحديث متاح
-
- Update %1 for Eden is available.
-Would you like to download it?
-
-
-
-
- TAS state: Running %1/%2
-
-
-
-
- TAS state: Recording %1
-
-
-
-
- TAS state: Idle %1/%2
+
+ Download the %1 update?
+ TAS state: Running %1/%2
+
+
+
+
+ TAS state: Recording %1
+
+
+
+
+ TAS state: Idle %1/%2
+
+
+
+ TAS State: Invalid
-
+ &Stop Running&إيقاف التشغيل
-
+ &Start&بدء
-
+ Stop R&ecording&إيقاف التسجيل
-
+ R&ecord&تسجيل
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor
-
+ Speed: %1% / %2%
-
+ Speed: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ %1 %2%1 %2
-
+ NO AANO AA
-
+ VOLUME: MUTEالصوت: كتم الصوت
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Encryption keys are missing.
-
+ مفاتيح التشفير مفقودة.
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
+ هل أنت متأكد أنك تريد إغلاق عدن؟
-
-
-
+
+
+ Eden
-
+ عدن
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.هل أنت متأكد من أنك تريد إيقاف المحاكاة؟ سيتم فقدان أي تقدم غير محفوظ
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
-
+ طلب التطبيق الذي يتم تشغيله حاليًا من عدن عدم الخروج..
+
+هل ترغب في تجاوز هذا والخروج على أي حال؟
@@ -6690,7 +6710,7 @@ Would you like to bypass this and exit anyway?
Configure Game
-
+ ضبط اللعبة
@@ -6998,12 +7018,12 @@ Debug Message:
Configure
-
+ ضبطConfigure Current Game
-
+ ضبط اللعبة الحالية
@@ -7018,7 +7038,7 @@ Debug Message:
Exit Eden
-
+ خروج من عدن
@@ -7043,22 +7063,22 @@ Debug Message:
Multiplayer Create Room
-
+ إنشاء غرفة متعددة اللاعبينMultiplayer Direct Connect to Room
-
+ الاتصال المباشر بغرفة اللعب متعددة اللاعبينMultiplayer Leave Room
-
+ مغادرة الغرفة متعددة اللاعبينMultiplayer Show Current Room
-
+ عرض الغرفة الحالية متعددة اللاعبين
@@ -7286,7 +7306,7 @@ Debug Message:
Open &Eden Folders
-
+ فتح مجلدات عدن
@@ -7361,12 +7381,12 @@ Debug Message:
&Create Home Menu Shortcut
-
+ &إنشاء اختصار قائمة الصفحة الرئيسيةInstall Firmware
-
+ تثبيت الفريموير
@@ -7376,7 +7396,7 @@ Debug Message:
&Install Files to NAND...
- &NAND تثبيت الملفات على
+ &NAND تثبيت الملفات إلى
@@ -7411,7 +7431,7 @@ Debug Message:
&About Eden
-
+ &حول عدن
@@ -7426,7 +7446,7 @@ Debug Message:
Ctrl+,
-
+ Ctrl+,
@@ -7576,32 +7596,32 @@ Debug Message:
Install Decryption Keys
-
+ تثبيت مفاتيح فك التشفيرOpen Home Menu
-
+ فتح قائمة الصفحة الرئيسية&Discord
-
+ &ديسكوردOpen &Setup
-
+ فتح وإعداد&Desktop
-
+ &سطح المكتب&Application Menu
-
+ &قائمة التطبيق
@@ -7621,27 +7641,27 @@ Debug Message:
&Mod Folder
-
+ مجلد التعديلات&Log Folder
-
+ مجلد السجلاتFrom Folder
-
+ من المجلدFrom ZIP
-
+ من ملف مضغوط&X
-
+ &X
@@ -7661,7 +7681,7 @@ Debug Message:
&Eden Dependencies
-
+ &تبعيات عدن
@@ -7694,7 +7714,7 @@ If you wish to clean up the files which were left in the old data location, you
Data was migrated successfully.
-
+ تم نقل البيانات بنجاح.
@@ -7711,7 +7731,7 @@ If you wish to clean up the files which were left in the old data location, you
-
+ Refreshingينعش
@@ -7721,27 +7741,27 @@ If you wish to clean up the files which were left in the old data location, you
إلغاء الحظر
-
+ Subjectالموضوع
-
+ Typeالنوع
-
+ Forum Usernameاسم المستخدم في المنتدى
-
+ IP Addressعنوان IP
-
+ Refreshإنعاش
@@ -7749,37 +7769,37 @@ If you wish to clean up the files which were left in the old data location, you
MultiplayerState
-
+ Current connection statusحالة الاتصال الحالية
-
+ Not Connected. Click here to find a room!غير متصل. اضغط هنا للبحث عن غرفة!
-
+ Not Connectedغير متصل
-
+ Connectedمتصل
-
+ New Messages Receivedرسالة جديدة استقبلت
-
+ Errorخطأ
-
+ Failed to update the room information. Please check your Internet connection and try hosting the room again.
Debug Message: فشل في تحديث معلومات الغرفة. يرجى التحقق من اتصالك بالإنترنت ومحاولة استضافة الغرفة مرة أخرى.
@@ -7826,7 +7846,7 @@ Proceed anyway?
Dialog
-
+ حوار
@@ -7859,7 +7879,7 @@ p, li { white-space: pre-wrap; }
START/PAUSE
-
+ ابدأ/توقف
@@ -8262,7 +8282,7 @@ p, li { white-space: pre-wrap; }
المفضلة
-
+ Not playing a gameلا يلعب أي لعبة
@@ -8288,13 +8308,15 @@ p, li { white-space: pre-wrap; }
-
+
+
+No
-
+ لا
@@ -8431,14 +8453,14 @@ p, li { white-space: pre-wrap; }
Installing Firmware...
-
+ تثبيت الفريموير...Cancel
-
+ إلغاء
@@ -8457,35 +8479,35 @@ p, li { white-space: pre-wrap; }
Verifying integrity...
-
+ جارٍ التحقق من السلامة...Integrity verification succeeded!
-
+ تم التحقق من السلامة بنجاح!The operation completed successfully.
-
+ اكتملت العملية بنجاح.Integrity verification failed!
-
+ فشل التحقق من السلامة!File contents may be corrupt or missing.
-
+ قد تكون محتويات الملف تالفة أو مفقودة.Integrity verification couldn't be performed
-
+ تعذر إجراء التحقق من السلامة
@@ -8500,17 +8522,17 @@ p, li { white-space: pre-wrap; }
Decryption Keys install succeeded
-
+ تم تثبيت مفاتيح فك التشفير بنجاحDecryption Keys were successfully installed
-
+ تم تثبيت مفاتيح فك التشفير بنجاحDecryption Keys install failed
-
+ فشل تثبيت مفاتيح فك التشفير
@@ -8518,12 +8540,12 @@ p, li { white-space: pre-wrap; }
Error Removing Contents
-
+ خطأ في إزالة المحتوياتError Removing Update
-
+ خطأ في إزالة التحديث
@@ -8538,7 +8560,7 @@ p, li { white-space: pre-wrap; }
There is no update installed for this title.
-
+ لا يوجد تحديث مثبت لهذا العنوان.
@@ -8551,7 +8573,7 @@ p, li { white-space: pre-wrap; }
Successfully Removed
-
+ تم الإزالة بنجاح
@@ -8610,37 +8632,37 @@ p, li { white-space: pre-wrap; }
Error Removing Custom Configuration
-
+ خطأ في إزالة التهيئة المخصصةA custom configuration for this title does not exist.
-
+ لا توجد إعدادات مخصصة لهذا العنوان.Successfully removed the custom game configuration.
-
+ تمت إزالة إعدادات اللعبة المخصصة بنجاح.Failed to remove the custom game configuration.
-
+ فشل في إزالة إعدادات اللعبة المخصصة.Reset Metadata Cache
-
+ إعادة تعيين ذاكرة التخزين المؤقت للبيانات الوصفيةThe metadata cache is already empty.
-
+ ذاكرة التخزين المؤقت للبيانات الوصفية فارغة بالفعل.The operation completed successfully.
-
+ اكتملت العملية بنجاح.
@@ -8650,17 +8672,17 @@ p, li { white-space: pre-wrap; }
Create Shortcut
-
+ إنشاء اختصارDo you want to launch the game in fullscreen?
-
+ هل تريد تشغيل اللعبة في وضع ملء الشاشة؟Shortcut Created
-
+ تم إنشاء الاختصار
@@ -8670,7 +8692,7 @@ p, li { white-space: pre-wrap; }
Shortcut may be Volatile!
-
+ قد يكون الاختصار متقلبًا!
@@ -8680,7 +8702,7 @@ p, li { white-space: pre-wrap; }
Failed to Create Shortcut
-
+ فشل في إنشاء اختصار
@@ -8690,7 +8712,7 @@ p, li { white-space: pre-wrap; }
Create Icon
-
+ إنشاء أيقونة
@@ -8700,7 +8722,7 @@ p, li { white-space: pre-wrap; }
No firmware available
-
+ لا يوجد فريموير متاح
@@ -8885,7 +8907,7 @@ p, li { white-space: pre-wrap; }
Create
- انشاء
+ إنشاء
@@ -9068,7 +9090,7 @@ Please try again or contact the developer of the software.
Select a user to link to a Nintendo Account.
- Nintendo حدد مستخدمًا لربطه بحساب
+ يرجى اختيار مستخدم للربط بحساب نينتندو.
@@ -9138,7 +9160,7 @@ p, li { white-space: pre-wrap; }
Enter a hotkey
-
+ أدخل مفتاح الاختصار
diff --git a/dist/languages/ca.ts b/dist/languages/ca.ts
index 9dfeb4f7ee..ebcc65e35d 100644
--- a/dist/languages/ca.ts
+++ b/dist/languages/ca.ts
@@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; }
Enviar missatge
-
+ MembersMembres
-
+ %1 has joined%1 s'ha unit
-
+ %1 has left%1 ha marxat
-
+ %1 has been kicked%1 ha sigut expulsat
-
+ %1 has been banned%1 ha sigut banejat
-
+ %1 has been unbanned%1 ha sigut desbanejat
-
+ View ProfileVeure perfil
-
-
+
+ Block PlayerBloquejar jugador
-
+ When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?Quan bloquejes a un jugador, no seràs capaç de rebre missatges de xat d'ell.<br><br> Estàs segur que vols bloquejar %1?
-
+ KickExpulsar
-
+ BanBan
-
+ Kick PlayerExpulsar jugador
-
+ Are you sure you would like to <b>kick</b> %1?Estàs segur que vols expulsar a %1?
-
+ Ban PlayerBanejar jugador
-
+ Are you sure you would like to <b>kick and ban</b> %1?
This would ban both their forum username and their IP address.
@@ -194,17 +194,17 @@ This would ban both their forum username and their IP address.
ClientRoomWindow
-
+ ConnectedConnectat
-
+ DisconnectedDesconnectat
-
+ %1 - %2 (%3/%4 members) - connected%1 - %2 (/%3/%4 membres) - connectat
@@ -470,276 +470,177 @@ This would ban both their forum username and their IP address.
Multicore CPU EmulationEmulació de CPU multinucli
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
-
- Memory Layout
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
-
-
-
-
+ Limit Speed PercentLimitar percentatge de velocitat
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
-
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Precisió:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
-
-
-
-
-
+
+ Backend:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Desactivar FMA (millora el rendiment en CPUs sense FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPEFRSQRTE i FRECPE més ràpid
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Aquest paràmetre millora la velocitat d'algunes funcions de coma flotant, amb l'ús d'aproximacions natives menys precises.
-
+ Faster ASIMD instructions (32 bits only)Instruccions ASIMD més ràpides (només 32 bits)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingGestió imprecisa NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksDesactiva les comprovacions d'espai d'adreces
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
-
-
-
-
+ Ignore global monitorIgnorar monitorització global
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
-
-
-
-
+ Device:Dispositiu:
-
- This setting selects the GPU to use with the Vulkan backend.
-
-
-
-
+ Shader Backend:Suport de shaders:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
-
-
-
-
+ Resolution:Resolució:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
-
-
-
-
+ Window Adapting Filter:Filtre d'adaptació de finestra:
-
+ FSR Sharpness:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
-
-
-
-
+ Anti-Aliasing Method:Mètode d'anti-aliasing
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
-
-
-
-
+ Fullscreen Mode:Mode pantalla completa:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Relació d'aspecte:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
-
-
-
-
- Use disk pipeline cache
- Utilitzar cache de shaders de canonada
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -747,137 +648,90 @@ This feature is experimental.
-
+ Use asynchronous GPU emulationUtilitzar emulació asíncrona de GPU
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:Emulació NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
-
-
-
-
+ ASTC Recompression Method:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
-
-
-
-
+ VRAM Usage Mode:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
-
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.
-
+ Anisotropic Filtering:Filtrat anisotròpic:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
-
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -885,1079 +739,1233 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Utilitzar la construcció de shaders asíncrona (Hack)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-This feature is experimental.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
-
-
-
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedLlavor de GNA
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
-
-
-
-
+ Device NameNom del Dispositiu
-
- The name of the emulated Switch.
-
-
-
-
+ Custom RTC Date:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
-
-
-
-
+ Language:
-
- Note: this can be overridden when region setting is auto-select
- Nota: això pot anul·lar-se quan la configuració de regió es selecciona automàticament
-
-
-
+ Region:Regió:
-
- The region of the emulated Switch.
-
-
-
-
+ Time Zone:Zona horària:
-
- The time zone of the emulated Switch.
-
-
-
-
+ Sound Output Mode:
-
+ Console Mode:
-
- Selects if the console is emulated in Docked or Handheld mode.
+
+ Confirm before stopping emulation
+
+
+
+
+ Hide mouse on inactivity
+ Ocultar el cursor del ratolí en cas d'inactivitat
+
+
+
+ Disable controller applet
+
+
+
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
+
+
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
- Prompt for user on game boot
- Sol·licitar l'usuari en l'arrencada del joc
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
+
+ Prompt for user profile on boot
-
- Pause emulation when in background
- Pausa l'emulació quan la finestra està en segon pla
-
-
-
- This setting pauses Eden when focusing other windows.
+
+ Useful if multiple people use the same PC.
-
- Confirm before stopping emulation
+
+ Pause when not in focus
-
- This setting overrides game prompts asking to confirm stopping the game.
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
- Hide mouse on inactivity
- Ocultar el cursor del ratolí en cas d'inactivitat
-
-
-
- This setting hides the mouse after 2.5s of inactivity.
+
+ Hides the mouse after 2.5s of inactivity.
-
- Disable controller applet
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
-
-
-
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable GamemodeActiva el mode Joc
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)
-
+ BC3 (Medium quality)
-
+ Conservative
-
+ Aggressive
-
+ OpenGL
-
+ Vulkan
-
+ Null
-
+ GLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (Assembly Shaders, només NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)
-
+ Normal
-
+ High
-
+ Extreme
-
-
+
+ DefaultValor predeterminat
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ AutoAuto
-
+ AccuratePrecís
-
+ UnsafeInsegur
-
+ Paranoid (disables most optimizations)Paranoic (desactiva la majoria d'optimitzacions)
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedFinestra sense vores
-
+ Exclusive FullscreenPantalla completa exclusiva
-
+ No Video OutputSense sortida de vídeo
-
+ CPU Video DecodingDescodificació de vídeo a la CPU
-
+ GPU Video Decoding (Default)Descodificació de vídeo a la GPU (Valor Predeterminat)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPERIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)
-
+ 8X (5760p/8640p)
-
+ Nearest NeighborVeí més proper
-
+ BilinearBilineal
-
+ BicubicBicúbic
-
+
+ Spline-1
+
+
+
+ GaussianGaussià
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super Resolution
-
+ Area
-
+ NoneCap
-
+ FXAAFXAA
-
+ SMAA
-
+ Default (16:9)Valor predeterminat (16:9)
-
+ Force 4:3Forçar 4:3
-
+ Force 21:9Forçar 21:9
-
+ Force 16:10
-
+ Stretch to WindowEstirar a la finestra
-
+ AutomaticAutomàtic
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Japonès (日本語)
-
+ American English
-
+ French (français)Francès (français)
-
+ German (Deutsch)Alemany (Deutsch)
-
+ Italian (italiano)Italià (italiano)
-
+ Spanish (español)Castellà (español)
-
+ ChineseXinès
-
+ Korean (한국어)Coreà (한국어)
-
+ Dutch (Nederlands)Holandès (Nederlands)
-
+ Portuguese (português)Portuguès (português)
-
+ Russian (Русский)Rus (Русский)
-
+ TaiwaneseTaiwanès
-
+ British EnglishAnglès britànic
-
+ Canadian FrenchFrancès canadenc
-
+ Latin American SpanishEspanyol llatinoamericà
-
+ Simplified ChineseXinès simplificat
-
+ Traditional Chinese (正體中文)Xinès tradicional (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portuguès brasiler (português do Brasil)
-
+ Serbian (српски)
-
-
+
+ JapanJapó
-
+ USAEUA
-
+ EuropeEuropa
-
+ AustraliaAustràlia
-
+ ChinaXina
-
+ KoreaCorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zonePer defecte (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgipte
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHong Kong
-
+ HSTHST
-
+ IcelandIslàndia
-
+ IranIran
-
+ IsraelIsreal
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLíbia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolònia
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTurquia
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoEstèreo
-
+ SurroundEnvoltant
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedAcoblada
-
+ HandheldPortàtil
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stopTan sols si el joc especifica no parar
-
+ Never ask
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4561,7 +4569,12 @@ Current values are %1% and %2% respectively.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4569,11 +4582,6 @@ Current values are %1% and %2% respectively.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5578,457 +5586,467 @@ Please go to Configure -> System -> Network and make a selection.
+ Spline-1
+
+
+
+ GaussianGaussià
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
-
+
+ FSRFSR
-
+ Area
-
+ DockedAcoblada
-
+ HandheldPortàtil
-
+ Normal
-
+ High
-
+ Extreme
-
+ Vulkan
-
+ OpenGL
-
+ Null
-
+ GLSL
-
+ GLASM
-
+ SPIRV
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...Carregant Web applet...
-
-
+
+ Disable Web AppletDesactivar el Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Desactivar l'Applet Web pot provocar comportaments indefinits i només hauria d'utilitzar-se amb Super Mario 3D All-Stars. Estàs segur de que vols desactivar l'Applet Web?
(Això pot ser reactivat als paràmetres Debug.)
-
+ The amount of shaders currently being builtLa quantitat de shaders que s'estan compilant actualment
-
+ The current selected resolution scaling multiplier.El multiplicador d'escala de resolució seleccionat actualment.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Velocitat d'emulació actual. Valors superiors o inferiors a 100% indiquen que l'emulació s'està executant més ràpidament o més lentament que a la Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Quants fotogrames per segon està mostrant el joc actualment. Això variarà d'un joc a un altre i d'una escena a una altra.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Temps que costa emular un fotograma de la Switch, sense tenir en compte la limitació de fotogrames o la sincronització vertical. Per a una emulació òptima, aquest valor hauria de ser com a màxim de 16.67 ms.
-
+ Unmute
-
+ MuteSilenciar
-
+ Reset Volume
-
+ &Clear Recent Files&Esborrar arxius recents
-
+ &Continue&Continuar
-
+ &Pause&Pausar
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!Error carregant la ROM!
-
+ The ROM format is not supported.El format de la ROM no està suportat.
-
+ An error occurred initializing the video core.S'ha produït un error inicialitzant el nucli de vídeo.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Error al carregar la ROM! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.S'ha produït un error desconegut. Si us plau, consulti el registre per a més detalls.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...S'està tancant el programari
-
+ Save DataDades de partides guardades
-
+ Mod DataDades de mods
-
+ Error Opening %1 FolderError obrint la carpeta %1
-
-
+
+ Folder does not exist!La carpeta no existeix!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove EntryEliminar entrada
-
+ Delete OpenGL Transferable Shader Cache?Desitja eliminar la cache transferible de shaders d'OpenGL?
-
+ Delete Vulkan Transferable Shader Cache?Desitja eliminar la cache transferible de shaders de Vulkan?
-
+ Delete All Transferable Shader Caches?Desitja eliminar totes les caches transferibles de shaders?
-
+ Remove Custom Game Configuration?Desitja eliminar la configuració personalitzada del joc?
-
+ Remove Cache Storage?
-
+ Remove FileEliminar arxiu
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!La extracció de RomFS ha fallat!
-
+ There was an error copying the RomFS files or the user cancelled the operation.S'ha produït un error copiant els arxius RomFS o l'usuari ha cancel·lat la operació.
-
+ FullCompleta
-
+ SkeletonEsquelet
-
+ Select RomFS Dump ModeSeleccioni el mode de bolcat de RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Si us plau, seleccioni la forma en que desitja bolcar la RomFS.<br>Completa copiarà tots els arxius al nou directori mentre que<br>esquelet només crearà l'estructura de directoris.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootNo hi ha suficient espai lliure a %1 per extreure el RomFS. Si us plau, alliberi espai o esculli un altre directori de bolcat a Emulació > Configuració > Sistema > Sistema d'arxius > Carpeta arrel de bolcat
-
+ Extracting RomFS...Extraient RomFS...
-
-
+
+ CancelCancel·la
-
+ RomFS Extraction Succeeded!Extracció de RomFS completada correctament!
-
+ The operation completed successfully.L'operació s'ha completat correctament.
-
+ Error Opening %1Error obrint %1
-
+ Select DirectorySeleccionar directori
-
+ PropertiesPropietats
-
+ The game properties could not be loaded.Les propietats del joc no s'han pogut carregar.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Executable de Switch (%1);;Tots els Arxius (*.*)
-
+ Load FileCarregar arxiu
-
+ Open Extracted ROM DirectoryObrir el directori de la ROM extreta
-
+ Invalid Directory SelectedDirectori seleccionat invàlid
-
+ The directory you have selected does not contain a 'main' file.El directori que ha seleccionat no conté un arxiu 'main'.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Arxiu de Switch Instal·lable (*.nca *.nsp *.xci);;Arxiu de Continguts Nintendo (*.nca);;Paquet d'enviament Nintendo (*.nsp);;Imatge de Cartutx NX (*.xci)
-
+ Install FilesInstal·lar arxius
-
+ %n file(s) remaining%n arxiu(s) restants%n arxiu(s) restants
-
+ Installing file "%1"...Instal·lant arxiu "%1"...
-
-
+
+ Install ResultsResultats instal·lació
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Per evitar possibles conflictes, no recomanem als usuaris que instal·lin jocs base a la NAND.
Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i DLCs.
-
+ %n file(s) were newly installed
%n nou(s) arxiu(s) s'ha(n) instal·lat
@@ -6036,7 +6054,7 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i
-
+ %n file(s) were overwritten
%n arxiu(s) s'han sobreescrit
@@ -6044,7 +6062,7 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i
-
+ %n file(s) failed to install
%n arxiu(s) no s'han instal·lat
@@ -6052,504 +6070,503 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i
-
+ System ApplicationAplicació del sistema
-
+ System ArchiveArxiu del sistema
-
+ System Application UpdateActualització de l'aplicació del sistema
-
+ Firmware Package (Type A)Paquet de firmware (Tipus A)
-
+ Firmware Package (Type B)Paquet de firmware (Tipus B)
-
+ GameJoc
-
+ Game UpdateActualització de joc
-
+ Game DLCDLC del joc
-
+ Delta TitleTítol delta
-
+ Select NCA Install Type...Seleccioni el tipus d'instal·lació NCA...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Seleccioni el tipus de títol que desitja instal·lar aquest NCA com a:
(En la majoria dels casos, el valor predeterminat 'Joc' està bé.)
-
+ Failed to InstallHa fallat la instal·lació
-
+ The title type you selected for the NCA is invalid.El tipus de títol seleccionat per el NCA és invàlid.
-
+ File not foundArxiu no trobat
-
+ File "%1" not foundArxiu "%1" no trobat
-
+ OKD'acord
-
-
+
+ Hardware requirements not met
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.
-
+ Missing yuzu AccountFalta el compte de yuzu
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLError obrint URL
-
+ Unable to open the URL "%1".No es pot obrir la URL "%1".
-
+ TAS RecordingGravació TAS
-
+ Overwrite file of player 1?Sobreescriure l'arxiu del jugador 1?
-
+ Invalid config detectedConfiguració invàlida detectada
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.El controlador del mode portàtil no es pot fer servir en el mode acoblat. Es seleccionarà el controlador Pro en el seu lloc.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedL'amiibo actual ha sigut eliminat
-
+ ErrorError
-
-
+
+ The current game is not looking for amiibosEl joc actual no està buscant amiibos
-
+ Amiibo File (%1);; All Files (*.*)Arxiu Amiibo (%1);; Tots els Arxius (*.*)
-
+ Load AmiiboCarregar Amiibo
-
+ Error loading Amiibo dataError al carregar les dades d'Amiibo
-
+ The selected file is not a valid amiiboL'arxiu seleccionat no és un amiibo vàlid
-
+ The selected file is already on use
-
+ An unknown error occurred
-
-
+
+ Keys not installed
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware available
-
+ Please install firmware to use the Album applet.
-
+ Album Applet
-
+ Album applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet Applet
-
+ Cabinet applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit Applet
-
+ Mii editor is not available. Please reinstall firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller AppletControlador Applet
-
+ Controller Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture ScreenshotCaptura de pantalla
-
+ PNG Image (*.png)Imatge PNG (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
+
+ Download the %1 update?
-
+ TAS state: Running %1/%2Estat TAS: executant %1/%2
-
+ TAS state: Recording %1Estat TAS: gravant %1
-
+ TAS state: Idle %1/%2Estat TAS: inactiu %1/%2
-
+ TAS State: InvalidEstat TAS: invàlid
-
+ &Stop Running&Parar l'execució
-
+ &Start&Iniciar
-
+ Stop R&ecordingParar g&ravació
-
+ R&ecordG&ravar
-
+ Building: %n shader(s)Construint: %n shader(s)Construint: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factorEscala: %1x
-
+ Speed: %1% / %2%Velocitat: %1% / %2%
-
+ Speed: %1%Velocitat: %1%
-
+ Game: %1 FPSJoc: %1 FPS
-
+ Frame: %1 msFotograma: %1 ms
-
+ %1 %2%1 %2
-
+ NO AASENSE AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components MissingFalten components de derivació
-
+ Encryption keys are missing.
-
+ Select RomFS Dump TargetSeleccioni el destinatari per a bolcar el RomFS
-
+ Please select which RomFS you would like to dump.Si us plau, seleccioni quin RomFS desitja bolcar.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Està segur de que vol aturar l'emulació? Qualsevol progrés no guardat es perdrà.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -7748,7 +7765,7 @@ If you wish to clean up the files which were left in the old data location, you
-
+ Refreshing
@@ -7758,27 +7775,27 @@ If you wish to clean up the files which were left in the old data location, you
-
+ Subject
-
+ Type
-
+ Forum Username
-
+ IP Address
-
+ Refresh
@@ -7786,37 +7803,37 @@ If you wish to clean up the files which were left in the old data location, you
MultiplayerState
-
+ Current connection status
-
+ Not Connected. Click here to find a room!
-
+ Not Connected
-
+ ConnectedConnectat
-
+ New Messages Received
-
+ ErrorError
-
+ Failed to update the room information. Please check your Internet connection and try hosting the room again.
Debug Message:
@@ -8297,7 +8314,7 @@ p, li { white-space: pre-wrap; }
Preferits
-
+ Not playing a game
diff --git a/dist/languages/cs.ts b/dist/languages/cs.ts
index 5e0adb47d2..8d085b2ead 100644
--- a/dist/languages/cs.ts
+++ b/dist/languages/cs.ts
@@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; }
Odeslat Zprávu
-
+ Members
-
+ %1 has joined%1 se připojil
-
+ %1 has left
-
+ %1 has been kicked%1 byl vyhozen
-
+ %1 has been banned%1 byl zabanován
-
+ %1 has been unbanned%1 byl odbanován
-
+ View ProfileZobrazit Profil
-
-
+
+ Block PlayerZablokovat Hráče
-
+ When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?
-
+ KickVyhodit
-
+ BanZabanovat
-
+ Kick PlayerVyhodit Hráče
-
+ Are you sure you would like to <b>kick</b> %1?
-
+ Ban PlayerZabanovat Hráče
-
+ Are you sure you would like to <b>kick and ban</b> %1?
This would ban both their forum username and their IP address.
@@ -194,17 +194,17 @@ This would ban both their forum username and their IP address.
ClientRoomWindow
-
+ ConnectedPřipojeno
-
+ Disconnected
-
+ %1 - %2 (%3/%4 members) - connected%1 - %2 (%3/%4 členů) - připojeno
@@ -470,276 +470,177 @@ This would ban both their forum username and their IP address.
Multicore CPU EmulationVícejádrová emulace CPU
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
-
- Memory LayoutRozložení Paměti
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
-
-
-
-
+ Limit Speed PercentOmezení rychlosti v procentech
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
-
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Přesnost:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
-
-
-
-
-
+
+ Backend:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Rozložit FMA instrukce (zlepší výkon na CPU bez FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPERychlejší FRSQRTE a FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)Rychlejší instrukce ASIMD (Pouze 32 bitové)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingNepřesné zpracování NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksZakázat kontrolu adres paměti
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
-
-
-
-
+ Ignore global monitorIgnorovat globální hlídač.
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
-
-
-
-
+ Device:Zařízení:
-
- This setting selects the GPU to use with the Vulkan backend.
-
-
-
-
+ Shader Backend:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
-
-
-
-
+ Resolution:Rozlišení:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
-
-
-
-
+ Window Adapting Filter:
-
+ FSR Sharpness:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
-
-
-
-
+ Anti-Aliasing Method:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
-
-
-
-
+ Fullscreen Mode:Režim celé obrazovky:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Poměr stran:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
-
-
-
-
- Use disk pipeline cache
-
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -747,137 +648,90 @@ This feature is experimental.
-
+ Use asynchronous GPU emulationPoužít asynchronní emulaci GPU
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
-
-
-
-
+ ASTC Recompression Method:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
-
-
-
-
+ VRAM Usage Mode:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
-
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.
-
+ Anisotropic Filtering:Anizotropní filtrování:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
-
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -885,1079 +739,1233 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
-
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-This feature is experimental.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
-
-
-
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedRNG Seed
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
-
-
-
-
+ Device NameNázev Zařízení
-
- The name of the emulated Switch.
-
-
-
-
+ Custom RTC Date:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
-
-
-
-
+ Language:Jazyk:
-
- Note: this can be overridden when region setting is auto-select
- Pozn.: tohle se může přemazat když se region vybírá automaticky
-
-
-
+ Region:Region:
-
- The region of the emulated Switch.
-
-
-
-
+ Time Zone:Časové Pásmo:
-
- The time zone of the emulated Switch.
-
-
-
-
+ Sound Output Mode:
-
+ Console Mode:
-
- Selects if the console is emulated in Docked or Handheld mode.
+
+ Confirm before stopping emulation
+ Potvrzení před zastavením emulace
+
+
+
+ Hide mouse on inactivity
+ Skrýt myš při neaktivitě
+
+
+
+ Disable controller applet
+
+
+
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
+
+
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
- Prompt for user on game boot
- Zeptat se na uživatele při spuštění hry
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
+
+ Prompt for user profile on boot
-
- Pause emulation when in background
- Pozastavit emulaci, když je aplikace v pozadí
-
-
-
- This setting pauses Eden when focusing other windows.
+
+ Useful if multiple people use the same PC.
-
- Confirm before stopping emulation
- Potvrzení před zastavením emulace
+
+ Pause when not in focus
+
-
- This setting overrides game prompts asking to confirm stopping the game.
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
- Hide mouse on inactivity
- Skrýt myš při neaktivitě
-
-
-
- This setting hides the mouse after 2.5s of inactivity.
+
+ Hides the mouse after 2.5s of inactivity.
-
- Disable controller applet
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
-
-
-
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)
-
+ BC3 (Medium quality)
-
+ Conservative
-
+ Aggressive
-
+ OpenGL
-
+ VulkanVulkan
-
+ Null
-
+ GLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)
-
+ SPIR-V (Experimental, AMD/Mesa Only)
-
+ NormalNormální
-
+ HighVysoká
-
+ ExtremeExtrémní
-
-
+
+ DefaultVýchozí
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ AutoAutomatické
-
+ AccuratePřesné
-
+ UnsafeNebezpečné
-
+ Paranoid (disables most optimizations)Paranoidní (zakáže většinu optimizací)
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedOkno bez okrajů
-
+ Exclusive FullscreenExkluzivní
-
+ No Video Output
-
+ CPU Video Decoding
-
+ GPU Video Decoding (Default)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)
-
+ 3X (2160p/3240p)
-
+ 4X (2880p/4320p)
-
+ 5X (3600p/5400p)
-
+ 6X (4320p/6480p)
-
+ 7X (5040p/7560p)
-
+ 8X (5760p/8640p)
-
+ Nearest Neighbor
-
+ BilinearBilineární
-
+ Bicubic
-
+
+ Spline-1
+
+
+
+ Gaussian
-
+
+ Lanczos
+
+
+
+ ScaleForce
-
+ AMD FidelityFX™️ Super Resolution
-
+ Area
-
+ NoneŽádné
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Výchozí (16:9)
-
+ Force 4:3Vynutit 4:3
-
+ Force 21:9Vynutit 21:9
-
+ Force 16:10
-
+ Stretch to WindowRoztáhnout podle okna
-
+ Automatic
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Japonština (日本語)
-
+ American English
-
+ French (français)Francouzština (français)
-
+ German (Deutsch)Nemčina (Deutsch)
-
+ Italian (italiano)Italština (Italiano)
-
+ Spanish (español)Španělština (español)
-
+ ChineseČínština
-
+ Korean (한국어)Korejština (한국어)
-
+ Dutch (Nederlands)Holandština (Nederlands)
-
+ Portuguese (português)Portugalština (português)
-
+ Russian (Русский)Ruština (Русский)
-
+ TaiwaneseTajwanština
-
+ British EnglishBritská Angličtina
-
+ Canadian FrenchKanadská Francouzština
-
+ Latin American SpanishLatinsko Americká Španělština
-
+ Simplified ChineseZjednodušená Čínština
-
+ Traditional Chinese (正體中文)Tradiční Čínština (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brazilská Portugalština (português do Brasil)
-
+ Serbian (српски)
-
-
+
+ JapanJaponsko
-
+ USAUSA
-
+ EuropeEvropa
-
+ AustraliaAustrálie
-
+ ChinaČína
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zone
-
+ Default (%1)Default time zone
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgypt
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamajka
-
+ KwajaleinKwajalein
-
+ LibyaLybie
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolsko
-
+ PortugalPortugalsko
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTurecko
-
+ UCTUCT
-
+ UniversalUniverzální
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedZadokovaná
-
+ HandheldPříruční
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)Vždy se zeptat (Výchozí)
-
+ Only if game specifies not to stop
-
+ Never ask
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4553,7 +4561,12 @@ Current values are %1% and %2% respectively.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4561,11 +4574,6 @@ Current values are %1% and %2% respectively.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5569,971 +5577,980 @@ Please go to Configure -> System -> Network and make a selection.
- Gaussian
+ Spline-1
- ScaleForce
-
-
-
-
-
- FSR
+ Gaussian
- Area
+ Lanczos
+
+
+
+
+ ScaleForce
+
+
+
+
+
+ FSR
+ Area
+
+
+
+ DockedZadokovaná
-
+ HandheldPříruční
-
+ NormalNormální
-
+ HighVysoká
-
+ ExtremeExtrémní
-
+ VulkanVulkan
-
+ OpenGL
-
+ Null
-
+ GLSL
-
+ GLASM
-
+ SPIRV
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...Načítání Web Appletu...
-
-
+
+ Disable Web AppletZakázat Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being builtPočet aktuálně sestavovaných shaderů
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Aktuální emulační rychlost. Hodnoty vyšší než 100% indikují, že emulace běží rychleji nebo pomaleji než na Switchi.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Kolik snímků za sekundu aktuálně hra zobrazuje. Tohle závisí na hře od hry a scény od scény.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Čas potřebný na emulaci framu scény, nepočítá se limit nebo v-sync. Pro plnou rychlost by se tohle mělo pohybovat okolo 16.67 ms.
-
+ UnmuteVypnout ztlumení
-
+ MuteZtlumit
-
+ Reset Volume
-
+ &Clear Recent Files&Vymazat poslední soubory
-
+ &Continue&Pokračovat
-
+ &Pause&Pauza
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!Chyba při načítání ROM!
-
+ The ROM format is not supported.Tento formát ROM není podporován.
-
+ An error occurred initializing the video core.Nastala chyba při inicializaci jádra videa.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Chyba při načítání ROM! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.Nastala chyba. Koukni do logu.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Ukončování softwaru...
-
+ Save DataUložit data
-
+ Mod DataMódovat Data
-
+ Error Opening %1 FolderChyba otevírání složky %1
-
-
+
+ Folder does not exist!Složka neexistuje!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove EntryOdebrat položku
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?Odstranit vlastní konfiguraci hry?
-
+ Remove Cache Storage?
-
+ Remove FileOdstranit soubor
-
+ Remove Play Time DataOdstranit data o době hraní
-
+ Reset play time?Resetovat dobu hraní?
-
-
+
+ RomFS Extraction Failed!Extrakce RomFS se nepovedla!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Nastala chyba při kopírování RomFS souborů, nebo uživatel operaci zrušil.
-
+ FullPlný
-
+ SkeletonKostra
-
+ Select RomFS Dump ModeVyber RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Vyber jak by si chtěl RomFS vypsat.<br>Plné zkopíruje úplně všechno, ale<br>kostra zkopíruje jen strukturu složky.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...Extrahuji RomFS...
-
-
+
+ CancelZrušit
-
+ RomFS Extraction Succeeded!Extrakce RomFS se povedla!
-
+ The operation completed successfully.Operace byla dokončena úspěšně.
-
+ Error Opening %1Chyba při otevírání %1
-
+ Select DirectoryVybraná Složka
-
+ PropertiesVlastnosti
-
+ The game properties could not be loaded.Herní vlastnosti nemohly být načteny.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Switch Executable (%1);;Všechny soubory (*.*)
-
+ Load FileNačíst soubor
-
+ Open Extracted ROM DirectoryOtevřít složku s extrahovanou ROM
-
+ Invalid Directory SelectedVybraná složka je neplatná
-
+ The directory you have selected does not contain a 'main' file.Složka kterou jste vybrali neobsahuje soubor "main"
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Instalovatelný soubor pro Switch (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install FilesInstalovat Soubory
-
+ %n file(s) remaining
-
+ Installing file "%1"...Instalování souboru "%1"...
-
-
+
+ Install ResultsVýsledek instalace
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Abychom předešli možným konfliktům, nedoporučujeme uživatelům instalovat základní hry na paměť NAND.
Tuto funkci prosím používejte pouze k instalaci aktualizací a DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System ApplicationSystémová Aplikace
-
+ System ArchiveSystémový archív
-
+ System Application UpdateSystémový Update Aplikace
-
+ Firmware Package (Type A)Firmware-ový baliček (Typu A)
-
+ Firmware Package (Type B)Firmware-ový baliček (Typu B)
-
+ GameHra
-
+ Game UpdateUpdate Hry
-
+ Game DLCHerní DLC
-
+ Delta TitleDelta Title
-
+ Select NCA Install Type...Vyberte typ instalace NCA...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Vyberte typ title-u, který chcete nainstalovat tenhle NCA jako:
(Většinou základní "game" stačí.)
-
+ Failed to InstallChyba v instalaci
-
+ The title type you selected for the NCA is invalid.Tento typ pro tento NCA není platný.
-
+ File not foundSoubor nenalezen
-
+ File "%1" not foundSoubor "%1" nenalezen
-
+ OKOK
-
-
+
+ Hardware requirements not met
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.
-
+ Missing yuzu AccountChybí účet yuzu
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLChyba při otevírání URL
-
+ Unable to open the URL "%1".Nelze otevřít URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detectedZjištěno neplatné nastavení
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Ruční ovladač nelze používat v dokovacím režimu. Bude vybrán ovladač Pro Controller.
-
-
+
+ Amiibo
-
-
+
+ The current amiibo has been removed
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)Soubor Amiibo (%1);; Všechny Soubory (*.*)
-
+ Load AmiiboNačíst Amiibo
-
+ Error loading Amiibo dataChyba načítání Amiiba
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
-
+
+ Keys not installed
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware availableNení k dispozici žádný firmware
-
+ Please install firmware to use the Album applet.
-
+ Album Applet
-
+ Album applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet Applet
-
+ Cabinet applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit Applet
-
+ Mii editor is not available. Please reinstall firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller AppletApplet ovladače
-
+ Controller Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture ScreenshotPořídit Snímek Obrazovky
-
+ PNG Image (*.png)PNG Image (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
-
-
-
-
- TAS state: Running %1/%2
-
-
-
-
- TAS state: Recording %1
-
-
-
-
- TAS state: Idle %1/%2
+
+ Download the %1 update?
+ TAS state: Running %1/%2
+
+
+
+
+ TAS state: Recording %1
+
+
+
+
+ TAS state: Idle %1/%2
+
+
+
+ TAS State: Invalid
-
+ &Stop Running
-
+ &Start&Start
-
+ Stop R&ecording
-
+ R&ecord
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factorMěřítko: %1x
-
+ Speed: %1% / %2%Rychlost: %1% / %2%
-
+ Speed: %1%Rychlost: %1%
-
+ Game: %1 FPSHra: %1 FPS
-
+ Frame: %1 msFrame: %1 ms
-
+ %1 %2%1 %2
-
+ NO AAŽÁDNÝ AA
-
+ VOLUME: MUTEHLASITOST: ZTLUMENO
-
+ VOLUME: %1%Volume percentage (e.g. 50%)HLASITOST: %1%
-
+ Derivation Components MissingChybé odvozené komponenty
-
+ Encryption keys are missing.
-
+ Select RomFS Dump TargetVyberte Cíl vypsaní RomFS
-
+ Please select which RomFS you would like to dump.Vyberte, kterou RomFS chcete vypsat.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Jste si jist, že chcete ukončit emulaci? Jakýkolic neuložený postup bude ztracen.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -7731,7 +7748,7 @@ If you wish to clean up the files which were left in the old data location, you
-
+ Refreshing
@@ -7741,27 +7758,27 @@ If you wish to clean up the files which were left in the old data location, you
-
+ Subject
-
+ Type
-
+ Forum Username
-
+ IP Address
-
+ Refresh
@@ -7769,37 +7786,37 @@ If you wish to clean up the files which were left in the old data location, you
MultiplayerState
-
+ Current connection status
-
+ Not Connected. Click here to find a room!Nepřipojeno. Klikni zde pro nalezení místnosti!
-
+ Not ConnectedNepřipojeno
-
+ ConnectedPřipojeno
-
+ New Messages Received
-
+ Error
-
+ Failed to update the room information. Please check your Internet connection and try hosting the room again.
Debug Message:
@@ -8280,7 +8297,7 @@ p, li { white-space: pre-wrap; }
Oblíbené
-
+ Not playing a gameNehraje hru
diff --git a/dist/languages/da.ts b/dist/languages/da.ts
index 3c2b814425..7e24f227eb 100644
--- a/dist/languages/da.ts
+++ b/dist/languages/da.ts
@@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; }
Send Besked
-
+ MembersMedlemmer
-
+ %1 has joined%1 har tilsluttet sig
-
+ %1 has left%1 er gået
-
+ %1 has been kicked%1 har fået sparket
-
+ %1 has been banned%1 er blevet bandlyst
-
+ %1 has been unbanned%1 er ikke længere bandlyst
-
+ View ProfileVis Profil
-
-
+
+ Block PlayerBlokér Spiller
-
+ When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?Når du blokerer en spiller, vil du ikke længere modtage chat-beskeder fra vedkommende.<br><br>Er du sikker på, at du vil blokere %1?
-
+ KickGiv Sparket
-
+ BanLys i Band
-
+ Kick PlayerGiv Spiller Sparket
-
+ Are you sure you would like to <b>kick</b> %1?Er du sikker på, at du vil give %1 <b>sparket?</b>
-
+ Ban PlayerLys Spiller i Band
-
+ Are you sure you would like to <b>kick and ban</b> %1?
This would ban both their forum username and their IP address.
@@ -196,17 +196,17 @@ Dette vil bandlyse både vedkommendes forum-brugernavn og IP-adresse.
ClientRoomWindow
-
+ ConnectedTilsluttet
-
+ DisconnectedFrakoblet
-
+ %1 - %2 (%3/%4 members) - connected%1 - %2 (%3/%4 medlemmer) - forbundet
@@ -472,276 +472,177 @@ Dette vil bandlyse både vedkommendes forum-brugernavn og IP-adresse.Multicore CPU Emulation
Flerkerne-CPU-Emulering
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
-
- Memory Layout
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
-
-
-
-
+ Limit Speed PercentBegræns Hastighedsprocent
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
-
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Nøjagtighed
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
-
-
-
-
-
+
+ Backend:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Adskil FMA (forbedr ydeevne på CPUer uden FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPEHurtigere FRSQRTE og FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)Hurtigere ASIMD-instrukser (kun 32-bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingUnøjagtig NaN-håndtering
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksDeaktivér adresseplads-kontrol
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
-
-
-
-
+ Ignore global monitorIgnorér global overvågning
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
-
-
-
-
+ Device:Enhed:
-
- This setting selects the GPU to use with the Vulkan backend.
-
-
-
-
+ Shader Backend:Shader-Bagende:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
-
-
-
-
+ Resolution:Opløsning:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
-
-
-
-
+ Window Adapting Filter:Vinduestilpassende Filter:
-
+ FSR Sharpness:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
-
-
-
-
+ Anti-Aliasing Method:Anti-Aliaseringsmetode:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
-
-
-
-
+ Fullscreen Mode:Fuldskærmstilstand:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Skærmformat:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
-
-
-
-
- Use disk pipeline cache
- Brug disk-rørlinje-mellemlager
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -749,137 +650,90 @@ This feature is experimental.
-
+ Use asynchronous GPU emulationBrug asynkron GPU-emulering
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:NVDEC-emulering:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
-
-
-
-
+ ASTC Recompression Method:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
-
-
-
-
+ VRAM Usage Mode:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
-
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.
-
+ Anisotropic Filtering:Anisotropisk Filtrering:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
-
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -887,1079 +741,1233 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Brug asynkron shader-opbygning (Hack)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-This feature is experimental.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
-
-
-
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedRNG-Seed
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
-
-
-
-
+ Device Name
-
- The name of the emulated Switch.
-
-
-
-
+ Custom RTC Date:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
-
-
-
-
+ Language:
-
- Note: this can be overridden when region setting is auto-select
- Bemærk: Dette kan overskrives, når regionsindstillinger er sat til automatisk valg
-
-
-
+ Region:Region
-
- The region of the emulated Switch.
-
-
-
-
+ Time Zone:Tidszone
-
- The time zone of the emulated Switch.
-
-
-
-
+ Sound Output Mode:
-
+ Console Mode:
-
- Selects if the console is emulated in Docked or Handheld mode.
+
+ Confirm before stopping emulation
+
+
+
+
+ Hide mouse on inactivity
+ Skjul mus ved inaktivitet
+
+
+
+ Disable controller applet
+
+
+
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
+
+
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
- Prompt for user on game boot
- Spørg efter bruger, ved opstart af spil
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
+
+ Prompt for user profile on boot
-
- Pause emulation when in background
- Sæt emulering på pause, når i baggrund
-
-
-
- This setting pauses Eden when focusing other windows.
+
+ Useful if multiple people use the same PC.
-
- Confirm before stopping emulation
+
+ Pause when not in focus
-
- This setting overrides game prompts asking to confirm stopping the game.
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
- Hide mouse on inactivity
- Skjul mus ved inaktivitet
-
-
-
- This setting hides the mouse after 2.5s of inactivity.
+
+ Hides the mouse after 2.5s of inactivity.
-
- Disable controller applet
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
-
-
-
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)
-
+ BC3 (Medium quality)
-
+ Conservative
-
+ Aggressive
-
+ OpenGL
-
+ Vulkan
-
+ Null
-
+ GLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (Assembly-Shadere, kun NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)
-
+ Normal
-
+ High
-
+ Extreme
-
-
+
+ DefaultStandard
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ AutoAutomatisk
-
+ AccurateNøjagtig
-
+ UnsafeUsikker
-
+ Paranoid (disables most optimizations)Paranoid (deaktiverer de fleste optimeringer)
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedUindrammet Vindue
-
+ Exclusive FullscreenEksklusiv Fuld Skærm
-
+ No Video OutputIngen Video-Output
-
+ CPU Video DecodingCPU-Video Afkodning
-
+ GPU Video Decoding (Default)GPU-Video Afkodning (Standard)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0,75X (540p/810p) [EKSPERIMENTEL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)
-
+ 8X (5760p/8640p)
-
+ Nearest NeighborNærmeste Nabo
-
+ BilinearBilineær
-
+ BicubicBikubisk
-
+
+ Spline-1
+
+
+
+ GaussianGausisk
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super Resolution
-
+ Area
-
+ NoneIngen
-
+ FXAAFXAA
-
+ SMAA
-
+ Default (16:9)Standard (16:9)
-
+ Force 4:3Tving 4:3
-
+ Force 21:9Tving 21:9
-
+ Force 16:10
-
+ Stretch to WindowStræk til Vindue
-
+ Automatic
-
+ 2x
-
+ 4x
-
+ 8x
-
+ 16x
-
+ Japanese (日本語)Japansk (日本語)
-
+ American English
-
+ French (français)Fransk (français)
-
+ German (Deutsch)Tysk (Deutsch)
-
+ Italian (italiano)Italiensk (italiano)
-
+ Spanish (español)Spansk (español)
-
+ ChineseKinesisk
-
+ Korean (한국어)Koreansk (한국어)
-
+ Dutch (Nederlands)Hollandsk (Nederlands)
-
+ Portuguese (português)Portugisisk (português)
-
+ Russian (Русский)Russisk (Русский)
-
+ TaiwaneseTaiwanesisk
-
+ British EnglishBritisk Engelsk
-
+ Canadian FrenchCandadisk Fransk
-
+ Latin American SpanishLatinamerikansk Spansk
-
+ Simplified ChineseForenklet Kinesisk
-
+ Traditional Chinese (正體中文)Traditionelt Kinesisk (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Braziliansk Portugisisk (português do Brasil)
-
+ Serbian (српски)
-
-
+
+ JapanJapan
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralien
-
+ ChinaKina
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zone
-
+ Default (%1)Default time zone
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptÆgypten
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibyen
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolen
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyTyrkiet
-
+ UCTUCT
-
+ UniversalUniversel
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDokket
-
+ HandheldHåndholdt
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4561,7 +4569,12 @@ Current values are %1% and %2% respectively.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4569,11 +4582,6 @@ Current values are %1% and %2% respectively.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5577,969 +5585,978 @@ Please go to Configure -> System -> Network and make a selection.
+ Spline-1
+
+
+
+ GaussianGausisk
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
-
+
+ FSR
-
+ Area
-
+ DockedDokket
-
+ HandheldHåndholdt
-
+ Normal
-
+ High
-
+ Extreme
-
+ Vulkan
-
+ OpenGL
-
+ Null
-
+ GLSL
-
+ GLASM
-
+ SPIRV
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...Indlæser Net-Applet...
-
-
+
+ Disable Web AppletDeaktivér Net-Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Aktuel emuleringshastighed. Værdier højere eller lavere end 100% indikerer, at emulering kører hurtigere eller langsommere end en Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ Unmute
-
+ Mute
-
+ Reset Volume
-
+ &Clear Recent Files
-
+ &Continue
-
+ &Pause
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!Fejl under indlæsning af ROM!
-
+ The ROM format is not supported.ROM-formatet understøttes ikke.
-
+ An error occurred initializing the video core.Der skete en fejl under initialisering af video-kerne.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 FolderFejl ved Åbning af %1 Mappe
-
-
+
+ Folder does not exist!Mappe eksisterer ikke!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!RomFS-Udpakning Mislykkedes!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Der skete en fejl ved kopiering af RomFS-filerne, eller brugeren afbrød opgaven.
-
+ FullFuld
-
+ SkeletonSkelet
-
+ Select RomFS Dump ModeVælg RomFS-Nedfældelsestilstand
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...Udpakker RomFS...
-
-
+
+ CancelAfbryd
-
+ RomFS Extraction Succeeded!RomFS-Udpakning Lykkedes!
-
+ The operation completed successfully.Fuldførelse af opgaven lykkedes.
-
+ Error Opening %1Fejl ved Åbning af %1
-
+ Select DirectoryVælg Mappe
-
+ PropertiesEgenskaber
-
+ The game properties could not be loaded.Spil-egenskaberne kunne ikke indlæses.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Switch-Eksekverbar (%1);;Alle filer (*.*)
-
+ Load FileIndlæs Fil
-
+ Open Extracted ROM DirectoryÅbn Udpakket ROM-Mappe
-
+ Invalid Directory SelectedUgyldig Mappe Valgt
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...Installér fil "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System ApplicationSystemapplikation
-
+ System ArchiveSystemarkiv
-
+ System Application UpdateSystemapplikationsopdatering
-
+ Firmware Package (Type A)Firmwarepakke (Type A)
-
+ Firmware Package (Type B)Firmwarepakke (Type B)
-
+ GameSpil
-
+ Game UpdateSpilopdatering
-
+ Game DLCSpiludvidelse
-
+ Delta TitleDelta-Titel
-
+ Select NCA Install Type...Vælg NCA-Installationstype...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to InstallInstallation mislykkedes
-
+ The title type you selected for the NCA is invalid.
-
+ File not foundFil ikke fundet
-
+ File "%1" not foundFil "%1" ikke fundet
-
+ OKOK
-
-
+
+ Hardware requirements not met
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.
-
+ Missing yuzu AccountManglende yuzu-Konto
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ Amiibo
-
-
+
+ The current amiibo has been removed
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)Amiibo-Fil (%1);; Alle Filer (*.*)
-
+ Load AmiiboIndlæs Amiibo
-
+ Error loading Amiibo dataFejl ved indlæsning af Amiibo-data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
-
+
+ Keys not installed
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware available
-
+ Please install firmware to use the Album applet.
-
+ Album Applet
-
+ Album applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet Applet
-
+ Cabinet applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit Applet
-
+ Mii editor is not available. Please reinstall firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller Applet
-
+ Controller Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture ScreenshotOptag Skærmbillede
-
+ PNG Image (*.png)PNG-Billede (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
-
-
-
-
- TAS state: Running %1/%2
-
-
-
-
- TAS state: Recording %1
-
-
-
-
- TAS state: Idle %1/%2
+
+ Download the %1 update?
+ TAS state: Running %1/%2
+
+
+
+
+ TAS state: Recording %1
+
+
+
+
+ TAS state: Idle %1/%2
+
+
+
+ TAS State: Invalid
-
+ &Stop Running
-
+ &Start
-
+ Stop R&ecording
-
+ R&ecord
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor
-
+ Speed: %1% / %2%Hastighed: %1% / %2%
-
+ Speed: %1%Hastighed: %1%
-
+ Game: %1 FPSSpil: %1 FPS
-
+ Frame: %1 msBillede: %1 ms
-
+ %1 %2
-
+ NO AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Encryption keys are missing.
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Er du sikker på, at du vil stoppe emulereingen? Enhver ulagret data, vil gå tabt.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -7737,7 +7754,7 @@ If you wish to clean up the files which were left in the old data location, you
-
+ Refreshing
@@ -7747,27 +7764,27 @@ If you wish to clean up the files which were left in the old data location, you
-
+ Subject
-
+ Type
-
+ Forum Username
-
+ IP Address
-
+ Refresh
@@ -7775,37 +7792,37 @@ If you wish to clean up the files which were left in the old data location, you
MultiplayerState
-
+ Current connection status
-
+ Not Connected. Click here to find a room!
-
+ Not Connected
-
+ ConnectedTilsluttet
-
+ New Messages Received
-
+ Error
-
+ Failed to update the room information. Please check your Internet connection and try hosting the room again.
Debug Message:
@@ -8282,7 +8299,7 @@ p, li { white-space: pre-wrap; }
-
+ Not playing a game
diff --git a/dist/languages/de.ts b/dist/languages/de.ts
index 95d25f9f57..9a2a20e36c 100644
--- a/dist/languages/de.ts
+++ b/dist/languages/de.ts
@@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; }
Nachricht senden
-
+ MembersMitglieder
-
+ %1 has joined%1 ist beigetreten
-
+ %1 has left%1 ist gegangen
-
+ %1 has been kicked%1 wurde gekickt
-
+ %1 has been banned%1 wurde gebannt
-
+ %1 has been unbanned%1 wurde entbannt
-
+ View ProfileProfil ansehen
-
-
+
+ Block PlayerSpieler blockieren
-
+ When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?Wenn du einen Spieler blockierst, wirst du keine Chatnachricht mehr von Ihm erhalten. <br><br> Bist du sicher mit der Blockierung von %1?
-
+ KickKicken
-
+ BanBannen
-
+ Kick PlayerSpieler kicken
-
+ Are you sure you would like to <b>kick</b> %1?Bist du sicher, dass du %1? <b>kicken</b> möchtest?
-
+ Ban PlayerSpieler bannen
-
+ Are you sure you would like to <b>kick and ban</b> %1?
This would ban both their forum username and their IP address.
@@ -195,17 +195,17 @@ Dies würde deren Forum-Benutzernamen und deren IP-Adresse sperren.
ClientRoomWindow
-
+ ConnectedVerbunden
-
+ DisconnectedVerbindung getrennt
-
+ %1 - %2 (%3/%4 members) - connected%1 - %2 (%3/%4 Mitglieder) - verbunden
@@ -471,276 +471,177 @@ Dies würde deren Forum-Benutzernamen und deren IP-Adresse sperren.Multicore CPU Emulation
Multicore-CPU-Emulation
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
-
- Memory LayoutSpeicher-Layout
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
-
-
-
-
+ Limit Speed PercentGeschwindigkeit auf % festlegen
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
-
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Genauigkeit der Emulation:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
-
-
-
-
-
+
+ Backend:Backend:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Unfuse FMA (erhöht Leistung auf CPUs ohne FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Diese Option verbessert die Geschwindigkeit, indem die Genauigkeit von "Fused-Multiply-Add"-Anweisungen auf CPUs ohne native FMA-Unterstützung reduziert wird.
-
+ Faster FRSQRTE and FRECPESchnelleres FRSQRTE und FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Diese Option verbessert die Geschwindigkeit einiger ungenauen Fließkomma-Funktionen, indem weniger genaue native Annäherungen benutzt werden.
-
+ Faster ASIMD instructions (32 bits only)Schnellere ASIMD-Instruktionen (nur 32-Bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Diese Option verbessert die Geschwindigkeit von 32-Bit-ASIMD-Fließkomma-Funktionen, indem diese mit inkorrekten Rundungsmodi ausgeführt werden.
-
+ Inaccurate NaN handlingUngenaue NaN-Verarbeitung
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksAdressraumprüfungen deaktivieren
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
-
-
-
-
+ Ignore global monitorGlobalen Monitor ignorieren
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
-
-
-
-
+ Device:Gerät:
-
- This setting selects the GPU to use with the Vulkan backend.
-
-
-
-
+ Shader Backend:Shader-Backend:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
-
-
-
-
+ Resolution:Auflösung:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
-
-
-
-
+ Window Adapting Filter:Bildschirmanpassungsfilter:
-
+ FSR Sharpness:FSR-Schärfe
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
-
-
-
-
+ Anti-Aliasing Method:Kantenglättungs-Methode:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
-
-
-
-
+ Fullscreen Mode:Vollbild-Modus:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Seitenverhältnis:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
-
-
-
-
- Use disk pipeline cache
- Disk-Pipeline-Cache verwenden
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -748,140 +649,90 @@ This feature is experimental.
-
+ Use asynchronous GPU emulationAsynchrone GPU-Emulation verwenden
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:NVDEC-Emulation:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:ASTC-Dekodier-Methode:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
-
-
-
-
+ ASTC Recompression Method:ASTC-Rekompression-Methode:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
-
-
-
-
+ VRAM Usage Mode:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:VSync-Modus:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (VSync) lässt keine Bilder fallen und zeigt kein Tearing, ist aber durch die Bildwiederholfrequenz begrenzt.
-FIFO Relaxed ist ähnlich wie FIFO, lässt aber Tearing zu, wenn es sich von einer Verlangsamung erholt.
-Mailbox kann eine geringere Latenz als FIFO haben und zeigt kein Tearing, kann aber Bilder fallen lassen.
-Immediate (keine Synchronisierung) zeigt direkt, was verfügbar ist und kann Tearing zeigen.
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)Aktiviere asynchrone Präsentation (Nur Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)Erzwinge Maximale Taktrate (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Lässt im Hintergrund die GPU Aufgaben erledigen während diese auf Grafikbefehle wartet, damit diese nicht herunter taktet.
-
+ Anisotropic Filtering:Anisotrope Filterung:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
-
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -889,1081 +740,1233 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Aktiviere asynchrones Shader-Kompilieren. (Hack)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-This feature is experimental.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cacheVulkan-Pipeline-Cache verwenden
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Aktiviere Compute-Pipelines (Nur Intel Vulkan)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
- Aktiviere Compute-Pipelines, die für einige Spiele erforderlich sind.
-Diese Einstellung existiert nur für proprietäre Intel-Treiber, und kann zu Abstürzen führen.
-Compute-Pipelines sind für alle anderen Treiber immer aktiviert.
-
-
-
+ Enable Reactive FlushingAktiviere Reactives Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Benutzt Reactive-Flushing anstatt Predictive-Flushing, welches akkurateres Speicher-Synchronisieren erlaubt.
-
+ Sync to framerate of video playbackSynchronisiere mit Bildrate von Video-Wiedergaben
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Lasse das Spiel in der normalen Geschwindigkeit abspielen, trotz freigeschalteter Bildrate (FPS)
-
+ Barrier feedback loopsBarrier-Feedback-Loops
-
+ Improves rendering of transparency effects in specific games.Verbessert das Rendering von Transparenzeffekten in bestimmten Spielen.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedRNG-Seed
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
-
-
-
-
+ Device NameGerätename
-
- The name of the emulated Switch.
-
-
-
-
+ Custom RTC Date:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
-
-
-
-
+ Language:Sprache:
-
- Note: this can be overridden when region setting is auto-select
- Anmerkung: Diese Einstellung kann überschrieben werden, falls deine Region auf "auto-select" eingestellt ist.
-
-
-
+ Region:Region:
-
- The region of the emulated Switch.
-
-
-
-
+ Time Zone:Zeitzone:
-
- The time zone of the emulated Switch.
-
-
-
-
+ Sound Output Mode:Tonausgangsmodus:
-
+ Console Mode:Konsolenmodus:
-
- Selects if the console is emulated in Docked or Handheld mode.
+
+ Confirm before stopping emulation
+ Vor dem Stoppen der Emulation bestätigen
+
+
+
+ Hide mouse on inactivity
+ Mauszeiger verstecken
+
+
+
+ Disable controller applet
+ Deaktiviere Controller-Applet
+
+
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
+
+
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
- Prompt for user on game boot
- Beim Spielstart nach Nutzer fragen
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
+
+ Prompt for user profile on boot
-
- Pause emulation when in background
- Emulation im Hintergrund pausieren
-
-
-
- This setting pauses Eden when focusing other windows.
+
+ Useful if multiple people use the same PC.
-
- Confirm before stopping emulation
- Vor dem Stoppen der Emulation bestätigen
+
+ Pause when not in focus
+
-
- This setting overrides game prompts asking to confirm stopping the game.
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
- Hide mouse on inactivity
- Mauszeiger verstecken
-
-
-
- This setting hides the mouse after 2.5s of inactivity.
+
+ Hides the mouse after 2.5s of inactivity.
-
- Disable controller applet
- Deaktiviere Controller-Applet
-
-
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable GamemodeGameMode aktivieren
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU Asynchron
-
+ Uncompressed (Best quality)Unkomprimiert (Beste Qualität)
-
+ BC1 (Low quality)BC1 (Niedrige Qualität)
-
+ BC3 (Medium quality)BC3 (Mittlere Qualität)
-
+ Conservative
-
+ Aggressive
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (Assembly Shaders, Nur NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)
-
+ NormalNormal
-
+ HighHoch
-
+ ExtremeExtrem
-
-
+
+ DefaultStandard
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ AutoAuto
-
+ AccurateAkkurat
-
+ UnsafeUnsicher
-
+ Paranoid (disables most optimizations)Paranoid (deaktiviert die meisten Optimierungen)
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedRahmenloses Fenster
-
+ Exclusive FullscreenExklusiver Vollbildmodus
-
+ No Video OutputKeine Videoausgabe
-
+ CPU Video DecodingCPU Video Dekodierung
-
+ GPU Video Decoding (Default)GPU Video Dekodierung (Standard)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0,5X (360p/540p) [EXPERIMENTELL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0,75X (540p/810p) [EXPERIMENTELL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1,5X (1080p/1620p) [EXPERIMENTELL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest-Neighbor
-
+ BilinearBilinear
-
+ BicubicBikubisch
-
+
+ Spline-1
+
+
+
+ GaussianGaussian
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️Super Resolution
-
+ Area
-
+ NoneKeiner
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Standard (16:9)
-
+ Force 4:3Erzwinge 4:3
-
+ Force 21:9Erzwinge 21:9
-
+ Force 16:10Erzwinge 16:10
-
+ Stretch to WindowAuf Fenster anpassen
-
+ AutomaticAutomatisch
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Japanisch (日本語)
-
+ American EnglishAmerikanisches Englisch
-
+ French (français)Französisch (français)
-
+ German (Deutsch)Deutsch (German)
-
+ Italian (italiano)Italienisch (italiano)
-
+ Spanish (español)Spanisch (español)
-
+ ChineseChinesisch
-
+ Korean (한국어)Koreanisch (한국어)
-
+ Dutch (Nederlands)Niederländisch (Nederlands)
-
+ Portuguese (português)Portugiesisch (português)
-
+ Russian (Русский)Russisch (Русский)
-
+ TaiwaneseTaiwanesisch
-
+ British EnglishBritisches Englisch
-
+ Canadian FrenchKanadisches Französisch
-
+ Latin American SpanishLateinamerikanisches Spanisch
-
+ Simplified ChineseVereinfachtes Chinesisch
-
+ Traditional Chinese (正體中文)Traditionelles Chinesisch (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brasilianisches Portugiesisch (português do Brasil)
-
+ Serbian (српски)
-
-
+
+ JapanJapan
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralien
-
+ ChinaChina
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAutomatisch (%1)
-
+ Default (%1)Default time zoneStandard (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaKuba
-
+ EETEET
-
+ EgyptÄgypten
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaika
-
+ KwajaleinKwajalein
-
+ LibyaLibyen
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolen
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTürkei
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Standard)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Unsicher)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedIm Dock
-
+ HandheldHandheld
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)Immer fragen (Standard)
-
+ Only if game specifies not to stopNur wenn ein Spiel vorgibt, nicht zu stoppen
-
+ Never askNiemals fragen
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4567,7 +4570,12 @@ Aktuell liegen die Werte bei %1% bzw. %2%.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4575,11 +4583,6 @@ Aktuell liegen die Werte bei %1% bzw. %2%.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5584,457 +5587,467 @@ Please go to Configure -> System -> Network and make a selection.
+ Spline-1
+
+
+
+ GaussianGaussian
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
-
+
+ FSRFSR
-
+ Area
-
+ DockedIm Dock
-
+ HandheldHandheld
-
+ NormalNormal
-
+ HighHoch
-
+ ExtremeExtrem
-
+ VulkanVulkan
-
+ OpenGLOpenGL
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASMGLASM
-
+ SPIRVSPIRV
-
+ Broken Vulkan Installation DetectedDefekte Vulkan-Installation erkannt
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingSpiel wird ausgeführt
-
+ Loading Web Applet...Lade Web-Applet...
-
-
+
+ Disable Web AppletDeaktiviere die Web Applikation
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Deaktivieren des Web-Applets kann zu undefiniertem Verhalten führen, und sollte nur mit Super Mario 3D All-Stars benutzt werden. Bist du sicher, dass du das Web-Applet deaktivieren möchtest?
(Dies kann in den Debug-Einstellungen wieder aktiviert werden.)
-
+ The amount of shaders currently being builtWie viele Shader im Moment kompiliert werden
-
+ The current selected resolution scaling multiplier.Der momentan ausgewählte Auflösungsskalierung Multiplikator.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Derzeitige Emulations-Geschwindigkeit. Werte höher oder niedriger als 100% zeigen, dass die Emulation scheller oder langsamer läuft als auf einer Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Wie viele Bilder pro Sekunde angezeigt werden variiert von Spiel zu Spiel und von Szene zu Szene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Zeit, die gebraucht wurde, um einen Switch-Frame zu emulieren, ohne Framelimit oder V-Sync. Für eine Emulation bei voller Geschwindigkeit sollte dieser Wert bei höchstens 16.67ms liegen.
-
+ UnmuteTon aktivieren
-
+ MuteStummschalten
-
+ Reset VolumeTon zurücksetzen
-
+ &Clear Recent Files&Zuletzt geladene Dateien leeren
-
+ &Continue&Fortsetzen
-
+ &Pause&Pause
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!ROM konnte nicht geladen werden!
-
+ The ROM format is not supported.ROM-Format wird nicht unterstützt.
-
+ An error occurred initializing the video core.Beim Initialisieren des Video-Kerns ist ein Fehler aufgetreten.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.ROM konnte nicht geladen werden! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.Ein unbekannter Fehler ist aufgetreten. Bitte prüfe die Log-Dateien auf mögliche Fehlermeldungen.
-
+ (64-bit)(64-Bit)
-
+ (32-bit)(32-Bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Schließe Software...
-
+ Save DataSpeicherdaten
-
+ Mod DataMod-Daten
-
+ Error Opening %1 FolderKonnte Verzeichnis %1 nicht öffnen
-
-
+
+ Folder does not exist!Verzeichnis existiert nicht!
-
+ Remove Installed Game Contents?Installierten Spiele-Content entfernen?
-
+ Remove Installed Game Update?Installierte Spiele-Updates entfernen?
-
+ Remove Installed Game DLC?Installierte Spiele-DLCs entfernen?
-
+ Remove EntryEintrag entfernen
-
+ Delete OpenGL Transferable Shader Cache?Transferierbaren OpenGL Shader Cache löschen?
-
+ Delete Vulkan Transferable Shader Cache?Transferierbaren Vulkan Shader Cache löschen?
-
+ Delete All Transferable Shader Caches?Alle transferierbaren Shader Caches löschen?
-
+ Remove Custom Game Configuration?Spiel-Einstellungen entfernen?
-
+ Remove Cache Storage?Cache-Speicher entfernen?
-
+ Remove FileDatei entfernen
-
+ Remove Play Time DataSpielzeit-Daten enfernen
-
+ Reset play time?Spielzeit zurücksetzen?
-
-
+
+ RomFS Extraction Failed!RomFS-Extraktion fehlgeschlagen!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Das RomFS konnte wegen eines Fehlers oder Abbruchs nicht kopiert werden.
-
+ FullKomplett
-
+ SkeletonNur Ordnerstruktur
-
+ Select RomFS Dump ModeRomFS Extraktions-Modus auswählen
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Bitte wähle, wie das RomFS gespeichert werden soll.<br>"Full" wird alle Dateien des Spiels extrahieren, während <br>"Skeleton" nur die Ordnerstruktur erstellt.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootEs ist nicht genügend Speicher (%1) vorhanden um das RomFS zu entpacken. Bitte sorge für genügend Speicherplatze oder wähle ein anderes Verzeichnis aus. (Emulation > Konfiguration > System > Dateisystem > Dump Root)
-
+ Extracting RomFS...RomFS wird extrahiert...
-
-
+
+ CancelAbbrechen
-
+ RomFS Extraction Succeeded!RomFS wurde extrahiert!
-
+ The operation completed successfully.Der Vorgang wurde erfolgreich abgeschlossen.
-
+ Error Opening %1Fehler beim Öffnen von %1
-
+ Select DirectoryVerzeichnis auswählen
-
+ PropertiesEinstellungen
-
+ The game properties could not be loaded.Spiel-Einstellungen konnten nicht geladen werden.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Switch-Programme (%1);;Alle Dateien (*.*)
-
+ Load FileDatei laden
-
+ Open Extracted ROM DirectoryÖffne das extrahierte ROM-Verzeichnis
-
+ Invalid Directory SelectedUngültiges Verzeichnis ausgewählt
-
+ The directory you have selected does not contain a 'main' file.Das Verzeichnis, das du ausgewählt hast, enthält keine 'main'-Datei.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Installierbares Switch-Programm (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install FilesDateien installieren
-
+ %n file(s) remaining%n Datei verbleibend%n Dateien verbleibend
-
+ Installing file "%1"...Datei "%1" wird installiert...
-
-
+
+ Install ResultsNAND-Installation
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Um Konflikte zu vermeiden, raten wir Nutzern davon ab, Spiele im NAND zu installieren.
Bitte nutze diese Funktion nur zum Installieren von Updates und DLC.
-
+ %n file(s) were newly installed
%n file was newly installed
@@ -6042,7 +6055,7 @@ Bitte nutze diese Funktion nur zum Installieren von Updates und DLC.
-
+ %n file(s) were overwritten
%n Datei wurde überschrieben
@@ -6050,7 +6063,7 @@ Bitte nutze diese Funktion nur zum Installieren von Updates und DLC.
-
+ %n file(s) failed to install
%n Datei konnte nicht installiert werden
@@ -6058,504 +6071,503 @@ Bitte nutze diese Funktion nur zum Installieren von Updates und DLC.
-
+ System ApplicationSystemanwendung
-
+ System ArchiveSystemarchiv
-
+ System Application UpdateSystemanwendungsupdate
-
+ Firmware Package (Type A)Firmware-Paket (Typ A)
-
+ Firmware Package (Type B)Firmware-Paket (Typ B)
-
+ GameSpiel
-
+ Game UpdateSpiel-Update
-
+ Game DLCSpiel-DLC
-
+ Delta TitleDelta-Titel
-
+ Select NCA Install Type...Wähle den NCA-Installationstyp aus...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Bitte wähle, als was diese NCA installiert werden soll:
(In den meisten Fällen sollte die Standardeinstellung 'Spiel' ausreichen.)
-
+ Failed to InstallInstallation fehlgeschlagen
-
+ The title type you selected for the NCA is invalid.Der Titel-Typ, den du für diese NCA ausgewählt hast, ist ungültig.
-
+ File not foundDatei nicht gefunden
-
+ File "%1" not foundDatei "%1" nicht gefunden
-
+ OKOK
-
-
+
+ Hardware requirements not metHardwareanforderungen nicht erfüllt
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.Dein System erfüllt nicht die empfohlenen Mindestanforderungen der Hardware. Meldung der Komptabilität wurde deaktiviert.
-
+ Missing yuzu AccountFehlender yuzu-Account
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLFehler beim Öffnen der URL
-
+ Unable to open the URL "%1".URL "%1" kann nicht geöffnet werden.
-
+ TAS RecordingTAS Aufnahme
-
+ Overwrite file of player 1?Datei von Spieler 1 überschreiben?
-
+ Invalid config detectedUngültige Konfiguration erkannt
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Handheld-Controller können nicht im Dock verwendet werden. Der Pro-Controller wird verwendet.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedDas aktuelle Amiibo wurde entfernt
-
+ ErrorFehler
-
-
+
+ The current game is not looking for amiibosDas aktuelle Spiel sucht nicht nach Amiibos
-
+ Amiibo File (%1);; All Files (*.*)Amiibo-Datei (%1);; Alle Dateien (*.*)
-
+ Load AmiiboAmiibo laden
-
+ Error loading Amiibo dataFehler beim Laden der Amiibo-Daten
-
+ The selected file is not a valid amiiboDie ausgewählte Datei ist keine gültige Amiibo
-
+ The selected file is already on useDie ausgewählte Datei wird bereits verwendet
-
+ An unknown error occurredEin unbekannter Fehler ist aufgetreten
-
-
+
+ Keys not installed
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware availableKeine Firmware verfügbar
-
+ Please install firmware to use the Album applet.
-
+ Album AppletAlbum-Applet
-
+ Album applet is not available. Please reinstall firmware.Album-Applet ist nicht verfügbar. Bitte Firmware erneut installieren.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet AppletCabinet-Applet
-
+ Cabinet applet is not available. Please reinstall firmware.Cabinet-Applet ist nicht verfügbar. Bitte Firmware erneut installieren.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit AppletMii-Edit-Applet
-
+ Mii editor is not available. Please reinstall firmware.Mii-Editor ist nicht verfügbar. Bitte Firmware erneut installieren.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller AppletController-Applet
-
+ Controller Menu is not available. Please reinstall firmware.Controller-Menü ist nicht verfügbar. Bitte Firmware erneut installieren.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture ScreenshotScreenshot aufnehmen
-
+ PNG Image (*.png)PNG Bild (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
+
+ Download the %1 update?
-
+ TAS state: Running %1/%2TAS Zustand: Läuft %1/%2
-
+ TAS state: Recording %1TAS Zustand: Aufnahme %1
-
+ TAS state: Idle %1/%2TAS-Status: Untätig %1/%2
-
+ TAS State: InvalidTAS Zustand: Ungültig
-
+ &Stop Running&Stoppe Ausführung
-
+ &Start&Start
-
+ Stop R&ecordingAufnahme stoppen
-
+ R&ecordAufnahme
-
+ Building: %n shader(s)Erstelle: %n ShaderErstelle: %n Shader
-
+ Scale: %1x%1 is the resolution scaling factorSkalierung: %1x
-
+ Speed: %1% / %2%Geschwindigkeit: %1% / %2%
-
+ Speed: %1%Geschwindigkeit: %1%
-
+ Game: %1 FPSSpiel: %1 FPS
-
+ Frame: %1 msFrame: %1 ms
-
+ %1 %2%1 %2
-
+ NO AAKEIN AA
-
+ VOLUME: MUTELAUTSTÄRKE: STUMM
-
+ VOLUME: %1%Volume percentage (e.g. 50%)LAUTSTÄRKE: %1%
-
+ Derivation Components MissingDerivationskomponenten fehlen
-
+ Encryption keys are missing.
-
+ Select RomFS Dump TargetRomFS wählen
-
+ Please select which RomFS you would like to dump.Wähle, welches RomFS du speichern möchtest.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Bist du sicher, dass du die Emulation stoppen willst? Jeder nicht gespeicherte Fortschritt geht verloren.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -7753,7 +7765,7 @@ If you wish to clean up the files which were left in the old data location, you
-
+ RefreshingAktualisiere
@@ -7763,27 +7775,27 @@ If you wish to clean up the files which were left in the old data location, you
Entbannen
-
+ SubjectThema
-
+ TypeTyp
-
+ Forum UsernameForum Benutzername
-
+ IP AddressIP-Addresse
-
+ RefreshAktualisieren
@@ -7791,37 +7803,37 @@ If you wish to clean up the files which were left in the old data location, you
MultiplayerState
-
+ Current connection statusAktueller Verbindungsstatus
-
+ Not Connected. Click here to find a room!Nicht verbunden! Hier klicken um Raum zu finden!
-
+ Not ConnectedNicht verbunden
-
+ ConnectedVerbunden
-
+ New Messages ReceivedNeue Nachrichten erhalten
-
+ ErrorFehler
-
+ Failed to update the room information. Please check your Internet connection and try hosting the room again.
Debug Message: Aktualisieren der Rauminformationen fehlgeschlagen. Überprüfe deine Internetverbindung und versuche erneut einen Raum zu erstellen.
@@ -8303,7 +8315,7 @@ p, li { white-space: pre-wrap; }
Favoriten
-
+ Not playing a gameSpielt kein Spiel
diff --git a/dist/languages/el.ts b/dist/languages/el.ts
index 086bbf23f7..ff423041bd 100644
--- a/dist/languages/el.ts
+++ b/dist/languages/el.ts
@@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; }
Αποστολή Μηνύματος
-
+ MembersΜέλη
-
+ %1 has joinedΟ %1 έχει συνδεθεί
-
+ %1 has leftΟ %1 αποχώρησε
-
+ %1 has been kickedΟ %1 έχει διωχθεί
-
+ %1 has been bannedΟ %1 έχει αποκλειστεί
-
+ %1 has been unbannedΟ %1 έχει καταργηθεί από τους αποκλεισμένους
-
+ View ProfileΕμφάνιση Προφίλ
-
-
+
+ Block PlayerΑποκλεισμός Παίχτη
-
+ When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?Όταν αποκλείετε έναν παίκτη, δεν θα λαμβάνετε πλέον μηνύματα συνομιλίας από αυτόν. Είστε βέβαιοι ότι θέλετε να αποκλείσετε τον %1;
-
+ KickΔιώξιμο
-
+ BanΑποκλεισμός
-
+ Kick PlayerΔιώξιμο Παίχτη
-
+ Are you sure you would like to <b>kick</b> %1?Είστε βέβαιοι ότι θέλετε να <b>διώξετε</b> τον %1;
-
+ Ban PlayerΑποκλεισμός Παίκτη
-
+ Are you sure you would like to <b>kick and ban</b> %1?
This would ban both their forum username and their IP address.
@@ -196,17 +196,17 @@ This would ban both their forum username and their IP address.
ClientRoomWindow
-
+ ConnectedΣυνδεδεμένο
-
+ DisconnectedΑποσυνδεμένο
-
+ %1 - %2 (%3/%4 members) - connected%1 - %2 (%3/%4 μέλη) - συνδεμένα
@@ -472,276 +472,177 @@ This would ban both their forum username and their IP address.
Multicore CPU EmulationΕξομοίωση Πολυπύρηνων CPU
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
-
- Memory Layout
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
-
-
-
-
+ Limit Speed PercentΌριο Ποσοστού Ταχύτητας
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
-
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Ακρίβεια:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
-
-
-
-
-
+
+ Backend:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Αχρησιμοποίητο FMA (βελτιώνει την απόδοση σε επεξεργαστές χωρίς FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPEΤαχύτερη FRSQRTE και FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)Ταχύτερες οδηγίες ASIMD (μόνο 32 bits)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingΑνακριβής χειρισμός NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksΑπενεργοποίηση ελέγχου χώρου διευθύνσεων
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
-
-
-
-
+ Ignore global monitorΑγνοήση καθολικής επίβλεψης
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
-
-
-
-
+ Device:Συσκευή:
-
- This setting selects the GPU to use with the Vulkan backend.
-
-
-
-
+ Shader Backend:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
-
-
-
-
+ Resolution:Ανάλυση:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
-
-
-
-
+ Window Adapting Filter:Φίλτρο Προσαρμογής Παραθύρου:
-
+ FSR Sharpness:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
-
-
-
-
+ Anti-Aliasing Method:Μέθοδος Anti-Aliasing:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
-
-
-
-
+ Fullscreen Mode:Λειτουργία Πλήρους Οθόνης:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Αναλογία Απεικόνισης:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
-
-
-
-
- Use disk pipeline cache
-
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -749,137 +650,90 @@ This feature is experimental.
-
+ Use asynchronous GPU emulationΧρησιμοποίηση ασύγχρονης εξομοίωσης GPU
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:Εξομοίωση NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
-
-
-
-
+ ASTC Recompression Method:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
-
-
-
-
+ VRAM Usage Mode:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
-
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.
-
+ Anisotropic Filtering:Ανισοτροπικό Φιλτράρισμα:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
-
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -887,1079 +741,1233 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Χρήση ασύγχρονης σύνταξης σκίασης (Τέχνασμα)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-This feature is experimental.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
-
-
-
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedRNG Seed
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
-
-
-
-
+ Device Name
-
- The name of the emulated Switch.
-
-
-
-
+ Custom RTC Date:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
-
-
-
-
+ Language:
-
- Note: this can be overridden when region setting is auto-select
- Σημείωση: αυτό μπορεί να παρακαμφθεί όταν η ρύθμιση περιοχής είναι ως αυτόματη επιλογή
-
-
-
+ Region:Περιφέρεια:
-
- The region of the emulated Switch.
-
-
-
-
+ Time Zone:Ζώνη Ώρας:
-
- The time zone of the emulated Switch.
-
-
-
-
+ Sound Output Mode:
-
+ Console Mode:
-
- Selects if the console is emulated in Docked or Handheld mode.
+
+ Confirm before stopping emulation
+
+
+
+
+ Hide mouse on inactivity
+ Απόκρυψη δρομέα ποντικιού στην αδράνεια
+
+
+
+ Disable controller applet
+
+
+
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
+
+
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
- Prompt for user on game boot
- Επιλογή χρήστη κατά την εκκίνηση παιχνιδιού
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
+
+ Prompt for user profile on boot
-
- Pause emulation when in background
- Παύση εξομοίωσης όταν βρίσκεται στο παρασκήνιο
-
-
-
- This setting pauses Eden when focusing other windows.
+
+ Useful if multiple people use the same PC.
-
- Confirm before stopping emulation
+
+ Pause when not in focus
-
- This setting overrides game prompts asking to confirm stopping the game.
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
- Hide mouse on inactivity
- Απόκρυψη δρομέα ποντικιού στην αδράνεια
-
-
-
- This setting hides the mouse after 2.5s of inactivity.
+
+ Hides the mouse after 2.5s of inactivity.
-
- Disable controller applet
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
-
-
-
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)
-
+ BC3 (Medium quality)
-
+ Conservative
-
+ Aggressive
-
+ OpenGL
-
+ VulkanVulkan
-
+ Null
-
+ GLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (Shaders Γλώσσας Μηχανής, μόνο NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)
-
+ Normal
-
+ High
-
+ Extreme
-
-
+
+ DefaultΠροεπιλεγμένο
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ AutoΑυτόματη
-
+ AccurateΑκριβής
-
+ UnsafeΕπισφαλής
-
+ Paranoid (disables most optimizations)
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedΠαραθυροποιημένο Χωρίς Όρια
-
+ Exclusive FullscreenΑποκλειστική Πλήρης Οθόνη
-
+ No Video OutputΧωρίς Έξοδο Βίντεο
-
+ CPU Video DecodingΑποκωδικοποίηση Βίντεο CPU
-
+ GPU Video Decoding (Default)Αποκωδικοποίηση Βίντεο GPU (Προεπιλογή)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [ΠΕΙΡΑΜΑΤΙΚΟ]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)
-
+ 8X (5760p/8640p)
-
+ Nearest NeighborΠλησιέστερος Γείτονας
-
+ BilinearΔιγραμμικό
-
+ BicubicΔικυβικό
-
+
+ Spline-1
+
+
+
+ GaussianGaussian
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super Resolution
-
+ Area
-
+ NoneΚανένα
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Προεπιλογή (16:9)
-
+ Force 4:3Επιβολή 4:3
-
+ Force 21:9Επιβολή 21:9
-
+ Force 16:10Επιβολή 16:10
-
+ Stretch to WindowΕπέκταση στο Παράθυρο
-
+ AutomaticΑυτόματα
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Ιαπωνικά (日本語)
-
+ American English
-
+ French (français)Γαλλικά (Français)
-
+ German (Deutsch)Γερμανικά (Deutsch)
-
+ Italian (italiano)Ιταλικά (Italiano)
-
+ Spanish (español)Ισπανικά (Español)
-
+ ChineseΚινέζικα
-
+ Korean (한국어)Κορεάτικα (한국어)
-
+ Dutch (Nederlands)Ολλανδικά (Nederlands)
-
+ Portuguese (português)Πορτογαλικά (Português)
-
+ Russian (Русский)Ρώσικα (Русский)
-
+ TaiwaneseΤαϊβανέζικα
-
+ British EnglishΒρετανικά Αγγλικά
-
+ Canadian FrenchΚαναδικά Γαλλικά
-
+ Latin American SpanishΛατινοαμερικάνικα Ισπανικά
-
+ Simplified ChineseΑπλοποιημένα Κινέζικα
-
+ Traditional Chinese (正體中文)Παραδοσιακά Κινέζικα (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Πορτογαλικά Βραζιλίας (Português do Brasil)
-
+ Serbian (српски)
-
-
+
+ JapanΙαπωνία
-
+ USAΗΠΑ
-
+ EuropeΕυρώπη
-
+ AustraliaΑυστραλία
-
+ ChinaΚίνα
-
+ KoreaΚορέα
-
+ TaiwanΤαϊβάν
-
+ Auto (%1)Auto select time zone
-
+ Default (%1)Default time zone
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaΚούβα
-
+ EETEET
-
+ EgyptΑίγυπτος
-
+ Eire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GB
-
+ GB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichΓκρήνουιτς
-
+ HongkongΧονγκ Κονγκ
-
+ HSTHST
-
+ IcelandΙσλανδία
-
+ IranΙράν
-
+ IsraelΙσραήλ
-
+ JamaicaΙαμαϊκή
-
+ Kwajalein
-
+ LibyaΛιβύη
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoΝαβάχο
-
+ NZ
-
+ NZ-CHAT
-
+ PolandΠολωνία
-
+ PortugalΠορτογαλία
-
+ PRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeΣιγκαπούρη
-
+ TurkeyΤουρκία
-
+ UCTUCT
-
+ UniversalΠαγκόσμια
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ Zulu
-
+ MonoΜονοφωνικό
-
+ StereoΣτέρεοφωνικό
-
+ Surround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDocked
-
+ HandheldHandheld
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4553,7 +4561,12 @@ Current values are %1% and %2% respectively.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4561,11 +4574,6 @@ Current values are %1% and %2% respectively.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5568,971 +5576,980 @@ Please go to Configure -> System -> Network and make a selection.
+ Spline-1
+
+
+
+ GaussianGaussian
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
-
+
+ FSRFSR
-
+ Area
-
+ DockedDocked
-
+ HandheldHandheld
-
+ Normal
-
+ High
-
+ Extreme
-
+ VulkanVulkan
-
+ OpenGL
-
+ Null
-
+ GLSL
-
+ GLASM
-
+ SPIRV
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...
-
-
+
+ Disable Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Πόσα καρέ ανά δευτερόλεπτο εμφανίζει το παιχνίδι αυτή τη στιγμή. Αυτό διαφέρει από παιχνίδι σε παιχνίδι και από σκηνή σε σκηνή.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ Unmute
-
+ Mute
-
+ Reset Volume
-
+ &Clear Recent Files
-
+ &Continue&Συνέχεια
-
+ &Pause&Παύση
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!Σφάλμα κατά τη φόρτωση της ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.Εμφανίστηκε ένα απροσδιόριστο σφάλμα. Ανατρέξτε στο αρχείο καταγραφής για περισσότερες λεπτομέρειες.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...
-
+ Save DataΑποθήκευση δεδομένων
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!Ο φάκελος δεν υπάρχει!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove FileΑφαίρεση Αρχείου
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Full
-
+ Skeleton
-
+ Select RomFS Dump ModeΕπιλογή λειτουργίας απόρριψης RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Μη αποθηκευμένη μετάφραση.
Παρακαλούμε επιλέξτε τον τρόπο με τον οποίο θα θέλατε να γίνει η απόρριψη της RomFS.<br>
Η επιλογή Πλήρης θα αντιγράψει όλα τα αρχεία στο νέο κατάλογο, ενώ η επιλογή <br> Σκελετός θα δημιουργήσει μόνο τη δομή του καταλόγου.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ CancelΑκύρωση
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.Η επέμβαση ολοκληρώθηκε με επιτυχία.
-
+ Error Opening %1
-
+ Select DirectoryΕπιλογή καταλόγου
-
+ PropertiesΙδιότητες
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load FileΦόρτωση αρχείου
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install ResultsΑποτελέσματα εγκατάστασης
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System ApplicationΕφαρμογή συστήματος
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ GameΠαιχνίδι
-
+ Game UpdateΕνημέρωση παιχνιδιού
-
+ Game DLCDLC παιχνιδιού
-
+ Delta Title
-
+ Select NCA Install Type...Επιλέξτε τον τύπο εγκατάστασης NCA...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not foundΤο αρχείο δεν βρέθηκε
-
+ File "%1" not foundΤο αρχείο "%1" δεν βρέθηκε
-
+ OKOK
-
-
+
+ Hardware requirements not met
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.
-
+ Missing yuzu Account
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLΣφάλμα κατα το άνοιγμα του URL
-
+ Unable to open the URL "%1".Αδυναμία ανοίγματος του URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removed
-
+ ErrorΣφάλμα
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load AmiiboΦόρτωση Amiibo
-
+ Error loading Amiibo dataΣφάλμα φόρτωσης δεδομένων Amiibo
-
+ The selected file is not a valid amiiboΤο επιλεγμένο αρχείο δεν αποτελεί έγκυρο amiibo
-
+ The selected file is already on useΤο επιλεγμένο αρχείο χρησιμοποιείται ήδη
-
+ An unknown error occurred
-
-
+
+ Keys not installed
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware available
-
+ Please install firmware to use the Album applet.
-
+ Album Applet
-
+ Album applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet Applet
-
+ Cabinet applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit Applet
-
+ Mii editor is not available. Please reinstall firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller AppletApplet Χειρισμού
-
+ Controller Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture ScreenshotΛήψη στιγμιότυπου οθόνης
-
+ PNG Image (*.png)Εικόνα PBG (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
-
-
-
-
- TAS state: Running %1/%2
-
-
-
-
- TAS state: Recording %1
-
-
-
-
- TAS state: Idle %1/%2
+
+ Download the %1 update?
+ TAS state: Running %1/%2
+
+
+
+
+ TAS state: Recording %1
+
+
+
+
+ TAS state: Idle %1/%2
+
+
+
+ TAS State: Invalid
-
+ &Stop Running
-
+ &Start&Έναρξη
-
+ Stop R&ecording
-
+ R&ecord
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factorΚλίμακα: %1x
-
+ Speed: %1% / %2%Ταχύτητα: %1% / %2%
-
+ Speed: %1%Ταχύτητα: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 msΚαρέ: %1 ms
-
+ %1 %2%1 %2
-
+ NO AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Encryption keys are missing.
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -7730,7 +7747,7 @@ If you wish to clean up the files which were left in the old data location, you
-
+ Refreshing
@@ -7740,27 +7757,27 @@ If you wish to clean up the files which were left in the old data location, you
-
+ Subject
-
+ Type
-
+ Forum Username
-
+ IP Address
-
+ Refresh
@@ -7768,37 +7785,37 @@ If you wish to clean up the files which were left in the old data location, you
MultiplayerState
-
+ Current connection status
-
+ Not Connected. Click here to find a room!
-
+ Not Connected
-
+ ConnectedΣυνδεδεμένο
-
+ New Messages Received
-
+ ErrorΣφάλμα
-
+ Failed to update the room information. Please check your Internet connection and try hosting the room again.
Debug Message:
@@ -8276,7 +8293,7 @@ p, li { white-space: pre-wrap; }
Αγαπημένα
-
+ Not playing a gameΔεν παίζει παιχνίδι
diff --git a/dist/languages/es.ts b/dist/languages/es.ts
index 47f1a4ec16..f1b76e77d7 100644
--- a/dist/languages/es.ts
+++ b/dist/languages/es.ts
@@ -9,7 +9,7 @@
<html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html>
-
+ <html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html>
@@ -26,17 +26,24 @@ li.unchecked::marker { content: "\2610"; }
li.checked::marker { content: "\2612"; }
</style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden is an experimental open-source emulator for the Nintendo Switch licensed under GPLv3.0+ which is based on the yuzu emulator which ended development back in March 2024. <br /><br />This software should not be used to play games you have not legally obtained.</span></p></body></html>
-
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+hr { height: 1px; border-width: 0; }
+li.unchecked::marker { content: "\2610"; }
+li.checked::marker { content: "\2612"; }
+</style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden es un emulador experimental de código abierto para la Nintendo Switch bajo la licencia GPLv3.0+ que es basado en el emulador Yuzu que finalizó su desarrollo en Marzo 2024. <br /><br />Este software no debería ser usado para jugar juegos que legalmente no hayas obtenido.</span></p></body></html><html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Website</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Source Code</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributors</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">License</span></a></p></body></html>
-
+ <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Sitio Web</span></a>|<a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Código Fuente</span></a>|<a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Colaboladores</span></a>|<a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">Licencia</span></a></p></body></html><html><head/><body><p><span style=" font-size:7pt;">"Nintendo Switch" is a trademark of Nintendo. eden is not affiliated with Nintendo in any way.</span></p></body></html>
- <html><head/><body><p><span style=" font-size:7pt;">"Nintendo Switch" es una marca registrada de Nintendo. yuzu no esta afiliado con Nintendo de ninguna forma.</span></p></body></html>
+ <html><head/><body><p><span style=" font-size:7pt;">"Nintendo Switch" es una marca registrada de Nintendo. Eden no esta afiliado con Nintendo de ninguna forma.</span></p></body></html>
@@ -232,7 +239,7 @@ Esto banearía su nombre del foro y su dirección IP.
<html><head/><body><p><span style=" font-size:10pt;">Should you choose to submit a test case to the </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">eden Compatibility List</span></a><span style=" font-size:10pt;">, The following information will be collected and displayed on the site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardware Information (CPU / GPU / Operating System)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of eden you are running</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The connected eden account</li></ul></body></html>
-
+ <html><head/><body><p><span style=" font-size:10pt;">Si eliges entregar un caso de prueba a la </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">lista de compatabilidad de Eden</span></a><span style=" font-size:10pt;">, Se recopilará y mostrará la siguiente información en el sito:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Información de hardware (CPU/GPU/Sistema operativo)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Cual version de Eden se esta usando</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">La cuenta de eden que esta conectada </li></ul></body></html>
@@ -472,258 +479,164 @@ Esto banearía su nombre del foro y su dirección IP.
Multicore CPU EmulationEmulación de CPU multinúcleo
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
- Esta opción aumenta los hilos de CPU emulados de 1 a 4, el máximo de la Switch.
-Esta es una opción para depuración y no ha de activarse.
- Memory LayoutMemoria emulada
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
- Aumenta la cantidad de RAM emulada desde los 4GB de la Switch normal hasta los 6/8GB del kit de desarrollador.
-No mejora ni la estabilidad ni el rendimiento y la intención es permitir que los mods de texturas grandes quepen en la RAM emulada.
-Activarlo incrementará el uso de memoria. No es recomendable activarlo a menos que un juego específico con un mod de texturas lo necesite.
-
-
-
+ Limit Speed PercentLimitar porcentaje de velocidad
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
- Controla la velocidad máxima de renderizado del juego, pero depende del juego si aumenta su velocidad o no.
-200% en un juego de 30 FPS serán 60 FPS; en uno de 60 FPS serán 120 FPS.
-Desactivarlo hará que el juego se renderice lo más rápido posible según tu equipo.
-
-
-
+ Synchronize Core Speed
-
+ Sincronizar velocidad de los núcleos
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Precisión:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
- Este ajuste controla la precisión de la CPU emulada.
-No ha de cambiarse salvo que sepas lo que estás haciendo.
-
-
-
-
+
+ Backend:Motor:
-
+ Fast CPU Time
-
+ Tiempo rapido de CPU
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Overcloquea la CPU emulada para eliminar algunos limitadores de FPS. en CPUs más débiles puede reducir el rendimiento y algunos juegos pueden funcionar incorrectamente.
+Usa Boost (1700MHz) para ejecutar a la velocidad nativa maximo de Switch, o Fast (2000MHz) para ejecutar al doble velocidad.
-
+ Custom CPU Ticks
-
+ Ticks de CPU personalizados
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ Activa emulación de Host MMU (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Esta optimización acelera el acceso de la memoria por parte de la programa invitado.
+Al actualizarlo, las lecturas/escrituras de memoria de la programa invitado se realizan directamente a la memoria y habilita el utilización de la Host MMU
+Desactivando este opción obliga a que todos los accesos a la memoria utilicen el Software MMU emulado.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Desactivar FMA (mejora el rendimiento en las CPU sin FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Esta opción mejora el rendimiento al reducir la precisión de las instrucciones fused-multiply-add en las CPU sin soporte nativo FMA.
-
+ Faster FRSQRTE and FRECPEFRSQRTE y FRECPE rápido
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Esta opción mejora el rendimiento de algunas funciones aproximadas de punto flotante al utilizar aproximaciones nativas menos precisas.
-
+ Faster ASIMD instructions (32 bits only)Instrucciones ASIMD rápidas (sólo 32 bits)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Esta opción mejora la velocidad de las funciones de punto flotante ASIMD de 32 bits al ejecutarlas con redondeos incorrectos.
-
+ Inaccurate NaN handlingGestión imprecisa NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Esta opción mejora el rendimiento al no hacer comprobaciones "NaN".
Ten en cuenta que, a cambio, reduce la precisión de ciertas instrucciones de coma flotante.
-
+ Disable address space checksDesactivar comprobación del espacio de destino
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
- Esta opción mejora el rendimiento eliminando una comprobación de seguridad en cada lectura escritura de memoria emulada (guest).
-Desactivarlo puede permitir a un juego escribir o leer la memoria el emulador (host).
-
-
-
+ Ignore global monitorIgnorar monitorización global
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Esta opción mejora el rendimiento al depender sólo de la semántica de "cmpxchg" para garantizar la seguridad de las instrucciones de acceso exclusivo.
Ten en cuenta que puede resultar en bloqueos y otras condiciones de carrera.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
- Alterna entre las APIs gráficas disponibles.
-Vulkan es la recomendación para la mayoría de casos.
-
-
-
+ Device:Dispositivo:
-
- This setting selects the GPU to use with the Vulkan backend.
- Selecciona que GPU usar en Vulkan.
-
-
-
+ Shader Backend:Soporte de shaders:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
- El motor de shaders usado para OpenGL.
-GLSL es el más rápido y preciso al renderizar.
-GLASM es un motor específico de NVIDIA ya obsoleto que ofrece mejor rendimiento al crear shaders a cambio de menor precisión y FPS.
-SPIR-V es el más rápido, pero da malos resultados en la mayoría de drivers.
-
-
-
+ Resolution:Resolución:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
- Obliga el juego a renderizar a otra resolución.
-Mayores resoluciones requieren mucha más capacidad y ancho de banda de VRAM.
-Opciones por debajo de 1x pueden causar errores gráficos.
-
-
-
+ Window Adapting Filter:Filtro adaptable de ventana:
-
+ FSR Sharpness:Nitidez FSR:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
- Ajusta la intensidad del filtro de enfoque al usar el contraste dinámico de FSR.
-
-
-
+ Anti-Aliasing Method:Método de Anti-Aliasing:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
- Método de antialiasing que usar.
-SMAA ofrece algo mejor calidad.
-FXAA ofrece algo mejor de rendimiento y mayor estabilidad de imagen a muy bajas resoluciones.
-
-
-
+ Fullscreen Mode:Modo pantalla completa:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -732,63 +645,47 @@ Ventana sin bordes ofrece la mejor compatibilidad con el teclado en pantalla que
Pantalla completa exclusiva puede ofrecer mejor rendimiento y mejor soporte para FreeSync/G-Sync/VRR.
-
+ Aspect Ratio:Relación de aspecto:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
- Estira la pantalla del juego a la relación de aspecto indicada.
-Nativamente, los juegos solo soportan 16:9. Se necesitarán mods para otras relaciones de aspecto.
-También afecta a las capturas de pantalla.
-
-
-
- Use disk pipeline cache
- Usar caché de canalización en disco
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Permite almacenar las shaders para cargar más rápido al arrancar el juego otra vez.
Solo ha de desactivarse para depuración.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
This feature is experimental.
-
+ Corre un paso de optimización adicional sobre los shaders SPIRV generados.
+Aumenta el tiempo requerido para compilar shaders.
+Puede mejorar el rendimiento un poco.
+Este caracteristica es experimental.
-
+ Use asynchronous GPU emulationUsar emulación asíncrona de GPU
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.Usa un hilo de CPU adicional para renderizar.
Esta opción debería estar siempre activada.
-
+ NVDEC emulation:Emulación NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -797,1222 +694,1308 @@ Puede usar la CPU, GPU o no decodificar (mostrará una pantalla en negro durante
En la mayoría de casos, decodificar mediante GPU es la mejor opción.
-
+ ASTC Decoding Method:Modo decodificación ASTC:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
- Controla cómo decodificar texturas ASTC:
-CPU: Usa la CPU, el más lento pero el más seguro.
-GPU: Usa las unidades de computa de la GPU, recomendado para la mayoría de juegos y usuarios.
-CPU Asíncrono: Usa la CPU para decodificar al vuelo. Elimina los tirones relacionados con decodificar texturas ASTC a cambio de errores gráficos mientras la textura se decodifica.
-
-
-
+ ASTC Recompression Method:Modo recompresión ASTC:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
- Casi ninguna gráfica dedicada de ordenador tiene soporte para decodificar las texturas ASTC, forzando a descomprimir a un formato intermedio, RGBA8.
-Esta opción recomprime RGBA8 al formato BC1 o BC3, sacrificando calidad de imagen a cambio de menor uso de VRAM.
-
-
-
+ VRAM Usage Mode:
-
+ Modo de uso de la VRAM:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
+ Saltar Invalidación Interna de la CPU
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:Modo VSync:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (VSync) no pierde frames ni muestra tearing, pero está limitado por la tasa de refresco de la pantalla.
-FIFO Relaxed es similar a FIFO, pero permite el tearing mientras se recupera de una ralentización.
-Mailbox puede tener una latencia más baja que FIFO y no causa tearing, pero podría hacer perder frames.
-Inmediato (sin sincronización) sólo muestra lo que está disponible y puede mostrar tearing.
-
-
-
+ Sync Memory Operations
-
+ Sincronizar operaciones de memoria
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)Activar presentación asíncrona (sólo Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Mejora el rendimiento ligeramente al usar un hilo de CPU adicional para la presentación.
-
+ Force maximum clocks (Vulkan only)Forzar relojes al máximo (sólo Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Ejecuta los procesos en segundo plano mientras se espera a las instrucciones gráficas para evitar que la GPU reduzca su velocidad de reloj.
-
+ Anisotropic Filtering:Filtrado anisotrópico:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
- Controla la calidad de una textura renderizado a ángulos oblicuos.
-Es un ajuste de bajo coste y sin problemas a 16x en la mayoría de GPUs.
-
-
-
+ GPU Accuracy:
-
+ Precisión de GPU:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
Extreme should only be used as a last resort.
-
+ Controla el exactitud del emulacion del GPU
+La mayoridad de juegos renderizan bien con Normal, pero Alto todavia esta requirdo para algunos.
+Las partículas tienden a representarse correctamente solo con alta precisión..
+Extremo solamente se deberia de usar como resorto final.
-
+ DMA Accuracy:
-
+ Precisión de DMA:
+
+
+
+ Fast GPU Time (Hack)
+ Tiempo de GPU rápido (Hack)
+
+
+
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
+Use 128 for maximal performance and 512 for maximal graphics fidelity.
+ Overcloquea la GPU emulada para aumentar la resolución dinámica y la distancia del rendimiento.
+Usa 128 para rendimiento máximo y 512 para fidelidad gráfico máximo.
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Usar la construcción de shaders asíncronos (Hack)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-
-
-
-
- Fast GPU Time (Hack)
-
-
-
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
-
-
- Use Vulkan pipeline cacheUsar caché de canalización de Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Activa la caché de pipeline específica del fabricante.
Esta opción puede mejorar los tiempos de cargas de shaders en caso de que el driver de Vulkan no lo almacene internamente.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Activar canalizaciones de cómputo (solo Intel Vulkan)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
- Activa las canalizaciones de cómputo, que son necesarias en algunos juegos.
-Esta opción sólo afecta a los controladores propios de AMD, y puede producir errores si se activa.
-Las canalizaciones de cómputo siempre están activadas en los demás controladores.
-
-
-
+ Enable Reactive FlushingActivar Limpieza Reactiva
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Usa limpieza de memoria reactiva en vez de predictiva, permitiendo una sincronización de memoria más precisa.
-
+ Sync to framerate of video playbackSincronizar a fotogramas de reproducción de vídeo
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Ejecuta el juego a velocidad normal durante la reproducción de vídeos, incluso cuando no hay límite de fotogramas.
-
+ Barrier feedback loopsBucles de feedback de barrera
-
+ Improves rendering of transparency effects in specific games.Mejora la renderización de los efectos de transparencia en ciertos juegos.
-
+ RAII
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Un método de gestión automática de recursos en Vulkan que garantiza la liberación adecuada de los recursos cuando ya no son necesarios, puede causar bloqueos en juegos agrupados.
-
+ Extended Dynamic State
-
+ Estado dinámico extendido
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
+
+ Provoking Vertex
+ Vértice provocante
+
+
+
+ Descriptor Indexing
+ Indexación del descriptor
+
+
+
+ Improves texture & buffer handling and the Maxwell translation layer.
+Some Vulkan 1.1+ and all 1.2+ devices support this extension.
+ Mejora el manejo de las texturas y buffers y la capa de traduccion de Maxwell. Solo compatible con algunas GPUs que soporten Vulkan 1.1, pero compatible con todos los GPUs que suporten Vulkan 1.2+
- Provoking Vertex
-
-
-
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
- Descriptor Indexing
-
-
-
-
- Improves texture & buffer handling and the Maxwell translation layer.
-Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
-
-
- Sample Shading
-
+ Sombreado de muestra
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedSemilla de GNA
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
- Controla la semilla usada al generar números aleatoriamente (RNG seed).
-Usado principalmente en speedrunnning.
-
-
-
+ Device NameNombre del dispositivo
-
- The name of the emulated Switch.
- Nombre de la consola emulada.
-
-
-
+ Custom RTC Date:Fecha Personalizada RTC:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
- Permite ajustar el reloj interno de la consola emulada.
-Puede usarse para manipular la hora dentro de los juegos.
-
-
-
+ Language:Idioma:
-
- Note: this can be overridden when region setting is auto-select
- Nota: esto puede ser reemplazado si la opción de región está en "autoseleccionar"
-
-
-
+ Region:Región:
-
- The region of the emulated Switch.
- La región de la Switch emulada.
-
-
-
+ Time Zone:Zona horaria:
-
- The time zone of the emulated Switch.
- El huso horario de la Switch emulada.
-
-
-
+ Sound Output Mode:Método de salida de sonido:
-
+ Console Mode:Modo consola:
-
- Selects if the console is emulated in Docked or Handheld mode.
-Games will change their resolution, details and supported controllers and depending on this setting.
-Setting to Handheld can help improve performance for low end systems.
- Selecciona si la consola es emulada en modo Dock o Portátil.
-Los juegos cambiarán su resolución, calidad y mandos compatibles según este modo.
-Usar el modo Portátil puede ayudar al rendimiento en equipos de bajos recursos.
-
-
-
- Prompt for user on game boot
- Seleccionar usuario al arrancar
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
-
-
-
-
- Pause emulation when in background
- Pausar emulación cuando la ventana esté en segundo plano
-
-
-
- This setting pauses Eden when focusing other windows.
-
-
-
-
+ Confirm before stopping emulationConfirmar detención
-
- This setting overrides game prompts asking to confirm stopping the game.
-Enabling it bypasses such prompts and directly exits the emulation.
- Salta el aviso del juego para confirmar si ha de salir.
-Activar esta opción salta ese aviso y detiene la emulacón directamente.
-
-
-
+ Hide mouse on inactivityOcultar el cursor por inactividad.
-
- This setting hides the mouse after 2.5s of inactivity.
- Oculta el ratón tras 2,5 segundos de inactividad.
-
-
-
+ Disable controller appletDesactivar applet de mandos
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
- Fuerza la desactivación del applet de control para invitados.
-Cuando un invitado intenta abrir el applet de control, éste se cierra automáticamente.
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
-
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
+Games will change their resolution, details and supported controllers and depending on this setting.
+Setting to Handheld can help improve performance for low end systems.
+
+
+
+
+ Prompt for user profile on boot
+
+
+
+
+ Useful if multiple people use the same PC.
+
+
+
+
+ Pause when not in focus
+
+
+
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
+Enabling it bypasses such prompts and directly exits the emulation.
+
+
+
+
+ Hides the mouse after 2.5s of inactivity.
+
+
+
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
+
+
+
+ Check for updates
-
+ Busca actualizaciones
-
+ Whether or not to check for updates upon startup.
-
+ Si buscar o no buscar actualizaciones cada inicio.
-
+ Enable GamemodeActivar Modo Juego
-
+ Custom frontendInterfaz personalizada
-
+ Real appletApplet real
-
+ Never
-
+ Nunca
-
+ On Load
-
+ Al cargar
-
+ Always
-
+ Siempre
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU Asíncrona
-
+ Uncompressed (Best quality)Sin compresión (Calidad óptima)
-
+ BC1 (Low quality)BC1 (Calidad baja)
-
+ BC3 (Medium quality)BC3 (Calidad media)
-
+ Conservative
-
+ Conservativo
-
+ Aggressive
-
+ Agresivo
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ NullNinguno
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (Shaders de ensamblado, sólo NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)SPIR-V (Experimental, sólo AMD/Mesa)
-
+ NormalNormal
-
+ HighAlto
-
+ ExtremeExtremo
-
-
+
+ DefaultPredeterminado
-
+ Unsafe (fast)
-
+ Inseguro (rápido)
-
+ Safe (stable)
-
+ Seguro (estable)
-
+ AutoAuto
-
+ AccuratePreciso
-
+ UnsafeImpreciso
-
+ Paranoid (disables most optimizations)Paranoico (Deshabilita la mayoría de optimizaciones)
-
+ DynarmicDynARMic
-
+ NCENCE
-
+ Borderless WindowedVentana sin bordes
-
+ Exclusive FullscreenPantalla completa
-
+ No Video OutputSin salida de vídeo
-
+ CPU Video DecodingDecodificación de vídeo en la CPU
-
+ GPU Video Decoding (Default)Decodificación de vídeo en GPU (Por defecto)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]x0,5 (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]x0,75 (540p/810p) [EXPERIMENTAL]
-
+ 1X (720p/1080p)x1 (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]x1,5 (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)x2 (1440p/2160p)
-
+ 3X (2160p/3240p)x3 (2160p/3240p)
-
+ 4X (2880p/4320p)x4 (2880p/4320p)
-
+ 5X (3600p/5400p)x5 (3600p/5400p)
-
+ 6X (4320p/6480p)x6 (4320p/6480p)
-
+ 7X (5040p/7560p)x7 (5040p/7560p)
-
+ 8X (5760p/8640p)x8 (5760p/8640p)
-
+ Nearest NeighborVecino más próximo
-
+ BilinearBilineal
-
+ BicubicBicúbico
-
+ Spline-1
-
+ Spline-1
-
+ GaussianGaussiano
-
+ Lanczos
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ Area
-
+ Área
-
+ NoneNinguno
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Predeterminado (16:9)
-
+ Force 4:3Forzar 4:3
-
+ Force 21:9Forzar 21:9
-
+ Force 16:10Forzar 16:10
-
+ Stretch to WindowEstirar a la ventana
-
+ AutomaticAutomático
-
+ 2xx2
-
+ 4xx4
-
+ 8xx8
-
+ 16xx16
-
+ Japanese (日本語)Japonés (日本語)
-
+ American EnglishInglés estadounidense
-
+ French (français)Francés (français)
-
+ German (Deutsch)Alemán (deutsch)
-
+ Italian (italiano)Italiano (italiano)
-
+ Spanish (español)Español
-
+ ChineseChino
-
+ Korean (한국어)Coreano (한국어)
-
+ Dutch (Nederlands)Holandés (nederlands)
-
+ Portuguese (português)Portugués (português)
-
+ Russian (Русский)Ruso (Русский)
-
+ TaiwaneseTaiwanés
-
+ British EnglishInglés británico
-
+ Canadian FrenchFrancés canadiense
-
+ Latin American SpanishEspañol latinoamericano
-
+ Simplified ChineseChino simplificado
-
+ Traditional Chinese (正體中文)Chino tradicional (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portugués brasileño (português do Brasil)
-
+ Serbian (српски)
-
+ Serbian (српски)
-
-
+
+ JapanJapón
-
+ USAEEUU
-
+ EuropeEuropa
-
+ AustraliaAustralia
-
+ ChinaChina
-
+ KoreaCorea
-
+ TaiwanTaiwán
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zonePredeterminada (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgipto
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslandia
-
+ IranIrán
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolonia
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTurquía
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulú
-
+ MonoMono
-
+ StereoEstéreo
-
+ SurroundEnvolvente
-
+ 4GB DRAM (Default)4GB DRAM (Por defecto)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Inseguro)
-
+ 8GB DRAM
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 10GB DRAM (Inseguro)
-
+ 12GB DRAM (Unsafe)
-
+ 12GB DRAM (Inseguro)
-
+ DockedSobremesa
-
+ HandheldPortátil
-
+ Boost (1700MHz)
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Rápido (2000MHz)
-
+ Always ask (Default)Preguntar siempre (Por defecto)
-
+ Only if game specifies not to stopSolo si el juego pide no ser cerrado
-
+ Never askNunca preguntar
-
+ Low (128)
-
+ Bajo (128)
-
+ Medium (256)
-
+ Medio (256)
-
+ High (512)
-
+ Alto (512)
@@ -2532,7 +2515,7 @@ Cuando un invitado intenta abrir el applet de control, éste se cierra automáti
Enable Auto-Stub
-
+ Activar Auto-Stub
@@ -2567,7 +2550,7 @@ Cuando un invitado intenta abrir el applet de control, éste se cierra automáti
Flush log output on each line
-
+ Limpia lg salida en cada linea
@@ -2582,12 +2565,12 @@ Cuando un invitado intenta abrir el applet de control, éste se cierra automáti
Censor username in logs
-
+ Censura nombre de usario en logs**This will be reset automatically when Eden closes.
-
+ **Esto se reiniciara automáticamente cuando Eden se cierre.
@@ -2637,7 +2620,7 @@ Cuando un invitado intenta abrir el applet de control, éste se cierra automáti
Eden Configuration
-
+ Configuración de Eden
@@ -2691,7 +2674,7 @@ Cuando un invitado intenta abrir el applet de control, éste se cierra automáti
GraphicsExtensions
-
+ Extensiones gráficos
@@ -2879,7 +2862,7 @@ Cuando un invitado intenta abrir el applet de control, éste se cierra automáti
Eden
-
+ Eden
@@ -2969,28 +2952,28 @@ Cuando un invitado intenta abrir el applet de control, éste se cierra automáti
Form
-
+ FormaExtensions
-
+ ExtensionesVulkan Extensions Settings
-
+ Configuraciones de los extensiones de Vulkan%Sample Shading percentage (e.g. 50%)
-
+ %Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens.
-
+ Estado extendido dinamico esta desactivado en macOS por parte de los incompatibilidades en MoltenVK que causa pantallas negras.
@@ -3410,7 +3393,7 @@ Cuando un invitado intenta abrir el applet de control, éste se cierra automáti
Requires restarting Eden
-
+ Require reiniciar Eden
@@ -4122,7 +4105,7 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho
<a href='https://eden-emulator.github.io/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Learn More</span></a>
-
+ <a href='https://eden-emulator.github.io/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Aprende Mas</span></a>
@@ -4137,7 +4120,7 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho
Eden
-
+ Eden
@@ -4324,7 +4307,7 @@ Los valores actuales son %1% y %2% respectivamente.
Enable Airplane Mode
-
+ Activa modo avión
@@ -4412,7 +4395,7 @@ Los valores actuales son %1% y %2% respectivamente.
GPU Extensions
-
+ Extensiones de la GPU
@@ -4493,7 +4476,7 @@ Los valores actuales son %1% y %2% respectivamente.
Select Avatar
-
+ Seleccionar Avatar
@@ -4576,12 +4559,12 @@ Los valores actuales son %1% y %2% respectivamente.
Error saving user image
-
+ Error al guardar el imagen de usuarioUnable to save image to file
-
+ Error al guardar el imagen al archivo
@@ -4591,63 +4574,63 @@ Los valores actuales son %1% y %2% respectivamente.
Image Formats (*.jpg *.jpeg *.png *.bmp)
-
+ Formatos de Imagen (*.jpg *.jpeg *.png *.bmp)No firmware available
-
+ No hay firmware disponiblePlease install the firmware to use firmware avatars.
-
+ Por favor instale la firmware para usar avatars de firmware.Error loading archive
-
+ Error en iniciar archivo.Archive is not available. Please install/reinstall firmware.
-
+ Archivo no esta disponible. Por favor instala/reinstala el firmware.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.Error extracting archive
-
-
-
-
- Archive could not be extracted. It is probably corrupt.
-
+ Error extrayendo archivoError finding image directory
-
+ Error buscando el directorio de imagenFailed to find image directory in the archive.
-
+ Error encontrando el directorio de imagen en el archivo.No images found
-
+ Ningún imagen encontradoNo avatar images were found in the archive.
-
+ Ningún imagen de avatar encontrado en el archivo.
@@ -4655,22 +4638,22 @@ Los valores actuales son %1% y %2% respectivamente.
Select
-
+ SeleccióneCancel
-
+ CancelarBackground Color
-
+ Color de fondoSelect Firmware Avatar
-
+ Seleccionar Avatar de firmware
@@ -4855,7 +4838,7 @@ UUID: %2
<html><head/><body><p>Reads controller input from scripts in the same format as TAS-nx scripts.<br/>For a more detailed explanation, please consult the <a href="https://eden-emulator.github.io/help/feature/tas/"><span style=" text-decoration: underline; color:#039be5;">help page</span></a> on the Eden website.</p></body></html>
-
+ <html><head/><body><p>Lee las entradas del control de los scripts en el mismo formato a los scripts de TAS-nx.<br/> Para una explicación más detallada, por favor consulte la<a href="https://eden-emulator.github.io/help/feature/tas/"><span style=" text-decoration: underline; color:#039be5;">pagina de ayuda</span></a> en el sito de web de Eden</p></body></html>
@@ -5018,7 +5001,7 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de
Warning: The settings in this page affect the inner workings of Eden's emulated touchscreen. Changing them may result in undesirable behavior, such as the touchscreen partially or not working. You should only use this page if you know what you are doing.
-
+ Auxilio: Las configuraciones en esta página afectan el funcionamiento interno de la pantalla tactil emulado de eden. Cambiando estas configuraciones puede resultar en comportamiento indeseable, por ejemplo, la pantalla parando de trabajar. Solamente deberías usar este pagina si sabes lo que estas haciendo.
@@ -5340,7 +5323,7 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de
Eden Web Service
-
+ Servicio Web de Eden
@@ -5355,7 +5338,7 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de
Generate
-
+ Generar
@@ -5377,19 +5360,19 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de
All GoodTooltip
-
+ Todo bienMust be between 4-20 charactersTooltip
-
+ Debe tener entre 4-20 caracteresMust be 48 characters, and lowercase a-zTooltip
-
+ Debe tener 48 caracteres, solo letras minúsculas a-z
@@ -5410,27 +5393,27 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de
Eden Dependencies
-
+ Dependencias de Eden<html><head/><body><p><span style=" font-size:28pt;">Eden Dependencies</span></p></body></html>
-
+ <html><head/><body><p><span style=" font-size:28pt;">Dependencias de Eden</span></p></body></html><html><head/><body><p>The projects that make Eden possible</p></body></html>
-
+ <html><head/><body><p>Los proyectos que hicieron Eden posible </p></body></html>Dependency
-
+ DependenciaVersion
-
+ Versión
@@ -5494,109 +5477,111 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de
Username is not valid. Must be 4 to 20 alphanumeric characters.
-
+ El nombre de usuario no es válido. Debe tener entre 4 y 20 caracteres alfanuméricos.Room name is not valid. Must be 4 to 20 alphanumeric characters.
-
+ El nombre de la sala no es válido. Debe tener entre 4 y 20 caracteres alfanuméricos.Username is already in use or not valid. Please choose another.
-
+ El nombre de usuario ya está en uso o no es válido. Por favor, selecciona otro.IP is not a valid IPv4 address.
-
+ Esta IP no es una dirección IPv4 válida.Port must be a number between 0 to 65535.
-
+ El puerto debe ser un numero entre 0 y 65535.You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.
-
+ Debes elegir un Juego preferente para alojar una sala. Si todavía no tienes ningún juego en la lista de juegos, agrega una carpeta de juegos haciendo clic en el icono de suma en la lista de juegos.Unable to find an internet connection. Check your internet settings.
-
+ No se puedo encontrar ninguna conexión al internet. Revisa tu configuración de internet.Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.
-
+ No se pudo conectar al anfitrión. Revisa que los configuraciones de conexión estan correctos. Si todavía no puedes conectarte, contacta con el anfitrión de la sala y verifica que el anfitrión tiene configurado correctamente el puerto externo direccionado.Unable to connect to the room because it is already full.
-
+ No se pudo conectar a la sala porque esta llena.Creating a room failed. Please retry. Restarting Eden might be necessary.
-
+ Error en crear una sala. Por favor reintentelo. Reiniciando Eden podría ser necesario.The host of the room has banned you. Speak with the host to unban you or try a different room.
-
+ El anfitrión de la sala te ha prohibido. Habla con el anfitrión para remover el prohibición o intenta usar una sala diferente.Version mismatch! Please update to the latest version of Eden. If the problem persists, contact the room host and ask them to update the server.
-
+ Incompatibilidad de versiones! Por favor intenta actualizar al version mas nuevo de Eden. Si la problema persiste, intenta contactar el anfitrión de la sala y pregunta si pueden actualizar el servidor.Incorrect password.
-
+ Contraseña incorrectaAn unknown error occurred. If this error continues to occur, please open an issue
-
+ Error desconocido. Si sigue este error, por favor, abre una solicitud de errores.Connection to room lost. Try to reconnect.
-
+ El conexión a la sala se perdió. Intenta reconectarte.You have been kicked by the room host.
-
+ Has sido expulsado por el anfitrión.IP address is already in use. Please choose another.
-
+ La dirección IP ya se encuentra en uso. Por favor, selecciona otra.You do not have enough permission to perform this action.
-
+ No tienes suficiente permisión para realizar esta acción.The user you are trying to kick/ban could not be found.
They may have left the room.
-
+ El usuario que estás intentando expulsar/prohibir no se pudo encontrar.
+Es posible que haya abandonado la sala.No valid network interface is selected.
Please go to Configure -> System -> Network and make a selection.
-
+ No se ha seleccionado ninguna interfaz de red válida.
+Por favor, vaya a Configuración -> Sistema -> Red y selecciona una interfaz.Error
-
+ Error
@@ -5634,7 +5619,7 @@ Please go to Configure -> System -> Network and make a selection.
Spline-1
-
+ Spline-1
@@ -5644,7 +5629,7 @@ Please go to Configure -> System -> Network and make a selection.
Lanczos
-
+ Lanczos
@@ -5653,14 +5638,14 @@ Please go to Configure -> System -> Network and make a selection.
-
+ FSRFSRArea
-
+ Área
@@ -5718,901 +5703,914 @@ Please go to Configure -> System -> Network and make a selection.
SPIRV
-
+ Broken Vulkan Installation DetectedSe ha detectado una instalación corrupta de Vulkan
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ La inicialización de Vulkan falló durante el inicio.<br><br>Clic <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>aqui para instrucciones de como arreglar la problema</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingEjecutando un juego
-
+ Loading Web Applet...Cargando Web applet...
-
-
+
+ Disable Web AppletDesactivar Web applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Deshabilitar el Applet Web puede causar comportamientos imprevistos y debería solo ser usado con Super Mario 3D All-Stars. ¿Estas seguro que quieres deshabilitar el Applet Web?
(Puede ser reactivado en las configuraciones de Depuración.)
-
+ The amount of shaders currently being builtLa cantidad de shaders que se están construyendo actualmente
-
+ The current selected resolution scaling multiplier.El multiplicador de escala de resolución seleccionado actualmente.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.La velocidad de emulación actual. Los valores superiores o inferiores al 100% indican que la emulación se está ejecutando más rápido o más lento que en una Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.La cantidad de fotogramas por segundo que se está mostrando el juego actualmente. Esto variará de un juego a otro y de una escena a otra.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Tiempo que lleva emular un fotograma de la Switch, sin tener en cuenta la limitación de fotogramas o sincronización vertical. Para una emulación óptima, este valor debería ser como máximo de 16.67 ms.
-
+ UnmuteDesileciar
-
+ MuteSilenciar
-
+ Reset VolumeRestablecer Volumen
-
+ &Clear Recent Files&Eliminar archivos recientes
-
+ &Continue&Continuar
-
+ &Pause&Pausar
-
+ Warning: Outdated Game Format
-
+ Auxilio: Forma de juego anticuado
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
+ Estás utilizando el formato de directorio ROM deconstruido para este juego, que es un formato obsoleto que ha sido reemplazado por otros como NCA, NAX, XCI o NSP. directorios ROM deconstruidos les faltan iconos, metadatos, y soporte para actualizacion.<br><br>Para un explicación de los varios formas que están soportados por Eden, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>visita nuestra wiki</a>. Este mensaje no vuelve mostrarse.
-
-
+
+ Error while loading ROM!¡Error al cargar la ROM!
-
+ The ROM format is not supported.El formato de la ROM no es compatible.
-
+ An error occurred initializing the video core.Se ha producido un error al inicializar el núcleo de video.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Eden a encontrado un error utilizando el nucleo de video. Esto usualmente esta causado por GPU drivers anticuados, incluyendo GPUs integrados. Por favor revisa el registro para mas detalles . Para obtener más información sobre cómo acceder al registro, visita la siguiente pagina:<a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Como subir el archivo del registro</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.¡Error al cargar la ROM! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ %1<br>Por favor vuelva a volcar los archivos, o pregunta por ayuda en Discord/Revolt.
-
+ An unknown error occurred. Please see the log for more details.Error desconocido. Por favor, consulte el archivo de registro para ver más detalles.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Cerrando software...
-
+ Save DataDatos de guardado
-
+ Mod DataDatos de mods
-
+ Error Opening %1 FolderError al abrir la carpeta %1
-
-
+
+ Folder does not exist!¡La carpeta no existe!
-
+ Remove Installed Game Contents?¿Eliminar contenido del juego instalado?
-
+ Remove Installed Game Update?¿Eliminar actualización del juego instalado?
-
+ Remove Installed Game DLC?¿Eliminar el DLC del juego instalado?
-
+ Remove EntryEliminar entrada
-
+ Delete OpenGL Transferable Shader Cache?¿Deseas eliminar el caché transferible de shaders de OpenGL?
-
+ Delete Vulkan Transferable Shader Cache?¿Deseas eliminar el caché transferible de shaders de Vulkan?
-
+ Delete All Transferable Shader Caches?¿Deseas eliminar todo el caché transferible de shaders?
-
+ Remove Custom Game Configuration?¿Deseas eliminar la configuración personalizada del juego?
-
+ Remove Cache Storage?¿Quitar almacenamiento de caché?
-
+ Remove FileEliminar archivo
-
+ Remove Play Time DataEliminar información del tiempo de juego
-
+ Reset play time?¿Reestablecer tiempo de juego?
-
-
+
+ RomFS Extraction Failed!¡La extracción de RomFS ha fallado!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Se ha producido un error al copiar los archivos RomFS o el usuario ha cancelado la operación.
-
+ FullCompleto
-
+ SkeletonEn secciones
-
+ Select RomFS Dump ModeElegir método de volcado de RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Por favor, selecciona el método en que quieres volcar el RomFS.<br>Completo copiará todos los archivos al nuevo directorio <br> mientras que en secciones solo creará la estructura del directorio.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootNo hay suficiente espacio en %1 para extraer el RomFS. Por favor, libera espacio o elige otro directorio de volcado en Emulación > Configuración > Sistema > Sistema de archivos > Raíz de volcado
-
+ Extracting RomFS...Extrayendo RomFS...
-
-
+
+ CancelCancelar
-
+ RomFS Extraction Succeeded!¡La extracción RomFS ha tenido éxito!
-
+ The operation completed successfully.La operación se completó con éxito.
-
+ Error Opening %1Error al intentar abrir %1
-
+ Select DirectorySeleccionar directorio
-
+ PropertiesPropiedades
-
+ The game properties could not be loaded.No se pueden cargar las propiedades del juego.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Ejecutable de Switch (%1);;Todos los archivos (*.*)
-
+ Load FileCargar archivo
-
+ Open Extracted ROM DirectoryAbrir el directorio de la ROM extraída
-
+ Invalid Directory SelectedDirectorio seleccionado no válido
-
+ The directory you have selected does not contain a 'main' file.El directorio que ha seleccionado no contiene ningún archivo 'main'.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Archivo de Switch Instalable (*.nca *.nsp *.xci);;Archivo de contenidos de Nintendo (*.nca);;Paquete de envío de Nintendo (*.nsp);;Imagen de cartucho NX (*.xci)
-
+ Install FilesInstalar archivos
-
+ %n file(s) remaining
-
+ %n archivo(s) queda%n archivo(s) quedan%n archivo(s) quedan
-
+ Installing file "%1"...Instalando el archivo "%1"...
-
-
+
+ Install ResultsInstalar resultados
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Para evitar posibles conflictos, no se recomienda a los usuarios que instalen juegos base en el NAND.
Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs.
-
+ %n file(s) were newly installed
-
+ %n archivo(s) han sido instalado
+%n archivo(s) han sido instalados
+%n archivo(s) han sido instalados
+
-
+ %n file(s) were overwritten
-
+ %n archivo(s) han sido sobrescritos
+%n archivo(s) han sido sobrescritos
+%n archivo(s) han sido sobrescritos
+
-
+ %n file(s) failed to install
-
+ %n archivo(s) fallaron en instalación
+%n archivo(s) fallaron en instalación
+%n archivo(s) fallaron en instalación
+
-
+ System ApplicationAplicación del sistema
-
+ System ArchiveArchivo del sistema
-
+ System Application UpdateActualización de la aplicación del sistema
-
+ Firmware Package (Type A)Paquete de firmware (Tipo A)
-
+ Firmware Package (Type B)Paquete de firmware (Tipo B)
-
+ GameJuego
-
+ Game UpdateActualización de juego
-
+ Game DLCDLC del juego
-
+ Delta TitleTitulo delta
-
+ Select NCA Install Type...Seleccione el tipo de instalación NCA...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Seleccione el tipo de título en el que deseas instalar este NCA como:
(En la mayoría de los casos, el 'Juego' predeterminado está bien).
-
+ Failed to InstallFallo en la instalación
-
+ The title type you selected for the NCA is invalid.El tipo de título que seleccionó para el NCA no es válido.
-
+ File not foundArchivo no encontrado
-
+ File "%1" not foundArchivo "%1" no encontrado
-
+ OKAceptar
-
-
+
+ Hardware requirements not metNo se cumplen los requisitos de hardware
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.El sistema no cumple con los requisitos de hardware recomendados. Los informes de compatibilidad se han desactivado.
-
+ Missing yuzu AccountFalta la cuenta de Yuzu
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Para subir un caso de prueba de compatibilidad de juego, necesitas configurar tu token de web y tu nombre de usario.<br><br/>Para contectar tu cuenta de eden, ve te a Emulacion > Configuracion > Web.
-
+ Error opening URLError al abrir la URL
-
+ Unable to open the URL "%1".No se puede abrir la URL "%1".
-
+ TAS RecordingGrabación TAS
-
+ Overwrite file of player 1?¿Sobrescribir archivo del jugador 1?
-
+ Invalid config detectedConfiguración no válida detectada
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.El controlador del modo portátil no puede ser usado en el modo sobremesa. Se seleccionará el controlador Pro en su lugar.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedEl amiibo actual ha sido eliminado
-
+ ErrorError
-
-
+
+ The current game is not looking for amiibosEl juego actual no está buscando amiibos
-
+ Amiibo File (%1);; All Files (*.*)Archivo amiibo (%1);; Todos los archivos (*.*)
-
+ Load AmiiboCargar amiibo
-
+ Error loading Amiibo dataError al cargar los datos Amiibo
-
+ The selected file is not a valid amiiboEl archivo seleccionado no es un amiibo válido
-
+ The selected file is already on useEl archivo seleccionado ya se encuentra en uso
-
+ An unknown error occurredHa ocurrido un error inesperado
-
-
+
+ Keys not installedClaves no instaladas
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Installa tus llaves de descifra y reinicia Eden antes que tratas de instalar firmware.
-
+ Select Dumped Firmware Source LocationSeleccionar ubicación de origen del firmware volcado
-
+ Select Dumped Firmware ZIP
-
+ Seleccione el ZIP de tu firmware volcado
-
+ Zipped Archives (*.zip)
-
+ Archivos comprimidos (*zip)
-
+ Firmware cleanup failed
-
+ Limpieza de firmware fallo
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
+ Falla en limpiar cache extraído de firmware.
+Asegura te de los permisiones de escribir en el directorio temporal de la sistema y intenta lo de nuevo
+Error reportado de SO: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware availableNo hay firmware disponible
-
+ Please install firmware to use the Album applet.
-
+ Por favor intenta instalar firmware para usar el applet de Album.
-
+ Album AppletApplet del Álbum
-
+ Album applet is not available. Please reinstall firmware.La aplicación del Álbum no esta disponible. Por favor, reinstala el firmware.
-
+ Please install firmware to use the Cabinet applet.
-
+ Por favor intenta instalar firmware para usar el applet de Cabinet.
-
+ Cabinet AppletApplet de Cabinet
-
+ Cabinet applet is not available. Please reinstall firmware.La applet de Cabinet no está disponible. Por favor, reinstala el firmware.
-
+ Please install firmware to use the Mii editor.
-
+ Por favor intenta instalar firmware para usar el editor de Mii.
-
+ Mii Edit AppletApplet de Editor de Mii
-
+ Mii editor is not available. Please reinstall firmware.El editor de Mii no está disponible. Por favor, reinstala el firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Por favor intenta instalar firmware para usar el menu de Controles.
-
+ Controller AppletApplet de Mandos
-
+ Controller Menu is not available. Please reinstall firmware.El Menú de mandos no se encuentra disponible. Por favor, reinstala el firmware.
-
+ Please install firmware to use the Home Menu.
-
-
-
-
- Firmware Corrupted
-
-
-
-
- Firmware Too New
-
+ Por favor intenta instalar firmware para usar el menu de inicio.
+ Firmware Corrupted
+ Firmware corupto
+
+
+
+ Firmware Too New
+ Firmware es muy nuevo
+
+
+
Continue anyways?
-
+
+Continua aun que?
-
+ Don't show again
-
+ No mostrar de nuevo
-
+ Home Menu Applet
-
+ Applet del Menu de Inicio
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Menu de inicio no esta disponible. Por favor intenta reinstalar firmware.
-
+ Please install firmware to use Starter.
-
+ Por favor intenta instalar firmware para usar Arrancador.
-
+ Starter Applet
-
+ Applet de Arrancador
-
+ Starter is not available. Please reinstall firmware.
-
+ Arrancador no esta disponible. Por favor intenta reinstalar firmware.
-
+ Capture ScreenshotCaptura de pantalla
-
+ PNG Image (*.png)Imagen PNG (*.png)
-
+ Update Available
+ Actualización disponible
+
+
+
+ Download the %1 update?
-
- Update %1 for Eden is available.
-Would you like to download it?
-
-
-
-
+ TAS state: Running %1/%2Estado TAS: ejecutando %1/%2
-
+ TAS state: Recording %1Estado TAS: grabando %1
-
+ TAS state: Idle %1/%2Estado TAS: inactivo %1/%2
-
+ TAS State: InvalidEstado TAS: nulo
-
+ &Stop Running&Parar de ejecutar
-
+ &Start&Iniciar
-
+ Stop R&ecordingPausar g&rabación
-
+ R&ecordG&rabar
-
+ Building: %n shader(s)
-
+ Construyendo: %n shader(s)Construyendo: %n shader(s)Construyendo: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factorEscalado: %1x
-
+ Speed: %1% / %2%Velocidad: %1% / %2%
-
+ Speed: %1%Velocidad: %1%
-
+ Game: %1 FPSJuego: %1 FPS
-
+ Frame: %1 msFotogramas: %1 ms
-
+ %1 %2%1 %2
-
+ NO AANO AA
-
+ VOLUME: MUTEVOLUMEN: SILENCIO
-
+ VOLUME: %1%Volume percentage (e.g. 50%)VOLUMEN: %1%
-
+ Derivation Components MissingFaltan componentes de derivación
-
+ Encryption keys are missing.
-
+ Llaves de cifra están desaparecidos.
-
+ Select RomFS Dump TargetSelecciona el destinatario para volcar el RomFS
-
+ Please select which RomFS you would like to dump.Por favor, seleccione los RomFS que deseas volcar.
-
+ Are you sure you want to close Eden?
-
+ Estas seguro que quieres cerrar Eden?
-
-
-
+
+
+ Eden
-
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.¿Estás seguro de que quieres detener la emulación? Cualquier progreso no guardado se perderá.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
-
+ El aplicación en uso a solicitado que Eden no se cierre.
+
+Quicieras ignorar esto y salir aun que?
@@ -6631,7 +6629,7 @@ Would you like to bypass this and exit anyway?
Eden has not been compiled with OpenGL support.
-
+ Eden no ha sido compilado con soporte para OpenGL.
@@ -6786,7 +6784,7 @@ Would you like to bypass this and exit anyway?
Configure Game
-
+ Configurar juego
@@ -6925,7 +6923,7 @@ Would you like to bypass this and exit anyway?
%1 of %n result(s)
-
+ %1 de %n resulto(s)%1 de %n resultado(s)%1 de %n resultado(s)
@@ -7017,7 +7015,8 @@ Would you like to bypass this and exit anyway?
Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid Eden account configured in Emulation -> Configure -> Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
Debug Message:
-
+ Se fallo anunciar la sala al vestíbulo público. En orden para Anfitrar el sala publicamente, se require que tienes una cuenta de Eden valida en Emulacion -> Configura -> Web. Si no quieres publicar una sala en el vestibulo publico, seleccione no listada en ves.
+Mensaje de depuración:
@@ -7094,12 +7093,12 @@ Debug Message:
Configure
-
+ ConfigurarConfigure Current Game
-
+ Configure el Juego actual
@@ -7114,7 +7113,7 @@ Debug Message:
Exit Eden
-
+ Sale de Eden
@@ -7382,7 +7381,7 @@ Debug Message:
Open &Eden Folders
-
+ Abre Archivos de &Eden
@@ -7457,7 +7456,7 @@ Debug Message:
&Create Home Menu Shortcut
-
+ &Cree un Atajo del Menu de Inicio
@@ -7507,7 +7506,7 @@ Debug Message:
&About Eden
-
+ &Sobre Eden
@@ -7522,7 +7521,7 @@ Debug Message:
Ctrl+,
-
+ Ctrl+,
@@ -7672,92 +7671,92 @@ Debug Message:
Install Decryption Keys
-
+ Instala Llaves DescifraOpen Home Menu
-
+ Abre el Menu de Inicio&Discord
-
+ &DiscordOpen &Setup
-
+ Abre &Configuracion&Desktop
-
+ &Escritorio&Application Menu
-
+ &Menu de aplicación &Root Data Folder
-
+ &Datos de Archivo Root&NAND Folder
-
+ &Archivo NAND&SDMC Folder
-
+ &Archivo SDMC&Mod Folder
-
+ &Archivo Mod&Log Folder
-
+ &Archivo RegistroFrom Folder
-
+ Del ArchivoFrom ZIP
-
+ Del ZIP&X
-
+ &XX (Twitter)
-
+ X (Twitter)&Revolt
-
+ &RevoltRevolt
-
+ Revolt&Eden Dependencies
-
+ &Dependencias de Eden
@@ -7766,7 +7765,8 @@ Debug Message:
Linking the old directory failed. You may need to re-run with administrative privileges on Windows.
OS gave error: %1
-
+ Conectando el directorio anticuado se fallo. A lo mejor necesitas iniciar con privilegios de administrador en Windows.
+SO dio error: %1
@@ -7777,7 +7777,13 @@ If this is not desirable, delete the following files:
%2
%3
%4
-
+
+
+Nota que tu configuration y datos se compartirán con %1.
+Si esto no es deseable, borre los siguientes archivos:
+%2
+%3
+%4
@@ -7785,12 +7791,15 @@ If this is not desirable, delete the following files:
If you wish to clean up the files which were left in the old data location, you can do so by deleting the following directory:
%1
-
+
+
+Si quieres limpiar los archivos que se quedaron en el ubicacion de datos anticuado, Puedes hacerlo si borres el siguiente directorio:
+%1Data was migrated successfully.
-
+ Datos se migraron con exito.
@@ -8377,36 +8386,39 @@ p, li { white-space: pre-wrap; }
Migration
-
+ Migracion
-
+
+
+No
-
+ NoYou can manually re-trigger this prompt by deleting the new config directory:
%1
-
+ Puede volver a activar este mensaje manualmente si eliminas el nuevo directorio de configuración:
+%1Migrating
-
+ MigrandoMigrating, this may take a while...
-
+ Migrando, Esto se puede tardar...
@@ -8527,19 +8539,19 @@ p, li { white-space: pre-wrap; }
Installing Firmware...
-
+ Instalando firmware...Cancel
-
+ CancelarFirmware integrity verification failed!
-
+ ¡Error en la verificación de integridad del firmware!
@@ -8547,66 +8559,68 @@ p, li { white-space: pre-wrap; }
Verification failed for the following files:
%1
-
+ La verificación falló en los siguientes archivos:
+
+%1Verifying integrity...
-
+ Verificando integridad...Integrity verification succeeded!
-
+ ¡La verificación de integridad ha sido un éxito!The operation completed successfully.
-
+ La operación se completó con éxito.Integrity verification failed!
-
+ ¡Verificación de integridad se fallo!File contents may be corrupt or missing.
-
+ Los contenidos del archivo pueden estar corruptos.Integrity verification couldn't be performed
-
+ No se pudo ejecutar la verificación de integridadFirmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity.
-
+ Instalacion de firmware cancellado , firmware podria estar en un mal estado o coruptos. contenidos de el archivo no pudieron ser verificados para validez.Select Dumped Keys Location
-
+ Seleccionar ubicación de origen de los llaves volcadosDecryption Keys install succeeded
-
+ Instalación de llaves de descifra salo con exitoDecryption Keys were successfully installed
-
+ Llaves de descifra se instalaron con exitoDecryption Keys install failed
-
+ Instalacion de las llaves de descifra se fallo
@@ -8614,32 +8628,32 @@ p, li { white-space: pre-wrap; }
Error Removing Contents
-
+ Error en removiendo contenidosError Removing Update
-
+ Error en removiendo actualizacionError Removing DLC
-
+ Error en removiendo DLCThe base game is not installed in the NAND and cannot be removed.
-
+ El juego base no está instalado en el NAND y no se puede eliminar.There is no update installed for this title.
-
+ No hay ninguna actualización instalada para este título.There are no DLCs installed for this title.
-
+ No hay ninguna DLC instalada para este título.
@@ -8647,171 +8661,171 @@ p, li { white-space: pre-wrap; }
Successfully Removed
-
+ Se ha eliminado con éxitoSuccessfully removed %1 installed DLC.
-
+ Se ha eliminado con éxito %1 DLC instalado.Error Removing Transferable Shader Cache
-
+ Error en removiendo la caché de shaders transferiblesA shader cache for this title does not exist.
-
+ No existe caché de shaders para este título.Successfully removed the transferable shader cache.
-
+ El caché de shaders transferibles se ha eliminado con éxito.Failed to remove the transferable shader cache.
-
+ Fallo en eliminar la caché de shaders transferibles.Error Removing Vulkan Driver Pipeline Cache
-
+ Error removiendo la caché de canalización del controlador VulkanFailed to remove the driver pipeline cache.
-
+ Fallo en eliminar la caché de canalización del controlador.Error Removing Transferable Shader Caches
-
+ Error en eliminar las cachés de shaders transferiblesSuccessfully removed the transferable shader caches.
-
+ Cachés de shaders transferibles eliminadas con éxito.Failed to remove the transferable shader cache directory.
-
+ Fallo en eliminar el directorio de cachés de shaders transferibles.Error Removing Custom Configuration
-
+ Error removiendo la configuración personalizada del juegoA custom configuration for this title does not exist.
-
+ No existe una configuración personalizada para este título.Successfully removed the custom game configuration.
-
+ Se eliminó con éxito la configuración personalizada del juego.Failed to remove the custom game configuration.
-
+ Fallo en eliminar la configuración personalizada del juego.Reset Metadata Cache
-
+ Reiniciar caché de metadatosThe metadata cache is already empty.
-
+ El caché de metadatos ya está vacío.The operation completed successfully.
-
+ La operación se completó con éxito.The metadata cache couldn't be deleted. It might be in use or non-existent.
-
+ El caché de metadatos no se pudo eliminar. Podría estar en uso actualmente o no existe.Create Shortcut
-
+ Crear AtajoDo you want to launch the game in fullscreen?
-
+ ¿Desea iniciar el juego en pantalla completa?Shortcut Created
-
+ Atajo CreadoSuccessfully created a shortcut to %1
-
+ Se ha creado un atajo a %1 con exitoShortcut may be Volatile!
-
+ Atajo podría ser volátil!This will create a shortcut to the current AppImage. This may not work well if you update. Continue?
-
+ Esto creará un atajo a la AppImage actual. Hay posibilidad que esto no trabaja bien si actualizas ¿Continuar?Failed to Create Shortcut
-
+ Fallo en Crear AtajoFailed to create a shortcut to %1
-
+ Fallo en crear un atajo a %1Create Icon
-
+ Crear iconoCannot create icon file. Path "%1" does not exist and cannot be created.
-
+ No se puede crear el archivo de icono. La ruta "%1" no existe y no se pudo creer.No firmware available
-
+ No hay firmware disponiblePlease install firmware to use the home menu.
-
+ Por favor intenta instalar firmware para usar el menu de inicio.Home Menu Applet
-
+ Applet del Menu de InicioHome Menu is not available. Please reinstall firmware.
-
+ Menu de inicio no esta disponible. Por favor intenta reinstalar firmware.
diff --git a/dist/languages/fr.ts b/dist/languages/fr.ts
index 711bf98483..93990fdb14 100644
--- a/dist/languages/fr.ts
+++ b/dist/languages/fr.ts
@@ -4,12 +4,12 @@
About Eden
-
+ À propos d'Eden<html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html>
-
+ <html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html>
@@ -26,17 +26,24 @@ li.unchecked::marker { content: "\2610"; }
li.checked::marker { content: "\2612"; }
</style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden is an experimental open-source emulator for the Nintendo Switch licensed under GPLv3.0+ which is based on the yuzu emulator which ended development back in March 2024. <br /><br />This software should not be used to play games you have not legally obtained.</span></p></body></html>
-
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+hr { height: 1px; border-width: 0; }
+li.unchecked::marker { content: "\2610"; }
+li.checked::marker { content: "\2612"; }
+</style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden est un émulateur expérimental open-source pour la Nintendo Switch sous licence GPLv3.0 basé sur l’émulateur yuzudont le développement a cessé en Mars 2024 <br /><br />Ce logiciel ne doit pas etre utilisé pour jouer a des jeux que vous n'avez pas obtenu légalement.</span></p></body></html><html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Website</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Source Code</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributors</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">License</span></a></p></body></html>
-
+ <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">SiteWeb</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Code Source</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributeurs</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">Licence</span></a></p></body></html><html><head/><body><p><span style=" font-size:7pt;">"Nintendo Switch" is a trademark of Nintendo. eden is not affiliated with Nintendo in any way.</span></p></body></html>
- <html><head/><body><p><span style=" font-size:7pt;">"Nintendo Switch" est une marque déposée de Nintendo. yuzu n'est en aucun cas affilié à Nintendo.</span></p></body></html>
+ <html><head/><body><p><span style=" font-size:7pt;">"Nintendo Switch" est une marque déposée de Nintendo. eden n'est en aucun cas affilié à Nintendo.</span></p></body></html>
@@ -232,7 +239,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
<html><head/><body><p><span style=" font-size:10pt;">Should you choose to submit a test case to the </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">eden Compatibility List</span></a><span style=" font-size:10pt;">, The following information will be collected and displayed on the site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardware Information (CPU / GPU / Operating System)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of eden you are running</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The connected eden account</li></ul></body></html>
-
+ <html><head/><body><p><span style=" font-size:10pt;">Si vous choisissez de soumettre un cas de test à la </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">liste de compatibilité eden </span></a><span style=" font-size:10pt;">, les informations suivantes seront collectées et affichées sur le site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Informations matérielles (CPU / GPU / système d'exploitation)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Quelle version d'eden vous utilisez</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Le compte eden connecté</li></ul></body></html>
@@ -472,258 +479,162 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
Multicore CPU EmulationÉmulation CPU Multicœur
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
- Cette option augmente l'utilisation du thread d'émulation CPU de 1 au maximum de 4 sur la Nintendo Switch.
-Il s'agit principalement d'une option de débogage et ne devrait pas être désactivée.
- Memory LayoutDisposition de la mémoire
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
- Augmente la quantité de RAM émulée de la Switch de détail de 4 Go à la mémoire vive de 8/6 Go du kit de développement.
-Cela n'améliore ni la stabilité ni les performances et est destiné à permettre aux grands mods de textures de s'adapter à la RAM émulée.
-L'activer augmentera l'utilisation de la mémoire. Il n'est pas recommandé de l'activer à moins qu'un jeu spécifique avec un mod de texture en ait besoin.
-
-
-
+ Limit Speed PercentLimiter la vitesse en pourcentage
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
- Contrôle la vitesse maximale de rendu du jeu, mais c'est à chaque jeu de décider s'il fonctionne plus vite ou non.
-200% pour un jeu de 30 FPS signifie 60 FPS, et pour un jeu de 60 FPS, ce sera 120 FPS.
-Le désactiver signifie déverrouiller le framerate à la valeur maximale que votre PC peut atteindre.
-
-
-
+ Synchronize Core Speed
-
+ Synchroniser la vitesse du noyau
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Précision:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
- Ce paramètre contrôle la précision du CPU émulé.
-Ne le changez pas à moins de savoir ce que vous faites.
-
-
-
-
+
+ Backend:Backend :
-
+ Fast CPU Time
-
+ Temps CPU rapide
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Overclocke le CPU émulé pour supprimer certains limiteurs FPS. Les CPU plus faibles peuvent voir leurs performances réduites et certains jeux peuvent se comporter de manière incorrecte.
+Utilisez Boost (1700 MHz) pour fonctionner à l'horloge native la plus élevée de la Switch, ou Fast (2000 MHz) pour fonctionner à l'horloge 2x
-
+ Custom CPU Ticks
-
+ Ticks CPU personnalisés
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ Activer l'émulation MMU de l'hôte (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Cette optimisation accélère les accès mémoire par le programme invité. L'activer permet à l'invité de lire/écrire directement dans la mémoire et utilise le MMU de l'Hôte. Désactiver cela force tous les accès mémoire à utiliser l'émulation logicielle de la MMU.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Désactivation du FMA (améliore les performances des CPU sans FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Cette option améliore la vitesse en réduisant la précision des instructions de multiplication et addition fusionnées sur les processeurs qui ne prennent pas en charge nativement FMA.
-
+ Faster FRSQRTE and FRECPEFRSQRTE et FRECPE plus rapides
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Cette option améliore la vitesse de certaines fonctions à virgule flottante approximatives en utilisant des approximations natives moins précises.
-
+ Faster ASIMD instructions (32 bits only)Instructions ASIMD plus rapides (32 bits seulement)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Cette option améliore la vitesse des fonctions à virgule flottante ASIMD sur 32 bits en utilisant des modes d'arrondi incorrects.
-
+ Inaccurate NaN handlingTraitement NaN imprécis
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Cette option améliore la vitesse en supprimant la vérification des NaN.
Veuillez noter que cela réduit également la précision de certaines instructions en virgule flottante.
-
+ Disable address space checksDésactiver les vérifications de l'espace d'adresse
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
- Cette option améliore la vitesse en éliminant une vérification de sécurité avant chaque lecture/écriture en mémoire dans l'invité.
-La désactivation de cette option peut permettre à un jeu de lire/écrire dans la mémoire de l'émulateur.
-
-
-
+ Ignore global monitorIgnorer le moniteur global
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Cette option améliore la vitesse en se basant uniquement sur la sémantique de cmpxchg pour garantir la sécurité des instructions d'accès exclusif.
Veuillez noter que cela peut entraîner des blocages et d'autres conditions de concurrence.
-
+ API:API :
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
- Permet de basculer entre les API graphiques disponibles.
-Vulkan est recommandé dans la plupart des cas.
-
-
-
+ Device:Appareil :
-
- This setting selects the GPU to use with the Vulkan backend.
- Ce paramètre sélectionne le GPU à utiliser avec le backend Vulkan.
-
-
-
+ Shader Backend:Back-end des Shaders :
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
- Le backend de shader à utiliser pour le moteur de rendu OpenGL.
-GLSL est le plus rapide en termes de performances et le meilleur en termes de précision de rendu.
-GLASM est un backend obsolète réservé à NVIDIA qui offre de bien meilleures performances de construction de shaders au détriment des FPS et de la précision de rendu.
-SPIR-V compile le plus rapidement, mais donne de mauvais résultats sur la plupart des pilotes de GPU.
-
-
-
+ Resolution:Résolution :
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
- Force le jeu à rendre à une résolution différente.
-Les résolutions plus élevées nécessitent beaucoup plus de VRAM et de bande passante.
-Les options inférieures à 1X peuvent causer des problèmes de rendu.
-
-
-
+ Window Adapting Filter:Filtre de fenêtre adaptatif
-
+ FSR Sharpness:Netteté FSR :
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
- Détermine à quel point l'image sera affinée lors de l'utilisation du contraste dynamique FSR.
-
-
-
+ Anti-Aliasing Method:Méthode d'anticrénelage :
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
- La méthode d'anti-aliasing à utiliser.
-SMAA offre la meilleure qualité.
-FXAA a un impact sur les performances plus faible et peut produire une image meilleure et plus stable sous des résolutions très basses.
-
-
-
+ Fullscreen Mode:Mode Plein écran :
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -732,63 +643,47 @@ Sans bordure offre la meilleure compatibilité avec le clavier à l'écran
Le mode plein écran exclusif peut offrir de meilleures performances et un meilleur support Freesync/Gsync.
-
+ Aspect Ratio:Format :
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
- Étire le jeu pour s'adapter au rapport d'aspect spécifié.
-Les jeux de la Switch ne prennent en charge que le format 16:9, donc des mods personnalisés sont nécessaires pour obtenir d'autres rapports.
-Contrôle également le rapport d'aspect des captures d'écran.
-
-
-
- Use disk pipeline cache
- Utiliser la cache de pipeline sur disque
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Permet de sauvegarder les shaders sur le stockage pour un chargement plus rapide lors des démarrages ultérieurs du jeu.
Le désactiver est uniquement destiné au débogage.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
This feature is experimental.
-
+ Exécute une passe d'optimisation supplémentaire sur les shaders SPIRV générés.
+Augmente le temps nécessaire à la compilation des shaders.
+Peut légèrement améliorer les performances.
+Cette fonctionnalité est expérimentale.
-
+ Use asynchronous GPU emulationUtiliser l'émulation GPU asynchrone
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.Utilise un thread CPU supplémentaire pour le rendu.
Cette option doit toujours rester activée.
-
+ NVDEC emulation:Émulation NVDEC
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -797,122 +692,67 @@ Elles peuvent être décodées soit par le CPU, soit par le GPU, ou pas du tout
Dans la plupart des cas, le décodage GPU offre les meilleures performances.
-
+ ASTC Decoding Method:Méthode de décodage ASTC :
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
- Cette option contrôle la façon dont les textures ASTC doivent être décodées.
-CPU : Utilise le CPU pour le décodage, méthode la plus lente mais la plus sûre.
-GPU : Utilise les shaders de calcul du GPU pour décoder les textures ASTC, recommandé pour la plupart des jeux et des utilisateurs.
-CPU de manière asynchrone : Utilise le CPU pour décoder les textures ASTC au fur et à mesure de leur arrivée. Élimine complètement le bégaiement du décodage ASTC au détriment de problèmes de rendu pendant que la texture est en cours de décodage.
-
-
-
+ ASTC Recompression Method:Méthode de recompression ASTC :
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
- Presque toutes les cartes graphiques dédiées pour ordinateurs de bureau et portables ne prennent pas en charge les textures ASTC, obligeant l'émulateur à décompresser vers un format intermédiaire que toutes les cartes prennent en charge, RGBA8.
-Cette option recomprime le RGBA8 en format BC1 ou BC3, économisant ainsi la VRAM mais affectant négativement la qualité de l'image.
-
-
-
+ VRAM Usage Mode:Mode d'utilisation de la VRAM :
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
+ Ignorer l'invalidation interne du CPU
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:Mode VSync :
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (VSync) ne perd pas de trames ni ne présente de déchirures, mais est limité par le taux de rafraîchissement de l'écran.
-FIFO Relaxé est similaire à FIFO mais autorise les déchirures lorsqu'il récupère d'un ralentissement.
-Mailbox peut avoir une latence plus faible que FIFO et ne présente pas de déchirures, mais peut perdre des trames.
-Immédiat (sans synchronisation) présente simplement ce qui est disponible et peut présenter des déchirures.
-
-
-
+ Sync Memory Operations
-
+ Synchroniser les opérations mémoire
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)Activer la présentation asynchrone (uniquement pour Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Améliore légèrement les performances en déplaçant la présentation vers un thread CPU séparé.
-
+ Force maximum clocks (Vulkan only)Forcer la fréquence d'horloge maximale (Vulkan uniquement)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Les exécutions fonctionnent en arrière-plan en attendant les commandes graphiques pour empêcher le GPU de réduire sa vitesse de fréquence d'horloge.
-
+ Anisotropic Filtering:Filtrage anisotropique :
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
- Contrôle la qualité du rendu des textures à des angles obliques.
-C'est un paramètre léger et il est sûr de le régler à 16x sur la plupart des GPU.
-
-
-
+ GPU Accuracy:
-
+ Précision du GPU
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -920,1099 +760,1237 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
+ Précision du DMA
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Utiliser la compilation asynchrone des shaders (Hack)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Temps CPU rapide (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cacheUtiliser le cache de pipeline Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Active le cache de pipeline spécifique au fournisseur de GPU.
Cette option peut améliorer considérablement le temps de chargement des shaders dans les cas où le pilote Vulkan ne stocke pas les fichiers de cache de pipeline en interne.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Activer les pipelines de calcul (uniquement pour Vulkan sur Intel)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
- Activer les pipelines de calcul, requis par certains jeux.
-Ce paramètre existe uniquement pour les pilotes propriétaires d'Intel et peut entraîner des plantages s'il est activé.
-Les pipelines de calcul sont toujours activés sur tous les autres pilotes.
-
-
-
+ Enable Reactive FlushingActiver le Vidage Réactif
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Utilise une purge réactive au lieu d'une purge prédictive, permettant une synchronisation de la mémoire plus précise.
-
+ Sync to framerate of video playbackSynchro la fréquence d'image de la relecture du vidéo
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Éxécuter le jeu à une vitesse normale pendant la relecture du vidéo,
même-ci la fréquence d'image est dévérouillée.
-
+ Barrier feedback loopsBoucles de rétroaction de barrière
-
+ Improves rendering of transparency effects in specific games.Améliore le rendu des effets de transparence dans des jeux spécifiques.
-
+ RAII
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Une méthode de gestion automatique des ressources dans Vulkan qui assure la libération correcte des ressources lorsqu'elles ne sont plus nécessaires, mais peut provoquer des plantages dans les jeux regroupés.
-
+ Extended Dynamic State
-
+ État dynamique étendu
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
+ Vertex provoquant
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Indexation des descripteurs
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
+ Échantillonnage de shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedSeed RNG
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
- Contrôle le seed du générateur de nombres aléatoires. Principalement utilisé à des fins de speedrunning.
-
-
-
+ Device NameNom de l'appareil
-
- The name of the emulated Switch.
- Le nom de la Nintendo Switch émulée.
-
-
-
+ Custom RTC Date:Date RTC personnalisée :
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
- Cette option permet de changer l'horloge émulée de la Switch.
-Elle peut être utilisée pour manipuler le temps dans les jeux.
-
-
-
+ Language:Langue :
-
- Note: this can be overridden when region setting is auto-select
- Note : ceci peut être remplacé quand le paramètre de région est réglé sur automatique
-
-
-
+ Region:Région :
-
- The region of the emulated Switch.
- La région de la Nintendo Switch émulée.
-
-
-
+ Time Zone:Fuseau horaire :
-
- The time zone of the emulated Switch.
- Le fuseau horaire de la Nintendo Switch émulée.
-
-
-
+ Sound Output Mode:Mode de sortie sonore :
-
+ Console Mode:Mode console :
-
- Selects if the console is emulated in Docked or Handheld mode.
-Games will change their resolution, details and supported controllers and depending on this setting.
-Setting to Handheld can help improve performance for low end systems.
- Sélectionne si la console est émulée en mode TV ou Portable.
-Les jeux changeront leur résolution, leurs détails et les contrôleurs pris en charge en fonction de ce paramètre.
-Le réglage sur Portable peut aider à améliorer les performances pour les systèmes peu performants.
-
-
-
- Prompt for user on game boot
- Demander un utilisateur au lancement d'un jeu
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
-
-
-
-
- Pause emulation when in background
- Mettre en pause l’émulation lorsque mis en arrière-plan
-
-
-
- This setting pauses Eden when focusing other windows.
-
-
-
-
+ Confirm before stopping emulationConfirmer avant d'arrêter l'émulation
-
- This setting overrides game prompts asking to confirm stopping the game.
-Enabling it bypasses such prompts and directly exits the emulation.
- Ce paramètre remplace les invitations du jeu demandant de confirmer l'arrêt du jeu.
-En l'activant, cela contourne de telles invitations et quitte directement l'émulation.
-
-
-
+ Hide mouse on inactivityCacher la souris en cas d'inactivité
-
- This setting hides the mouse after 2.5s of inactivity.
- Ce paramètre masque la souris après 2,5 secondes d'inactivité.
-
-
-
+ Disable controller appletDésactiver l'applet du contrôleur
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
- Désactive de force l'utilisation de l'applet de contrôleur par les invités.
-Lorsqu'un invité tente d'ouvrir l'applet de contrôleur, il est immédiatement fermé.
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
-
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
+Games will change their resolution, details and supported controllers and depending on this setting.
+Setting to Handheld can help improve performance for low end systems.
+
+
+
+
+ Prompt for user profile on boot
+
+
+
+
+ Useful if multiple people use the same PC.
+
+
+
+
+ Pause when not in focus
+
+
+
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
+Enabling it bypasses such prompts and directly exits the emulation.
+
+
+
+
+ Hides the mouse after 2.5s of inactivity.
+
+
+
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
+
+
+
+ Check for updates
-
+ Rechercher des mises à jours
-
+ Whether or not to check for updates upon startup.
-
+ Vérifier ou non les mises à jour au démarrage.
-
+ Enable GamemodeActiver le mode jeu
-
+ Custom frontendInterface personnalisée
-
+ Real appletApplet réel
-
+ Never
-
+ Jamais
-
+ On Load
-
+ Au chargement
-
+ Always
-
+ Toujours
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU Asynchrone
-
+ Uncompressed (Best quality)Non compressé (Meilleure qualité)
-
+ BC1 (Low quality)BC1 (Basse qualité)
-
+ BC3 (Medium quality)BC3 (Qualité moyenne)
-
+ ConservativeConservateur
-
+ AggressiveAgressif
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ NullNul
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (Shaders en Assembleur, NVIDIA Seulement)
-
+ SPIR-V (Experimental, AMD/Mesa Only)SPIR-V (Expérimental, AMD/Mesa uniquement)
-
+ NormalNormal
-
+ HighHaut
-
+ ExtremeExtême
-
-
+
+ DefaultPar défaut
-
+ Unsafe (fast)
-
+ Insecure (rapide)
-
+ Safe (stable)
-
+ Sûr (stable)
-
+ AutoAuto
-
+ AccuratePrécis
-
+ UnsafeRisqué
-
+ Paranoid (disables most optimizations)Paranoïaque (désactive la plupart des optimisations)
-
+ DynarmicDynamique
-
+ NCENCE
-
+ Borderless WindowedFenêtré sans bordure
-
+ Exclusive FullscreenPlein écran exclusif
-
+ No Video OutputPas de sortie vidéo
-
+ CPU Video DecodingDécodage Vidéo sur le CPU
-
+ GPU Video Decoding (Default)Décodage Vidéo sur le GPU (par défaut)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.25X (180p/270p) [EXPÉRIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPÉRIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPÉRIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborPlus proche voisin
-
+ BilinearBilinéaire
-
+ BicubicBicubique
-
+ Spline-1
-
+ Spline-1
-
+ GaussianGaussien
-
+ Lanczos
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ Area
-
+ Zone
-
+ NoneAucune
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Par défaut (16:9)
-
+ Force 4:3Forcer le 4:3
-
+ Force 21:9Forcer le 21:9
-
+ Force 16:10Forcer le 16:10
-
+ Stretch to WindowÉtirer à la fenêtre
-
+ AutomaticAutomatique
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Japonais (日本語)
-
+ American EnglishAnglais Américain
-
+ French (français)Français (français)
-
+ German (Deutsch)Allemand (Deutsch)
-
+ Italian (italiano)Italien (italiano)
-
+ Spanish (español)Espagnol (español)
-
+ ChineseChinois
-
+ Korean (한국어)Coréen (한국어)
-
+ Dutch (Nederlands)Néerlandais (Nederlands)
-
+ Portuguese (português)Portugais (português)
-
+ Russian (Русский)Russe (Русский)
-
+ TaiwaneseTaïwanais
-
+ British EnglishAnglais Britannique
-
+ Canadian FrenchFrançais Canadien
-
+ Latin American SpanishEspagnol d'Amérique Latine
-
+ Simplified ChineseChinois Simplifié
-
+ Traditional Chinese (正體中文)Chinois Traditionnel (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portugais Brésilien (português do Brasil)
-
+ Serbian (српски)
-
+ Serbe (српски)
-
-
+
+ JapanJapon
-
+ USAÉ.-U.A.
-
+ EuropeEurope
-
+ AustraliaAustralie
-
+ ChinaChine
-
+ KoreaCorée
-
+ TaiwanTaïwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zonePar défaut (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptÉgypte
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHong Kong
-
+ HSTHST
-
+ IcelandIslande
-
+ IranIran
-
+ IsraelIsraël
-
+ JamaicaJamaïque
-
+ KwajaleinKwajalein
-
+ LibyaLibye
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPologne
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapour
-
+ TurkeyTurquie
-
+ UCTUCT
-
+ UniversalUniversel
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStéréo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4 GB DRAM (Par défaut)
-
+ 6GB DRAM (Unsafe)6 GB DRAM (Risqué)
-
+ 8GB DRAM
-
+ 8GO DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 10GO DRAM (Insecure)
-
+ 12GB DRAM (Unsafe)
-
+ 12GO DRAM (Insecure)
-
+ DockedMode TV
-
+ HandheldMode Portable
-
+ Boost (1700MHz)
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Rapide (2000MHz)
-
+ Always ask (Default)Toujours demander (par défaut)
-
+ Only if game specifies not to stopUniquement si le jeu précise de ne pas s'arrêter
-
+ Never askJamais demander
-
+ Low (128)
-
+ Faible (128)
-
+ Medium (256)
-
+ Moyen (256)
-
+ High (512)
-
+ Élevé (512)
@@ -2532,7 +2510,7 @@ Lorsqu'un invité tente d'ouvrir l'applet de contrôleur, il est
Enable Auto-Stub
-
+ Activer le "stub" de GDB
@@ -2582,12 +2560,12 @@ Lorsqu'un invité tente d'ouvrir l'applet de contrôleur, il est
Censor username in logs
-
+ Censurer le nom d'utilisateur dans les logs**This will be reset automatically when Eden closes.
-
+ **Ceci sera automatiquement réinitialisé à la fermeture d'Eden.
@@ -2637,7 +2615,7 @@ Lorsqu'un invité tente d'ouvrir l'applet de contrôleur, il est
Eden Configuration
-
+ Configuration d'Eden
@@ -2691,7 +2669,7 @@ Lorsqu'un invité tente d'ouvrir l'applet de contrôleur, il est
GraphicsExtensions
-
+ Extensions graphiques
@@ -2879,7 +2857,7 @@ Lorsqu'un invité tente d'ouvrir l'applet de contrôleur, il est
Eden
-
+ Eden
@@ -2969,28 +2947,28 @@ Lorsqu'un invité tente d'ouvrir l'applet de contrôleur, il est
Form
-
+ FormulaireExtensions
-
+ ExtensionsVulkan Extensions Settings
-
+ Paramètres des extensions de Vulkan%Sample Shading percentage (e.g. 50%)
-
+ %Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens.
-
+ Le mode Extended Dynamic State est désactivé sur macOS en raison des problèmes de compatibilité avec MoltenVK qui provoquent des écrans noirs.
@@ -4137,7 +4115,7 @@ Pour inverser les axes, bougez d'abord votre joystick verticalement, puis h
Eden
-
+ Eden
@@ -4324,7 +4302,7 @@ Les valeurs actuelles sont respectivement de %1% et %2%.
Enable Airplane Mode
-
+ Activer le mode avion
@@ -4412,7 +4390,7 @@ Les valeurs actuelles sont respectivement de %1% et %2%.
GPU Extensions
-
+ Extensions GPU
@@ -4493,7 +4471,7 @@ Les valeurs actuelles sont respectivement de %1% et %2%.
Select Avatar
-
+ Sélectionner un avatar
@@ -4576,7 +4554,7 @@ Les valeurs actuelles sont respectivement de %1% et %2%.
Error saving user image
-
+ Erreur lors de l'enregistrement de la photo de profile
@@ -4591,12 +4569,12 @@ Les valeurs actuelles sont respectivement de %1% et %2%.
Image Formats (*.jpg *.jpeg *.png *.bmp)
-
+ Format d'images (*.jpg *.jpeg *.png *.bmp)No firmware available
-
+ Pas de firmware disponible
@@ -4607,7 +4585,7 @@ Les valeurs actuelles sont respectivement de %1% et %2%.
Error loading archive
-
+ Erreur lors du chargement de l'archive
@@ -4616,7 +4594,12 @@ Les valeurs actuelles sont respectivement de %1% et %2%.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4624,11 +4607,6 @@ Les valeurs actuelles sont respectivement de %1% et %2%.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5653,7 +5631,7 @@ Please go to Configure -> System -> Network and make a selection.
-
+ FSRFSR
@@ -5718,897 +5696,897 @@ Please go to Configure -> System -> Network and make a selection.
SPIRV
-
+ Broken Vulkan Installation DetectedDétection d'une installation Vulkan endommagée
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingExécution d'un jeu
-
+ Loading Web Applet...Chargement de l'applet web...
-
-
+
+ Disable Web AppletDésactiver l'applet web
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)La désactivation de l'applet Web peut entraîner un comportement indéfini et ne doit être utilisée qu'avec Super Mario 3D All-Stars. Voulez-vous vraiment désactiver l'applet Web ?
(Cela peut être réactivé dans les paramètres de débogage.)
-
+ The amount of shaders currently being builtLa quantité de shaders en cours de construction
-
+ The current selected resolution scaling multiplier.Le multiplicateur de mise à l'échelle de résolution actuellement sélectionné.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Valeur actuelle de la vitesse de l'émulation. Des valeurs plus hautes ou plus basses que 100% indique que l'émulation fonctionne plus vite ou plus lentement qu'une véritable Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Combien d'image par seconde le jeu est en train d'afficher. Ceci vas varier de jeu en jeu et de scènes en scènes.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Temps pris pour émuler une image par seconde de la switch, sans compter le limiteur d'image par seconde ou la synchronisation verticale. Pour une émulation à pleine vitesse, ceci devrait être au maximum à 16.67 ms.
-
+ UnmuteRemettre le son
-
+ MuteCouper le son
-
+ Reset VolumeRéinitialiser le volume
-
+ &Clear Recent Files&Effacer les fichiers récents
-
+ &Continue&Continuer
-
+ &Pause&Pause
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!Erreur lors du chargement de la ROM !
-
+ The ROM format is not supported.Le format de la ROM n'est pas supporté.
-
+ An error occurred initializing the video core.Une erreur s'est produite lors de l'initialisation du noyau dédié à la vidéo.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Erreur lors du chargement de la ROM ! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.Une erreur inconnue est survenue. Veuillez consulter le journal des logs pour plus de détails.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Fermeture du logiciel...
-
+ Save DataEnregistrer les données
-
+ Mod DataDonnés du Mod
-
+ Error Opening %1 Folder
- Erreur dans l'ouverture du dossier %1.
+ Erreur Ouverture Dossier %1.
-
-
+
+ Folder does not exist!Le dossier n'existe pas !
-
+ Remove Installed Game Contents?Enlever les données du jeu installé ?
-
+ Remove Installed Game Update?Enlever la mise à jour du jeu installé ?
-
+ Remove Installed Game DLC?Enlever le DLC du jeu installé ?
-
+ Remove EntrySupprimer l'entrée
-
+ Delete OpenGL Transferable Shader Cache?Supprimer la Cache OpenGL de Shader Transférable?
-
+ Delete Vulkan Transferable Shader Cache?Supprimer la Cache Vulkan de Shader Transférable?
-
+ Delete All Transferable Shader Caches?Supprimer Toutes les Caches de Shader Transférable?
-
+ Remove Custom Game Configuration?Supprimer la configuration personnalisée du jeu?
-
+ Remove Cache Storage?Supprimer le stockage du cache ?
-
+ Remove FileSupprimer fichier
-
+ Remove Play Time DataSupprimer les données de temps de jeu
-
+ Reset play time?Réinitialiser le temps de jeu ?
-
-
+
+ RomFS Extraction Failed!L'extraction de la RomFS a échoué !
-
+ There was an error copying the RomFS files or the user cancelled the operation.Une erreur s'est produite lors de la copie des fichiers RomFS ou l'utilisateur a annulé l'opération.
-
+ FullPlein
-
+ SkeletonSquelette
-
+ Select RomFS Dump ModeSélectionnez le mode d'extraction de la RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Veuillez sélectionner la manière dont vous souhaitez que le fichier RomFS soit extrait.<br>Full copiera tous les fichiers dans le nouveau répertoire, tandis que<br>skeleton créera uniquement la structure de répertoires.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootIl n'y a pas assez d'espace libre dans %1 pour extraire la RomFS. Veuillez libérer de l'espace ou sélectionner un autre dossier d'extraction dans Émulation > Configurer > Système > Système de fichiers > Extraire la racine
-
+ Extracting RomFS...Extraction de la RomFS ...
-
-
+
+ CancelAnnuler
-
+ RomFS Extraction Succeeded!Extraction de la RomFS réussi !
-
+ The operation completed successfully.L'opération s'est déroulée avec succès.
-
+ Error Opening %1
- Erreur lors de l'ouverture %1
+ Erreur Ouverture %1
-
+ Select DirectorySélectionner un répertoire
-
+ PropertiesPropriétés
-
+ The game properties could not be loaded.Les propriétés du jeu n'ont pas pu être chargées.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Exécutable Switch (%1);;Tous les fichiers (*.*)
-
+ Load FileCharger un fichier
-
+ Open Extracted ROM DirectoryOuvrir le dossier des ROM extraites
-
+ Invalid Directory SelectedDestination sélectionnée invalide
-
+ The directory you have selected does not contain a 'main' file.Le répertoire que vous avez sélectionné ne contient pas de fichier "main".
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Fichier Switch installable (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install FilesInstaller les fichiers
-
+ %n file(s) remaining
-
+ Installing file "%1"...Installation du fichier "%1" ...
-
-
+
+ Install ResultsRésultats d'installation
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Pour éviter d'éventuels conflits, nous déconseillons aux utilisateurs d'installer des jeux de base sur la NAND.
Veuillez n'utiliser cette fonctionnalité que pour installer des mises à jour et des DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System ApplicationApplication Système
-
+ System ArchiveArchive Système
-
+ System Application UpdateMise à jour de l'application système
-
+ Firmware Package (Type A)Paquet micrologiciel (Type A)
-
+ Firmware Package (Type B)Paquet micrologiciel (Type B)
-
+ GameJeu
-
+ Game UpdateMise à jour de jeu
-
+ Game DLCDLC de jeu
-
+ Delta TitleTitre Delta
-
+ Select NCA Install Type...Sélectionner le type d'installation du NCA...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Veuillez sélectionner le type de titre auquel vous voulez installer ce NCA :
(Dans la plupart des cas, le titre par défaut : 'Jeu' est correct.)
-
+ Failed to InstallÉchec de l'installation
-
+ The title type you selected for the NCA is invalid.Le type de titre que vous avez sélectionné pour le NCA n'est pas valide.
-
+ File not foundFichier non trouvé
-
+ File "%1" not foundFichier "%1" non trouvé
-
+ OKOK
-
-
+
+ Hardware requirements not metÉxigences matérielles non respectées
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.Votre système ne correspond pas aux éxigences matérielles. Les rapports de comptabilité ont été désactivés.
-
+ Missing yuzu AccountCompte yuzu manquant
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLErreur lors de l'ouverture de l'URL
-
+ Unable to open the URL "%1".Impossible d'ouvrir l'URL "%1".
-
+ TAS RecordingEnregistrement TAS
-
+ Overwrite file of player 1?Écraser le fichier du joueur 1 ?
-
+ Invalid config detectedConfiguration invalide détectée
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Le contrôleur portable ne peut pas être utilisé en mode TV. La manette pro sera sélectionné.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedL'amiibo actuel a été retiré
-
+ ErrorErreur
-
-
+
+ The current game is not looking for amiibosLe jeu actuel ne cherche pas d'amiibos.
-
+ Amiibo File (%1);; All Files (*.*)Fichier Amiibo (%1);; Tous les fichiers (*.*)
-
+ Load AmiiboCharger un Amiibo
-
+ Error loading Amiibo dataErreur lors du chargement des données Amiibo
-
+ The selected file is not a valid amiiboLe fichier choisi n'est pas un amiibo valide
-
+ The selected file is already on useLe fichier sélectionné est déjà utilisé
-
+ An unknown error occurredUne erreur inconnue s'est produite
-
-
+
+ Keys not installedClés non installées
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source LocationSélectionnez l'emplacement de la source du firmware extrait
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware availablePas de firmware disponible
-
+ Please install firmware to use the Album applet.
-
+ Veuillez installer un firmware pour utiliser l'applet Album
-
+ Album AppletApplet de l'album
-
+ Album applet is not available. Please reinstall firmware.L'applet de l'album n'est pas disponible. Veuillez réinstaller le firmware.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet AppletApplet du cabinet
-
+ Cabinet applet is not available. Please reinstall firmware.L'applet du cabinet n'est pas disponible. Veuillez réinstaller le firmware.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit AppletApplet de l'éditeur Mii
-
+ Mii editor is not available. Please reinstall firmware.L'éditeur Mii n'est pas disponible. Veuillez réinstaller le firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller AppletApplet Contrôleur
-
+ Controller Menu is not available. Please reinstall firmware.Le menu des manettes n'est pas disponible. Veuillez réinstaller le firmware.
-
+ Please install firmware to use the Home Menu.
-
-
-
-
- Firmware Corrupted
-
-
-
-
- Firmware Too New
-
+ Veuillez installer le firmware pour utiliser le menu d'accueil
+ Firmware Corrupted
+ Firmware corrompu
+
+
+
+ Firmware Too New
+ Le firmware est trop récent
+
+
+
Continue anyways?
-
+
+Continuer quand même ?
-
+ Don't show again
-
+ Ne plus afficher
-
+ Home Menu Applet
-
+ Applet Menu d'accueil
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Le menu d'accueil n'est pas disponible. Veuillez réinstaller le firmware.
-
+ Please install firmware to use Starter.
-
+ Veuillez installer le firmware pour commencer l'utilisation
-
+ Starter Applet
-
+ Applet de démarrage
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture ScreenshotCapture d'écran
-
+ PNG Image (*.png)Image PNG (*.png)
-
+ Update Available
+ Mise à jour disponible
+
+
+
+ Download the %1 update?
-
- Update %1 for Eden is available.
-Would you like to download it?
-
-
-
-
+ TAS state: Running %1/%2État du TAS : En cours d'exécution %1/%2
-
+ TAS state: Recording %1État du TAS : Enregistrement %1
-
+ TAS state: Idle %1/%2État du TAS : Inactif %1:%2
-
+ TAS State: InvalidÉtat du TAS : Invalide
-
+ &Stop Running&Stopper l'exécution
-
+ &Start&Start
-
+ Stop R&ecordingStopper l'en®istrement
-
+ R&ecordEn®istrer
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factorÉchelle : %1x
-
+ Speed: %1% / %2%Vitesse : %1% / %2%
-
+ Speed: %1%Vitesse : %1%
-
+ Game: %1 FPSJeu : %1 FPS
-
+ Frame: %1 msFrame : %1 ms
-
+ %1 %2%1 %2
-
+ NO AAAUCUN AA
-
+ VOLUME: MUTEVOLUME : MUET
-
+ VOLUME: %1%Volume percentage (e.g. 50%)VOLUME : %1%
-
+ Derivation Components MissingComposants de dérivation manquants
-
+ Encryption keys are missing.
-
+ Les clés de décryptages sont manquantes
-
+ Select RomFS Dump TargetSélectionner la cible d'extraction du RomFS
-
+ Please select which RomFS you would like to dump.Veuillez sélectionner quel RomFS vous voulez extraire.
-
+ Are you sure you want to close Eden?
-
+ Êtes-vous sûr de vouloir fermer Eden ?
-
-
-
+
+
+ Eden
-
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Êtes-vous sûr d'arrêter l'émulation ? Tout progrès non enregistré sera perdu.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -6631,7 +6609,7 @@ Would you like to bypass this and exit anyway?
Eden has not been compiled with OpenGL support.
-
+ Eden n'a pas été compilé avec le support OpenGL
@@ -6786,7 +6764,7 @@ Would you like to bypass this and exit anyway?
Configure Game
-
+ Configurer le jeux
@@ -7094,12 +7072,12 @@ Debug Message:
Configure
-
+ ConfigurerConfigure Current Game
-
+ Configurer le jeu actuel
@@ -7114,7 +7092,7 @@ Debug Message:
Exit Eden
-
+ Fermer Eden
@@ -7522,7 +7500,7 @@ Debug Message:
Ctrl+,
-
+ Ctrl+,
@@ -7677,7 +7655,7 @@ Debug Message:
Open Home Menu
-
+ Ouvrir le menu d'accueil
@@ -7727,37 +7705,37 @@ Debug Message:
From Folder
-
+ Depuis un dossierFrom ZIP
-
+ Depuis une archive ZIP&X
-
+ &XX (Twitter)
-
+ X (Twitter)&Revolt
-
+ &RevoltRevolt
-
+ Revolt&Eden Dependencies
-
+ Dépendances d'&Eden
@@ -7777,7 +7755,13 @@ If this is not desirable, delete the following files:
%2
%3
%4
-
+
+
+Note votre configuration et vos données seront partagé avec %1.
+Si cela n'est pas convenable, supprimez les fichiers suivants :
+%2
+%3
+%4
@@ -7785,12 +7769,15 @@ If this is not desirable, delete the following files:
If you wish to clean up the files which were left in the old data location, you can do so by deleting the following directory:
%1
-
+
+
+Si vous souhaitez supprimer les fichiers qui ont été laissés dans l'ancien emplacement de données, vous pouvez le faire en supprimant le répertoire suivant :
+%1Data was migrated successfully.
-
+ Les données ont été migré avec succès
@@ -8377,36 +8364,39 @@ p, li { white-space: pre-wrap; }
Migration
-
+ Migration
-
+
+
+No
-
+ NonYou can manually re-trigger this prompt by deleting the new config directory:
%1
-
+ Vous pouvez relancer manuellement cette invite en supprimant le nouveau répertoire de configuration :
+%1Migrating
-
+ MigrationMigrating, this may take a while...
-
+ Migration, cela peut prendre un certain temps...
@@ -8527,19 +8517,19 @@ p, li { white-space: pre-wrap; }
Installing Firmware...
-
+ Installation du firmware...Cancel
-
+ AnnulerFirmware integrity verification failed!
-
+ Échec de la vérification de l'intégrité du firmware !
@@ -8547,66 +8537,68 @@ p, li { white-space: pre-wrap; }
Verification failed for the following files:
%1
-
+ La vérification a échoué pour les fichiers suivants :
+
+%1Verifying integrity...
-
+ Vérification de l'intégrité...Integrity verification succeeded!
-
+ La vérification de l'intégrité réussi !The operation completed successfully.
-
+ L'opération s'est déroulée avec succès.Integrity verification failed!
-
+ La vérification de l'intégrité a échoué !File contents may be corrupt or missing.
-
+ Le contenu d'un fichier peut être corrompu or manquant.Integrity verification couldn't be performed
-
+ La vérification de l'intégrité n'a pas pu être effectuéeFirmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity.
-
+ Installation du firmware annulée, le firmware est peut-être en mauvais état ou corrompu. Impossible de vérifier la validité du contenu du fichier.Select Dumped Keys Location
-
+ Sélectionner Emplacement Clés ExtraitesDecryption Keys install succeeded
-
+ Installation des clés de décryptage avec succèsDecryption Keys were successfully installed
-
+ Les clés de décryptage ont été installées avec succèsDecryption Keys install failed
-
+ Installation des clés de décryptage échoué
@@ -8614,32 +8606,32 @@ p, li { white-space: pre-wrap; }
Error Removing Contents
-
+ Erreur Suppression ContenuError Removing Update
-
+ Erreur Suppression Mise à jourError Removing DLC
-
+ Erreur Suppression DLCThe base game is not installed in the NAND and cannot be removed.
-
+ Le jeu de base n'est pas installé dans la NAND et ne peut pas être supprimé.There is no update installed for this title.
-
+ Il n'y a pas de mise à jour installée pour ce titre.There are no DLCs installed for this title.
-
+ Il n'y a pas de DLCs installés pour ce titre.
@@ -8647,171 +8639,171 @@ p, li { white-space: pre-wrap; }
Successfully Removed
-
+ Supprimé avec succèsSuccessfully removed %1 installed DLC.
-
+ Suppression de %1 DLC installé(s) avec succès.Error Removing Transferable Shader Cache
-
+ Erreur Suppression Cache Shader transférableA shader cache for this title does not exist.
-
+ Un shader cache pour ce titre n'existe pas.Successfully removed the transferable shader cache.
-
+ Suppression du cache de shader transférable réussi avec succès.Failed to remove the transferable shader cache.
-
+ Échec de la suppression du cache de shader transférable.Error Removing Vulkan Driver Pipeline Cache
-
+ Erreur Suppression Cache de pipeline Pilotes VulkanFailed to remove the driver pipeline cache.
-
+ Échec de la suppression du cache de pipeline de pilotes.Error Removing Transferable Shader Caches
-
+ Erreur Suppression Caches Shader TransférableSuccessfully removed the transferable shader caches.
-
+ Suppression des caches de shader transférable effectuée avec succès.Failed to remove the transferable shader cache directory.
-
+ Impossible de supprimer le dossier de cache de shader transférable.Error Removing Custom Configuration
-
+ Erreur Suppression Configuration PersonnaliséeA custom configuration for this title does not exist.
-
+ Il n'existe pas de configuration personnalisée pour ce titre.Successfully removed the custom game configuration.
-
+ La configuration personnalisée du jeu a été supprimée avec succès.Failed to remove the custom game configuration.
-
+ Échec de la suppression de la configuration personnalisée du jeu.Reset Metadata Cache
-
+ Réinitialiser le cache des métadonnéesThe metadata cache is already empty.
-
+ Le cache des métadonnées est déjà vide.The operation completed successfully.
-
+ L'opération s'est déroulée avec succès.The metadata cache couldn't be deleted. It might be in use or non-existent.
-
+ Le cache des métadonnées n'a pas pu être supprimé. Il est peut-être en cours d'utilisation ou inexistant.Create Shortcut
-
+ Créer un raccourciDo you want to launch the game in fullscreen?
-
+ Voulez-vous lancer le jeu en plein écran ?Shortcut Created
-
+ Raccourcis créeSuccessfully created a shortcut to %1
-
+ Création d'un raccourci vers %1 réussi avec succèsShortcut may be Volatile!
-
+ Les raccourcis peuvent être instables !This will create a shortcut to the current AppImage. This may not work well if you update. Continue?
-
+ Cela créera un raccourci vers l'AppImage actuel. Cela peut ne pas fonctionner correctement si vous effectuez une mise à jour. Continuer ?Failed to Create Shortcut
-
+ Échec de la création du raccourciFailed to create a shortcut to %1
-
+ Échec de la création d'un raccourci vers %1Create Icon
-
+ Créer une icôneCannot create icon file. Path "%1" does not exist and cannot be created.
-
+ Impossible de créer le fichier icône. Le chemin "%1" n'existe pas et ne peut être créé.No firmware available
-
+ Pas de firmware disponiblePlease install firmware to use the home menu.
-
+ Veuillez installer un firmware pour utiliser le menu d'accueilHome Menu Applet
-
+ Applet Menu d'accueilHome Menu is not available. Please reinstall firmware.
-
+ Le menu d'accueil n'est pas disponible. Veuillez réinstaller le firmware
diff --git a/dist/languages/hu.ts b/dist/languages/hu.ts
index 414b2b2d21..2863b6e493 100644
--- a/dist/languages/hu.ts
+++ b/dist/languages/hu.ts
@@ -472,257 +472,160 @@ Ez kitiltaná a fórum felhasználóneve és az IP címe alapján.
Multicore CPU EmulationTöbbmagos CPU emuláció
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
- Ez az opció növeli a CPU emulációs szál használatát 1-ről a Switch maximális értékére, ami 4.
-Ez főként egy hibakeresési opció, és nem javasolt letiltani.
- Memory LayoutMemóriaelrendezés
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
- Növeli az emulált RAM mennyiségét a kiskereskedelmi Switch alapértelmezett 4GB-járól a fejlesztői kit 8/6GB-jára.
-Nem javítja a stabilitást vagy a teljesítményt, kizárólag arra szolgál, hogy a nagy textúra modok beleférjenek az emulált RAM-ba.
-Az engedélyezése megnövelt memóriahasználattal jár. Nem ajánlott engedélyezni, kivéve ha egy adott játék textúra modja nem igényli.
-
-
-
+ Limit Speed PercentSebesség korlátozása
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
- Szabályozza a játék maximális renderelési sebességét, de játékfüggő, hogy gyorsabban fut, vagy nem.
-A 200% egy 30 FPS-el futó játéknál 60 FPS-t jelent, egy 60 FPS-es játéknál pedig 120 FPS-t.
-Ennek kikapcsolása feloldja a képkocka korlátozását.
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Pontosság:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
- Ez a beállítás szabályozza az emulált CPU pontosságát.
-Ne változtasd meg, kivéve ha tudod mit csinálsz.
-
-
-
-
+
+ Backend:Backend:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)FMA kikapcsolása (javítja a teljesítményt FMA nélküli CPU-kon)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Ez az opció a fused-multiply-add utasítások pontosságának csökkentésével javítja a sebességet olyan CPU-k esetén, amelyek nem rendelkeznek natív FMA támogatással.
-
+ Faster FRSQRTE and FRECPEGyorsabb FRSQRTE és FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Ez az opció javítja néhány közelítő lebegőpontos függvény sebességét azáltal, hogy kevésbé pontos natív megközelítést használ.
-
+ Faster ASIMD instructions (32 bits only)Gyorsabb ASIMD utasítások (csak 32 bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Ez az opció növeli a 32 bites ASIMD lebegőpontos függvények sebességét a helytelen kerekítési módok használatával.
-
+ Inaccurate NaN handlingPontatlan NaN kezelés
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Ez az opció növeli a sebességet a NaN ellenőrzés kihagyásával.
Kérjük, vedd figyelembe, hogy ez bizonyos lebegőpontos utasítások pontosságát is csökkenti.
-
+ Disable address space checksCímtartomány-ellenőrzések kikapcsolása
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
- Ez az opció javítja a sebességet azáltal, hogy kiiktatja a biztonsági ellenőrzést minden memóriaolvasás/írás előtt a vendégben.
-A letiltása lehetővé teheti, hogy egy játék olvassa/írja az emulátor memóriáját.
-
-
-
+ Ignore global monitorGlobális monitorozás mellőzése
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
- Váltás az elérhető grafikai API-k között.
-A Vulkan a legtöbb esetben ajánlott.
-
-
-
+ Device:Eszköz:
-
- This setting selects the GPU to use with the Vulkan backend.
- Ez a beállítás kiválasztja a Vulkan backendhez használandó GPU-t.
-
-
-
+ Shader Backend:Árnyékoló Backend:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
- Az OpenGL renderelőhöz használandó árnyékoló backend.
-A GLSL nyútja a leggyorsabb teljesítményt és a legjobb renderelési pontosságot.
-A GLASM egy elavult NVIDIA-specifikus backend, amely sokkal jobb árnyékoló építési teljesítményt nyújt a képkocka sebességének és a renderelési pontosságnak árán.
-Az SPIR-V fordít leggyorsabban, de gyenge eredményeket produkál a legtöbb GPU illesztőprogramon.
-
-
-
+ Resolution:Felbontás:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
- A játékot más felbontáson való renderelésre kényszeríti.
-A magasabb felbontások sokkal több VRAM-ot és sávszélességet igényelnek.
-Az 1X-esnél alacsonyabb beállítások renderelési problémákat okozhatnak.
-
-
-
+ Window Adapting Filter:Ablakadaptív szűrő:
-
+ FSR Sharpness:FSR élesség:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
- Meghatározza, milyen éles lesz a kép az FSR dinamikus kontraszt használata közben.
-
-
-
+ Anti-Aliasing Method:Élsimítási módszer:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
- A használandó élsimítási módszer.
-SMAA nyútja a legjobb minőséget.
-FXAA kisebb hatással van a teljesítményre, és nagyon alacsony felbontások esetén jobb és stabilabb képet eredményezhet.
-
-
-
+ Fullscreen Mode:Teljes képernyős mód:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -731,38 +634,19 @@ A borderless (szegély nélküli) biztosítja a legjobb kompatibilitást a képe
Az exkluzív teljes képernyő jobb teljesítményt és jobb Freesync/Gsync támogatást kínálhat.
-
+ Aspect Ratio:Képarány:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
- Megnyújtja a játékot a kívánt képarányhoz.
-A Switch játékok csak a 16:9 képarányt támogatják, így más arányokhoz egyéni játékmodokra van szükség.
-Szabályozza a rögzített képernyőképek képarányát is.
-
-
-
- Use disk pipeline cache
- Lemez pipeline gyorsítótár használata
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Lehetővé teszi az árnyékolók tárolását a gyorsabb betöltés érdekében a következő játékindításokkor.
Kikapcsolása csak hibakeresésre szolgál.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -770,24 +654,24 @@ This feature is experimental.
-
+ Use asynchronous GPU emulationAszinkron GPU-emuláció használata
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.Egy extra CPU szálat használ a rendereléshez.
Az opció bekapcsolva tartása erősen javasolt.
-
+ NVDEC emulation:NVDEC emuláció:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -796,123 +680,67 @@ A dekódoláshoz használhatja a CPU-t vagy a GPU-t, vagy egyáltalán nem vége
A legtöbb esetben a GPU dekódolás nyújtja a legjobb teljesítményt.
-
+ ASTC Decoding Method:ASTC dekódoló módszer:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
- Ez az opció szabályozza az ASTC textúrák dekódolásának módját.
-CPU: A CPU-t használja a dekódoláshoz, ez a leglassabb, de legbiztonságosabb módszer.
-GPU: A GPU számítási árnyékolóit használja az ASTC textúrák dekódolásához, a legtöbb játék és felhasználó számára ajánlott.
-CPU Aszinkron: A CPU-t használja az ASTC textúrák dekódolásához, amint megérkeznek. Teljesen megszünteti az ASTC dekódolás
-akadozását, de a textúra dekódolása közben renderelési problémákat okozhat.
-
-
-
+ ASTC Recompression Method:ASTC újraszűrési módszer:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
- Szinte egyik asztali és laptop dedikált GPU sem támogatja az ASTC textúrákat, ezért az emulátornak köztes formátumba kell dekompresszálnia, amit bármelyik kártya támogat, RGBA8 formátumba.
-Ez az opció az RGBA8-at BC1 vagy BC3 formátumra tömöríti vissza, ami VRAM-ot takarít meg, de negatívan befolyásolja a képminőséget.
-
-
-
+ VRAM Usage Mode:VRAM használati mód:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:VSync mód:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- A FIFO (VSync) nem dob el képkockákat, és nem jelentkezik képszakadás, de a képernyő frissítési sebessége korlátozza.
-A FIFO Relaxed hasonlóan működik, mint a FIFO, de jelentkezhet képszakadás miután visszaáll a lassulásból.
-A Mailboxnak a FIFO-nál kisebb lehet a késleltetése és nem jelentkezik képszakadás, de képkockákat dobhat el.
-Az azonnali (nincs szinkronizálás) azt jeleníti meg, ami éppen elérhető, ezért előfordulhat képszakadás.
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)Aszinkron prezentálás engedélyezése (csak Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Kicsit javítja a teljesítményt azáltal, hogy a megjelenítést külön CPU szálra helyezi át.
-
+ Force maximum clocks (Vulkan only)Maximális órajelek kényszerítése (csak Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.A háttérben fut, miközben várja a grafikai parancsokat, hogy a GPU ne csökkentse az órajelét.
-
+ Anisotropic Filtering:Anizotropikus szűrés:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
- A textúra megjelenítés minőségét szabályozza ferde szögeknél.
-Ez egy könnyű beállítás és a legtöbb GPU-n biztonságos 16x-osra állítani.
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -920,1094 +748,1233 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Aszinkron árnyékoló építés használata (Hack)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cacheVulkan pipeline gyorsítótár használata.
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
-
-
-
-
+ Enable Reactive FlushingReaktív ürítés használata
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Reaktív ürítést használ a prediktív ürítés helyett, ami pontosabb memóriaszinkronizálást tesz lehetővé.
-
+ Sync to framerate of video playbackSzinkronizálás a videolejátszás képkockasebességéhez
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.A játék futtatása normál sebességgel videolejátszás közben, még akkor is, ha a képkockasebesség fel van oldva.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.Javítja az átlátszósági effektek megjelenítését bizonyos játékokban.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG Seed
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
- A véletlenszám-generátor magját vezérli.
-Főként speedrunning célokra használatos.
-
-
-
+ Device NameEszköznév
-
- The name of the emulated Switch.
- Az emulált Switch neve.
-
-
-
+ Custom RTC Date:Egyéni RTC dátum:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
- Ez az opció lehetővé teszi a Switch emulált órájának megváltoztatását.
-Használható idő manipulálására játékokban.
-
-
-
+ Language:Nyelv:
-
- Note: this can be overridden when region setting is auto-select
- Megjegyzés: ez felülírható, ha a régióbeállítás automatikus kiválasztású.
-
-
-
+ Region:Régió:
-
- The region of the emulated Switch.
- Az emulált Switch régiója.
-
-
-
+ Time Zone:Időzóna:
-
- The time zone of the emulated Switch.
- Az emulált Switch időzónája.
-
-
-
+ Sound Output Mode:Hangkimeneti mód:
-
+ Console Mode:Konzol mód:
-
- Selects if the console is emulated in Docked or Handheld mode.
-Games will change their resolution, details and supported controllers and depending on this setting.
-Setting to Handheld can help improve performance for low end systems.
- Kiválasztja, hogy a konzol Dokkolt vagy Kézi módban legyen emulálva.
-A játékok felbontása, részletei és támogatott vezérlői ennek a beállításnak a függvényében változnak.
-A Kézi beállítás segíthet javítani a teljesítményt az alacsony teljesítményű rendszerek esetében.
-
-
-
- Prompt for user on game boot
- Felhasználói kérelem a játék indításakor
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
-
-
-
-
- Pause emulation when in background
- Emuláció szüneteltetése a háttérben
-
-
-
- This setting pauses Eden when focusing other windows.
-
-
-
-
+ Confirm before stopping emulationEmuláció leállításának megerősítése
-
- This setting overrides game prompts asking to confirm stopping the game.
-Enabling it bypasses such prompts and directly exits the emulation.
- Ez a beállítás felülbírálja a játék utasításait, amelyek megerősítést kérnek a játék leállításához.
-Az engedélyezése megkerüli az ilyen jellegű utasításokat, és közvetlenül kilép az emulációból.
-
-
-
+ Hide mouse on inactivityEgér elrejtése inaktivitáskor
-
- This setting hides the mouse after 2.5s of inactivity.
- Ez a beállítás 2.5 másodperc inaktivitás után elrejti az egérmutatót.
-
-
-
+ Disable controller appletVezérlő applet letiltása
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
- Kényszeresen letiltja a vezérlő applet használatát a vendégek számára.
-Ha egy vendég megpróbálja megnyitni a vezérlő appletet, az azonnal bezárul.
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
-
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
+Games will change their resolution, details and supported controllers and depending on this setting.
+Setting to Handheld can help improve performance for low end systems.
+
+
+
+
+ Prompt for user profile on boot
+
+
+
+
+ Useful if multiple people use the same PC.
+
+
+
+
+ Pause when not in focus
+
+
+
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
+Enabling it bypasses such prompts and directly exits the emulation.
+
+
+
+
+ Hides the mouse after 2.5s of inactivity.
+
+
+
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
+
+
+
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable GamemodeJátékmód engedélyezése
-
+ Custom frontendEgyéni frontend
-
+ Real appletValódi applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU aszinkron
-
+ Uncompressed (Best quality)Tömörítetlen (legjobb minőség)
-
+ BC1 (Low quality)BC1 (alacsony minőség)
-
+ BC3 (Medium quality)BC3 (közepes minőség)
-
+ ConservativeTakarékos
-
+ AggressiveAggresszív
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (Assembly Shaders, csak NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)SPIR-V (kísérleti, csak AMD/Mesa)
-
+ NormalNormál
-
+ HighMagas
-
+ ExtremeExtrém
-
-
+
+ DefaultAlapértelmezett
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ AutoAutomatikus
-
+ AccuratePontos
-
+ UnsafeNem biztonságos
-
+ Paranoid (disables most optimizations)Paranoid (a legtöbb optimalizálást letiltja)
-
+ DynarmicDinamikus
-
+ NCENCE
-
+ Borderless WindowedSzegély nélküli ablak
-
+ Exclusive FullscreenExkluzív teljes képernyő
-
+ No Video OutputNincs videokimenet
-
+ CPU Video DecodingCPU videódekódolás
-
+ GPU Video Decoding (Default)GPU videódekódolás (alapértelmezett)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [KÍSÉRLETI]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [KÍSÉRLETI]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [KÍSÉRLETI]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborLegközelebbi szomszéd
-
+ BilinearBilineáris
-
+ BicubicBikubikus
-
+ Spline-1
-
+ GaussianGauss-féle
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ Area
-
+ NoneNincs
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Alapértelmezett (16:9)
-
+ Force 4:34:3 kényszerítése
-
+ Force 21:921:9 kényszerítése
-
+ Force 16:1016:10 kényszerítése
-
+ Stretch to WindowAblakhoz nyújtás
-
+ AutomaticAutomatikus
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Japán (日本語)
-
+ American EnglishAmerikai angol
-
+ French (français)Francia (français)
-
+ German (Deutsch)Német (Deutsch)
-
+ Italian (italiano)Olasz (italiano)
-
+ Spanish (español)Spanyol (español)
-
+ ChineseKínai
-
+ Korean (한국어)Koreai (한국어)
-
+ Dutch (Nederlands)Holland (Nederlands)
-
+ Portuguese (português)Portugál (português)
-
+ Russian (Русский)Orosz (Русский)
-
+ TaiwaneseTajvani
-
+ British EnglishBrit Angol
-
+ Canadian FrenchKanadai francia
-
+ Latin American SpanishLatin-amerikai spanyol
-
+ Simplified ChineseEgyszerűsített kínai
-
+ Traditional Chinese (正體中文)Hagyományos kínai (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brazíliai portugál (português do Brasil)
-
+ Serbian (српски)
-
-
+
+ JapanJapán
-
+ USAUSA
-
+ EuropeEurópa
-
+ AustraliaAusztrália
-
+ ChinaKína
-
+ KoreaKorea
-
+ TaiwanTajvan
-
+ Auto (%1)Auto select time zoneAutomatikus (%1)
-
+ Default (%1)Default time zoneAlapértelmezett (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaKuba
-
+ EETEET
-
+ EgyptEgyiptom
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIzland
-
+ IranIrán
-
+ IsraelIzrael
-
+ JamaicaJamaika
-
+ KwajaleinKwajalein
-
+ LibyaLíbia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavahó
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandLengyelország
-
+ PortugalPortugália
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSzingapúr
-
+ TurkeyTörökország
-
+ UCTUCT
-
+ UniversalUniverzális
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoSztereó
-
+ SurroundTérhangzás
-
+ 4GB DRAM (Default)4GB DRAM (Alapértelmezett)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Nem biztonságos)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDokkolt
-
+ HandheldKézi
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)Mindig kérdezz rá (alapértelmezett)
-
+ Only if game specifies not to stopCsak akkor, ha a játék kifejezetten kéri a folytatást.
-
+ Never askSoha ne kérdezz rá
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4586,7 +4553,12 @@ A jelenlegi érték %1% és %2%.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4594,11 +4566,6 @@ A jelenlegi érték %1% és %2%.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5623,7 +5590,7 @@ Please go to Configure -> System -> Network and make a selection.
-
+ FSRFSR
@@ -5688,897 +5655,896 @@ Please go to Configure -> System -> Network and make a selection.
SPIRV
-
+ Broken Vulkan Installation DetectedHibás Vulkan telepítés észlelve
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingJáték közben
-
+ Loading Web Applet...Web applet betöltése...
-
-
+
+ Disable Web AppletWeb applet letiltása
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)A web applet letiltása nem kívánt viselkedéshez vezethet, és csak a Super Mario 3D All-Stars játékhoz ajánlott. Biztosan szeretnéd letiltani a web appletet?
(Ezt újra engedélyezheted a Hibakeresés beállításokban.)
-
+ The amount of shaders currently being builtA jelenleg készülő árnyékolók mennyisége
-
+ The current selected resolution scaling multiplier.A jelenleg kiválasztott felbontás skálázási aránya.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Jelenlegi emuláció sebessége. 100%-nál magasabb vagy alacsonyabb érték azt jelzi, hogy mennyivel gyorsabb vagy lassabb a Switch-nél.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.A másodpercenként megjelenített képkockák számát mutatja. Ez játékonként és jelenetenként eltérő lehet.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Egy Switch-kép emulálásához szükséges idő, képkockaszám-korlátozás és v-sync nélkül. Teljes sebességű emulálás esetén ennek legfeljebb 16.67 ms-nak kell lennie.
-
+ UnmuteNémítás feloldása
-
+ MuteNémítás
-
+ Reset VolumeHangerő visszaállítása
-
+ &Clear Recent Files&Legutóbbi fájlok törlése
-
+ &Continue&Folytatás
-
+ &Pause&Szünet
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!Hiba történt a ROM betöltése során!
-
+ The ROM format is not supported.A ROM formátum nem támogatott.
-
+ An error occurred initializing the video core.Hiba történt a videómag inicializálásakor.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Hiba történt a ROM betöltése során! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.Ismeretlen hiba történt. Nyisd meg a logot a részletekért.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Szoftver bezárása...
-
+ Save DataMentett adat
-
+ Mod DataModolt adat
-
+ Error Opening %1 FolderHiba törént a(z) %1 mappa megnyitása során
-
-
+
+ Folder does not exist!A mappa nem létezik!
-
+ Remove Installed Game Contents?Törlöd a telepített játéktartalmat?
-
+ Remove Installed Game Update?Törlöd a telepített játékfrissítést?
-
+ Remove Installed Game DLC?Törlöd a telepített DLC-t?
-
+ Remove EntryBejegyzés törlése
-
+ Delete OpenGL Transferable Shader Cache?Törlöd az OpenGL áthelyezhető shader gyorsítótárat?
-
+ Delete Vulkan Transferable Shader Cache?Törlöd a Vulkan áthelyezhető shader gyorsítótárat?
-
+ Delete All Transferable Shader Caches?Törlöd az összes áthelyezhető árnyékoló gyorsítótárat?
-
+ Remove Custom Game Configuration?Törlöd az egyéni játék konfigurációt?
-
+ Remove Cache Storage?Törlöd a gyorsítótárat?
-
+ Remove FileFájl eltávolítása
-
+ Remove Play Time DataJátékidő törlése
-
+ Reset play time?Visszaállítod a játékidőt?
-
-
+
+ RomFS Extraction Failed!RomFS kicsomagolása sikertelen!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Hiba történt a RomFS fájlok másolása közben, vagy a felhasználó megszakította a műveletet.
-
+ FullTeljes
-
+ SkeletonSzerkezet
-
+ Select RomFS Dump ModeRomFS kimentési mód kiválasztása
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootNincs elég hely a RomFS kibontásához itt: %1. Szabadítsd fel helyet, vagy válassz egy másik kimentési könyvtárat az Emuláció > Konfigurálás > Rendszer > Fájlrendszer > Kimentési gyökér menüpontban.
-
+ Extracting RomFS...RomFS kicsomagolása...
-
-
+
+ CancelMégse
-
+ RomFS Extraction Succeeded!RomFS kibontása sikeres volt!
-
+ The operation completed successfully.A művelet sikeresen végrehajtva.
-
+ Error Opening %1Hiba a %1 megnyitásakor
-
+ Select DirectoryKönyvtár kiválasztása
-
+ PropertiesTulajdonságok
-
+ The game properties could not be loaded.A játék tulajdonságait nem sikerült betölteni.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Switch állományok(%1);;Minden fájl (*.*)
-
+ Load FileFájl betöltése
-
+ Open Extracted ROM DirectoryKicsomagolt ROM könyvár megnyitása
-
+ Invalid Directory SelectedÉrvénytelen könyvtár kiválasztva
-
+ The directory you have selected does not contain a 'main' file.A kiválasztott könyvtár nem tartalmaz 'main' fájlt.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Telepíthető Switch fájl (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install FilesFájlok telepítése
-
+ %n file(s) remaining%n fájl van hátra%n fájl van hátra
-
+ Installing file "%1"..."%1" fájl telepítése...
-
-
+
+ Install ResultsTelepítés eredménye
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.A lehetséges konfliktusok elkerülése érdekében nem javasoljuk a felhasználóknak, hogy a NAND-ra telepítsék az alapjátékokat.
Kérjük, csak frissítések és DLC-k telepítéséhez használd ezt a funkciót.
-
+ %n file(s) were newly installed
%n fájl lett frissen telepítve%n fájl lett frissen telepítve
-
+ %n file(s) were overwritten
%n fájl lett felülírva%n fájl lett felülírva
-
+ %n file(s) failed to install
%n fájl telepítése sikertelen%n fájl telepítése sikertelen
-
+ System ApplicationRendszeralkalmazás
-
+ System ArchiveRendszerarchívum
-
+ System Application UpdateRendszeralkalmazás frissítés
-
+ Firmware Package (Type A)Firmware csomag (A típus)
-
+ Firmware Package (Type B)Firmware csomag (B típus)
-
+ GameJáték
-
+ Game UpdateJátékfrissítés
-
+ Game DLCJáték DLC
-
+ Delta Title
-
+ Select NCA Install Type...NCA telepítési típus kiválasztása...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Kérjük, válaszd ki, hogy milyen típusú címként szeretnéd telepíteni ezt az NCA-t:
(A legtöbb esetben az alapértelmezett "Játék" megfelelő.)
-
+ Failed to InstallNem sikerült telepíteni
-
+ The title type you selected for the NCA is invalid.Az NCA-hoz kiválasztott címtípus érvénytelen.
-
+ File not foundFájl nem található
-
+ File "%1" not found"%1" fájl nem található
-
+ OKOK
-
-
+
+ Hardware requirements not metA hardverkövetelmények nem teljesülnek
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.Az eszközöd nem felel meg az ajánlott hardverkövetelményeknek. A kompatibilitás jelentése letiltásra került.
-
+ Missing yuzu AccountHiányzó yuzu fiók
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLHiba történt az URL megnyitása során
-
+ Unable to open the URL "%1".Hiba történt az URL megnyitása során: "%1".
-
+ TAS RecordingTAS felvétel
-
+ Overwrite file of player 1?Felülírod az 1. játékos fájlját?
-
+ Invalid config detectedÉrvénytelen konfig észlelve
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.A kézi vezérlés nem használható dokkolt módban. Helyette a Pro kontroller lesz kiválasztva.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedA jelenlegi amiibo el lett távolítva
-
+ ErrorHiba
-
-
+
+ The current game is not looking for amiibosA jelenlegi játék nem keres amiibo-kat
-
+ Amiibo File (%1);; All Files (*.*)Amiibo fájl (%1);; Minden fájl (*.*)
-
+ Load AmiiboAmiibo betöltése
-
+ Error loading Amiibo dataAmiibo adatok betöltése sikertelen
-
+ The selected file is not a valid amiiboA kiválasztott fájl nem érvényes amiibo
-
+ The selected file is already on useA kiválasztott fájl már használatban van
-
+ An unknown error occurredIsmeretlen hiba történt
-
-
+
+ Keys not installedNincsenek telepítve kulcsok
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source LocationKimentett Firmware célhelyének kiválasztása
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware availableNincs elérhető firmware
-
+ Please install firmware to use the Album applet.
-
+ Album AppletAlbum applet
-
+ Album applet is not available. Please reinstall firmware.Album applet nem elérhető. Kérjük, telepítsd újra a firmware-t.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet AppletKabinet applet
-
+ Cabinet applet is not available. Please reinstall firmware.Kabinet applet nem elérhető. Kérjük, telepítsd újra a firmware-t.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit AppletMii szerkesztő applet
-
+ Mii editor is not available. Please reinstall firmware.A Mii szerkesztő nem elérhető. Kérjük, telepítsd újra a firmware-t.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller AppletVezérlő applet
-
+ Controller Menu is not available. Please reinstall firmware.A vezérlő menü nem érhető el. Kérjük, telepítsd újra a firmware-t.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture ScreenshotKépernyőkép készítése
-
+ PNG Image (*.png)PNG kép (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
+
+ Download the %1 update?
-
+ TAS state: Running %1/%2TAS állapot: %1/%2 futtatása
-
+ TAS state: Recording %1TAS állapot: %1 felvétele
-
+ TAS state: Idle %1/%2TAS állapot: Tétlen %1/%2
-
+ TAS State: InvalidTAS állapot: Érvénytelen
-
+ &Stop Running&Futás leállítása
-
+ &Start&Indítás
-
+ Stop R&ecordingF&elvétel leállítása
-
+ R&ecordF&elvétel
-
+ Building: %n shader(s)Létrehozás: %n árnyékolóLétrehozás: %n árnyékoló
-
+ Scale: %1x%1 is the resolution scaling factorSkálázás: %1x
-
+ Speed: %1% / %2%Sebesség: %1% / %2%
-
+ Speed: %1%Sebesség: %1%
-
+ Game: %1 FPSJáték: %1 FPS
-
+ Frame: %1 msKépkocka: %1 ms
-
+ %1 %2%1 %2
-
+ NO AANincs élsimítás
-
+ VOLUME: MUTEHANGERŐ: NÉMÍTVA
-
+ VOLUME: %1%Volume percentage (e.g. 50%)HANGERŐ: %1%
-
+ Derivation Components Missing
-
+ Encryption keys are missing.
-
+ Select RomFS Dump TargetRomFS kimentési cél kiválasztása
-
+ Please select which RomFS you would like to dump.Kérjük, válaszd ki melyik RomFS-t szeretnéd kimenteni.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Biztos le akarod állítani az emulációt? Minden nem mentett adat el fog veszni.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/id.ts b/dist/languages/id.ts
index cf84033818..ed2a4e3d87 100644
--- a/dist/languages/id.ts
+++ b/dist/languages/id.ts
@@ -4,12 +4,12 @@
About Eden
-
+ Tentang Eden<html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html>
-
+ <html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html>
@@ -26,17 +26,24 @@ li.unchecked::marker { content: "\2610"; }
li.checked::marker { content: "\2612"; }
</style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden is an experimental open-source emulator for the Nintendo Switch licensed under GPLv3.0+ which is based on the yuzu emulator which ended development back in March 2024. <br /><br />This software should not be used to play games you have not legally obtained.</span></p></body></html>
-
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+hr { height: 1px; border-width: 0; }
+li.unchecked::marker { content: "\2610"; }
+li.checked::marker { content: "\2612"; }
+</style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden merupakan emulator eksperimental open-source untuk Nintendo Switch berlisensi GPLv3.0+ yang memiliki basis dari emulator yuzu setelah pengembangannya terhenti di Maret 2024. <br /><br /> Perangkat lunak ini tidak digunakan untuk memainkan game yang tidak Anda dapatkan secara legal. </span></p></body></html> <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Website</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Source Code</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributors</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">License</span></a></p></body></html>
-
+ <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Situs</span></a>|<a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Sumber Kode</span></a>|<a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors">Kontributor<span style=" text-decoration: underline; color:#039be5;"></a>|<a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">Lisensi</span></a></p></body></html><html><head/><body><p><span style=" font-size:7pt;">"Nintendo Switch" is a trademark of Nintendo. eden is not affiliated with Nintendo in any way.</span></p></body></html>
- <html><head/><body><p><span style=" font-size:7pt;">"Nintendo Switch" merupakan merek dagang milik Nintendo. yuzu tidak berafiliasi dengan Nintendo dalam maksud apapun.</span></p></body></html>
+ <html><head/><body><p><span style=" font-size:7pt;">"Nintendo Switch" merupakan merek dagang milik Nintendo. eden tidak berafiliasi dengan Nintendo dalam maksud apapun.</span></p></body></html>
@@ -232,7 +239,7 @@ Ini akan melarang nama pengguna forum mereka dan alamat IP mereka.
<html><head/><body><p><span style=" font-size:10pt;">Should you choose to submit a test case to the </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">eden Compatibility List</span></a><span style=" font-size:10pt;">, The following information will be collected and displayed on the site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardware Information (CPU / GPU / Operating System)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of eden you are running</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The connected eden account</li></ul></body></html>
-
+ <html><head/><body><p><span style=" font-size:10pt;">Jika Anda memilih untuk mengirimkan uji kasus ke </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">List Kompatibilitas Eden</span></a><span style=" font-size:10pt;">, Berikut beberapa informasi yang akan diambil dan diperlihatkan di Situs:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Informasi Hardware (CPU / GPU / Sistem Operasi)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Versi Eden yang Anda jalankan</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Akun Eden yang terkoneksi</li></ul></body></html>
@@ -472,258 +479,164 @@ Ini akan melarang nama pengguna forum mereka dan alamat IP mereka.
Multicore CPU EmulationEmulasi CPU Multicore
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
- Opsi ini meningkatkan penggunaan utas emulasi CPU dari 1 menjadi maksimum Switch yaitu 4.
-Ini terutama merupakan opsi debug dan sebaiknya tidak dinonaktifkan.
- Memory LayoutTata Letak Memori
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
- Meningkatkan jumlah RAM yang diemulasikan dari 4GB standar pada Switch ritel menjadi 8/6GB pada kit pengembang.
-Ini tidak meningkatkan stabilitas atau performa dan dimaksudkan untuk memungkinkan mod tekstur besar masuk ke dalam RAM yang diemulasikan.
-Mengaktifkannya akan meningkatkan penggunaan memori. Tidak disarankan untuk mengaktifkannya kecuali ada game tertentu dengan mod tekstur yang membutuhkannya.
-
-
-
+ Limit Speed PercentPersen Batas Kecepatan
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
- Mengontrol kecepatan rendering maksimum permainan, tetapi tergantung pada masing-masing permainan apakah berjalan lebih cepat atau tidak.
-200% untuk permainan 30 FPS adalah 60 FPS, dan untuk permainan 60 FPS akan menjadi 120 FPS.
-Menonaktifkannya berarti membuka kunci framerate ke maksimum yang dapat dicapai oleh PC Anda.
-
-
-
+ Synchronize Core Speed
-
+ Sinkronisasi Kecepatan Inti
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Akurasi:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
- Pengaturan ini mengontrol akurasi CPU yang diemulasikan.
-Jangan mengubah ini kecuali Anda tahu apa yang Anda lakukan.
-
-
-
-
+
+ Backend:Backend:
-
+ Fast CPU Time
-
+ Percepatan Waktu CPU
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Overclock emulasi CPU untuk menghapus beberapa limiter FPS. CPU yang lebih lemah dapat mengalami penurunan kinerja, dan game tertentu dapat berjalan tidak semestinya.
+untuk menjalankan clock asli tertingi Switch, Gunakan Boost (1700MHz), atau Fast (2000MHz) untuk menjalankan 2x clock.
-
+ Custom CPU Ticks
-
+ Siklus CPU Kustom
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ Aktifkan Emulasi Host MMU (memori cepat)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Opsi ini mempercepat akses memori oleh program tamu.
+Saat diaktifkan, dapat menyebablkan reads/writes memori tamu dilakukan langsung ke memori dan memanfaatkan Host MMU.
+Menonaktifkan opsi ini akan memaksa semua akses memori untuk menggunakan Emulasi MMU Perangkat Lunak.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Pisahkan FMA (meningkatkan performa pada CPU tanpa FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Opsi ini meningkatkan kecepatan dengan mengurangi akurasi instruksi fused-multiply-add pada CPU tanpa dukungan FMA asli.
-
+ Faster FRSQRTE and FRECPEFRSQRTE dan FRECPE lebih cepat
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Opsi ini meningkatkan kecepatan beberapa fungsi titik mengambang perkiraan dengan menggunakan perkiraan asli yang kurang akurat.
-
+ Faster ASIMD instructions (32 bits only)Instruksi ASIMD lebih cepat (hanya untuk 32 bits)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Opsi ini meningkatkan kecepatan fungsi floating-point ASIMD 32 bit dengan menjalankannya dengan mode pembulatan yang salah.
-
+ Inaccurate NaN handlingPenanganan NaN tidak akurat
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Opsi ini meningkatkan kecepatan dengan menghilangkan pemeriksaan NaN.
Harap dicatat ini juga mengurangi akurasi instruksi titik mengambang tertentu.
-
+ Disable address space checksMatikan pengecekan adress space
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
- Opsi ini meningkatkan kecepatan dengan menghilangkan pemeriksaan keamanan sebelum setiap pembacaan/tulisan memori di dalam tamu.
-Menonaktifkannya dapat memungkinkan sebuah permainan untuk membaca/menulis memori emulator.
-
-
-
+ Ignore global monitorAbaikan monitor global
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Opsi ini meningkatkan kecepatan dengan hanya mengandalkan semantik cmpxchg untuk memastikan keamanan instruksi akses eksklusif.
Harap dicatat ini dapat menyebabkan deadlock dan kondisi perlombaan lainnya.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
- Beralih antara API grafis yang tersedia.
-Vulkan direkomendasikan dalam kebanyakan kasus.
-
-
-
+ Device:Perangkat:
-
- This setting selects the GPU to use with the Vulkan backend.
- Pengaturan ini memilih GPU yang akan digunakan dengan backend Vulkan.
-
-
-
+ Shader Backend:Backend Shader:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
- The shader backend yang digunakan untuk renderer OpenGL.
-GLSL adalah yang tercepat dalam kinerja dan yang terbaik dalam akurasi rendering.
-GLASM adalah backend NVIDIA yang sudah tidak digunakan lagi yang menawarkan kinerja pembangunan shader yang jauh lebih baik dengan biaya FPS dan akurasi rendering.
-SPIR-V mengompilasi yang tercepat, tetapi menghasilkan hasil yang buruk pada sebagian besar driver GPU.
-
-
-
+ Resolution:Resolusi:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
- Memaksa permainan untuk merender pada resolusi yang berbeda.
-Resolusi yang lebih tinggi membutuhkan VRAM dan bandwidth yang lebih banyak.
-Opsi yang lebih rendah dari 1X dapat menyebabkan masalah rendering.
-
-
-
+ Window Adapting Filter:Filter Menyelaraskan dengan Layar:
-
+ FSR Sharpness:Ketajaman FSR
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
- Menentukan seberapa tajam gambar akan terlihat saat menggunakan kontras dinamis FSR.
-
-
-
+ Anti-Aliasing Method:Metode Anti-Aliasing:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
- Metode anti-aliasing yang digunakan.
-SMAA menawarkan kualitas terbaik.
-FXAA memiliki dampak kinerja yang lebih rendah dan dapat menghasilkan gambar yang lebih baik dan lebih stabil pada resolusi yang sangat rendah.
-
-
-
+ Fullscreen Mode:Mode Layar Penuh:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -732,63 +645,47 @@ Borderless menawarkan kompatibilitas terbaik dengan keyboard di layar yang dimin
Layar penuh eksklusif mungkin menawarkan performa yang lebih baik dan dukungan Freesync/Gsync yang lebih baik.
-
+ Aspect Ratio:Rasio Aspek:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
- Mengubah permainan agar sesuai dengan rasio aspek yang ditentukan.
-Permainan Switch hanya mendukung 16:9, jadi mod permainan kustom diperlukan untuk mendapatkan rasio lainnya.
-Juga mengontrol rasio aspek tangkapan layar yang diambil.
-
-
-
- Use disk pipeline cache
- Gunakan pipeline cache diska
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Memungkinkan penyimpanan shader untuk mempercepat pengambilan pada saat game berikutnya dimulai.
Menonaktifkannya hanya dimaksudkan untuk debugging.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
This feature is experimental.
-
+ Menjalankan optimasi tambahan pada shader SPIR-V yang dibuat.
+Akan meningkatkan waktu yang dibutuhkan untuk kompilasi shader.
+Dapat meningkatkan sedikit performa.
+Fitur ini eksperimental.
-
+ Use asynchronous GPU emulationGunakan pengemulasian GPU yang asinkron
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.Menggunakan satu benang CPU tambahan untuk merender.
Opsi ini harus tetap diaktifkan.
-
+ NVDEC emulation:Emulasi NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -797,122 +694,67 @@ Ini dapat menggunakan CPU atau GPU untuk dekode, atau tidak melakukan dekode sam
Dalam kebanyakan kasus, dekode GPU memberikan kinerja terbaik.
-
+ ASTC Decoding Method:ASTC Metode Dekoding:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
- Opsi ini mengontrol bagaimana tekstur ASTC harus didekode.
-CPU: Gunakan CPU untuk dekode, metode paling lambat namun paling aman.
-GPU: Gunakan compute shaders GPU untuk dekode tekstur ASTC, direkomendasikan untuk sebagian besar game dan pengguna.
-CPU Asynchronous: Gunakan CPU untuk dekode tekstur ASTC saat tiba. Sepenuhnya menghilangkan stuttering dekode ASTC dengan biaya masalah rendering saat tekstur sedang didekode.
-
-
-
+ ASTC Recompression Method:ASTC Metode Pemampatan Ulang:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
- Hampir semua GPU desktop dan laptop tidak mendukung tekstur ASTC, memaksa emulator untuk mendekompres ke format intermediate yang didukung oleh kartu apa pun, RGBA8.
-Opsi ini merekompres RGBA8 ke format BC1 atau BC3, menghemat VRAM tetapi mempengaruhi kualitas gambar secara negatif.
-
-
-
+ VRAM Usage Mode:
-
+ Mode Penggunaan VRAM:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
+ Abaikan Invalidasi Internal CPU
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:Mode Sinkronisasi Vertikal
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (VSync) tidak menjatuhkan frame atau menunjukkan tearing tetapi terbatas oleh kecepatan refresh layar.
-FIFO Relaxed mirip dengan FIFO tetapi memungkinkan tearing saat pulih dari perlambatan.
-Mailbox dapat memiliki laten yang lebih rendah daripada FIFO dan tidak merobek tetapi mungkin menjatuhkan frame.
-Immediate (tanpa sinkronisasi) hanya menampilkan apa pun yang tersedia dan dapat menunjukkan tearing.
-
-
-
+ Sync Memory Operations
-
+ Sinkronisasi Operasi Memori
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)Aktifkan presentasi asinkron (hanya Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Meningkatkan kinerja sedikit dengan memindahkan presentasi ke thread CPU terpisah.
-
+ Force maximum clocks (Vulkan only)Paksa jam maximum (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Berjalan bekerja di latar belakang sambil menunggu perintah grafis untuk mencegah GPU agar tidak menurunkan kecepatan jamnya.
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
- Mengontrol kualitas rendering tekstur pada sudut miring.
-Ini adalah pengaturan yang ringan dan aman untuk diatur pada 16x pada sebagian besar GPU.
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -920,1097 +762,1234 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Gunakan pembangunan shader asinkron (Hack)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cacheGunakan pipeline cache Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Memungkinkan cache pipeline spesifik vendor GPU.
Opsi ini dapat meningkatkan waktu pemuatan shader secara signifikan dalam kasus di mana driver Vulkan tidak menyimpan file cache pipeline secara internal.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Aktifkan Pipa Komputasi (Hanya Intel Vulkan)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
- Aktifkan pipeline komputasi, yang diperlukan oleh beberapa permainan.
-Pengaturan ini hanya ada untuk driver milik Intel, dan mungkin menyebabkan crash jika diaktifkan.
-Pipeline komputasi selalu aktif pada semua driver lainnya.
-
-
-
+ Enable Reactive FlushingAktifkan Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Menggunakan pemadatan reaktif alih-alih pemadatan prediktif, memungkinkan sinkronisasi memori yang lebih akurat.
-
+ Sync to framerate of video playbackSinkronkan dengan kecepatan pemutaran video
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Jalankan permainan dengan kecepatan normal selama pemutaran video, bahkan ketika framerate tidak terkunci.
-
+ Barrier feedback loopsLoop umpan balik penghalang
-
+ Improves rendering of transparency effects in specific games.Meningkatkan rendering efek transparansi dalam game tertentu.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedBenih RNG
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
- Mengontrol benih dari generator angka acak.
-Biasanya digunakan untuk tujuan speedrunning.
-
-
-
+ Device NameNama Perangkat
-
- The name of the emulated Switch.
- Nama dari Switch yang diemulasikan.
-
-
-
+ Custom RTC Date:Tanggal RTC Kustom:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
- Opsi ini memungkinkan untuk mengubah jam yang ditiru pada Switch.
-Dapat digunakan untuk memanipulasi waktu dalam permainan.
-
-
-
+ Language:Bahasa
-
- Note: this can be overridden when region setting is auto-select
- Catatan: ini dapat diubah ketika pengaturan wilayah diotomatiskan
-
-
-
+ Region:Wilayah:
-
- The region of the emulated Switch.
- Wilayah dari Switch yang diemulasikan.
-
-
-
+ Time Zone:Zona Waktu:
-
- The time zone of the emulated Switch.
- Zona waktu dari Switch yang diemulasikan.
-
-
-
+ Sound Output Mode:Mode keluaran suara.
-
+ Console Mode:Mode Konsol
-
- Selects if the console is emulated in Docked or Handheld mode.
-Games will change their resolution, details and supported controllers and depending on this setting.
-Setting to Handheld can help improve performance for low end systems.
- Memilih apakah konsol diemulasikan dalam mode Docked atau Handheld.
-Permainan akan mengubah resolusi, detail, dan pengontrol yang didukung tergantung pada pengaturan ini.
-Mengatur ke Handheld dapat membantu meningkatkan performa untuk sistem dengan spesifikasi rendah.
-
-
-
- Prompt for user on game boot
- Tanyakan pengguna ketika memulai permainan
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
-
-
-
-
- Pause emulation when in background
- Jeda pengemulasian ketika berada di latar
-
-
-
- This setting pauses Eden when focusing other windows.
-
-
-
-
+ Confirm before stopping emulationKonfirmasi sebelum menghentikan emulasi
-
- This setting overrides game prompts asking to confirm stopping the game.
-Enabling it bypasses such prompts and directly exits the emulation.
- Pengaturan ini mengesampingkan perintah permainan yang meminta konfirmasi untuk menghentikan permainan.
-Mengaktifkannya akan melewati peringatan tersebut dan langsung keluar dari emulasi.
-
-
-
+ Hide mouse on inactivitySembunyikan mouse saat tidak aktif
-
- This setting hides the mouse after 2.5s of inactivity.
- Pengaturan ini menyembunyikan kursor setelah 2.5 detik tidak aktif.
-
-
-
+ Disable controller appletNonaktifkan aplikasi pengontrol
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
- Mematikan paksa penggunaan aplikasi pengendali oleh tamu.
-Ketika seorang tamu mencoba membuka aplikasi pengendali, aplikasi tersebut langsung ditutup.
-
-
-
- Check for updates
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
-
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
+Games will change their resolution, details and supported controllers and depending on this setting.
+Setting to Handheld can help improve performance for low end systems.
+
+
+
+
+ Prompt for user profile on boot
+
+
+
+
+ Useful if multiple people use the same PC.
+
+
+
+
+ Pause when not in focus
+
+
+
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
+Enabling it bypasses such prompts and directly exits the emulation.
+
+
+
+
+ Hides the mouse after 2.5s of inactivity.
+
+
+
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
+
+
+
+
+ Check for updates
+ Cek Pembaruan
+
+
+ Whether or not to check for updates upon startup.
-
+ Enable GamemodeAktifkan Mode Permainan
-
+ Custom frontendTampilan depan kustom
-
+ Real appletAplikasi nyata
-
+ Never
-
+ Tidak Pernah
-
+ On Load
-
+ Always
-
+ Selalu
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU sinkron
-
+ Uncompressed (Best quality)Tidak terkompresi (Kualitas Terbaik)
-
+ BC1 (Low quality)BC1 (Kualitas rendah)
-
+ BC3 (Medium quality)BC3 (Kualitas sedang)
-
+ Conservative
-
+ Konservatif
-
+ Aggressive
-
+ Agresif
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (Shader perakit, hanya NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)SPIR-V (Eksperimental, Hanya AMD/Mesa)
-
+ NormalNormal
-
+ HighTinggi
-
+ ExtremeEkstrim
-
-
+
+ DefaultBawaan
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ AutoOtomatis
-
+ AccurateAkurat
-
+ UnsafeBerbahaya
-
+ Paranoid (disables most optimizations)Paranoid (menonaktifkan sebagian besar optimasi)
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedLayar Tanpa Batas
-
+ Exclusive FullscreenLayar Penuh Eksklusif
-
+ No Video OutputTidak ada Keluaran Suara
-
+ CPU Video DecodingPenguraian Video menggunakan CPU
-
+ GPU Video Decoding (Default)Penguraian Video menggunakan GPU (Bawaan)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [EKSPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EKSPERIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EKSPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBiliner
-
+ BicubicBikubik
-
+ Spline-1
-
+ GaussianGaussian
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolusi
-
+ Area
-
+ NoneTak ada
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Bawaan (16:9)
-
+ Force 4:3Paksa 4:3
-
+ Force 21:9Paksa 21:9
-
+ Force 16:10Paksa 16:10
-
+ Stretch to WindowRegangkan ke Layar
-
+ AutomaticOtomatis
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Jepang (日本語)
-
+ American EnglishBahasa Inggris Amerika
-
+ French (français)Prancis (français)
-
+ German (Deutsch)Jerman (Deutsch)
-
+ Italian (italiano)Italia (italiano)
-
+ Spanish (español)Spanyol (español)
-
+ ChineseCina
-
+ Korean (한국어)Korea (한국어)
-
+ Dutch (Nederlands)Belanda (Nederlands)
-
+ Portuguese (português)Portugis (português)
-
+ Russian (Русский)Rusia (Русский)
-
+ TaiwaneseTaiwan
-
+ British EnglishInggris Britania
-
+ Canadian FrenchPrancis Kanada
-
+ Latin American SpanishSpanyol Amerika Latin
-
+ Simplified ChineseCina Sederhana
-
+ Traditional Chinese (正體中文)Cina Tradisional (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portugis Brazil (português do Brasil)
-
+ Serbian (српски)
-
-
+
+ JapanJepang
-
+ USAUSA
-
+ EuropeEropa
-
+ AustraliaAustralia
-
+ ChinaTiongkok
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zoneBawaan (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaKuba
-
+ EETEET
-
+ EgyptMesir
-
+ EireÉire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Éire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslandia
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaika
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolandia
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapura
-
+ TurkeyTurki
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Bawaan)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Tidak Aman)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedTerpasang
-
+ HandheldJinjing
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)Selalu tanyakan (Bawaan)
-
+ Only if game specifies not to stopHanya jika permainan menentukan untuk tidak berhenti
-
+ Never askJangan pernah bertanya
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4614,7 +4593,12 @@ Current values are %1% and %2% respectively.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4622,11 +4606,6 @@ Current values are %1% and %2% respectively.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5649,7 +5628,7 @@ Please go to Configure -> System -> Network and make a selection.
-
+ FSRFSR
@@ -5714,895 +5693,894 @@ Please go to Configure -> System -> Network and make a selection.
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...Memuat Applet Web...
-
-
+
+ Disable Web AppletMatikan Applet Web
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being builtJumlah shader yang sedang dibuat
-
+ The current selected resolution scaling multiplier.Pengali skala resolusi yang terpilih.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Kecepatan emulasi saat ini. Nilai yang lebih tinggi atau rendah dari 100% menandakan pengemulasian berjalan lebih cepat atau lambat dibanding Switch aslinya.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Berapa banyak frame per second (bingkai per detik) permainan akan ditampilkan. Ini akan berubah dari berbagai permainan dan pemandangan.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Waktu yang diperlukan untuk mengemulasikan bingkai Switch, tak menghitung pembatas bingkai atau v-sync. Agar emulasi berkecepatan penuh, ini harus 16.67 mdtk.
-
+ UnmuteMembunyikan
-
+ MuteBisukan
-
+ Reset VolumeAtur ulang tingkat suara
-
+ &Clear Recent Files&Bersihkan Berkas Baru-baru Ini
-
+ &Continue&Lanjutkan
-
+ &Pause&Jeda
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!Kesalahan ketika memuat ROM!
-
+ The ROM format is not supported.Format ROM tak didukung.
-
+ An error occurred initializing the video core.Terjadi kesalahan ketika menginisialisasi inti video.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.Terjadi kesalahan yang tak diketahui. Mohon lihat catatan untuk informasi lebih rinci.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...
-
+ Save DataSimpan Data
-
+ Mod DataMod Data
-
+ Error Opening %1 FolderGagal Membuka Folder %1
-
-
+
+ Folder does not exist!Folder tak ada!
-
+ Remove Installed Game Contents?Hapus Konten Game yang terinstall?
-
+ Remove Installed Game Update?Hapus Update Game yang terinstall?
-
+ Remove Installed Game DLC?Hapus DLC Game yang terinstall?
-
+ Remove EntryHapus Masukan
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove FileHapus File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!Pengekstrakan RomFS Gagal!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Terjadi kesalahan ketika menyalin berkas RomFS atau dibatalkan oleh pengguna.
-
+ FullPenuh
-
+ SkeletonSkeleton
-
+ Select RomFS Dump ModePilih Mode Dump RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Mohon pilih cara RomFS akan di-dump.<br>FPenuh akan menyalin seluruh berkas ke dalam direktori baru sementara <br>jerangkong hanya akan menciptakan struktur direktorinya saja.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...Mengekstrak RomFS...
-
-
+
+ CancelBatal
-
+ RomFS Extraction Succeeded!Pengekstrakan RomFS Berhasil!
-
+ The operation completed successfully.Operasi selesai dengan sukses,
-
+ Error Opening %1Gagal membuka %1
-
+ Select DirectoryPilih Direktori
-
+ PropertiesProperti
-
+ The game properties could not be loaded.Properti permainan tak dapat dimuat.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Eksekutabel Switch (%1);;Semua Berkas (*.*)
-
+ Load FileMuat Berkas
-
+ Open Extracted ROM DirectoryBuka Direktori ROM Terekstrak
-
+ Invalid Directory SelectedDirektori Terpilih Tidak Sah
-
+ The directory you have selected does not contain a 'main' file.Direktori yang Anda pilih tak memiliki berkas 'utama.'
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install FilesInstall File
-
+ %n file(s) remaining
-
+ Installing file "%1"...Memasang berkas "%1"...
-
-
+
+ Install ResultsHasil Install
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System ApplicationAplikasi Sistem
-
+ System ArchiveArsip Sistem
-
+ System Application UpdatePembaruan Aplikasi Sistem
-
+ Firmware Package (Type A)Paket Perangkat Tegar (Tipe A)
-
+ Firmware Package (Type B)Paket Perangkat Tegar (Tipe B)
-
+ GamePermainan
-
+ Game UpdatePembaruan Permainan
-
+ Game DLCDLC Permainan
-
+ Delta TitleJudul Delta
-
+ Select NCA Install Type...Pilih Tipe Pemasangan NCA...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Mohon pilih jenis judul yang Anda ingin pasang sebagai NCA ini:
(Dalam kebanyakan kasus, pilihan bawaan 'Permainan' tidak apa-apa`.)
-
+ Failed to InstallGagal Memasang
-
+ The title type you selected for the NCA is invalid.Jenis judul yang Anda pilih untuk NCA tidak sah.
-
+ File not foundBerkas tak ditemukan
-
+ File "%1" not foundBerkas "%1" tak ditemukan
-
+ OKOK
-
-
+
+ Hardware requirements not met
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.
-
+ Missing yuzu AccountAkun yuzu Hilang
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLKesalahan saat membuka URL
-
+ Unable to open the URL "%1".Tidak dapat membuka URL "%1".
-
+ TAS RecordingRekaman TAS
-
+ Overwrite file of player 1?Timpa file pemain 1?
-
+ Invalid config detectedKonfigurasi tidak sah terdeteksi
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Kontroller jinjing tidak bisa digunakan dalam mode dock. Kontroller Pro akan dipilih
-
-
+
+ Amiibo
-
-
+
+ The current amiibo has been removed
-
+ ErrorKesalahan
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)Berkas Amiibo (%1);; Semua Berkas (*.*)
-
+ Load AmiiboMuat Amiibo
-
+ Error loading Amiibo dataGagal memuat data Amiibo
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
-
+
+ Keys not installed
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware available
-
+ Please install firmware to use the Album applet.
-
+ Album Applet
-
+ Album applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet Applet
-
+ Cabinet applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit Applet
-
+ Mii editor is not available. Please reinstall firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller Applet
-
+ Controller Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture ScreenshotTangkapan Layar
-
+ PNG Image (*.png)Berkas PNG (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
+
+ Download the %1 update?
-
+ TAS state: Running %1/%2Status TAS: Berjalan %1/%2
-
+ TAS state: Recording %1Status TAS: Merekam %1
-
+ TAS state: Idle %1/%2Status TAS: Diam %1/%2
-
+ TAS State: InvalidStatus TAS: Tidak Valid
-
+ &Stop Running&Matikan
-
+ &Start&Mulai
-
+ Stop R&ecordingBerhenti Mer&ekam
-
+ R&ecordR&ekam
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factorSkala: %1x
-
+ Speed: %1% / %2%Kecepatan: %1% / %2%
-
+ Speed: %1%Kecepatan: %1%
-
+ Game: %1 FPSPermainan: %1 FPS
-
+ Frame: %1 msFrame: %1 ms
-
+ %1 %2%1 %2
-
+ NO AATANPA AA
-
+ VOLUME: MUTEVOLUME : SENYAP
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Encryption keys are missing.
-
+ Select RomFS Dump TargetPilih Target Dump RomFS
-
+ Please select which RomFS you would like to dump.Silahkan pilih jenis RomFS yang ingin Anda buang.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Apakah Anda yakin untuk menghentikan emulasi? Setiap progres yang tidak tersimpan akan hilang.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/it.ts b/dist/languages/it.ts
index 8edf4e1c02..a06f160763 100644
--- a/dist/languages/it.ts
+++ b/dist/languages/it.ts
@@ -26,7 +26,14 @@ li.unchecked::marker { content: "\2610"; }
li.checked::marker { content: "\2612"; }
</style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden is an experimental open-source emulator for the Nintendo Switch licensed under GPLv3.0+ which is based on the yuzu emulator which ended development back in March 2024. <br /><br />This software should not be used to play games you have not legally obtained.</span></p></body></html>
-
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+hr { height: 1px; border-width: 0; }
+li.unchecked::marker { content: "\2610"; }
+li.checked::marker { content: "\2612"; }
+</style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden è un emulatore open-source sperimentale della console Nintendo Switch rilasciato secondo i termini della licenza GPL v3.0 o superiore. È basato sull'emulatore yuzu, il cui sviluppo è cessato a marzo 2024. <br /><br />Questo software non dovrebbe essere usato per avviare giochi ottenuti illegalmente.</span></p></body></html>
@@ -90,78 +97,78 @@ li.checked::marker { content: "\2612"; }
Invia messaggio
-
+ MembersMembri
-
+ %1 has joined%1 è entrato
-
+ %1 has left%1 è uscito
-
+ %1 has been kicked%1 è stato espulso
-
+ %1 has been banned%1 è stato bannato
-
+ %1 has been unbanned%1 non è più bannato
-
+ View ProfileVisualizza profilo
-
-
+
+ Block PlayerBlocca giocatore
-
+ When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?Quando blocchi un giocatore, non riceverai più messaggi da quel giocatore.<br><br>Sei sicuro di voler bloccare %1?
-
+ KickEspelli
-
+ BanBanna
-
+ Kick PlayerEspelli giocatore
-
+ Are you sure you would like to <b>kick</b> %1?Sei sicuro di voler <b>espellere</b> %1?
-
+ Ban PlayerBanna giocatore
-
+ Are you sure you would like to <b>kick and ban</b> %1?
This would ban both their forum username and their IP address.
@@ -196,17 +203,17 @@ Questo bannerà sia il suo nome utente del forum che il suo indirizzo IP.
ClientRoomWindow
-
+ ConnectedConnesso
-
+ DisconnectedDisconnesso
-
+ %1 - %2 (%3/%4 members) - connected%1 - %2 (%3/%4 membri) - connesso
@@ -232,7 +239,7 @@ Questo bannerà sia il suo nome utente del forum che il suo indirizzo IP.
<html><head/><body><p><span style=" font-size:10pt;">Should you choose to submit a test case to the </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">eden Compatibility List</span></a><span style=" font-size:10pt;">, The following information will be collected and displayed on the site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardware Information (CPU / GPU / Operating System)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of eden you are running</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The connected eden account</li></ul></body></html>
-
+ <html><head/><body><p><span style=" font-size:10pt;">Se dovessi scegliere di inviare una segnalazione alla </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">lista di compatibilità di Eden</span></a><span style=" font-size:10pt;">, le seguenti informazioni saranno raccolte e visualizzate sul sito:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Informazioni sull'hardware (CPU / GPU / sistema operativo)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">La versione di Eden in uso</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">L'account Eden connesso</li></ul></body></html>
@@ -395,7 +402,7 @@ Questo bannerà sia il suo nome utente del forum che il suo indirizzo IP.
Software keyboard
- Tastiera Software
+ Tastiera software
@@ -472,276 +479,177 @@ Questo bannerà sia il suo nome utente del forum che il suo indirizzo IP.Multicore CPU Emulation
Emulazione CPU multi-core
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
-
- Memory LayoutLayout di memoria
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
-
-
-
-
+ Limit Speed PercentPercentuale di limite della velocità
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
-
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Accuratezza:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
-
-
-
-
-
+
+ Backend:Back-end:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Non fondere FMA (migliora le prestazioni della CPU senza FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Questa opzione migliora la velocità riducendo la precisione delle istruzioni fused-multiply-add (FMA) sulle CPU senza il supporto nativo a FMA.
-
+ Faster FRSQRTE and FRECPEFRSQRTE e FRECPE più veloci
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Questa opzione migliora la velocità di alcune funzioni in virgola mobile approssimate utilizzando delle approssimazioni native meno accurate.
-
+ Faster ASIMD instructions (32 bits only)Istruzioni ASIMD più veloci (solo 32 bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Questa opzione migliora la velocità delle funzioni in virgola mobile ASIMD a 32 bit eseguendole con modalità di arrotondamento non corrette.
-
+ Inaccurate NaN handlingGestione inaccurata NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksDisattiva i controlli dello spazio degli indirizzi
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
-
-
-
-
+ Ignore global monitorIgnora il monitor globale
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
-
-
-
-
+ Device:Dispositivo:
-
- This setting selects the GPU to use with the Vulkan backend.
-
-
-
-
+ Shader Backend:Back-end degli shader:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
-
-
-
-
+ Resolution:Risoluzione:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
-
-
-
-
+ Window Adapting Filter:Filtro di adattamento alla finestra:
-
+ FSR Sharpness:Nitidezza FSR:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
-
-
-
-
+ Anti-Aliasing Method:Metodo di anti-aliasing:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
-
-
-
-
+ Fullscreen Mode:Modalità schermo intero:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Rapporto d'aspetto:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
-
-
-
-
- Use disk pipeline cache
- Utilizza la cache delle pipeline su disco
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -749,140 +657,90 @@ This feature is experimental.
-
+ Use asynchronous GPU emulationUtilizza l'emulazione asincrona della GPU
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:Emulazione NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:Metodo di decodifica ASTC:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
-
-
-
-
+ ASTC Recompression Method:Metodo di ricompressione ASTC:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
-
-
-
-
+ VRAM Usage Mode:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:Modalità VSync:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (First In - First Out VSync) non presenterà alcun tipo di tearing o perdita di frame, ma è limitato al refresh rate massimo del monitor in uso.
-FIFO Relaxed è simile al FIFO, ma presenta tearing durante le perdite di frame.
-Mailbox può avere una latenza minore del FIFO, senza presentare alcun tearing, ma può causare perdite di frame.
-Immediato migliora la latenza ma causa tearing.
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)Abilita la presentazione asincrona (solo Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)Forza clock massimi (solo Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Esegue del lavoro in background durante l'attesa dei comandi grafici per evitare che la GPU diminuisca la sua velocità di clock.
-
+ Anisotropic Filtering:Filtro anisotropico:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
-
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -890,1081 +748,1233 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Utilizza la compilazione asincrona degli shader (espediente)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-This feature is experimental.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cacheUtilizza la cache delle pipeline di Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Abilita le compute pipeline (solo per Vulkan su Intel)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
- Abilita le compute pipeline, necessarie per alcuni giochi.
-Questa opzione può causare crash ed è compatibile solo con i driver proprietari di Intel.
-Le compute pipeline sono sempre abilitate su tutti gli altri driver.
-
-
-
+ Enable Reactive FlushingAbilita il flushing reattivo
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Utilizza il flushing reattivo invece di quello predittivo, al fine di ottenere una sincronizzazione della memoria più accurata.
-
+ Sync to framerate of video playbackSincronizza il framerate a quello del video
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Esegue il gioco a velocità normale durante le cutscene, anche quando il framerate è sbloccato.
-
+ Barrier feedback loopsBarrier feedback loops
-
+ Improves rendering of transparency effects in specific games.Migliora il rendering degli effetti di trasparenza in alcuni giochi.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedSeed RNG
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
-
-
-
-
+ Device NameNome del dispositivo
-
- The name of the emulated Switch.
-
-
-
-
+ Custom RTC Date:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
-
-
-
-
+ Language:Lingua:
-
- Note: this can be overridden when region setting is auto-select
- Nota: Può essere rimpiazzato se il fuso orario della Regione è impostato su Auto
-
-
-
+ Region:Regione:
-
- The region of the emulated Switch.
-
-
-
-
+ Time Zone:Fuso orario:
-
- The time zone of the emulated Switch.
-
-
-
-
+ Sound Output Mode:Modalità di output del suono:
-
+ Console Mode:Modalità console:
-
- Selects if the console is emulated in Docked or Handheld mode.
+
+ Confirm before stopping emulation
+ Chiedi conferma prima di arrestare l'emulazione
+
+
+
+ Hide mouse on inactivity
+ Nascondi il puntatore del mouse se inattivo
+
+
+
+ Disable controller applet
+ Disabilita l'applet controller
+
+
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
+
+
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
- Prompt for user on game boot
- Richiedi utente all'avvio di un gioco
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
+
+ Prompt for user profile on boot
-
- Pause emulation when in background
- Metti in pausa l'emulazione quando la finestra è in background
-
-
-
- This setting pauses Eden when focusing other windows.
+
+ Useful if multiple people use the same PC.
-
- Confirm before stopping emulation
- Chiedi conferma prima di arrestare l'emulazione
+
+ Pause when not in focus
+
-
- This setting overrides game prompts asking to confirm stopping the game.
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
- Hide mouse on inactivity
- Nascondi il puntatore del mouse se inattivo
-
-
-
- This setting hides the mouse after 2.5s of inactivity.
+
+ Hides the mouse after 2.5s of inactivity.
-
- Disable controller applet
- Disabilita l'applet controller
-
-
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable GamemodeAbilita Gamemode
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU (Asincrono)
-
+ Uncompressed (Best quality)Nessuna compressione (qualità migliore)
-
+ BC1 (Low quality)BC1 (qualità bassa)
-
+ BC3 (Medium quality)BC3 (qualità media)
-
+ Conservative
-
+ Aggressive
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ NullNullo
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (shader assembly, solo NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)SPIR-V (SPERIMENTALE, solo AMD/MESA)
-
+ NormalNormale
-
+ HighAlta
-
+ ExtremeEstrema
-
-
+
+ DefaultPredefinito
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ AutoAutomatico
-
+ AccurateAccurata
-
+ UnsafeNon sicura
-
+ Paranoid (disables most optimizations)Paranoica (disabilita la maggior parte delle ottimizzazioni)
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedFinestra senza bordi
-
+ Exclusive FullscreenEsclusivamente a schermo intero
-
+ No Video OutputNessun output video
-
+ CPU Video DecodingDecodifica video CPU
-
+ GPU Video Decoding (Default)Decodifica video GPU (predefinita)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [SPERIMENTALE]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [SPERIMENTALE]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [SPERIMENTALE]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [SPERIMENTALE]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest neighbor
-
+ BilinearBilineare
-
+ BicubicBicubico
-
+
+ Spline-1
+ Spline-1
+
+
+ GaussianGaussiano
-
+
+ Lanczos
+ Lanczos
+
+
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ Area
-
+ Area
-
+ NoneNessuna
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Predefinito (16:9)
-
+ Force 4:3Forza 4:3
-
+ Force 21:9Forza 21:9
-
+ Force 16:10Forza 16:10
-
+ Stretch to WindowAllunga a finestra
-
+ AutomaticAutomatico
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Giapponese (日本語)
-
+ American EnglishInglese americano
-
+ French (français)Francese (français)
-
+ German (Deutsch)Tedesco (Deutsch)
-
+ Italian (italiano)Italiano
-
+ Spanish (español)Spagnolo (español)
-
+ ChineseCinese
-
+ Korean (한국어)Coreano (한국어)
-
+ Dutch (Nederlands)Olandese (Nederlands)
-
+ Portuguese (português)Portoghese (português)
-
+ Russian (Русский)Russo (Русский)
-
+ TaiwaneseTaiwanese
-
+ British EnglishInglese britannico
-
+ Canadian FrenchFrancese canadese
-
+ Latin American SpanishSpagnolo latino-americano
-
+ Simplified ChineseCinese semplificato
-
+ Traditional Chinese (正體中文)Cinese tradizionale (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portoghese brasiliano (português do Brasil)
-
+ Serbian (српски)Serbo (српски)
-
-
+
+ JapanGiappone
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralia
-
+ ChinaCina
-
+ KoreaCorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAutomatico (%1)
-
+ Default (%1)Default time zonePredefinito (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgitto
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslanda
-
+ IranIran
-
+ IsraelIsraele
-
+ JamaicaGiamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolonia
-
+ PortugalPortogallo
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyTurchia
-
+ UCTUCT
-
+ UniversalUniversale
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Predefinito)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Non sicuro)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (Non sicuro)
-
+ 12GB DRAM (Unsafe)12GB DRAM (Non sicuro)
-
+ DockedDock
-
+ HandheldPortatile
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)Chiedi sempre (Predefinito)
-
+ Only if game specifies not to stopSolo se il gioco richiede di non essere arrestato
-
+ Never askNon chiedere mai
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -1984,7 +1994,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Applets
-
+ Applet
@@ -2484,7 +2494,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Enable Auto-Stub
-
+ Abilita stub automatico
@@ -2534,12 +2544,12 @@ When a guest attempts to open the controller applet, it is immediately closed.
Censor username in logs
-
+ Censura il nome utente nei log**This will be reset automatically when Eden closes.
-
+ **L'opzione verrà automaticamente ripristinata alla chiusura di Eden.
@@ -2599,7 +2609,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Applets
-
+ Applet
@@ -2926,12 +2936,12 @@ When a guest attempts to open the controller applet, it is immediately closed.
Extensions
-
+ EstensioniVulkan Extensions Settings
-
+ Impostazioni delle estensioni di Vulkan
@@ -4280,7 +4290,7 @@ Per attivarlo, disattiva il mouse emulato.
Enable Airplane Mode
-
+ Abilita la modalità aereo
@@ -4368,7 +4378,7 @@ Per attivarlo, disattiva il mouse emulato.
GPU Extensions
-
+ Estensioni GPU
@@ -4449,7 +4459,7 @@ Per attivarlo, disattiva il mouse emulato.
Select Avatar
-
+ Seleziona avatar
@@ -4492,7 +4502,7 @@ Per attivarlo, disattiva il mouse emulato.
Enter a username for the new user:
- Inserisci un nome utente per il nuovo utente:
+ Inserisci un nome per il nuovo utente:
@@ -4563,27 +4573,27 @@ Per attivarlo, disattiva il mouse emulato.
Error loading archive
-
+ Caricamento dell'archivio fallitoArchive is not available. Please install/reinstall firmware.
-
+ Archivio non disponibile. Installa o reinstalla il firmware.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.Error extracting archive
-
-
-
-
- Archive could not be extracted. It is probably corrupt.
-
+ Estrazione dell'archivio fallita
@@ -4626,7 +4636,7 @@ Per attivarlo, disattiva il mouse emulato.
Select Firmware Avatar
-
+ Seleziona avatar del firmware
@@ -4831,7 +4841,7 @@ UUID: %2
Enable TAS features
- Attiva le funzioni di TASing
+ Attiva le funzioni di TAS
@@ -4974,7 +4984,7 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab
Warning: The settings in this page affect the inner workings of Eden's emulated touchscreen. Changing them may result in undesirable behavior, such as the touchscreen partially or not working. You should only use this page if you know what you are doing.
-
+ Attenzione: Le impostazioni in questa pagina influenzano il funzionamento interno del touchscreen emulato di Eden. Cambiarle potrebbe causare effetti indesiderati: ad esempio, il touchscreen potrebbe funzionare in parte o non funzionare più. Utilizza questa pagina solo se sei consapevole di ciò che stai facendo.
@@ -5296,7 +5306,7 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab
Eden Web Service
-
+ Servizio web di Eden
@@ -5311,7 +5321,7 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab
Generate
-
+ Genera
@@ -5339,7 +5349,7 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab
Must be between 4-20 charactersTooltip
-
+ Dev'essere compreso fra 4 e 20 caratteri
@@ -5376,7 +5386,7 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab
<html><head/><body><p>The projects that make Eden possible</p></body></html>
- <html><head/><body><p>Progetti che rendono Eden possibile</p></body></html>
+ <html><head/><body><p>I progetti che rendono Eden possibile</p></body></html>
@@ -5591,109 +5601,119 @@ Vai su Configura -> Sistema -> Rete e selezionane una.
+ Spline-1
+ Spline-1
+
+
+ GaussianGaussiano
-
+
+ Lanczos
+ Lanczos
+
+
+ ScaleForceScaleForce
-
-
+
+ FSRFSR
-
+ Area
-
+ Area
-
+ DockedDock
-
+ HandheldPortatile
-
+ NormalNormale
-
+ HighAlta
-
+ ExtremeEstrema
-
+ VulkanVulkan
-
+ OpenGLOpenGL
-
+ NullNullo
-
+ GLSLGLSL
-
+ GLASMGLASM
-
+ SPIRVSPIRV
-
+ Broken Vulkan Installation DetectedRilevata installazione di Vulkan non funzionante
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ L'inizializzazione di Vulkan è fallita durante l'avvio.<br><br>Clicca <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>qui per istruzioni su come risolvere il problema</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingGioco in esecuzione
-
+ Loading Web Applet...Caricamento dell'applet web...
-
-
+
+ Disable Web AppletDisabilita l'applet web
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Disabilitare l'applet web potrebbe causare dei comportamenti indesiderati.
@@ -5701,865 +5721,872 @@ Da usare solo con Super Mario 3D All-Stars. Sei sicuro di voler procedere?
(Puoi riabilitarlo quando vuoi nelle impostazioni di Debug.)
-
+ The amount of shaders currently being builtIl numero di shader in fase di compilazione
-
+ The current selected resolution scaling multiplier.Il moltiplicatore corrente dello scaling della risoluzione.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Velocità corrente dell'emulazione. Valori più alti o più bassi di 100% indicano che l'emulazione sta funzionando più velocemente o lentamente rispetto a una Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Il numero di fotogrammi al secondo che il gioco visualizza attualmente. Può variare in base al gioco e alla situazione.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Tempo necessario per emulare un fotogramma della Switch, senza tenere conto del limite al framerate o del V-Sync. Per un'emulazione alla massima velocità, il valore non dovrebbe essere superiore a 16.67 ms.
-
+ UnmuteRiattiva
-
+ MuteSilenzia
-
+ Reset VolumeReimposta volume
-
+ &Clear Recent Files&Cancella i file recenti
-
+ &Continue&Continua
-
+ &Pause&Pausa
-
+ Warning: Outdated Game Format
-
+ Attenzione: Formato del gioco obsoleto
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
+ Stai usando una cartella contenente una ROM decostruita per avviare questo gioco, che è un formato obsoleto e sostituito da NCA, NAX, XCI o NSP. Le ROM decostruite non hanno icone né metadati e non supportano gli aggiornamenti.<br><br>Per una spiegazione sui vari formati della console Switch supportati da Eden, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>consulta la nostra wiki</a>. Non riceverai di nuovo questo avviso.
-
-
+
+ Error while loading ROM!Errore nel caricamento della ROM!
-
+ The ROM format is not supported.Il formato della ROM non è supportato.
-
+ An error occurred initializing the video core.È stato riscontrato un errore nell'inizializzazione del core video.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Eden ha riscontrato un problema durante l'esecuzione del componente video di base. Di solito questo errore è causato da driver GPU obsoleti, compresi quelli integrati. Consulta il log per maggiori dettagli. Per informazioni su come accedere al log, visita <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>questa pagina</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Errore nel caricamento della ROM! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.Si è verificato un errore sconosciuto. Visualizza il log per maggiori dettagli.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Chiusura del software in corso...
-
+ Save DataDati di salvataggio
-
+ Mod DataDati delle mod
-
+ Error Opening %1 FolderImpossibile aprire la cartella %1
-
-
+
+ Folder does not exist!La cartella non esiste!
-
+ Remove Installed Game Contents?Rimuovere il contenuto del gioco installato?
-
+ Remove Installed Game Update?Rimuovere l'aggiornamento installato?
-
+ Remove Installed Game DLC?Rimuovere il DLC installato?
-
+ Remove EntryRimuovi voce
-
+ Delete OpenGL Transferable Shader Cache?Vuoi rimuovere la cache trasferibile degli shader OpenGL?
-
+ Delete Vulkan Transferable Shader Cache?Vuoi rimuovere la cache trasferibile degli shader Vulkan?
-
+ Delete All Transferable Shader Caches?Vuoi rimuovere tutte le cache trasferibili degli shader?
-
+ Remove Custom Game Configuration?Rimuovere la configurazione personalizzata del gioco?
-
+ Remove Cache Storage?Rimuovere la Storage Cache?
-
+ Remove FileRimuovi file
-
+ Remove Play Time DataReimposta il tempo di gioco
-
+ Reset play time?Vuoi reimpostare il tempo di gioco?
-
-
+
+ RomFS Extraction Failed!Estrazione RomFS fallita!
-
+ There was an error copying the RomFS files or the user cancelled the operation.C'è stato un errore nella copia dei file del RomFS o l'operazione è stata annullata dall'utente.
-
+ FullCompleta
-
+ SkeletonCartelle
-
+ Select RomFS Dump ModeSeleziona la modalità di estrazione della RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Seleziona come vorresti estrarre la RomFS. <br>La modalità Completa copierà tutti i file in una nuova cartella mentre<br>la modalità Cartelle creerà solamente le cartelle e le sottocartelle.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootNon c'è abbastanza spazio disponibile nel disco %1 per estrarre la RomFS. Libera lo spazio o seleziona una cartella di estrazione diversa in Emulazione > Configura > Sistema > File system > Cartella di estrazione
-
+ Extracting RomFS...Estrazione RomFS in corso...
-
-
+
+ CancelAnnulla
-
+ RomFS Extraction Succeeded!Estrazione RomFS riuscita!
-
+ The operation completed successfully.L'operazione è stata completata con successo.
-
+ Error Opening %1Impossibile aprire %1
-
+ Select DirectorySeleziona cartella
-
+ PropertiesProprietà
-
+ The game properties could not be loaded.Non è stato possibile caricare le proprietà del gioco.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Eseguibile Switch (%1);;Tutti i file (*.*)
-
+ Load FileCarica file
-
+ Open Extracted ROM DirectoryApri cartella ROM estratta
-
+ Invalid Directory SelectedCartella selezionata non valida
-
+ The directory you have selected does not contain a 'main' file.La cartella che hai selezionato non contiene un file "main".
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
- File installabili Switch (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
+ File Switch installabili (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install FilesInstalla file
-
+ %n file(s) remaining
-
+ %n file rimanente%n di file rimanenti%n file rimanenti
-
+ Installing file "%1"...Installazione del file "%1"...
-
-
+
+ Install ResultsRisultati dell'installazione
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Per evitare possibli conflitti, sconsigliamo di installare i giochi base su NAND.
Usa questa funzione solo per installare aggiornamenti e DLC.
-
+ %n file(s) were newly installed
-
+ %n nuovo file è stato installato
+%n di nuovi file sono stati installati
+%n nuovi file sono stati installati
+
-
+ %n file(s) were overwritten
-
+ %n file è stato sovrascritto
+%n di file sono stati sovrascritti
+%n file sono stati sovrascritti
+
-
+ %n file(s) failed to install
-
+ %n file non è stato installato a causa di errori
+%n di file non sono stati installati a causa di errori
+%n file non sono stati installati a causa di errori
+
-
+ System ApplicationApplicazione di sistema
-
+ System ArchiveArchivio di sistema
-
+ System Application UpdateAggiornamento di un'applicazione di sistema
-
+ Firmware Package (Type A)Pacchetto firmware (tipo A)
-
+ Firmware Package (Type B)Pacchetto firmware (tipo B)
-
+ GameGioco
-
+ Game UpdateAggiornamento di gioco
-
+ Game DLCDLC
-
+ Delta TitleTitolo delta
-
+ Select NCA Install Type...Seleziona il tipo di installazione NCA
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Seleziona il tipo del file NCA da installare:
(Nella maggior parte dei casi, il valore predefinito 'Gioco' va bene.)
-
+ Failed to InstallInstallazione fallita
-
+ The title type you selected for the NCA is invalid.Il tipo che hai selezionato per l'NCA non è valido.
-
+ File not foundFile non trovato
-
+ File "%1" not foundFile "%1" non trovato
-
+ OKOK
-
-
+
+ Hardware requirements not metRequisiti hardware non soddisfatti
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.Il tuo sistema non soddisfa i requisiti hardware consigliati. La funzionalità di segnalazione della compatibilità è stata disattivata.
-
+ Missing yuzu AccountAccount di yuzu non trovato
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Per segnalare la compatibilità di un gioco, devi configurare il tuo token e il nome utente.<br><br/>Per collegare il tuo account Eden, vai su Emulazione > Configura > Web.
-
+ Error opening URLImpossibile aprire l'URL
-
+ Unable to open the URL "%1".Non è stato possibile aprire l'URL "%1".
-
+ TAS RecordingRegistrazione TAS
-
+ Overwrite file of player 1?Vuoi sovrascrivere il file del giocatore 1?
-
+ Invalid config detectedRilevata configurazione non valida
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Il controller portatile non può essere utilizzato in modalità dock. Verrà selezionato il controller Pro.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedL'Amiibo corrente è stato rimosso
-
+ ErrorErrore
-
-
+
+ The current game is not looking for amiibosIl gioco in uso non è alla ricerca di Amiibo
-
+ Amiibo File (%1);; All Files (*.*)File Amiibo (%1);; Tutti i file (*.*)
-
+ Load AmiiboCarica Amiibo
-
+ Error loading Amiibo dataImpossibile caricare i dati dell'Amiibo
-
+ The selected file is not a valid amiiboIl file selezionato non è un Amiibo valido
-
+ The selected file is already on useIl file selezionato è già in uso
-
+ An unknown error occurredSi è verificato un errore sconosciuto
-
-
+
+ Keys not installed
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Archivi compressi (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware availableNessun firmware disponibile
-
+ Please install firmware to use the Album applet.Installa il firmware per usare l'applet dell'album.
-
+ Album AppletApplet Album
-
+ Album applet is not available. Please reinstall firmware.L'applet dell'album non è disponibile. Reinstalla il firmware.
-
+ Please install firmware to use the Cabinet applet.
- Installa il firmware per usare l'applet del Cabinet.
+ Installa il firmware per usare l'applet Cabinet.
-
+ Cabinet AppletApplet Cabinet
-
+ Cabinet applet is not available. Please reinstall firmware.
- L'applet del Cabinet non è disponibile. Reinstalla il firmware.
+ L'applet Cabinet non è disponibile. Reinstalla il firmware.
-
+ Please install firmware to use the Mii editor.Installa il firmware per usare l'editor dei Mii.
-
+ Mii Edit AppletEditor dei Mii
-
+ Mii editor is not available. Please reinstall firmware.L'editor dei Mii non è disponibile. Reinstalla il firmware.
-
+ Please install firmware to use the Controller Menu.Installa il firmware per usare il menù dei controller.
-
+ Controller AppletApplet controller
-
+ Controller Menu is not available. Please reinstall firmware.Il menù dei controller non è disponibile. Reinstalla il firmware.
-
+ Please install firmware to use the Home Menu.Installa il firmware per usare il menù Home.
-
+ Firmware CorruptedFirmware corrotto
-
+ Firmware Too NewFirmware troppo recente
-
+
Continue anyways?
Vuoi continuare comunque?
-
+ Don't show againNon mostrare di nuovo
-
+ Home Menu AppletApplet menù Home
-
+ Home Menu is not available. Please reinstall firmware.Il menù Home non è disponibile. Reinstalla il firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture ScreenshotCattura screenshot
-
+ PNG Image (*.png)Immagine PNG (*.png)
-
+ Update AvailableAggiornamento disponibile
-
- Update %1 for Eden is available.
-Would you like to download it?
- L'aggiornamento %1 di Eden è disponibile.
-Vuoi scaricarlo?
+
+ Download the %1 update?
+
-
+ TAS state: Running %1/%2Stato TAS: In esecuzione (%1/%2)
-
+ TAS state: Recording %1Stato TAS: Registrazione in corso (%1)
-
+ TAS state: Idle %1/%2Stato TAS: In attesa (%1/%2)
-
+ TAS State: InvalidStato TAS: Non valido
-
+ &Stop Running&Interrompi
-
+ &Start&Avvia
-
+ Stop R&ecordingInterrompi r&egistrazione
-
+ R&ecordR&egistra
-
+ Building: %n shader(s)Compilazione di %n shaderCompilazione di %n shaderCompilazione di %n shader
-
+ Scale: %1x%1 is the resolution scaling factorRisoluzione: %1x
-
+ Speed: %1% / %2%Velocità: %1% / %2%
-
+ Speed: %1%Velocità: %1%
-
+ Game: %1 FPSGioco: %1 FPS
-
+ Frame: %1 msFrame: %1 ms
-
+ %1 %2%1 %2
-
+ NO AANO AA
-
+ VOLUME: MUTEVOLUME: MUTO
-
+ VOLUME: %1%Volume percentage (e.g. 50%)VOLUME: %1%
-
+ Derivation Components MissingComponenti di derivazione mancanti
-
+ Encryption keys are missing.
-
+ Select RomFS Dump TargetSeleziona Target dell'Estrazione del RomFS
-
+ Please select which RomFS you would like to dump.Seleziona quale RomFS vorresti estrarre.
-
+ Are you sure you want to close Eden?Sei sicuro di voler uscire da Eden?
-
-
-
+
+
+ EdenEden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Sei sicuro di voler arrestare l'emulazione? Tutti i progressi non salvati verranno perduti.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -6582,7 +6609,7 @@ Would you like to bypass this and exit anyway?
Eden has not been compiled with OpenGL support.
-
+ Eden non è stato compilato con il supporto a OpenGL.
@@ -6876,7 +6903,7 @@ Would you like to bypass this and exit anyway?
%1 of %n result(s)
-
+ %1 di %n risultato%1 di %n di risultati%1 di %n risultati
@@ -7085,27 +7112,27 @@ Debug Message:
Multiplayer Browse Public Game Lobby
-
+ Multigiocatore - Sfoglia lobby di gioco pubblicaMultiplayer Create Room
-
+ Multigiocatore - Crea stanzaMultiplayer Direct Connect to Room
-
+ Multigiocatore - Collegamento diretto a una stanzaMultiplayer Leave Room
-
+ Multigiocatore - Esci dalla stanzaMultiplayer Show Current Room
-
+ Multigiocatore - Mostra stanza attuale
@@ -7408,7 +7435,7 @@ Debug Message:
&Create Home Menu Shortcut
-
+ &Crea scorciatoia per il menù Home
@@ -7513,7 +7540,7 @@ Debug Message:
&Direct Connect to Room
- Collegamento &diretto alla stanza
+ Collegamento &diretto a una stanza
@@ -7628,7 +7655,7 @@ Debug Message:
Open Home Menu
-
+ Apri il menù Home
@@ -7643,47 +7670,47 @@ Debug Message:
&Desktop
-
+ &Desktop&Application Menu
-
+ &Menù delle applicazioni&Root Data Folder
-
+ Cartella &principale dei dati&NAND Folder
-
+ Cartella &NAND&SDMC Folder
-
+ Cartella &SDMC&Mod Folder
-
+ Cartella delle &mod&Log Folder
-
+ Cartella dei &logFrom Folder
-
+ Da una cartellaFrom ZIP
-
+ Da un file ZIP
@@ -7758,7 +7785,7 @@ If you wish to clean up the files which were left in the old data location, you
-
+ RefreshingAggiornamento in corso
@@ -7768,27 +7795,27 @@ If you wish to clean up the files which were left in the old data location, you
Revoca ban
-
+ SubjectSoggetto
-
+ TypeTipo
-
+ Forum UsernameNome utente del forum
-
+ IP AddressIndirizzo IP
-
+ RefreshAggiorna
@@ -7796,37 +7823,37 @@ If you wish to clean up the files which were left in the old data location, you
MultiplayerState
-
+ Current connection statusStato connessione attuale
-
+ Not Connected. Click here to find a room!Non connesso. Clicca qui per trovare una stanza!
-
+ Not ConnectedNon connesso
-
+ ConnectedConnesso
-
+ New Messages ReceivedNuovi messaggi ricevuti
-
+ ErrorErrore
-
+ Failed to update the room information. Please check your Internet connection and try hosting the room again.
Debug Message: Impossibile aggiornare le informazioni della stanza. Controlla la tua connessione a internet e prova a ospitare la stanza di nuovo.
@@ -8309,7 +8336,7 @@ p, li { white-space: pre-wrap; }
Preferiti
-
+ Not playing a gameNon in gioco
@@ -8490,7 +8517,7 @@ p, li { white-space: pre-wrap; }
Firmware integrity verification failed!
-
+ Verifica dell'integrità del firmware fallita!
@@ -8498,19 +8525,21 @@ p, li { white-space: pre-wrap; }
Verification failed for the following files:
%1
-
+ La verifica è fallita per i seguenti file:
+
+%1Verifying integrity...
-
+ Verifica dell'integrità in corso...Integrity verification succeeded!
-
+ Verifica dell'integrità riuscita!
@@ -8522,22 +8551,22 @@ p, li { white-space: pre-wrap; }
Integrity verification failed!
-
+ Verifica dell'integrità fallita!File contents may be corrupt or missing.
-
+ I contenuti dei file potrebbero essere corrotti o mancanti.Integrity verification couldn't be performed
-
+ Impossibile effettuare la verifica dell'integritàFirmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity.
-
+ Installazione del firmware annullata, il firmware potrebbe essere corrotto o in cattivo stato. Non è stato possibile controllare la validità dei contenuti dei file.
@@ -8717,7 +8746,7 @@ p, li { white-space: pre-wrap; }
Shortcut may be Volatile!
- Scorciatoia instabile!
+ Scorciatoia potenzialmente instabile!
diff --git a/dist/languages/ja_JP.ts b/dist/languages/ja_JP.ts
index 44a94e15ef..d4f29c0b33 100644
--- a/dist/languages/ja_JP.ts
+++ b/dist/languages/ja_JP.ts
@@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; }
メッセージを送る
-
+ Membersメンバー
-
+ %1 has joined%1 が参加しました
-
+ %1 has left%1 が退出しました
-
+ %1 has been kicked%1 はキックされました
-
+ %1 has been banned%1 はBanされました
-
+ %1 has been unbanned%1 はBan解除されました
-
+ View Profileプロフィールを見る
-
-
+
+ Block Playerプレイヤーをブロック
-
+ When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?ブロックすると、そのプレイヤーからのチャットメッセージが届かなくなります。<br><br>%1を本当にブロックしますか?
-
+ Kickキック
-
+ BanBan
-
+ Kick Playerプレイヤーをキック
-
+ Are you sure you would like to <b>kick</b> %1?%1 を<b>キック</b>しますがよろしいですか?
-
+ Ban PlayerプレイヤーをBan
-
+ Are you sure you would like to <b>kick and ban</b> %1?
This would ban both their forum username and their IP address.
@@ -196,17 +196,17 @@ This would ban both their forum username and their IP address.
ClientRoomWindow
-
+ Connected接続の状態
-
+ Disconnected未接続
-
+ %1 - %2 (%3/%4 members) - connected%1 - %2 (%3/%4 メンバー) - 接続済み
@@ -472,276 +472,177 @@ This would ban both their forum username and their IP address.
Multicore CPU EmulationマルチコアCPUエミュレーション
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
-
- Memory Layoutメモリレイアウト
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
-
-
-
-
+ Limit Speed Percentエミュレーション速度の制限
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
-
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:エミュレーション精度:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
-
-
-
-
-
+
+ Backend:バックエンド:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)FMAの融合を解除 (FMAに対応していないCPUのパフォーマンスを向上させる)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.このオプションは, ネイティブのFMAサポートがないCPU上で, 融合積和(fused-multiply-add)命令の精度を下げて高速化します.
-
+ Faster FRSQRTE and FRECPEFaster FRSQRTE and FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.このオプションは、より精度の低い近似値を使用することで、近似浮動小数点関数の速度を向上させます。
-
+ Faster ASIMD instructions (32 bits only)高速なASIMD命令 (32bitのみ)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.このオプションは、不正確な丸めモードで実行することにより、32ビットASIMD浮動小数点関数の速度を向上させます。
-
+ Inaccurate NaN handling不正確な非数値の取り扱い
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksアドレス空間チェックの無効化
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
-
-
-
-
+ Ignore global monitor
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
-
-
-
-
+ Device:使用デバイス:
-
- This setting selects the GPU to use with the Vulkan backend.
-
-
-
-
+ Shader Backend:シェーダーバックエンド:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
-
-
-
-
+ Resolution:解像度:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
-
-
-
-
+ Window Adapting Filter:ウィンドウ適応フィルター:
-
+ FSR Sharpness:FSR シャープネス:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
-
-
-
-
+ Anti-Aliasing Method:アンチエイリアス方式:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
-
-
-
-
+ Fullscreen Mode:フルスクリーンモード:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:アスペクト比:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
-
-
-
-
- Use disk pipeline cache
- ディスクパイプラインキャッシュを使用
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -749,140 +650,90 @@ This feature is experimental.
-
+ Use asynchronous GPU emulation非同期GPUエミュレーションを使用する
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:NVDEC エミュレーション:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:ASTC デコード方式:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
-
-
-
-
+ ASTC Recompression Method:ASTC 再圧縮方式:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
-
-
-
-
+ VRAM Usage Mode:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:垂直同期:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (VSync) はフレーム落ちやティアリングがありませんがスクリーンのリフレッシュレートに制限されます.
-FIFO Relaxed は FIFO に似ていますが, 速度低下からの回復時にティアリングを許容します.
-Mailbox は FIFO よりも遅延が小さくティアリングがありませんがフレーム落ちの可能性があります.
-Immediate (no synchronization) は利用可能なものを何でも利用し, ティアリング発生の可能性があります.
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)非同期プレゼンテーション (Vulkan のみ)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)最大クロック強制 (Vulkan のみ)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.GPUのクロックスピードを下げないように、グラフィックコマンドを待っている間、バックグラウンドで作業を実行させます。
-
+ Anisotropic Filtering:異方性フィルタリング:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
-
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -890,1079 +741,1233 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- 非同期でのシェーダー構築を使用 (ハック)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-This feature is experimental.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cacheVulkan パイプラインキャッシュを使用
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)コンピュート・パイプラインの有効化(インテル Vulkan のみ)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
-
-
-
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playbackビデオ再生のフレームレートに同期する
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.特定のゲームにおける透明エフェクトのレンダリングを改善します。
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG Seed乱数シード値の変更
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
-
-
-
-
+ Device Nameデバイス名
-
- The name of the emulated Switch.
-
-
-
-
+ Custom RTC Date:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
-
-
-
-
+ Language:言語:
-
- Note: this can be overridden when region setting is auto-select
- 注意:地域が自動選択の場合、設定が上書きされる可能性があります。
-
-
-
+ Region:地域:
-
- The region of the emulated Switch.
-
-
-
-
+ Time Zone:タイムゾーン:
-
- The time zone of the emulated Switch.
-
-
-
-
+ Sound Output Mode:音声出力モード:
-
+ Console Mode:
-
- Selects if the console is emulated in Docked or Handheld mode.
+
+ Confirm before stopping emulation
+ エミュレーションを停止する前に確認する
+
+
+
+ Hide mouse on inactivity
+ 非アクティブ時にマウスカーソルを隠す
+
+
+
+ Disable controller applet
+ コントローラーアプレットの無効化
+
+
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
+
+
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
- Prompt for user on game boot
- ゲーム起動時に確認を表示
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
+
+ Prompt for user profile on boot
-
- Pause emulation when in background
- 非アクティブ時にエミュレーションを一時停止
-
-
-
- This setting pauses Eden when focusing other windows.
+
+ Useful if multiple people use the same PC.
-
- Confirm before stopping emulation
- エミュレーションを停止する前に確認する
+
+ Pause when not in focus
+
-
- This setting overrides game prompts asking to confirm stopping the game.
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
- Hide mouse on inactivity
- 非アクティブ時にマウスカーソルを隠す
-
-
-
- This setting hides the mouse after 2.5s of inactivity.
+
+ Hides the mouse after 2.5s of inactivity.
-
- Disable controller applet
- コントローラーアプレットの無効化
-
-
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU 非同期
-
+ Uncompressed (Best quality)圧縮しない (最高品質)
-
+ BC1 (Low quality)BC1 (低品質)
-
+ BC3 (Medium quality)BC3 (中品質)
-
+ Conservative
-
+ Aggressive
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ Null
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (アセンブリシェーダー、NVIDIA のみ)
-
+ SPIR-V (Experimental, AMD/Mesa Only)SPIR-V(実験的、AMD/Mesaのみ)
-
+ Normal標準
-
+ High高
-
+ Extreme
-
-
+
+ Defaultデフォルト
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Auto自動
-
+ Accurate正確
-
+ Unsafe不安定
-
+ Paranoid (disables most optimizations)パラノイド (ほとんどの最適化を無効化)
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless Windowedボーダーレスウィンドウ
-
+ Exclusive Fullscreen排他的フルスクリーン
-
+ No Video Outputビデオ出力しない
-
+ CPU Video DecodingビデオをCPUでデコード
-
+ GPU Video Decoding (Default)ビデオをGPUでデコード (デフォルト)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [実験的]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [実験的]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [実験的]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+
+ Spline-1
+
+
+
+ GaussianGaussian
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ Area
-
+ Noneなし
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)デフォルト (16:9)
-
+ Force 4:3強制 4:3
-
+ Force 21:9強制 21:9
-
+ Force 16:10強制 16:10
-
+ Stretch to Windowウィンドウに合わせる
-
+ Automatic自動
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)日本語
-
+ American Englishアメリカ英語
-
+ French (français)フランス語 (français)
-
+ German (Deutsch)ドイツ語 (Deutsch)
-
+ Italian (italiano)イタリア語 (italiano)
-
+ Spanish (español)スペイン語 (español)
-
+ Chinese中国語
-
+ Korean (한국어)韓国語 (한국어)
-
+ Dutch (Nederlands)オランダ語 (Nederlands)
-
+ Portuguese (português)ポルトガル語 (português)
-
+ Russian (Русский)ロシア語 (Русский)
-
+ Taiwanese台湾語
-
+ British Englishイギリス英語
-
+ Canadian Frenchカナダフランス語
-
+ Latin American Spanishラテンアメリカスペイン語
-
+ Simplified Chinese簡体字中国語
-
+ Traditional Chinese (正體中文)繁体字中国語 (正體中文)
-
+ Brazilian Portuguese (português do Brasil)ブラジルポルトガル語 (português do Brasil)
-
+ Serbian (српски)
-
-
+
+ Japan日本
-
+ USAアメリカ
-
+ Europeヨーロッパ
-
+ Australiaオーストラリア
-
+ China中国
-
+ Korea韓国
-
+ Taiwan台湾
-
+ Auto (%1)Auto select time zone自動 (%1)
-
+ Default (%1)Default time zone既定 (%1)
-
+ CET中央ヨーロッパ時間
-
+ CST6CDTCST6CDT
-
+ Cubaキューバ
-
+ EET東ヨーロッパ標準時
-
+ Egyptエジプト
-
+ Eireアイルランド
-
+ ESTアメリカ東部標準時
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-Eireイギリス-アイルランド
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ Greenwichグリニッジ
-
+ Hongkong香港
-
+ HSTハワイ標準時
-
+ Icelandアイスランド
-
+ Iranイラン
-
+ Israelイスラエル
-
+ Jamaicaジャマイカ
-
+ Kwajaleinクェゼリン
-
+ Libyaリビア
-
+ MET中東時間
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ Navajoナバホ
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ Polandポーランド
-
+ Portugalポルトガル
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ Singaporeシンガポール
-
+ Turkeyトルコ
-
+ UCTUCT
-
+ Universalユニバーサル
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ Zuluズールー
-
+ Monoモノラル
-
+ Stereoステレオ
-
+ Surroundサラウンド
-
+ 4GB DRAM (Default)4GB DRAM (デフォルト)
-
+ 6GB DRAM (Unsafe)6GB DRAM (不安定)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDocked
-
+ Handheld携帯モード
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)常に確認する (デフォルト)
-
+ Only if game specifies not to stopゲームが停止しないように指定しているときのみ
-
+ Never ask確認しない
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4567,7 +4572,12 @@ Current values are %1% and %2% respectively.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4575,11 +4585,6 @@ Current values are %1% and %2% respectively.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5584,972 +5589,981 @@ Please go to Configure -> System -> Network and make a selection.
+ Spline-1
+
+
+
+ GaussianGaussian
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
-
+
+ FSRFSR
-
+ Area
-
+ DockedDocked
-
+ Handheld携帯モード
-
+ Normal標準
-
+ High高い
-
+ Extreme
-
+ VulkanVulkan
-
+ OpenGLOpenGL
-
+ Null
-
+ GLSLGLSL
-
+ GLASMGLASM
-
+ SPIRVSPIRV
-
+ Broken Vulkan Installation Detected壊れたVulkanのインストールが検出されました。
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...Webアプレットをロード中...
-
-
+
+ Disable Web AppletWebアプレットの無効化
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Webアプレットを無効にすると、未定義の動作になる可能性があるため、スーパーマリオ3Dオールスターズでのみ使用するようにしてください。本当にWebアプレットを無効化しますか?
(デバッグ設定で再度有効にすることができます)。
-
+ The amount of shaders currently being builtビルド中のシェーダー数
-
+ The current selected resolution scaling multiplier.現在選択されている解像度の倍率。
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.現在のエミュレーション速度。値が100%より高いか低い場合、エミュレーション速度がSwitchより速いか遅いことを示します。
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.ゲームが現在表示している1秒あたりのフレーム数。これはゲームごと、シーンごとに異なります。
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Switchフレームをエミュレートするのにかかる時間で、フレームリミットやV-Syncは含まれません。フルスピードエミュレーションの場合、最大で16.67ミリ秒になります。
-
+ Unmute消音解除
-
+ Mute消音
-
+ Reset Volume音量をリセット
-
+ &Clear Recent Files最近のファイルをクリア(&C)
-
+ &Continue再開(&C)
-
+ &Pause中断(&P)
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!ROMロード中にエラーが発生しました!
-
+ The ROM format is not supported.このROMフォーマットはサポートされていません。
-
+ An error occurred initializing the video core.ビデオコア初期化中にエラーが発生しました。
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.ROMのロード中にエラー! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.不明なエラーが発生しました。詳細はログを確認して下さい。
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...ソフトウェアを終了中...
-
+ Save Dataデータのセーブ
-
+ Mod DataModデータ
-
+ Error Opening %1 Folder”%1”フォルダを開けませんでした
-
-
+
+ Folder does not exist!フォルダが存在しません!
-
+ Remove Installed Game Contents?インストールされたゲームのコンテンツを削除しますか?
-
+ Remove Installed Game Update?インストールされたゲームのアップデートを削除しますか?
-
+ Remove Installed Game DLC?インストールされたゲームの DLC を削除しますか?
-
+ Remove Entryエントリ削除
-
+ Delete OpenGL Transferable Shader Cache?OpenGLシェーダーキャッシュを削除しますか?
-
+ Delete Vulkan Transferable Shader Cache?Vulkanシェーダーキャッシュを削除しますか?
-
+ Delete All Transferable Shader Caches?すべてのシェーダーキャッシュを削除しますか?
-
+ Remove Custom Game Configuration?このタイトルのカスタム設定を削除しますか?
-
+ Remove Cache Storage?キャッシュストレージを削除しますか?
-
+ Remove Fileファイル削除
-
+ Remove Play Time Dataプレイ時間情報を削除
-
+ Reset play time?プレイ時間をリセットしますか?
-
-
+
+ RomFS Extraction Failed!RomFSの抽出に失敗しました!
-
+ There was an error copying the RomFS files or the user cancelled the operation.RomFSファイルをコピー中にエラーが発生したか、ユーザー操作によりキャンセルされました。
-
+ Fullフル
-
+ Skeletonスケルトン
-
+ Select RomFS Dump ModeRomFSダンプモードの選択
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.RomFSのダンプ方法を選択してください。<br>”完全”はすべてのファイルが新しいディレクトリにコピーされます。<br>”スケルトン”はディレクトリ構造を作成するだけです。
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root%1 に RomFS を展開するための十分な空き領域がありません。Emulation > Configure > System > Filesystem > Dump Root で、空き容量を確保するか、別のダンプディレクトリを選択してください。
-
+ Extracting RomFS...RomFSを抽出中...
-
-
+
+ Cancelキャンセル
-
+ RomFS Extraction Succeeded!RomFS抽出成功!
-
+ The operation completed successfully.操作は成功しました。
-
+ Error Opening %1”%1”を開けませんでした
-
+ Select Directoryディレクトリの選択
-
+ Propertiesプロパティ
-
+ The game properties could not be loaded.ゲームプロパティをロード出来ませんでした。
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Switch実行ファイル (%1);;すべてのファイル (*.*)
-
+ Load Fileファイルのロード
-
+ Open Extracted ROM Directory展開されているROMディレクトリを開く
-
+ Invalid Directory Selected無効なディレクトリが選択されました
-
+ The directory you have selected does not contain a 'main' file.選択されたディレクトリに”main”ファイルが見つかりませんでした。
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)インストール可能なスイッチファイル (*.nca *.nsp *.xci);;任天堂コンテンツアーカイブ (*.nca);;任天堂サブミッションパッケージ (*.nsp);;NXカートリッジイメージ (*.xci)
-
+ Install Filesファイルのインストール
-
+ %n file(s) remaining
-
+ Installing file "%1"..."%1"ファイルをインストールしています・・・
-
-
+
+ Install Resultsインストール結果
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.競合を避けるため、NANDにゲーム本体をインストールすることはお勧めしません。
この機能は、アップデートやDLCのインストールにのみ使用してください。
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Applicationシステムアプリケーション
-
+ System Archiveシステムアーカイブ
-
+ System Application Updateシステムアプリケーションアップデート
-
+ Firmware Package (Type A)ファームウェアパッケージ(Type A)
-
+ Firmware Package (Type B)ファームウェアパッケージ(Type B)
-
+ Gameゲーム
-
+ Game Updateゲームアップデート
-
+ Game DLCゲームDLC
-
+ Delta Title差分タイトル
-
+ Select NCA Install Type...NCAインストール種別を選択・・・
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)インストールするNCAタイトル種別を選択して下さい:
(ほとんどの場合、デフォルトの”ゲーム”で問題ありません。)
-
+ Failed to Installインストール失敗
-
+ The title type you selected for the NCA is invalid.選択されたNCAのタイトル種別が無効です。
-
+ File not foundファイルが存在しません
-
+ File "%1" not foundファイル”%1”が存在しません
-
+ OKOK
-
-
+
+ Hardware requirements not met
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.お使いのシステムは推奨ハードウェア要件を満たしていません。互換性レポートは無効になっています。
-
+ Missing yuzu Accountyuzuアカウントが存在しません
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLURLオープンエラー
-
+ Unable to open the URL "%1".URL"%1"を開けません。
-
+ TAS Recording TAS 記録中
-
+ Overwrite file of player 1?プレイヤー1のファイルを上書きしますか?
-
+ Invalid config detected無効な設定を検出しました
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.携帯コントローラはドックモードで使用できないため、Proコントローラが選択されます。
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removed現在の amiibo は削除されました
-
+ Errorエラー
-
-
+
+ The current game is not looking for amiibos現在のゲームはamiiboを要求しません
-
+ Amiibo File (%1);; All Files (*.*)amiiboファイル (%1);;すべてのファイル (*.*)
-
+ Load Amiiboamiiboのロード
-
+ Error loading Amiibo dataamiiboデータ読み込み中にエラーが発生しました
-
+ The selected file is not a valid amiibo選択されたファイルは有効な amiibo ではありません
-
+ The selected file is already on use選択されたファイルはすでに使用中です
-
+ An unknown error occurred不明なエラーが発生しました
-
-
+
+ Keys not installed
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware availableファームウェアがありません
-
+ Please install firmware to use the Album applet.
-
+ Album Appletアルバムアプレット
-
+ Album applet is not available. Please reinstall firmware.アルバムアプレットは利用可能ではありません. ファームウェアを再インストールしてください.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet Appletキャビネットアプレット
-
+ Cabinet applet is not available. Please reinstall firmware.キャビネットアプレットは利用可能ではありません. ファームウェアを再インストールしてください.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit AppletMii 編集アプレット
-
+ Mii editor is not available. Please reinstall firmware.Mii エディタは利用可能ではありません. ファームウェアを再インストールしてください.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller Appletコントローラー アプレット
-
+ Controller Menu is not available. Please reinstall firmware.コントローラーメニューは利用可能ではありません. ファームウェアを再インストールしてください.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture Screenshotスクリーンショットのキャプチャ
-
+ PNG Image (*.png)PNG画像 (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
+
+ Download the %1 update?
-
+ TAS state: Running %1/%2TAS 状態: 実行中 %1/%2
-
+ TAS state: Recording %1TAS 状態: 記録中 %1
-
+ TAS state: Idle %1/%2TAS 状態: アイドル %1/%2
-
+ TAS State: InvalidTAS 状態: 無効
-
+ &Stop Running実行停止(&S)
-
+ &Start実行(&S)
-
+ Stop R&ecording記録停止(&R)
-
+ R&ecord記録(&R)
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor拡大率: %1x
-
+ Speed: %1% / %2%速度:%1% / %2%
-
+ Speed: %1%速度:%1%
-
+ Game: %1 FPSゲーム:%1 FPS
-
+ Frame: %1 msフレーム:%1 ms
-
+ %1 %2%1 %2
-
+ NO AANO AA
-
+ VOLUME: MUTE音量: ミュート
-
+ VOLUME: %1%Volume percentage (e.g. 50%)音量: %1%
-
+ Derivation Components Missing派生コンポーネントがありません
-
+ Encryption keys are missing.
-
+ Select RomFS Dump TargetRomFSダンプターゲットの選択
-
+ Please select which RomFS you would like to dump.ダンプしたいRomFSを選択して下さい。
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.エミュレーションを停止しますか?セーブされていない進行状況は失われます。
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -7748,7 +7762,7 @@ If you wish to clean up the files which were left in the old data location, you
-
+ Refreshing更新中
@@ -7758,27 +7772,27 @@ If you wish to clean up the files which were left in the old data location, you
Ban解除
-
+ Subject
-
+ Typeタイプ
-
+ Forum Usernameフォーラムのユーザ名
-
+ IP AddressIPアドレス
-
+ Refresh更新
@@ -7786,37 +7800,37 @@ If you wish to clean up the files which were left in the old data location, you
MultiplayerState
-
+ Current connection status現在の接続状態
-
+ Not Connected. Click here to find a room!接続されていません。ここをクリックしてルームを見つけてください。
-
+ Not Connected未接続
-
+ Connected接続の状態
-
+ New Messages Received新たなメッセージを受信しました
-
+ Errorエラー
-
+ Failed to update the room information. Please check your Internet connection and try hosting the room again.
Debug Message: ルーム情報の更新に失敗しました。インターネット接続を確認し、再度ルームのホストをお試しください。
@@ -8299,7 +8313,7 @@ p, li { white-space: pre-wrap; }
お気に入り
-
+ Not playing a game
diff --git a/dist/languages/ko_KR.ts b/dist/languages/ko_KR.ts
index 1db9901fa4..6ee87c20cf 100644
--- a/dist/languages/ko_KR.ts
+++ b/dist/languages/ko_KR.ts
@@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; }
메시지 보내기
-
+ Members멤버
-
+ %1 has joined%1이(가) 참여하였습니다
-
+ %1 has left%1이(가) 떠났습니다
-
+ %1 has been kicked%1이(가) 추방되었습니다
-
+ %1 has been banned%1이(가) 차단되었습니다
-
+ %1 has been unbanned%1이(가) 차단 해제되었습니다
-
+ View Profile프로필 보기
-
-
+
+ Block Player차단된 플레이어
-
+ When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?플레이어를 차단하면 더 이상 채팅 메시지를 받을 수 없습니다.<br><br>%1을(를) 차단하겠습니까?
-
+ Kick추방
-
+ Ban차단
-
+ Kick Player추방된 플레이어
-
+ Are you sure you would like to <b>kick</b> %1?정말로 %1을 <b>추방</b>하겠습니까??
-
+ Ban Player차단된 플레이어
-
+ Are you sure you would like to <b>kick and ban</b> %1?
This would ban both their forum username and their IP address.
@@ -196,17 +196,17 @@ This would ban both their forum username and their IP address.
ClientRoomWindow
-
+ Connected연결됨
-
+ Disconnected연결 끊김
-
+ %1 - %2 (%3/%4 members) - connected%1 - %2 (%3/%4 멤버) - 연결됨
@@ -472,276 +472,177 @@ This would ban both their forum username and their IP address.
Multicore CPU Emulation멀티 코어 CPU 에뮬레이션
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
-
- Memory Layout
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
-
-
-
-
+ Limit Speed Percent속도 퍼센트 제한
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
-
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:정확도:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
-
-
-
-
-
+
+ Backend:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)FMA 분리 (FMA를 지원하지 않는 CPU에서의 성능을 향상시킵니다)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPE더 빠른 FRSQRTE와 FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)더 빠른 ASIMD 명령어(32비트 전용)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handling부정확한 NaN 처리
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checks주소 공간 검사 비활성화
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
-
-
-
-
+ Ignore global monitor글로벌 모니터 무시
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
-
-
-
-
+ Device:장치:
-
- This setting selects the GPU to use with the Vulkan backend.
-
-
-
-
+ Shader Backend:셰이더 백엔드:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
-
-
-
-
+ Resolution:해상도:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
-
-
-
-
+ Window Adapting Filter:윈도우 적응형 필터:
-
+ FSR Sharpness:FSR 선명도:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
-
-
-
-
+ Anti-Aliasing Method:안티에일리어싱 방식:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
-
-
-
-
+ Fullscreen Mode:전체 화면 모드:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:화면비:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
-
-
-
-
- Use disk pipeline cache
- 디스크 파이프라인 캐시 사용
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -749,140 +650,90 @@ This feature is experimental.
-
+ Use asynchronous GPU emulation비동기 GPU 에뮬레이션 사용
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:NVDEC 에뮬레이션:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
-
-
-
-
+ ASTC Recompression Method:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
-
-
-
-
+ VRAM Usage Mode:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:VSync 모드:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (수직동기화)는 프레임이 떨어지거나 티어링 현상이 나타나지 않지만 화면 재생률에 의해 제한됩니다.
-FIFO 릴랙스드는 FIFO와 유사하지만 속도가 느려진 후 복구할 때 끊김 현상이 발생할 수 있습니다.
-메일박스는 FIFO보다 지연 시간이 짧고 티어링이 발생하지 않지만 프레임이 떨어질 수 있습니다.
-즉시 (동기화 없음)는 사용 가능한 모든 것을 표시하며 티어링이 나타날 수 있습니다.
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)비동기 프레젠테이션 활성화(Vulkan만 해당)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)강제 최대 클록 (Vulkan 전용)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.실행은 GPU가 클럭 속도를 낮추지 않도록 그래픽 명령을 기다리는 동안 백그라운드에서 작동합니다.
-
+ Anisotropic Filtering:비등방성 필터링:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
-
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -890,1079 +741,1233 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- 비동기식 셰이더 빌드 사용(Hack)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-This feature is experimental.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cacheVulkan 파이프라인 캐시 사용
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
-
-
-
-
+ Enable Reactive Flushing반응형 플러싱 활성화
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback동영상 재생 프레임 속도에 동기화
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.프레임 속도가 잠금 해제된 상태에서도 동영상 재생 중에 일반 속도로 게임을 실행합니다.
-
+ Barrier feedback loops차단 피드백 루프
-
+ Improves rendering of transparency effects in specific games.특정 게임에서 투명도 효과의 렌더링을 개선합니다.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedRNG 시드
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
-
-
-
-
+ Device Name장치 이름
-
- The name of the emulated Switch.
-
-
-
-
+ Custom RTC Date:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
-
-
-
-
+ Language:
-
- Note: this can be overridden when region setting is auto-select
- 참고 : 이 설정은 지역 설정이 '자동 선택'일 때 무시될 수 있습니다.
-
-
-
+ Region:국가:
-
- The region of the emulated Switch.
-
-
-
-
+ Time Zone:시계:
-
- The time zone of the emulated Switch.
-
-
-
-
+ Sound Output Mode:소리 출력 모드:
-
+ Console Mode:
-
- Selects if the console is emulated in Docked or Handheld mode.
+
+ Confirm before stopping emulation
+
+
+
+
+ Hide mouse on inactivity
+ 비활성 상태일 때 마우스 숨기기
+
+
+
+ Disable controller applet
+ 컨트롤러 애플릿 비활성화
+
+
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
+
+
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
- Prompt for user on game boot
- 게임 부팅시 유저 선택 화면 표시
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
+
+ Prompt for user profile on boot
-
- Pause emulation when in background
- 백그라운드에 있을 시 에뮬레이션 일시중지
-
-
-
- This setting pauses Eden when focusing other windows.
+
+ Useful if multiple people use the same PC.
-
- Confirm before stopping emulation
+
+ Pause when not in focus
-
- This setting overrides game prompts asking to confirm stopping the game.
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
- Hide mouse on inactivity
- 비활성 상태일 때 마우스 숨기기
-
-
-
- This setting hides the mouse after 2.5s of inactivity.
+
+ Hides the mouse after 2.5s of inactivity.
-
- Disable controller applet
- 컨트롤러 애플릿 비활성화
-
-
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)비압축(최고 품질)
-
+ BC1 (Low quality)BC1(저품질)
-
+ BC3 (Medium quality)BC3(중간 품질)
-
+ Conservative
-
+ Aggressive
-
+ OpenGLOpenGL
-
+ VulkanVulcan
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM(어셈블리 셰이더, NVIDIA 전용)
-
+ SPIR-V (Experimental, AMD/Mesa Only)
-
+ Normal보통
-
+ High높음
-
+ Extreme익스트림
-
-
+
+ Default기본값
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Auto자동
-
+ Accurate정확함
-
+ Unsafe최적화 (안전하지 않음)
-
+ Paranoid (disables most optimizations)편집증(대부분의 최적화 비활성화)
-
+ Dynarmic
-
+ NCE
-
+ Borderless Windowed경계 없는 창 모드
-
+ Exclusive Fullscreen독점 전체화면 모드
-
+ No Video Output비디오 출력 없음
-
+ CPU Video DecodingCPU 비디오 디코딩
-
+ GPU Video Decoding (Default)GPU 비디오 디코딩(기본값)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [실험적]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [실험적]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest Neighbor최근접 보간
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+
+ Spline-1
+
+
+
+ Gaussian가우시안
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ Area
-
+ None없음
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)기본 (16:9)
-
+ Force 4:3강제 4:3
-
+ Force 21:9강제 21:9
-
+ Force 16:10강제 16:10
-
+ Stretch to Window창에 맞게 늘림
-
+ Automatic자동
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)일본어 (日本語)
-
+ American English미국 영어
-
+ French (français)프랑스어(français)
-
+ German (Deutsch)독일어(Deutsch)
-
+ Italian (italiano)이탈리아어(italiano)
-
+ Spanish (español)스페인어(español)
-
+ Chinese중국어
-
+ Korean (한국어)한국어 (Korean)
-
+ Dutch (Nederlands)네덜란드어 (Nederlands)
-
+ Portuguese (português)포르투갈어(português)
-
+ Russian (Русский)러시아어 (Русский)
-
+ Taiwanese대만어
-
+ British English영어 (British English)
-
+ Canadian French캐나다 프랑스어
-
+ Latin American Spanish라틴 아메리카 스페인어
-
+ Simplified Chinese간체
-
+ Traditional Chinese (正體中文)중국어 번체 (正體中文)
-
+ Brazilian Portuguese (português do Brasil)브라질 포르투갈어(português do Brasil)
-
+ Serbian (српски)
-
-
+
+ Japan일본
-
+ USA미국
-
+ Europe유럽
-
+ Australia호주
-
+ China중국
-
+ Korea대한민국
-
+ Taiwan대만
-
+ Auto (%1)Auto select time zone자동 (%1)
-
+ Default (%1)Default time zone기본 (%1)
-
+ CET중앙유럽 표준시(CET)
-
+ CST6CDTCST6CDT
-
+ Cuba쿠바
-
+ EET동유럽 표준시(EET)
-
+ Egypt이집트
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GB영국 하계 표준시(GB)
-
+ GB-EireGB-Eire
-
+ GMT그리니치 표준시(GMT)
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ Greenwich그리니치
-
+ Hongkong홍콩
-
+ HST하와이-알류샨 표준시(HST)
-
+ Iceland아이슬란드
-
+ Iran이란
-
+ Israel이스라엘
-
+ Jamaica자메이카
-
+ Kwajalein크와잘린
-
+ Libya리비아
-
+ MET중앙유럽 표준시(MET)
-
+ MST산악 표준시(MST)
-
+ MST7MDTMST7MDT
-
+ Navajo나바호
-
+ NZ뉴질랜드 표준시(NZ)
-
+ NZ-CHAT채텀 표준시(NZ-CHAT)
-
+ Poland폴란드
-
+ Portugal포르투갈
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROK북한 표준시(ROK)
-
+ Singapore싱가포르
-
+ Turkey터키
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTC협정 세계시(UTC)
-
+ W-SU유럽/모스크바(W-SU)
-
+ WET서유럽
-
+ Zulu줄루
-
+ Mono모노
-
+ Stereo스테레오
-
+ Surround서라운드
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ Docked거치 모드
-
+ Handheld휴대 모드
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4568,7 +4573,12 @@ Current values are %1% and %2% respectively.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4576,11 +4586,6 @@ Current values are %1% and %2% respectively.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5585,972 +5590,981 @@ Please go to Configure -> System -> Network and make a selection.
+ Spline-1
+
+
+
+ Gaussian가우시안
-
+
+ Lanczos
+
+
+
+ ScaleForce스케일포스
-
-
+
+ FSRFSR
-
+ Area
-
+ Docked거치 모드
-
+ Handheld휴대 모드
-
+ Normal보통
-
+ High높음
-
+ Extreme익스트림
-
+ Vulkan불칸
-
+ OpenGLOpenGL
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASMGLASM
-
+ SPIRVSPIRV
-
+ Broken Vulkan Installation Detected깨진 Vulkan 설치 감지됨
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping게임 실행중
-
+ Loading Web Applet...웹 애플릿을 로드하는 중...
-
-
+
+ Disable Web Applet웹 애플릿 비활성화
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)웹 애플릿을 비활성화하면 정의되지 않은 동작이 발생할 수 있으며 Super Mario 3D All-Stars에서만 사용해야 합니다. 웹 애플릿을 비활성화하시겠습니까?
(디버그 설정에서 다시 활성화할 수 있습니다.)
-
+ The amount of shaders currently being built현재 생성중인 셰이더의 양
-
+ The current selected resolution scaling multiplier.현재 선택된 해상도 배율입니다.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.현재 에뮬레이션 속도. 100%보다 높거나 낮은 값은 에뮬레이션이 Switch보다 빠르거나 느린 것을 나타냅니다.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.게임이 현재 표시하고 있는 초당 프레임 수입니다. 이것은 게임마다 다르고 장면마다 다릅니다.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.프레임 제한이나 수직 동기화를 계산하지 않고 Switch 프레임을 에뮬레이션 하는 데 걸린 시간. 최대 속도로 에뮬레이트 중일 때에는 대부분 16.67 ms 근처입니다.
-
+ Unmute음소거 해제
-
+ Mute음소거
-
+ Reset Volume볼륨 재설정
-
+ &Clear Recent FilesClear Recent Files(&C)
-
+ &Continue재개(&C)
-
+ &Pause일시중지(&P)
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!ROM 로드 중 오류 발생!
-
+ The ROM format is not supported.지원되지 않는 롬 포맷입니다.
-
+ An error occurred initializing the video core.비디오 코어를 초기화하는 동안 오류가 발생했습니다.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.ROM 불러오는 중 오류 발생! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.알 수 없는 오류가 발생했습니다. 자세한 내용은 로그를 참고하십시오.
-
+ (64-bit)(64비트)
-
+ (32-bit)(32비트)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...소프트웨어를 닫는 중...
-
+ Save Data세이브 데이터
-
+ Mod Data모드 데이터
-
+ Error Opening %1 Folder%1 폴더 열기 오류
-
-
+
+ Folder does not exist!폴더가 존재하지 않습니다!
-
+ Remove Installed Game Contents?설치된 게임 콘텐츠를 제거하겠습니까?
-
+ Remove Installed Game Update?설치된 게임 업데이트를 제거하겠습니까?
-
+ Remove Installed Game DLC?설치된 게임 DLC를 제거하겠습니까?
-
+ Remove Entry항목 제거
-
+ Delete OpenGL Transferable Shader Cache?OpenGL 전송 가능한 셰이더 캐시를 삭제하시겠습니까?
-
+ Delete Vulkan Transferable Shader Cache?Vulkan 전송 가능한 셰이더 캐시를 삭제하시겠습니까?
-
+ Delete All Transferable Shader Caches?모든 전송 가능한 셰이더 캐시를 삭제하시겠습니까?
-
+ Remove Custom Game Configuration?사용자 지정 게임 구성을 제거 하시겠습니까?
-
+ Remove Cache Storage?캐시 저장소를 제거하겠습니까?
-
+ Remove File파일 제거
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!RomFS 추출 실패!
-
+ There was an error copying the RomFS files or the user cancelled the operation.RomFS 파일을 복사하는 중에 오류가 발생했거나 사용자가 작업을 취소했습니다.
-
+ Full전체
-
+ Skeleton뼈대
-
+ Select RomFS Dump ModeRomFS 덤프 모드 선택
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.RomFS 덤프 방법을 선택하십시오.<br>전체는 모든 파일을 새 디렉토리에 복사하고<br>뼈대는 디렉토리 구조 만 생성합니다.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root%1에 RomFS를 추출하기에 충분한 여유 공간이 없습니다. 공간을 확보하거나 에뮬레이견 > 설정 > 시스템 > 파일시스템 > 덤프 경로에서 다른 덤프 디렉토리를 선택하십시오.
-
+ Extracting RomFS...RomFS 추출 중...
-
-
+
+ Cancel취소
-
+ RomFS Extraction Succeeded!RomFS 추출이 성공했습니다!
-
+ The operation completed successfully.작업이 성공적으로 완료되었습니다.
-
+ Error Opening %1%1 열기 오류
-
+ Select Directory경로 선택
-
+ Properties속성
-
+ The game properties could not be loaded.게임 속성을 로드 할 수 없습니다.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Switch 실행파일 (%1);;모든 파일 (*.*)
-
+ Load File파일 로드
-
+ Open Extracted ROM Directory추출된 ROM 디렉토리 열기
-
+ Invalid Directory Selected잘못된 디렉토리 선택
-
+ The directory you have selected does not contain a 'main' file.선택한 디렉토리에 'main'파일이 없습니다.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)설치 가능한 Switch 파일 (*.nca *.nsp *.xci);;Nintendo 컨텐츠 아카이브 (*.nca);;Nintendo 서브미션 패키지 (*.nsp);;NX 카트리지 이미지 (*.xci)
-
+ Install Files파일 설치
-
+ %n file(s) remaining
-
+ Installing file "%1"...파일 "%1" 설치 중...
-
-
+
+ Install Results설치 결과
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.충돌을 피하기 위해, 낸드에 베이스 게임을 설치하는 것을 권장하지 않습니다.
이 기능은 업데이트나 DLC를 설치할 때에만 사용해주세요.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application시스템 애플리케이션
-
+ System Archive시스템 아카이브
-
+ System Application Update시스템 애플리케이션 업데이트
-
+ Firmware Package (Type A)펌웨어 패키지 (A타입)
-
+ Firmware Package (Type B)펌웨어 패키지 (B타입)
-
+ Game게임
-
+ Game Update게임 업데이트
-
+ Game DLC게임 DLC
-
+ Delta Title델타 타이틀
-
+ Select NCA Install Type...NCA 설치 유형 선택...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)이 NCA를 설치할 타이틀 유형을 선택하세요:
(대부분의 경우 기본값인 '게임'이 괜찮습니다.)
-
+ Failed to Install설치 실패
-
+ The title type you selected for the NCA is invalid.NCA 타이틀 유형이 유효하지 않습니다.
-
+ File not found파일을 찾을 수 없음
-
+ File "%1" not found파일 "%1"을 찾을 수 없습니다
-
+ OKOK
-
-
+
+ Hardware requirements not met하드웨어 요구 사항이 충족되지 않음
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.시스템이 권장 하드웨어 요구 사항을 충족하지 않습니다. 호환성 보고가 비활성화되었습니다.
-
+ Missing yuzu Accountyuzu 계정 누락
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLURL 열기 오류
-
+ Unable to open the URL "%1".URL "%1"을 열 수 없습니다.
-
+ TAS RecordingTAS 레코딩
-
+ Overwrite file of player 1?플레이어 1의 파일을 덮어쓰시겠습니까?
-
+ Invalid config detected유효하지 않은 설정 감지
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.휴대 모드용 컨트롤러는 거치 모드에서 사용할 수 없습니다. 프로 컨트롤러로 대신 선택됩니다.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removed현재 amiibo가 제거되었습니다.
-
+ Error오류
-
-
+
+ The current game is not looking for amiibos현재 게임은 amiibo를 찾고 있지 않습니다
-
+ Amiibo File (%1);; All Files (*.*)Amiibo 파일 (%1);; 모든 파일 (*.*)
-
+ Load AmiiboAmiibo 로드
-
+ Error loading Amiibo dataAmiibo 데이터 로드 오류
-
+ The selected file is not a valid amiibo선택한 파일은 유효한 amiibo가 아닙니다
-
+ The selected file is already on use선택한 파일은 이미 사용 중입니다
-
+ An unknown error occurred알수없는 오류가 발생했습니다
-
-
+
+ Keys not installed
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware available
-
+ Please install firmware to use the Album applet.
-
+ Album Applet
-
+ Album applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet Applet
-
+ Cabinet applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit Applet
-
+ Mii editor is not available. Please reinstall firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller Applet컨트롤러 애플릿
-
+ Controller Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture Screenshot스크린샷 캡처
-
+ PNG Image (*.png)PNG 이미지 (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
+
+ Download the %1 update?
-
+ TAS state: Running %1/%2TAS 상태: %1/%2 실행 중
-
+ TAS state: Recording %1TAS 상태: 레코딩 %1
-
+ TAS state: Idle %1/%2TAS 상태: 유휴 %1/%2
-
+ TAS State: InvalidTAS 상태: 유효하지 않음
-
+ &Stop Running실행 중지(&S)
-
+ &Start시작(&S)
-
+ Stop R&ecording레코딩 중지(&e)
-
+ R&ecord레코드(&R)
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor스케일: %1x
-
+ Speed: %1% / %2%속도: %1% / %2%
-
+ Speed: %1%속도: %1%
-
+ Game: %1 FPS게임: %1 FPS
-
+ Frame: %1 ms프레임: %1 ms
-
+ %1 %2%1 %2
-
+ NO AAAA 없음
-
+ VOLUME: MUTE볼륨: 음소거
-
+ VOLUME: %1%Volume percentage (e.g. 50%)볼륨: %1%
-
+ Derivation Components Missing파생 구성 요소 누락
-
+ Encryption keys are missing.
-
+ Select RomFS Dump TargetRomFS 덤프 대상 선택
-
+ Please select which RomFS you would like to dump.덤프할 RomFS를 선택하십시오.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.에뮬레이션을 중지하시겠습니까? 모든 저장되지 않은 진행 상황은 사라집니다.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -7749,7 +7763,7 @@ If you wish to clean up the files which were left in the old data location, you
-
+ Refreshing새로 고치는 중
@@ -7759,27 +7773,27 @@ If you wish to clean up the files which were left in the old data location, you
차단 해재
-
+ Subject주제
-
+ Type유형
-
+ Forum Username포럼 사용자이름
-
+ IP AddressIP 주소
-
+ Refresh새로 고침
@@ -7787,37 +7801,37 @@ If you wish to clean up the files which were left in the old data location, you
MultiplayerState
-
+ Current connection status현재 연결 상태
-
+ Not Connected. Click here to find a room!연결되지 않았습니다. 방을 찾으려면 여기를 클릭하세요!
-
+ Not Connected연결되지 않음
-
+ Connected연결됨
-
+ New Messages Received수신된 새 메시지
-
+ Error오류
-
+ Failed to update the room information. Please check your Internet connection and try hosting the room again.
Debug Message: 방 정보를 업데이트하지 못했습니다. 인터넷 연결을 확인하고 방을 다시 호스팅해 보세요.
@@ -8300,7 +8314,7 @@ p, li { white-space: pre-wrap; }
선호하는 게임
-
+ Not playing a game게임을 하지 않음
diff --git a/dist/languages/nb.ts b/dist/languages/nb.ts
index 8d3cd3c072..0918f741a3 100644
--- a/dist/languages/nb.ts
+++ b/dist/languages/nb.ts
@@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; }
Send Melding
-
+ MembersMedlemmer
-
+ %1 has joined%1 ble med
-
+ %1 has left%1 har forlatt
-
+ %1 has been kicked%1 har blitt sparket
-
+ %1 has been banned%1 har blitt utestengt
-
+ %1 has been unbanned%1 har fått opphevet utestengelsen
-
+ View ProfileVis Profil
-
-
+
+ Block PlayerBlokker Spiller
-
+ When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?Når du blokkerer en spiller vil du ikke lengere kunne motta chat meldinger fra dem.<br><br>Er du sikker på at du vil blokkere %1?
-
+ KickSpark ut
-
+ BanBannlys
-
+ Kick PlayerSpark Ut Spiller
-
+ Are you sure you would like to <b>kick</b> %1?Er du sikker på at du vil <b>spake ut</b> %1?
-
+ Ban PlayerBannlys Spiller
-
+ Are you sure you would like to <b>kick and ban</b> %1?
This would ban both their forum username and their IP address.
@@ -196,17 +196,17 @@ Dette vil bannlyse både deres forum brukernavn og deres IP adresse.
ClientRoomWindow
-
+ ConnectedTilkoblet
-
+ DisconnectedFrakoblet
-
+ %1 - %2 (%3/%4 members) - connected%1 - %2 (%3/%4 medlemmer) - tilkoblet
@@ -472,276 +472,177 @@ Dette vil bannlyse både deres forum brukernavn og deres IP adresse.Multicore CPU Emulation
Fjerkjernes prosessoremulering
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
-
- Memory Layout
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
-
-
-
-
+ Limit Speed PercentBegrens Farts-Prosent
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
-
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Nøyaktighet:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
-
-
-
-
-
+
+ Backend:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Del opp FMA (forbedre ytelsen på prosessorer uten FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPERaskere FRSQRTE og FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)Raskere ASIMD-instruksjoner (kun 32-bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingUnøyaktig NaN-håndtering
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksSlå av adresseromskontroller
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
-
-
-
-
+ Ignore global monitorIgnorer global overvåkning
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
-
-
-
-
+ Device:Enhet:
-
- This setting selects the GPU to use with the Vulkan backend.
-
-
-
-
+ Shader Backend:Shader-backend:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
-
-
-
-
+ Resolution:Oppløsning:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
-
-
-
-
+ Window Adapting Filter:Vindustilpasningsfilter:
-
+ FSR Sharpness:FSR Skarphet:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
-
-
-
-
+ Anti-Aliasing Method:Anti-aliasing–metode:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
-
-
-
-
+ Fullscreen Mode:Fullskjermmodus:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Størrelsesforhold:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
-
-
-
-
- Use disk pipeline cache
- Bruk diskens rørledningsmellomlagring
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -749,140 +650,90 @@ This feature is experimental.
-
+ Use asynchronous GPU emulationBruk asynkron GPU-emulering
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:NVDEC-emulering:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
-
-
-
-
+ ASTC Recompression Method:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
-
-
-
-
+ VRAM Usage Mode:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:VSync Modus:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (VSync) slipper ikke bilder eller viser tearing, men er begrenset av skjermoppdateringsfrekvensen.
-FIFO Relaxed ligner på FIFO, men tillater riving etter hvert som den kommer seg etter en oppbremsing.
-Mailbox kan ha lavere ventetid enn FIFO og river ikke, men kan slippe rammer.
-Umiddelbar (ingen synkronisering) presenterer bare det som er tilgjengelig og kan vise riving.
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)Aktiver asynkron presentasjon (kun Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)Tving maksikal klokkehastighet (kun Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Kjører arbeid i bakgrunnen mens den venter på grafikkommandoer for å forhindre at GPU-en senker klokkehastigheten.
-
+ Anisotropic Filtering:Anisotropisk filtrering:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
-
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -890,1079 +741,1233 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Bruk asynkron shader-bygging (hack)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-This feature is experimental.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cacheBruk Vulkan rørledningsbuffer
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
-
-
-
-
+ Enable Reactive FlushingAktiver Reaktiv Tømming
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playbackSynkroniser med bildefrekvensen for videoavspilling
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Kjør spillet i normal hastighet under videoavspilling, selv når bildefrekvensen er låst opp.
-
+ Barrier feedback loopsTilbakekoblingssløyfer for barrierer
-
+ Improves rendering of transparency effects in specific games.Forbedrer gjengivelsen av transparenseffekter i spesifikke spill.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedFrø For Tilfeldig Nummergenerering
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
-
-
-
-
+ Device NameEnhetsnavn
-
- The name of the emulated Switch.
-
-
-
-
+ Custom RTC Date:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
-
-
-
-
+ Language:
-
- Note: this can be overridden when region setting is auto-select
- NB: dette kan bli overstyrt når regionsinnstillingen er satt til auto-valg
-
-
-
+ Region:Region:
-
- The region of the emulated Switch.
-
-
-
-
+ Time Zone:Tidssone:
-
- The time zone of the emulated Switch.
-
-
-
-
+ Sound Output Mode:Lydutgangsmodus:
-
+ Console Mode:
-
- Selects if the console is emulated in Docked or Handheld mode.
+
+ Confirm before stopping emulation
+
+
+
+
+ Hide mouse on inactivity
+ Gjem mus under inaktivitet
+
+
+
+ Disable controller applet
+ Deaktiver kontroller-appleten
+
+
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
+
+
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
- Prompt for user on game boot
- Spør om bruker når et spill starter
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
+
+ Prompt for user profile on boot
-
- Pause emulation when in background
- Paus emulering når yuzu kjører i bakgrunnen
-
-
-
- This setting pauses Eden when focusing other windows.
+
+ Useful if multiple people use the same PC.
-
- Confirm before stopping emulation
+
+ Pause when not in focus
-
- This setting overrides game prompts asking to confirm stopping the game.
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
- Hide mouse on inactivity
- Gjem mus under inaktivitet
-
-
-
- This setting hides the mouse after 2.5s of inactivity.
+
+ Hides the mouse after 2.5s of inactivity.
-
- Disable controller applet
- Deaktiver kontroller-appleten
-
-
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)Ukomprimert (beste kvalitet)
-
+ BC1 (Low quality)BC1 (Lav kvalitet)
-
+ BC3 (Medium quality)BC3 (Medium kvalitet)
-
+ Conservative
-
+ Aggressive
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (assembly-shader-e, kun med NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)
-
+ NormalNormal
-
+ HighHøy
-
+ ExtremeEkstrem
-
-
+
+ DefaultStandard
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ AutoAuto
-
+ AccurateNøyaktig
-
+ UnsafeUtrygt
-
+ Paranoid (disables most optimizations)Paranoid (deaktiverer de fleste optimaliseringer)
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedRammeløst vindu
-
+ Exclusive FullscreenEksklusiv fullskjerm
-
+ No Video OutputIngen videoutdata
-
+ CPU Video DecodingProsessorvideodekoding
-
+ GPU Video Decoding (Default)GPU-videodekoding (standard)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EKSPERIMENTELL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPERIMENTELL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNærmeste nabo
-
+ BilinearBilineær
-
+ BicubicBikubisk
-
+
+ Spline-1
+
+
+
+ GaussianGaussisk
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ Area
-
+ NoneIngen
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Standard (16:9)
-
+ Force 4:3Tving 4:3
-
+ Force 21:9Tving 21:9
-
+ Force 16:10Tving 16:10
-
+ Stretch to WindowStrekk til Vindu
-
+ AutomaticAutomatisk
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Japansk (日本語)
-
+ American EnglishAmerikans Engelsk
-
+ French (français)Fransk (français)
-
+ German (Deutsch)Tysk (Deutsch)
-
+ Italian (italiano)Italiensk (italiano)
-
+ Spanish (español)Spansk (español)
-
+ ChineseKinesisk
-
+ Korean (한국어)Koreansk (한국어)
-
+ Dutch (Nederlands)Nederlandsk (Nederlands)
-
+ Portuguese (português)Portugisisk (português)
-
+ Russian (Русский)Russisk (Русский)
-
+ TaiwaneseTaiwansk
-
+ British EnglishBritisk Engelsk
-
+ Canadian FrenchKanadisk Fransk
-
+ Latin American SpanishLatinamerikansk Spansk
-
+ Simplified ChineseForenklet Kinesisk
-
+ Traditional Chinese (正體中文)Tradisjonell Kinesisk (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brasiliansk portugisisk (português do Brasil)
-
+ Serbian (српски)
-
-
+
+ JapanJapan
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralia
-
+ ChinaKina
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zoneNormalverdi (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgypt
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolen
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyTyrkia
-
+ UCTUCT
-
+ UniversalUniversalt
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDokket
-
+ HandheldHåndholdt
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4568,7 +4573,12 @@ Gjeldende verdier er henholdsvis %1% og %2%.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4576,11 +4586,6 @@ Gjeldende verdier er henholdsvis %1% og %2%.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5585,457 +5590,467 @@ Please go to Configure -> System -> Network and make a selection.
+ Spline-1
+
+
+
+ GaussianGaussisk
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
-
+
+ FSRFSR
-
+ Area
-
+ DockedDokket
-
+ HandheldHåndholdt
-
+ NormalNormal
-
+ HighHøy
-
+ ExtremeEkstrem
-
+ VulkanVulkan
-
+ OpenGLOpenGL
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASMGLASM
-
+ SPIRVSPIRV
-
+ Broken Vulkan Installation DetectedØdelagt Vulkan-installasjon oppdaget
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingKjører et spill
-
+ Loading Web Applet...Laster web-applet...
-
-
+
+ Disable Web AppletSlå av web-applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Deaktivering av webappleten kan føre til udefinert oppførsel og bør bare brukes med Super Mario 3D All-Stars. Er du sikker på at du vil deaktivere webappleten?
(Dette kan aktiveres på nytt i feilsøkingsinnstillingene).
-
+ The amount of shaders currently being builtAntall shader-e som bygges for øyeblikket
-
+ The current selected resolution scaling multiplier.Den valgte oppløsningsskaleringsfaktoren.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Nåværende emuleringshastighet. Verdier høyere eller lavere en 100% indikerer at emuleringen kjører raskere eller tregere enn en Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Hvor mange bilder per sekund spiller viser. Dette vil variere fra spill til spill og scene til scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Tid det tar for å emulere et Switch bilde. Teller ikke med bildebegrensing eller v-sync. For full-hastighet emulering burde dette være 16.67 ms. på det høyeste.
-
+ UnmuteSlå på lyden
-
+ MuteLydløs
-
+ Reset VolumeTilbakestill volum
-
+ &Clear Recent Files&Tøm Nylige Filer
-
+ &Continue&Fortsett
-
+ &Pause&Paus
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!Feil under innlasting av ROM!
-
+ The ROM format is not supported.Dette ROM-formatet er ikke støttet.
-
+ An error occurred initializing the video core.En feil oppstod under initialisering av videokjernen.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Feil under lasting av ROM! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.En ukjent feil oppstod. Se loggen for flere detaljer.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Lukker programvare...
-
+ Save DataLagre Data
-
+ Mod DataMod Data
-
+ Error Opening %1 FolderFeil Under Åpning av %1 Mappen
-
-
+
+ Folder does not exist!Mappen eksisterer ikke!
-
+ Remove Installed Game Contents?Fjern Innstallert Spillinnhold?
-
+ Remove Installed Game Update?Fjern Installert Spilloppdatering?
-
+ Remove Installed Game DLC?Fjern Installert Spill DLC?
-
+ Remove EntryFjern oppføring
-
+ Delete OpenGL Transferable Shader Cache?Slette OpenGL Overførbar Shaderbuffer?
-
+ Delete Vulkan Transferable Shader Cache?Slette Vulkan Overførbar Shaderbuffer?
-
+ Delete All Transferable Shader Caches?Slette Alle Overførbare Shaderbuffere?
-
+ Remove Custom Game Configuration?Fjern Tilpasset Spillkonfigurasjon?
-
+ Remove Cache Storage?Fjerne Hurtiglagringen?
-
+ Remove FileFjern Fil
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!Utvinning av RomFS Feilet!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Det oppstod en feil under kopiering av RomFS filene eller så kansellerte brukeren operasjonen.
-
+ FullFullstendig
-
+ SkeletonSkjelett
-
+ Select RomFS Dump ModeVelg RomFS Dump Modus
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Velg hvordan du vil dumpe RomFS.<br>Fullstendig vil kopiere alle filene til en ny mappe mens <br>skjelett vil bare skape mappestrukturen.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootDet er ikke nok ledig plass på %1 til å pakke ut RomFS. Vennligst frigjør plass eller velg en annen dump-katalog under Emulering > Konfigurer > System > Filsystem > Dump Root.
-
+ Extracting RomFS...Utvinner RomFS...
-
-
+
+ CancelAvbryt
-
+ RomFS Extraction Succeeded!RomFS Utpakking lyktes!
-
+ The operation completed successfully.Operasjonen fullført vellykket.
-
+ Error Opening %1Feil ved åpning av %1
-
+ Select DirectoryVelg Mappe
-
+ PropertiesEgenskaper
-
+ The game properties could not be loaded.Spillets egenskaper kunne ikke bli lastet inn.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Switch Kjørbar Fil (%1);;Alle Filer (*.*)
-
+ Load FileLast inn Fil
-
+ Open Extracted ROM DirectoryÅpne Utpakket ROM Mappe
-
+ Invalid Directory SelectedUgyldig Mappe Valgt
-
+ The directory you have selected does not contain a 'main' file.Mappen du valgte inneholder ikke en 'main' fil.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Installerbar Switch-Fil (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xcI)
-
+ Install FilesInstaller Filer
-
+ %n file(s) remaining%n fil gjenstår%n filer gjenstår
-
+ Installing file "%1"...Installerer fil "%1"...
-
-
+
+ Install ResultsInsallasjonsresultater
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.For å unngå mulige konflikter fraråder vi brukere å installere basisspill på NAND.
Bruk kun denne funksjonen til å installere oppdateringer og DLC.
-
+ %n file(s) were newly installed
%n fil ble nylig installert
@@ -6043,7 +6058,7 @@ Bruk kun denne funksjonen til å installere oppdateringer og DLC.
-
+ %n file(s) were overwritten
%n fil ble overskrevet
@@ -6051,7 +6066,7 @@ Bruk kun denne funksjonen til å installere oppdateringer og DLC.
-
+ %n file(s) failed to install
%n fil ble ikke installert
@@ -6059,504 +6074,503 @@ Bruk kun denne funksjonen til å installere oppdateringer og DLC.
-
+ System ApplicationSystemapplikasjon
-
+ System ArchiveSystemarkiv
-
+ System Application UpdateSystemapplikasjonsoppdatering
-
+ Firmware Package (Type A)Firmware Pakke (Type A)
-
+ Firmware Package (Type B)Firmware-Pakke (Type B)
-
+ GameSpill
-
+ Game UpdateSpilloppdatering
-
+ Game DLCSpill tilleggspakke
-
+ Delta TitleDelta Tittel
-
+ Select NCA Install Type...Velg NCA Installasjonstype...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Vennligst velg typen tittel du vil installere denne NCA-en som:
(I de fleste tilfellene, standarden 'Spill' fungerer.)
-
+ Failed to InstallFeil under Installasjon
-
+ The title type you selected for the NCA is invalid.Titteltypen du valgte for NCA-en er ugyldig.
-
+ File not foundFil ikke funnet
-
+ File "%1" not foundFilen "%1" ikke funnet
-
+ OKOK
-
-
+
+ Hardware requirements not metKrav til maskinvare ikke oppfylt
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.Systemet ditt oppfyller ikke de anbefalte maskinvarekravene. Kompatibilitetsrapportering er deaktivert.
-
+ Missing yuzu AccountMangler yuzu Bruker
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLFeil under åpning av URL
-
+ Unable to open the URL "%1".Kunne ikke åpne URL "%1".
-
+ TAS RecordingTAS-innspilling
-
+ Overwrite file of player 1?Overskriv filen til spiller 1?
-
+ Invalid config detectedUgyldig konfigurasjon oppdaget
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Håndholdt kontroller kan ikke brukes i dokket modus. Pro-kontroller vil bli valgt.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedDen valgte amiibo-en har blitt fjernet
-
+ ErrorFeil
-
-
+
+ The current game is not looking for amiibosDet kjørende spillet sjekker ikke for amiibo-er
-
+ Amiibo File (%1);; All Files (*.*)Amiibo-Fil (%1);; Alle Filer (*.*)
-
+ Load AmiiboLast inn Amiibo
-
+ Error loading Amiibo dataFeil ved lasting av Amiibo data
-
+ The selected file is not a valid amiiboDen valgte filen er ikke en gyldig amiibo
-
+ The selected file is already on useDen valgte filen er allerede i bruk
-
+ An unknown error occurredEn ukjent feil oppso
-
-
+
+ Keys not installed
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware available
-
+ Please install firmware to use the Album applet.
-
+ Album Applet
-
+ Album applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet Applet
-
+ Cabinet applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit Applet
-
+ Mii editor is not available. Please reinstall firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller AppletApplet for kontroller
-
+ Controller Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture ScreenshotTa Skjermbilde
-
+ PNG Image (*.png)PNG Bilde (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
+
+ Download the %1 update?
-
+ TAS state: Running %1/%2TAS-tilstand: Kjører %1/%2
-
+ TAS state: Recording %1TAS-tilstand: Spiller inn %1
-
+ TAS state: Idle %1/%2TAS-tilstand: Venter %1%2
-
+ TAS State: InvalidTAS-tilstand: Ugyldig
-
+ &Stop Running&Stopp kjøring
-
+ &Start&Start
-
+ Stop R&ecordingStopp innspilling (&E)
-
+ R&ecordSpill inn (%E)
-
+ Building: %n shader(s)Bygger: %n shaderBygger: %n shader-e
-
+ Scale: %1x%1 is the resolution scaling factorSkala: %1x
-
+ Speed: %1% / %2%Hastighet: %1% / %2%
-
+ Speed: %1%Hastighet: %1%
-
+ Game: %1 FPSSpill: %1 FPS
-
+ Frame: %1 msRamme: %1 ms
-
+ %1 %2%1 %2
-
+ NO AAINGEN AA
-
+ VOLUME: MUTEVOLUM: DEMPET
-
+ VOLUME: %1%Volume percentage (e.g. 50%)VOLUM: %1%
-
+ Derivation Components MissingDerivasjonskomponenter Mangler
-
+ Encryption keys are missing.
-
+ Select RomFS Dump TargetVelg RomFS Dump-Mål
-
+ Please select which RomFS you would like to dump.Vennligst velg hvilken RomFS du vil dumpe.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Er du sikker på at du vil stoppe emulasjonen? All ulagret fremgang vil bli tapt.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -7755,7 +7769,7 @@ If you wish to clean up the files which were left in the old data location, you
-
+ RefreshingOppdaterer
@@ -7765,27 +7779,27 @@ If you wish to clean up the files which were left in the old data location, you
Fjern Utestengning
-
+ SubjectEmne
-
+ TypeType
-
+ Forum UsernameForum Brukernavn
-
+ IP AddressIP Adresse
-
+ RefreshOppdater
@@ -7793,37 +7807,37 @@ If you wish to clean up the files which were left in the old data location, you
MultiplayerState
-
+ Current connection statusGjeldende tilkoblingsstatus
-
+ Not Connected. Click here to find a room!Ikke tilkoblet. Klikk her for å finne et rom!
-
+ Not ConnectedIkke Tilkoblet
-
+ ConnectedTilkoblet
-
+ New Messages ReceivedNye meldinger mottatt
-
+ ErrorFeil
-
+ Failed to update the room information. Please check your Internet connection and try hosting the room again.
Debug Message: Kunne ikke oppdatere rominformasjonen. Kontroller Internett-tilkoblingen din og prøv å være vert for rommet på nytt.
@@ -8306,7 +8320,7 @@ p, li { white-space: pre-wrap; }
Favoritter
-
+ Not playing a gameSpiller ikke et spill
diff --git a/dist/languages/nl.ts b/dist/languages/nl.ts
index b50d092d4d..3dd0dea180 100644
--- a/dist/languages/nl.ts
+++ b/dist/languages/nl.ts
@@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; }
Verzend Bericht
-
+ MembersLeden
-
+ %1 has joined%1 heeft deelgenomen
-
+ %1 has left%1 is weggegaan
-
+ %1 has been kicked%1 is kicked
-
+ %1 has been banned%1 is verbannen
-
+ %1 has been unbannedBan van %1 is ongedaan gemaakt
-
+ View ProfileBekijk Profiel
-
-
+
+ Block PlayerBlokkeer Speler
-
+ When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?Als je een speler blokkeert, ontvang je geen chatberichten meer van ze.<br><br>Weet je zeker dat je %1 wilt blokkeren?
-
+ KickKick
-
+ BanBan
-
+ Kick PlayerKick Speler
-
+ Are you sure you would like to <b>kick</b> %1?Weet je zeker dat je %1 wil <b>kicken</b>?
-
+ Ban PlayerBan Speler
-
+ Are you sure you would like to <b>kick and ban</b> %1?
This would ban both their forum username and their IP address.
@@ -196,17 +196,17 @@ Dit zou zowel hun forum gebruikersnaam als hun IP-adres verbannen.
ClientRoomWindow
-
+ ConnectedVerbonden
-
+ DisconnectedVerbinding verbroken
-
+ %1 - %2 (%3/%4 members) - connected%1 - %2 (%3/%4 leden) - verbonden
@@ -472,276 +472,177 @@ Dit zou zowel hun forum gebruikersnaam als hun IP-adres verbannen.
Multicore CPU EmulationMulticore CPU-emulatie
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
-
- Memory Layout
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
-
-
-
-
+ Limit Speed PercentBeperk Snelheidspercentage
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
-
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Nauwkeurigheid:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
-
-
-
-
-
+
+ Backend:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Ontbind FMA (verbeterd prestatie op CPU's zonder FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPESnellere FRSRTE en FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)Snellere ASIMD-instructies (alleen 32-bits)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingOnnauwkeurige NaN-verwerking
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksSchakel adresruimtecontroles uit
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
-
-
-
-
+ Ignore global monitorNegeer globale monitor
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
-
-
-
-
+ Device:Apparaat:
-
- This setting selects the GPU to use with the Vulkan backend.
-
-
-
-
+ Shader Backend:Shader Backend:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
-
-
-
-
+ Resolution:Resolutie:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
-
-
-
-
+ Window Adapting Filter:Window Adapting Filter:
-
+ FSR Sharpness:FSR-scherpte:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
-
-
-
-
+ Anti-Aliasing Method:Antialiasing-methode:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
-
-
-
-
+ Fullscreen Mode:Volledig scherm modus:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Aspect Ratio:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
-
-
-
-
- Use disk pipeline cache
- Gebruik schijfpijplijn-cache
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -749,140 +650,90 @@ This feature is experimental.
-
+ Use asynchronous GPU emulationGebruik asynchrone GPU-emulatie
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:NVDEC-emulatie:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:ASTC Decodeer Methode:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
-
-
-
-
+ ASTC Recompression Method:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
-
-
-
-
+ VRAM Usage Mode:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:VSync-modus:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (VSync) dropt geen frames en vertoont geen scheuren, maar wordt beperkt door de vernieuwingsfrequentie van het scherm.
-FIFO Relaxed is vergelijkbaar met FIFO, maar staat scheuren toe wanneer het zich herstelt van een vertraging.
-Mailbox kan een lagere latentie hebben dan FIFO en scheurt niet, maar kan frames droppen.
-Immediate (geen synchronisatie) presenteert gewoon wat beschikbaar is en kan scheuren vertonen.
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)Schakel asynchrone presentatie in (alleen Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)Forceer maximale klokken (alleen Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Werkt op de achtergrond terwijl er wordt gewacht op grafische opdrachten om te voorkomen dat de GPU zijn kloksnelheid verlaagt.
-
+ Anisotropic Filtering:Anisotrope Filtering:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
-
-
-
-
+ GPU Accuracy:GPU Nauwkeurigheid:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -890,1079 +741,1233 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Gebruik asynchrone shaderbouw (Hack)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-This feature is experimental.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cacheGebruik Vulkan-pijplijn-cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
-
-
-
-
+ Enable Reactive FlushingSchakel Reactive Flushing In
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedRNG Seed
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
-
-
-
-
+ Device NameApparaatnaam
-
- The name of the emulated Switch.
-
-
-
-
+ Custom RTC Date:Aangepaste RTC Datum:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
-
-
-
-
+ Language:Taal:
-
- Note: this can be overridden when region setting is auto-select
- Opmerking: dit kan worden overschreven wanneer de regio-instelling automatisch wordt geselecteerd
-
-
-
+ Region:Regio:
-
- The region of the emulated Switch.
- De regio van de geëmuleerde Switch.
-
-
-
+ Time Zone:Tijdzone:
-
- The time zone of the emulated Switch.
- De tijdzone van de geëmuleerde Switch.
-
-
-
+ Sound Output Mode:Geluidsuitvoermodus:
-
+ Console Mode:Console Modus:
-
- Selects if the console is emulated in Docked or Handheld mode.
+
+ Confirm before stopping emulation
+
+
+
+
+ Hide mouse on inactivity
+ Verberg muis wanneer inactief
+
+
+
+ Disable controller applet
+
+
+
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
+
+
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
- Prompt for user on game boot
- Vraag aan gebruiker bij opstarten van het spel
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
+
+ Prompt for user profile on boot
-
- Pause emulation when in background
- Emulatie onderbreken op de achtergrond
-
-
-
- This setting pauses Eden when focusing other windows.
+
+ Useful if multiple people use the same PC.
-
- Confirm before stopping emulation
+
+ Pause when not in focus
-
- This setting overrides game prompts asking to confirm stopping the game.
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
- Hide mouse on inactivity
- Verberg muis wanneer inactief
-
-
-
- This setting hides the mouse after 2.5s of inactivity.
+
+ Hides the mouse after 2.5s of inactivity.
-
- Disable controller applet
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
-
-
-
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)BC1 (Lage Kwaliteit)
-
+ BC3 (Medium quality)BC3 (Gemiddelde kwaliteit)
-
+ Conservative
-
+ Aggressive
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (Assembly Shaders, alleen NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)
-
+ NormalNormaal
-
+ HighHoog
-
+ ExtremeExtreme
-
-
+
+ DefaultStandaard
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ AutoAuto
-
+ AccurateAccuraat
-
+ UnsafeOnveilig
-
+ Paranoid (disables most optimizations)Paranoid (schakelt de meeste optimalisaties uit)
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedRandloos Venster
-
+ Exclusive FullscreenExclusief Volledig Scherm
-
+ No Video OutputGeen Video-uitvoer
-
+ CPU Video DecodingCPU Videodecodering
-
+ GPU Video Decoding (Default)GPU Videodecodering (Standaard)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPERIMENTEEL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPERIMENTEEL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+
+ Spline-1
+
+
+
+ GaussianGaussian
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ Area
-
+ NoneGeen
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Standaart (16:9)
-
+ Force 4:3Forceer 4:3
-
+ Force 21:9Forceer 21:9
-
+ Force 16:10Forceer 16:10
-
+ Stretch to WindowUitrekken naar Venster
-
+ AutomaticAutomatisch
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Japans (日本語)
-
+ American EnglishAmerikaans-Engels
-
+ French (français)Frans (Français)
-
+ German (Deutsch)Duits (Deutsch)
-
+ Italian (italiano)Italiaans (italiano)
-
+ Spanish (español)Spaans (Español)
-
+ ChineseChinees
-
+ Korean (한국어)Koreaans (한국어)
-
+ Dutch (Nederlands)Nederlands (Nederlands)
-
+ Portuguese (português)Portugees (português)
-
+ Russian (Русский)Russisch (Русский)
-
+ TaiwaneseTaiwanese
-
+ British EnglishBrits-Engels
-
+ Canadian FrenchCanadees-Frans
-
+ Latin American SpanishLatijns-Amerikaans Spaans
-
+ Simplified ChineseVereenvoudigd Chinees
-
+ Traditional Chinese (正體中文)Traditioneel Chinees (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Braziliaans-Portugees (português do Brasil)
-
+ Serbian (српски)
-
-
+
+ JapanJapan
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralië
-
+ ChinaChina
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zoneStandaard (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgypte
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIjsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibië
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolen
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyTurkije
-
+ UCTUCT
-
+ UniversalUniverseel
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDocked
-
+ HandheldHandheld
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4556,7 +4561,12 @@ De huidige waarden zijn %1% en %2%.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4564,11 +4574,6 @@ De huidige waarden zijn %1% en %2%.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5573,457 +5578,467 @@ Please go to Configure -> System -> Network and make a selection.
+ Spline-1
+
+
+
+ GaussianGaussian
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
-
+
+ FSRFSR
-
+ Area
-
+ DockedDocked
-
+ HandheldHandheld
-
+ NormalNormaal
-
+ HighHoog
-
+ ExtremeExtreme
-
+ VulkanVulkan
-
+ OpenGLOpenGL
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASMGLASM
-
+ SPIRVSPIRV
-
+ Broken Vulkan Installation DetectedBeschadigde Vulkan-installatie gedetecteerd
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingEen spel uitvoeren
-
+ Loading Web Applet...Web Applet Laden...
-
-
+
+ Disable Web AppletSchakel Webapplet uit
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Het uitschakelen van de webapplet kan leiden tot ongedefinieerd gedrag en mag alleen gebruikt worden met Super Mario 3D All-Stars. Weet je zeker dat je de webapplet wilt uitschakelen?
(Deze kan opnieuw worden ingeschakeld in de Debug-instellingen).
-
+ The amount of shaders currently being builtHet aantal shaders dat momenteel wordt gebouwd
-
+ The current selected resolution scaling multiplier.De huidige geselecteerde resolutieschaalmultiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Huidige emulatiesnelheid. Waarden hoger of lager dan 100% geven aan dat de emulatie sneller of langzamer werkt dan een Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Hoeveel beelden per seconde het spel momenteel weergeeft. Dit varieert van spel tot spel en van scène tot scène.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Tijd die nodig is om een Switch-beeld te emuleren, beeldbeperking of v-sync niet meegerekend. Voor emulatie op volle snelheid mag dit maximaal 16,67 ms zijn.
-
+ UnmuteDempen opheffen
-
+ MuteDempen
-
+ Reset VolumeHerstel Volume
-
+ &Clear Recent Files&Wis Recente Bestanden
-
+ &Continue&Doorgaan
-
+ &Pause&Onderbreken
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!Fout tijdens het laden van een ROM!
-
+ The ROM format is not supported.Het ROM-formaat wordt niet ondersteund.
-
+ An error occurred initializing the video core.Er is een fout opgetreden tijdens het initialiseren van de videokern.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Fout tijdens het laden van ROM! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.Een onbekende fout heeft plaatsgevonden. Kijk in de log voor meer details.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Software sluiten...
-
+ Save DataSave Data
-
+ Mod DataMod Data
-
+ Error Opening %1 FolderFout tijdens het openen van %1 map
-
-
+
+ Folder does not exist!Map bestaat niet!
-
+ Remove Installed Game Contents?Geïnstalleerde Spelinhoud Verwijderen?
-
+ Remove Installed Game Update?Geïnstalleerde Spel-update Verwijderen?
-
+ Remove Installed Game DLC?Geïnstalleerde Spel-DLC Verwijderen?
-
+ Remove EntryVerwijder Invoer
-
+ Delete OpenGL Transferable Shader Cache?Overdraagbare OpenGL-shader-cache Verwijderen?
-
+ Delete Vulkan Transferable Shader Cache?Overdraagbare Vulkan-shader-cache Verwijderen?
-
+ Delete All Transferable Shader Caches?Alle Overdraagbare Shader-caches Verwijderen?
-
+ Remove Custom Game Configuration?Aangepaste Spelconfiguratie Verwijderen?
-
+ Remove Cache Storage?Verwijder Cache-opslag?
-
+ Remove FileVerwijder Bestand
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!RomFS-extractie Mislukt!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Er is een fout opgetreden bij het kopiëren van de RomFS-bestanden of de gebruiker heeft de bewerking geannuleerd.
-
+ FullVolledig
-
+ SkeletonSkelet
-
+ Select RomFS Dump ModeSelecteer RomFS-dumpmodus
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Selecteer hoe je de RomFS gedumpt wilt hebben.<br>Volledig zal alle bestanden naar de nieuwe map kopiëren, terwijl <br>Skelet alleen de mapstructuur zal aanmaken.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootEr is niet genoeg vrije ruimte op %1 om de RomFS uit te pakken. Maak ruimte vrij of kies een andere dumpmap bij Emulatie > Configuratie > Systeem > Bestandssysteem > Dump Root.
-
+ Extracting RomFS...RomFS uitpakken...
-
-
+
+ CancelAnnuleren
-
+ RomFS Extraction Succeeded!RomFS-extractie Geslaagd!
-
+ The operation completed successfully.De bewerking is succesvol voltooid.
-
+ Error Opening %1Fout bij openen %1
-
+ Select DirectorySelecteer Map
-
+ PropertiesEigenschappen
-
+ The game properties could not be loaded.De speleigenschappen kunnen niet geladen worden.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Switch Executable (%1);;Alle Bestanden (*.*)
-
+ Load FileLaad Bestand
-
+ Open Extracted ROM DirectoryOpen Uitgepakte ROM-map
-
+ Invalid Directory SelectedOngeldige Map Geselecteerd
-
+ The directory you have selected does not contain a 'main' file.De map die je hebt geselecteerd bevat geen 'main'-bestand.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Installeerbaar Switch-bestand (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install FilesInstalleer Bestanden
-
+ %n file(s) remaining%n bestand(en) resterend%n bestand(en) resterend
-
+ Installing file "%1"...Bestand "%1" Installeren...
-
-
+
+ Install ResultsInstalleerresultaten
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Om mogelijke conflicten te voorkomen, raden we gebruikers af om basisgames te installeren op de NAND.
Gebruik deze functie alleen om updates en DLC te installeren.
-
+ %n file(s) were newly installed
%n bestand(en) zijn recent geïnstalleerd
@@ -6031,7 +6046,7 @@ Gebruik deze functie alleen om updates en DLC te installeren.
-
+ %n file(s) were overwritten
%n bestand(en) werden overschreven
@@ -6039,7 +6054,7 @@ Gebruik deze functie alleen om updates en DLC te installeren.
-
+ %n file(s) failed to install
%n bestand(en) niet geïnstalleerd
@@ -6047,504 +6062,503 @@ Gebruik deze functie alleen om updates en DLC te installeren.
-
+ System ApplicationSysteemapplicatie
-
+ System ArchiveSysteemarchief
-
+ System Application UpdateSysteemapplicatie-update
-
+ Firmware Package (Type A)Filmware-pakket (Type A)
-
+ Firmware Package (Type B)Filmware-pakket (Type B)
-
+ GameSpel
-
+ Game UpdateSpelupdate
-
+ Game DLCSpel-DLC
-
+ Delta TitleDelta Titel
-
+ Select NCA Install Type...Selecteer NCA-installatiesoort...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Selecteer het type titel waarin je deze NCA wilt installeren:
(In de meeste gevallen is de standaard "Spel" prima).
-
+ Failed to InstallInstallatie Mislukt
-
+ The title type you selected for the NCA is invalid.Het soort title dat je hebt geselecteerd voor de NCA is ongeldig.
-
+ File not foundBestand niet gevonden
-
+ File "%1" not foundBestand "%1" niet gevonden
-
+ OKOK
-
-
+
+ Hardware requirements not metEr is niet voldaan aan de hardwarevereisten
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.Je systeem voldoet niet aan de aanbevolen hardwarevereisten. Compatibiliteitsrapportage is uitgeschakeld.
-
+ Missing yuzu Accountyuzu-account Ontbreekt
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLFout bij het openen van URL
-
+ Unable to open the URL "%1".Kan de URL "%1" niet openen.
-
+ TAS RecordingTAS-opname
-
+ Overwrite file of player 1?Het bestand van speler 1 overschrijven?
-
+ Invalid config detectedOngeldige configuratie gedetecteerd
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Handheld-controller kan niet gebruikt worden in docked-modus. Pro controller wordt geselecteerd.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedDe huidige amiibo is verwijderd
-
+ ErrorFout
-
-
+
+ The current game is not looking for amiibosHet huidige spel is niet op zoek naar amiibo's
-
+ Amiibo File (%1);; All Files (*.*)Amiibo-bestand (%1);; Alle Bestanden (*.*)
-
+ Load AmiiboLaad Amiibo
-
+ Error loading Amiibo dataFout tijdens het laden van de Amiibo-gegevens
-
+ The selected file is not a valid amiiboHet geselecteerde bestand is geen geldige amiibo
-
+ The selected file is already on useHet geselecteerde bestand is al in gebruik
-
+ An unknown error occurredEr is een onbekende fout opgetreden
-
-
+
+ Keys not installed
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware available
-
+ Please install firmware to use the Album applet.
-
+ Album Applet
-
+ Album applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet Applet
-
+ Cabinet applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit Applet
-
+ Mii editor is not available. Please reinstall firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller AppletController Applet
-
+ Controller Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture ScreenshotLeg Schermafbeelding Vast
-
+ PNG Image (*.png)PNG-afbeelding (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
+
+ Download the %1 update?
-
+ TAS state: Running %1/%2TAS-status: %1/%2 In werking
-
+ TAS state: Recording %1TAS-status: %1 Aan het opnemen
-
+ TAS state: Idle %1/%2TAS-status: %1/%2 Inactief
-
+ TAS State: InvalidTAS-status: Ongeldig
-
+ &Stop Running&Stop Uitvoering
-
+ &Start&Start
-
+ Stop R&ecordingStop Opname
-
+ R&ecordOpnemen
-
+ Building: %n shader(s)Bouwen: %n shader(s)Bouwen: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factorSchaal: %1x
-
+ Speed: %1% / %2%Snelheid: %1% / %2%
-
+ Speed: %1%Snelheid: %1%
-
+ Game: %1 FPSGame: %1 FPS
-
+ Frame: %1 msFrame: %1 ms
-
+ %1 %2%1 %2
-
+ NO AAGEEN AA
-
+ VOLUME: MUTEVOLUME: GEDEMPT
-
+ VOLUME: %1%Volume percentage (e.g. 50%)VOLUME: %1%
-
+ Derivation Components MissingAfleidingscomponenten ontbreken
-
+ Encryption keys are missing.
-
+ Select RomFS Dump TargetSelecteer RomFS-dumpdoel
-
+ Please select which RomFS you would like to dump.Selecteer welke RomFS je zou willen dumpen.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Weet je zeker dat je de emulatie wilt stoppen? Alle niet opgeslagen voortgang zal verloren gaan.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -7743,7 +7757,7 @@ If you wish to clean up the files which were left in the old data location, you
-
+ RefreshingVernieuwen
@@ -7753,27 +7767,27 @@ If you wish to clean up the files which were left in the old data location, you
Ontban
-
+ SubjectOnderwerp
-
+ TypeSoort
-
+ Forum UsernameForum Gebruikersnaam
-
+ IP AddressIP-adres
-
+ RefreshVernieuw
@@ -7781,37 +7795,37 @@ If you wish to clean up the files which were left in the old data location, you
MultiplayerState
-
+ Current connection statusHuidige verbindingsstatus
-
+ Not Connected. Click here to find a room!Niet Verbonden. Klik hier om een kamer te vinden!
-
+ Not ConnectedNiet Verbonden
-
+ ConnectedVerbonden
-
+ New Messages ReceivedNieuwe Berichten Ontvangen
-
+ ErrorFout
-
+ Failed to update the room information. Please check your Internet connection and try hosting the room again.
Debug Message: Het is niet gelukt om de kamerinformatie bij te werken. Controleer je internetverbinding en probeer de kamer opnieuw te hosten.
@@ -8294,7 +8308,7 @@ p, li { white-space: pre-wrap; }
Favorieten
-
+ Not playing a gameGeen spel aan het spelen
diff --git a/dist/languages/pl.ts b/dist/languages/pl.ts
index dc1a9bd97e..c994fbcea9 100644
--- a/dist/languages/pl.ts
+++ b/dist/languages/pl.ts
@@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; }
Wyślij Wiadomość
-
+ MembersCzłonkowie
-
+ %1 has joined%1 dołączył/a
-
+ %1 has left%1 wyszedł/ła
-
+ %1 has been kicked%1 został/a wyrzucony/a
-
+ %1 has been banned%1 został/a zbanowany/a
-
+ %1 has been unbanned%1 został/a odbanowany/a
-
+ View ProfileWyświetl Profil
-
-
+
+ Block PlayerZablokuj Gracza
-
+ When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?Po zablokowaniu gracza nie będziesz otrzymywał od niego/jej wiadomości. <br><br>Czy na pewno chcesz zablokować %1?
-
+ KickWyrzuć
-
+ BanZbanuj
-
+ Kick PlayerWyrzuć Gracza
-
+ Are you sure you would like to <b>kick</b> %1?Na pewno chcesz <b>wyrzucić</b> %1?
-
+ Ban PlayerZbanuj Gracza
-
+ Are you sure you would like to <b>kick and ban</b> %1?
This would ban both their forum username and their IP address.
@@ -196,17 +196,17 @@ To zbanuje jego/jej nick na forum, oraz jego/jej adres IP.
ClientRoomWindow
-
+ ConnectedPołączono
-
+ DisconnectedRozłączono
-
+ %1 - %2 (%3/%4 members) - connected%1 - %2 (%3/%4 członków) - połączono
@@ -472,276 +472,177 @@ To zbanuje jego/jej nick na forum, oraz jego/jej adres IP.
Multicore CPU EmulationEmulacja CPU Wielordzeniowa
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
-
- Memory Layout
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
-
-
-
-
+ Limit Speed PercentProcent limitu prędkości
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
-
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Precyzja:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
-
-
-
-
-
+
+ Backend:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Unfuse FMA (zwiększ wydajność na procesorach bez FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPESzybsze FRSQRTE i FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)Szybsze instrukcje ASIMD (Tylko 32-bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingNiedokładna obsługa NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksWyłącz sprawdzanie przestrzeni adresów
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
-
-
-
-
+ Ignore global monitorIgnoruj ogólne monitorowanie
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
-
-
-
-
+ Device:Urządzenie:
-
- This setting selects the GPU to use with the Vulkan backend.
-
-
-
-
+ Shader Backend:Backend Shaderów:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
-
-
-
-
+ Resolution:Rozdzielczość:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
-
-
-
-
+ Window Adapting Filter:Filtr Adaptującego Okna:
-
+ FSR Sharpness:Ostrość FSR:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
-
-
-
-
+ Anti-Aliasing Method:Metoda Anty-Aliasingu:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
-
-
-
-
+ Fullscreen Mode:Tryb Pełnoekranowy:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Format obrazu:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
-
-
-
-
- Use disk pipeline cache
- Użyj Pamięci Podręcznej Pipeline z dysku
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -749,137 +650,90 @@ This feature is experimental.
-
+ Use asynchronous GPU emulationUżyj asynchronicznej emulacji GPU
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:Emulacja NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
-
-
-
-
+ ASTC Recompression Method:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
-
-
-
-
+ VRAM Usage Mode:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:Tryb synchronizacji pionowej:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
-
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)Wymuś maksymalne zegary (Tylko Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Uruchamia pracę w tle podczas oczekiwania na komendy graficzne aby GPU nie obniżało taktowania.
-
+ Anisotropic Filtering:Filtrowanie anizotropowe:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
-
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -887,1079 +741,1233 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Użyj asynchronicznego budowania shaderów (Hack)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-This feature is experimental.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cacheUżyj pamięci podręcznej strumienia dla Vulkana
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
-
-
-
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedZiarno RNG
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
-
-
-
-
+ Device NameNazwa urządzenia
-
- The name of the emulated Switch.
-
-
-
-
+ Custom RTC Date:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
-
-
-
-
+ Language:
-
- Note: this can be overridden when region setting is auto-select
- Uwaga: można to zmienić, gdy ustawienie regionu jest wybierane automatycznie
-
-
-
+ Region:Region:
-
- The region of the emulated Switch.
-
-
-
-
+ Time Zone:Strefa czasowa:
-
- The time zone of the emulated Switch.
-
-
-
-
+ Sound Output Mode:Tryb wyjścia dźwięku:
-
+ Console Mode:
-
- Selects if the console is emulated in Docked or Handheld mode.
+
+ Confirm before stopping emulation
+
+
+
+
+ Hide mouse on inactivity
+ Ukryj mysz przy braku aktywności
+
+
+
+ Disable controller applet
+
+
+
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
+
+
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
- Prompt for user on game boot
- Pytaj o użytkownika podczas uruchamiania gry
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
+
+ Prompt for user profile on boot
-
- Pause emulation when in background
- Wstrzymaj emulację w tle
-
-
-
- This setting pauses Eden when focusing other windows.
+
+ Useful if multiple people use the same PC.
-
- Confirm before stopping emulation
+
+ Pause when not in focus
-
- This setting overrides game prompts asking to confirm stopping the game.
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
- Hide mouse on inactivity
- Ukryj mysz przy braku aktywności
-
-
-
- This setting hides the mouse after 2.5s of inactivity.
+
+ Hides the mouse after 2.5s of inactivity.
-
- Disable controller applet
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
-
-
-
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)Brak (najlepsza jakość)
-
+ BC1 (Low quality)BC1 (niska jakość)
-
+ BC3 (Medium quality)BC3 (średnia jakość)
-
+ Conservative
-
+ Aggressive
-
+ OpenGL
-
+ VulkanVulkan
-
+ Null
-
+ GLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (Zgromadzone Shadery, tylko NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)
-
+ NormalNormalny
-
+ HighWysoki
-
+ Extreme
-
-
+
+ DefaultDomyślny
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ AutoAutomatyczny
-
+ AccurateDokładny
-
+ UnsafeNiebezpieczny
-
+ Paranoid (disables most optimizations)Paranoiczne (wyłącza większość optymalizacji)
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedW oknie (Bezramkowy)
-
+ Exclusive FullscreenExclusive Fullscreen
-
+ No Video OutputBrak wyjścia wideo
-
+ CPU Video DecodingDekodowanie Wideo przez CPU
-
+ GPU Video Decoding (Default)Dekodowanie Wideo przez GPU (Domyślne)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EKSPERYMENTALNE]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [Ekperymentalnie]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNajbliższy sąsiadujący
-
+ BilinearBilinearny
-
+ BicubicBikubiczny
-
+
+ Spline-1
+
+
+
+ GaussianKulisty
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ Area
-
+ NoneŻadna (wyłączony)
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Domyślne (16:9)
-
+ Force 4:3Wymuś 4:3
-
+ Force 21:9Wymuś 21:9
-
+ Force 16:10Wymuś 16:10
-
+ Stretch to WindowRozciągnij do Okna
-
+ AutomaticAutomatyczne
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Japoński (日本語)
-
+ American EnglishAngielski Amerykański
-
+ French (français)Francuski (français)
-
+ German (Deutsch)Niemiecki (Niemcy)
-
+ Italian (italiano)Włoski (italiano)
-
+ Spanish (español)Hiszpański (español)
-
+ ChineseChiński
-
+ Korean (한국어)Koreański (한국어)
-
+ Dutch (Nederlands)Duński (Holandia)
-
+ Portuguese (português)Portugalski (português)
-
+ Russian (Русский)Rosyjski (Русский)
-
+ TaiwaneseTajwański
-
+ British EnglishAngielski Brytyjski
-
+ Canadian FrenchFancuski (Kanada)
-
+ Latin American SpanishHiszpański (Latin American)
-
+ Simplified ChineseChiński (Uproszczony)
-
+ Traditional Chinese (正體中文)Chiński tradycyjny (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portugalski (português do Brasil)
-
+ Serbian (српски)
-
-
+
+ JapanJaponia
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralia
-
+ ChinaChiny
-
+ KoreaKorea
-
+ TaiwanTajwan
-
+ Auto (%1)Auto select time zone
-
+ Default (%1)Default time zone
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgipt
-
+ EireIrlandia
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslandia
-
+ IranIran
-
+ IsraelIzrael
-
+ JamaicaJamajka
-
+ KwajaleinKwajalein
-
+ LibyaLibia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolska
-
+ PortugalPortugalia
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTurcja
-
+ UCTUCT
-
+ UniversalUniwersalny
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedZadokowany
-
+ HandheldPrzenośnie
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4562,7 +4570,12 @@ Current values are %1% and %2% respectively.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4570,11 +4583,6 @@ Current values are %1% and %2% respectively.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5579,973 +5587,982 @@ Please go to Configure -> System -> Network and make a selection.
+ Spline-1
+
+
+
+ GaussianKulisty
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
-
+
+ FSRFSR
-
+ Area
-
+ DockedZadokowany
-
+ HandheldPrzenośnie
-
+ NormalNormalny
-
+ HighWysoki
-
+ Extreme
-
+ VulkanVulkan
-
+ OpenGL
-
+ Null
-
+ GLSL
-
+ GLASM
-
+ SPIRV
-
+ Broken Vulkan Installation DetectedWykryto uszkodzoną instalację Vulkana
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...Ładowanie apletu internetowego...
-
-
+
+ Disable Web AppletWyłącz Aplet internetowy
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Wyłączanie web appletu może doprowadzić do nieokreślonych zachowań - wyłączyć applet należy jedynie grając w Super Mario 3D All-Stars. Na pewno chcesz wyłączyć web applet?
(Można go ponownie włączyć w ustawieniach debug.)
-
+ The amount of shaders currently being builtIlość budowanych shaderów
-
+ The current selected resolution scaling multiplier.Obecnie wybrany mnożnik rozdzielczości.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Aktualna prędkość emulacji. Wartości większe lub niższe niż 100% wskazują, że emulacja działa szybciej lub wolniej niż Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Ile klatek na sekundę gra aktualnie wyświetla. To będzie się różnić w zależności od gry, od sceny do sceny.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Czas potrzebny do emulacji klatki na sekundę Switcha, nie licząc ograniczania klatek ani v-sync. Dla emulacji pełnej szybkości powinno to wynosić co najwyżej 16,67 ms.
-
+ Unmute
-
+ Mute
-
+ Reset Volume
-
+ &Clear Recent Files&Usuń Ostatnie pliki
-
+ &Continue&Kontynuuj
-
+ &Pause&Pauza
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!Błąd podczas wczytywania ROMu!
-
+ The ROM format is not supported.Ten format ROMu nie jest wspierany.
-
+ An error occurred initializing the video core.Wystąpił błąd podczas inicjowania rdzenia wideo.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Błąd podczas wczytywania ROMu! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.Wystąpił nieznany błąd. Więcej informacji można znaleźć w pliku log.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Zamykanie aplikacji...
-
+ Save DataZapis danych
-
+ Mod DataDane modów
-
+ Error Opening %1 FolderBłąd podczas otwarcia folderu %1
-
-
+
+ Folder does not exist!Folder nie istnieje!
-
+ Remove Installed Game Contents?Czy usunąć zainstalowaną zawartość gry?
-
+ Remove Installed Game Update?Czy usunąć zainstalowaną aktualizację gry?
-
+ Remove Installed Game DLC?Czy usunąć zainstalowane dodatki gry?
-
+ Remove EntryUsuń wpis
-
+ Delete OpenGL Transferable Shader Cache?Usunąć Transferowalne Shadery OpenGL?
-
+ Delete Vulkan Transferable Shader Cache?Usunąć Transferowalne Shadery Vulkan?
-
+ Delete All Transferable Shader Caches?Usunąć Wszystkie Transferowalne Shadery?
-
+ Remove Custom Game Configuration?Usunąć niestandardową konfigurację gry?
-
+ Remove Cache Storage?Usunąć pamięć podręczną?
-
+ Remove FileUsuń plik
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!Wypakowanie RomFS nieudane!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Wystąpił błąd podczas kopiowania plików RomFS lub użytkownik anulował operację.
-
+ FullPełny
-
+ SkeletonSzkielet
-
+ Select RomFS Dump ModeWybierz tryb zrzutu RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Proszę wybrać w jaki sposób chcesz, aby zrzut pliku RomFS został wykonany. <br>Pełna kopia ze wszystkimi plikami do nowego folderu, gdy <br>skielet utworzy tylko strukturę folderu.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootNie ma wystarczająco miejsca w %1 aby wyodrębnić RomFS.
Zwolnij trochę miejsca, albo zmień ścieżkę zrzutu RomFs w Emulacja> Konfiguruj> System> System Plików> Źródło Zrzutu
-
+ Extracting RomFS...Wypakowywanie RomFS...
-
-
+
+ CancelAnuluj
-
+ RomFS Extraction Succeeded!Wypakowanie RomFS zakończone pomyślnie!
-
+ The operation completed successfully.Operacja zakończona sukcesem.
-
+ Error Opening %1Błąd podczas otwierania %1
-
+ Select DirectoryWybierz folder...
-
+ PropertiesWłaściwości
-
+ The game properties could not be loaded.Właściwości tej gry nie mogły zostać załadowane.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Plik wykonywalny Switcha (%1);;Wszystkie pliki (*.*)
-
+ Load FileZaładuj plik...
-
+ Open Extracted ROM DirectoryOtwórz folder wypakowanego ROMu
-
+ Invalid Directory SelectedWybrano niewłaściwy folder
-
+ The directory you have selected does not contain a 'main' file.Folder wybrany przez ciebie nie zawiera 'głownego' pliku.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Instalacyjne pliki Switch'a (*.nca *.nsp *.xci);;Archiwum zawartości Nintendo (*.nca);;Pakiet poddany Nintendo (*.nsp);;Obraz z kartridża NX (*.xci)
-
+ Install FilesZainstaluj pliki
-
+ %n file(s) remaining
-
+ Installing file "%1"...Instalowanie pliku "%1"...
-
-
+
+ Install ResultsWynik instalacji
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Aby uniknąć ewentualnych konfliktów, odradzamy użytkownikom instalowanie gier na NAND.
Proszę, używaj tej funkcji tylko do instalowania łatek i DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System ApplicationAplikacja systemowa
-
+ System ArchiveArchiwum systemu
-
+ System Application UpdateAktualizacja aplikacji systemowej
-
+ Firmware Package (Type A)Paczka systemowa (Typ A)
-
+ Firmware Package (Type B)Paczka systemowa (Typ B)
-
+ GameGra
-
+ Game UpdateAktualizacja gry
-
+ Game DLCDodatek do gry
-
+ Delta TitleTytuł Delta
-
+ Select NCA Install Type...Wybierz typ instalacji NCA...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Wybierz typ tytułu, do którego chcesz zainstalować ten NCA, jako:
(W większości przypadków domyślna "gra" jest w porządku.)
-
+ Failed to InstallInstalacja nieudana
-
+ The title type you selected for the NCA is invalid.Typ tytułu wybrany dla NCA jest nieprawidłowy.
-
+ File not foundNie znaleziono pliku
-
+ File "%1" not foundNie znaleziono pliku "%1"
-
+ OKOK
-
-
+
+ Hardware requirements not metWymagania sprzętowe nie są spełnione
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.Twój system nie spełnia rekomendowanych wymagań sprzętowych. Raportowanie kompatybilności zostało wyłączone.
-
+ Missing yuzu AccountBrakuje konta Yuzu
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLBłąd otwierania adresu URL
-
+ Unable to open the URL "%1".Nie można otworzyć adresu URL "%1".
-
+ TAS RecordingNagrywanie TAS
-
+ Overwrite file of player 1?Nadpisać plik gracza 1?
-
+ Invalid config detectedWykryto nieprawidłową konfigurację
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Nie można używać kontrolera handheld w trybie zadokowanym. Zostanie wybrany kontroler Pro.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedAmiibo zostało "zdjęte"
-
+ ErrorBłąd
-
-
+
+ The current game is not looking for amiibosTa gra nie szuka amiibo
-
+ Amiibo File (%1);; All Files (*.*)Plik Amiibo (%1);;Wszyskie pliki (*.*)
-
+ Load AmiiboZaładuj Amiibo
-
+ Error loading Amiibo dataBłąd podczas ładowania pliku danych Amiibo
-
+ The selected file is not a valid amiiboWybrany plik nie jest poprawnym amiibo
-
+ The selected file is already on useWybrany plik jest już w użyciu
-
+ An unknown error occurredWystąpił nieznany błąd
-
-
+
+ Keys not installed
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware available
-
+ Please install firmware to use the Album applet.
-
+ Album Applet
-
+ Album applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet Applet
-
+ Cabinet applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit Applet
-
+ Mii editor is not available. Please reinstall firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller AppletAplet kontrolera
-
+ Controller Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture ScreenshotZrób zrzut ekranu
-
+ PNG Image (*.png)Obrazek PNG (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
+
+ Download the %1 update?
-
+ TAS state: Running %1/%2Status TAS: Działa %1%2
-
+ TAS state: Recording %1Status TAS: Nagrywa %1
-
+ TAS state: Idle %1/%2Status TAS: Bezczynny %1%2
-
+ TAS State: InvalidStatus TAS: Niepoprawny
-
+ &Stop Running&Wyłącz
-
+ &Start&Start
-
+ Stop R&ecordingPrzestań N&agrywać
-
+ R&ecordN&agraj
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factorSkala: %1x
-
+ Speed: %1% / %2%Prędkość: %1% / %2%
-
+ Speed: %1%Prędkość: %1%
-
+ Game: %1 FPSGra: %1 FPS
-
+ Frame: %1 msKlatka: %1 ms
-
+ %1 %2%1 %2
-
+ NO AABEZ AA
-
+ VOLUME: MUTEGłośność: Wyciszony
-
+ VOLUME: %1%Volume percentage (e.g. 50%)Głośność: %1%
-
+ Derivation Components MissingBrak komponentów wyprowadzania
-
+ Encryption keys are missing.
-
+ Select RomFS Dump TargetWybierz cel zrzutu RomFS
-
+ Please select which RomFS you would like to dump.Proszę wybrać RomFS, jakie chcesz zrzucić.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Czy na pewno chcesz zatrzymać emulację? Wszystkie niezapisane postępy zostaną utracone.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -7744,7 +7761,7 @@ If you wish to clean up the files which were left in the old data location, you
-
+ RefreshingOdświeżam
@@ -7754,27 +7771,27 @@ If you wish to clean up the files which were left in the old data location, you
Unban
-
+ SubjectTemat
-
+ TypeTyp
-
+ Forum UsernameNazwa użytkownika forum
-
+ IP AddressAdres IP
-
+ RefreshOdśwież
@@ -7782,37 +7799,37 @@ If you wish to clean up the files which were left in the old data location, you
MultiplayerState
-
+ Current connection statusBieżący stan połączenia
-
+ Not Connected. Click here to find a room!Nie połączono. Kliknij tutaj aby znaleźć pokój!
-
+ Not ConnectedNie połączono
-
+ ConnectedPołączony
-
+ New Messages ReceivedOtrzymano nowe wiadomości
-
+ ErrorBłąd
-
+ Failed to update the room information. Please check your Internet connection and try hosting the room again.
Debug Message: Nie udało się zaktualizować informacji o pokoju. Sprawdź swoje połączenie internetowe i spróbuj ponownie zahostować pokój.
@@ -8295,7 +8312,7 @@ p, li { white-space: pre-wrap; }
Ulubione
-
+ Not playing a gameNie gra w żadną grę
diff --git a/dist/languages/pt_PT.ts b/dist/languages/pt_PT.ts
index 32534da246..b72408f9ba 100644
--- a/dist/languages/pt_PT.ts
+++ b/dist/languages/pt_PT.ts
@@ -472,258 +472,161 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP.Multicore CPU Emulation
Emulação de CPU Multicore
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
- Esta opção aumenta o uso de threads de emulação da CPU de 1 para o máximo de 4 do switch.
-Isso é prioritariamente uma opção de depuração e não deve ser desabilitada.
- Memory LayoutLayout de memória
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
- Aumenta a quantidade padrão de 4GB de memória RAM emulada do Switch do varejo, para os 8/6GB dos kits de desenvolvedor do console.
-Isso não melhora a estabilidade ou performance e só serve para comportar grandes mods de textura na RAM emulada.
-Habilitar essa opção aumentará o uso de memória. Não é recomendado habilitar isso a não ser que um jogo específico com um mod de textura precise.
-
-
-
+ Limit Speed PercentPercentagem do limitador de velocidade
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
- Controla a velocidade máxima de renderização de um jogo, mas depende de cada jogo se ele roda mais rápido ou não.
-200% para um jogo de 30 FPS são 60 FPS, e para um de 60 FPS serão 120 FPS.
-Desabilitar essa opção faz com que você destrave a taxa de quadros para o máximo que seu PC consegue alcançar.
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Precisão:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
- Esta configuração controla a precisão da CPU emulada.
-Não altere isso a menos que saiba o que está fazendo.
-
-
-
-
+
+ Backend:Backend:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)FMA inseguro (Melhorar performance no CPU sem FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Essa opção melhora a velocidade ao reduzir a precisão de instruções de fused-multiply-add em CPUs sem suporte nativo ao FMA.
-
+ Faster FRSQRTE and FRECPEFRSQRTE e FRECPE mais rápido
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Essa opção melhora a velocidade de algumas funções aproximadas de pontos flutuantes ao usar aproximações nativas precisas.
-
+ Faster ASIMD instructions (32 bits only)Instruções ASIMD mais rápidas (apenas 32 bits)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Essa opção melhora a velocidade de funções de pontos flutuantes de 32 bits ASIMD ao executá-las com modos de arredondamento incorretos.
-
+ Inaccurate NaN handlingTratamento impreciso de NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Esta opção melhora a velocidade ao remover a checagem NaN.
Por favor, note que isso também reduzirá a precisão de certas instruções de ponto flutuante.
-
+ Disable address space checksDesativar a verificação do espaço de endereços
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
- Esta opção melhora a velocidade ao eliminar a checagem de segurança antes de cada leitura/escrita de memória no dispositivo convidado.
-Desabilitar essa opção pode permitir que um jogo leia/escreva na memória do emulador.
-
-
-
+ Ignore global monitorIgnorar monitor global
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Esta opção melhora a velocidade ao depender apenas das semânticas do cmpxchg pra garantir a segurança das instruções de acesso exclusivo.
Por favor, note que isso pode resultar em travamentos e outras condições de execução.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
- Alterna entre as APIs gráficas disponíveis.
-Vulkan é a recomendada na maioria dos casos.
-
-
-
+ Device:Dispositivo:
-
- This setting selects the GPU to use with the Vulkan backend.
- Esta opção seleciona a GPU a ser usada com a Vulkan.
-
-
-
+ Shader Backend:Suporte de shaders:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
- O backend de shader a ser usado com a OpenGL.
-GLSL é o mais rápido em performance e o melhor na precisão da renderização.
-GLASM é um backend exclusivo descontinuado da NVIDIA que oferece uma performance de compilação de shaders muito melhor ao custo de FPS e precisão de renderização.
-SPIR-V é o mais rápido ao compilar shaders, mas produz resultados ruins na maioria dos drivers de GPU.
-
-
-
+ Resolution:Resolução:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
- Força o jogo a renderizar em uma resolução diferente.
-Resoluções maiores requerem mais VRAM e largura de banda.
-Opções menores do que 1X podem causar problemas na renderização.
-
-
-
+ Window Adapting Filter:Filtro de adaptação de janela:
-
+ FSR Sharpness:FSR Sharpness:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
- Determina a nitidez da imagem ao utilizar contraste dinâmico do FSR.
-
-
-
+ Anti-Aliasing Method:Método de Anti-Aliasing
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
- O método anti-aliasing a ser utilizado.
-SMAA oferece a melhor qualidade.
-FXAA tem um impacto menor na performance e pode produzir uma imagem melhor e mais estável em resoluções muito baixas.
-
-
-
+ Fullscreen Mode:Tela Cheia
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -732,38 +635,19 @@ Sem borda oferece a melhor compatibilidade com o teclado na tela que alguns jogo
Tela cheia exclusiva pode oferecer melhor performance e melhor suporte a Freesync/Gsync.
-
+ Aspect Ratio:Proporção do Ecrã:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
- Estica a imagem do jogo para a proporção de aspecto especificada.
-Jogos do Switch somente suportam 16:9, por isso mods customizados por jogo são necessários para outras proporções.
-Isso também controla a proporção de aspecto de capturas de telas.
-
-
-
- Use disk pipeline cache
- Usar cache de pipeline em disco
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Permite guardar os shaders para carregar os jogos nas execuções seguintes.
Desabiltar essa opção só serve para propósitos de depuração.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -771,24 +655,24 @@ This feature is experimental.
-
+ Use asynchronous GPU emulationUsar emulação assíncrona de GPU
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.Usa uma thread de CPU extra para renderização.
Esta opção deve estar sempre habilitada.
-
+ NVDEC emulation:Emulação NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -797,123 +681,67 @@ Tanto a CPU quanto a GPU podem ser utilizadas para decodificação, ou não deco
Na maioria dos casos, a decodificação pela GPU fornece uma melhor performance.
-
+ ASTC Decoding Method:Método de Decodificação ASTC:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
- Esta opção controla como as texturas ASTC devem ser decodificadas.
-CPU: Usa a CPU for decodificação. Método mais lento, porém o mais seguro.
-GPU: Usa os shaders de computação da GPU para decodificar texturas ASTC. Recomendado para a maioria dos jogos e usuários.
-CPU de Forma Assíncrona: Usa a CPU para decodificar texturas ASTC à medida que aparecem. Elimina completamente os travamentos de
-decodificação ASTC ao custo de problemas na renderização enquanto as texturas estão sendo decodificadas.
-
-
-
+ ASTC Recompression Method:Método de Recompressão ASTC:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
- Quase todas as GPUs de desktop e laptop não possuem suporte para texturas ASTC, o que força o emulador a descompactá-las para um formato intermediário que qualquer placa suporta, o RGBA8.
-Esta opção recompacta o RGBA8 ou pro formato BC1 ou pro BC3, economizando VRAM mas afetando negativamente a qualidade da imagem.
-
-
-
+ VRAM Usage Mode:Modo de Uso da VRAM:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:Modo de Sincronização vertical:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (VSync) não reduz frames ou exibe tearing mas está limitado pela taxa de atualização da tela.
-FIFO Relaxado é similar ao FIFO mas permite o tearing quando se recupera de um slow down.
-Caixa de entrada pode ter a latência mais baixa do que o FIFO e não causa tearing mas pode reduzir os frames.
-Imediato (sem sincronização) simplesmente apresenta o que estiver disponível e pode exibir tearing.
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)Ativar apresentação assíncrona (Somente Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Melhora ligeiramente o desempenho ao mover a apresentação para uma thread de CPU separada.
-
+ Force maximum clocks (Vulkan only)Forçar clock máximo (somente Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Executa trabalho em segundo plano aguardando pelos comandos gráficos para evitar a GPU de reduzir seu clock.
-
+ Anisotropic Filtering:Filtro Anisotrópico:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
- Controla a qualidade da renderização de texturas em ângulos oblíquos.
-É uma configuração leve, e é seguro deixar em 16x na maioria das GPUs.
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -921,1097 +749,1234 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Usar compilação assíncrona de shaders (Hack)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cacheUtilizar cache de pipeline do Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Habilita o cache de pipeline da fabricante da GPU.
Esta opção pode melhorar o tempo de carregamento de shaders significantemente em casos onde o driver Vulkan não armazena o cache de pipeline internamente.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Habilitar Pipeline de Computação (Somente Intel Vulkan)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
- Habilita pipelines de computação, obrigatórias para alguns jogos.
-Essa configuração só existe para drivers proprietários Intel, e pode travar se estiver habilitado.
-Pipelines de computação estão sempre habilitadas em todos os outros drivers.
-
-
-
+ Enable Reactive FlushingHabilitar Flushing Reativo
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória.
-
+ Sync to framerate of video playbackSincronizar com o framerate da reprodução de vídeo
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado.
-
+ Barrier feedback loopsCiclos de feedback de barreira
-
+ Improves rendering of transparency effects in specific games.Melhora a renderização de efeitos de transparência em jogos específicos.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedSemente de RNG
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
- Controla a semente do gerador de números aleatórios.
-Usado principalmente para propósitos de speedrunning.
-
-
-
+ Device NameNome do Dispositivo
-
- The name of the emulated Switch.
- O nome do Switch emulado.
-
-
-
+ Custom RTC Date:Data personalizada do RTC:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
- Esta opção permite alterar o relógio do Switch emulado.
-Pode ser utilizada para manipular o tempo nos jogos.
-
-
-
+ Language:Idioma:
-
- Note: this can be overridden when region setting is auto-select
- Nota: isto pode ser substituído quando a configuração da região é de seleção automática
-
-
-
+ Region:Região:
-
- The region of the emulated Switch.
- A região do Switch emulado.
-
-
-
+ Time Zone:Fuso Horário:
-
- The time zone of the emulated Switch.
- O fuso horário do Switch emulado.
-
-
-
+ Sound Output Mode:Modo de saída de som
-
+ Console Mode:Modo Console:
-
- Selects if the console is emulated in Docked or Handheld mode.
-Games will change their resolution, details and supported controllers and depending on this setting.
-Setting to Handheld can help improve performance for low end systems.
- Seleciona se o console é emulado no Modo TV ou portátil.
-Os jogos mudarão suas resoluções, detalhes e controles suportados de acordo com essa opção.
-Configurar essa opção para o Modo Portátil pode ajudar a melhorar a performance em sistemas mais fracos.
-
-
-
- Prompt for user on game boot
- Solicitar para o utilizador na inicialização do jogo
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
-
-
-
-
- Pause emulation when in background
- Pausar o emulador quando estiver em segundo plano
-
-
-
- This setting pauses Eden when focusing other windows.
-
-
-
-
+ Confirm before stopping emulationConfirmar antes de parar a emulação
-
- This setting overrides game prompts asking to confirm stopping the game.
-Enabling it bypasses such prompts and directly exits the emulation.
- Esta configuração desconsidera as solicitações dos jogos que pedem pra confirmarem a interrupção deles.
-Habilitar essa configuração ignora essas solicitações e sai da emulação direto.
-
-
-
+ Hide mouse on inactivityEsconder rato quando inactivo.
-
- This setting hides the mouse after 2.5s of inactivity.
- Esta configuração esconde o mouse após 2,5s de inativadade.
-
-
-
+ Disable controller appletDesabilitar miniaplicativo de controle
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
- Força a desativação do uso do miniaplicativo de controle pelos dispositivos convidados.
-Quando um dispositivo convidado tenta abrir o miniaplicativo do controle, ele é imediatamente fechado.
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
-
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
+Games will change their resolution, details and supported controllers and depending on this setting.
+Setting to Handheld can help improve performance for low end systems.
+
+
+
+
+ Prompt for user profile on boot
+
+
+
+
+ Useful if multiple people use the same PC.
+
+
+
+
+ Pause when not in focus
+
+
+
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
+Enabling it bypasses such prompts and directly exits the emulation.
+
+
+
+
+ Hides the mouse after 2.5s of inactivity.
+
+
+
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
+
+
+
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable GamemodeHabilitar Gamemode
-
+ Custom frontendFrontend customizado
-
+ Real appletMiniaplicativo real
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU Assíncrona
-
+ Uncompressed (Best quality)Descompactado (Melhor Q
-
+ BC1 (Low quality)BC1 (Baixa qualidade)
-
+ BC3 (Medium quality)BC3 (Média qualidade)
-
+ ConservativeConservador
-
+ AggressiveAgressivo
-
+ OpenGLOpenGL
-
+ VulkanVulcano
-
+ NullNenhum (desativado)
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (Shaders Assembly, apenas NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)SPIR-V (Experimental, Somente AMD/Mesa)
-
+ NormalNormal
-
+ HighAlto
-
+ ExtremeExtremo
-
-
+
+ DefaultPadrão
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ AutoAutomático
-
+ AccuratePreciso
-
+ UnsafeInseguro
-
+ Paranoid (disables most optimizations)Paranoia (desativa a maioria das otimizações)
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedJanela sem bordas
-
+ Exclusive FullscreenTela cheia exclusiva
-
+ No Video OutputSem saída de vídeo
-
+ CPU Video DecodingDecodificação de vídeo pela CPU
-
+ GPU Video Decoding (Default)Decodificação de vídeo pela GPU (Padrão)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPERIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborVizinho mais próximo
-
+ BilinearBilinear
-
+ BicubicBicúbico
-
+ Spline-1
-
+ GaussianGaussiano
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ Area
-
+ NoneNenhum
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Padrão (16:9)
-
+ Force 4:3Forçar 4:3
-
+ Force 21:9Forçar 21:9
-
+ Force 16:10Forçar 16:10
-
+ Stretch to WindowEsticar à Janela
-
+ AutomaticAutomático
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Japonês (日本語)
-
+ American EnglishInglês Americano
-
+ French (français)Francês (français)
-
+ German (Deutsch)Alemão (Deutsch)
-
+ Italian (italiano)Italiano (italiano)
-
+ Spanish (español)Espanhol (español)
-
+ ChineseChinês
-
+ Korean (한국어)Coreano (한국어)
-
+ Dutch (Nederlands)Holandês (Nederlands)
-
+ Portuguese (português)Português (português)
-
+ Russian (Русский)Russo (Русский)
-
+ TaiwaneseTaiwanês
-
+ British EnglishInglês Britânico
-
+ Canadian FrenchFrancês Canadense
-
+ Latin American SpanishEspanhol Latino-Americano
-
+ Simplified ChineseChinês Simplificado
-
+ Traditional Chinese (正體中文)Chinês Tradicional (正 體 中文)
-
+ Brazilian Portuguese (português do Brasil)Português do Brasil (Brazilian Portuguese)
-
+ Serbian (српски)
-
-
+
+ JapanJapão
-
+ USAEUA
-
+ EuropeEuropa
-
+ AustraliaAustrália
-
+ ChinaChina
-
+ KoreaCoreia
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zonePadrão (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgipto
-
+ EireIrlanda
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Irlanda
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslândia
-
+ IranIrão
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLíbia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolónia
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapura
-
+ TurkeyTurquia
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoEstéreo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Padrão)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Não seguro)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedAncorado
-
+ HandheldPortátil
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)Sempre perguntar (Padrão)
-
+ Only if game specifies not to stopSomente se o jogo especificar para não parar
-
+ Never askNunca perguntar
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4609,7 +4574,12 @@ Os valores atuais são %1% e %2% respectivamente.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4617,11 +4587,6 @@ Os valores atuais são %1% e %2% respectivamente.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5646,7 +5611,7 @@ Please go to Configure -> System -> Network and make a selection.
-
+ FSRFSR
@@ -5711,897 +5676,896 @@ Please go to Configure -> System -> Network and make a selection.
SPIRV
-
+ Broken Vulkan Installation DetectedDetectada Instalação Defeituosa do Vulkan
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingRodando um jogo
-
+ Loading Web Applet...A Carregar o Web Applet ...
-
-
+
+ Disable Web AppletDesativar Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)A desativação do applet da web pode causar comportamento inesperado e deve apenas ser usada com Super Mario 3D All-Stars. Você deseja mesmo desativar o applet da web?
(Ele pode ser reativado nas configurações de depuração.)
-
+ The amount of shaders currently being builtQuantidade de shaders a serem construídos
-
+ The current selected resolution scaling multiplier.O atualmente multiplicador de escala de resolução selecionado.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Velocidade da emulação actual. Valores acima ou abaixo de 100% indicam que a emulação está sendo executada mais depressa ou mais devagar do que a Switch
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Quantos quadros por segundo o jogo está exibindo de momento. Isto irá variar de jogo para jogo e de cena para cena.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Tempo gasto para emular um frame da Switch, sem contar o a limitação de quadros ou o v-sync. Para emulação de velocidade máxima, esta deve ser no máximo 16.67 ms.
-
+ UnmuteUnmute
-
+ MuteMute
-
+ Reset VolumeRedefinir volume
-
+ &Clear Recent Files&Limpar arquivos recentes
-
+ &Continue&Continuar
-
+ &Pause&Pausa
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!Erro ao carregar o ROM!
-
+ The ROM format is not supported.O formato do ROM não é suportado.
-
+ An error occurred initializing the video core.Ocorreu um erro ao inicializar o núcleo do vídeo.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Erro ao carregar a ROM! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.Ocorreu um erro desconhecido. Por favor, veja o log para mais detalhes.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Encerrando software...
-
+ Save DataSave Data
-
+ Mod DataMod Data
-
+ Error Opening %1 FolderErro ao abrir a pasta %1
-
-
+
+ Folder does not exist!A Pasta não existe!
-
+ Remove Installed Game Contents?Remover Conteúdo Instalado do Jogo?
-
+ Remove Installed Game Update?Remover Atualização Instalada do Jogo?
-
+ Remove Installed Game DLC?Remover DLC Instalada do Jogo?
-
+ Remove EntryRemover Entrada
-
+ Delete OpenGL Transferable Shader Cache?Apagar o cache de shaders transferível do OpenGL?
-
+ Delete Vulkan Transferable Shader Cache?Apagar o cache de shaders transferível do Vulkan?
-
+ Delete All Transferable Shader Caches?Apagar todos os caches de shaders transferíveis?
-
+ Remove Custom Game Configuration?Remover Configuração Personalizada do Jogo?
-
+ Remove Cache Storage?Remover Armazenamento da Cache?
-
+ Remove FileRemover Ficheiro
-
+ Remove Play Time DataRemover dados de tempo jogado
-
+ Reset play time?Deseja mesmo resetar o tempo jogado?
-
-
+
+ RomFS Extraction Failed!A Extração de RomFS falhou!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Houve um erro ao copiar os arquivos RomFS ou o usuário cancelou a operação.
-
+ FullCheio
-
+ SkeletonEsqueleto
-
+ Select RomFS Dump ModeSelecione o modo de despejo do RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Por favor, selecione a forma como você gostaria que o RomFS fosse despejado<br>Full irá copiar todos os arquivos para o novo diretório enquanto<br>skeleton criará apenas a estrutura de diretórios.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootNão há espaço suficiente em %1 para extrair o RomFS. Por favor abra espaço ou selecione um diretório diferente em Emulação > Configurar > Sistema > Sistema de arquivos > Extrair raiz
-
+ Extracting RomFS...Extraindo o RomFS ...
-
-
+
+ CancelCancelar
-
+ RomFS Extraction Succeeded!Extração de RomFS Bem-Sucedida!
-
+ The operation completed successfully.A operação foi completa com sucesso.
-
+ Error Opening %1Erro ao abrir %1
-
+ Select DirectorySelecione o Diretório
-
+ PropertiesPropriedades
-
+ The game properties could not be loaded.As propriedades do jogo não puderam ser carregadas.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Executáveis Switch (%1);;Todos os Ficheiros (*.*)
-
+ Load FileCarregar Ficheiro
-
+ Open Extracted ROM DirectoryAbrir o directório ROM extraído
-
+ Invalid Directory SelectedDiretório inválido selecionado
-
+ The directory you have selected does not contain a 'main' file.O diretório que você selecionou não contém um arquivo 'Main'.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Ficheiro Switch Instalável (*.nca *.nsp *.xci);;Arquivo de Conteúdo Nintendo (*.nca);;Pacote de Envio Nintendo (*.nsp);;Imagem de Cartucho NX (*.xci)
-
+ Install FilesInstalar Ficheiros
-
+ %n file(s) remaining
-
+ Installing file "%1"...Instalando arquivo "%1"...
-
-
+
+ Install ResultsInstalar Resultados
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Para evitar possíveis conflitos, desencorajamos que os utilizadores instalem os jogos base na NAND.
Por favor, use esse recurso apenas para instalar atualizações e DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System ApplicationAplicação do sistema
-
+ System ArchiveArquivo do sistema
-
+ System Application UpdateAtualização do aplicativo do sistema
-
+ Firmware Package (Type A)Pacote de Firmware (Tipo A)
-
+ Firmware Package (Type B)Pacote de Firmware (Tipo B)
-
+ GameJogo
-
+ Game UpdateActualização do Jogo
-
+ Game DLCDLC do Jogo
-
+ Delta TitleTítulo Delta
-
+ Select NCA Install Type...Selecione o tipo de instalação do NCA ...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Por favor, selecione o tipo de título que você gostaria de instalar este NCA como:
(Na maioria dos casos, o padrão 'Jogo' é suficiente).
-
+ Failed to InstallFalha na instalação
-
+ The title type you selected for the NCA is invalid.O tipo de título que você selecionou para o NCA é inválido.
-
+ File not foundArquivo não encontrado
-
+ File "%1" not foundArquivo "%1" não encontrado
-
+ OKOK
-
-
+
+ Hardware requirements not metRequisitos de hardware não atendidos
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.Seu sistema não atende os requisitos de harwdare. O relatório de compatibilidade foi desabilitado.
-
+ Missing yuzu AccountConta Yuzu Ausente
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLErro ao abrir URL
-
+ Unable to open the URL "%1".Não foi possível abrir o URL "%1".
-
+ TAS RecordingGravando TAS
-
+ Overwrite file of player 1?Sobrescrever arquivo do jogador 1?
-
+ Invalid config detectedConfigação inválida detectada
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.O comando portátil não pode ser usado no modo encaixado na base. O Pro controller será selecionado.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedO amiibo atual foi removido
-
+ ErrorErro
-
-
+
+ The current game is not looking for amiibosO jogo atual não está procurando amiibos
-
+ Amiibo File (%1);; All Files (*.*)Arquivo Amiibo (%1);; Todos os Arquivos (*.*)
-
+ Load AmiiboCarregar Amiibo
-
+ Error loading Amiibo dataErro ao carregar dados do Amiibo
-
+ The selected file is not a valid amiiboO arquivo selecionado não é um amiibo válido
-
+ The selected file is already on useO arquivo selecionado já está em uso
-
+ An unknown error occurredOcorreu um erro desconhecido
-
-
+
+ Keys not installedChaves não instaladas
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source LocationSelecione o Local de Armazenamento do Firmware Extraído
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware availableNenhum firmware disponível
-
+ Please install firmware to use the Album applet.
-
+ Album AppletApplet Álbum
-
+ Album applet is not available. Please reinstall firmware.O applet Álbum não está disponível. Reinstale o firmware.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet AppletApplet Armário
-
+ Cabinet applet is not available. Please reinstall firmware.O applet Armário não está disponível. Reinstale o firmware.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit AppletApplet Editor de Miis
-
+ Mii editor is not available. Please reinstall firmware.O applet Editor de Miis não está disponível. Reinstale o firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller AppletApplet de controle
-
+ Controller Menu is not available. Please reinstall firmware.Menu de Controles não está disponível. Por favor reinstale o firmware.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture ScreenshotCaptura de Tela
-
+ PNG Image (*.png)Imagem PNG (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
+
+ Download the %1 update?
-
+ TAS state: Running %1/%2Situação TAS: Rodando %1%2
-
+ TAS state: Recording %1Situação TAS: Gravando %1
-
+ TAS state: Idle %1/%2Situação TAS: Repouso %1%2
-
+ TAS State: InvalidSituação TAS: Inválido
-
+ &Stop Running&Parar de rodar
-
+ &Start&Começar
-
+ Stop R&ecordingParar G&ravação
-
+ R&ecordG&ravação
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factorEscala: %1x
-
+ Speed: %1% / %2%Velocidade: %1% / %2%
-
+ Speed: %1%Velocidade: %1%
-
+ Game: %1 FPSJogo: %1 FPS
-
+ Frame: %1 msQuadro: %1 ms
-
+ %1 %2%1 %2
-
+ NO AASem AA
-
+ VOLUME: MUTEVOLUME: MUDO
-
+ VOLUME: %1%Volume percentage (e.g. 50%)VOLUME: %1%
-
+ Derivation Components MissingComponentes de Derivação em Falta
-
+ Encryption keys are missing.
-
+ Select RomFS Dump TargetSelecione o destino de despejo do RomFS
-
+ Please select which RomFS you would like to dump.Por favor, selecione qual o RomFS que você gostaria de despejar.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Tem a certeza de que quer parar a emulação? Qualquer progresso não salvo será perdido.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/ru_RU.ts b/dist/languages/ru_RU.ts
index 5692393039..3965f0d59c 100644
--- a/dist/languages/ru_RU.ts
+++ b/dist/languages/ru_RU.ts
@@ -479,259 +479,162 @@ This would ban both their forum username and their IP address.
Multicore CPU EmulationМногоядерная эмуляция ЦП
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
- Этот параметр увеличивает использование потоков эмуляции ЦП с 1 до 4.
-Это в основном параметр отладки и не должен быть отключен.
- Memory LayoutСхема памяти
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
- Увеличивает количество эмулируемой оперативной памяти с 4 ГБ обычной консоли Switch до 8/6 ГБ как у девкита для разработчиков.
-Это не улучшает стабильность или производительность и предназначено для того, чтобы моды на большие текстуры помещались в эмулируемую оперативную память.
-Включение этой функции увеличит использование памяти. Рекомендуется включать только в случае необходимости для конкретной игры с модом текстур.
-
-
-
+ Limit Speed PercentОграничение процента cкорости
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
- Управляет максимальной скоростью отрисовки игры - но зависит от конкретной игры, будет ли она работать быстрее.
-200% для игры с частотой кадров 30 FPS - это 60 FPS, а для игры с частотой кадров 60 FPS - это будет 120 FPS.
-Отключение этой функции означает разблокировку частоты кадров до максимального значения, которое может достичь ваш ПК.
-
-
-
+ Synchronize Core SpeedСинхронизировать Скорость Ядра
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
- Синхронизирует скорость CPU ядра с максимальной скоростью рендеринга игры что-бы увеличить количество FPS без изменений в скорости игры (анимации, физика и другое).
-Поддержка варьируется между играми; много (особенно старых игр) могут плохо работать.
-Может помочь уменьшить просадки на низких кадрах.
-
-
-
+ Accuracy:Точность:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
- Эта настройка контролирует точность эмулции процессора.
-Не изменяйте ее, если не знаете, что делаете.
-
-
-
-
+
+ Backend:Бэкэнд:
-
+ Fast CPU TimeУскоренные Тайминги CPU
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.Разгоняет эмулируемый процессор, чтобы снять некоторые ограничения FPS. На более слабых процессорах может наблюдаться снижение производительности, а некоторые игры могут работать некорректно.
Используй Буст (1700MHz) что-бы использовать максимальные нативные такты Консоли Switch, или Ускоренный (2000MHz) что-бы использовать в 2 раза больше.
-
+ Custom CPU TicksПользовательские такты CPU
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
- Установите пользовательское значение тактов CPU. Более высокие значения могут увеличить производительность, но также могут вызвать зависание игры. Рекомендуется диапазон 77–21000.
-
-
-
+ Enable Host MMU Emulation (fastmem)Включить эмуляцию Host MMU (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Эта оптимизация ускоряет доступ к памяти гостевой программы.
+Его включение может привести к тому, что чтение/запись из гостевой памяти выполняется напрямую в память с использованием хоста MMU.
+Отключение заставляет все доступы к памяти использовать программную эмуляцию MMU.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Отключить FMA (улучшает производительность на ЦП без FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Этот вариант улучшает скорость путем снижения точности инструкций слияния-умножения-сложения на процессорах без поддержки нативной FMA.
-
+ Faster FRSQRTE and FRECPEУскоренные FRSQRTE и FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Этот вариант улучшает скорость некоторых приближенных функций с плавающей запятой за счет использования менее точных встроенных приближений.
-
+ Faster ASIMD instructions (32 bits only)Ускоренные инструкции ASIMD (только 32 бит)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Этот вариант улучшает скорость 32-битных функций с плавающей запятой ASIMD путем выполнения с неправильными режимами округления.
-
+ Inaccurate NaN handlingНеточная обработка NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Этот вариант улучшает скорость отключая проверки на NaN. Обратите внимание, что это также снижает точность некоторых операций с плавающей запятой.
-
+ Disable address space checksОтключить проверку адресного пространства
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
- Эта опция повышает скорость за счет исключения проверки безопасности перед каждым чтением/записью памяти в гостевом режиме.
-Отключение этой опции может позволить игре читать/записывать память эмулятора.
-
-
-
+ Ignore global monitorИгнорировать глобальный мониторинг
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Эта опция повышает скорость, полагаясь только на семантику cmpxchg для обеспечения безопасности инструкций исключительного доступа. Обратите внимание, что это может привести к дедлокам и race condition.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
- Переключение между доступными графическими API.
-В большинстве случаев рекомендуется использовать Vulkan.
-
-
-
+ Device:Устройство:
-
- This setting selects the GPU to use with the Vulkan backend.
- Эта настройка выбирает GPU для Vulkan.
-
-
-
+ Shader Backend:Бэкенд шейдеров:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
- Шейдерный бэкэнд, используемый для OpenGL-рендерера.
-GLSL - самый быстрый и лучший по точности визуализации.
-GLASM - устаревший бэкэнд, доступный только для NVIDIA, обеспечивающий гораздо лучшую производительность построения шейдеров, но с меньшим FPS и точностью визуализации.
-SPIR-V компилирует быстрее всего, но дает плохие результаты на большинстве драйверов GPU.
-
-
-
+ Resolution:Разрешение:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
- Принуждает игру отображаться с другим разрешением.
-Более высокие разрешения требуют гораздо больше VRAM и пропускной способности.
-Опции ниже 1X могут вызывать проблемы с отображением.
-
-
-
+ Window Adapting Filter:Фильтр адаптации окна:
-
+ FSR Sharpness:Резкость FSR:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
- Определяет, насколько чётким будет изображение при использовании динамического контраста FSR.
-
-
-
+ Anti-Aliasing Method:Метод сглаживания:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
- Метод сглаживания
-SMAA предлагает лучшее качество.
-FXAA имеет меньшее влияние на производительность и может создавать лучшую и более стабильную картинку на очень низком разрешении.
-
-
-
+ Fullscreen Mode:Полноэкранный режим:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -740,37 +643,18 @@ Borderless более совместим с экранной клавиатур
Эксклюзивный полноэкранный режим может иметь лучшую производительность и лучшую поддержку Freesync/Gsync.
-
+ Aspect Ratio:Соотношение сторон:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
- Растягивает игру, чтобы она соответствовала указанному соотношению сторон.
-Игры для Nintendo Switch поддерживают только 16:9, поэтому для использования других соотношений требуются пользовательские моды.
-Также контролирует соотношение сторон захваченных скриншотов.
-
-
-
- Use disk pipeline cache
- Использовать кэш конвейера на диске
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Позволяет сохранять шейдеры на диск для более быстрой загрузки при последующем запуске игры. Отключение этой функции предназначено только для отладки.
-
- Optimize SPIRV output shader
- Оптимизация выходного шейдера SPIRV
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -781,24 +665,24 @@ This feature is experimental.
Эта функция экспериментальна.
-
+ Use asynchronous GPU emulationИспользовать асинхронную эмуляцию ГП
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.Использует дополнительный поток ЦП для рендеринга.
Эта опция всегда должна оставаться включенной.
-
+ NVDEC emulation:Эмуляция NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -807,123 +691,67 @@ In most cases, GPU decoding provides the best performance.
В большинстве случаев декодирование с использованием ГП обеспечивает лучшую производительность.
-
+ ASTC Decoding Method:Метод декодирования ASTC:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
- Этот параметр управляет способом декодирования текстур ASTC.
-CPU: Использовать ЦП для декодирования, самый медленный, но безопасный метод.
-GPU: Использовать вычислительные шейдеры ГП для декодирования текстур ASTC, рекомендуется для большинства игр и пользователей.
-CPU Асинхронно: Использовать ЦП для декодирования текстур ASTC по мере их поступления. Полностью устраняет заикание при декодировании ASTC, но вызывает артефакты во время декодирования текстуры.
-
-
-
+ ASTC Recompression Method:Метод пересжатия ASTC:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
- Почти все выделенные графические процессоры для настольных и портативных компьютеров не поддерживают текстуры ASTC, что заставляет эмулятор распаковывать их в промежуточный формат, поддерживаемый любой картой, RGBA8.
-Эта опция повторно сжимает RGBA8 в формат BC1 или BC3, экономя видеопамять, но негативно влияя на качество изображения.
-
-
-
+ VRAM Usage Mode:Режим Использования VRAM
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
- Выбирает, должен ли эмулятор отдавать предпочтение экономии памяти или максимально использовать доступную видеопамять для повышения производительности.
-Агрессивный режим может серьезно повлиять на производительность других приложений, например программного обеспечения для записи.
-
-
-
+ Skip CPU Inner InvalidationПропустить внутреннюю инвалидацию ЦП
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
- Пропускает некоторые инвалидации кэша на стороне CPU при обновлениях памяти, уменьшая нагрузку на процессор и повышая производительность. Может вызывать сбои в некоторых играх.
-
-
-
+ VSync Mode:Режим верт. синхронизации:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (Верт. синхронизация) не пропускает кадры и не имеет разрывов, но ограничен частотой обновления экрана.
-FIFO Relaxed похож на FIFO, но может иметь разрывы при восстановлении после просадок.
-Mailbox может иметь меньшую задержку, чем FIFO, и не имеет разрывов, но может пропускать кадры.
-Моментальная (без синхронизации) просто показывает все кадры и может иметь разрывы.
-
-
-
+ Sync Memory OperationsСинхронизация операций с памятью
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
- Обеспечивает согласованность данных между вычислительными операциями и операциями с памятью. Эта опция должна исправлять проблемы в некоторых играх, но может снижать производительность в некоторых случаях. Наиболее сильно это затрагивает игры на Unreal Engine 4.
-
-
-
+ Enable asynchronous presentation (Vulkan only)Включите асинхронное отображение (только для Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Немного улучшает производительность, перемещая презентацию на отдельный поток ЦП.
-
+ Force maximum clocks (Vulkan only)Принудительно заставить максимальную тактовую частоту (только для Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Выполняет работу в фоновом режиме в ожидании графических команд, не позволяя ГП снижать тактовую частоту.
-
+ Anisotropic Filtering:Анизотропная фильтрация:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
- Контролирует качество отображения текстур под наклонными углами.
-Это нетребовательная настройка, можно выбрать 16x на большинстве графических процессоров.
-
-
-
+ GPU Accuracy:Точность GPU:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -935,1097 +763,1238 @@ Extreme should only be used as a last resort.
Экстремальный режим должен быть использован только как последний вариант.
-
+ DMA Accuracy:Точность DMA:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Использовать асинхронное построение шейдеров (Хак)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Быстрые тайминги ГПУ (Чит)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Разгоняет эмулируемый ГПУ, чтобы увеличить динамическое разрешение и расстояние рендеринга.
+Используйте 128 для максимальной производительности и 512 для максимальной точности графики.
-
+ Use Vulkan pipeline cacheИспользовать конвейерный кэш Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Включает кэш конвейера, специфичный для производителя ГП.
Эта опция может значительно улучшить время загрузки шейдеров в тех случаях, когда драйвер Vulkan не хранит внутренние файлы кэша конвейера.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Включить вычислительные конвейеры (только для Intel Vulkan)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
- Включите вычислительные конвейеры, необходимые для некоторых игр.
-Эта настройка существует только для проприетарных драйверов Intel и может вызвать вылеты, если включена.
-Вычислительные конвейеры включены по умолчанию во всех остальных драйверах.
-
-
-
+ Enable Reactive FlushingВключить реактивную очистку
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Вместо прогнозирующей очистки используется реактивная очистка, что обеспечивает более точную синхронизацию памяти.
-
+ Sync to framerate of video playbackПривязать к фреймрейту видео.
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Обычная скорость игры во время видео, даже если фреймрейт разблокирован.
-
+ Barrier feedback loopsОбратная связь с барьерами.
-
+ Improves rendering of transparency effects in specific games.Улучшает эффекты прозрачности в некоторых играх.
-
+ RAII
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Метод автоматического управления ресурсами в Vulkan, которое обеспечивает правильное освобождение ресурсов при их ненадобности, но может вызывать сбои в бандл-играх.
-
+ Extended Dynamic State
-
+ Расширенное динамическое состояние
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
+
+ Provoking Vertex
+ Определяющая вершина
+
+
+
+ Descriptor Indexing
+ Индексирование дескрипторов
+
+
+
+ Improves texture & buffer handling and the Maxwell translation layer.
+Some Vulkan 1.1+ and all 1.2+ devices support this extension.
+ Улучшает текстуру и обработку буфера и уровень трансляции Maxwell.
+Некоторые устройства Vulkan 1.1+ и все 1.2+ поддерживают это расширение.
- Provoking Vertex
-
-
-
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
- Descriptor Indexing
-
-
-
-
- Improves texture & buffer handling and the Maxwell translation layer.
-Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
-
-
- Sample Shading
-
+ Сэмпловый шейдинг
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedСид RNG
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
- Управляет начальным значением генератора случайных чисел. В основном используется для спидранов.
-
-
-
+ Device NameНазвание устройства
-
- The name of the emulated Switch.
- Имя эмулируемого Switch.
-
-
-
+ Custom RTC Date:Пользовательская RTC-дата:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
- Этот параметр позволяет изменить эмулируемые часы на Switch.
-Может использоваться для манипуляции временем в играх.
-
-
-
+ Language:Язык:
-
- Note: this can be overridden when region setting is auto-select
- Примечание: может быть перезаписано если регион выбирается автоматически
-
-
-
+ Region:Регион:
-
- The region of the emulated Switch.
- Регион эмулируемого Switch.
-
-
-
+ Time Zone:Часовой пояс:
-
- The time zone of the emulated Switch.
- Часовой пояс эмулируемого Switch.
-
-
-
+ Sound Output Mode:Режим вывода звука:
-
+ Console Mode:Консольный режим:
-
- Selects if the console is emulated in Docked or Handheld mode.
-Games will change their resolution, details and supported controllers and depending on this setting.
-Setting to Handheld can help improve performance for low end systems.
- Выбирает, эмулируется ли консоль в режиме подключенного к док-станции или портативного режима.
-Игры будут изменять свое разрешение, детали и поддерживаемые контроллеры в зависимости от этой настройки.
-Установка в режим портативной консоли может помочь улучшить производительность для слабых устройств.
-
-
-
- Prompt for user on game boot
- Спрашивать пользователя при запуске игры
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
-
-
-
-
- Pause emulation when in background
- Приостанавливать эмуляцию в фоновом режиме
-
-
-
- This setting pauses Eden when focusing other windows.
-
-
-
-
+ Confirm before stopping emulationПодтвердите перед остановкой эмуляции
-
- This setting overrides game prompts asking to confirm stopping the game.
-Enabling it bypasses such prompts and directly exits the emulation.
- Эта настройка переопределяет запросы игры, запрашивающие подтверждение остановки игры.
-Включение этой настройки обходит такие запросы и непосредственно завершает эмуляцию.
-
-
-
+ Hide mouse on inactivityСпрятать мышь при неактивности
-
- This setting hides the mouse after 2.5s of inactivity.
- Эта настройка скрывает указатель мыши после 2,5 секунды бездействия.
-
-
-
+ Disable controller appletОтключить веб-апплет
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
- Принудительно отключает использование приложения контроллера гостями. При попытке гостя открыть приложение контроллера оно немедленно закрывается.
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
-
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
+Games will change their resolution, details and supported controllers and depending on this setting.
+Setting to Handheld can help improve performance for low end systems.
+
+
+
+
+ Prompt for user profile on boot
+
+
+
+
+ Useful if multiple people use the same PC.
+
+
+
+
+ Pause when not in focus
+
+
+
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
+Enabling it bypasses such prompts and directly exits the emulation.
+
+
+
+
+ Hides the mouse after 2.5s of inactivity.
+
+
+
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
+
+
+
+ Check for updates
-
+ Проверка обновлений
-
+ Whether or not to check for updates upon startup.
-
+ Следует ли проверять наличие обновлений при запуске.
-
+ Enable GamemodeВключить режим игры
-
+ Custom frontendСвой фронтенд
-
+ Real appletРеальное приложение
-
+ Never
-
+ Никогда
-
+ On Load
-
+ При загрузке
-
+ Always
-
+ Всегда
-
+ CPUЦП
-
+ GPUграфический процессор
-
+ CPU AsynchronousАсинхронный ГП
-
+ Uncompressed (Best quality)Без сжатия (наилучшее качество)
-
+ BC1 (Low quality)BC1 (низкое качество)
-
+ BC3 (Medium quality)BC3 (среднее качество)
-
+ Conservative
-
+ Консервативный
-
+ Aggressive
-
+ Агрессивный
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (ассемблерные шейдеры, только для NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)SPIR-V (Экспериментальный, только для AMD/Mesa)
-
+ NormalНормальная
-
+ HighВысокая
-
+ ExtremeЭкстрим
-
-
+
+ DefaultПо умолчанию
-
+ Unsafe (fast)
-
+ Небезопасно (быстро)
-
+ Safe (stable)
-
+ Безопасно (стабильно)
-
+ AutoАвто
-
+ AccurateТочно
-
+ UnsafeНебезопасно
-
+ Paranoid (disables most optimizations)Параноик (отключает большинство оптимизаций)
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedОкно без границ
-
+ Exclusive FullscreenЭксклюзивный полноэкранный
-
+ No Video OutputОтсутствие видеовыхода
-
+ CPU Video DecodingДекодирование видео на ЦП
-
+ GPU Video Decoding (Default)Декодирование видео на ГП (по умолчанию)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.25X (180p/270p)[ЭКСПЕРИМЕНТАЛЬНО]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [ЭКСПЕРИМЕНТАЛЬНО]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [ЭКСПЕРИМЕНТАЛЬНО]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [ЭКСПЕРИМЕНТАЛЬНО]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborБлижайший сосед
-
+ BilinearБилинейный
-
+ BicubicБикубический
-
+ Spline-1
-
+ Spline-1
-
+ GaussianГаусс
-
+ Lanczos
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ Area
-
+ Зона
-
+ NoneНикакой
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Стандартное (16:9)
-
+ Force 4:3Заставить 4:3
-
+ Force 21:9Заставить 21:9
-
+ Force 16:10Заставить 16:10
-
+ Stretch to WindowРастянуть до окна
-
+ AutomaticАвтоматически
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Японский (日本語)
-
+ American EnglishАмериканский английский
-
+ French (français)Французский (français)
-
+ German (Deutsch)Немецкий (Deutsch)
-
+ Italian (italiano)Итальянский (italiano)
-
+ Spanish (español)Испанский (español)
-
+ ChineseКитайский
-
+ Korean (한국어)Корейский (한국어)
-
+ Dutch (Nederlands)Голландский (Nederlands)
-
+ Portuguese (português)Португальский (português)
-
+ Russian (Русский)Русский
-
+ TaiwaneseТайваньский
-
+ British EnglishБританский английский
-
+ Canadian FrenchКанадский французский
-
+ Latin American SpanishЛатиноамериканский испанский
-
+ Simplified ChineseУпрощённый китайский
-
+ Traditional Chinese (正體中文)Традиционный китайский (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Бразильский португальский (português do Brasil)
-
+ Serbian (српски)
-
+ Serbian (српски)
-
-
+
+ JapanЯпония
-
+ USAСША
-
+ EuropeЕвропа
-
+ AustraliaАвстралия
-
+ ChinaКитай
-
+ KoreaКорея
-
+ TaiwanТайвань
-
+ Auto (%1)Auto select time zoneАвто (%1)
-
+ Default (%1)Default time zoneПо умолчанию (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaКуба
-
+ EETEET
-
+ EgyptЕгипт
-
+ EireЭйре
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Эйре
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichГринвич
-
+ HongkongГонконг
-
+ HSTHST
-
+ IcelandИсландия
-
+ IranИран
-
+ IsraelИзраиль
-
+ JamaicaЯмайка
-
+ KwajaleinКваджалейн
-
+ LibyaЛивия
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoНавахо
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandПольша
-
+ PortugalПортугалия
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeСингапур
-
+ TurkeyТурция
-
+ UCTUCT
-
+ UniversalУниверсальный
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluЗулусы
-
+ MonoМоно
-
+ StereoСтерео
-
+ SurroundОбъёмный звук
-
+ 4GB DRAM (Default)4 ГБ ОЗУ (по умолчанию)
-
+ 6GB DRAM (Unsafe)6GB ОЗУ (Небезопасно)
-
+ 8GB DRAM
-
+ 8ГБ ОЗУ
-
+ 10GB DRAM (Unsafe)
-
+ 10ГБ ОЗУ(Небезопасно)
-
+ 12GB DRAM (Unsafe)
-
+ 12ГБ ОЗУ(Небезопасно)
-
+ DockedВ док-станции
-
+ HandheldПортативный
-
+ Boost (1700MHz)
-
+ Разгон (1700MHz)
-
+ Fast (2000MHz)
-
+ Быстрая (2000MHz)
-
+ Always ask (Default)Всегда спрашивать (По умолчанию)
-
+ Only if game specifies not to stopТолько если игра указывает не останавливаться
-
+ Never askНикогда не спрашивать
-
+ Low (128)
-
+ Низкий (128)
-
+ Medium (256)
-
+ Средний (256)
-
+ High (512)
-
+ Высокий (512)
@@ -2545,7 +2514,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Enable Auto-Stub
-
+ Включить Auto Stab
@@ -2580,7 +2549,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Flush log output on each line
-
+ Полный вывод лога в каждой строке
@@ -2595,12 +2564,12 @@ When a guest attempts to open the controller applet, it is immediately closed.
Censor username in logs
-
+ Скрывать имя пользователя в логах**This will be reset automatically when Eden closes.
-
+ **Это будет автоматически сбрасываться когда Eden закрывается.
@@ -2650,7 +2619,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Eden Configuration
-
+ Конфигурация Eden
@@ -2704,7 +2673,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
GraphicsExtensions
-
+ ГрафическиеРасширения
@@ -2892,7 +2861,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Eden
-
+ Eden
@@ -2982,28 +2951,28 @@ When a guest attempts to open the controller applet, it is immediately closed.
Form
-
+ ФормаExtensions
-
+ РасширенияVulkan Extensions Settings
-
+ Настройки Расширения Vulkan %Sample Shading percentage (e.g. 50%)
-
+ %Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens.
-
+ Расширенное динамическое состояние отключено в macOS из-за проблем с совместимостью MoltenVK, которые приводят к появлению черных экранов.
@@ -3423,7 +3392,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Requires restarting Eden
-
+ Требует перезапуска Eden
@@ -4135,7 +4104,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<a href='https://eden-emulator.github.io/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Learn More</span></a>
-
+ <a href='https://eden-emulator.github.io/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Узнайте больше</span></a>
@@ -4150,7 +4119,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
Eden
-
+ Eden
@@ -4337,7 +4306,7 @@ Current values are %1% and %2% respectively.
Enable Airplane Mode
-
+ Включить режим полета
@@ -4425,7 +4394,7 @@ Current values are %1% and %2% respectively.
GPU Extensions
-
+ Расширения ГПУ
@@ -4506,7 +4475,7 @@ Current values are %1% and %2% respectively.
Select Avatar
-
+ Выберите Аватар
@@ -4589,12 +4558,12 @@ Current values are %1% and %2% respectively.
Error saving user image
-
+ Ошибка при сохранении пользовательского изображенияUnable to save image to file
-
+ Не удается сохранить изображение в файл
@@ -4604,63 +4573,63 @@ Current values are %1% and %2% respectively.
Image Formats (*.jpg *.jpeg *.png *.bmp)
-
+ Форматы изображений (*.jpg *.jpeg *.png *.bmp)No firmware available
-
+ Нет доступной прошивкиPlease install the firmware to use firmware avatars.
-
+ Пожалуйста, установите прошивку что бы использовать аватар прошивки.Error loading archive
-
+ Ошибка при загрузке архиваArchive is not available. Please install/reinstall firmware.
-
+ Архив недоступен. Пожалуйста переустановите прошивку.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.Error extracting archive
-
-
-
-
- Archive could not be extracted. It is probably corrupt.
-
+ Ошибка при извлечении архиваError finding image directory
-
+ Ошибка при нахождении пути к изображениямFailed to find image directory in the archive.
-
+ Не удалось найти каталог изображений в архиве.No images found
-
+ Изображения не нашлисьNo avatar images were found in the archive.
-
+ Не удалось найти изображения к аватарам в архиве.
@@ -4668,22 +4637,22 @@ Current values are %1% and %2% respectively.
Select
-
+ ВыбратьCancel
-
+ ОтменаBackground Color
-
+ Фоновый цветSelect Firmware Avatar
-
+ Выберите Аватар Прошивки
@@ -4868,7 +4837,7 @@ UUID: %2
<html><head/><body><p>Reads controller input from scripts in the same format as TAS-nx scripts.<br/>For a more detailed explanation, please consult the <a href="https://eden-emulator.github.io/help/feature/tas/"><span style=" text-decoration: underline; color:#039be5;">help page</span></a> on the Eden website.</p></body></html>
-
+ <html><head/><body><p>Считывает входные данные контроллера из скриптов в том же формате, что и скрипты TAS-nx.<br/> Для более подробной информации, пожалуйста посетите <a href="https://eden-emulator.github.io/help/feature/tas/"><span style=" text-decoration: underline; color:#039be5;">страницу справки</span></a>на веб-сайте Eden.</p></body></html>
@@ -5031,7 +5000,7 @@ Drag points to change position, or double-click table cells to edit values.
Warning: The settings in this page affect the inner workings of Eden's emulated touchscreen. Changing them may result in undesirable behavior, such as the touchscreen partially or not working. You should only use this page if you know what you are doing.
-
+ Внимание: Настройки на этой странице влияют на внутреннюю работу эмулируемого сенсорного экрана Eden. Их изменение может привести к нежелательному поведению, например, к частичной или неработоспособности сенсорного экрана. Пользоваться этой страницей следует только в том случае, если вы знаете, что делаете.
@@ -5353,7 +5322,7 @@ Drag points to change position, or double-click table cells to edit values.
Eden Web Service
-
+ Веб-сервис Eden
@@ -5368,7 +5337,7 @@ Drag points to change position, or double-click table cells to edit values.
Generate
-
+ Создать
@@ -5390,19 +5359,19 @@ Drag points to change position, or double-click table cells to edit values.
All GoodTooltip
-
+ Все хорошоMust be between 4-20 charactersTooltip
-
+ 4-20 символовMust be 48 characters, and lowercase a-zTooltip
-
+ Должно быть 48 символов и содержать только строчные буквы a-z
@@ -5423,27 +5392,27 @@ Drag points to change position, or double-click table cells to edit values.
Eden Dependencies
-
+ Зависимости Eden<html><head/><body><p><span style=" font-size:28pt;">Eden Dependencies</span></p></body></html>
-
+ <html><head/><body><p><span style=" font-size:28pt;">Зависимости Eden</span></p></body></html><html><head/><body><p>The projects that make Eden possible</p></body></html>
-
+ <html><head/><body><p>Проекты, которые сделали Eden возможным</p></body></html>Dependency
-
+ ЗависимостьVersion
-
+ Версия
@@ -5507,109 +5476,111 @@ Drag points to change position, or double-click table cells to edit values.
Username is not valid. Must be 4 to 20 alphanumeric characters.
-
+ Имя пользователя недопустимо. Должно быть от 4 до 20 буквенно-цифровых символов.Room name is not valid. Must be 4 to 20 alphanumeric characters.
-
+ Название комнаты недопустимо. Должно быть от 4 до 20 буквенно-цифровых символов.Username is already in use or not valid. Please choose another.
-
+ Имя пользователя уже используется или недействительно. Пожалуйста, выберите другое.IP is not a valid IPv4 address.
-
+ IP не является действительным адресом IPv4.Port must be a number between 0 to 65535.
-
+ Порт должен быть числом от 0 до 65535.You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.
-
+ Вы должны выбрать предпочтительную игру, чтобы хостить комнату. Если в вашем списке игр еще нет ни одной игры, добавьте папку с игрой, нажав на значок плюса в списке игр.Unable to find an internet connection. Check your internet settings.
-
+ Невозможно найти подключение к Интернету. Проверьте настройки интернета.Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.
-
+ Невозможно подключиться к хосту. Проверьте правильность настроек подключения. Если подключение по-прежнему невозможно, свяжитесь с хостом комнаты и убедитесь, что хост правильно настроен с проброшенным внешним портом.Unable to connect to the room because it is already full.
-
+ Невозможно подключиться к комнате, так как она уже заполнена.Creating a room failed. Please retry. Restarting Eden might be necessary.
-
+ Не удалось создать комнату. Пожалуйста, повторите попытку. Возможно, потребуется перезапустить Eden.The host of the room has banned you. Speak with the host to unban you or try a different room.
-
+ Хост комнаты забанил вас. Поговорите с хостом, чтобы он разбанил вас, или попробуйте другую комнату.Version mismatch! Please update to the latest version of Eden. If the problem persists, contact the room host and ask them to update the server.
-
+ Несоответствие версий! Пожалуйста, обновите Eden до последней версии. Если проблема не устранена, обратитесь к администратору помещения и попросите их обновить сервер.Incorrect password.
-
+ Неверный пароль.An unknown error occurred. If this error continues to occur, please open an issue
-
+ Произошла неизвестная ошибка. Если эта ошибка продолжает возникать, пожалуйста, откройте проблемуConnection to room lost. Try to reconnect.
-
+ Соединение с комнатой потеряно. Попробуйте подключиться снова.You have been kicked by the room host.
-
+ Вы были выгнаны хостом комнаты.IP address is already in use. Please choose another.
-
+ IP-адрес уже используется. Пожалуйста, выберите другой.You do not have enough permission to perform this action.
-
+ У вас нет достаточных разрешений для выполнения этого действия.The user you are trying to kick/ban could not be found.
They may have left the room.
-
+ Пользователь, которого вы пытаетесь выгнать/забанить, не найден.
+Возможно, они покинули комнату.No valid network interface is selected.
Please go to Configure -> System -> Network and make a selection.
-
+ Не выбран допустимый интерфейс сети.
+Пожалуйста, перейдите в Параметры -> Система -> Сеть и сделайте выбор.Error
-
+ Ошибка
@@ -5647,7 +5618,7 @@ Please go to Configure -> System -> Network and make a selection.
Spline-1
-
+ Spline-1
@@ -5657,7 +5628,7 @@ Please go to Configure -> System -> Network and make a selection.
Lanczos
-
+ Lanczos
@@ -5666,14 +5637,14 @@ Please go to Configure -> System -> Network and make a selection.
-
+ FSRFSRArea
-
+ Зона
@@ -5731,901 +5702,917 @@ Please go to Configure -> System -> Network and make a selection.
SPIRV
-
+ Broken Vulkan Installation DetectedОбнаружена поврежденная установка Vulkan
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Инициализация Vulkan не удалась во время загрузки. <br><br>Нажмите <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'> сюда для инструкций что бы починить проблему</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingЗапущена игра
-
+ Loading Web Applet...Загрузка веб-апплета...
-
-
+
+ Disable Web AppletОтключить веб-апплет
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Отключение веб-апплета может привести к неожиданному поведению и должно использоваться только с Super Mario 3D All-Stars. Вы уверены, что хотите отключить веб-апплет?
(Его можно снова включить в настройках отладки.)
-
+ The amount of shaders currently being builtКоличество создаваемых шейдеров на данный момент
-
+ The current selected resolution scaling multiplier.Текущий выбранный множитель масштабирования разрешения.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Текущая скорость эмуляции. Значения выше или ниже 100% указывают на то, что эмуляция идет быстрее или медленнее, чем на Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Количество кадров в секунду в данный момент. Значение будет меняться между играми и сценами.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Время, которое нужно для эмуляции 1 кадра Switch, не принимая во внимание ограничение FPS или вертикальную синхронизацию. Для эмуляции в полной скорости значение должно быть не больше 16,67 мс.
-
+ UnmuteВключить звук
-
+ MuteВыключить звук
-
+ Reset VolumeСбросить громкость
-
+ &Clear Recent Files[&C] Очистить недавние файлы
-
+ &Continue[&C] Продолжить
-
+ &Pause[&P] Пауза
-
+ Warning: Outdated Game Format
-
+ Внимание: Устаревший формат игры
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
+ Для этой игры вы используете деконструируемый формат каталога ROM , который является устаревшим форматом и был заменен другими, такими как NCA, NAX, XCI или NSP. В деконструированных каталогах ROM отсутствуют значки, метаданные и поддержка обновлений. <br><br>Для получения дополнительной информации о различных форматах switch, поддерживаемых Eden, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>ознакомьтесь с нашей вики-страницей</a>. Это сообщение больше не будет отображаться.
-
-
+
+ Error while loading ROM!Ошибка при загрузке ROM'а!
-
+ The ROM format is not supported.Формат ROM'а не поддерживается.
-
+ An error occurred initializing the video core.Произошла ошибка при инициализации видеоядра.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ В Eden произошла ошибка при запуске видео ядра. Обычно это вызвано устаревшими ГПУ, в том числе встроенными. Пожалуйста, ознакомьтесь с логами для получения более подробной информации. Для получения дополнительной информации о доступе к логу, пожалуйста, ознакомьтесь со следующей страницей: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Как загрузить лог файл </a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Ошибка при загрузке ROM'а! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ %1 <br> Пожалуйста, редампните свои файлы или обратитесь за помощью в Discord /Revolt
-
+ An unknown error occurred. Please see the log for more details.Произошла неизвестная ошибка. Пожалуйста, проверьте журнал для подробностей.
-
+ (64-bit)(64-х битный)
-
+ (32-bit)(32-х битный)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Закрываем программу...
-
+ Save DataСохранения
-
+ Mod DataДанные модов
-
+ Error Opening %1 FolderОшибка при открытии папки %1
-
-
+
+ Folder does not exist!Папка не существует!
-
+ Remove Installed Game Contents?Удалить установленное содержимое игр?
-
+ Remove Installed Game Update?Удалить установленные обновления игры?
-
+ Remove Installed Game DLC?Удалить установленные DLC игры?
-
+ Remove EntryУдалить запись
-
+ Delete OpenGL Transferable Shader Cache?Удалить переносной кэш шейдеров OpenGL?
-
+ Delete Vulkan Transferable Shader Cache?Удалить переносной кэш шейдеров Vulkan?
-
+ Delete All Transferable Shader Caches?Удалить весь переносной кэш шейдеров?
-
+ Remove Custom Game Configuration?Удалить пользовательскую настройку игры?
-
+ Remove Cache Storage?Удалить кэш-хранилище?
-
+ Remove FileУдалить файл
-
+ Remove Play Time DataУдалить данные о времени игры
-
+ Reset play time?Сбросить время игры?
-
-
+
+ RomFS Extraction Failed!Не удалось извлечь RomFS!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Произошла ошибка при копировании файлов RomFS или пользователь отменил операцию.
-
+ FullПолный
-
+ SkeletonСкелет
-
+ Select RomFS Dump ModeВыберите режим дампа RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Пожалуйста, выберите, как вы хотите выполнить дамп RomFS. <br>Полный скопирует все файлы в новую папку, в то время как <br>скелет создаст только структуру папок.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootВ %1 недостаточно свободного места для извлечения RomFS. Пожалуйста, освободите место или выберите другую папку для дампа в Эмуляция > Настройка > Система > Файловая система > Корень дампа
-
+ Extracting RomFS...Извлечение RomFS...
-
-
+
+ CancelОтмена
-
+ RomFS Extraction Succeeded!Извлечение RomFS прошло успешно!
-
+ The operation completed successfully.Операция выполнена.
-
+ Error Opening %1Ошибка открытия %1
-
+ Select DirectoryВыбрать папку
-
+ PropertiesСвойства
-
+ The game properties could not be loaded.Не удалось загрузить свойства игры.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Исполняемый файл Switch (%1);;Все файлы (*.*)
-
+ Load FileЗагрузить файл
-
+ Open Extracted ROM DirectoryОткрыть папку извлечённого ROM'а
-
+ Invalid Directory SelectedВыбрана недопустимая папка
-
+ The directory you have selected does not contain a 'main' file.Папка, которую вы выбрали, не содержит файла 'main'.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Устанавливаемый файл Switch (*.nca, *.nsp, *.xci);;Архив контента Nintendo (*.nca);;Пакет подачи Nintendo (*.nsp);;Образ картриджа NX (*.xci)
-
+ Install FilesУстановить файлы
-
+ %n file(s) remaining
-
+ %n файл(ов) осталось%n файл(ов) осталось%n файл(ов) осталось%n файл(ов) осталось
-
+ Installing file "%1"...Установка файла "%1"...
-
-
+
+ Install ResultsРезультаты установки
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Чтобы избежать возможных конфликтов, мы не рекомендуем пользователям устанавливать игры в NAND.
Пожалуйста, используйте эту функцию только для установки обновлений и DLC.
-
+ %n file(s) were newly installed
-
+ %n файл(ов) были установлены недавно
+%n файл(ов) были установлены недавно
+%n файл(ов) были установлены недавно
+%n файл(ов) были установлены недавно
+
-
+ %n file(s) were overwritten
-
+ %n файл(ов) были перезаписаны
+%n файл(ов) были перезаписаны
+%n файл(ов) были перезаписаны
+%n файл(ов) были перезаписаны
+
-
+ %n file(s) failed to install
-
+ %n файл(ов) не удалось установить
+%n файл(ов) не удалось установить
+%n файл(ов) не удалось установить
+%n файл(ов) не удалось установить
+
-
+ System ApplicationСистемное приложение
-
+ System ArchiveСистемный архив
-
+ System Application UpdateОбновление системного приложения
-
+ Firmware Package (Type A)Пакет прошивки (Тип А)
-
+ Firmware Package (Type B)Пакет прошивки (Тип Б)
-
+ GameИгра
-
+ Game UpdateОбновление игры
-
+ Game DLCDLC игры
-
+ Delta TitleДельта-титул
-
+ Select NCA Install Type...Выберите тип установки NCA...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Пожалуйста, выберите тип приложения, который вы хотите установить для этого NCA:
(В большинстве случаев, подходит стандартный выбор «Игра».)
-
+ Failed to InstallОшибка установки
-
+ The title type you selected for the NCA is invalid.Тип приложения, который вы выбрали для NCA, недействителен.
-
+ File not foundФайл не найден
-
+ File "%1" not foundФайл "%1" не найден
-
+ OKОК
-
-
+
+ Hardware requirements not metНе удовлетворены системные требования
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.Ваша система не соответствует рекомендуемым системным требованиям. Отчеты о совместимости были отключены.
-
+ Missing yuzu AccountОтсутствует аккаунт yuzu
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Чтобы отправить тест на совместимость с игрой, вы должны настроить свой веб-токен и имя пользователя. <br><br/>Чтобы связать свою учетную запись eden, перейдите в веб-раздел "Эмуляция" > "Конфигурация".
-
+ Error opening URLОшибка при открытии URL
-
+ Unable to open the URL "%1".Не удалось открыть URL: "%1".
-
+ TAS RecordingЗапись TAS
-
+ Overwrite file of player 1?Перезаписать файл игрока 1?
-
+ Invalid config detectedОбнаружена недопустимая конфигурация
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Портативный контроллер не может быть использован в режиме док-станции. Будет выбран контроллер Pro.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedТекущий amiibo был убран
-
+ ErrorОшибка
-
-
+
+ The current game is not looking for amiibosТекущая игра не ищет amiibo
-
+ Amiibo File (%1);; All Files (*.*)Файл Amiibo (%1);; Все Файлы (*.*)
-
+ Load AmiiboЗагрузить Amiibo
-
+ Error loading Amiibo dataОшибка загрузки данных Amiibo
-
+ The selected file is not a valid amiiboВыбранный файл не является допустимым amiibo
-
+ The selected file is already on useВыбранный файл уже используется
-
+ An unknown error occurredПроизошла неизвестная ошибка
-
-
+
+ Keys not installedКлючи не установлены
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Установите ключи расшифровки и перезапустите Eden, прежде чем пытаться установить прошивку.
-
+ Select Dumped Firmware Source LocationВыберите местоположение прошивки.
-
+ Select Dumped Firmware ZIP
-
+ Выберите ZIP-архив дампа прошивки
-
+ Zipped Archives (*.zip)
-
+ zip архивы (*.zip)
-
+ Firmware cleanup failed
-
+ Не удалось выполнить очистку прошивки
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
+ Не удалось очистить извлеченный кэш прошивки.
+Проверьте права на запись во временном системном каталоге и повторите попытку.
+Операционная система сообщила об ошибке: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware availableНет доступной прошивки
-
+ Please install firmware to use the Album applet.
-
+ Пожалуйста, установите прошивку, чтобы использовать апплет альбома.
-
+ Album AppletАпплет Альбом
-
+ Album applet is not available. Please reinstall firmware.Апплет Альбом недоступен. Пожалуйста, переустановите прошивку.
-
+ Please install firmware to use the Cabinet applet.
-
+ Пожалуйста, установите прошивку, чтобы использовать апплет кабинета.
-
+ Cabinet AppletКабинет
-
+ Cabinet applet is not available. Please reinstall firmware.Приложение Кабинет недоступно. Пожалуйста, переустановите прошивку.
-
+ Please install firmware to use the Mii editor.
-
+ Пожалуйста, установите прошивку, чтобы использовать редактор Mii.
-
+ Mii Edit AppletMii Edit Applet
-
+ Mii editor is not available. Please reinstall firmware.Mii редактор недоступен. Пожалуйста, переустановите прошивку.
-
+ Please install firmware to use the Controller Menu.
-
+ Пожалуйста, установите прошивку, чтобы использовать меню контроллера.
-
+ Controller AppletАпплет контроллера
-
+ Controller Menu is not available. Please reinstall firmware.Меню контроллера недоступно. Пожалуйста, переустановите прошивку.
-
+ Please install firmware to use the Home Menu.
-
-
-
-
- Firmware Corrupted
-
-
-
-
- Firmware Too New
-
+ Пожалуйста, установите прошивку, чтобы использовать главное меню.
+ Firmware Corrupted
+ Прошивка повреждена
+
+
+
+ Firmware Too New
+ Прошивка очень новая
+
+
+
Continue anyways?
-
+
+Все же продолжить?
-
+ Don't show again
-
+ Не показывать снова
-
+ Home Menu Applet
-
+ Главное меню Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Главное меню недоступно. Пожалуйста. переустановите прошивку
-
+ Please install firmware to use Starter.
-
+ Пожалуйста, установите прошивку, чтобы использовать Starter.
-
+ Starter Applet
-
+ Апплет Starter
-
+ Starter is not available. Please reinstall firmware.
-
+ Starter недоступен. Пожалуйста, переустановите прошивку
-
+ Capture ScreenshotСделать скриншот
-
+ PNG Image (*.png)Изображение PNG (*.png)
-
+ Update Available
+ Обновление доступно
+
+
+
+ Download the %1 update?
-
- Update %1 for Eden is available.
-Would you like to download it?
-
-
-
-
+ TAS state: Running %1/%2Состояние TAS: Выполняется %1/%2
-
+ TAS state: Recording %1Состояние TAS: Записывается %1
-
+ TAS state: Idle %1/%2Состояние TAS: Простой %1/%2
-
+ TAS State: InvalidСостояние TAS: Неверное
-
+ &Stop Running[&S] Остановка
-
+ &Start[&S] Начать
-
+ Stop R&ecording[&E] Закончить запись
-
+ R&ecord[&E] Запись
-
+ Building: %n shader(s)
-
+ Компилируем %n шейдер(ов)Компилируем %n шейдер(ов)Компилируем %n шейдер(ов)Компилируем %n шейдер(ов)
-
+ Scale: %1x%1 is the resolution scaling factorМасштаб: %1x
-
+ Speed: %1% / %2%Скорость: %1% / %2%
-
+ Speed: %1%Скорость: %1%
-
+ Game: %1 FPSИгра: %1 FPS
-
+ Frame: %1 msКадр: %1 мс
-
+ %1 %2%1 %2
-
+ NO AAБЕЗ СГЛАЖИВАНИЯ
-
+ VOLUME: MUTEГРОМКОСТЬ: ЗАГЛУШЕНА
-
+ VOLUME: %1%Volume percentage (e.g. 50%)ГРОМКОСТЬ: %1%
-
+ Derivation Components MissingКомпоненты расчета отсутствуют
-
+ Encryption keys are missing.
-
+ Ключи шифрования отсутствуют.
-
+ Select RomFS Dump TargetВыберите цель для дампа RomFS
-
+ Please select which RomFS you would like to dump.Пожалуйста, выберите, какой RomFS вы хотите сдампить.
-
+ Are you sure you want to close Eden?
-
+ Вы уверены, что хотите закрыть Eden?
-
-
-
+
+
+ Eden
-
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Вы уверены, что хотите остановить эмуляцию? Любой несохраненный прогресс будет потерян.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
-
+ Запущенное в данный момент приложение запросило Eden не завершать работу.
+
+Хотели бы вы обойти это и выйти в любом случае?
@@ -6644,7 +6631,7 @@ Would you like to bypass this and exit anyway?
Eden has not been compiled with OpenGL support.
-
+ Eden не был скомпилирован с поддержкой OpenGL.
@@ -6799,7 +6786,7 @@ Would you like to bypass this and exit anyway?
Configure Game
-
+ Настроить игру
@@ -6938,7 +6925,7 @@ Would you like to bypass this and exit anyway?
%1 of %n result(s)
-
+ %1 из %n результат(ов)%1 из %n результат(ов)%1 из %n результат(ов)%1 из %n результат(ов)
@@ -7030,7 +7017,8 @@ Would you like to bypass this and exit anyway?
Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid Eden account configured in Emulation -> Configure -> Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
Debug Message:
-
+ Не удалось объявить комнату в общедоступном лобби. Чтобы разместить комнату в открытом доступе, у вас должна быть действительная учетная запись Eden, настроенная в Эмуляция -> Настройка -> Веб. Если вы не хотите публиковать номер в общедоступном лобби, выберите "Не размещать".
+Сообщение об отладке:
@@ -7107,12 +7095,12 @@ Debug Message:
Configure
-
+ НастроитьConfigure Current Game
-
+ Настроить текущую игру
@@ -7127,7 +7115,7 @@ Debug Message:
Exit Eden
-
+ Выйти из Eden
@@ -7395,7 +7383,7 @@ Debug Message:
Open &Eden Folders
-
+ Открыть &Eden папки
@@ -7470,7 +7458,7 @@ Debug Message:
&Create Home Menu Shortcut
-
+ &Create Ярлык главного меню
@@ -7520,7 +7508,7 @@ Debug Message:
&About Eden
-
+ &About Eden
@@ -7535,7 +7523,7 @@ Debug Message:
Ctrl+,
-
+ Ctrl+,
@@ -7690,87 +7678,87 @@ Debug Message:
Open Home Menu
-
+ Открыть главное меню&Discord
-
+ &DiscordOpen &Setup
-
+ Открыть &Setup&Desktop
-
+ &Desktop&Application Menu
-
+ &Application Меню&Root Data Folder
-
+ &Root Папка данных&NAND Folder
-
+ &NAND Папка&SDMC Folder
-
+ &SDMC Папка&Mod Folder
-
+ &Mod Папка&Log Folder
-
+ &Log ПапкаFrom Folder
-
+ C папкиFrom ZIP
-
+ С ZIP&X
-
+ &XX (Twitter)
-
+ X (Twitter)&Revolt
-
+ &RevoltRevolt
-
+ Revolt&Eden Dependencies
-
+ &Eden Зависимости
@@ -7779,7 +7767,8 @@ Debug Message:
Linking the old directory failed. You may need to re-run with administrative privileges on Windows.
OS gave error: %1
-
+ Не удалось связать старый каталог. Возможно, вам потребуется повторно запустить программу с правами администратора в Windows.
+Операционная система выдала ошибку: %1
@@ -7790,7 +7779,13 @@ If this is not desirable, delete the following files:
%2
%3
%4
-
+
+
+Обратите внимание, что ваша конфигурация и данные будут переданы в% 1.
+Если это нежелательно, удалите следующие файлы:
+%2
+%3
+%4
@@ -7798,12 +7793,15 @@ If this is not desirable, delete the following files:
If you wish to clean up the files which were left in the old data location, you can do so by deleting the following directory:
%1
-
+
+
+Если вы хотите очистить файлы, которые остались в старом расположении данных, вы можете сделать это, удалив следующий каталог:
+%1Data was migrated successfully.
-
+ Данные успешно перенесены.
@@ -8390,36 +8388,39 @@ p, li { white-space: pre-wrap; }
Migration
-
+ Перенос
-
+
+тест
+No
-
+ НетYou can manually re-trigger this prompt by deleting the new config directory:
%1
-
+ Вы можете вручную повторно запустить этот запрос, удалив новый каталог конфигурации:
+%1Migrating
-
+ ПереносимMigrating, this may take a while...
-
+ Переносим, это может занять некоторое время...
@@ -8540,19 +8541,19 @@ p, li { white-space: pre-wrap; }
Installing Firmware...
-
+ Устанавливаем прошивку...Cancel
-
+ ОтменаFirmware integrity verification failed!
-
+ Сбой проверки целостности прошивки!
@@ -8560,66 +8561,68 @@ p, li { white-space: pre-wrap; }
Verification failed for the following files:
%1
-
+ Проверка не удалась для следующих файлов:
+
+%1Verifying integrity...
-
+ Проверка целостности...Integrity verification succeeded!
-
+ Проверка целостности прошла успешно!The operation completed successfully.
-
+ Операция выполнена успешно.Integrity verification failed!
-
+ Проверка целостности не удалась!File contents may be corrupt or missing.
-
+ Файл может быть поврежден или отсутствует.Integrity verification couldn't be performed
-
+ Проверка целостности не может быть выполненаFirmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity.
-
+ Установка прошивки отменена, возможно, прошивка находится в неисправном состоянии или повреждена. Не удалось проверить содержимое файла на достоверность.Select Dumped Keys Location
-
+ Выберите местоположение дампнутых ключейDecryption Keys install succeeded
-
+ Установка ключей дешифровки прошла успешно.Decryption Keys were successfully installed
-
+ Установка ключей для дешифровки прошла успешно.Decryption Keys install failed
-
+ Ошибка установки ключей дешифровки
@@ -8627,32 +8630,32 @@ p, li { white-space: pre-wrap; }
Error Removing Contents
-
+ Ошибка при удалении содержимогоError Removing Update
-
+ Ошибка при удалении обновленияError Removing DLC
-
+ Ошибка при удалении DLCThe base game is not installed in the NAND and cannot be removed.
-
+ Базовая Игра не установлена в NAND и не может быть удалена.There is no update installed for this title.
-
+ Для этой игры не было установлено обновлений.There are no DLCs installed for this title.
-
+ Для этой игры не было установлено DLCs.
@@ -8660,171 +8663,171 @@ p, li { white-space: pre-wrap; }
Successfully Removed
-
+ Успешно удаленоSuccessfully removed %1 installed DLC.
-
+ Успешно удалено %1 установленных DLC.Error Removing Transferable Shader Cache
-
+ Ошибка при удалении переносного кэша шейдеровA shader cache for this title does not exist.
-
+ Кэш шейдеров для этой игры не существует.Successfully removed the transferable shader cache.
-
+ Переносной кэш шейдеров успешно удалён.Failed to remove the transferable shader cache.
-
+ Не удалось удалить переносной кэш шейдеров.Error Removing Vulkan Driver Pipeline Cache
-
+ Ошибка при удалении конвейерного кэша VulkanFailed to remove the driver pipeline cache.
-
+ Не удалось удалить конвейерный кэш шейдеров.Error Removing Transferable Shader Caches
-
+ Ошибка при удалении переносного кэша шейдеровSuccessfully removed the transferable shader caches.
-
+ Переносной кэш шейдеров успешно удален.Failed to remove the transferable shader cache directory.
-
+ Ошибка при удалении пути переносного кэша шейдеров.Error Removing Custom Configuration
-
+ Ошибка при удалении пользовательской настройкиA custom configuration for this title does not exist.
-
+ Пользовательская настройка для этой игры не существует.Successfully removed the custom game configuration.
-
+ Пользовательская настройка игры успешно удалена.Failed to remove the custom game configuration.
-
+ Не удалось удалить пользовательскую настройку игры.Reset Metadata Cache
-
+ Сбросить кэш метаданныхThe metadata cache is already empty.
-
+ Кэш метаданных уже пустой.The operation completed successfully.
-
+ Операция выполнена успешно.The metadata cache couldn't be deleted. It might be in use or non-existent.
-
+ Кэш метаданных не может быть удален. Возможно, он используется или не существует.Create Shortcut
-
+ Создать ярлыкDo you want to launch the game in fullscreen?
-
+ Вы хотите запустить игру в полноэкранном режиме?Shortcut Created
-
+ Ярлык созданSuccessfully created a shortcut to %1
-
+ Успешно создан ярлык в %1Shortcut may be Volatile!
-
+ Ярлык может быть нестабильным!This will create a shortcut to the current AppImage. This may not work well if you update. Continue?
-
+ Это создаст ярлык для текущего AppImage. Он может не работать после обновлений. Продолжить?Failed to Create Shortcut
-
+ Не удалось создать ярлыкFailed to create a shortcut to %1
-
+ Не удалось создать ярлык в %1Create Icon
-
+ Создать иконкуCannot create icon file. Path "%1" does not exist and cannot be created.
-
+ Невозможно создать файл иконки. Путь "%1" не существует и не может быть создан.No firmware available
-
+ Нет доступной прошивкиPlease install firmware to use the home menu.
-
+ Пожалуйста, установите прошивку, чтобы использовать главное меню.Home Menu Applet
-
+ Главное меню AppletHome Menu is not available. Please reinstall firmware.
-
+ Главное меню недоступно. Пожалуйста. переустановите прошивку
diff --git a/dist/languages/sv.ts b/dist/languages/sv.ts
index ff2526e037..d7d470d9e7 100644
--- a/dist/languages/sv.ts
+++ b/dist/languages/sv.ts
@@ -479,102 +479,56 @@ Detta skulle stänga av både deras forumanvändarnamn och deras IP-adress.Multicore CPU Emulation
Emulering av flerkärnig CPU
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
- Det här alternativet ökar användningen av CPU-emuleringstrådar från 1 till Switchens maxvärde på 4.
-Detta är främst ett felsökningsalternativ och bör inte inaktiveras.
- Memory LayoutMinneslayout
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
- Ökar mängden emulerat RAM-minne från standard 4 GB i detaljhandeln Switch till 8/6 GB i utvecklingskitet.
-Det förbättrar inte stabilitet eller prestanda och är avsett att låta stora texturmoddar få plats i emulerat RAM-minne.
-Om du aktiverar det kommer minnesanvändningen att öka. Det rekommenderas inte att aktivera det om inte ett specifikt spel med en texturmod behöver det.
-
-
-
+ Limit Speed PercentBegränsa hastighet i procent
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
- Styr spelets maximala renderingshastighet, men det är upp till varje spel om det körs snabbare eller inte.
-200% feller ett 30 FPS-spel är 60 FPS, och för ett 60 FPS-spel kommer det att vara 120 FPS.
-Att inaktivera det innebär att du låser upp bildfrekvensen till det maximala din dator kan nå.
-
-
-
+ Synchronize Core SpeedSynkronisera kärnhastigheten
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
- Synkroniserar processorns kärnhastighet med spelets maximala renderingshastighet för att öka FPS utan att påverka spelhastigheten (animationer, fysik etc.).
-Kompatibiliteten varierar beroende på spel; många (särskilt äldre) kanske inte reagerar bra.
-Kan bidra till att minska stuttering vid lägre framerates.
-
-
-
+ Accuracy:Noggrannhet:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
- Denna inställning styr noggrannheten hos den emulerade processorn.
-Ändra inte detta om du inte vet vad du gör.
-
-
-
-
+
+ Backend:Bakände:
-
+ Fast CPU TimeSnabb CPU-tid
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.Överklockar den emulerade processorn för att ta bort vissa FPS-begränsningar. Svagare processorer kan få minskad prestanda och vissa spel kan bete sig felaktigt.
Använd Boost (1700MHz) för att köra med Switchens högsta inbyggda klocka, eller Fast (2000MHz) för att köra med 2x klocka.
-
+ Custom CPU TicksAnpassade CPU-ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
- Ställ in ett anpassat värde för CPU-ticks. Högre värden kan öka prestandan, men kan också orsaka att spelet fryser. Ett intervall på 77–21000 rekommenderas.
-
-
-
+ Enable Host MMU Emulation (fastmem)Aktivera värd-MMU-emulering (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
@@ -583,159 +537,106 @@ Om den aktiveras sker läsning/skrivning av gästminnet direkt i minnet och anv
Om den inaktiveras tvingas all minnesåtkomst att använda programvaru-MMU-emulering.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Unfuse FMA (förbättrar prestanda på CPU:er utan FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Detta alternativ förbättrar hastigheten genom att minska noggrannheten i fused-multiply-add-instruktioner på processorer utan inbyggt FMA-stöd.
-
+ Faster FRSQRTE and FRECPESnabbare FRSQRTE och FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Detta alternativ förbättrar hastigheten för vissa approximativa flyttalsfunktioner genom att använda mindre exakta inbyggda approximationer.
-
+ Faster ASIMD instructions (32 bits only)Snabbare ASIMD-instruktioner (endast 32 bitar)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Detta alternativ förbättrar hastigheten för 32-bitars ASIMD flyttalsfunktioner genom att köra med felaktiga avrundningslägen.
-
+ Inaccurate NaN handlingFelaktig NaN-hantering
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Detta alternativ förbättrar hastigheten genom att ta bort NaN-kontrollen.
Observera att detta också minskar noggrannheten för vissa instruktioner för flyttal.
-
+ Disable address space checksInaktivera kontroller av adressutrymme
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
- Detta alternativ förbättrar hastigheten genom att eliminera en säkerhetskontroll före varje minnesläsning/skrivning i guest.
-Om du inaktiverar det kan det hända att ett spel kan läsa/skriva i emulatorns minne.
-
-
-
+ Ignore global monitorIgnorera global monitor
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Detta alternativ förbättrar hastigheten genom att endast förlita sig på semantiken i cmpxchg för att garantera säkerheten för instruktioner med exklusiv åtkomst.
Observera att detta kan leda till deadlocks och andra tävlingsförhållanden.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
- Växlar mellan de tillgängliga grafik-API:erna.
-Vulkan rekommenderas i de flesta fall.
-
-
-
+ Device:Enhet:
-
- This setting selects the GPU to use with the Vulkan backend.
- Den här inställningen väljer vilken GPU som ska användas med Vulkan-backend.
-
-
-
+ Shader Backend:Backend för shader:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
- Den shader-backend som ska användas för OpenGL-renderaren.
-GLSL är snabbast när det gäller prestanda och bäst när det gäller renderingsnoggrannhet.
-GLASM är en föråldrad backend som endast används av NVIDIA och som ger mycket bättre prestanda för shaderbyggnad på bekostnad av FPS och renderingsnoggrannhet.
-SPIR-V kompilerar snabbast, men ger dåliga resultat på de flesta GPU-drivrutiner.
-
-
-
+ Resolution:Status:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
- Tvingar spelet att rendera i en annan upplösning.
-Högre upplösningar kräver mycket mer VRAM och bandbredd.
-Alternativ lägre än 1X kan orsaka renderingsproblem.
-
-
-
+ Window Adapting Filter:Fönsteranpassande filter:
-
+ FSR Sharpness:FSR-skärpa:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
- Bestämmer hur skarp bilden ska se ut när FSR:s dynamiska kontrast används.
-
-
-
+ Anti-Aliasing Method:Metod för kantutjämning:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
- Den kantutjämningsmetod som ska användas.
-SMAA ger den bästa kvaliteten.
-FXAA har en lägre prestandapåverkan och kan ge en bättre och stabilare bild i mycket låga upplösningar.
-
-
-
+ Fullscreen Mode:Helskärmsläge:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -744,38 +645,19 @@ Borderless ger bäst kompatibilitet med skärmtangentbordet som vissa spel kräv
Exklusiv helskärm kan ge bättre prestanda och bättre stöd för Freesync/Gsync.
-
+ Aspect Ratio:Bildförhållande:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
- Sträcker ut spelet så att det passar det angivna bildförhållandet.
-Switch-spel stöder endast 16:9, så det krävs anpassade spelmodifikationer för att få andra förhållanden.
-Styr även bildförhållandet för tagna skärmdumpar.
-
-
-
- Use disk pipeline cache
- Använd cache för diskpipeline
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Gör det möjligt att spara shaders i lagringsutrymmet för snabbare laddning vid nästa spelstart.
Att inaktivera detta är endast avsett för felsökning.
-
- Optimize SPIRV output shader
- Optimera SPIRV-utgångsskuggningen
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -786,24 +668,24 @@ Kan förbättra prestandan något.
Denna funktion är experimentell.
-
+ Use asynchronous GPU emulationAnvänd asynkron GPU-emulering
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.Använder en extra CPU-tråd för rendering.
Detta alternativ bör alltid vara aktiverat.
-
+ NVDEC emulation:NVDEC-emulering:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -812,126 +694,67 @@ Den kan antingen använda CPU eller GPU för avkodning, eller inte utföra någo
I de flesta fall ger GPU-avkodning bäst prestanda.
-
+ ASTC Decoding Method:ASTC-avkodningsmetod:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
- Detta alternativ styr hur ASTC-texturer ska avkodas.
-CPU: Använd CPU för avkodning, den långsammaste men säkraste metoden.
-GPU: Använd GPU:ns compute shaders för att avkoda ASTC-texturer, rekommenderas för de flesta spel och användare.
-CPU asynkront: Använd CPU:n för att avkoda ASTC-texturer när de anländer. Eliminerar helt ASTC-avkodningen
-på bekostnad av renderingsproblem medan texturen avkodas.
-
-
-
+ ASTC Recompression Method:ASTC-återkomprimeringsmetod:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
- Nästan alla dedikerade GPU:er för stationära och bärbara datorer saknar stöd för ASTC-texturer, vilket tvingar emulatorn att dekomprimera till ett mellanformat som alla kort stöder, RGBA8.
-Detta alternativ omkomprimerar RGBA8 till antingen BC1- eller BC3-format, vilket sparar VRAM men påverkar bildkvaliteten negativt.
-
-
-
+ VRAM Usage Mode:VRAM-användningsläge:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
- Väljer om emulatorn ska prioritera att spara minne eller utnyttja tillgängligt videominne maximalt för prestanda.
-Aggressivt läge kan påverka prestandan hos andra program, till exempel inspelningsprogram, avsevärt.
-
-
-
+ Skip CPU Inner InvalidationHoppa över CPU:ns interna ogiltigförklaring
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
- Hoppar över vissa cache-ogiltigförklaringar på CPU-sidan under minnesuppdateringar, vilket minskar CPU-användningen och förbättrar prestandan. Detta kan orsaka störningar eller krascher i vissa spel.
-
-
-
+ VSync Mode:VSync-läge:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (VSync) släpper inte bildrutor eller uppvisar tearing, men begränsas av skärmens uppdateringsfrekvens.
-FIFO Relaxed liknar FIFO men tillåter tearing när den återhämtar sig från en nedgång.
-Mailbox kan ha lägre latens än FIFO och ger inte upphov till tearing, men kan tappa bildrutor.
-Immediate (ingen synkronisering) presenterar bara det som finns tillgängligt och kan uppvisa tearing.
-
-
-
+ Sync Memory OperationsSynkronisera minnesoperationer
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
- Säkerställer datakonsistens mellan beräknings- och minnesoperationer.
-Det här alternativet bör lösa problem i vissa spel, men kan också minska prestandan i vissa fall.
-Unreal Engine 4-spel upplever ofta de mest betydande förändringarna av detta.
-
-
-
+ Enable asynchronous presentation (Vulkan only)Aktivera asynkron presentation (endast Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Förbättrar prestandan något genom att flytta presentationen till en separat CPU-tråd.
-
+ Force maximum clocks (Vulkan only)Tvinga fram maximal klockfrekvens (endast Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Körs i bakgrunden i väntan på grafikkommandon för att förhindra att GPU:n sänker sin klockhastighet.
-
+ Anisotropic Filtering:Anisotropisk filtrering:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
- Kontrollerar kvaliteten på texturrendering i sneda vinklar.
-Det är en lätt inställning och säkert att ställa in på 16x på de flesta GPU:er.
-
-
-
+ GPU Accuracy:GPU-noggrannhet:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -942,1105 +765,1236 @@ Partiklar tenderar att endast renderas korrekt med hög noggrannhet.
Extrem bör endast användas som en sista utväg.
-
+ DMA Accuracy:DMA-noggrannhet:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
- Kontrollerar DMA-precisionens noggrannhet. Säker precision kan lösa problem i vissa spel, men kan i vissa fall också påverka prestandan.
-Om du är osäker, lämna denna inställning på Standard.
-
-
-
- Use asynchronous shader building (Hack)
- Använd asynkron shader-byggnad (Hack)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-
-
-
-
+ Fast GPU Time (Hack)Snabb GPU-tid (hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.Överklockar den emulerade GPU:n för att öka den dynamiska upplösningen och renderingsavståndet.
Använd 128 för maximal prestanda och 512 för maximal grafikåtergivning.
-
+ Use Vulkan pipeline cacheAnvända Vulkan pipeline-cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Aktiverar GPU-leverantörsspecifik pipeline-cache.
Det här alternativet kan förbättra laddningstiden för shaders avsevärt i fall där Vulkan-drivrutinen inte lagrar pipeline-cache-filer internt.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Aktivera compute pipelines (endast Intel Vulkan)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
- Aktivera compute pipelines, vilket krävs av vissa spel.
-Den här inställningen finns bara för Intel-proprietära drivrutiner och kan krascha om den är aktiverad.
-Compute pipelines är alltid aktiverade på alla andra drivrutiner.
-
-
-
+ Enable Reactive FlushingAktivera Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Använder reaktiv rensning i stället för prediktiv rensning, vilket ger mer exakt minnessynkning.
-
+ Sync to framerate of video playbackSynkronisera med bildfrekvensen för videouppspelning
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Kör spelet i normal hastighet under videouppspelning, även när bildfrekvensen är upplåst.
-
+ Barrier feedback loopsÅterkopplingsloopar för barriärer
-
+ Improves rendering of transparency effects in specific games.Förbättrar renderingen av transparenseffekter i vissa spel.
-
+ RAIIRAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.En metod för automatisk resurshantering i Vulkan som säkerställer korrekt frigörande av resurser när de inte längre behövs, men som kan orsaka krascher i medföljande spel.
-
+ Extended Dynamic StateUtökad dynamisk status
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
- Styr antalet funktioner som kan användas i Extended Dynamic State.
-Högre siffror möjliggör fler funktioner och kan öka prestandan, men kan orsaka problem med vissa drivrutiner och leverantörer.
-Standardvärdet kan variera beroende på ditt system och din hårdvaras kapacitet.
-Detta värde kan ändras tills stabilitet och bättre bildkvalitet uppnås.
-
-
-
+ Provoking VertexProvocerande toppunkt
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
- Förbättrar belysningen och vertexhanteringen i vissa spel.
-Endast Vulkan 1.0+-enheter stöder detta tillägg.
-
-
-
+ Descriptor IndexingIndexering av deskriptorer
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.Förbättrar textur- och bufferthantering samt Maxwell-översättningslagret.
Vissa Vulkan 1.1+ och alla 1.2+ enheter stöder detta tillägg.
-
+ Sample ShadingProvskuggning
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
- Gör det möjligt för fragment-shadern att köras per prov i ett multisamplade fragment istället för en gång per fragment. Förbättrar grafikens kvalitet på bekostnad av viss prestanda.
-Högre värden förbättrar kvaliteten mer, men minskar också prestandan i större utsträckning.
-
-
-
+ RNG SeedRNG-frö
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
- Styr fröet till slumptalsgeneratorn.
-Används främst för speedrunning-ändamål.
-
-
-
+ Device NameEnhetsnamn
-
- The name of the emulated Switch.
- Namnet på emulerad Switch.
-
-
-
+ Custom RTC Date:Anpassat RTC-datum:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
- Detta alternativ gör det möjligt att ändra den emulerade klockan på Switch.
-Kan användas för att manipulera tiden i spel.
-
-
-
+ Language:Språk:
-
- Note: this can be overridden when region setting is auto-select
- Observera: detta kan åsidosättas när regioninställningen är automatiskt vald
-
-
-
+ Region:Region:
-
- The region of the emulated Switch.
- Regionen för den emulerade omkopplaren.
-
-
-
+ Time Zone:Tidszon:
-
- The time zone of the emulated Switch.
- Tidszonen för den emulerade växeln.
-
-
-
+ Sound Output Mode:Ljudutmatningsläge:
-
+ Console Mode:Konsolläge:
-
- Selects if the console is emulated in Docked or Handheld mode.
-Games will change their resolution, details and supported controllers and depending on this setting.
-Setting to Handheld can help improve performance for low end systems.
- Väljer om konsolen ska emuleras i dockat eller handhållet läge.
-Spel ändrar sin upplösning, detaljer och stödda kontroller beroende på denna inställning.
-Inställningen Handhållen kan bidra till att förbättra prestandan för system med låg prestanda.
-
-
-
- Prompt for user on game boot
- Fråga efter användare vid spelstart
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
- Fråga om att välja en användarprofil vid varje uppstart, vilket är användbart om flera personer använder Eden på samma dator.
-
-
-
- Pause emulation when in background
- Pausa emuleringen när den är i bakgrunden
-
-
-
- This setting pauses Eden when focusing other windows.
- Denna inställning pausar Eden när fokus är på andra fönster.
-
-
-
+ Confirm before stopping emulationBekräfta innan emuleringen stoppas
-
- This setting overrides game prompts asking to confirm stopping the game.
-Enabling it bypasses such prompts and directly exits the emulation.
- Denna inställning åsidosätter spelets uppmaningar om att bekräfta att spelet stoppas.
-Om du aktiverar den kringgår du sådana uppmaningar och avslutar emuleringen direkt.
-
-
-
+ Hide mouse on inactivityDölj musen vid inaktivitet
-
- This setting hides the mouse after 2.5s of inactivity.
- Denna inställning döljer musen efter 2,5 sekunders inaktivitet.
-
-
-
+ Disable controller appletInaktivera kontroller-appleten
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
- Inaktiverar med tvång gästernas användning av controller-appleten.
-När en gäst försöker öppna controller-appleten stängs den omedelbart.
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
-
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
+Games will change their resolution, details and supported controllers and depending on this setting.
+Setting to Handheld can help improve performance for low end systems.
+
+
+
+
+ Prompt for user profile on boot
+
+
+
+
+ Useful if multiple people use the same PC.
+
+
+
+
+ Pause when not in focus
+
+
+
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
+Enabling it bypasses such prompts and directly exits the emulation.
+
+
+
+
+ Hides the mouse after 2.5s of inactivity.
+
+
+
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
+
+
+
+ Check for updatesLeta efter uppdateringar
-
+ Whether or not to check for updates upon startup.Om uppdateringar ska sökas vid start eller inte.
-
+ Enable GamemodeAktivera Gamemode
-
+ Custom frontendAnpassad frontend
-
+ Real appletVerklig applet
-
+ NeverAldrig
-
+ On LoadVid inläsning
-
+ AlwaysAlltid
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU asynkron
-
+ Uncompressed (Best quality)Okomprimerad (bästa kvalitet)
-
+ BC1 (Low quality)BC1 (låg kvalitet)
-
+ BC3 (Medium quality)BC3 (medelhög kvalitet)
-
+ ConservativeKonservativ
-
+ AggressiveAggressiv
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (Assembly Shaders, endast NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)SPIR-V (experimentell, endast AMD/Mesa)
-
+ NormalNormal
-
+ HighHög
-
+ ExtremeExtrem
-
-
+
+ DefaultStandard
-
+ Unsafe (fast)Osäker (snabb)
-
+ Safe (stable)Säker (stabil)
-
+ AutoAuto
-
+ AccurateExakt
-
+ UnsafeInte säker
-
+ Paranoid (disables most optimizations)Paranoid (inaktiverar de flesta optimeringar)
-
+ DynarmicDynarmisk
-
+ NCENCE
-
+ Borderless WindowedRamlöst fönsterläge
-
+ Exclusive FullscreenExklusiv helskärm
-
+ No Video OutputIngen videoutgång
-
+ CPU Video DecodingCPU-videoavkodning
-
+ GPU Video Decoding (Default)GPU videoavkodning (standard)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [EXPERIMENTELL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [EXPERIMENTELL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPERIMENTELL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPERIMENTELL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNärmsta granne
-
+ BilinearBilinjär
-
+ BicubicBikubisk
-
+ Spline-1
-
+ Spline-1
-
+ GaussianGaussisk
-
+ Lanczos
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ AreaOmråde
-
+ NoneIngen
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Standard (16:9)
-
+ Force 4:3Tvinga 4:3
-
+ Force 21:9Tvinga 21:9
-
+ Force 16:10Tvinga 16:10
-
+ Stretch to WindowSträck ut till fönster
-
+ AutomaticAutomatiskt
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Japanska (日本語)
-
+ American EnglishAmerikansk engelska
-
+ French (français)Franska (français)
-
+ German (Deutsch)Tyska (Deutsch)
-
+ Italian (italiano)Italienska (italiano)
-
+ Spanish (español)Spanska (español)
-
+ ChineseKinesiska
-
+ Korean (한국어)Koreanska (한국어)
-
+ Dutch (Nederlands)Nederländska (Nederlands)
-
+ Portuguese (português)Portugisiska (português)
-
+ Russian (Русский)Ryska (Русский)
-
+ TaiwaneseTaiwanesiska
-
+ British EnglishBrittisk engelska
-
+ Canadian FrenchKanadensisk franska
-
+ Latin American SpanishLatinamerikansk spanska
-
+ Simplified ChineseFörenklad kinesiska
-
+ Traditional Chinese (正體中文)Traditionell kinesiska (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brasiliansk portugisiska (português do Brasil)
-
+ Serbian (српски)Serbiska (српски)
-
-
+
+ JapanJapan
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralien
-
+ ChinaKina
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zoneStandard (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaKuba
-
+ EETEET
-
+ EgyptEgypten
-
+ EireIrland
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Irland
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibyen
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolen
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyTurkiet
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETVÅT
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4 GB DRAM (standard)
-
+ 6GB DRAM (Unsafe)6 GB DRAM (osäker)
-
+ 8GB DRAM8 GB DRAM
-
+ 10GB DRAM (Unsafe)10 GB DRAM (osäker)
-
+ 12GB DRAM (Unsafe)12 GB DRAM (osäker)
-
+ DockedDockad
-
+ HandheldHandhållen
-
+ Boost (1700MHz)Boost (1700MHz)
-
+ Fast (2000MHz)Snabb (2000 MHz)
-
+ Always ask (Default)Fråga alltid (standard)
-
+ Only if game specifies not to stopEndast om spelet anger att det inte ska stoppas
-
+ Never askFråga aldrig
-
+ Low (128)Låg (128)
-
+ Medium (256)Medium (256)
-
+ High (512)Hög (512)
@@ -4646,19 +4600,19 @@ Nuvarande värden är %1% respektive %2%.
- Archive does not contain romfs. It is probably corrupt.
- Arkivet innehåller inte romfs. Det är antagligen skadat.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
+ Error extracting archiveFel vid extrahering av arkiv
-
-
- Archive could not be extracted. It is probably corrupt.
- Arkivet kunde inte extraheras. Det är antagligen skadat.
- Error finding image directory
@@ -5666,7 +5620,7 @@ Gå till Konfigurera -> System -> Nätverk och gör ett val.
Spline-1
-
+ Spline-1
@@ -5676,7 +5630,7 @@ Gå till Konfigurera -> System -> Nätverk och gör ett val.
Lanczos
-
+ Lanczos
@@ -5685,7 +5639,7 @@ Gå till Konfigurera -> System -> Nätverk och gör ett val.
-
+ FSRFSR
@@ -5750,382 +5704,382 @@ Gå till Konfigurera -> System -> Nätverk och gör ett val.
SPIRV
-
+ Broken Vulkan Installation DetectedTrasig Vulkan-installation upptäckt
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.Vulkan-initialiseringen misslyckades under uppstarten.<br><br>Klicka <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>här för att få instruktioner om hur du åtgärdar problemet</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingKör ett spel
-
+ Loading Web Applet...Läser in webbapplet...
-
-
+
+ Disable Web AppletInaktivera webbapplet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Att inaktivera webbappleten kan leda till odefinierat beteende och bör endast användas med Super Mario 3D All-Stars. Är du säker på att du vill inaktivera webbappleten?
(Detta kan återaktiveras i felsökningsinställningarna)
-
+ The amount of shaders currently being builtMängden shaders som för närvarande byggs
-
+ The current selected resolution scaling multiplier.Den aktuella skalningsmultiplikatorn för vald upplösning.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Aktuell emuleringshastighet. Värden som är högre eller lägre än 100% i anger att emuleringen körs snabbare eller långsammare än en Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Hur många bildrutor per sekund spelet visar för närvarande. Detta varierar från spel till spel och från scen till scen.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Tidsåtgång för att emulera en switchram, utan att räkna med framelimiting eller v-sync. För emulering med full hastighet bör detta vara högst 16,67 ms.
-
+ UnmuteAktivera ljud
-
+ MuteTyst
-
+ Reset VolumeÅterställ volym
-
+ &Clear Recent Files&Rensa senaste filer
-
+ &Continue&Fortsätt
-
+ &Pause&Paus
-
+ Warning: Outdated Game FormatVarning: Föråldrat spelformat
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.Du använder det dekonstruerade ROM-katalogformatet för detta spel, vilket är ett föråldrat format som har ersatts av andra format såsom NCA, NAX, XCI eller NSP. Dekonstruerade ROM-kataloger saknar ikoner, metadata och uppdateringsstöd.<br><br>För en förklaring av de olika Switch-format som Eden stöder, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>kolla in vår wiki</a>. Detta meddelande kommer inte att visas igen.
-
-
+
+ Error while loading ROM!Fel vid inläsning av ROM!
-
+ The ROM format is not supported.ROM-formatet stöds inte.
-
+ An error occurred initializing the video core.Ett fel inträffade vid initieringen av videokärnan.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. Eden har stött på ett fel vid körning av videokärnan. Detta orsakas vanligtvis av föråldrade GPU-drivrutiner, inklusive integrerade sådana. Se loggen för mer information. För mer information om hur du kommer åt loggen, se följande sida: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Hur man laddar upp loggfilen</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Fel vid inläsning av ROM! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.%1<br>Dumpa dina filer igen eller be om hjälp på Discord/Revolt.
-
+ An unknown error occurred. Please see the log for more details.Ett okänt fel har inträffat. Se loggen för mer information.
-
+ (64-bit)(64-bitars)
-
+ (32-bit)(32-bitars)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Stänger programvara...
-
+ Save DataSpara data
-
+ Mod DataModdata
-
+ Error Opening %1 FolderFel vid öppning av %1-mappen
-
-
+
+ Folder does not exist!Mappen finns inte!
-
+ Remove Installed Game Contents?Ta bort installerat spelinnehåll?
-
+ Remove Installed Game Update?Ta bort installerad speluppdatering?
-
+ Remove Installed Game DLC?Ta bort installerade DLC för spel?
-
+ Remove EntryTa bort post
-
+ Delete OpenGL Transferable Shader Cache?Ta bort OpenGL överförbar shader-cache?
-
+ Delete Vulkan Transferable Shader Cache?Ta bort Vulkan överförbar shader-cache?
-
+ Delete All Transferable Shader Caches?Ta bort alla överförbara shader-cachar?
-
+ Remove Custom Game Configuration?Ta bort anpassad spelkonfiguration?
-
+ Remove Cache Storage?Ta bort cache-lagring?
-
+ Remove FileTa bort fil
-
+ Remove Play Time DataTa bort data om speltid
-
+ Reset play time?Återställ speltid?
-
-
+
+ RomFS Extraction Failed!RomFS-extrahering misslyckades!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Det uppstod ett fel vid kopiering av RomFS-filerna eller så avbröt användaren åtgärden.
-
+ FullFull
-
+ SkeletonSkelett
-
+ Select RomFS Dump ModeVälj RomFS-dumpningsläge
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Välj hur du vill att RomFS ska dumpas.<br>Full kommer att kopiera alla filer till den nya katalogen medan <br>skeleton endast skapar katalogstrukturen.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootDet finns inte tillräckligt med ledigt utrymme på %1 för att extrahera RomFS. Frigör utrymme eller välj en annan dumpningskatalog under Emulering > Konfigurera > System > Filsystem > Dumpningsrot
-
+ Extracting RomFS...Extrahering av RomFS...
-
-
+
+ CancelAvbryt
-
+ RomFS Extraction Succeeded!RomFS-extrahering lyckades!
-
+ The operation completed successfully.Operationen slutfördes.
-
+ Error Opening %1Fel vid öppning av %1
-
+ Select DirectoryVälj katalog
-
+ PropertiesEgenskaper
-
+ The game properties could not be loaded.Spelegenskaperna kunde inte läsas in.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Körbar Switch-fil (%1);;Alla filer (*.*)
-
+ Load FileLäs in fil
-
+ Open Extracted ROM DirectoryÖppna extraherad ROM-katalog
-
+ Invalid Directory SelectedOgiltig katalog vald
-
+ The directory you have selected does not contain a 'main' file.Den katalog du har valt innehåller inte någon "main"-fil.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Installerbar Switch-fil (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install FilesInstallera filer
-
+ %n file(s) remaining%n fil(er) kvarstår%n fil(er) kvarstår
-
+ Installing file "%1"...Installerar filen "%1" ...
-
-
+
+ Install ResultsInstallera resultat
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.För att undvika eventuella konflikter avråder vi användare från att installera grundspel på NAND.
Använd endast den här funktionen för att installera uppdateringar och DLC.
-
+ %n file(s) were newly installed
%n fil(er) var nyligen installerad(e)
@@ -6133,7 +6087,7 @@ Använd endast den här funktionen för att installera uppdateringar och DLC.
-
+ %n file(s) were overwritten
%n fil(er) har skrivits över
@@ -6141,7 +6095,7 @@ Använd endast den här funktionen för att installera uppdateringar och DLC.
-
+ %n file(s) failed to install
%n fil(er) kunde inte installeras
@@ -6149,226 +6103,226 @@ Använd endast den här funktionen för att installera uppdateringar och DLC.
-
+ System ApplicationSystemapplikation
-
+ System ArchiveSystemarkiv
-
+ System Application UpdateUppdatering av systemapplikation
-
+ Firmware Package (Type A)Firmware-paket (typ A)
-
+ Firmware Package (Type B)Firmware-paket (typ B)
-
+ GameSpel
-
+ Game UpdateSpeluppdatering
-
+ Game DLCSpel DLC
-
+ Delta TitleDeltatitel
-
+ Select NCA Install Type...Välj typ av NCA-installation...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Välj vilken typ av titel du vill installera denna NCA som:
(I de flesta fall räcker det med standardinställningen "Game".)
-
+ Failed to InstallMisslyckades med installationen
-
+ The title type you selected for the NCA is invalid.Den titeltyp som du valde för NCA är ogiltig.
-
+ File not foundFilen hittades inte
-
+ File "%1" not foundFilen "%1" hittades inte
-
+ OKOK
-
-
+
+ Hardware requirements not metHårdvarukraven är inte uppfyllda
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.Ditt system uppfyller inte de rekommenderade hårdvarukraven. Kompatibilitetsrapportering har inaktiverats.
-
+ Missing yuzu AccountSaknar yuzu-konto
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.För att skicka in ett testresultat för spelkompatibilitet måste du konfigurera din webbtoken och ditt användarnamn.<br><br/>För att länka ditt Eden-konto går du till Emulering > Konfiguration > Webb.
-
+ Error opening URLFel vid öppning av URL
-
+ Unable to open the URL "%1".Det går inte att öppna URL:en "%1".
-
+ TAS RecordingTAS-inspelning
-
+ Overwrite file of player 1?Skriva över filen för spelare 1?
-
+ Invalid config detectedOgiltig konfiguration upptäckt
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Handkontrollen kan inte användas i dockat läge. Pro-kontroller kommer att väljas.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedDen nuvarande amiibo har tagits bort
-
+ ErrorFel
-
-
+
+ The current game is not looking for amiibosDet nuvarande spelet letar inte efter amiibos
-
+ Amiibo File (%1);; All Files (*.*)Amiibo-fil (%1);; Alla filer (*.*)
-
+ Load AmiiboLäs in Amiibo
-
+ Error loading Amiibo dataFel vid inläsning av Amiibo-data
-
+ The selected file is not a valid amiiboDen valda filen är inte en giltig amiibo
-
+ The selected file is already on useDen valda filen är redan i bruk
-
+ An unknown error occurredEtt okänt fel uppstod
-
-
+
+ Keys not installedNycklarna är inte installerade
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.Installera avkrypteringsnycklar och starta om Eden innan du försöker installera firmware.
-
+ Select Dumped Firmware Source LocationVälj plats för källan till dumpad firmware
-
+ Select Dumped Firmware ZIPVälj ZIP för dumpad firmware
-
+ Zipped Archives (*.zip)Zippade arkiv (*.zip)
-
+ Firmware cleanup failedUpprensning av firmware misslyckades
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
@@ -6377,280 +6331,278 @@ Kontrollera skrivbehörigheterna i systemets temporära katalog och försök ige
OS rapporterade fel: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware availableIngen firmware tillgänglig
-
+ Please install firmware to use the Album applet.Installera firmware för att kunna använda albumappletten.
-
+ Album AppletAlbum-applet
-
+ Album applet is not available. Please reinstall firmware.Album-appleten är inte tillgänglig. Installera om firmware.
-
+ Please install firmware to use the Cabinet applet.Installera firmware för att kunna använda Cabinet-applet.
-
+ Cabinet AppletCabinet-applet
-
+ Cabinet applet is not available. Please reinstall firmware.Cabinet-appleten är inte tillgänglig. Installera om firmware.
-
+ Please install firmware to use the Mii editor.Installera firmware för att kunna använda Mii-redigeraren.
-
+ Mii Edit AppletMii-redieringsapplet
-
+ Mii editor is not available. Please reinstall firmware.Mii-redigeraren är inte tillgänglig. Installera om firmware.
-
+ Please install firmware to use the Controller Menu.Installera firmware för att kunna använda kontrollermenyn.
-
+ Controller AppletApplet för kontroller
-
+ Controller Menu is not available. Please reinstall firmware.Kontrollermenyn är inte tillgänglig. Installera om firmware.
-
+ Please install firmware to use the Home Menu.Installera firmware för att kunna använda hemmenyn.
-
+ Firmware CorruptedFirmware är skadat
-
+ Firmware Too NewFirmware är för nytt
-
+
Continue anyways?
Fortsätt ändå?
-
+ Don't show againVisa inte igen
-
+ Home Menu AppletApplet för startmeny
-
+ Home Menu is not available. Please reinstall firmware.Hemmenyn är inte tillgänglig. Installera om firmware.
-
+ Please install firmware to use Starter.Installera firmware för att kunna använda Starter.
-
+ Starter AppletStartapplet
-
+ Starter is not available. Please reinstall firmware.Starter är inte tillgänglig. Installera om firmware.
-
+ Capture ScreenshotTa skärmbild
-
+ PNG Image (*.png)PNG-bild (*.png)
-
+ Update AvailableUppdatering tillgänglig
-
- Update %1 for Eden is available.
-Would you like to download it?
- Uppdatering %1 för Eden är tillgänglig.
-Vill du hämta ner den?
+
+ Download the %1 update?
+
-
+ TAS state: Running %1/%2TAS-tillstånd: Kör %1/%2
-
+ TAS state: Recording %1TAS-tillstånd: Inspelning %1
-
+ TAS state: Idle %1/%2TAS-tillstånd: Inaktiv %1/%2
-
+ TAS State: InvalidTAS-tillstånd: Ogiltig
-
+ &Stop Running&Stoppa körning
-
+ &Start&Starta
-
+ Stop R&ecordingStoppa R&R-inspelning
-
+ R&ecordSpela i&n
-
+ Building: %n shader(s)Bygger: %n shaderBygger: %n shaders
-
+ Scale: %1x%1 is the resolution scaling factorSkala: %1x
-
+ Speed: %1% / %2%Hastighet: %1% / %2%
-
+ Speed: %1%Hastighet: %1%
-
+ Game: %1 FPSSpel: %1 bilder/s
-
+ Frame: %1 msBildruta: %1 ms
-
+ %1 %2%1 %2
-
+ NO AANO AA
-
+ VOLUME: MUTEVOLYM: TYST
-
+ VOLUME: %1%Volume percentage (e.g. 50%)VOLYM: %1%
-
+ Derivation Components MissingAvledningskomponenter saknas
-
+ Encryption keys are missing.Krypteringsnycklar saknas.
-
+ Select RomFS Dump TargetVälj mål för RomFS-dump
-
+ Please select which RomFS you would like to dump.Välj vilken RomFS du vill dumpa.
-
+ Are you sure you want to close Eden?Är du säker på att du vill stänga Eden?
-
-
-
+
+
+ EdenEden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Är du säker på att du vill stoppa emuleringen? Alla osparade framsteg kommer att gå förlorade.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/tr_TR.ts b/dist/languages/tr_TR.ts
index e997fc8581..48746d8ccd 100644
--- a/dist/languages/tr_TR.ts
+++ b/dist/languages/tr_TR.ts
@@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; }
Mesaj Gönder
-
+ MembersÜyeler
-
+ %1 has joined%1 katıldı
-
+ %1 has left%1 ayrıldı
-
+ %1 has been kicked%1 atıldı
-
+ %1 has been banned%1 yasaklandı
-
+ %1 has been unbanned%1'in yasağı kaldırıldı
-
+ View ProfileProfili Görüntüle
-
-
+
+ Block PlayerKullanıcıyı Engelle
-
+ When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?Bir kullanıcıyı engellediğinizde, ondan mesaj alamayacaksınız.<br><br> %1'i engellemek istediğinizden emin misiniz?
-
+ KickAt
-
+ BanYasakla
-
+ Kick PlayerKullanıcıyı At
-
+ Are you sure you would like to <b>kick</b> %1?%1'i <b>atmak</b> istediğinizden emin misiniz?
-
+ Ban PlayerKullanıcıyı Yasakla
-
+ Are you sure you would like to <b>kick and ban</b> %1?
This would ban both their forum username and their IP address.
@@ -196,17 +196,17 @@ Bu işlem onların hem forum kullanıcı adını hem de IP adresini banlar.
ClientRoomWindow
-
+ ConnectedBağlandı
-
+ DisconnectedBağlantı kesildi
-
+ %1 - %2 (%3/%4 members) - connected%1 - %2 (%3/%4 oyuncu) - bağlanıldı
@@ -472,276 +472,177 @@ Bu işlem onların hem forum kullanıcı adını hem de IP adresini banlar.Multicore CPU Emulation
Çok Çekirdekli CPU Emülasyonu
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
-
- Memory Layout
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
-
-
-
-
+ Limit Speed PercentHız Yüzdesini Sınırlandır
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
-
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Doğruluk:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
-
-
-
-
-
+
+ Backend:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)FMA'yı Ayır (FMA olmayan CPU'larda performansı artırır)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPEDaha hızlı FRSQRTE ve FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)Daha hızlı ASIMD komutları (yalnızca 32 bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingUygunsuz NaN kullanımı
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksAdres boşluğu kontrolünü kapatır.
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
-
-
-
-
+ Ignore global monitorGlobal monitörü görmezden gel
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
-
-
-
-
+ Device:Cihaz:
-
- This setting selects the GPU to use with the Vulkan backend.
-
-
-
-
+ Shader Backend:Shader Backend:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
-
-
-
-
+ Resolution:Çözünürlük:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
-
-
-
-
+ Window Adapting Filter:Pencereye Uyarlı Filtre:
-
+ FSR Sharpness:FSR Keskinliği:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
-
-
-
-
+ Anti-Aliasing Method:Kenar Yumuşatma Yöntemi:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
-
-
-
-
+ Fullscreen Mode:Tam Ekran Modu:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:En-Boy Oranı:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
-
-
-
-
- Use disk pipeline cache
- Disk pipeline cache'ini kullan
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -749,137 +650,90 @@ This feature is experimental.
-
+ Use asynchronous GPU emulationAsenkronize GPU emülasyonu kullan
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:NVDEC emülasyonu:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
-
-
-
-
+ ASTC Recompression Method:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
-
-
-
-
+ VRAM Usage Mode:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:VSync Modu:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
-
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)En yüksek hızı zorla (Yalnızca Vulkan için)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Grafik komutlarını beklerken GPU'nun hızının düşmesini engellemek için arka planda görev yürütür
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
-
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -887,1079 +741,1233 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Asenkronize shader derlemesini kullan (Hack)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-This feature is experimental.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cacheVulkan pipeline önbelleği kullan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
-
-
-
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedRNG çekirdeği
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
-
-
-
-
+ Device NameCihaz İsmi
-
- The name of the emulated Switch.
-
-
-
-
+ Custom RTC Date:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
-
-
-
-
+ Language:Dil:
-
- Note: this can be overridden when region setting is auto-select
- Not: bu ayar bölge ayarı otomatiğe alındığında yok sayılabilir.
-
-
-
+ Region:Bölge:
-
- The region of the emulated Switch.
-
-
-
-
+ Time Zone:Saat Dilimi:
-
- The time zone of the emulated Switch.
-
-
-
-
+ Sound Output Mode:Ses Çıkış Modu:
-
+ Console Mode:Konsol Modu:
-
- Selects if the console is emulated in Docked or Handheld mode.
+
+ Confirm before stopping emulation
+
+
+
+
+ Hide mouse on inactivity
+ Hareketsizlik durumunda imleci gizle
+
+
+
+ Disable controller applet
+
+
+
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
+
+
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
- Prompt for user on game boot
- Oyun başlatılırken kullanıcı verisi iste
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
+
+ Prompt for user profile on boot
-
- Pause emulation when in background
- Arka plana alındığında emülasyonu duraklat
-
-
-
- This setting pauses Eden when focusing other windows.
+
+ Useful if multiple people use the same PC.
-
- Confirm before stopping emulation
+
+ Pause when not in focus
-
- This setting overrides game prompts asking to confirm stopping the game.
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
- Hide mouse on inactivity
- Hareketsizlik durumunda imleci gizle
-
-
-
- This setting hides the mouse after 2.5s of inactivity.
+
+ Hides the mouse after 2.5s of inactivity.
-
- Disable controller applet
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
-
-
-
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)
-
+ BC3 (Medium quality)
-
+ Conservative
-
+ Aggressive
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ Null
-
+ GLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (Assembly Shaderları, Yalnızca NVIDIA için)
-
+ SPIR-V (Experimental, AMD/Mesa Only)
-
+ NormalNormal
-
+ HighYüksek
-
+ ExtremeEkstrem
-
-
+
+ DefaultVarsayılan
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ AutoOtomatik
-
+ AccurateDoğru
-
+ UnsafeGüvensiz
-
+ Paranoid (disables most optimizations)Paranoya (çoğu optimizasyonu kapatır)
-
+ DynarmicDinamik
-
+ NCE
-
+ Borderless WindowedKenarlıksız Tam Ekran
-
+ Exclusive FullscreenAyrılmış Tam Ekran
-
+ No Video OutputVideo Çıkışı Yok
-
+ CPU Video DecodingCPU Video Decoding
-
+ GPU Video Decoding (Default)GPU Video Decoding (Varsayılan)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [DENEYSEL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [DENEYSEL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [DENEYSEL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborEn Yakın Komşu Algoritması
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+
+ Spline-1
+
+
+
+ GaussianGausyen
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Süper Çözünürlük
-
+ Area
-
+ NoneYok
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Varsayılan (16:9)
-
+ Force 4:34:3'e Zorla
-
+ Force 21:921:9'a Zorla
-
+ Force 16:1016:10'a Zorla
-
+ Stretch to WindowEkrana Sığdır
-
+ AutomaticOtomatik
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Japonca (日本語)
-
+ American EnglishAmerikan İngilizcesi
-
+ French (français)Fransızca (français)
-
+ German (Deutsch)Almanca (Deutsch)
-
+ Italian (italiano)İtalyanca (italiano)
-
+ Spanish (español)İspanyolca (español)
-
+ ChineseÇince
-
+ Korean (한국어)Korece (한국어)
-
+ Dutch (Nederlands)Flemenkçe (Nederlands)
-
+ Portuguese (português)Portekizce (português)
-
+ Russian (Русский)Rusça (Русский)
-
+ TaiwaneseTayvanca
-
+ British Englishİngiliz İngilizcesi
-
+ Canadian FrenchKanada Fransızcası
-
+ Latin American SpanishLatin Amerika İspanyolcası
-
+ Simplified ChineseBasitleştirilmiş Çince
-
+ Traditional Chinese (正體中文)Geleneksel Çince (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brezilya Portekizcesi (português do Brasil)
-
+ Serbian (српски)
-
-
+
+ JapanJaponya
-
+ USAABD
-
+ EuropeAvrupa
-
+ AustraliaAvustralya
-
+ ChinaÇin
-
+ KoreaKore
-
+ TaiwanTayvan
-
+ Auto (%1)Auto select time zoneOtomatik (%1)
-
+ Default (%1)Default time zoneVarsayılan (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaKüba
-
+ EETEET
-
+ EgyptMısır
-
+ Eireİrlanda
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-İrlanda
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0MT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHong Kong
-
+ HSTHST
-
+ Icelandİzlanda
-
+ Iranİran
-
+ Israelİsrail
-
+ JamaicaJamaika
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavaho
-
+ NZYeni Zelanda
-
+ NZ-CHATChatham Adaları
-
+ PolandPolonya
-
+ PortugalPortekiz
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTürkiye
-
+ UCTUCT
-
+ UniversalEvrensel
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDock Modu Aktif
-
+ HandheldTaşınabilir
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)Her zaman sor (Varsayılan)
-
+ Only if game specifies not to stop
-
+ Never askAsla sorma
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4562,7 +4570,12 @@ Current values are %1% and %2% respectively.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4570,11 +4583,6 @@ Current values are %1% and %2% respectively.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5579,972 +5587,981 @@ Please go to Configure -> System -> Network and make a selection.
+ Spline-1
+
+
+
+ GaussianGausyen
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
-
+
+ FSRFSR
-
+ Area
-
+ DockedDock Modu Aktif
-
+ HandheldTaşınabilir
-
+ NormalNormal
-
+ HighYüksek
-
+ ExtremeEkstrem
-
+ VulkanVulkan
-
+ OpenGLOpenGL
-
+ Null
-
+ GLSL
-
+ GLASM
-
+ SPIRV
-
+ Broken Vulkan Installation DetectedBozuk Vulkan Kurulumu Algılandı
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...Web Uygulaması Yükleniyor...
-
-
+
+ Disable Web AppletWeb Uygulamasını Devre Dışı Bırak
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Web uygulamasını kapatmak bilinmeyen hatalara neden olabileceğinden dolayı sadece Super Mario 3D All-Stars için kapatılması önerilir. Web uygulamasını kapatmak istediğinize emin misiniz?
(Hata ayıklama ayarlarından tekrar açılabilir)
-
+ The amount of shaders currently being builtŞu anda derlenen shader miktarı
-
+ The current selected resolution scaling multiplier.Geçerli seçili çözünürlük ölçekleme çarpanı.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Geçerli emülasyon hızı. %100'den yüksek veya düşük değerler emülasyonun bir Switch'den daha hızlı veya daha yavaş çalıştığını gösterir.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Oyunun şuanda saniye başına kaç kare gösterdiği. Bu oyundan oyuna ve sahneden sahneye değişiklik gösterir.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Bir Switch karesini emüle etmekte geçen zaman, karelimitleme ve v-sync hariç. Tam hız emülasyon için bu en çok 16,67 ms olmalı.
-
+ UnmuteSessizden çıkar
-
+ MuteSessize al
-
+ Reset Volume
-
+ &Clear Recent Files&Son Dosyaları Temizle
-
+ &Continue&Devam Et
-
+ &Pause&Duraklat
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!ROM yüklenirken hata oluştu!
-
+ The ROM format is not supported.Bu ROM biçimi desteklenmiyor.
-
+ An error occurred initializing the video core.Video çekirdeğini başlatılırken bir hata oluştu.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.ROM yüklenirken hata oluştu! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.Bilinmeyen bir hata oluştu. Lütfen daha fazla detay için kütüğe göz atınız.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Yazılım kapatılıyor...
-
+ Save DataKayıt Verisi
-
+ Mod DataMod Verisi
-
+ Error Opening %1 Folder%1 klasörü açılırken hata
-
-
+
+ Folder does not exist!Klasör mevcut değil!
-
+ Remove Installed Game Contents?Yüklenmiş Oyun İçeriğini Kaldırmak İstediğinize Emin Misiniz?
-
+ Remove Installed Game Update?Yüklenmiş Oyun Güncellemesini Kaldırmak İstediğinize Emin Misiniz?
-
+ Remove Installed Game DLC?Yüklenmiş DLC'yi Kaldırmak İstediğinize Emin Misiniz?
-
+ Remove EntryGirdiyi Kaldır
-
+ Delete OpenGL Transferable Shader Cache?OpenGL Transfer Edilebilir Shader Cache'ini Kaldırmak İstediğinize Emin Misiniz?
-
+ Delete Vulkan Transferable Shader Cache?Vulkan Transfer Edilebilir Shader Cache'ini Kaldırmak İstediğinize Emin Misiniz?
-
+ Delete All Transferable Shader Caches?Tüm Transfer Edilebilir Shader Cache'leri Kaldırmak İstediğinize Emin Misiniz?
-
+ Remove Custom Game Configuration?Oyuna Özel Yapılandırmayı Kaldırmak İstediğinize Emin Misiniz?
-
+ Remove Cache Storage?
-
+ Remove FileDosyayı Sil
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!RomFS Çıkartımı Başarısız!
-
+ There was an error copying the RomFS files or the user cancelled the operation.RomFS dosyaları kopyalanırken bir hata oluştu veya kullanıcı işlemi iptal etti.
-
+ FullFull
-
+ SkeletonÇerçeve
-
+ Select RomFS Dump ModeRomFS Dump Modunu Seçiniz
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Lütfen RomFS'in nasıl dump edilmesini istediğinizi seçin.<br>"Full" tüm dosyaları yeni bir klasöre kopyalarken <br>"skeleton" sadece klasör yapısını oluşturur.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root%1 konumunda RomFS çıkarmaya yetecek alan yok. Lütfen yer açın ya da Emülasyon > Yapılandırma > Sistem > Dosya Sistemi > Dump konumu kısmından farklı bir çıktı konumu belirleyin.
-
+ Extracting RomFS...RomFS çıkartılıyor...
-
-
+
+ Cancelİptal
-
+ RomFS Extraction Succeeded!RomFS Çıkartımı Başarılı!
-
+ The operation completed successfully.İşlem başarıyla tamamlandı.
-
+ Error Opening %1%1 Açılırken Bir Hata Oluştu
-
+ Select DirectoryKlasör Seç
-
+ PropertiesÖzellikler
-
+ The game properties could not be loaded.Oyun özellikleri yüklenemedi.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Switch Çalıştırılabilir Dosyası (%1);;Tüm Dosyalar (*.*)
-
+ Load FileDosya Aç
-
+ Open Extracted ROM DirectoryÇıkartılmış ROM klasörünü aç
-
+ Invalid Directory SelectedGeçersiz Klasör Seçildi
-
+ The directory you have selected does not contain a 'main' file.Seçtiğiniz klasör bir "main" dosyası içermiyor.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Yüklenilebilir Switch Dosyası (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install FilesDosya Kur
-
+ %n file(s) remaining%n dosya kaldı%n dosya kaldı
-
+ Installing file "%1"..."%1" dosyası kuruluyor...
-
-
+
+ Install ResultsKurulum Sonuçları
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Olası çakışmaları önlemek için oyunları NAND'e yüklememenizi tavsiye ediyoruz.
Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.
-
+ %n file(s) were newly installed
%n dosya güncel olarak yüklendi%n dosya güncel olarak yüklendi
-
+ %n file(s) were overwritten
%n dosyanın üstüne yazıldı%n dosyanın üstüne yazıldı
-
+ %n file(s) failed to install
%n dosya yüklenemedi%n dosya yüklenemedi
-
+ System ApplicationSistem Uygulaması
-
+ System ArchiveSistem Arşivi
-
+ System Application UpdateSistem Uygulama Güncellemesi
-
+ Firmware Package (Type A)Yazılım Paketi (Tür A)
-
+ Firmware Package (Type B)Yazılım Paketi (Tür B)
-
+ GameOyun
-
+ Game UpdateOyun Güncellemesi
-
+ Game DLCOyun DLC'si
-
+ Delta TitleDelta Başlık
-
+ Select NCA Install Type...NCA Kurulum Tipi Seçin...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Lütfen bu NCA dosyası için belirlemek istediğiniz başlık türünü seçiniz:
(Çoğu durumda, varsayılan olan 'Oyun' kullanılabilir.)
-
+ Failed to InstallKurulum Başarısız Oldu
-
+ The title type you selected for the NCA is invalid.NCA için seçtiğiniz başlık türü geçersiz
-
+ File not foundDosya Bulunamadı
-
+ File "%1" not foundDosya "%1" Bulunamadı
-
+ OKTamam
-
-
+
+ Hardware requirements not metDonanım gereksinimleri karşılanmıyor
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.Sisteminiz, önerilen donanım gereksinimlerini karşılamıyor. Uyumluluk raporlayıcı kapatıldı.
-
+ Missing yuzu AccountKayıp yuzu Hesabı
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLURL açılırken bir hata oluştu
-
+ Unable to open the URL "%1".URL "%1" açılamıyor.
-
+ TAS RecordingTAS kayıtta
-
+ Overwrite file of player 1?Oyuncu 1'in dosyasının üstüne yazılsın mı?
-
+ Invalid config detectedGeçersiz yapılandırma tespit edildi
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Handheld kontrolcü dock modunda kullanılamaz. Pro kontrolcü seçilecek.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedAmiibo kaldırıldı
-
+ ErrorHata
-
-
+
+ The current game is not looking for amiibosAktif oyun amiibo beklemiyor
-
+ Amiibo File (%1);; All Files (*.*)Amiibo Dosyası (%1);; Tüm Dosyalar (*.*)
-
+ Load AmiiboAmiibo Yükle
-
+ Error loading Amiibo dataAmiibo verisi yüklenirken hata
-
+ The selected file is not a valid amiiboSeçtiğiniz dosya geçerli bir amiibo değil
-
+ The selected file is already on useSeçtiğiniz dosya hali hazırda kullanılıyor
-
+ An unknown error occurredBilinmeyen bir hata oluştu
-
-
+
+ Keys not installed
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware available
-
+ Please install firmware to use the Album applet.
-
+ Album Applet
-
+ Album applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet Applet
-
+ Cabinet applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit Applet
-
+ Mii editor is not available. Please reinstall firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller AppletKontrolcü Uygulaması
-
+ Controller Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture ScreenshotEkran Görüntüsü Al
-
+ PNG Image (*.png)PNG görüntüsü (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
+
+ Download the %1 update?
-
+ TAS state: Running %1/%2TAS durumu: %1%2 çalışıyor
-
+ TAS state: Recording %1TAS durumu: %1 kaydediliyor
-
+ TAS state: Idle %1/%2TAS durumu: %1%2 boşta
-
+ TAS State: InvalidTAS durumu: Geçersiz
-
+ &Stop Running&Çalıştırmayı durdur
-
+ &Start&Başlat
-
+ Stop R&ecordingK&aydetmeyi Durdur
-
+ R&ecordK&aydet
-
+ Building: %n shader(s)Oluşturuluyor: %n shaderOluşturuluyor: %n shader
-
+ Scale: %1x%1 is the resolution scaling factorÖlçek: %1x
-
+ Speed: %1% / %2%Hız %1% / %2%
-
+ Speed: %1%Hız: %1%
-
+ Game: %1 FPSOyun: %1 FPS
-
+ Frame: %1 msKare: %1 ms
-
+ %1 %2%1 %2
-
+ NO AAAA YOK
-
+ VOLUME: MUTESES: KAPALI
-
+ VOLUME: %1%Volume percentage (e.g. 50%)SES: %%1
-
+ Derivation Components MissingTüreten Bileşenleri Kayıp
-
+ Encryption keys are missing.
-
+ Select RomFS Dump TargetRomFS Dump Hedefini Seçiniz
-
+ Please select which RomFS you would like to dump.Lütfen dump etmek istediğiniz RomFS'i seçiniz.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Emülasyonu durdurmak istediğinizden emin misiniz? Kaydedilmemiş veriler kaybolur.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -7743,7 +7760,7 @@ If you wish to clean up the files which were left in the old data location, you
-
+ RefreshingYenileniyor
@@ -7753,27 +7770,27 @@ If you wish to clean up the files which were left in the old data location, you
Yasağı kaldır
-
+ SubjectKonu
-
+ TypeTip
-
+ Forum UsernameForum Kullanıcı Adı
-
+ IP AddressIP Adresi
-
+ RefreshYenile
@@ -7781,37 +7798,37 @@ If you wish to clean up the files which were left in the old data location, you
MultiplayerState
-
+ Current connection statusAnlık bağlantı durumu
-
+ Not Connected. Click here to find a room!Bağlantı Yok. Oda bulmak için buraya basın!
-
+ Not ConnectedBağlantı Yok
-
+ ConnectedBağlandı
-
+ New Messages ReceivedYeni Mesaj Alındı
-
+ ErrorHata
-
+ Failed to update the room information. Please check your Internet connection and try hosting the room again.
Debug Message: Oda bilgisi güncellenemedi. Lütfen İnternet bağlantınızı kontrol edin ve yeniden bir oda açmayı deneyin.
@@ -8294,7 +8311,7 @@ p, li { white-space: pre-wrap; }
Favoriler
-
+ Not playing a gameŞu anda oyun oynamıyor
diff --git a/dist/languages/uk.ts b/dist/languages/uk.ts
index ed3220b88e..719afc39a5 100644
--- a/dist/languages/uk.ts
+++ b/dist/languages/uk.ts
@@ -97,78 +97,78 @@ li.checked::marker { content: "\2612"; }
Надіслати повідомлення
-
+ MembersУчасники
-
+ %1 has joinedГравець «%1» приєднався
-
+ %1 has leftГравець «%1» вийшов
-
+ %1 has been kickedГравця «%1» вигнано
-
+ %1 has been bannedГравця «%1» заблоковано
-
+ %1 has been unbannedГравця «%1» розблоковано
-
+ View ProfileПереглянути профіль
-
-
+
+ Block PlayerЗаблокувати гравця
-
+ When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?Після блокування гравця ви більше не отримуватимете від нього повідомлення в чаті. <br><br>Ви впевнені, що хочете заблокувати гравця «%1»?
-
+ KickВигнати
-
+ BanЗаблокувати
-
+ Kick PlayerВигнати гравця
-
+ Are you sure you would like to <b>kick</b> %1?Ви впевнені, що хочете <b>вигнати</b> гравця «%1»?
-
+ Ban PlayerЗаблокувати гравця
-
+ Are you sure you would like to <b>kick and ban</b> %1?
This would ban both their forum username and their IP address.
@@ -203,17 +203,17 @@ This would ban both their forum username and their IP address.
ClientRoomWindow
-
+ ConnectedПід’єднано
-
+ DisconnectedВід’єднано
-
+ %1 - %2 (%3/%4 members) - connected%1 — %2 (учасники: %3/%4) — під’єднано
@@ -249,7 +249,7 @@ This would ban both their forum username and their IP address.
Yes The game starts to output video or audio
- Так Гра починає виводити відео або аудіо
+ Так Гра починає виводити відео або звук
@@ -479,1513 +479,1524 @@ This would ban both their forum username and their IP address.
Multicore CPU EmulationБагатоядерна емуляція ЦП
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
- Цей параметр збільшує використання потоків емуляції ЦП з 1 до максимуму для Switch — 4.
-В основному цей параметр використовується для зневадження та не повинен бути вимкнений.
- Memory LayoutРозкладка пам’яті
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
- Збільшує обсяг емульованої оперативної пам’яті зі стандартних 4 ГБ ритейл версії Switch до 6/8 ГБ з наборів для розробників.
-Це не покращує стабільність або продуктивність, а спрямовано для того, щоб у ПДД вміщалися модифіковані текстури.
-Увіменення збільшить використання пам’яті. Не рекомендовано вмикати, якщо певна гра не потребує цього для коректної роботи модифікованих текстур.
-
-
-
+ Limit Speed PercentВідсоток обмеження швидкості
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
- Керує максимальною швидкістю візуалізації гри. Проте від кожної з ігор залежить те, чи буде вона швидше відтворюватися.
-200% для гри з 30 к/с — це 60 к/с, а для гри з 60 к/с — це 120 к/с.
-Вимкнення означає розблокування частоти кадрів до значень, з якими зможе впоратися ваш ПК.
-
-
-
+ Synchronize Core SpeedСинхронізувати швидкість ядер
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
- Синхронізує швидкість ядер ЦП з максимальною швидкістю візуалізації гри, щоб збільшити частоту кадрів, при цьому не впливаючи на швидкість гри (анімації, фізика тощо).
-Сумісність варіюється залежно від гри — більшість (зокрема старі) можуть працювати некоректно.
-Може зменшити затримки при низькій частоті кадрів.
-
-
-
+ Accuracy:Точність:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
- Це налаштування керує точністю емульованого ЦП.
-Не змінюйте, якщо не впевнені у своїх діях.
-
-
-
-
+
+ Backend:Бекенд:
-
+ Fast CPU Time
- Швидкий процесорний час
+ Швидкий час роботи ЦП
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.Розгін емульованого ЦП, щоб прибрати деякі обмеження частоти кадрів. Слабші ЦП можуть зіткнутися зі зменшеною продуктивністю, а деякі ігри можуть працювати некоректно.
Використовуйте «Підвищення (1700 МГц)», щоб емулювати максимальну тактову частоту справжнього Switch, або «Швидко (2000 МГц)» для подвійної частоти.
-
+ Custom CPU TicksКористувацькі такти ЦП
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
- Налаштування власного значення тактів ЦП. Більші значення можуть збільшити продуктивність, але також можуть спричинити підвисання гри. Рекомендовані значення в діапазоні 77–21000.
-
-
-
+ Enable Host MMU Emulation (fastmem)
- Увімкнути емуляцію МКП на хості (fastmem)
+ Увімкнути емуляцію MMU господаря (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.Ця оптимізація пришвидшує доступ до пам’яті для гостьової програми.
-Увімкнення дозволяє читати/записувати гостьову пам’ять напряму із застосуванням MMU на хості.
+Увімкнення дозволяє читати/записувати гостьову пам’ять напряму із застосуванням MMU господаря.
Вимкнення змушує використовувати для доступу до пам’яті програмну емуляцію MMU.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Не використовувати FMA (покращує продуктивність на ЦП без FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Це налаштування покращує швидкість завдяки зменшенню точності виконання операцій множення й складання з окрегленням на ЦП без вбудованої підтримки FMA.
-
+ Faster FRSQRTE and FRECPEШвидші FRSQRTE та FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Це налаштування покращує швидкість виконання деяких приблизних функцій із рухомою комою завдяки використанню менш точних вбудованих приближеннях.
-
+ Faster ASIMD instructions (32 bits only)Швидші інструкції ASIMD (лише 32 біти)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Це налаштування покращує швидкість виконання 32 бітових функцій ASIMD із рухомою комою завдяки використанню неправильних режиміс округлення.
-
+ Inaccurate NaN handlingНеточна обробка NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Це налаштування покращує швидкість завдяки вилученню перевірки NaN.
Зверніть увагу, що також це зменшує точність виконання певних інструкцій із рухомою комою.
-
+ Disable address space checksВимкнути перевірки адресного простору
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
- Це налаштування покращує швидкість завдяки вимкненню перевірок безпеки перед кожним читанням/записом пам’яті гостем.
-Вимкнення може дозволити грі виконувати читання/запис пам’яті емулятора.
-
-
-
+ Ignore global monitorІгнорувати глобальний моніторинг
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Це налаштування покращує швидкість завдяки покладанню лише на семантику cmpxchg, щоб забезпечити безпеку інструкцій ексклюзивного доступу.
Зверніть увагу, що це може спричинити взаємне блокування або інші умови змагання даних.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
-
-
-
-
+ Device:Пристрій:
-
- This setting selects the GPU to use with the Vulkan backend.
- Це налаштування вибору ГП для використання з бекендом Vulkan.
-
-
-
+ Shader Backend:Бекенд шейдерів:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
-
-
-
-
+ Resolution:
- Роздільна здатність:
+ Роздільність:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
-
-
-
-
+ Window Adapting Filter:Фільтр адаптації вікна:
-
+ FSR Sharpness:Різкість FSR:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
-
-
-
-
+ Anti-Aliasing Method:Метод згладжування:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
-
-
-
-
+ Fullscreen Mode:Повноекранний режим:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Метод, який використовується для візуалізації вікна на весь екран.
+«Безрамкове вікно» забезпечує найкращу сумісність з наекранними клавіатурами, яка може бути потрібна для введення в деяких іграх.
+«Ексклюзивний повноекранний» може надати кращі продуктивність і підтримку Freesync/Gsync.
-
+ Aspect Ratio:Співвідношення сторін:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
-
-
-
-
- Use disk pipeline cache
- Використовувати кеш конвеєра на диску
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
+ Дозволяє зберігати шейдери на накопичувачі для швидшого завантаження під час наступних запусків гри.
+Вимкнення цього налаштування задумане лише для зневадження.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
This feature is experimental.
-
+ Запускає додатковий цикл оптимізації для шейдерів, згенерованих SPIRV.
+Це збільшить час компіляції шейдерів.
+Може трохи покращити продуктивність.
+Ця функція є експериментальною.
-
+ Use asynchronous GPU emulationВикористовувати асинхронну емуляцію ГП
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ Використовує додатковий потік ЦП для візуалізації.
+Це налаштування повинно завжди залишатися увімкненим.
-
+ NVDEC emulation:Емуляція NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ Визначає, як повинні декодуватися відео.
+Для декодування може використовуватися як ЦП, так і ГП, або ж декодування може взагалі не виконуватися (чорний екран під час відео).
+У більшості випадків декодування за допомогою ГП забезпечує найкращу продуктивність.
-
+ ASTC Decoding Method:
-
+ Метод декодування ASTC:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
-
-
-
-
+ ASTC Recompression Method:
-
+ Метод перестиснення ASTC:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
-
-
-
-
+ VRAM Usage Mode:
-
+ Режим використання відеопам’яті:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
+ Пропускати внутрішнє анулювання ЦП
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:
- Режим верт. синхронізації:
+ Режим вертикальної синхронізації:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (VSync) не пропускає кадри і не має розривів, але обмежений частотою оновлення екрана.
-FIFO Relaxed схожий на FIFO, але може мати розриви під час відновлення після просідань.
-Mailbox може мати меншу затримку, ніж FIFO, і не має розривів, але може пропускати кадри.
-Моментальний (без синхронізації) просто показує всі кадри і може мати розриви.
-
-
-
+ Sync Memory Operations
-
+ Синхронізувати операції з пам’яттю
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)
- Увімкнути асинхронну презентацію (Vulkan)
+ Увімкнути асинхронне подання (лише Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Трохи покращує продуктивність завдяки переміщенню подання на окремий потік ЦП.
-
+ Force maximum clocks (Vulkan only)
- Примусово змусити максимальну тактову частоту (тільки для Vulkan)
+ Примусово максимальна тактова частота (лише Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Виконує роботу у фоновому режимі в очікуванні графічних команд, не даючи змоги ГП знижувати тактову частоту.
-
+ Anisotropic Filtering:Анізотропна фільтрація:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
-
-
-
-
+ GPU Accuracy:
-
+ Точність ГП:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
Extreme should only be used as a last resort.
-
+ Керує точністю емуляції ГП.
+Більшість ігор добре візуалізуються в режимі «Нормально», але для деяких може бути необхідний «Високо».
+Частинки зазвичай правильно візуалізуються з точністю «Високо».
+Режим «Екстремально» повинен використовуватися у виняткових випадках.
-
+ DMA Accuracy:
-
+ Точність DMA:
+
+
+
+ Fast GPU Time (Hack)
+ Швидкий час роботи ГП (обхідне рішення)
+
+
+
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
+Use 128 for maximal performance and 512 for maximal graphics fidelity.
+ Розганяє емульований ГП для збільшення динамічної роздільності та відстані візуалізації.
+Використовуйте 128 для максимальної продуктивності та 512 для максмальної точності графіки.
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Використовувати асинхронну побудову шейдерів (хак)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-This feature is experimental.
-
-
-
-
- Fast GPU Time (Hack)
-
-
-
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
-
-
- Use Vulkan pipeline cache
- Використовувати конвеєрний кеш Vulkan
+ Використовувати кеш конвеєра Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Вмикає особливий для різних виробників ГП кеш конвеєра.
+Це налаштування може значно зменшити час завантаження шейдерів у випадках, коли драйвер Vulkan не зберігає власний кеш конвеєра.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Увімкнути обчислювальні конвеєри (лише Intel Vulkan)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
-
-
-
-
+ Enable Reactive FlushingУвімкнути реактивне очищення
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Використовує реактивне очищення замість прогнозованого, забезпечуючи точнішу синхронізацію пам’яті.
-
+ Sync to framerate of video playback
-
+ Синхронізувати частоту кадрів з відтворенням відео
+
+
+
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
+ Відтворювати гру з нормальною швидкістю під час відтворення відео навіть при розблокованій частоті кадрів.
+
+
+
+ Barrier feedback loops
+ Бар’єрні цикли відгуку
+
+
+
+ Improves rendering of transparency effects in specific games.
+ Покращує візуалізацію ефектів прозорості в деяких іграх.
+
+
+
+ RAII
+ RAII
+
+
+
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
+ Метод автоматичного керування ресурсами у Vulkan, який забезпечує належне вивільнення ресурсів, коли вони більше не потрібні, але може спричинити збої в пакетних іграх.
- Run the game at normal speed during video playback, even when the framerate is unlocked.
-
-
-
-
- Barrier feedback loops
-
+ Extended Dynamic State
+ Розширений динамічний стан
- Improves rendering of transparency effects in specific games.
-
-
-
-
- RAII
-
+ Provoking Vertex
+ Провокативна вершина
- A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
-
-
-
- Extended Dynamic State
-
-
-
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
- Provoking Vertex
-
-
-
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
- Descriptor Indexing
-
+ Індексування дескрипторів
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Покращує взаємодію з текстурами й буфером, а також шар перетворення Maxwell.
+Це розширення підтримують деякі пристрої з Vulkan 1.1+ та всі з 1.2+.
-
+ Sample Shading
-
+ Шейдинг зразків
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG Seed
- Сід RNG
+ Початкове значення RNG
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
-
-
-
-
+ Device NameНазва пристрою
-
- The name of the emulated Switch.
- Назва емульованого Switch.
-
-
-
+ Custom RTC Date:
-
+ Користувацька дата RTC:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
-
-
-
-
+ Language:Мова:
-
- Note: this can be overridden when region setting is auto-select
- Примітка: може бути перезаписано якщо регіон вибирається автоматично
-
-
-
+ Region:Регіон:
-
- The region of the emulated Switch.
- Регіон емульованого Switch.
-
-
-
+ Time Zone:Часовий пояс:
-
- The time zone of the emulated Switch.
- Часова зона емульованого Switch.
-
-
-
+ Sound Output Mode:Режим виведення звуку:
-
+ Console Mode:Режим консолі:
-
- Selects if the console is emulated in Docked or Handheld mode.
+
+ Confirm before stopping emulation
+ Підтверджувати зупинку емуляції
+
+
+
+ Hide mouse on inactivity
+ Приховувати курсор миші при бездіяльності
+
+
+
+ Disable controller applet
+ Вимкнути аплет контролера
+
+
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
+
+
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
- Prompt for user on game boot
- Запитувати користувача під час запуску гри
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
+
+ Prompt for user profile on boot
-
- Pause emulation when in background
- Призупиняти емуляцію у фоновому режимі
-
-
-
- This setting pauses Eden when focusing other windows.
+
+ Useful if multiple people use the same PC.
-
- Confirm before stopping emulation
- Підтвердження перед зупинкою емуляції
+
+ Pause when not in focus
+
-
- This setting overrides game prompts asking to confirm stopping the game.
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
- Hide mouse on inactivity
- Приховувати курсор мишки при бездіяльності
-
-
-
- This setting hides the mouse after 2.5s of inactivity.
- Це налаштування приховує курсор мишки після 2,5 с її бездіяльності.
-
-
-
- Disable controller applet
+
+ Hides the mouse after 2.5s of inactivity.
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Перевіряти оновлення
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ Ніколи
-
+ On Load
-
+ При завантаженні
-
+ Always
-
+ Завжди
-
+ CPUЦП
-
+ GPU
-
+ ГП
-
+ CPU Asynchronous
-
+ Асинхронно ЦП
-
+ Uncompressed (Best quality)Без стиснення (Найкраща якість)
-
+ BC1 (Low quality)ВС1 (Низька якість)
-
+ BC3 (Medium quality)ВС3 (Середня якість)
-
+ Conservative
-
+ Заощадження
-
+ Aggressive
-
+ Агресивно
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ Null
- Null
+ Нічого
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)
- GLASM (асемблерні шейдери, лише для NVIDIA)
+ GLASM (асемблерні шейдери, лише NVIDIA)
+
+
+
+ SPIR-V (Experimental, AMD/Mesa Only)
+ SPIR-V (експериментально, лише AMD/Mesa)
+
+
+
+ Normal
+ Нормально
+
+
+
+ High
+ Високо
+
+
+
+ Extreme
+ Екстремально
+
+
+
+
+ Default
+ Стандартно
+
+
+
+ Unsafe (fast)
+ Небезпечно (швидко)
+
+
+
+ Safe (stable)
+ Безпечно (стабільно)
+
+
+
+ Auto
+ Автоматично
- SPIR-V (Experimental, AMD/Mesa Only)
-
-
-
-
- Normal
- Нормальна
-
-
-
- High
- Висока
-
-
-
- Extreme
- Екстрим
-
-
-
-
- Default
- За замовчуванням
-
-
-
- Unsafe (fast)
-
-
-
-
- Safe (stable)
-
-
-
-
- Auto
- Авто
-
-
- AccurateТочно
-
+ UnsafeНебезпечно
-
+ Paranoid (disables most optimizations)
- Параноїк (відключає більшість оптимізацій)
+ Параноїк (вимикає більшість оптимізацій)
-
+ Dynarmic
-
+ Динамічно
-
+ NCE
-
+ NCE
-
+ Borderless Windowed
- Вікно без рамок
+ Безрамкове вікно
-
+ Exclusive FullscreenЕксклюзивний повноекранний
-
+ No Video Output
- Відсутність відеовиходу
+ Виведення відео відсутнє
-
+ CPU Video DecodingДекодування відео на ЦП
-
+ GPU Video Decoding (Default)
- Декодування відео на ГП (за замовчуванням)
+ Декодування відео на ГП (стандатно)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.25X (180p/270p) [ЕКСПЕРИМЕНТАЛЬНО]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [ЕКСПЕРИМЕНТАЛЬНО]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]
- 0.75X (540p/810p) [ЕКСПЕРИМЕНТАЛЬНЕ]
+ 0.75X (540p/810p) [ЕКСПЕРИМЕНТАЛЬНО]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [ЕКСПЕРИМЕНТАЛЬНО]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborНайближчий сусід
-
+ Bilinear
- Білінійне
+ Білінійний
-
+ Bicubic
- Бікубічне
+ Бікубічний
-
+
+ Spline-1
+ Spline-1
+
+
+ Gaussian
- Гауса
+ Гаусівський
-
+
+ Lanczos
+ Ланцоша
+
+
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ Area
-
+ Області
-
+ None
- Вимкнено
+ Немає
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)
- За замовчуванням (16:9)
+ Стандартно (16:9)
-
+ Force 4:3
- Змусити 4:3
+ Примусово 4:3
-
+ Force 21:9
- Змусити 21:9
+ Примусово 21:9
-
+ Force 16:10
- Змусити 16:10
+ Примусово 16:10
-
+ Stretch to WindowРозтягнути до вікна
-
+ AutomaticАвтоматично
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Японська (日本語)
-
+ American EnglishАмериканська англійська
-
+ French (français)Французька (français)
-
+ German (Deutsch)Німецька (Deutsch)
-
+ Italian (italiano)Італійська (italiano)
-
+ Spanish (español)Іспанська (español)
-
+ ChineseКитайська
-
+ Korean (한국어)Корейська (한국어)
-
+ Dutch (Nederlands)
- Голландська (Nederlands)
+ Нідерландська (Nederlands)
-
+ Portuguese (português)Португальська (português)
-
+ Russian (Русский)Російська (Русский)
-
+ TaiwaneseТайванська
-
+ British EnglishБританська англійська
-
+ Canadian FrenchКанадська французька
-
+ Latin American SpanishЛатиноамериканська іспанська
-
+ Simplified ChineseСпрощена китайська
-
+ Traditional Chinese (正體中文)Традиційна китайська (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Бразильська португальська (português do Brasil)
-
+ Serbian (српски)
-
+ Сербська (српски)
-
-
+
+ JapanЯпонія
-
+ USAСША
-
+ EuropeЄвропа
-
+ AustraliaАвстралія
-
+ ChinaКитай
-
+ KoreaКорея
-
+ TaiwanТайвань
-
+ Auto (%1)Auto select time zone
- Авто (%1)
+ Автоматично (%1)
-
+ Default (%1)Default time zone
- За замовчуванням (%1)
+ Стандартно (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaКуба
-
+ EETEET
-
+ EgyptЄгипет
-
+ EireЕйре
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-Eire
- GB-Ейре
+ GB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichГринвіч
-
+ HongkongГонконг
-
+ HSTHST
-
+ IcelandІсландія
-
+ IranІран
-
+ IsraelІзраїль
-
+ JamaicaЯмайка
-
+ KwajaleinКваджалейн
-
+ LibyaЛівія
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoНавахо
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandПольща
-
+ PortugalПортугалія
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeСінгапур
-
+ TurkeyТуреччина
-
+ UCTUCT
-
+ UniversalУніверсальний
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ Zulu
- Зулуси
+ Зулу
-
+ MonoМоно
-
+ StereoСтерео
-
+ Surround
- Об'ємний звук
+ Об’ємний
-
+ 4GB DRAM (Default)
-
+ 4GB DRAM (стандартно)
-
+ 6GB DRAM (Unsafe)
-
+ 6GB DRAM (небезпечно)
-
+ 8GB DRAM
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 10GB DRAM (небезпечно)
-
+ 12GB DRAM (Unsafe)
-
+ 12GB DRAM (небезпечно)
-
+ Docked
- У док-станції
+ У докстанції
-
+ HandheldПортативний
-
+ Boost (1700MHz)Підвищення (1700 МГц)
-
+ Fast (2000MHz)Швидко (2000 МГц)
-
+ Always ask (Default)
- Завжди запитувати (типово)
+ Завжди запитувати (стандартно)
-
+ Only if game specifies not to stopЛише якщо гра вказує не зупиняти
-
+ Never askНіколи не запитувати
-
+ Low (128)
-
+ Низько (128)
-
+ Medium (256)
-
+ Середньо (256)
-
+ High (512)
-
+ Високо (512)
@@ -2003,12 +2014,12 @@ When a guest attempts to open the controller applet, it is immediately closed.
Applets
-
+ АплетиApplet mode preference
-
+ Вибір режимів аплетів
@@ -2017,7 +2028,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Audio
- Аудіо
+ Звук
@@ -2040,7 +2051,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Input device:
- Пристрій вводу:
+ Пристрій введення:
@@ -2050,7 +2061,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Resolution: 320*240
- Роздільна здатність: 320*240
+ Роздільність: 320*240
@@ -2060,12 +2071,12 @@ When a guest attempts to open the controller applet, it is immediately closed.
Restore Defaults
- Значення за замовчуванням
+ Відновити стандартніAuto
- Авто
+ Автоматично
@@ -2088,12 +2099,12 @@ When a guest attempts to open the controller applet, it is immediately closed.
We recommend setting accuracy to "Auto".
- Ми рекомендуємо встановити точність на «Авто».
+ Ми рекомендуємо встановити точність на «Автоматично».CPU Backend
-
+ Бекенд ЦП
@@ -2103,7 +2114,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
These settings reduce accuracy for speed.
- Ці налаштування зменшують точність заради швидкості.
+ Ці налаштування зменшують точність задля швидкості.
@@ -2121,12 +2132,12 @@ When a guest attempts to open the controller applet, it is immediately closed.
Toggle CPU Optimizations
- Увімкнути оптимізації ЦП
+ Перемикання оптимізацій ЦП<html><head/><body><p><span style=" font-weight:600;">For debugging only.</span><br/>If you're not sure what these do, keep all of these enabled. <br/>These settings, when disabled, only take effect when CPU Debugging is enabled. </p></body></html>
- <html><head/><body><p><span style=" font-weight:600;">Тільки для налагодження.</span><br/>Якщо ви не впевнені в тому, що вони роблять, залиште всі ці параметри увімкненими. <br/>Коли їх вимкнено, ці параметри набувають чинності лише за ввімкненого налагодження ЦП. </p></body></html>
+ <html><head/><body><p><span style=" font-weight:600;">Тільки для зневадження.</span><br/>Якщо ви не впевнені, що саме роблять ці налаштування, залиште їх увімкненими. <br/>Якщо вимкнені, ці налаштування набувають чинності лише при увімкненому зневадженню ЦП. </p></body></html>
@@ -2136,9 +2147,9 @@ When a guest attempts to open the controller applet, it is immediately closed.
<div style="white-space: nowrap">Disabling this forces all memory accesses to go through the Memory::Read/Memory::Write functions.</div>
- <div style="white-space: nowrap">Ця оптимізація прискорює доступ гостьової програми до пам'яті.</div>
- <div style="white-space: nowrap">Увімкнення цієї оптимізації вбудовує доступ до покажчиків PageTable::pointers в емульований код.</div>
- <div style="white-space: nowrap">Вимкнення цієї функції змушує всі звернення до пам'яті проходити через функції Memory::Read/Memory::Write.</div>
+ <div style="white-space: nowrap">Ця оптимізація прискорює доступ гостьової програми до пам’яті.</div>
+ <div style="white-space: nowrap">Її увімкнення вбудовує доступ до PageTable::pointers до створюваного коду.</div>
+ <div style="white-space: nowrap">Її вимкнення примушує всі доступи до пам’яті проходити через функції Memory::Read/Memory::Write.</div>
@@ -2152,13 +2163,13 @@ When a guest attempts to open the controller applet, it is immediately closed.
<div>This optimization avoids dispatcher lookups by allowing emitted basic blocks to jump directly to other basic blocks if the destination PC is static.</div>
- <div>Ця опція дозволяє уникнути запитів диспетчера, дозволяючи випущеним базовим блокам переходити безпосередньо до інших базових блоків, якщо призначений ПК є статичним.</div>
+ <div>Ця оптимізація уникає запитів диспетчера, дозволяючи створеним базовим блокам переходити безпосередньо до інших базових блоків, якщо цільовий комп’ютер статичний.</div>
Enable block linking
- Увімкнути зв'язування блоків
+ Увімкнути пов’язування блоків
@@ -2166,7 +2177,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
<div>This optimization avoids dispatcher lookups by keeping track potential return addresses of BL instructions. This approximates what happens with a return stack buffer on a real CPU.</div>
- <div>Ця опція дозволяє уникнути запитів диспетчера шляхом відстеження потенційних адрес повернення інструкцій BL. Це приблизно те, що відбувається з буфером стека повернення на реальному ЦП. </div>
+ <div>Ця оптимізація уникає запитів диспетчера завдяки відстеженню потенційних адрес повернення інструкцій BL. Це майже те саме, що відбувається зі стековим буфером повернення на реальному ЦП. </div>
@@ -2180,13 +2191,13 @@ When a guest attempts to open the controller applet, it is immediately closed.
<div>Enable a two-tiered dispatch system. A faster dispatcher written in assembly has a small MRU cache of jump destinations is used first. If that fails, dispatch falls back to the slower C++ dispatcher.</div>
- <div>Увімкнути дворівневу систему диспетчеризації. Швидший диспетчер, написаний на асемблері, має невеликий MRU-кеш, який використовується першим. Якщо це не вдається, система диспетчеризації повертається до повільнішого диспетчера C++.</div>
+ <div>Вмикає дворівневу систему диспетчеризації. Швидший диспетчер, написаний на асемблері, має невеликий MRU-кеш, який використовується першим. У разі збоїв система диспетчеризації повернеться до повільнішого диспетчера C++.</div>
Enable fast dispatcher
- Увімкнути швидшу систему диспетчеризації
+ Увімкнути швидкий диспетчер
@@ -2200,7 +2211,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Enable context elimination
- Увімкнути вилучення контексту ЦП
+ Увімкнути вилучення контексту
@@ -2208,13 +2219,13 @@ When a guest attempts to open the controller applet, it is immediately closed.
<div>Enables IR optimizations that involve constant propagation.</div>
- <div>Вмикає IR-оптимізацію, яка включає поширення констант.</div>
+ <div>Вмикає IR-оптимізацію, яка задіює поширення констант.</div>
Enable constant propagation
- Увімкнути постійне поширення
+ Увімкнути поширення констант
@@ -2222,13 +2233,13 @@ When a guest attempts to open the controller applet, it is immediately closed.
<div>Enables miscellaneous IR optimizations.</div>
- <div>Вмикає різні IR оптимізації.</div>
+ <div>Вмикає додаткові IR-оптимізації.</div>
Enable miscellaneous optimizations
- Увімкнути різні оптимізації
+ Увімкнути додаткові оптимізації
@@ -2237,14 +2248,14 @@ When a guest attempts to open the controller applet, it is immediately closed.
<div style="white-space: nowrap">When disabled, a misalignment is triggered on all misaligned accesses.</div>
- <div style="white-space: nowrap">Якщо ввімкнено, зміщення запускається лише тоді, коли доступ перетинає межу сторінки.</div>
- <div style="white-space: nowrap">Якщо вимкнено, зміщення запускається для всіх невирівняних доступів.</div>
+ <div style="white-space: nowrap">Якщо увімкнено, невирівняність спрацьовує, лише якщо доступ перетинає межу сторінки.</div>
+ <div style="white-space: nowrap">Якщо вимкнено, невирівняність спрацьовує для всіх невирівняних доступів.</div>
Enable misalignment check reduction
- Увімкнути зменшення перевірки зміщення
+ Увімкнути скорочення перевірок невирівняності
@@ -2255,14 +2266,14 @@ When a guest attempts to open the controller applet, it is immediately closed.
<div style="white-space: nowrap">Ця оптимізація пришвидшує доступ до пам’яті для гостьової програми.</div>
- <div style="white-space: nowrap">Увімкнення дозволяє читати/записувати гостьову пам’ять напряму із застосуванням MMU на хості.</div>
+ <div style="white-space: nowrap">Увімкнення дозволяє читати/записувати гостьову пам’ять напряму із застосуванням MMU господаря.</div>
<div style="white-space: nowrap">Вимкнення змушує використовувати для доступу до пам’яті програмну емуляцію MMU.</div>
Enable Host MMU Emulation (general memory instructions)
- Увімкнути емуляцію MMU хоста (інструкції загальної пам'яті)
+ Увімкнути емуляцію MMU господаря (інструкції загальної пам’яті)
@@ -2272,15 +2283,15 @@ When a guest attempts to open the controller applet, it is immediately closed.
<div style="white-space: nowrap">Disabling this forces all exclusive memory accesses to use Software MMU Emulation.</div>
- <div style="white-space: nowrap">Ця оптимізація пришвидшує ексклюзивний доступ до пам’яті для гостьової програми.</div>
- <div style="white-space: nowrap">Увімкнення дозволяє ексклюзивно читати/записувати гостьову пам’ять напряму із застосуванням MMU на хості.</div>
- <div style="white-space: nowrap">Вимкнення змушує використовувати для ексклюзивного доступу до пам’яті програмну емуляцію MMU.</div>
+ <div style="white-space: nowrap">Ця оптимізація пришвидшує доступ до ексклюзивної пам’яті для гостьової програми.</div>
+ <div style="white-space: nowrap">Увімкнення дозволяє читати/записувати гостьову ексклюзивну пам’ять напряму із застосуванням MMU господаря.</div>
+ <div style="white-space: nowrap">Вимкнення змушує використовувати для доступу до ексклюзивної пам’яті програмну емуляцію MMU.</div>
Enable Host MMU Emulation (exclusive memory instructions)
- Увімкнути емуляцію MMU хоста (інструкції виняткової пам'яті)
+ Увімкнути емуляцію MMU господаря (інструкції ексклюзивної пам’яті)
@@ -2289,14 +2300,14 @@ When a guest attempts to open the controller applet, it is immediately closed.
<div style="white-space: nowrap">Enabling it reduces the overhead of fastmem failure of exclusive memory accesses.</div>
- <div style="white-space: nowrap">Ця оптимізація прискорює звернення гостьової програми до виняткової пам'яті.</div>
- <div style="white-space: nowrap">Її ввімкнення знижує накладні витрати, пов'язані з відмовою fastmem під час доступу до виняткової пам'яті.</div>
+ <div style="white-space: nowrap">Ця оптимізація пришвидшує доступ гостьової програми до ексклюзивної пам’яті.</div>
+ <div style="white-space: nowrap">Її увімкнення знижує надлишкові помилки fastmem під час доступу до ексклюзивної пам’яті.</div>
Enable recompilation of exclusive memory instructions
- Дозволити перекомпіляцію інструкцій виняткової пам'яті
+ Дозволити перекомпіляцію інструкцій ексклюзивної пам’яті
@@ -2305,19 +2316,19 @@ When a guest attempts to open the controller applet, it is immediately closed.
<div style="white-space: nowrap">Enabling it reduces the overhead of all memory accesses and has no impact on programs that don't access invalid memory.</div>
- <div style="white-space: nowrap">Ця оптимізація прискорює звернення до пам'яті, дозволяючи успішне звернення до неприпустимої пам'яті.</div>
- <div style="white-space: nowrap">Увімкнення цієї оптимізації знижує накладні витрати на всі звернення до пам'яті та не впливає на програми, які не звертаються до неприпустимої пам'яті.</div>
+ <div style="white-space: nowrap">Ця оптимізація пришвидшує доступ до пам’яті, дозволяючи доступ до неправильної пам’яті.</div>
+ <div style="white-space: nowrap">Її увімкнення знижує надлишок усіх доступів до пам’яті та не впливає на програми, які не звертаються до неправильної пам'яті.</div>
Enable fallbacks for invalid memory accesses
- Увімкнути запасні варіанти для неприпустимих звернень до пам'яті
+ Увімкнути резервні варіанти для доступів до неправильної пам’ятіCPU settings are available only when game is not running.
- Налаштування ЦП доступні тільки тоді, коли гру не запущено.
+ Налаштування ЦП доступні, лише якщо не запущено гру.
@@ -2325,7 +2336,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Debugger
- Налагоджувач
+ Зневаджувач
@@ -2345,17 +2356,17 @@ When a guest attempts to open the controller applet, it is immediately closed.
Global Log Filter
- Глобальний фільтр журналів
+ Глобальний фільтр журналуWhen checked, the max size of the log increases from 100 MB to 1 GB
- Якщо увімкнено, максимальний розмір журналу збільшується зі 100 МБ до 1 ГБ
+ Якщо увімкнено, максимальний розмір журналу збільшується зі 100 МБ до 1 ГБ.Enable Extended Logging**
- Увімкнути розширене ведення журналу**
+ Увімкнути розширений журнал**
@@ -2365,7 +2376,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Open Log Location
- Відкрити папку для журналів
+ Відкрити розташування журналу
@@ -2385,27 +2396,27 @@ When a guest attempts to open the controller applet, it is immediately closed.
When checked, it executes shaders without loop logic changes
- Якщо увімкнено, шейдери виконуються без зміни логіки циклу
+ Якщо увімкнено, шейдери виконуються без змін логіки циклів.Disable Loop safety checks
- Вимкнути перевірку безпеки циклу
+ Вимкнути перевірки безпеки циклівWhen checked, it will dump all the macro programs of the GPU
- Якщо ввімкнено, буде дампити всі макропрограми ГП
+ Якщо увімкнено, виводитимуться всі макропрограми ГП.Dump Maxwell Macros
- Дамп макросов Maxwell
+ Виводити макроси MaxwellWhen checked, it enables Nsight Aftermath crash dumps
- Якщо ввімкнено, вмикає дампи крашів Nsight Aftermath
+ Якщо увімкнено, вмикає виведення збоїв Nsight Aftermath.
@@ -2415,22 +2426,22 @@ When a guest attempts to open the controller applet, it is immediately closed.
When checked, it will dump all the original assembler shaders from the disk shader cache or game as found
- Якщо ввімкнено, буде дампити всі оригінальні шейдери асемблера з кешу шейдерів на диску або гри як знайдені
+ Якщо увімкнено, при виявленні зберігатимуться всі оригінальні шейдери асемблера з кешу шейдерів накопичувача або гри.Dump Game Shaders
- Дамп ігрових шейдерів
+ Зберігати шейдери ігорEnable Renderdoc Hotkey
-
+ Увімкнути сполучення кнопок RenderdocWhen checked, it disables the macro Just In Time compiler. Enabling this makes games run slower
- Якщо ввімкнено, вимикає компілятор макросу Just In Time. Увімкнення цього параметра уповільнює роботу ігор
+ Якщо увімкнено, вимикає макрокомпілятор Just In Time. Увімкнення цього налаштування cповільнює роботу ігор.
@@ -2440,7 +2451,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
When checked, it disables the macro HLE functions. Enabling this makes games run slower
- Якщо прапорець встановлено, він вимикає функції макроса HLE. Увімкнення цього параметра уповільнює роботу ігор
+ Якщо увімкнено, вимикає макрофункції HLE. Увімкнення цього налаштування сповільнює роботу ігор.
@@ -2450,32 +2461,32 @@ When a guest attempts to open the controller applet, it is immediately closed.
When checked, the graphics API enters a slower debugging mode
- Якщо увімкнено, графічний API переходить у повільніший режим налагодження
+ Якщо увімкнено, графічний API переходить у повільніший режим зневадження.Enable Graphics Debugging
- Увімкнути налагодження графіки
+ Увімкнути зневадження графікиWhen checked, yuzu will log statistics about the compiled pipeline cache
- Якщо увімкнено, yuzu записуватиме статистику про скомпільований кеш конвеєра
+ Якщо увімкнено, yuzu записуватиме статистику щодо скомпільованого кешу конвеєра.Enable Shader Feedback
- Увімкнути зворотний зв'язок про шейдери
+ Увімкнути відгук шейдерів<html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html>
-
+ <html><head/><body><p>Якщо увімкнено, вимикає перевпорядкування призначених відвантажень пам’яті, що дозволяє пов’язувати відвантаження з певними відмальовуваннями. У деяких випадках може зменшити продуктивність.</p></body></html>Disable Buffer Reorder
-
+ Вимкнути перевпорядкування буфера
@@ -2485,7 +2496,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu.
- Дозволяє yuzu перевіряти наявність робочого середовища Vulkan під час запуску програми. Вимкніть цю опцію, якщо це викликає проблеми з тим, що зовнішні програми бачать yuzu.
+ Дозволяє yuzu перевіряти наявність робочого середовища Vulkan під час запуску програми. Вимкніть це налаштування, якщо це спричиняє проблеми з баченням yuzu зовнішніми програмами.
@@ -2495,7 +2506,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Disable Web Applet
- Вимкнути веб-аплет
+ Вимкнути вебаплет
@@ -2505,67 +2516,67 @@ When a guest attempts to open the controller applet, it is immediately closed.
Enable Auto-Stub
-
+ Увімкнути автоматичні заглушкиKiosk (Quest) Mode
- Режим кіоску (Квест)
+ Режим кіоску (Quest)Enable CPU Debugging
- Увімкнути налагодження ЦП
+ Увімкнути зневадження ЦПEnable Debug Asserts
- Увімкнути налагоджувальні припущення
+ Увімкнути зневаджувальні перевіркиDebugging
- Налагодження
+ ЗневадженняEnable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.
- Увімкніть це щоб виводити останній згенерирований список аудіо команд в консоль. Впливає лише на ігри, які використовують аудіо рендерер.
+ Увімкніть, щоб виводити до консолі перелік останніх згенерированих аудіокоманд. Впливає лише на ігри, які використовують аудіорендерер.Dump Audio Commands To Console**
- Вивантажувати аудіо команди в консоль**
+ Виводити до консолі аудіокоманди**Flush log output on each line
-
+ Скидати журнал виведення з кожним рядкомEnable FS Access Log
- Увімкнути журнал доступу до ФС
+ Увімкнути журнал доступу до файлової системиEnable Verbose Reporting Services**
- Увімкнути службу звітів у розгорнутому вигляді**
+ Увімкнути служби докладних звітів**Censor username in logs
-
+ Приховувати ім’я користувача в журналі**This will be reset automatically when Eden closes.
-
+ **Це налаштування автоматично скинеться після закриття Eden.Web applet not compiled
- Веб-аплет не скомпільовано
+ Вебаплет не скомпільовано
@@ -2573,7 +2584,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Configure Debug Controller
- Налаштування налагоджувального контролера
+ Налаштування контролера зневадження
@@ -2583,7 +2594,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Defaults
- За замовчуванням
+ Стандартні
@@ -2597,7 +2608,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Debug
- Налагодження
+ Зневадження
@@ -2610,7 +2621,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Eden Configuration
-
+ Налаштування Eden
@@ -2620,13 +2631,13 @@ When a guest attempts to open the controller applet, it is immediately closed.
Applets
-
+ АплетиAudio
- Аудіо
+ Звук
@@ -2637,7 +2648,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Debug
- Налагодження
+ Зневадження
@@ -2664,12 +2675,12 @@ When a guest attempts to open the controller applet, it is immediately closed.
GraphicsExtensions
-
+ Розширення графікиHotkeys
- Гарячі клавіші
+ Сполучення кнопок
@@ -2696,7 +2707,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Game List
- Список ігор
+ Перелік ігор
@@ -2719,7 +2730,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Storage Directories
- Каталоги зберігання
+ Теки
@@ -2738,12 +2749,12 @@ When a guest attempts to open the controller applet, it is immediately closed.
SD Card
- SD карта
+ SD-карткаGamecard
- Картридж
+ Ігрова картка
@@ -2753,7 +2764,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Inserted
- Вставлений
+ Вставлено
@@ -2768,22 +2779,22 @@ When a guest attempts to open the controller applet, it is immediately closed.
Dump Decompressed NSOs
- Дамп розпакованих NSO
+ Зберігати розпаковані NSODump ExeFS
- Дамп ExeFS
+ Зберігати ExeFSMod Load Root
- Папка з модами
+ Коренева тека модівDump Root
- Корінь дампу
+ Коренева тека дампів
@@ -2793,7 +2804,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Cache Game List Metadata
- Кешувати метадані списку ігор
+ Кешувати метадані переліку ігор
@@ -2803,27 +2814,27 @@ When a guest attempts to open the controller applet, it is immediately closed.
Select Emulated NAND Directory...
- Виберіть папку для емульованого NAND...
+ Виберіть теку для емульованої NAND-пам’яті...Select Emulated SD Directory...
- Виберіть папку для емульованого SD...
+ Виберіть теку для емульованої SD-картки...Select Gamecard Path...
- Оберіть папку для картриджів...
+ Виберіть теку для ігрових карток...Select Dump Directory...
- Оберіть папку для дампів...
+ Виберіть теку для дампів...Select Mod Load Directory...
- Оберіть папку для модів...
+ Виберіть теку для завантаження модів...
@@ -2842,7 +2853,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Linux
-
+ Linux
@@ -2852,7 +2863,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Eden
-
+ Eden
@@ -2885,7 +2896,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Background Color:
- Фоновий колір:
+ Колір тла:
@@ -2901,7 +2912,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
VSync Off
- Верт. синхронізацію вимкнено
+ Вертикальну синхронізацію вимкнено
@@ -2916,7 +2927,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
VSync On
- Верт. синхронізація увімкнена
+ Вертикальну синхронізацію увімкнено
@@ -2942,28 +2953,28 @@ When a guest attempts to open the controller applet, it is immediately closed.
Form
-
+ ФормаExtensions
-
+ РозширенняVulkan Extensions Settings
-
+ Налаштування розширень Vulkan%Sample Shading percentage (e.g. 50%)
-
+ %Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens.
-
+ Розширений динамічний стан вимкнений для macOS, осткільки проблеми із сумісністю MoltenVK спричиняють чорні екрани.
@@ -2971,17 +2982,17 @@ When a guest attempts to open the controller applet, it is immediately closed.
Hotkey Settings
- Налаштування гарячих клавіш
+ Налаштування сполучень кнопокHotkeys
- Гарячі клавіші
+ Сполучення кнопокDouble-click on a binding to change it.
- Натисніть двічі на прив'язці, щоб змінити її.
+ Натисніть двічі по призначенню, щоб змінити його.
@@ -2991,7 +3002,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Restore Defaults
- Відновити значення за замовчуванням.
+ Відновити стандартні
@@ -3001,19 +3012,19 @@ When a guest attempts to open the controller applet, it is immediately closed.
Hotkey
- Гаряча клавіша
+ Сполучення кнопокController Hotkey
- Гаряча клавіша контролера
+ Сполучення кнопок контролераConflicting Key Sequence
- Конфліктуюча комбінація клавіш
+ Конфліктна послідовність кнопок
@@ -3029,22 +3040,22 @@ When a guest attempts to open the controller applet, it is immediately closed.
Invalid
- Неприпустимо
+ НеправильноInvalid hotkey settings
-
+ Неправильні налаштування сполучення кнопокAn error occurred. Please report this issue on github.
-
+ Виникла помилка. Будь ласка, повідомте про цю проблему на GitHub.Restore Default
- Відновити значення за замовчуванням
+ Відновити стандартне
@@ -3054,17 +3065,17 @@ When a guest attempts to open the controller applet, it is immediately closed.
Conflicting Button Sequence
- Конфліктуюче поєднання кнопок
+ Конфліктна послідовність кнопокThe default button sequence is already assigned to: %1
- Типова комбінація кнопок вже призначена до: %1
+ Стандартна послідовність кнопок уже призначена для: %1The default key sequence is already assigned to: %1
- Типова комбінація клавіш вже призначена до: %1
+ Стандартна послідовність кнопок уже призначена для: %1
@@ -3136,7 +3147,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Docked
- У док-станції
+ У докстанції
@@ -3207,12 +3218,12 @@ When a guest attempts to open the controller applet, it is immediately closed.
Connected
- З'єднано
+ Під’єднаноDefaults
- За замовчуванням
+ Стандартні
@@ -3348,7 +3359,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Debug Controller
- Налагоджувальний контролер
+ Зневаджувальний контролер
@@ -4005,7 +4016,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
Defaults
- За замовчуванням
+ Стандартні
@@ -4188,7 +4199,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
Can be toggled via a hotkey. Default hotkey is Ctrl + F9
- Можна перемикати гарячою клавішею. Гаряча клавіша за замовчуванням - Ctrl + F9
+ Можна перемикати сполученням кнопок. Стандартне — Ctrl + F9
@@ -4247,7 +4258,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
Default
- За замовчуванням
+ Стандартно
@@ -4264,7 +4275,7 @@ Current values are %1% and %2% respectively.
Emulated mouse is enabled
- Емульована мишка увімкнена
+ Емульована миша увімкнена
@@ -4385,12 +4396,12 @@ Current values are %1% and %2% respectively.
GPU Extensions
-
+ Розширення ГПAudio
- Аудіо
+ Звук
@@ -4461,7 +4472,7 @@ Current values are %1% and %2% respectively.
Set Image
- Обрати зображення
+ Вибрати зображення
@@ -4539,12 +4550,12 @@ Current values are %1% and %2% respectively.
Error creating user image directory
- Помилка під час створення папки користувацьких зображень
+ Помилка створення теки користувацьких зображеньUnable to create directory %1 for storing user images.
- Не вийшло створити папку %1 для зберігання зображень користувача.
+ Не вдалося створити теку «%1» для зберігання користувацьких зображень.
@@ -4589,7 +4600,12 @@ Current values are %1% and %2% respectively.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4597,11 +4613,6 @@ Current values are %1% and %2% respectively.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -4730,7 +4741,7 @@ UUID: %2
Restore Defaults
- За замовчуванням
+ Відновити стандартні
@@ -4863,7 +4874,7 @@ UUID: %2
Script Directory
- Папка для скриптів
+ Тека скриптів
@@ -4886,7 +4897,7 @@ UUID: %2
Select TAS Load Directory...
- Обрати папку завантаження TAS...
+ Вибрати теку завантаження TAS...
@@ -5016,7 +5027,7 @@ Drag points to change position, or double-click table cells to edit values.
Restore Defaults
- За замовчуванням
+ Відновити стандартні
@@ -5154,7 +5165,7 @@ Drag points to change position, or double-click table cells to edit values.
Folder Icon Size:
- Розмір іконки папки:
+ Розмір значка теки:
@@ -5169,17 +5180,17 @@ Drag points to change position, or double-click table cells to edit values.
Screenshots
- Знімки екрану
+ Знімки екранаAsk Where To Save Screenshots (Windows Only)
- Запитувати куди зберігати знімки екрану (Тільки для Windows)
+ Запитувати про місце для збереження знімка екрана (лише Windows)Screenshots Path:
- Папка для знімків екрану:
+ Тека знімків екрана:
@@ -5194,12 +5205,12 @@ Drag points to change position, or double-click table cells to edit values.
Resolution:
- Роздільна здатність:
+ Роздільність:Select Screenshots Path...
- Виберіть папку для знімків екрану...
+ Виберіть теку знімків екрана...
@@ -5411,7 +5422,7 @@ Drag points to change position, or double-click table cells to edit values.
Direct Connect
- Пряме підключення
+ Пряме з’єднання
@@ -5421,7 +5432,7 @@ Drag points to change position, or double-click table cells to edit values.
<html><head/><body><p>Server address of the host</p></body></html>
- <html><head/><body><p>Адреса сервера хоста</p></body></html>
+ <html><head/><body><p>Адреса сервера господаря</p></body></html>
@@ -5446,7 +5457,7 @@ Drag points to change position, or double-click table cells to edit values.
Connect
- Підключитися
+ Під’єднати
@@ -5454,12 +5465,12 @@ Drag points to change position, or double-click table cells to edit values.
Connecting
- Підключення
+ З’єднанняConnect
- Підключитися
+ Під’єднати
@@ -5606,972 +5617,981 @@ Please go to Configure -> System -> Network and make a selection.
+ Spline-1
+
+
+
+ GaussianГауса
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
-
+
+ FSRFSR
-
+ Area
-
+ Docked
- У док-станції
+ У докстанції
-
+ HandheldПортативний
-
+ Normal
- Нормальна
+ Нормально
-
+ High
- Висока
-
-
-
- Extreme
- Екстрим
+ Високо
+ Extreme
+ Екстремально
+
+
+ VulkanVulkan
-
+ OpenGLOpenGL
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASMGLASM
-
+ SPIRVSPIRV
-
+ Broken Vulkan Installation DetectedВиявлено пошкоджену інсталяцію Vulkan
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingЗапущено гру
-
+ Loading Web Applet...Завантаження веб-аплета...
-
-
+
+ Disable Web AppletВимкнути веб-аплет
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Вимкнення веб-апплета може призвести до несподіваної поведінки, і його слід вимикати лише заради Super Mario 3D All-Stars. Ви впевнені, що хочете вимкнути веб-апплет?
(Його можна знову ввімкнути в налаштуваннях налагодження.)
-
+ The amount of shaders currently being builtКількість створюваних шейдерів на цей момент
-
+ The current selected resolution scaling multiplier.
- Поточний обраний множник масштабування роздільної здатності.
+ Поточний вибраний множник масштабування роздільності.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Поточна швидкість емуляції. Значення вище або нижче 100% вказують на те, що емуляція йде швидше або повільніше, ніж на Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Кількість кадрів на секунду в цей момент. Значення буде змінюватися між іграми та сценами.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Час, який потрібен для емуляції 1 кадру Switch, не беручи до уваги обмеження FPS або вертикальну синхронізацію. Для емуляції в повній швидкості значення має бути не більше 16,67 мс.
-
+ UnmuteУвімкнути звук
-
+ MuteВимкнути звук
-
+ Reset VolumeСкинути гучність
-
+ &Clear Recent Files[&C] Очистити нещодавні файли
-
+ &Continue[&C] Продовжити
-
+ &Pause[&P] Пауза
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!Помилка під час завантаження ROM!
-
+ The ROM format is not supported.Формат ROM'а не підтримується.
-
+ An error occurred initializing the video core.Сталася помилка під час ініціалізації відеоядра.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Помилка під час завантаження ROM'а! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.Сталася невідома помилка. Будь ласка, перевірте журнал для подробиць.
-
+ (64-bit)(64-бітний)
-
+ (32-bit)(32-бітний)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Закриваємо програму...
-
+ Save DataЗбереження
-
+ Mod DataДані модів
-
+ Error Opening %1 Folder
- Помилка під час відкриття папки %1
+ Помилка під час відкриття теки «%1»
-
-
+
+ Folder does not exist!
- Папка не існує!
+ Тека не існує!
-
+ Remove Installed Game Contents?Видалити встановлений вміст ігор?
-
+ Remove Installed Game Update?Видалити встановлені оновлення гри?
-
+ Remove Installed Game DLC?Видалити встановлені DLC гри?
-
+ Remove EntryВидалити запис
-
+ Delete OpenGL Transferable Shader Cache?Видалити переносний кеш шейдерів OpenGL?
-
+ Delete Vulkan Transferable Shader Cache?Видалити переносний кеш шейдерів Vulkan?
-
+ Delete All Transferable Shader Caches?Видалити весь переносний кеш шейдерів?
-
+ Remove Custom Game Configuration?Видалити користувацьке налаштування гри?
-
+ Remove Cache Storage?Видалити кеш-сховище?
-
+ Remove FileВидалити файл
-
+ Remove Play Time DataВилучити дані часу гри
-
+ Reset play time?Скинути час гри?
-
-
+
+ RomFS Extraction Failed!Не вдалося вилучити RomFS!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Сталася помилка під час копіювання файлів RomFS або користувач скасував операцію.
-
+ FullПовний
-
+ SkeletonСкелет
-
+ Select RomFS Dump ModeВиберіть режим дампа RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
- Будь ласка, виберіть, як ви хочете виконати дамп RomFS <br>Повний скопіює всі файли в нову папку, тоді як <br>скелет створить лише структуру папок.
+ Виберіть, як ви хочете виконати дамп RomFS <br>Повний скопіює всі файли до нової теки, тоді як <br>скелет створить лише структуру тек.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootВ %1 недостатньо вільного місця для вилучення RomFS. Будь ласка, звільніть місце або виберіть іншу папку для дампа в Емуляція > Налаштування > Система > Файлова система > Корінь дампа
-
+ Extracting RomFS...Вилучення RomFS...
-
-
+
+ CancelСкасувати
-
+ RomFS Extraction Succeeded!Вилучення RomFS пройшло успішно!
-
+ The operation completed successfully.Операція завершилася успішно.
-
+ Error Opening %1Помилка відкриття %1
-
+ Select Directory
- Обрати папку
+ Вибрати теку
-
+ PropertiesВластивості
-
+ The game properties could not be loaded.Не вдалося завантажити властивості гри.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Виконуваний файл Switch (%1);;Усі файли (*.*)
-
+ Load FileЗавантажити файл
-
+ Open Extracted ROM DirectoryВідкрити папку вилученого ROM'а
-
+ Invalid Directory SelectedВибрано неприпустиму папку
-
+ The directory you have selected does not contain a 'main' file.Папка, яку ви вибрали, не містить файлу 'main'.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Встановлюваний файл Switch (*.nca, *.nsp, *.xci);;Архів контенту Nintendo (*.nca);;Пакет подачі Nintendo (*.nsp);;Образ картриджа NX (*.xci)
-
+ Install FilesВстановити файли
-
+ %n file(s) remaining
-
+ Installing file "%1"...Встановлення файлу «%1»...
-
-
+
+ Install ResultsРезультати встановлення
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Щоб уникнути можливих конфліктів, ми не рекомендуємо користувачам встановлювати ігри в NAND.
Будь ласка, використовуйте цю функцію тільки для встановлення оновлень і завантажуваного контенту.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System ApplicationСистемний додаток
-
+ System ArchiveСистемний архів
-
+ System Application UpdateОновлення системного додатку
-
+ Firmware Package (Type A)Пакет прошивки (Тип А)
-
+ Firmware Package (Type B)Пакет прошивки (Тип Б)
-
+ GameГра
-
+ Game UpdateОновлення гри
-
+ Game DLCDLC до гри
-
+ Delta TitleДельта-титул
-
+ Select NCA Install Type...Виберіть тип установки NCA...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
- Будь ласка, виберіть тип додатку, який ви хочете встановити для цього NCA:
-(У більшості випадків, підходить стандартний вибір "Гра".)
+ Виберіть тип проєкту, який ви хочете встановити для цього NCA:
+(У більшості випадків підходить стандартний вибір «Гра».)
-
+ Failed to InstallПомилка встановлення
-
+ The title type you selected for the NCA is invalid.Тип додатку, який ви вибрали для NCA, недійсний.
-
+ File not foundФайл не знайдено
-
+ File "%1" not foundФайл «%1» не знайдено
-
+ OKОК
-
-
+
+ Hardware requirements not metНе задоволені системні вимоги
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.Ваша система не відповідає рекомендованим системним вимогам. Звіти про сумісність було вимкнено.
-
+ Missing yuzu AccountВідсутній обліковий запис yuzu
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLПомилка під час відкриття URL
-
+ Unable to open the URL "%1".Не вдалося відкрити URL: «%1».
-
+ TAS RecordingЗапис TAS
-
+ Overwrite file of player 1?Перезаписати файл гравця 1?
-
+ Invalid config detectedВиявлено неприпустиму конфігурацію
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
- Портативний контролер не може бути використаний у режимі док-станції. Буде обрано контролер Pro.
+ Портативний контролер неможливо використовувати в режимі докстанції. Буде вибрано контролер Pro.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedПоточний amiibo було прибрано
-
+ ErrorПомилка
-
-
+
+ The current game is not looking for amiibosПоточна гра не шукає amiibo
-
+ Amiibo File (%1);; All Files (*.*)Файл Amiibo (%1);; Всі Файли (*.*)
-
+ Load AmiiboЗавантажити Amiibo
-
+ Error loading Amiibo dataПомилка під час завантаження даних Amiibo
-
+ The selected file is not a valid amiiboОбраний файл не є допустимим amiibo
-
+ The selected file is already on useОбраний файл уже використовується
-
+ An unknown error occurredВиникла невідома помилка
-
-
+
+ Keys not installed
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Встановіть ключі дешифрування та перезапустіть Eden, перш ніж спробувати встановити прошивку.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware available
-
+ Please install firmware to use the Album applet.
-
+ Album Applet
-
+ Album applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet Applet
-
+ Cabinet applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit Applet
-
+ Mii editor is not available. Please reinstall firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller AppletАплет контролера
-
+ Controller Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture Screenshot
- Зробити знімок екрану
+ Зробити знімок екрана
-
+ PNG Image (*.png)Зображення PNG (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
+
+ Download the %1 update?
-
+ TAS state: Running %1/%2Стан TAS: Виконується %1/%2
-
+ TAS state: Recording %1Стан TAS: Записується %1
-
+ TAS state: Idle %1/%2Стан TAS: Простий %1/%2
-
+ TAS State: InvalidСтан TAS: Неприпустимий
-
+ &Stop Running[&S] Зупинка
-
+ &Start[&S] Почати
-
+ Stop R&ecording
- [&E] Закінчити запис
+ [&E] Зупинити запис
-
+ R&ecord[&E] Запис
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factorМасштаб: %1x
-
+ Speed: %1% / %2%Швидкість: %1% / %2%
-
+ Speed: %1%Швидкість: %1%
-
+ Game: %1 FPSГра: %1 FPS
-
+ Frame: %1 msКадр: %1 мс
-
+ %1 %2%1 %2
-
+ NO AAБЕЗ ЗГЛАДЖУВАННЯ
-
+ VOLUME: MUTEГУЧНІСТЬ: ВИМКНЕНО
-
+ VOLUME: %1%Volume percentage (e.g. 50%)ГУЧНІСТЬ: %1%
-
+ Derivation Components MissingКомпоненти розрахунку відсутні
-
+ Encryption keys are missing.
-
+ Select RomFS Dump TargetОберіть ціль для дампа RomFS
-
+ Please select which RomFS you would like to dump.Будь ласка, виберіть, який RomFS ви хочете здампити.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Ви впевнені, що хочете зупинити емуляцію? Будь-який незбережений прогрес буде втрачено.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -6620,7 +6640,7 @@ Would you like to bypass this and exit anyway?
Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2
- Ваш ГП може не підтримувати одне або кілька необхідних розширень OpenGL. Будь ласка, переконайтеся в тому, що у вас встановлено останній графічний драйвер.<br><br>Рендерер GL:<br>%1<br><br>Розширення, що не підтримуються:<br>%2
+ Ваш ГП може не підтримувати одне або кілька розширень, необхідних для OpenGL. Переконайтеся, що у вас встановлено останній графічний драйвер.<br><br>Візуалізатор GL:<br>%1<br><br>Непідтримувані розширення:<br>%2
@@ -7037,7 +7057,7 @@ Debug Message:
Capture Screenshot
- Зробити знімок екрану
+ Зробити знімок екрана
@@ -7282,7 +7302,7 @@ Debug Message:
Refresh Lobby
- Оновити фойє
+ Оновити лобі
@@ -7345,7 +7365,7 @@ Debug Message:
Open &Eden Folders
-
+ [&E] Відкрити теки Eden
@@ -7365,7 +7385,7 @@ Debug Message:
&Debugging
- [&D] Налагодження
+ [&D] Зневадження
@@ -7410,7 +7430,7 @@ Debug Message:
&Amiibo
-
+ [&A] Amiibo
@@ -7420,7 +7440,7 @@ Debug Message:
&Create Home Menu Shortcut
-
+ [&C] Створити ярлик домашнього меню
@@ -7445,7 +7465,7 @@ Debug Message:
Load &Folder...
- [&F] Завантажити папку...
+ [&F] Завантажити теку...
@@ -7465,12 +7485,12 @@ Debug Message:
&Verify Installed Contents
-
+ [&V] Перевірити встановлений вміст&About Eden
-
+ [&A] Про Eden
@@ -7490,17 +7510,17 @@ Debug Message:
Display D&ock Widget Headers
- [&O] Відображати заголовки віджетів дока
+ [&O] Показати заголовки віджетів докаShow &Filter Bar
- [&F] Показати панель пошуку
+ [&F] Показати панель фільтраShow &Status Bar
- [&S] Показати панель статусу
+ [&S] Показати панель стану
@@ -7510,7 +7530,7 @@ Debug Message:
&Browse Public Game Lobby
- [&B] Переглянути публічні ігрові фойє
+ [&B] Переглянути публічні ігрові лобі
@@ -7520,12 +7540,12 @@ Debug Message:
&Leave Room
- [&L] Залишити кімнату
+ [&L] Покинути кімнату&Direct Connect to Room
- [&D] Пряме під'єднання до кімнати
+ [&D] Пряме під’єднання до кімнати
@@ -7545,7 +7565,7 @@ Debug Message:
Load/Remove &Amiibo...
- [&A] Завантажити/Видалити Amiibo...
+ [&A] Завантажити/вилучити Amiibo...
@@ -7565,42 +7585,42 @@ Debug Message:
&FAQ
- [&F] ЧАП
+ [&F] ЧаПи&Capture Screenshot
- [&C] Зробити знімок екрану
+ [&C] Зробити знімок екранаOpen &Album
-
+ [&A] Відкрити альбом&Set Nickname and Owner
-
+ [&S] Указати псевдонім і власника&Delete Game Data
-
+ [&D] Видалити дані гри&Restore Amiibo
-
+ [&R] Відновити Amiibo&Format Amiibo
-
+ [&F] Форматувати AmiiboOpen &Mii Editor
-
+ [&M] Відкрити редактор Mii
@@ -7630,12 +7650,12 @@ Debug Message:
Open &Controller Menu
-
+ [&C] Відкрити меню контролерівInstall Decryption Keys
-
+ Встановити ключі дешифрування
@@ -7645,47 +7665,47 @@ Debug Message:
&Discord
-
+ [&D] DiscordOpen &Setup
-
+ [&S] Відкрити налаштування&Desktop
-
+ [&D] Стільниця&Application Menu
-
+ [&A] Меню застосунків&Root Data Folder
-
+ [&R] Коренева тека даних&NAND Folder
-
+ [&N] Тека NAND&SDMC Folder
-
+ [&S] Тека SDMC&Mod Folder
-
+ [&M] Тека модів&Log Folder
-
+ [&L] Тека журналу
@@ -7700,7 +7720,7 @@ Debug Message:
&X
-
+ [&X] X
@@ -7710,7 +7730,7 @@ Debug Message:
&Revolt
-
+ [&R] Revolt
@@ -7720,7 +7740,7 @@ Debug Message:
&Eden Dependencies
-
+ [&E] Залежності Eden
@@ -7740,7 +7760,13 @@ If this is not desirable, delete the following files:
%2
%3
%4
-
+
+
+Зверніть увагу, що ваші налаштування й дані будуть поширені з: %1.
+Якщо це небажано, видаліть такі файли:
+%2
+%3
+%4
@@ -7770,7 +7796,7 @@ If you wish to clean up the files which were left in the old data location, you
-
+ RefreshingОновлення
@@ -7780,27 +7806,27 @@ If you wish to clean up the files which were left in the old data location, you
Розблокувати
-
+ SubjectСуб'єкт
-
+ TypeТип
-
+ Forum UsernameІм'я користувача на форумі
-
+ IP AddressIP-адреса
-
+ RefreshОновити
@@ -7808,37 +7834,37 @@ If you wish to clean up the files which were left in the old data location, you
MultiplayerState
-
+ Current connection statusПоточний стан з'єднання
-
+ Not Connected. Click here to find a room!Не з'єднано. Натисніть тут, щоб знайти кімнату!
-
+ Not ConnectedНе з'єднано
-
+ ConnectedЗ'єднано
-
+ New Messages ReceivedОтримано нові повідомлення
-
+ ErrorПомилка
-
+ Failed to update the room information. Please check your Internet connection and try hosting the room again.
Debug Message: Не вдалося оновити інформацію про кімнату. Будь ласка, перевірте підключення до Інтернету та спробуйте знову зайти в кімнату.
@@ -8321,7 +8347,7 @@ p, li { white-space: pre-wrap; }
Улюблені
-
+ Not playing a gameНе грає в гру
@@ -8477,7 +8503,7 @@ p, li { white-space: pre-wrap; }
Set nickname and owner:
- Встановіть псевдонім і власника:
+ Указати псевдонім і власника:
@@ -8559,17 +8585,17 @@ p, li { white-space: pre-wrap; }
Decryption Keys install succeeded
-
+ Ключі дешифрування успішно встановленоDecryption Keys were successfully installed
-
+ Ключі дешифрування було успішно встановленоDecryption Keys install failed
-
+ Не вдалося встановити ключі дешифрування
@@ -8918,7 +8944,7 @@ p, li { white-space: pre-wrap; }
Docked
- У док-станції
+ У докстанції
@@ -9338,7 +9364,7 @@ p, li { white-space: pre-wrap; }
&Wait Tree
- &Дерево очікування
+ [&W] Дерево очікування
\ No newline at end of file
diff --git a/dist/languages/vi.ts b/dist/languages/vi.ts
index ee29739b9b..2c8c34b289 100644
--- a/dist/languages/vi.ts
+++ b/dist/languages/vi.ts
@@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; }
Gửi tin nhắn
-
+ MembersThành viên
-
+ %1 has joined%1 đã tham gia
-
+ %1 has left%1 đã thoát
-
+ %1 has been kicked%1 đã bị kick
-
+ %1 has been banned%1 đã bị ban
-
+ %1 has been unbanned%1 đã được unban
-
+ View ProfileXem hồ sơ
-
-
+
+ Block PlayerChặn người chơi
-
+ When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?Khi bạn chặn một người chơi, bạn sẽ không còn nhận được tin nhắn từ người chơi đó nữa.<br><br>Bạn có chắc muốn chặn %1?
-
+ KickKick
-
+ BanBan
-
+ Kick PlayerKick người chơi
-
+ Are you sure you would like to <b>kick</b> %1?Bạn có chắc là bạn muốn <b>kick</b> %1?
-
+ Ban PlayerBan người chơi
-
+ Are you sure you would like to <b>kick and ban</b> %1?
This would ban both their forum username and their IP address.
@@ -196,17 +196,17 @@ Việc này sẽ ban tên người dùng trên diễn đàn và IP của họ lu
ClientRoomWindow
-
+ ConnectedĐã kết nối
-
+ DisconnectedĐã ngắt kết nối
-
+ %1 - %2 (%3/%4 members) - connected%1 - %2 (%3/%4 thành viên) - đã kết nối
@@ -472,276 +472,177 @@ Việc này sẽ ban tên người dùng trên diễn đàn và IP của họ lu
Multicore CPU EmulationGiả lập CPU đa nhân
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
-
- Memory Layout
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
-
-
-
-
+ Limit Speed PercentGiới hạn phần trăm tốc độ
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
-
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Độ chính xác:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
-
-
-
-
-
+
+ Backend:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Không dùng FMA (tăng hiệu suất cho các dòng CPU không hỗ trợ FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPEFRSQRTE và FRECPE nhanh hơn
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)Các chỉ thị ASIMD nhanh hơn (chỉ cho 32 bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingXử lí NaN không chính xác
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksTắt kiểm tra không gian địa chỉ
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
-
-
-
-
+ Ignore global monitorBỏ qua màn hình chung
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
-
-
-
-
+ Device:Thiết bị:
-
- This setting selects the GPU to use with the Vulkan backend.
-
-
-
-
+ Shader Backend:Backend shader:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
-
-
-
-
+ Resolution:Độ phân giải:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
-
-
-
-
+ Window Adapting Filter:Bộ lọc điều chỉnh cửa sổ:
-
+ FSR Sharpness:Độ nét FSR:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
-
-
-
-
+ Anti-Aliasing Method:Phương pháp khử răng cưa:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
-
-
-
-
+ Fullscreen Mode:Chế độ toàn màn hình:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Tỉ lệ khung hình:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
-
-
-
-
- Use disk pipeline cache
- Dùng bộ nhớ đệm pipeline trên ổ cứng
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -749,140 +650,90 @@ This feature is experimental.
-
+ Use asynchronous GPU emulationDùng giả lập GPU bất đồng bộ
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:Giả lập NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
-
-
-
-
+ ASTC Recompression Method:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
-
-
-
-
+ VRAM Usage Mode:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:Chế độ Vsync:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (VSync) không gây mất khung hình hoặc hiện tượng xé hình nhưng bị giới hạn bởi tốc độ làm tươi màn hình.
-FIFO Relaxed tương tự như FIFO nhưng cho phép hiện tượng xé hình khi phục hồi từ tình trạng bị chậm.
-Mailbox có thể có độ trễ thấp hơn FIFO và không gây hiện tượng xé hình nhưng có thể mất khung hình.
-Immediate (không đồng bộ hóa) chỉ hiển thị những gì đã có và có thể gây hiện tượng xé hình.
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)Bật hiển thị bất đồng bộ (chỉ cho Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)Buộc chạy ở xung nhịp tối đa (chỉ cho Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp.
-
+ Anisotropic Filtering:Lọc bất đẳng hướng:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
-
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -890,1079 +741,1233 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Dùng tính năng dựng shader bất đồng bộ (Hack)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-This feature is experimental.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cacheDùng bộ nhớ đệm pipeline Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
-
-
-
-
+ Enable Reactive FlushingBật xả tương ứng
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playbackĐồng bộ hóa với tốc độ khung hình khi phát video
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa.
-
+ Barrier feedback loopsVòng lặp phản hồi rào cản
-
+ Improves rendering of transparency effects in specific games.Cải thiện hiệu quả kết xuất của hiệu ứng trong suốt trong một số game.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedHạt giống RNG
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
-
-
-
-
+ Device NameTên thiết bị
-
- The name of the emulated Switch.
-
-
-
-
+ Custom RTC Date:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
-
-
-
-
+ Language:
-
- Note: this can be overridden when region setting is auto-select
- Lưu ý: Tuỳ chọn này có thể bị ghi đè nếu cài đặt vùng là chọn tự động.
-
-
-
+ Region:Vùng:
-
- The region of the emulated Switch.
-
-
-
-
+ Time Zone:Múi giờ:
-
- The time zone of the emulated Switch.
-
-
-
-
+ Sound Output Mode:Chế độ đầu ra âm thanh:
-
+ Console Mode:
-
- Selects if the console is emulated in Docked or Handheld mode.
+
+ Confirm before stopping emulation
+
+
+
+
+ Hide mouse on inactivity
+ Ẩn con trỏ chuột khi không dùng
+
+
+
+ Disable controller applet
+ Vô hiệu hoá applet tay cầm
+
+
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
+
+
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
- Prompt for user on game boot
- Hiển thị cửa sổ chọn người dùng khi bắt đầu game
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
+
+ Prompt for user profile on boot
-
- Pause emulation when in background
- Tạm dừng giả lập khi chạy nền
-
-
-
- This setting pauses Eden when focusing other windows.
+
+ Useful if multiple people use the same PC.
-
- Confirm before stopping emulation
+
+ Pause when not in focus
-
- This setting overrides game prompts asking to confirm stopping the game.
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
- Hide mouse on inactivity
- Ẩn con trỏ chuột khi không dùng
-
-
-
- This setting hides the mouse after 2.5s of inactivity.
+
+ Hides the mouse after 2.5s of inactivity.
-
- Disable controller applet
- Vô hiệu hoá applet tay cầm
-
-
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)Không nén (Chất lượng tốt nhất)
-
+ BC1 (Low quality)BC1 (Chất lượng thấp)
-
+ BC3 (Medium quality)BC3 (Chất lượng trung bình)
-
+ Conservative
-
+ Aggressive
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (Assembly Shaders, chỉ cho NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)
-
+ NormalBình thường
-
+ HighCao
-
+ ExtremeCực đại
-
-
+
+ DefaultMặc định
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ AutoTự động
-
+ AccurateChính xác
-
+ UnsafeKhông an toàn
-
+ Paranoid (disables most optimizations)Paranoid (vô hiệu hoá hầu hết sự tối ưu)
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedCửa sổ không viền
-
+ Exclusive FullscreenToàn màn hình
-
+ No Video OutputKhông có đầu ra video
-
+ CPU Video DecodingGiải mã video bằng CPU
-
+ GPU Video Decoding (Default)Giải mã video bằng GPU (Mặc định)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [THỬ NGHIỆM]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [THỬ NGHIỆM]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+
+ Spline-1
+
+
+
+ GaussianGaussian
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ Area
-
+ NoneKhông có
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Mặc định (16:9)
-
+ Force 4:3Dùng 4:3
-
+ Force 21:9Dùng 21:9
-
+ Force 16:10Dùng 16:10
-
+ Stretch to WindowMở rộng đến cửa sổ
-
+ AutomaticTự động
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Tiếng Nhật (日本語)
-
+ American EnglishTiếng Anh Mỹ
-
+ French (français)Tiếng Pháp (French)
-
+ German (Deutsch)Tiếng Đức (Deutsch)
-
+ Italian (italiano)Tiếng Ý (italiano)
-
+ Spanish (español)Tiếng Tây Ban Nha (Español)
-
+ ChineseTiếng Trung
-
+ Korean (한국어)Tiếng Hàn (한국어)
-
+ Dutch (Nederlands)Tiếng Hà Lan (Nederlands)
-
+ Portuguese (português)Tiếng Bồ Đào Nha (Portuguese)
-
+ Russian (Русский)Tiếng Nga (Русский)
-
+ TaiwaneseTiếng Đài Loan
-
+ British EnglishTiếng Anh Anh
-
+ Canadian FrenchTiếng Pháp Canada
-
+ Latin American SpanishTiếng Tây Ban Nha Mỹ Latinh
-
+ Simplified ChineseTiếng Trung giản thể
-
+ Traditional Chinese (正體中文)Tiếng Trung phồn thể (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Tiếng Bồ Đào Nha Brasil (Português do Brasil)
-
+ Serbian (српски)
-
-
+
+ JapanNhật Bản
-
+ USAHoa Kỳ
-
+ EuropeChâu Âu
-
+ AustraliaÚc
-
+ ChinaTrung Quốc
-
+ KoreaHàn Quốc
-
+ TaiwanĐài Loan
-
+ Auto (%1)Auto select time zoneTự động (%1)
-
+ Default (%1)Default time zoneMặc định (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptAi Cập
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHồng Kông
-
+ HSTHST
-
+ IcelandIceland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandBa Lan
-
+ PortugalBồ Đào Nha
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyThổ Nhĩ Kỳ
-
+ UCTUCT
-
+ UniversalQuốc tế
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDocked
-
+ HandheldHandheld
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4568,7 +4573,12 @@ Các giá trị hiện tại lần lượt là %1% và %2%.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4576,11 +4586,6 @@ Các giá trị hiện tại lần lượt là %1% và %2%.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5585,972 +5590,981 @@ Please go to Configure -> System -> Network and make a selection.
+ Spline-1
+
+
+
+ GaussianGaussian
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
-
+
+ FSRFSR
-
+ Area
-
+ DockedDocked
-
+ HandheldHandheld
-
+ NormalBình thường
-
+ HighCao
-
+ ExtremeCực đại
-
+ VulkanVulkan
-
+ OpenGLOpenGL
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASMGLASM
-
+ SPIRVSPIRV
-
+ Broken Vulkan Installation DetectedPhát hiện cài đặt Vulkan bị hỏng
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingĐang chạy một game
-
+ Loading Web Applet...Đang tải applet web...
-
-
+
+ Disable Web AppletTắt applet web
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Tắt applet web có thể dẫn đến hành vi không xác định và chỉ nên được sử dụng với Super Mario 3D All-Stars. Bạn có chắc chắn muốn tắt applet web không?
(Có thể được bật lại trong cài đặt Gỡ lỗi.)
-
+ The amount of shaders currently being builtSố lượng shader đang được dựng
-
+ The current selected resolution scaling multiplier.Bội số tỷ lệ độ phân giải được chọn hiện tại.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Tốc độ giả lập hiện tại. Giá trị cao hơn hoặc thấp hơn 100% chỉ ra giả lập sẽ chạy nhanh hơn hoặc chậm hơn trên máy Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Có bao nhiêu khung hình trên mỗi giây mà game đang hiển thị. Điều này sẽ thay đổi giữa các game và các cảnh khác nhau.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Thời gian mà giả lập lấy từ khung hình Switch, sẽ không kể đến giới hạn khung hình hoặc v-sync. Đối với tốc độ tối đa mà giả lập nhận được nhiều nhất là ở độ khoảng 16.67 ms.
-
+ UnmuteBật tiếng
-
+ MuteTắt tiếng
-
+ Reset VolumeĐặt lại âm lượng
-
+ &Clear Recent Files&Xoá tập tin gần đây
-
+ &Continue&Tiếp tục
-
+ &Pause&Tạm dừng
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!Lỗi khi nạp ROM!
-
+ The ROM format is not supported.Định dạng ROM này không được hỗ trợ.
-
+ An error occurred initializing the video core.Đã xảy ra lỗi khi khởi tạo lõi video.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Lỗi khi nạp ROM! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.Đã xảy ra lỗi không xác định. Hãy xem nhật ký để biết thêm chi tiết.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Đang đóng phần mềm...
-
+ Save DataDữ liệu save
-
+ Mod DataDữ liệu mod
-
+ Error Opening %1 FolderLỗi khi mở thư mục %1
-
-
+
+ Folder does not exist!Thư mục này không tồn tại!
-
+ Remove Installed Game Contents?Loại bỏ nội dung game đã cài đặt?
-
+ Remove Installed Game Update?Loại bỏ bản cập nhật game đã cài đặt?
-
+ Remove Installed Game DLC?Loại bỏ DLC game đã cài đặt?
-
+ Remove EntryXoá mục
-
+ Delete OpenGL Transferable Shader Cache?Xoá bộ nhớ đệm shader OpenGL chuyển được?
-
+ Delete Vulkan Transferable Shader Cache?Xoá bộ nhớ đệm shader Vulkan chuyển được?
-
+ Delete All Transferable Shader Caches?Xoá tất cả bộ nhớ đệm shader chuyển được?
-
+ Remove Custom Game Configuration?Loại bỏ cấu hình game tuỳ chỉnh?
-
+ Remove Cache Storage?Loại bỏ bộ nhớ đệm?
-
+ Remove FileLoại bỏ tập tin
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!Giải nén RomFS không thành công!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Đã xảy ra lỗi khi sao chép các tập tin RomFS hoặc người dùng đã hủy bỏ hoạt động này.
-
+ FullĐầy đủ
-
+ SkeletonKhung
-
+ Select RomFS Dump ModeChọn chế độ trích xuất RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Vui lòng chọn cách mà bạn muốn RomFS được trích xuất.<br>Chế độ Đầy đủ sẽ sao chép toàn bộ tập tin vào một thư mục mới trong khi <br>chế độ Khung chỉ tạo cấu trúc thư mục.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootKhông đủ bộ nhớ trống tại %1 để trích xuất RomFS. Hãy giải phóng bộ nhớ hoặc chọn một thư mục trích xuất khác tại Giả lập > Cấu hình > Hệ thống > Hệ thống tập tin > Thư mục trích xuất gốc
-
+ Extracting RomFS...Giải nén RomFS...
-
-
+
+ CancelHủy bỏ
-
+ RomFS Extraction Succeeded!Giải nén RomFS thành công!
-
+ The operation completed successfully.Các hoạt động đã hoàn tất thành công.
-
+ Error Opening %1Lỗi khi mở %1
-
+ Select DirectoryChọn thư mục
-
+ PropertiesThuộc tính
-
+ The game properties could not be loaded.Không thể tải thuộc tính của game.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Thực thi Switch (%1);;Tất cả tập tin (*.*)
-
+ Load FileNạp tập tin
-
+ Open Extracted ROM DirectoryMở thư mục ROM đã giải nén
-
+ Invalid Directory SelectedDanh mục đã chọn không hợp lệ
-
+ The directory you have selected does not contain a 'main' file.Thư mục mà bạn đã chọn không chứa tập tin 'main'.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Những tập tin Switch cài được (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install FilesCài đặt tập tin
-
+ %n file(s) remaining
-
+ Installing file "%1"...Đang cài đặt tập tin "%1"...
-
-
+
+ Install ResultsKết quả cài đặt
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Để tránh xung đột có thể xảy ra, chúng tôi không khuyến khích người dùng cài đặt base game vào NAND.
Vui lòng, chỉ sử dụng tính năng này để cài đặt các bản cập nhật và DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System ApplicationỨng dụng hệ thống
-
+ System ArchiveBản lưu trữ của hệ thống
-
+ System Application UpdateCập nhật ứng dụng hệ thống
-
+ Firmware Package (Type A)Gói firmware (Loại A)
-
+ Firmware Package (Type B)Gói firmware (Loại B)
-
+ GameGame
-
+ Game UpdateCập nhật game
-
+ Game DLCDLC game
-
+ Delta TitleTitle Delta
-
+ Select NCA Install Type...Chọn cách cài đặt NCA...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Vui lòng chọn loại title mà bạn muốn cài đặt NCA này:
(Trong hầu hết trường hợp, chọn mặc định 'Game' là tốt nhất.)
-
+ Failed to InstallCài đặt thất bại
-
+ The title type you selected for the NCA is invalid.Loại title mà bạn đã chọn cho NCA không hợp lệ.
-
+ File not foundKhông tìm thấy tập tin
-
+ File "%1" not foundKhông tìm thấy tập tin "%1"
-
+ OKOK
-
-
+
+ Hardware requirements not metYêu cầu phần cứng không được đáp ứng
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.Hệ thống của bạn không đáp ứng yêu cầu phần cứng được đề xuất. Báo cáo độ tương thích đã bị vô hiệu hoá.
-
+ Missing yuzu AccountThiếu tài khoản yuzu
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLLỗi khi mở URL
-
+ Unable to open the URL "%1".Không thể mở URL "%1".
-
+ TAS RecordingGhi lại TAS
-
+ Overwrite file of player 1?Ghi đè tập tin của người chơi 1?
-
+ Invalid config detectedĐã phát hiện cấu hình không hợp lệ
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Tay cầm handheld không thể được sử dụng trong chế độ docked. Pro Controller sẽ được chọn.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedAmiibo hiện tại đã được loại bỏ
-
+ ErrorLỗi
-
-
+
+ The current game is not looking for amiibosGame hiện tại không tìm kiếm amiibos
-
+ Amiibo File (%1);; All Files (*.*)Tập tin Amiibo (%1);; Tất cả tập tin (*.*)
-
+ Load AmiiboNạp Amiibo
-
+ Error loading Amiibo dataLỗi khi nạp dữ liệu Amiibo
-
+ The selected file is not a valid amiiboTập tin đã chọn không phải là amiibo hợp lệ
-
+ The selected file is already on useTập tin đã chọn đã được sử dụng
-
+ An unknown error occurredĐã xảy ra lỗi không xác định
-
-
+
+ Keys not installed
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware available
-
+ Please install firmware to use the Album applet.
-
+ Album Applet
-
+ Album applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet Applet
-
+ Cabinet applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit Applet
-
+ Mii editor is not available. Please reinstall firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller AppletApplet tay cầm
-
+ Controller Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture ScreenshotChụp ảnh màn hình
-
+ PNG Image (*.png)Hình ảnh PNG (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
+
+ Download the %1 update?
-
+ TAS state: Running %1/%2Trạng thái TAS: Đang chạy %1/%2
-
+ TAS state: Recording %1Trạng thái TAS: Đang ghi %1
-
+ TAS state: Idle %1/%2Trạng thái TAS: Đang chờ %1/%2
-
+ TAS State: InvalidTrạng thái TAS: Không hợp lệ
-
+ &Stop Running&Dừng chạy
-
+ &Start&Bắt đầu
-
+ Stop R&ecordingDừng G&hi
-
+ R&ecordG&hi
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factorTỉ lệ thu phóng: %1x
-
+ Speed: %1% / %2%Tốc độ: %1% / %2%
-
+ Speed: %1%Tốc độ: %1%
-
+ Game: %1 FPSGame: %1 FPS
-
+ Frame: %1 msKhung hình: %1 ms
-
+ %1 %2%1 %2
-
+ NO AANO AA
-
+ VOLUME: MUTEÂM LƯỢNG: TẮT TIẾNG
-
+ VOLUME: %1%Volume percentage (e.g. 50%)ÂM LƯỢNG: %1%
-
+ Derivation Components MissingThiếu các thành phần chuyển hoá
-
+ Encryption keys are missing.
-
+ Select RomFS Dump TargetChọn thư mục để trích xuất RomFS
-
+ Please select which RomFS you would like to dump.Vui lòng chọn RomFS mà bạn muốn trích xuất.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Bạn có chắc rằng muốn dừng giả lập? Bất kì tiến trình nào chưa được lưu sẽ bị mất.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -7749,7 +7763,7 @@ If you wish to clean up the files which were left in the old data location, you
-
+ RefreshingĐang làm mới
@@ -7759,27 +7773,27 @@ If you wish to clean up the files which were left in the old data location, you
Unban
-
+ SubjectĐối tượng
-
+ TypeLoại
-
+ Forum UsernameTên người dùng trên diễn đàn
-
+ IP AddressĐịa chỉ IP
-
+ RefreshLàm mới
@@ -7787,37 +7801,37 @@ If you wish to clean up the files which were left in the old data location, you
MultiplayerState
-
+ Current connection statusTình trạng kết nối hiện tại
-
+ Not Connected. Click here to find a room!Không kết nối. Nhấp vào đây để tìm một phòng!
-
+ Not ConnectedKhông kết nối
-
+ ConnectedĐã kết nối
-
+ New Messages ReceivedĐã nhận được tin nhắn mới
-
+ ErrorLỗi
-
+ Failed to update the room information. Please check your Internet connection and try hosting the room again.
Debug Message: Không thể cập nhật thông tin phòng. Vui lòng kiểm tra kết nối Internet của bạn và thử tạo phòng lại.
@@ -8300,7 +8314,7 @@ p, li { white-space: pre-wrap; }
Ưa thích
-
+ Not playing a gameHiện không chơi game
diff --git a/dist/languages/vi_VN.ts b/dist/languages/vi_VN.ts
index f95d343f63..e16e45f5ba 100644
--- a/dist/languages/vi_VN.ts
+++ b/dist/languages/vi_VN.ts
@@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; }
Gửi tin nhắn
-
+ MembersThành viên
-
+ %1 has joined%1 đã vô
-
+ %1 has left%1 đã thoát
-
+ %1 has been kicked%1 đã bị kick
-
+ %1 has been banned%1 đã bị ban
-
+ %1 has been unbanned%1 đã được unban
-
+ View ProfileXem hồ sơ
-
-
+
+ Block PlayerChặn người chơi
-
+ When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?Khi bạn chặn một người chơi, bạn sẽ không còn nhận được tin nhắn từ người chơi đó nữa.<br><br>Bạn có chắc là muốn chặn %1?
-
+ KickKick
-
+ BanBan
-
+ Kick PlayerKick người chơi
-
+ Are you sure you would like to <b>kick</b> %1?Bạn có chắc là bạn muốn <b>kick</b> %1?
-
+ Ban PlayerBan người chơi
-
+ Are you sure you would like to <b>kick and ban</b> %1?
This would ban both their forum username and their IP address.
@@ -196,17 +196,17 @@ This would ban both their forum username and their IP address.
ClientRoomWindow
-
+ ConnectedĐã kết nối
-
+ DisconnectedMất kết nối
-
+ %1 - %2 (%3/%4 members) - connected%1 - %2 (%3/%4 members) - đã kết nối
@@ -472,276 +472,177 @@ This would ban both their forum username and their IP address.
Multicore CPU EmulationGiả lập CPU đa nhân
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
-
- Memory Layout
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
-
-
-
-
+ Limit Speed PercentGiới hạn phần trăm tốc độ
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
-
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:Độ chính xác
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
-
-
-
-
-
+
+ Backend:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Không dùng FMA (tăng hiệu suất cho các dòng CPU không hỗ trợ FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPEChạy FRSQRTE và FRECPE nhanh hơn
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)Các lệnh ASIMD nhanh hơn (chỉ áp dụng cho 32 bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingXử lí NaN gặp lỗi
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksTắt kiểm tra không gian địa chỉ
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
-
-
-
-
+ Ignore global monitorBỏ qua màn hình chung
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API đồ hoạ:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
-
-
-
-
+ Device:Thiết bị đồ hoạ:
-
- This setting selects the GPU to use with the Vulkan backend.
-
-
-
-
+ Shader Backend:Backend shader:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
-
-
-
-
+ Resolution:Độ phân giải:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
-
-
-
-
+ Window Adapting Filter:Bộ lọc điều chỉnh cửa sổ:
-
+ FSR Sharpness:Độ sắc nét FSR:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
-
-
-
-
+ Anti-Aliasing Method:Phương pháp khử răng cưa:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
-
-
-
-
+ Fullscreen Mode:Chế độ Toàn màn hình:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Tỉ lệ khung hình:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
-
-
-
-
- Use disk pipeline cache
- Dùng bộ nhớ đệm pipeline trên ổ cứng
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -749,140 +650,90 @@ This feature is experimental.
-
+ Use asynchronous GPU emulationDùng giả lập GPU không đồng bộ
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:Giả lập NVDEC
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
-
-
-
-
+ ASTC Recompression Method:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
-
-
-
-
+ VRAM Usage Mode:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:Chế độ Vsync:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (VSync) không gây mất khung hình hoặc hiện tượng xé hình nhưng bị giới hạn bởi tốc độ làm tươi màn hình.
-FIFO Relaxed tương tự như FIFO nhưng cho phép hiện tượng xé hình khi phục hồi từ tình trạng bị chậm.
-Mailbox có thể có độ trễ thấp hơn FIFO và không gây hiện tượng xé hình nhưng có thể mất khung hình.
-Immediate (không đồng bộ hóa) chỉ hiển thị những gì đã có và có thể gây hiện tượng xé hình.
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)Bật hiển thị bất đồng bộ (chỉ dành cho Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)Buộc chạy ở xung nhịp tối đa (chỉ Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp.
-
+ Anisotropic Filtering:Bộ lọc góc nghiêng:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
-
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -890,1081 +741,1234 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- Dùng tính năng dựng shader bất đồng bộ (Hack)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-This feature is experimental.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cacheDùng Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
-
-
-
-
+ Enable Reactive FlushingBật xả tương ứng
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playbackĐồng bộ hóa với tốc độ khung hình khi phát video
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa.
-
+ Barrier feedback loopsVòng lặp phản hồi rào cản
-
+ Improves rendering of transparency effects in specific games.Cải thiện hiệu quả hiển thị của hiệu ứng trong suốt trong một số trò chơi.
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
- Cải thiện ánh sáng và xử lý điểm 3D vertex trong một số trò chơi.
-Chỉ các thiết bị hỗ trợ Vulkan 1.0+ mới hỗ trợ tiện ích mở rộng này.
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.Cải thiện việc xử lý texture và bộ đệm buffer, cũng như lớp dịch Maxwell.
Một số thiết bị hỗ trợ Vulkan 1.1+ và tất cả thiết bị Vulkan 1.2+ đều hỗ trợ tiện ích mở rộng này.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG SeedHạt giống RNG
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
-
-
-
-
+ Device NameTên thiết bị
-
- The name of the emulated Switch.
-
-
-
-
+ Custom RTC Date:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
-
-
-
-
+ Language:
-
- Note: this can be overridden when region setting is auto-select
- Chú ý: cái này có thể ghi đè khi cài đặt quốc gia là chọn tự động
-
-
-
+ Region:Vùng:
-
- The region of the emulated Switch.
-
-
-
-
+ Time Zone:Múi giờ:
-
- The time zone of the emulated Switch.
-
-
-
-
+ Sound Output Mode:Chế độ đầu ra âm thanh
-
+ Console Mode:
-
- Selects if the console is emulated in Docked or Handheld mode.
+
+ Confirm before stopping emulation
+
+
+
+
+ Hide mouse on inactivity
+ Ẩn con trỏ chuột khi không dùng
+
+
+
+ Disable controller applet
+ Vô hiệu hoá applet tay cầm
+
+
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
+
+
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
- Prompt for user on game boot
- Hiển thị cửa sổ chọn người dùng khi bắt đầu trò chơi
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
+
+ Prompt for user profile on boot
-
- Pause emulation when in background
- Tạm dừng giả lập khi chạy nền
-
-
-
- This setting pauses Eden when focusing other windows.
+
+ Useful if multiple people use the same PC.
-
- Confirm before stopping emulation
+
+ Pause when not in focus
-
- This setting overrides game prompts asking to confirm stopping the game.
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
- Hide mouse on inactivity
- Ẩn con trỏ chuột khi không dùng
-
-
-
- This setting hides the mouse after 2.5s of inactivity.
+
+ Hides the mouse after 2.5s of inactivity.
-
- Disable controller applet
- Vô hiệu hoá applet tay cầm
-
-
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)Không nén (Chất lượng tốt nhất)
-
+ BC1 (Low quality)BC1 (Chất lượng thấp)
-
+ BC3 (Medium quality)BC3 (Chất lượng trung bình)
-
+ Conservative
-
+ Aggressive
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (Assembly Shaders, Chỉ Cho NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)
-
+ NormalTrung bình
-
+ HighKhỏe
-
+ ExtremeTối đa
-
-
+
+ DefaultMặc định
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ AutoTự động
-
+ AccurateTuyệt đối
-
+ UnsafeTương đối
-
+ Paranoid (disables most optimizations)Paranoid (vô hiệu hoá hầu hết sự tối ưu)
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedCửa sổ không viền
-
+ Exclusive FullscreenToàn màn hình
-
+ No Video OutputKhông Video Đầu Ra
-
+ CPU Video DecodingGiải mã video bằng CPU
-
+ GPU Video Decoding (Default)Giải mã video bằng GPU (Mặc định)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [THỬ NGHIỆM]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [THỬ NGHIỆM]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+
+ Spline-1
+
+
+
+ GaussianScaleForce
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ Area
-
+ NoneTrống
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Mặc định (16:9)
-
+ Force 4:3Dùng 4:3
-
+ Force 21:9Dùng 21:9
-
+ Force 16:10Dung 16:10
-
+ Stretch to WindowKéo dãn đến cửa sổ phần mềm
-
+ AutomaticTự động
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)Tiếng Nhật (日本語)
-
+ American EnglishTiếng Anh Mỹ
-
+ French (français)Tiếng Pháp (French)
-
+ German (Deutsch)Tiếng Đức (Deutsch)
-
+ Italian (italiano)Tiếng Ý (italiano)
-
+ Spanish (español)Tiếng Tây Ban Nha (Spanish)
-
+ ChineseTiếng Trung
-
+ Korean (한국어)Tiếng Hàn (한국어)
-
+ Dutch (Nederlands)Tiếng Hà Lan (Dutch)
-
+ Portuguese (português)Tiếng Bồ Đào Nha (Portuguese)
-
+ Russian (Русский)Tiếng Nga (Русский)
-
+ TaiwaneseTiếng Đài Loan
-
+ British EnglishTiếng Anh UK (British English)
-
+ Canadian FrenchTiếng Pháp Canada
-
+ Latin American SpanishTiếng Mỹ La-tinh
-
+ Simplified ChineseTiếng Trung giản thể
-
+ Traditional Chinese (正體中文)Tiếng Trung phồn thể (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Tiếng Bồ Đào Nha của người Brazil (Português do Brasil)
-
+ Serbian (српски)
-
-
+
+ JapanNhật Bản
-
+ USAHoa Kỳ
-
+ EuropeChâu Âu
-
+ AustraliaChâu Úc
-
+ ChinaTrung Quốc
-
+ KoreaHàn Quốc
-
+ TaiwanĐài Loan
-
+ Auto (%1)Auto select time zoneTự động (%1)
-
+ Default (%1)Default time zoneMặc định (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptAi Cập
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHồng Kông
-
+ HSTHST
-
+ IcelandIceland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandBa Lan
-
+ PortugalBồ Đào Nha
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyThổ Nhĩ Kỳ
-
+ UCTUCT
-
+ UniversalQuốc tế
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedChế độ cắm TV
-
+ HandheldCầm tay
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4570,7 +4574,12 @@ Các giá trị hiện tại lần lượt là %1% và %2%.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4578,11 +4587,6 @@ Các giá trị hiện tại lần lượt là %1% và %2%.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5587,972 +5591,981 @@ Please go to Configure -> System -> Network and make a selection.
+ Spline-1
+
+
+
+ GaussianScaleForce
-
+
+ Lanczos
+
+
+
+ ScaleForceScaleForce
-
-
+
+ FSRFSR
-
+ Area
-
+ DockedChế độ cắm TV
-
+ HandheldCầm tay
-
+ NormalTrung bình
-
+ HighKhỏe
-
+ ExtremeTối đa
-
+ VulkanVulkan
-
+ OpenGLOpenGL
-
+ NullNull
-
+ GLSLGLSL
-
+ GLASMGLASM
-
+ SPIRVSPIRV
-
+ Broken Vulkan Installation DetectedPhát hiện cài đặt Vulkan bị hỏng
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingĐang chạy một game
-
+ Loading Web Applet...Đang tải applet web...
-
-
+
+ Disable Web AppletTắt applet web
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Tắt applet web có thể dẫn đến hành vi không xác định và chỉ nên được sử dụng với Super Mario 3D All-Stars. Bạn có chắc chắn muốn tắt applet web không?
(Có thể được bật lại trong cài đặt Gỡ lỗi.)
-
+ The amount of shaders currently being builtSố lượng shader đang được dựng
-
+ The current selected resolution scaling multiplier.Bội số tỷ lệ độ phân giải được chọn hiện tại.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Tốc độ giả lập hiện tại. Giá trị cao hơn hoặc thấp hơn 100% chỉ ra giả lập sẽ chạy nhanh hơn hoặc chậm hơn trên máy Switch
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Có bao nhiêu khung hình trên mỗi giây mà trò chơi đang hiển thị. Điều này sẽ thay đổi từ trò chơi này đến trò chơi kia và khung cảnh này đến khung cảnh kia.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Thời gian mà giả lập lấy từ khung hình Switch, sẽ không kể đến giới hạn khung hình hoặc v-sync. Đối với tốc độ tối đa mà giả lập nhận được nhiều nhất là ở độ khoảng 16.67 ms.
-
+ UnmuteBật tiếng
-
+ MuteTắt tiếng
-
+ Reset VolumeĐặt lại âm lượng
-
+ &Clear Recent Files&Xoá tập tin gần đây
-
+ &Continue&Tiếp tục
-
+ &Pause&Tạm dừng
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!Xảy ra lỗi khi đang nạp ROM!
-
+ The ROM format is not supported.Định dạng ROM này không hỗ trợ.
-
+ An error occurred initializing the video core.Đã xảy ra lỗi khi khởi tạo lõi video.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Lỗi xảy ra khi nạp ROM! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.Đã xảy ra lỗi không xác định. Vui lòng kiểm tra sổ ghi chép để biết thêm chi tiết.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Đang đóng phần mềm...
-
+ Save DataDữ liệu save
-
+ Mod DataDữ liệu mod
-
+ Error Opening %1 FolderXảy ra lỗi khi mở %1 thư mục
-
-
+
+ Folder does not exist!Thư mục này không tồn tại!
-
+ Remove Installed Game Contents?Loại bỏ nội dung game đã cài đặt?
-
+ Remove Installed Game Update?Loại bỏ bản cập nhật game đã cài đặt?
-
+ Remove Installed Game DLC?Loại bỏ DLC game đã cài đặt?
-
+ Remove EntryXoá mục
-
+ Delete OpenGL Transferable Shader Cache?Xoá bộ nhớ cache shader OpenGL chuyển được?
-
+ Delete Vulkan Transferable Shader Cache?Xoá bộ nhớ cache shader Vulkan chuyển được?
-
+ Delete All Transferable Shader Caches?Xoá tất cả bộ nhớ cache shader chuyển được?
-
+ Remove Custom Game Configuration?Loại bỏ cấu hình game tuỳ chỉnh?
-
+ Remove Cache Storage?Xoá bộ nhớ cache?
-
+ Remove FileXoá tập tin
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!Khai thác RomFS không thành công!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Đã xảy ra lỗi khi sao chép tệp tin RomFS hoặc người dùng đã hủy bỏ hoạt động này.
-
+ FullĐầy
-
+ SkeletonSườn
-
+ Select RomFS Dump ModeChọn chế độ kết xuất RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Vui lòng chọn RomFS mà bạn muốn kết xuất như thế nào.<br>Đầy đủ sẽ sao chép toàn bộ tệp tin vào một danh mục mới trong khi <br>bộ xương chỉ tạo kết cấu danh mục.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootKhông đủ bộ nhớ trống tại %1 để trích xuất RomFS. Hãy giải phóng bộ nhớ hoặc chọn một thư mục trích xuất khác tại Giả lập > Thiết lập > Hệ thống > Hệ thống tệp > Thư mục trích xuất gốc
-
+ Extracting RomFS...Khai thác RomFS...
-
-
+
+ CancelHủy bỏ
-
+ RomFS Extraction Succeeded!Khai thác RomFS thành công!
-
+ The operation completed successfully.Các hoạt động đã hoàn tất thành công.
-
+ Error Opening %1Lỗi khi mở %1
-
+ Select DirectoryChọn danh mục
-
+ PropertiesThuộc tính
-
+ The game properties could not be loaded.Thuộc tính của trò chơi không thể nạp được.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Thực thi Switch (%1);;Tất cả tệp tin (*.*)
-
+ Load FileNạp tệp tin
-
+ Open Extracted ROM DirectoryMở danh mục ROM đã trích xuất
-
+ Invalid Directory SelectedDanh mục đã chọn không hợp lệ
-
+ The directory you have selected does not contain a 'main' file.Danh mục mà bạn đã chọn không có chứa tệp tin 'main'.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Những tệp tin Switch cài được (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install FilesCài đặt tập tin
-
+ %n file(s) remaining
-
+ Installing file "%1"...Đang cài đặt tệp tin "%1"...
-
-
+
+ Install ResultsKết quả cài đặt
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Để tránh xung đột có thể xảy ra, chúng tôi không khuyến khích người dùng cài base games vào NAND.
Vui lòng, chỉ sử dụng tính năng này để cài các bản cập nhật và DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System ApplicationỨng dụng hệ thống
-
+ System ArchiveHệ thống lưu trữ
-
+ System Application UpdateCập nhật hệ thống ứng dụng
-
+ Firmware Package (Type A)Gói phần mềm (Loại A)
-
+ Firmware Package (Type B)Gói phần mềm (Loại B)
-
+ GameTrò chơi
-
+ Game UpdateCập nhật trò chơi
-
+ Game DLCNội dung trò chơi có thể tải xuống
-
+ Delta TitleTiêu đề Delta
-
+ Select NCA Install Type...Chọn loại NCA để cài đặt...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Vui lòng chọn loại tiêu đề mà bạn muốn cài đặt NCA này:
(Trong hầu hết trường hợp, chọn mặc định 'Game' là tốt nhất.)
-
+ Failed to InstallCài đặt đã không thành công
-
+ The title type you selected for the NCA is invalid.Loại tiêu đề NCA mà bạn chọn nó không hợp lệ.
-
+ File not foundKhông tìm thấy tệp tin
-
+ File "%1" not foundKhông tìm thấy "%1" tệp tin
-
+ OKOK
-
-
+
+ Hardware requirements not metYêu cầu phần cứng không được đáp ứng
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.Hệ thống của bạn không đáp ứng yêu cầu phần cứng được đề xuất. Báo cáo tương thích đã được tắt.
-
+ Missing yuzu AccountThiếu tài khoản yuzu
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URLLỗi khi mở URL
-
+ Unable to open the URL "%1".Không thể mở URL "%1".
-
+ TAS RecordingGhi lại TAS
-
+ Overwrite file of player 1?Ghi đè tập tin của người chơi 1?
-
+ Invalid config detectedĐã phát hiện cấu hình không hợp lệ
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Tay cầm handheld không thể được sử dụng trong chế độ docked. Pro Controller sẽ được chọn.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedAmiibo hiện tại đã bị loại bỏ
-
+ ErrorLỗi
-
-
+
+ The current game is not looking for amiibosGame hiện tại không tìm kiếm amiibos
-
+ Amiibo File (%1);; All Files (*.*)Tệp tin Amiibo (%1);; Tất cả tệp tin (*.*)
-
+ Load AmiiboNạp dữ liệu Amiibo
-
+ Error loading Amiibo dataXảy ra lỗi khi nạp dữ liệu Amiibo
-
+ The selected file is not a valid amiiboTập tin đã chọn không phải là amiibo hợp lệ
-
+ The selected file is already on useTập tin đã chọn đã được sử dụng
-
+ An unknown error occurredĐã xảy ra lỗi không xác định
-
-
+
+ Keys not installed
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware available
-
+ Please install firmware to use the Album applet.
-
+ Album Applet
-
+ Album applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet Applet
-
+ Cabinet applet is not available. Please reinstall firmware.
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit Applet
-
+ Mii editor is not available. Please reinstall firmware.
-
+ Please install firmware to use the Controller Menu.
-
+ Controller AppletApplet tay cầm
-
+ Controller Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture ScreenshotChụp ảnh màn hình
-
+ PNG Image (*.png)Hình ảnh PNG (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
+
+ Download the %1 update?
-
+ TAS state: Running %1/%2Trạng thái TAS: Đang chạy %1/%2
-
+ TAS state: Recording %1Trạng thái TAS: Đang ghi %1
-
+ TAS state: Idle %1/%2Trạng thái TAS: Đang chờ %1/%2
-
+ TAS State: InvalidTrạng thái TAS: Không hợp lệ
-
+ &Stop Running&Dừng chạy
-
+ &Start&Bắt đầu
-
+ Stop R&ecordingDừng G&hi
-
+ R&ecordG&hi
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factorTỉ lệ thu phóng: %1x
-
+ Speed: %1% / %2%Tốc độ: %1% / %2%
-
+ Speed: %1%Tốc độ: %1%
-
+ Game: %1 FPSTrò chơi: %1 FPS
-
+ Frame: %1 msKhung hình: %1 ms
-
+ %1 %2%1 %2
-
+ NO AANO AA
-
+ VOLUME: MUTEÂM LƯỢNG: TẮT TIẾNG
-
+ VOLUME: %1%Volume percentage (e.g. 50%)ÂM LƯỢNG: %1%
-
+ Derivation Components MissingThiếu các thành phần chuyển hoá
-
+ Encryption keys are missing.
-
+ Select RomFS Dump TargetChọn thư mục để sao chép RomFS
-
+ Please select which RomFS you would like to dump.Vui lòng chọn RomFS mà bạn muốn sao chép.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Bạn có chắc rằng muốn dừng giả lập? Bất kì tiến trình nào chưa được lưu sẽ bị mất.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -7751,7 +7764,7 @@ If you wish to clean up the files which were left in the old data location, you
-
+ RefreshingĐang làm mới
@@ -7761,27 +7774,27 @@ If you wish to clean up the files which were left in the old data location, you
Unban
-
+ SubjectĐối tượng
-
+ TypeLoại
-
+ Forum UsernameTên người dùng trên diễn đàn
-
+ IP AddressĐịa chỉ IP
-
+ RefreshLàm mới
@@ -7789,37 +7802,37 @@ If you wish to clean up the files which were left in the old data location, you
MultiplayerState
-
+ Current connection statusTình trạng kết nối hiện tại
-
+ Not Connected. Click here to find a room!Không kết nối. Nhấn vào đây để tìm một phòng!
-
+ Not ConnectedKhông kết nối
-
+ ConnectedĐã kết nối
-
+ New Messages ReceivedĐã nhận được tin nhắn mới
-
+ ErrorLỗi
-
+ Failed to update the room information. Please check your Internet connection and try hosting the room again.
Debug Message: Không thể cập nhật thông tin phòng. Vui lòng kiểm tra kết nối Internet của bạn và thử tạo phòng lại.
@@ -8302,7 +8315,7 @@ p, li { white-space: pre-wrap; }
Ưa thích
-
+ Not playing a gameHiện không chơi game
diff --git a/dist/languages/zh_CN.ts b/dist/languages/zh_CN.ts
index c56b7bdd82..60926869a4 100644
--- a/dist/languages/zh_CN.ts
+++ b/dist/languages/zh_CN.ts
@@ -4,12 +4,12 @@
About Eden
-
+ 关于 Eden<html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html>
-
+ Eden
@@ -26,17 +26,24 @@ li.unchecked::marker { content: "\2610"; }
li.checked::marker { content: "\2612"; }
</style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden is an experimental open-source emulator for the Nintendo Switch licensed under GPLv3.0+ which is based on the yuzu emulator which ended development back in March 2024. <br /><br />This software should not be used to play games you have not legally obtained.</span></p></body></html>
-
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+hr { height: 1px; border-width: 0; }
+li.unchecked::marker { content: "\2610"; }
+li.checked::marker { content: "\2612"; }
+</style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden 是一个实验性的开源任天堂 Switch 模拟器,以 GPLv3.0+ 许可证授权。本项目基于 yuzu 模拟器开发(后者已于 2024 年 3 月终止)。<br /><br />请勿使用此软件运行您非法获取的游戏。</span></p></body></html><html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Website</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Source Code</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributors</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">License</span></a></p></body></html>
-
+ <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">官网</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">源代码</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">贡献者</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">许可协议</span></a></p></body></html><html><head/><body><p><span style=" font-size:7pt;">"Nintendo Switch" is a trademark of Nintendo. eden is not affiliated with Nintendo in any way.</span></p></body></html>
- <html><head/><body><p><span style=" font-size:7pt;">"Nintendo Switch" 是任天堂的商标。yuzu 与任天堂没有任何关系。</span></p></body></html>
+ <html><head/><body><p><span style=" font-size:7pt;">"Nintendo Switch" 是任天堂的商标。Eden 与任天堂没有任何关系。</span></p></body></html>
@@ -232,12 +239,12 @@ This would ban both their forum username and their IP address.
<html><head/><body><p><span style=" font-size:10pt;">Should you choose to submit a test case to the </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">eden Compatibility List</span></a><span style=" font-size:10pt;">, The following information will be collected and displayed on the site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardware Information (CPU / GPU / Operating System)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of eden you are running</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The connected eden account</li></ul></body></html>
-
+ <html><head/><body><p><span style=" font-size:10pt;">如果您选择向 </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">Eden 兼容性列表</span></a><span style=" font-size:10pt;">提交测试结果,我们将收集并在网页上展示以下信息:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">硬件信息(CPU / GPU / 操作系统)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">您使用的 Eden 版本</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">已连接的 Eden 账户</li></ul></body></html><html><head/><body><p>Does the game boot?</p></body></html>
- <html><head/><body><p>游戏启动了吗?</p></body></html>
+ <html><head/><body><p>游戏成功启动了吗?</p></body></html>
@@ -472,258 +479,167 @@ This would ban both their forum username and their IP address.
Multicore CPU Emulation多核 CPU 仿真
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
- 此选项将 CPU 模拟线程的数量从 1 增加到 Switch 实机的最大值 4。
-这是调试选项,不应被禁用。
- Memory Layout内存布局
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
- 提升模拟内存容量,从零售 Switch 通常的 4GB 内存增加到开发机的 6/8GB 内存。
-不会提高稳定性和性能,而是让大型纹理 Mod 适用于模拟内存。
-启用时将增加内存使用量。建议不要启用,除非具有纹理 Mod 的某些游戏需要。
-
-
-
+ Limit Speed Percent运行速度限制
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
- 控制游戏的最大渲染速度,但这取决于游戏的实际运行速度。
-对于 30 FPS 的游戏,设置为 200% 则将最高运行速度限制为 60 FPS;对于 60 FPS 的游戏,设置为 200% 则将最高运行速度限制为 120 FPS。
-禁用此项将解锁帧率限制,尽可能快地运行游戏。
-
-
-
+ Synchronize Core Speed
-
+ 同步 CPU 核心速度
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:精度:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
- 此选项控制模拟 CPU 的精度。
-如果您不确定,就不要更改此项。
-
-
-
-
+
+ Backend:后端:
-
+ Fast CPU Time
-
+ 快速 CPU 时间
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ 对模拟的 CPU 进行超频,以移除部分 FPS 限制。性能较弱的 CPU 可能会出现性能下降,某些游戏也可能会出现异常行为。
+
+您可以选择:
+Boost(1700MHz):运行在 Switch 的最高原生频率。
+Fast(2000MHz):运行在 2 倍频率。
-
+ Custom CPU Ticks
-
+ 自定义 CPU 时钟周期
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ 启用主机 MMU 模拟(快速内存存取)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ 加速游戏对内存的读写操作。
+开启时,游戏内存读写直接使用主机内存,并利用硬件 MMU 来提升性能。
+关闭时,所有内存访问都通过软件 MMU 来模拟。
-
+ Unfuse FMA (improve performance on CPUs without FMA)低精度 FMA (在 CPU 不支持 FMA 指令集的情况下提高性能)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.该选项通过降低积和熔加运算的精度来提高模拟器在不支持 FMA 指令集 CPU 上的运行速度。
-
+ Faster FRSQRTE and FRECPE快速 FRSQRTE 和 FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.该选项通过使用精度较低的近似值来提高某些浮点函数的运算速度。
-
+ Faster ASIMD instructions (32 bits only)加速 ASIMD 指令执行(仅限 32 位)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.该选项通过不正确的舍入模式来提高 32 位 ASIMD 浮点函数的运行速度。
-
+ Inaccurate NaN handling低精度非数处理
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.该选项通过取消非数检查来提高速度。
请注意,这也会降低某些浮点指令的精确度。
-
+ Disable address space checks禁用地址空间检查
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
- 此选项通过取消每次模拟内存读/写前的安全检查来提高速度。
-禁用此选项可能会允许游戏读/写模拟器自己的内存。
-
-
-
+ Ignore global monitor忽略全局监视器
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.此选项仅通过 cmpxchg 指令来提高速度,以确保独占访问指令的安全性。
请注意,这可能会导致死锁和其他问题。
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
- 切换图形 API。
-大多数情况下建议使用 Vulkan。
-
-
-
+ Device:设备:
-
- This setting selects the GPU to use with the Vulkan backend.
- 切换图形 API 为 Vulkan 时所使用的 GPU。
-
-
-
+ Shader Backend:着色器后端:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
- 切换 OpenGL 渲染器的着色器后端。
-GLSL 具有最好的性能和渲染精度。
-GLASM 仅限于 NVIDIA GPU,以 FPS 和渲染精度为代价提供更好的着色器构建性能。
-SPIR-V 编译速度最快,但在大多数 GPU 驱动程序上表现很差。
-
-
-
+ Resolution:分辨率:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
- 指定游戏画面的分辨率。
-更高的分辨率需要更多的 VRAM 和带宽。
-低于 1X 的选项可能造成渲染问题。
-
-
-
+ Window Adapting Filter:窗口滤镜:
-
+ FSR Sharpness:FSR 锐化度:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
- 指定使用 FSR 时图像的锐化程度。
-
-
-
+ Anti-Aliasing Method:抗锯齿方式:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
- 切换抗锯齿的方式。
-子像素形态学抗锯齿提供最佳质量。
-快速近似抗锯齿对性能影响较小,可以在非常低的分辨率下生成更好、更稳定的图像。
-
-
-
+ Fullscreen Mode:全屏模式:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -732,63 +648,45 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp
独占全屏提供更好的性能和 Freesync/Gsync 支持。
-
+ Aspect Ratio:屏幕纵横比:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
- 拉伸游戏画面以适应指定的屏幕纵横比。
-Switch 游戏只支持 16:9,因此需要 Mod 才能实现其他比例。
-此选项也控制捕获屏幕截图的纵横比。
-
-
-
- Use disk pipeline cache
- 启用磁盘管线缓存
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.将生成的着色器保存到硬盘,提高后续游戏过程中的着色器加载速度。
请仅在调试时禁用此项。
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
This feature is experimental.
-
+ 对生成的 SPIRV 着色器执行额外的优化处理。
+实验性功能。也许会略微提升性能,但会增加着色器编译所需的时间。
-
+ Use asynchronous GPU emulation使用 GPU 异步模拟
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.使用额外的 CPU 线程进行渲染。
此选项应始终保持启用状态。
-
+ NVDEC emulation:NVDEC 模拟方式:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -797,1223 +695,1308 @@ In most cases, GPU decoding provides the best performance.
大多数情况下,使用 GPU 解码将提供最好的性能。
-
+ ASTC Decoding Method:ASTC 纹理解码方式:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
- 此选项控制 ASTC 纹理解码方式。
-CPU:使用 CPU 进行解码,速度最慢但最安全。
-GPU:使用 GPU 的计算着色器来解码 ASTC 纹理,建议大多数游戏和用户使用此项。
-CPU 异步模拟:使用 CPU 在 ASTC 纹理到达时对其进行解码。
-消除 ASTC 解码带来的卡顿,但在解码时可能出现渲染问题。
-
-
-
+ ASTC Recompression Method:ASTC 纹理重压缩方式:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
- 几乎所有台式机和笔记本电脑 GPU 都不支持 ASTC 纹理,这迫使模拟器解压纹理到 GPU 支持的中间格式 RGBA8。
-此选项可将 RGBA8 重新压缩为 BC1 或 BC3 格式,节省 VRAM,但会对图像质量产生负面影响。
-
-
-
+ VRAM Usage Mode:VRAM 使用模式:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
+ 跳过 CPU 内部失效处理
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:垂直同步模式:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (垂直同步)不会掉帧或产生画面撕裂,但受到屏幕刷新率的限制。
-FIFO Relaxed 类似于 FIFO,但允许从低 FPS 恢复时产生撕裂。
-Mailbox 具有比 FIFO 更低的延迟,不会产生撕裂但可能会掉帧。
-Immediate (无同步)只显示可用内容,并可能产生撕裂。
-
-
-
+ Sync Memory Operations
-
+ 同步内存操作
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)启用异步帧提交 (仅限 Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.将帧提交移动到单独的 CPU 线程,略微提高性能。
-
+ Force maximum clocks (Vulkan only)强制最大时钟 (仅限 Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.在后台运行的同时等待图形命令,以防止 GPU 降低时钟速度。
-
+ Anisotropic Filtering:各向异性过滤:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
- 控制斜角的纹理渲染质量。
-这是一个渲染相关的选项,在大多数 GPU 上设置为 16x 是安全的。
-
-
-
+ GPU Accuracy:
-
+ GPU 精度:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
Extreme should only be used as a last resort.
-
+ 控制 GPU 模拟的精确度。
+大部分游戏在「正常」精度下可以正常渲染,但部分游戏需要设置为「高」。
+粒子效果通常只有在「高」精度下才能正确显示。
+「极高」精度仅在其他选项无法解决问题时使用。
-
+ DMA Accuracy:
-
+ DMA 精度:
+
+
+
+ Fast GPU Time (Hack)
+ 快速 GPU 时间(Hack)
+
+
+
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
+Use 128 for maximal performance and 512 for maximal graphics fidelity.
+ 对模拟的 GPU 进行超频,以提升动态分辨率和渲染距离。
+设置为 128 可获得最佳性能、512 可获得最高画质。
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- 启用异步着色器构建 (不稳定)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-
-
-
-
- Fast GPU Time (Hack)
-
-
-
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
-
-
- Use Vulkan pipeline cache启用 Vulkan 管线缓存
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.启用 GPU 供应商专用的管线缓存。
在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。
-
+ Enable Compute Pipelines (Intel Vulkan Only)启用计算管线 (仅限 Intel 显卡 Vulkan 模式)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
- 启用某些游戏所需的计算管线。
-此选项仅适用于英特尔专有驱动程序。如果启用,可能会造成崩溃。
-在其他的驱动程序上将始终启用计算管线。
-
-
-
+ Enable Reactive Flushing启用反应性刷新
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.使用反应性刷新取代预测性刷新,从而更精确地同步内存。
-
+ Sync to framerate of video playback播放视频时帧率同步
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.在视频播放期间以正常速度运行游戏,即使帧率未锁定。
-
+ Barrier feedback loops屏障反馈环路
-
+ Improves rendering of transparency effects in specific games.改进某些游戏中透明效果的渲染。
-
+ RAII
-
+ 自动资源管理
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Vulkan 中的一种自动资源管理方式,可在资源不再使用时自动释放。但可能导致多合一游戏崩溃。
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG Seed随机数生成器种子
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
- 控制随机数生成器的种子。
-主要用于快速通关。
-
-
-
+ Device Name设备名称
-
- The name of the emulated Switch.
- 模拟 Switch 主机的名称。
-
-
-
+ Custom RTC Date:自定义系统时间:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
- 此选项允许更改 Switch 的模拟时钟。
-可用于在游戏中操纵时间。
-
-
-
+ Language:语言:
-
- Note: this can be overridden when region setting is auto-select
- 注意:当“地区”设置是“自动选择”时,此设置可能会被覆盖。
-
-
-
+ Region:地区:
-
- The region of the emulated Switch.
- 模拟 Switch 主机的所属地区。
-
-
-
+ Time Zone:时区:
-
- The time zone of the emulated Switch.
- 模拟 Switch 主机的所属时区。
-
-
-
+ Sound Output Mode:声音输出模式:
-
+ Console Mode:控制台模式:
-
- Selects if the console is emulated in Docked or Handheld mode.
-Games will change their resolution, details and supported controllers and depending on this setting.
-Setting to Handheld can help improve performance for low end systems.
- 选择控制台处于主机模式还是掌机模式。
-游戏将根据此设置更改其分辨率、详细信息和支持的控制器。
-设置为掌机模式有助于提高低端 PC 上的模拟性能。
-
-
-
- Prompt for user on game boot
- 游戏启动时提示选择用户
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
-
-
-
-
- Pause emulation when in background
- 模拟器位于后台时暂停模拟
-
-
-
- This setting pauses Eden when focusing other windows.
-
-
-
-
+ Confirm before stopping emulation停止模拟时需要确认
-
- This setting overrides game prompts asking to confirm stopping the game.
-Enabling it bypasses such prompts and directly exits the emulation.
- 此设置将覆盖游戏中确认停止游戏的提示。
-启用此项将绕过游戏中的提示并直接退出模拟。
-
-
-
+ Hide mouse on inactivity自动隐藏鼠标光标
-
- This setting hides the mouse after 2.5s of inactivity.
- 当鼠标停止活动超过 2.5 秒时隐藏鼠标光标。
-
-
-
+ Disable controller applet禁用控制器小程序
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
- 强制禁用来宾程序使用控制器小程序。
-当来宾程序尝试打开控制器小程序时,控制器小程序会立即关闭。
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
-
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
+Games will change their resolution, details and supported controllers and depending on this setting.
+Setting to Handheld can help improve performance for low end systems.
+
+
+
+
+ Prompt for user profile on boot
+
+
+
+
+ Useful if multiple people use the same PC.
+
+
+
+
+ Pause when not in focus
+
+
+
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
+Enabling it bypasses such prompts and directly exits the emulation.
+
+
+
+
+ Hides the mouse after 2.5s of inactivity.
+
+
+
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
+
+
+
+ Check for updates
-
+ 检查更新
-
+ Whether or not to check for updates upon startup.
-
+ 在启动时是否检查更新。
-
+ Enable Gamemode启用游戏模式
-
+ Custom frontend自定义前端
-
+ Real applet真实的小程序
-
+ Never
-
+ 永不
-
+ On Load
-
+ 加载时
-
+ Always
-
+ 总是
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU 异步模拟
-
+ Uncompressed (Best quality)不压缩 (最高质量)
-
+ BC1 (Low quality)BC1 (低质量)
-
+ BC3 (Medium quality)BC3 (中等质量)
-
+ Conservative保守模式
-
+ Aggressive激进模式
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ Null无
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM (汇编着色器,仅限 NVIDIA 显卡)
-
+ SPIR-V (Experimental, AMD/Mesa Only)SPIR-V (实验性,仅限 AMD/Mesa)
-
+ Normal正常
-
+ High高
-
+ Extreme极高
-
-
+
+ Default系统默认
-
+ Unsafe (fast)
-
+ 不安全(快速)
-
+ Safe (stable)
-
+ 安全(稳定)
-
+ Auto自动
-
+ Accurate高精度
-
+ Unsafe低精度
-
+ Paranoid (disables most optimizations)偏执模式 (禁用绝大多数优化项)
-
+ Dynarmic动态编译
-
+ NCE本机代码执行
-
+ Borderless Windowed无边框窗口
-
+ Exclusive Fullscreen独占全屏
-
+ No Video Output无视频输出
-
+ CPU Video DecodingCPU 视频解码
-
+ GPU Video Decoding (Default)GPU 视频解码 (默认)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.25X (180p/270p) [实验性]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [实验性]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [实验性]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [实验性]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest Neighbor近邻取样
-
+ Bilinear双线性过滤
-
+ Bicubic双三线过滤
-
+ Spline-1
-
+ Gaussian高斯模糊
-
+ Lanczos
-
+ ScaleForce强制缩放
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ 超级分辨率锐画技术
-
+ Area
-
+ None无
-
+ FXAA快速近似抗锯齿
-
+ SMAA子像素形态学抗锯齿
-
+ Default (16:9)默认 (16:9)
-
+ Force 4:3强制 4:3
-
+ Force 21:9强制 21:9
-
+ Force 16:10强制 16:10
-
+ Stretch to Window拉伸窗口
-
+ Automatic自动
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)日语 (日本語)
-
+ American English美式英语
-
+ French (français)法语 (français)
-
+ German (Deutsch)德语 (Deutsch)
-
+ Italian (italiano)意大利语 (italiano)
-
+ Spanish (español)西班牙语 (español)
-
+ Chinese中文
-
+ Korean (한국어)韩语 (한국어)
-
+ Dutch (Nederlands)荷兰语 (Nederlands)
-
+ Portuguese (português)葡萄牙语 (português)
-
+ Russian (Русский)俄语 (Русский)
-
+ Taiwanese台湾中文
-
+ British English英式英语
-
+ Canadian French加拿大法语
-
+ Latin American Spanish拉美西班牙语
-
+ Simplified Chinese简体中文
-
+ Traditional Chinese (正體中文)繁体中文 (正體中文)
-
+ Brazilian Portuguese (português do Brasil)巴西-葡萄牙语 (português do Brasil)
-
+ Serbian (српски)
-
-
+
+ Japan日本
-
+ USA美国
-
+ Europe欧洲
-
+ Australia澳大利亚
-
+ China中国
-
+ Korea韩国
-
+ Taiwan中国台湾
-
+ Auto (%1)Auto select time zone自动 (%1)
-
+ Default (%1)Default time zone默认 (%1)
-
+ CET欧洲中部时间
-
+ CST6CDT古巴标准时间&古巴夏令时
-
+ Cuba古巴
-
+ EET东欧时间
-
+ Egypt埃及
-
+ Eire爱尔兰
-
+ EST东部标准时间
-
+ EST5EDT东部标准时间&东部夏令时
-
+ GB英国
-
+ GB-Eire英国-爱尔兰时间
-
+ GMT格林威治标准时间 (GMT)
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ Greenwich格林威治
-
+ Hongkong中国香港
-
+ HST美国夏威夷时间
-
+ Iceland冰岛
-
+ Iran伊朗
-
+ Israel以色列
-
+ Jamaica牙买加
-
+ Kwajalein夸贾林环礁
-
+ Libya利比亚
-
+ MET中欧时间
-
+ MST山区标准时间 (北美)
-
+ MST7MDT山区标准时间&山区夏令时 (北美)
-
+ Navajo纳瓦霍
-
+ NZ新西兰时间
-
+ NZ-CHAT新西兰-查塔姆群岛
-
+ Poland波兰
-
+ Portugal葡萄牙
-
+ PRC中国标准时间
-
+ PST8PDT太平洋标准时间&太平洋夏令时
-
+ ROC台湾时间
-
+ ROK韩国时间
-
+ Singapore新加坡
-
+ Turkey土耳其
-
+ UCTUCT
-
+ Universal世界时间
-
+ UTC协调世界时
-
+ W-SU欧洲-莫斯科时间
-
+ WET西欧时间
-
+ Zulu祖鲁
-
+ Mono单声道
-
+ Stereo立体声
-
+ Surround环绕声
-
+ 4GB DRAM (Default)4GB DRAM (默认)
-
+ 6GB DRAM (Unsafe)6GB DRAM (不安全)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 10GB DRAM (不安全)
-
+ 12GB DRAM (Unsafe)
-
+ 12GB DRAM (不安全)
-
+ Docked主机模式
-
+ Handheld掌机模式
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)总是询问 (默认)
-
+ Only if game specifies not to stop仅当游戏不希望停止时
-
+ Never ask从不询问
-
+ Low (128)
-
+ 低(128)
-
+ Medium (256)
-
+ 中(256)
-
+ High (512)
-
+ 高(512)
@@ -2582,7 +2565,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Censor username in logs
-
+ 审查日志中的用户名
@@ -2637,7 +2620,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Eden Configuration
-
+ Eden 设置
@@ -2879,7 +2862,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Eden
-
+ Eden
@@ -2979,7 +2962,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Vulkan Extensions Settings
-
+ Vulkan 扩展设置
@@ -3410,7 +3393,7 @@ When a guest attempts to open the controller applet, it is immediately closed.
Requires restarting Eden
-
+ 需要重启 Eden
@@ -4122,7 +4105,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<a href='https://eden-emulator.github.io/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Learn More</span></a>
-
+ <a href='https://eden-emulator.github.io/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">了解更多</span></a>
@@ -4324,7 +4307,7 @@ Current values are %1% and %2% respectively.
Enable Airplane Mode
-
+ 启用飞行模式
@@ -4412,7 +4395,7 @@ Current values are %1% and %2% respectively.
GPU Extensions
-
+ GPU 扩展
@@ -4493,7 +4476,7 @@ Current values are %1% and %2% respectively.
Select Avatar
-
+ 选择头像
@@ -4591,17 +4574,17 @@ Current values are %1% and %2% respectively.
Image Formats (*.jpg *.jpeg *.png *.bmp)
-
+ 图像格式 (*.jpg *.jpeg *.png *.bmp)No firmware available
-
+ 无可用固件Please install the firmware to use firmware avatars.
-
+ 请先安装固件,才能使用固件附带的头像。
@@ -4616,7 +4599,12 @@ Current values are %1% and %2% respectively.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4624,11 +4612,6 @@ Current values are %1% and %2% respectively.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -4655,22 +4638,22 @@ Current values are %1% and %2% respectively.
Select
-
+ 选择Cancel
-
+ 取消Background Color
-
+ 背景颜色Select Firmware Avatar
-
+ 选择固件自带头像
@@ -5383,13 +5366,13 @@ Drag points to change position, or double-click table cells to edit values.
Must be between 4-20 charactersTooltip
-
+ 必须在4-20个字符之间Must be 48 characters, and lowercase a-zTooltip
-
+ 必须为48个字符,且a-z为小写
@@ -5410,7 +5393,7 @@ Drag points to change position, or double-click table cells to edit values.
Eden Dependencies
-
+ Eden 依赖项
@@ -5494,12 +5477,12 @@ Drag points to change position, or double-click table cells to edit values.
Username is not valid. Must be 4 to 20 alphanumeric characters.
-
+ 用户名无效。必须是4到20个字母、数字字符。Room name is not valid. Must be 4 to 20 alphanumeric characters.
-
+ 房间名称无效。必须是4到20个字母数字字符。
@@ -5554,38 +5537,38 @@ Drag points to change position, or double-click table cells to edit values.
Incorrect password.
-
+ 密码错误。An unknown error occurred. If this error continues to occur, please open an issue
-
+ 发生了未知错误。如果此错误继续发生,请打开一个Issue。Connection to room lost. Try to reconnect.
-
+ 与房间的连接丢失。尝试重新连接。You have been kicked by the room host.
-
+ 你被房间主人踢了。IP address is already in use. Please choose another.
-
+ IP地址已在使用中。请选择另一个。You do not have enough permission to perform this action.
-
+ 您没有足够的权限执行此操作。The user you are trying to kick/ban could not be found.
They may have left the room.
-
+ 找不到您试图踢/禁止的用户。他们可能已经离开房间了。
@@ -5653,7 +5636,7 @@ Please go to Configure -> System -> Network and make a selection.
-
+ FSRFSR
@@ -5718,901 +5701,903 @@ Please go to Configure -> System -> Network and make a selection.
SPIRV
-
+ Broken Vulkan Installation Detected检测到 Vulkan 的安装已损坏
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping游戏正在运行
-
+ Loading Web Applet...正在加载 Web 小程序...
-
-
+
+ Disable Web Applet禁用 Web 小程序
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)禁用 Web 小程序可能会发生未知的行为,且只能在《超级马里奥 3D 全明星》中使用。您确定要禁用 Web 小程序吗?
(您可以在调试选项中重新启用它。)
-
+ The amount of shaders currently being built当前正在构建的着色器数量
-
+ The current selected resolution scaling multiplier.当前选定的分辨率缩放比例。
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.当前的模拟速度。高于或低于 100% 的值表示运行速度比实际的 Switch 更快或更慢。
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.游戏当前运行的帧率。这将因游戏和场景的不同而有所变化。
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.在不计算速度限制和垂直同步的情况下,模拟一个 Switch 帧的实际时间。若要进行全速模拟,这个数值不应超过 16.67 毫秒。
-
+ Unmute取消静音
-
+ Mute静音
-
+ Reset Volume重置音量
-
+ &Clear Recent Files清除最近文件 (&C)
-
+ &Continue继续 (&C)
-
+ &Pause暂停 (&P)
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!加载 ROM 时出错!
-
+ The ROM format is not supported.该 ROM 格式不受支持。
-
+ An error occurred initializing the video core.初始化视频核心时发生错误
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.加载 ROM 时出错! %1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.发生了未知错误。请查看日志了解详情。
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...正在关闭…
-
+ Save Data保存数据
-
+ Mod DataMod 数据
-
+ Error Opening %1 Folder打开 %1 文件夹时出错
-
-
+
+ Folder does not exist!文件夹不存在!
-
+ Remove Installed Game Contents?删除已安装的游戏内容?
-
+ Remove Installed Game Update?删除已安装的游戏更新?
-
+ Remove Installed Game DLC?删除已安装的游戏 DLC 内容?
-
+ Remove Entry删除项目
-
+ Delete OpenGL Transferable Shader Cache?删除 OpenGL 模式的着色器缓存?
-
+ Delete Vulkan Transferable Shader Cache?删除 Vulkan 模式的着色器缓存?
-
+ Delete All Transferable Shader Caches?删除所有的着色器缓存?
-
+ Remove Custom Game Configuration?移除自定义游戏设置?
-
+ Remove Cache Storage?移除缓存?
-
+ Remove File删除文件
-
+ Remove Play Time Data清除游玩时间
-
+ Reset play time?重置游玩时间?
-
-
+
+ RomFS Extraction Failed!RomFS 提取失败!
-
+ There was an error copying the RomFS files or the user cancelled the operation.复制 RomFS 文件时出错,或用户取消了操作。
-
+ Full完整
-
+ Skeleton框架
-
+ Select RomFS Dump Mode选择 RomFS 转储模式
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.请选择 RomFS 转储的方式。<br>“完整” 会将所有文件复制到新目录中,而<br>“框架” 只会创建目录结构。
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root%1 没有足够的空间用于提取 RomFS。请保持足够的空间或于模拟—>设置—>系统—>文件系统—>转储根目录中选择一个其他目录。
-
+ Extracting RomFS...正在提取 RomFS...
-
-
+
+ Cancel取消
-
+ RomFS Extraction Succeeded!RomFS 提取成功!
-
+ The operation completed successfully.操作成功完成。
-
+ Error Opening %1打开 %1 时出错
-
+ Select Directory选择目录
-
+ Properties属性
-
+ The game properties could not be loaded.无法加载该游戏的属性信息。
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Switch 可执行文件 (%1);;所有文件 (*.*)
-
+ Load File加载文件
-
+ Open Extracted ROM Directory打开提取的 ROM 目录
-
+ Invalid Directory Selected选择的目录无效
-
+ The directory you have selected does not contain a 'main' file.选择的目录不包含 “main” 文件。
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)可安装 Switch 文件 (*.nca *.nsp *.xci);;任天堂内容档案 (*.nca);;任天堂应用包 (*.nsp);;NX 卡带镜像 (*.xci)
-
+ Install Files安装文件
-
+ %n file(s) remaining
-
+ Installing file "%1"...正在安装文件 "%1"...
-
-
+
+ Install Results安装结果
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.为了避免可能存在的冲突,我们不建议将游戏本体安装到 NAND 中。
此功能仅用于安装游戏更新和 DLC 。
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application系统应用
-
+ System Archive系统档案
-
+ System Application Update系统应用更新
-
+ Firmware Package (Type A)固件包 (A型)
-
+ Firmware Package (Type B)固件包 (B型)
-
+ Game游戏
-
+ Game Update游戏更新
-
+ Game DLC游戏 DLC
-
+ Delta Title差量程序
-
+ Select NCA Install Type...选择 NCA 安装类型...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)请选择此 NCA 的程序类型:
(在大多数情况下,选择默认的“游戏”即可。)
-
+ Failed to Install安装失败
-
+ The title type you selected for the NCA is invalid.选择的 NCA 程序类型无效。
-
+ File not found找不到文件
-
+ File "%1" not found文件 "%1" 未找到
-
+ OK确定
-
-
+
+ Hardware requirements not met硬件不满足要求
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.您的系统不满足运行 yuzu 的推荐配置。兼容性报告已被禁用。
-
+ Missing yuzu Account未设置 yuzu 账户
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URL打开 URL 时出错
-
+ Unable to open the URL "%1".无法打开 URL : "%1" 。
-
+ TAS RecordingTAS 录制中
-
+ Overwrite file of player 1?覆盖玩家 1 的文件?
-
+ Invalid config detected检测到无效配置
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.掌机手柄无法在主机模式中使用。将会选择 Pro controller。
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removed当前的 Amiibo 已被移除。
-
+ Error错误
-
-
+
+ The current game is not looking for amiibos当前游戏并没有在寻找 Amiibos
-
+ Amiibo File (%1);; All Files (*.*)Amiibo 文件 (%1);; 全部文件 (*.*)
-
+ Load Amiibo加载 Amiibo
-
+ Error loading Amiibo data加载 Amiibo 数据时出错
-
+ The selected file is not a valid amiibo选择的文件并不是有效的 amiibo
-
+ The selected file is already on use选择的文件已在使用中
-
+ An unknown error occurred发生了未知错误
-
-
+
+ Keys not installed密钥未安装
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location选择固件位置
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware available无可用固件
-
+ Please install firmware to use the Album applet.
-
+ Album Applet相册小程序
-
+ Album applet is not available. Please reinstall firmware.相册小程序不可用。请重新安装固件。
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet AppletCabinet 小程序
-
+ Cabinet applet is not available. Please reinstall firmware.Cabinet 小程序不可用。请重新安装固件。
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit AppletMii Edit 小程序
-
+ Mii editor is not available. Please reinstall firmware.Mii editor 不可用。请重新安装固件。
-
+ Please install firmware to use the Controller Menu.
-
+ Controller Applet控制器小程序
-
+ Controller Menu is not available. Please reinstall firmware.控制器菜单不可用。请重新安装固件。
-
+ Please install firmware to use the Home Menu.
-
-
- Firmware Corrupted
-
-
-
-
- Firmware Too New
-
-
+ Firmware Corrupted
+ 固件损坏
+
+
+
+ Firmware Too New
+ 固件版本太新
+
+
+
Continue anyways?
-
+
+仍要继续吗?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture Screenshot捕获截图
-
+ PNG Image (*.png)PNG 图像 (*.png)
-
+ Update Available
+ 可以更新
+
+
+
+ Download the %1 update?
-
- Update %1 for Eden is available.
-Would you like to download it?
-
-
-
-
+ TAS state: Running %1/%2TAS 状态:正在运行 %1/%2
-
+ TAS state: Recording %1TAS 状态:正在录制 %1
-
+ TAS state: Idle %1/%2TAS 状态:空闲 %1/%2
-
+ TAS State: InvalidTAS 状态:无效
-
+ &Stop Running停止运行 (&S)
-
+ &Start开始 (&S)
-
+ Stop R&ecording停止录制 (&E)
-
+ R&ecord录制 (&E)
-
+ Building: %n shader(s)
-
+ 正在编译:%n 个着色器
-
+ Scale: %1x%1 is the resolution scaling factor缩放比例: %1x
-
+ Speed: %1% / %2%速度: %1% / %2%
-
+ Speed: %1%速度: %1%
-
+ Game: %1 FPSFPS: %1
-
+ Frame: %1 ms帧延迟: %1 毫秒
-
+ %1 %2%1 %2
-
+ NO AA抗锯齿关
-
+ VOLUME: MUTE音量: 静音
-
+ VOLUME: %1%Volume percentage (e.g. 50%)音量: %1%
-
+ Derivation Components Missing组件丢失
-
+ Encryption keys are missing.
-
+ 缺少密钥。
-
+ Select RomFS Dump Target选择 RomFS 转储目标
-
+ Please select which RomFS you would like to dump.请选择希望转储的 RomFS。
-
+ Are you sure you want to close Eden?
-
+ 你确定要关闭 Eden 吗?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.您确定要停止模拟吗?未保存的进度将会丢失。
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
-
+ 当前运行的程序正请求 Eden 不要退出。
+
+仍然要强制退出吗?
@@ -6786,7 +6771,7 @@ Would you like to bypass this and exit anyway?
Configure Game
-
+ 配置游戏
@@ -6925,7 +6910,7 @@ Would you like to bypass this and exit anyway?
%1 of %n result(s)
-
+ %n个结果中的第%1个
@@ -7094,12 +7079,12 @@ Debug Message:
Configure
-
+ 配置Configure Current Game
-
+ 配置当前游戏
@@ -7114,7 +7099,7 @@ Debug Message:
Exit Eden
-
+ 退出 Eden
@@ -7382,7 +7367,7 @@ Debug Message:
Open &Eden Folders
-
+ 打开 &Eden 文件夹
@@ -7707,22 +7692,22 @@ Debug Message:
&NAND Folder
-
+ &NAND 文件夹&SDMC Folder
-
+ &SDMC 文件夹&Mod Folder
-
+ &Mod 文件夹&Log Folder
-
+ &Log 文件夹
@@ -7790,7 +7775,7 @@ If you wish to clean up the files which were left in the old data location, you
Data was migrated successfully.
-
+ 数据已成功迁移。
@@ -8377,7 +8362,7 @@ p, li { white-space: pre-wrap; }
Migration
-
+ 迁移
@@ -8390,7 +8375,7 @@ p, li { white-space: pre-wrap; }
No
-
+ 否
@@ -8401,12 +8386,12 @@ p, li { white-space: pre-wrap; }
Migrating
-
+ 迁移中Migrating, this may take a while...
-
+ 迁移中,可能需要一段时间,请稍候……
@@ -8527,19 +8512,19 @@ p, li { white-space: pre-wrap; }
Installing Firmware...
-
+ 正在安装固件……Cancel
-
+ 取消Firmware integrity verification failed!
-
+ 固件完整性验证失败!
@@ -8547,66 +8532,68 @@ p, li { white-space: pre-wrap; }
Verification failed for the following files:
%1
-
+ 以下文件完整性验证失败:
+
+%1Verifying integrity...
-
+ 正在验证完整性...Integrity verification succeeded!
-
+ 完整性验证成功!The operation completed successfully.
-
+ 操作成功完成。Integrity verification failed!
-
+ 完整性验证失败!File contents may be corrupt or missing.
-
+ 文件内容可能缺失或已损坏。Integrity verification couldn't be performed
-
+ 无法执行完整性验证Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity.
-
+ 固件安装失败。固件可能处于异常状态或已损坏,无法验证文件内容的有效性。Select Dumped Keys Location
-
+ 选择导出的密钥文件位置Decryption Keys install succeeded
-
+ 密钥文件安装成功Decryption Keys were successfully installed
-
+ 密钥文件已成功安装Decryption Keys install failed
-
+ 密钥文件安装失败
diff --git a/dist/languages/zh_TW.ts b/dist/languages/zh_TW.ts
index 2660b0df33..9d8dd75e27 100644
--- a/dist/languages/zh_TW.ts
+++ b/dist/languages/zh_TW.ts
@@ -4,12 +4,12 @@
About Eden
-
+ 關於Eden<html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html>
-
+ <html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html>
@@ -472,258 +472,161 @@ This would ban both their forum username and their IP address.
Multicore CPU Emulation多核心 CPU 模擬
-
-
- This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.
-This is mainly a debug option and shouldn’t be disabled.
- 此选项将 CPU 模拟线程的数量从 1 增加到 Switch 实机的最大值 4。
-这是调试选项,不应被禁用。
- Memory Layout内存布局
-
- Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB.
-It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM.
-Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it.
- 提升模拟内存容量,从零售 Switch 通常的 4GB 内存增加到开发机的 6/8GB 内存。
-不会提高稳定性和性能,而是让大型纹理 Mod 适用于模拟内存。
-启用时将增加内存使用量。建议不要启用,除非具有纹理 Mod 的某些游戏需要。
-
-
-
+ Limit Speed Percent執行速度限制
-
- Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not.
-200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
-Disabling it means unlocking the framerate to the maximum your PC can reach.
- 控制游戏的最大渲染速度,取决于游戏的运行速度。
-对于 30 FPS 的游戏,设置为 200% 则将最高运行速度限制为 60 FPS;对于 60 FPS 的游戏,设置为 200% 则将最高运行速度限制为 120 FPS。
-禁用此项将解锁帧率限制,尽可能快地运行游戏。
-
-
-
+ Synchronize Core Speed
-
- Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
-Compatibility varies by game; many (especially older ones) may not respond well.
-Can help reduce stuttering at lower framerates.
-
-
-
-
+ Accuracy:精度:
-
- This setting controls the accuracy of the emulated CPU.
-Don't change this unless you know what you are doing.
- 此选项控制模拟 CPU 的精度。
-如果您不确定,就不要更改此项。
-
-
-
-
+
+ Backend:后端:
-
+ Fast CPU Time
-
+ Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
-
+ Custom CPU Ticks
-
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
-
-
-
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)不使用 FMA 指令集(能使不支援 FMA 指令集的 CPU 提高效能)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.该选项通过降低积和熔加运算的精度来提高模拟器在不支持 FMA 指令集 CPU 上的运行速度。
-
+ Faster FRSQRTE and FRECPE更快的 FRSQRTE 和 FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.该选项通过使用精度较低的近似值来提高某些浮点函数的运算速度。
-
+ Faster ASIMD instructions (32 bits only)快速 ASIMD 指令(僅限 32 位元)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.该选项通过不正确的舍入模式来提高 32 位 ASIMD 浮点函数的运行速度。
-
+ Inaccurate NaN handling低精度 NaN 處理
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.该选项通过取消非数检查来提高速度。
请注意,这也会降低某些浮点指令的精确度。
-
+ Disable address space checks停用位址空間檢查
-
- This option improves speed by eliminating a safety check before every memory read/write in guest.
-Disabling it may allow a game to read/write the emulator's memory.
- 此选项通过取消每次模拟内存读/写前的安全检查来提高速度。
-禁用此选项可能会允许游戏读/写模拟器自己的内存。
-
-
-
+ Ignore global monitor忽略全局监视器
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.此选项仅通过 cmpxchg 指令来提高速度,以确保独占访问指令的安全性。
请注意,这可能会导致死锁和其他问题。
-
+ API:API:
-
- Switches between the available graphics APIs.
-Vulkan is recommended in most cases.
- 切换图形 API。
-大多数情况下建议使用 Vulkan。
-
-
-
+ Device:裝置:
-
- This setting selects the GPU to use with the Vulkan backend.
- 切换图形 API 为 Vulkan 时使用的 GPU。
-
-
-
+ Shader Backend:著色器後端:
-
- The shader backend to use for the OpenGL renderer.
-GLSL is the fastest in performance and the best in rendering accuracy.
-GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy.
-SPIR-V compiles the fastest, but yields poor results on most GPU drivers.
- 切换 OpenGL 渲染器的着色器后端。
-GLSL 具有最好的性能和渲染精度。
-GLASM 仅限于 NVIDIA GPU,以 FPS 和渲染精度为代价提供更好的着色器构建性能。
-SPIR-V 编译速度最快,但在大多数 GPU 驱动程序上表现很差。
-
-
-
+ Resolution:解析度:
-
- Forces the game to render at a different resolution.
-Higher resolutions require much more VRAM and bandwidth.
-Options lower than 1X can cause rendering issues.
- 指定游戏画面的分辨率。
-更高的分辨率需要更多的 VRAM 和带宽。
-低于 1X 的选项可能造成渲染问题。
-
-
-
+ Window Adapting Filter:視窗濾鏡:
-
+ FSR Sharpness:FSR 清晰度:
-
- Determines how sharpened the image will look while using FSR’s dynamic contrast.
- 指定使用 FSR 时图像的锐化程度。
-
-
-
+ Anti-Aliasing Method:抗鋸齒方式:
-
- The anti-aliasing method to use.
-SMAA offers the best quality.
-FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.
- 切换抗锯齿的方式。
-子像素形态学抗锯齿提供最佳质量。
-快速近似抗锯齿对性能影响较小,可以在非常低的分辨率下生成更好、更稳定的图像。
-
-
-
+ Fullscreen Mode:全螢幕模式:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -732,38 +635,19 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp
独占全屏提供更好的性能和 Freesync/Gsync 支持。
-
+ Aspect Ratio:長寬比:
-
- Stretches the game to fit the specified aspect ratio.
-Switch games only support 16:9, so custom game mods are required to get other ratios.
-Also controls the aspect ratio of captured screenshots.
- 拉伸游戏画面以适应指定的屏幕纵横比。
-Switch 游戏只支持 16:9,因此需要 Mod 才能实现其他比例。
-此选项也控制捕获的屏幕截图的纵横比。
-
-
-
- Use disk pipeline cache
- 使用硬碟管線快取
-
-
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.将生成的着色器保存到硬盘,提高后续游戏过程中的着色器加载速度。
请仅在调试时禁用此项。
-
- Optimize SPIRV output shader
-
-
-
-
+ Runs an additional optimization pass over generated SPIRV shaders.
Will increase time required for shader compilation.
May slightly improve performance.
@@ -771,24 +655,24 @@ This feature is experimental.
-
+ Use asynchronous GPU emulation使用非同步 CPU 模擬
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.使用额外的 CPU 线程进行渲染。
此选项应始终保持启用状态。
-
+ NVDEC emulation:NVDEC 模擬方式:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -797,123 +681,67 @@ In most cases, GPU decoding provides the best performance.
大多数情况下,使用 GPU 解码将提供最好的性能。
-
+ ASTC Decoding Method:ASTC 纹理解码方式:
-
- This option controls how ASTC textures should be decoded.
-CPU: Use the CPU for decoding, slowest but safest method.
-GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users.
-CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding
-stuttering at the cost of rendering issues while the texture is being decoded.
- 此选项控制 ASTC 纹理解码方式。
-CPU:使用 CPU 进行解码,速度最慢但最安全。
-GPU:使用 GPU 的计算着色器来解码 ASTC 纹理,建议大多数游戏和用户使用此项。
-CPU 异步模拟:使用 CPU 在 ASTC 纹理到达时对其进行解码。
-消除 ASTC 解码带来的卡顿,但在解码时可能出现渲染问题。
-
-
-
+ ASTC Recompression Method:ASTC 纹理重压缩方式:
-
- Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8.
-This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.
- 几乎所有台式机和笔记本电脑 GPU 都不支持 ASTC 纹理,这迫使模拟器解压纹理到 GPU 支持的中间格式 RGBA8。
-此选项可将 RGBA8 重新压缩为 BC1 或 BC3 格式,节省 VRAM,但会对图像质量产生负面影响。
-
-
-
+ VRAM Usage Mode:VRAM 使用模式:
-
- Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
-Aggressive mode may severely impact the performance of other applications such as recording software.
-
-
-
-
+ Skip CPU Inner Invalidation
-
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
-
-
-
-
+ VSync Mode:垂直同步模式:
-
- FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- FIFO (垂直同步)不会掉帧或产生画面撕裂,但受到屏幕刷新率的限制。
-FIFO Relaxed 类似于 FIFO,但允许从低 FPS 恢复时产生撕裂。
-Mailbox 具有比 FIFO 更低的延迟,不会产生撕裂但可能会掉帧。
-Immediate (无同步)只显示可用内容,并可能产生撕裂。
-
-
-
+ Sync Memory Operations
-
- Ensures data consistency between compute and memory operations.
-This option should fix issues in some games, but may also reduce performance in some cases.
-Unreal Engine 4 games often see the most significant changes thereof.
-
-
-
-
+ Enable asynchronous presentation (Vulkan only)启用异步帧提交 (仅限 Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.将帧提交移动到单独的 CPU 线程,略微提高性能。
-
+ Force maximum clocks (Vulkan only)强制最大时钟 (仅限 Vulkan 模式)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.在后台运行的同时等待图形命令,以防止 GPU 降低时钟速度。
-
+ Anisotropic Filtering:各向異性過濾:
-
- Controls the quality of texture rendering at oblique angles.
-It’s a light setting and safe to set at 16x on most GPUs.
- 控制斜角的纹理渲染质量。
-这是一个渲染相关的选项,在大多数 GPU 上设置为 16x 是安全的。
-
-
-
+ GPU Accuracy:
-
+ Controls the GPU emulation accuracy.
Most games render fine with Normal, but High is still required for some.
Particles tend to only render correctly with High accuracy.
@@ -921,1097 +749,1234 @@ Extreme should only be used as a last resort.
-
+ DMA Accuracy:
-
- Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.
-If unsure, leave this on Default.
-
-
-
-
- Use asynchronous shader building (Hack)
- 使用非同步著色器編譯(不穩定)
-
-
-
- Enables asynchronous shader compilation, which may reduce shader stutter.
-
-
-
-
+ Fast GPU Time (Hack)
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 128 for maximal performance and 512 for maximal graphics fidelity.
-
+ Use Vulkan pipeline cache启用 Vulkan 管线缓存
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.启用 GPU 供应商专用的管线缓存。
在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。
-
+ Enable Compute Pipelines (Intel Vulkan Only)启用计算管线 (仅限 Intel 显卡 Vulkan 模式)
-
- Enable compute pipelines, required by some games.
-This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.
- 启用某些游戏所需的计算管线。
-此选项仅适用于英特尔专有驱动程序。如果启用,可能会造成崩溃。
-在其他的驱动程序上将始终启用计算管线。
-
-
-
+ Enable Reactive Flushing启用反应性刷新
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.使用反应性刷新取代预测性刷新,从而更精确地同步内存。
-
+ Sync to framerate of video playback播放视频时帧率同步
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.在视频播放期间以正常速度运行游戏,即使帧率未锁定。
-
+ Barrier feedback loops屏障反馈循环
-
+ Improves rendering of transparency effects in specific games.改进某些游戏中透明效果的渲染。
-
+ RAII
-
+ A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.
-
+ Extended Dynamic State
-
- Controls the number of features that can be used in Extended Dynamic State.
-Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.
-The default value may vary depending on your system and hardware capabilities.
-This value can be changed until stability and a better visual quality are achieved.
-
-
-
-
+ Provoking Vertex
-
- Improves lighting and vertex handling in certain games.
-Only Vulkan 1.0+ devices support this extension.
-
-
-
-
+ Descriptor Indexing
-
+ Improves texture & buffer handling and the Maxwell translation layer.
Some Vulkan 1.1+ and all 1.2+ devices support this extension.
-
+ Sample Shading
-
- Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.
-Higher values improve quality more but also reduce performance to a greater extent.
-
-
-
-
+ RNG Seed隨機種子
-
- Controls the seed of the random number generator.
-Mainly used for speedrunning purposes.
- 控制随机数生成器的种子。
-主要用于快速通关。
-
-
-
+ Device Name裝置名稱
-
- The name of the emulated Switch.
- 模拟 Switch 主机的名称。
-
-
-
+ Custom RTC Date:自定义系统时间:
-
- This option allows to change the emulated clock of the Switch.
-Can be used to manipulate time in games.
- 此选项允许更改 Switch 的模拟时钟。
-可用于在游戏中操纵时间。
-
-
-
+ Language:语言:
-
- Note: this can be overridden when region setting is auto-select
- 注意:當“區域”設定是“自動選擇”時,此設定可能會被覆寫。
-
-
-
+ Region:區域:
-
- The region of the emulated Switch.
- 模拟 Switch 主机的所属地区。
-
-
-
+ Time Zone:時區:
-
- The time zone of the emulated Switch.
- 模拟 Switch 主机的所属时区。
-
-
-
+ Sound Output Mode:音訊輸出模式:
-
+ Console Mode:控制台模式:
-
- Selects if the console is emulated in Docked or Handheld mode.
-Games will change their resolution, details and supported controllers and depending on this setting.
-Setting to Handheld can help improve performance for low end systems.
- 选择控制台处于主机模式还是掌机模式。
-游戏将根据此设置更改其分辨率、详细信息和支持的控制器。
-设置为掌机模式有助于提高低端 PC 上的模拟性能。
-
-
-
- Prompt for user on game boot
- 啟動遊戲時提示選擇使用者
-
-
-
- Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC.
-
-
-
-
- Pause emulation when in background
- 模擬器在背景執行時暫停
-
-
-
- This setting pauses Eden when focusing other windows.
-
-
-
-
+ Confirm before stopping emulation停止模拟时需要确认
-
- This setting overrides game prompts asking to confirm stopping the game.
-Enabling it bypasses such prompts and directly exits the emulation.
- 此设置将覆盖游戏中确认停止游戏的提示。
-启用此项将绕过游戏中的提示并直接退出模拟。
-
-
-
+ Hide mouse on inactivity滑鼠閒置時自動隱藏
-
- This setting hides the mouse after 2.5s of inactivity.
- 当鼠标停止活动超过 2.5 秒时隐藏鼠标光标。
-
-
-
+ Disable controller applet禁用控制器程序
-
- Forcibly disables the use of the controller applet by guests.
-When a guest attempts to open the controller applet, it is immediately closed.
- 强制禁用来宾程序使用控制器小程序。
-当来宾程序尝试打开控制器小程序时,控制器小程序会立即关闭。
+
+ This option increases CPU emulation thread use from 1 to the maximum of 4.
+This is mainly a debug option and shouldn't be disabled.
+
-
+
+ Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB.
+Doesn't affect performance/stability but may allow HD texture mods to load.
+
+
+
+
+ Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not.
+200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS.
+Disabling it means unlocking the framerate to the maximum your PC can reach.
+
+
+
+
+ Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).
+Can help reduce stuttering at lower framerates.
+
+
+
+
+ Change the accuracy of the emulated CPU (for debugging only).
+
+
+
+
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
+
+
+
+
+ This option improves speed by eliminating a safety check before every memory operation.
+Disabling it may allow arbitrary code execution.
+
+
+
+
+ Changes the output graphics API.
+Vulkan is recommended.
+
+
+
+
+ This setting selects the GPU to use (Vulkan only).
+
+
+
+
+ The shader backend to use with OpenGL.
+GLSL is recommended.
+
+
+
+
+ Forces to render at a different resolution.
+Higher resolutions require more VRAM and bandwidth.
+Options lower than 1X can cause artifacts.
+
+
+
+
+ Determines how sharpened the image will look using FSR's dynamic contrast.
+
+
+
+
+ The anti-aliasing method to use.
+SMAA offers the best quality.
+FXAA can produce a more stable picture in lower resolutions.
+
+
+
+
+ Stretches the renderer to fit the specified aspect ratio.
+Most games only support 16:9, so modifications are required to get other ratios.
+Also controls the aspect ratio of captured screenshots.
+
+
+
+
+ Use persistent pipeline cache
+
+
+
+
+ Optimize SPIRV output
+
+
+
+
+ This option controls how ASTC textures should be decoded.
+CPU: Use the CPU for decoding.
+GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
+CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding
+stuttering but may present artifacts.
+
+
+
+
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
+BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
+ saving VRAM but degrading image quality.
+
+
+
+
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
+Aggressive mode may impact performance of other applications such as recording software.
+
+
+
+
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
+
+
+
+
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
+FIFO Relaxed allows tearing as it recovers from a slow down.
+Mailbox can have lower latency than FIFO and does not tear but may drop frames.
+Immediate (no synchronization) presents whatever is available and can exhibit tearing.
+
+
+
+
+ Ensures data consistency between compute and memory operations.
+This option fixes issues in games, but may degrade performance.
+Unreal Engine 4 games often see the most significant changes thereof.
+
+
+
+
+ Controls the quality of texture rendering at oblique angles.
+Safe to set at 16x on most GPUs.
+
+
+
+
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
+
+
+
+
+ Enable asynchronous shader compilation (Hack)
+
+
+
+
+ May reduce shader stutter.
+
+
+
+
+ Required by some games.
+This setting only exists for Intel proprietary drivers and may crash if enabled.
+Compute pipelines are always enabled on all other drivers.
+
+
+
+
+ Controls the number of features that can be used in Extended Dynamic State.
+Higher numbers allow for more features and can increase performance, but may cause issues.
+The default value is per-system.
+
+
+
+
+ Improves lighting and vertex handling in some games.
+Only Vulkan 1.0+ devices support this extension.
+
+
+
+
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
+Higher values improve quality but degrade performance.
+
+
+
+
+ Controls the seed of the random number generator.
+Mainly used for speedrunning.
+
+
+
+
+ The name of the console.
+
+
+
+
+ This option allows to change the clock of the console.
+Can be used to manipulate time in games.
+
+
+
+
+ The number of seconds from the current unix time
+
+
+
+
+ This option can be overridden when region setting is auto-select
+
+
+
+
+ The region of the console.
+
+
+
+
+ The time zone of the console.
+
+
+
+
+ Selects if the console is in Docked or Handheld mode.
+Games will change their resolution, details and supported controllers and depending on this setting.
+Setting to Handheld can help improve performance for low end systems.
+
+
+
+
+ Prompt for user profile on boot
+
+
+
+
+ Useful if multiple people use the same PC.
+
+
+
+
+ Pause when not in focus
+
+
+
+
+ Pauses emulation when focusing on other windows.
+
+
+
+
+ Overrides prompts asking to confirm stopping the emulation.
+Enabling it bypasses such prompts and directly exits the emulation.
+
+
+
+
+ Hides the mouse after 2.5s of inactivity.
+
+
+
+
+ Forcibly disables the use of the controller applet in emulated programs.
+When a program attempts to open the controller applet, it is immediately closed.
+
+
+
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode启用游戏模式
-
+ Custom frontend自定义前端
-
+ Real applet真实的小程序
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU 异步模拟
-
+ Uncompressed (Best quality)不壓縮 (最高品質)
-
+ BC1 (Low quality)BC1 (低品質)
-
+ BC3 (Medium quality)BC3 (中品質)
-
+ Conservative保守模式(节省 VRAM)
-
+ Aggressive激进模式
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ Null無
-
+ GLSLGLSL
-
+ GLASM (Assembly Shaders, NVIDIA Only)GLASM(組合語言著色器,僅限 NVIDIA)
-
+ SPIR-V (Experimental, AMD/Mesa Only)SPIR-V (实验性,仅限 AMD/Mesa)
-
+ Normal標準
-
+ High高
-
+ Extreme極高
-
-
+
+ Default預設
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Auto自動
-
+ Accurate高精度
-
+ Unsafe低精度
-
+ Paranoid (disables most optimizations)偏执模式 (禁用绝大多数优化项)
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless Windowed無邊框視窗
-
+ Exclusive Fullscreen全螢幕獨占
-
+ No Video Output無視訊輸出
-
+ CPU Video DecodingCPU 視訊解碼
-
+ GPU Video Decoding (Default)GPU 視訊解碼(預設)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [实验性]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [實驗性]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [實驗性]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest Neighbor最近鄰
-
+ Bilinear雙線性
-
+ Bicubic雙立方
-
+ Spline-1
-
+ Gaussian高斯
-
+ Lanczos
-
+ ScaleForce強制縮放
-
+ AMD FidelityFX™️ Super ResolutionAMD FidelityFX™️ 超級解析度技術
-
+ Area
-
+ None無
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)預設 (16:9)
-
+ Force 4:3強制 4:3
-
+ Force 21:9強制 21:9
-
+ Force 16:10強制 16:10
-
+ Stretch to Window延伸視窗
-
+ Automatic自動
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Japanese (日本語)日文 (日本語)
-
+ American English美式英语
-
+ French (français)法文 (français)
-
+ German (Deutsch)德文 (Deutsch)
-
+ Italian (italiano)義大利文 (italiano)
-
+ Spanish (español)西班牙文 (español)
-
+ Chinese中文
-
+ Korean (한국어)韓文 (한국어)
-
+ Dutch (Nederlands)荷蘭文 (Nederlands)
-
+ Portuguese (português)葡萄牙文 (português)
-
+ Russian (Русский)俄文 (Русский)
-
+ Taiwanese台灣中文
-
+ British English英式英文
-
+ Canadian French加拿大法文
-
+ Latin American Spanish拉丁美洲西班牙文
-
+ Simplified Chinese簡體中文
-
+ Traditional Chinese (正體中文)正體中文 (正體中文)
-
+ Brazilian Portuguese (português do Brasil)巴西-葡萄牙語 (português do Brasil)
-
+ Serbian (српски)
-
-
+
+ Japan日本
-
+ USA美國
-
+ Europe歐洲
-
+ Australia澳洲
-
+ China中國
-
+ Korea南韓
-
+ Taiwan台灣
-
+ Auto (%1)Auto select time zone自動 (%1)
-
+ Default (%1)Default time zone預設 (%1)
-
+ CET中歐
-
+ CST6CDTCST6CDT
-
+ Cuba古巴
-
+ EETEET
-
+ Egypt埃及
-
+ Eire愛爾蘭
-
+ EST北美東部
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-Eire英國-愛爾蘭
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ Greenwich格林威治
-
+ Hongkong香港
-
+ HST夏威夷
-
+ Iceland冰島
-
+ Iran伊朗
-
+ Israel以色列
-
+ Jamaica牙買加
-
+ Kwajalein瓜加林環礁
-
+ Libya利比亞
-
+ MET中歐
-
+ MST北美山區
-
+ MST7MDTMST7MDT
-
+ Navajo納瓦霍
-
+ NZ紐西蘭
-
+ NZ-CHAT紐西蘭-查塔姆群島
-
+ Poland波蘭
-
+ Portugal葡萄牙
-
+ PRC中國
-
+ PST8PDT太平洋
-
+ ROC臺灣
-
+ ROK韓國
-
+ Singapore新加坡
-
+ Turkey土耳其
-
+ UCTUCT
-
+ Universal世界
-
+ UTCUTC
-
+ W-SU莫斯科
-
+ WET西歐
-
+ Zulu協調世界時
-
+ Mono單聲道
-
+ Stereo立體聲
-
+ Surround環繞音效
-
+ 4GB DRAM (Default)4GB DRAM (默认)
-
+ 6GB DRAM (Unsafe)6GB DRAM (不安全)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedTV
-
+ Handheld掌機模式
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)总是询问 (默认)
-
+ Only if game specifies not to stop仅当游戏不希望停止时
-
+ Never ask从不询问
-
+ Low (128)
-
+ Medium (256)
-
+ High (512)
@@ -4616,7 +4581,12 @@ Current values are %1% and %2% respectively.
- Archive does not contain romfs. It is probably corrupt.
+ Could not locate RomFS. Your file or decryption keys may be corrupted.
+
+
+
+
+ Could not extract RomFS. Your file or decryption keys may be corrupted.
@@ -4624,11 +4594,6 @@ Current values are %1% and %2% respectively.
Error extracting archive
-
-
- Archive could not be extracted. It is probably corrupt.
-
- Error finding image directory
@@ -5653,7 +5618,7 @@ Please go to Configure -> System -> Network and make a selection.
-
+ FSRFSR
@@ -5718,897 +5683,896 @@ Please go to Configure -> System -> Network and make a selection.
SPIRV
-
+ Broken Vulkan Installation Detected檢查到 Vulkan 的安裝已損毀
-
+ Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping正在執行遊戲
-
+ Loading Web Applet...載入 Web 小程式..
-
-
+
+ Disable Web Applet停用 Web 小程式
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)停用 Web 小程式可能會導致未定義的行為,且只能在《超級瑪利歐 3D收藏輯》中使用。您確定要停用 Web 小程式?
(您可以在偵錯設定中重新啟用它。)
-
+ The amount of shaders currently being built目前正在建構的著色器數量
-
+ The current selected resolution scaling multiplier.目前選擇的解析度縮放比例。
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.目前的模擬速度。高於或低於 100% 表示比實際 Switch 執行速度更快或更慢。
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.遊戲即時 FPS。會因遊戲和場景的不同而改變。
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.在不考慮幀數限制和垂直同步的情況下模擬一個 Switch 畫格的實際時間,若要全速模擬,此數值不得超過 16.67 毫秒。
-
+ Unmute取消靜音
-
+ Mute靜音
-
+ Reset Volume重設音量
-
+ &Clear Recent Files清除最近的檔案(&C)
-
+ &Continue繼續(&C)
-
+ &Pause&暫停
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.
-
-
+
+ Error while loading ROM!載入 ROM 時發生錯誤!
-
+ The ROM format is not supported.此 ROM 格式不支援
-
+ An error occurred initializing the video core.初始化視訊核心時發生錯誤
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.載入 ROM 時發生錯誤!%1
-
+ %1<br>Please redump your files or ask on Discord/Revolt for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.發生未知錯誤,請檢視紀錄了解細節。
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...正在關閉軟體…
-
+ Save Data儲存資料
-
+ Mod Data模組資料
-
+ Error Opening %1 Folder開啟資料夾 %1 時發生錯誤
-
-
+
+ Folder does not exist!資料夾不存在
-
+ Remove Installed Game Contents?移除已安裝的遊戲內容?
-
+ Remove Installed Game Update?移除已安裝的遊戲更新?
-
+ Remove Installed Game DLC?移除已安裝的遊戲 DLC?
-
+ Remove Entry移除項目
-
+ Delete OpenGL Transferable Shader Cache?刪除 OpenGL 模式的著色器快取?
-
+ Delete Vulkan Transferable Shader Cache?刪除 Vulkan 模式的著色器快取?
-
+ Delete All Transferable Shader Caches?刪除所有的著色器快取?
-
+ Remove Custom Game Configuration?移除額外遊戲設定?
-
+ Remove Cache Storage?移除快取儲存空間?
-
+ Remove File刪除檔案
-
+ Remove Play Time Data清除遊玩時間
-
+ Reset play time?重設遊玩時間?
-
-
+
+ RomFS Extraction Failed!RomFS 抽取失敗!
-
+ There was an error copying the RomFS files or the user cancelled the operation.複製 RomFS 檔案時發生錯誤或使用者取消動作。
-
+ Full全部
-
+ Skeleton部分
-
+ Select RomFS Dump Mode選擇RomFS傾印模式
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.請選擇如何傾印 RomFS。<br>「全部」會複製所有檔案到新資料夾中,而<br>「部分」只會建立資料夾結構。
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root%1 沒有足夠的空間用於抽取 RomFS。請確保有足夠的空間或於模擬 > 設定 >系統 >檔案系統 > 傾印根目錄中選擇其他資料夾。
-
+ Extracting RomFS...抽取 RomFS 中...
-
-
+
+ Cancel取消
-
+ RomFS Extraction Succeeded!RomFS 抽取完成!
-
+ The operation completed successfully.動作已成功完成
-
+ Error Opening %1開啟 %1 時發生錯誤
-
+ Select Directory選擇資料夾
-
+ Properties屬性
-
+ The game properties could not be loaded.無法載入遊戲屬性
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Switch 執行檔 (%1);;所有檔案 (*.*)
-
+ Load File開啟檔案
-
+ Open Extracted ROM Directory開啟已抽取的 ROM 資料夾
-
+ Invalid Directory Selected選擇的資料夾無效
-
+ The directory you have selected does not contain a 'main' file.選擇的資料夾未包含「main」檔案。
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)可安裝的 Switch 檔案 (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX 卡帶映像 (*.xci)
-
+ Install Files安裝檔案
-
+ %n file(s) remaining
-
+ Installing file "%1"...正在安裝檔案「%1」...
-
-
+
+ Install Results安裝結果
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.為了避免潛在的衝突,不建議將遊戲本體安裝至內部儲存空間。
此功能僅用於安裝遊戲更新和 DLC。
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application系統應用程式
-
+ System Archive系統檔案
-
+ System Application Update系統應用程式更新
-
+ Firmware Package (Type A)韌體包(A型)
-
+ Firmware Package (Type B)韌體包(B型)
-
+ Game遊戲
-
+ Game Update遊戲更新
-
+ Game DLC遊戲 DLC
-
+ Delta TitleDelta Title
-
+ Select NCA Install Type...選擇 NCA 安裝類型...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)請選擇此 NCA 的安裝類型:
(在多數情況下,選擇預設的「遊戲」即可。)
-
+ Failed to Install安裝失敗
-
+ The title type you selected for the NCA is invalid.選擇的 NCA 安裝類型無效。
-
+ File not found找不到檔案
-
+ File "%1" not found找不到「%1」檔案
-
+ OK確定
-
-
+
+ Hardware requirements not met硬體不符合需求
-
-
+
+ Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled.您的系統不符合建議的硬體需求,相容性回報已停用。
-
+ Missing yuzu Account未設定 yuzu 帳號
-
+ In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation > Configuration > Web.
-
+ Error opening URL開啟 URL 時發生錯誤
-
+ Unable to open the URL "%1".無法開啟 URL:「%1」。
-
+ TAS RecordingTAS 錄製
-
+ Overwrite file of player 1?覆寫玩家 1 的檔案?
-
+ Invalid config detected偵測到無效設定
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.掌機手把無法在主機模式中使用。將會選擇 Pro 手把。
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removed目前 Amiibo 已被移除。
-
+ Error錯誤
-
-
+
+ The current game is not looking for amiibos目前遊戲並未在尋找 Amiibos
-
+ Amiibo File (%1);; All Files (*.*)Amiibo 檔案 (%1);; 所有檔案 (*.*)
-
+ Load Amiibo開啟 Amiibo
-
+ Error loading Amiibo data載入 Amiibo 資料時發生錯誤
-
+ The selected file is not a valid amiibo選取的檔案不是有效的 Amiibo
-
+ The selected file is already on use選取的檔案已在使用中
-
+ An unknown error occurred發生了未知錯誤
-
-
+
+ Keys not installed密钥未安装
-
-
+
+ Install decryption keys and restart Eden before attempting to install firmware.
-
+ Select Dumped Firmware Source Location选择固件位置
-
+ Select Dumped Firmware ZIP
-
+ Zipped Archives (*.zip)
-
+ Firmware cleanup failed
-
+ Failed to clean up extracted firmware cache.
Check write permissions in the system temp directory and try again.
OS reported error: %1
-
-
-
-
-
-
+
+
+
+
+
+ No firmware available無可用韌體
-
+ Please install firmware to use the Album applet.
-
+ Album Applet相簿小程式
-
+ Album applet is not available. Please reinstall firmware.無法使用相簿小程式。請安裝韌體。
-
+ Please install firmware to use the Cabinet applet.
-
+ Cabinet AppletCabinet 小程式
-
+ Cabinet applet is not available. Please reinstall firmware.無法使用 Cabinet 小程式。請安裝韌體。
-
+ Please install firmware to use the Mii editor.
-
+ Mii Edit AppletMii 編輯器小程式
-
+ Mii editor is not available. Please reinstall firmware.Mii 編輯器無法使用。請安裝韌體。
-
+ Please install firmware to use the Controller Menu.
-
+ Controller Applet控制器設定
-
+ Controller Menu is not available. Please reinstall firmware.控制器菜单不可用。请重新安装固件。
-
+ Please install firmware to use the Home Menu.
-
+ Firmware Corrupted
-
+ Firmware Too New
-
+
Continue anyways?
-
+ Don't show again
-
+ Home Menu Applet
-
+ Home Menu is not available. Please reinstall firmware.
-
+ Please install firmware to use Starter.
-
+ Starter Applet
-
+ Starter is not available. Please reinstall firmware.
-
+ Capture Screenshot截圖
-
+ PNG Image (*.png)PNG 圖片 (*.png)
-
+ Update Available
-
- Update %1 for Eden is available.
-Would you like to download it?
+
+ Download the %1 update?
-
+ TAS state: Running %1/%2TAS 狀態:正在執行 %1/%2
-
+ TAS state: Recording %1TAS 狀態:正在錄製 %1
-
+ TAS state: Idle %1/%2TAS 狀態:閒置 %1/%2
-
+ TAS State: InvalidTAS 狀態:無效
-
+ &Stop Running&停止執行
-
+ &Start開始(&S)
-
+ Stop R&ecording停止錄製
-
+ R&ecord錄製 (&E)
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor縮放比例:%1x
-
+ Speed: %1% / %2%速度:%1% / %2%
-
+ Speed: %1%速度:%1%
-
+ Game: %1 FPS遊戲:%1 FPS
-
+ Frame: %1 ms畫格延遲:%1 ms
-
+ %1 %2%1 %2
-
+ NO AA抗鋸齒關
-
+ VOLUME: MUTE音量: 靜音
-
+ VOLUME: %1%Volume percentage (e.g. 50%)音量:%1%
-
+ Derivation Components Missing遺失產生元件
-
+ Encryption keys are missing.
-
+ Select RomFS Dump Target選擇 RomFS 傾印目標
-
+ Please select which RomFS you would like to dump.請選擇希望傾印的 RomFS。
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.您確定要停止模擬嗎?未儲存的進度將會遺失。
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml
index 7a16f541f9..d2e8b50c8b 100644
--- a/src/android/app/src/main/res/values-ar/strings.xml
+++ b/src/android/app/src/main/res/values-ar/strings.xml
@@ -1,14 +1,14 @@
+ سيشغّل هذا البرنامج ألعابًا لجهاز نينتندو سويتش. لا يتضمن أي عناوين أو مفاتيح ألعاب. قبل البدء، يُرجى تحديد موقع ملف على وحدة تخزين جهازك. الإشعارات والأخطاءاظهار اشعار عند حصول اي مشكلة.لم يتم منح إذن الإشعار
-
(مُحسَّن)ذاكرة RAM للعملية: %1$d م.ب
- جاري بناء
+ بناءشادر(شادرات)(يشحن)
@@ -17,8 +17,8 @@
تخصيصالرؤيةالعرض
- تمكين عرض الإحصائيات
- تكوين المعلومات المعروضة في عرض الإحصائيات
+ تمكين تراكب إحصائيات الأداء
+ قم بتكوين المعلومات التي يتم عرضها في تراكب إحصائيات الأداءعرض معدل الإطاراتعرض معدل الإطارات الحاليعرض وقت الإطار
@@ -59,8 +59,8 @@
عرض طراز GPU المضيفعرض طراز SoCعرض طراز SoC المضيف
- إظهار إصدار البرنامج الثابت
- عرض إصدار البرنامج الثابت المثبت
+ إظهار إصدار الفريموير
+ عرض إصدار الفريمويرحجاب عدن
@@ -122,10 +122,10 @@
Spir-V
- NVDEC Emulation
+ محاكاة NVDECحدد كيفية التعامل مع فك تشفير الفيديو (NVDEC) خلال المشاهد التمهيدية والمقدمة.
- CPU
- GPU
+ وحدة المعالجة المركزية
+ وحدة المعالجة الرسوميةلا شيء
@@ -137,7 +137,7 @@
متعدد اللاعبيناستضف غرفة لعبتك الخاصة أو انضم إلى غرفة موجودة للعب مع الآخرينالغرفة: %1$s
- Console ID:%1$s
+ معرّف وحدة التحكم: %1$sإنشاءالانضمامتصفح الغرف العامة
@@ -155,8 +155,8 @@
خطأ في الشبكةفقدان الاتصالاسم المستخدم محجوز مسبقاً
- MAC Address collision
- Console ID collision
+ تعارض في عنوان MAC
+ تعارض معرف وحدة التحكمإصدار خاطئكلمة مرور خاطئةتعذر الاتصال
@@ -175,8 +175,8 @@
مشرف الغرفة%1$s انضم%1$s غادر
- %1$s طُرِد
- %1$s حُظِر
+ %1$s مطرود
+ %1$s محظورتم إلغاء حظر العنوانطردإرسال رسائل…
@@ -189,8 +189,8 @@
الحد الأقصى للاعبين: %dالدردشةالمزيد من الخيارات
- IP Address copied to clipboard
- Server Address
+ تم نسخ عنوان IP إلى الحافظة
+ عنوان الخادمالدردشةاكتب رسالة…إرسال
@@ -239,17 +239,19 @@
تعلم كيفية إعداد عدن والقفز إلى المحاكاة.لنبدأالمفاتيح
- Select your <b>prod.keys</b> file with the button below.
+ اختر ملف prod.keys من الزر ادناهإختيار المفاتيح
- البرنامج الثابت
- حدد البرنامج الثابت
+ الفريموير
+ حدد ملف firmware.zip بالزر أدناه. يتطلب عدن حاليًا الإصدار 19.0.1 أو إصدارًا أقدم.
+ حدد الفريمويرالألعاب
- Select your <b>Games</b> folder with the button below.
+ حدد مجلد العابك من الزر ادناه.إنهاء
+ أنت جاهز تمامًا.\nاستمتع بألعابك!استمرالتاليعودة
- إضافة ألعاب
+ إضافة الألعابحدد مجلد الألعاب الخاص بكمكتملتم منح أذونات البلوتوث.
@@ -268,18 +270,19 @@
تحذير: هذا البرنامج هو في مرحلة ما قبل ألفا وقد يكون الأخطاء وتنفيذات الميزة غير المكتملة.عدم العرض مجددًابرنامج ما قبل ألفا
+ تمت إضافة مجلد اللعبة الجديد بنجاحالألعابالبحثالإعداداتلم يتم العثور على ملفات أو لم يتم تحديد مجلد الألعاب حتى الآن.
- البحث وتصفية الألعاب
+ البحث وتصنيف الألعابحدد مجلد الألعابإدارة مجلدات اللعبة
- يسمح لـ Eden بملء قائمة الألعاب
+ يسمح لـ عدن بملء قائمة الألعابتخطي تحديد مجلد الألعاب؟لن يتم عرض الألعاب في قائمة الألعاب إذا لم يتم تحديد مجلد.https://yuzu-mirror.github.io/help/quickstart/#dumping-games
- البحث عن ألعاب
+ البحث عن الألعابإعدادات البحثتم تحديد مجلد الألعابتثبيت prod.keys
@@ -287,8 +290,8 @@
تخطي إضافة المفاتيح؟مطلوب مفاتيح صالحة لمحاكاة ألعاب البيع بالتجزئة. ستعمل تطبيقات البيرة المنزلية فقط إذا تابعتhttps://yuzu-mirror.github.io/help/quickstart/#guide-introduction
- تخطي إضافة البرنامج الثابت؟
- العديد من الألعاب تتطلب الوصول إلى البرنامج الثابت لتشغيل بشكل صحيح.
+ تخطي إضافة الفريموير؟
+ العديد من الألعاب تتطلب الوصول إلى الفريموير لتشغيل بشكل صحيح.https://yuzu-mirror.github.io/help/quickstart/#guide-introductionالإشعاراتامنح إذن الإشعار باستخدام الزر أدناه
@@ -305,11 +308,11 @@
إلغاءتثبيت مفاتيح أميبومطلوب لاستخدام أميبو في اللعبة
- Verify your keys file has a .bin extension and try again.
+ وحاول مرة أخر bin تحقق من أن ملف المفاتيح له امتدادhttps://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys
- GPU driver fetcher
- GPU driver manager
- Install GPU driver
+ جلب برامج تشغيل GPU
+ GPU مدير برنامج تشغيل
+ GPU تثبيت برنامج تشغيلتثبيت برامج تشغيل بديلة لأداء أو دقة أفضلإعدادات متقدمةإعدادات متقدمة: %1$s
@@ -319,7 +322,7 @@
بيع بالتجزئةالبيرة المنزليةافتح مجلد عدن
- إدارة الملفات الداخلية لـ Eden
+ إدارة الملفات الداخلية لـ عدنتعديل مظهر التطبيقلم يتم العثور على مدير الملفاتلا يمكن فتح مجلد عدن
@@ -337,28 +340,31 @@
استيرادتصديرتثبيت فيرموير
- Firmware must be in a ZIP archive and is needed to boot some games
+ يجب أن يكون فيرموير في أرشيف مضغوط وهو ضروري لتشغيل بعض الألعابتثبيت فيرمويرتم تثبيت فيرموير بنجاحفشل تثبيت فيرموير
- تأكد من أن ملفات البرامج الثابتة nca موجودة في جذر ملف zip وحاول مرة أخرى.
- فشل إلغاء تثبيت البرنامج الثابت
+ تأكد من أن ملفات الفريموير nca موجودة في جذر ملف zip وحاول مرة أخرى.
+ فشل إلغاء تثبيت الفريمويرمشاركة سجلات التصحيحمشاركة ملف سجل عدن لتصحيح المشكلاتلم يتم العثور على ملف السجلتثبيت محتوى اللعبة
- Install game updates or DLC
+ قم بتثبيت تحديثات اللعبة أو الإضافاتجارٍ تثبيت المحتوى...حدث خطأ أثناء تثبيت الملف(ات) على NANDيرجى التأكد من صحة المحتوى (المحتويات) وتثبيت ملف prod.keys.لا يُسمح بتثبيت الألعاب الأساسية لتجنب التعارضات المحتملة.يتم دعم محتوى NSP و XCI فقط. يرجى التحقق من أن محتوى (محتويات) اللعبة صالحة.
- %1$d installed successfully
- %1$d overwritten successfully
+ %1$d حدث خطأ (أخطاء) في التثبيت
+ تم تثبيت محتوى (محتويات) اللعبة بنجاح
+ %1$d تم التثبيت بنجاح
+ %1$d تمت الكتابة فوقه بنجاحhttps://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updatesبرامج التشغيل المخصصة غير مدعومة
- إدارة بيانات إيدن
- Import/export firmware, keys, user data, and more!
+ تحميل برنامج التشغيل المخصص غير مدعوم حاليًا لهذا الجهاز. يُرجى إعادة تفعيل هذا الخيار لاحقًا للتحقق من إضافة الدعم.
+ إدارة بيانات عدن
+ استيراد/تصدير فيرموير والمفاتيح وبيانات المستخدم والمزيدمشاركة ملف الحفظفشل تصدير الحفظمجلدات اللعبة
@@ -372,7 +378,7 @@
Failed to import %d savesFailed to import %d savesFailed to import %d saves
- Failed to import %d saves
+ فشل استيراد %d حفظSuccessfully imported %d saves
@@ -380,41 +386,41 @@
Successfully imported %d savesSuccessfully imported %d savesSuccessfully imported %d saves
- Successfully imported %d saves
+ تم استيراد %d حفظ بنجاحلم يتم العثور على بيانات الحفظالتحقق من المحتوى المثبتفحص المحتوى المثبت بحثًا عن تلفمفاتيح التشفير مفقودة
- لا يمكن فك تشفير البرنامج الثابت والألعاب
+ لا يمكن فك تشفير الفريموير والألعابhttps://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys
- إزالة البرنامج الثابت
- سيؤدي إزالة البرنامج الثابت إلى حذفه من الجهاز وقد يؤثر على توافق الألعاب.
- إلغاء تثبيت البرنامج الثابت
- تم إزالة البرنامج الثابت بنجاح
+ إزالة الفريموير
+ سيؤدي إزالة الفريموير إلى حذفه من الجهاز وقد يؤثر على توافق الألعاب.
+ إلغاء تثبيت الفريموير
+ تم إزالة الفريموير بنجاح
- برنامج ثابت غير صالح
- البرنامج الثابت مطلوب لتشغيل بعض الألعاب واستخدام التطبيقات. يعمل إيدن فقط مع البرنامج الثابت 19.0.1 أو الأقدم.
- البرنامج الثابت موجود ولكن لا يمكن قراءته. تحقق من مفاتيح التشفير وأعد نسخ البرنامج الثابت إذا لزم الأمر.
- البرنامج الثابت جديد جداً أو لا يمكن قراءته. يعمل إيدن فقط مع البرنامج الثابت 19.0.1 أو الأقدم.
+ فريموير غير صالح
+ الفريموير مطلوب لتشغيل بعض الألعاب واستخدام التطبيقات. يعمل عدن فقط مع الفريموير 19.0.1 أو الأقدم.
+ الفريموير موجود ولكن لا يمكن قراءته. تحقق من مفاتيح التشفير وأعد نسخ الفريموير إذا لزم الأمر.
+ الفريموير جديد جداً أو لا يمكن قراءته. يعمل عدن فقط مع الفريموير 19.0.1 أو الأقدم.https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmwareفشل تثبيت المفاتيحتم تثبيت المفاتيح بنجاحفشل نسخ مفتاح واحد أو أكثر.
- Verify your keys file has a .keys extension and try again.
- Keys failed to initialize. Check that your dumping tools are up to date and re-dump keys.
+ تأكد أن ملف المفاتيح يحمل امتداد .keys وحاول مرة أخرى.
+ فشل تهيئة المفاتيح. تحقق من أن أدوات النسخ محدثة وأعد نسخ المفاتيح.Qlaunchتشغيل التطبيقات من الشاشة الرئيسية للنظام
- Applet launcher
- تطبيقات نظام التشغيل باستخدام البرامج الثابتة المثبتة
- البرنامج الثابت غير مثبت أو إصدار غير صالح
- Applet not available
- prod.keys file and firmware are installed and try again. Additionally, ensure your firmware is of version 19.0.1 or older.]]>
+ قائمة التطبيقات المصغرة
+ تطبيقات نظام التشغيل باستخدام الفريموير المثبتة
+ الفريموير غير مثبت أو إصدار غير صالح
+ التطبيق المصغر غير متوفر
+ prod.keys الخاص بك و الفريموير مثبتة وحاول مرة أخرى. بالإضافة إلى ذلك، تأكد من أن الفريموير الخاص بك هو من الإصدار 19.0.1 أو أقدم.]]>الألبومشاهد الصور المخزنة في مجلد لقطات شاشة المستخدم باستخدام عارض صور النظامتحرير Mii
@@ -428,15 +434,16 @@
تنسيق
- Gaia isn\'t real
+ Gaia غير حقيقينسخ إلى الحافظةمحاكي سويتش مفتوح المصدرالمساهمينالمساهمون الذين جعلوا عدن لنظام اندرويد ممكنhttps://git.eden-emu.dev/eden-emu/eden/activity/contributors
- Projects that make Eden for Android possible
+ المشاريع التي تجعل عدن لأجهزة أندرويد ممكنةالبناءبيانات المستخدم
+ استيراد/تصدير جميع بيانات التطبيق.\nعند استيراد بيانات المستخدم، سيتم حذف جميع بيانات المستخدم الموجودة!\nقد يُسبب استيراد البيانات من Citron بعض المشاكل. يُنصح باستيراد جميع البيانات المطلوبة يدويًا.جارٍ تصدير بيانات المستخدم...جارٍ استيراد بيانات المستخدم...استيراد بيانات المستخدم
@@ -444,11 +451,13 @@
تم تصدير بيانات المستخدم بنجاحتم استيراد بيانات المستخدم بنجاحتم إلغاء التصدير
+ تأكد من أن مجلدات بيانات المستخدم موجودة في جذر مجلد zip وتحتوي على ملف تكوين في config/config.ini وحاول مرة أخرى.الحد من السرعةيحد من سرعة المحاكاة بنسبة محددة من السرعة العاديةالحد من السرعة في المئةيحدد النسبة المئوية للحد من سرعة المحاكاة. 100% هي السرعة الطبيعية. ستؤدي القيم الأعلى أو الأدنى إلى زيادة أو تقليل حد السرعة.
+ خلفية وحدة المعالجة المركزيةدقة وحدة المعالجة المركزية%1$s%2$s
@@ -485,40 +494,40 @@
VSync وضعاتجاه العرضتناسب الابعاد
- Window adapting filter
- FSR sharpness
- Determines how sharpened the image will look while using FSR\'s dynamic contrast
- Anti-aliasing method
+ تصفية تكييف النافذة
+ حدة FSR
+ تحديد مدى حدة الصورة عند استخدام FSR
+ طريقة مكافحة التعرجإجبار السرعة القصوى (لأجهزة Adreno فقط)يجبر وحدة معالجة الرسومات على العمل في أقصى الساعات الممكنة (سيستمر تطبيق القيود الحرارية).
- Optimize Spir-V output
+ تحسين Spir-Vيحسن الشادر المترجم لزيادة كفاءة GPU.
- Use asynchronous shaders
- Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches.
- Use Fast GPU Time
- Forces most games to run at their highest native resolution. This option is hacky and may cause issues.
- GPU Overclock Factor
- Use 128 for maximal performance and 512 for maximal graphics fidelity.
- Use reactive flushing
- Improves rendering accuracy in some games at the cost of performance.
- Disk shader cache
- Reduces stuttering by locally storing and loading generated shaders.
- Anisotropic filtering
- Improves the quality of textures when viewed at oblique angles
+ استخدم تظليل غير متزامن
+ تجميع الظلال بشكل غير متزامن. قد يقلل هذا من التقطع ولكنه قد يتسبب أيضًا في حدوث أخطاء.
+ استخدام وقت GPU السريع
+ يجبر معظم الألعاب على العمل بأعلى دقة أصلية. هذا الخيار غير مثبت وقد يسبب مشاكل.
+ عامل زيادة سرعة GPU
+ استخدم 128 لأقصى أداء و512 لأقصى دقة رسومية.
+ استخدم التنظيف التفاعلي
+ تحسين دقة العرض في بعض الألعاب على حساب الأداء
+ ذاكرة التخزين المؤقت للتظليل
+ يقلل من التأتأة عن طريق تخزين وتحميل التظليلات التي تم إنشاؤها محليًا.
+ تصفية متباينة الخواص
+ تحسين جودة القوام عند الزوايا المائلة
- Resolution scaling to 2x or higher is known to cause issues, and may result in significant slowdowns of your device.
+ تغيير دقة العرض إلى 2x أو أعلى قد يسبب مشاكل، وقد يؤدي إلى تباطؤ كبير في جهازك.
- CPU
- CPU Debugging
- Puts the CPU in a slow debugging mode.
- Use Auto Stub
- Automatically stub missing services and functions. This may improve compatibility but can cause crashes and stability issues.
+ وحدة المعالج المركزية
+ تصحيح أخطاء وحدة المعالجة المركزية
+ يضع وحدة المعالجة المركزية في وضع التصحيح البطيء.
+ استخدام الستاب التلقائي
+ يقوم تلقائيًا بإضافة خدمات ووظائف ناقصة. قد يحسن التوافق ولكنه قد يتسبب في تعطل المشغل ومشاكل في الاستقرار.
- GPU
- API
- Graphics debugging
- Sets the graphics API to a slow debugging mode.
+ وحدة معالجة الرسومات
+ واجهة برمجة التطبيقات
+ تصحيح الأخطاء الرسومية
+ يضبط واجهة برمجة تطبيقات الرسومات على وضع تصحيح الأخطاء البطيء.Fastmemالتسجيل
@@ -526,7 +535,7 @@
يفرغ سجلات التصحيح عند كتابة كل سطر، مما يجعل التصحيح أسهل في حالات التوقف أو التجميد.
- Output engine
+ محرك الإخراجمستوى الصوتيحدد مستوى إخراج الصوت
@@ -541,32 +550,61 @@
HomeCaptureStart/Pause
- أزرار التوجيه
+ الأسهمفوقتحتيساريمين
+ العصا اليسرىعصا التحكم
+ العصا اليمنى
+ عصا-Cمضغوطالنطاقالمنطقة الميتةالمعدلنطاق المعدل
+ المحفزاتLRZLZR
+ Left SL
+ Left SR
+ Right SL
+ Right SRZغير صالحغير محددغير معروف
+ %1$s%2$s%3$sHat %4$s
+ %1$s%2$s%3$sAxis %4$s
+ %1$s%2$s%3$sزر %4$s
+ Axis %1$s%2$sغير مستخدم
- Move or press an input
- Unsupported input type
- Input mapping filter
+ نقل أو الضغط على إدخال
+ نوع الإدخال غير مدعوم
+ مرشح تعيين الإدخال
+ اختر جهازًا لتصفية مدخلات الخرائط
+ تعيين وحدة التحكم تلقائيًا
+ حدد جهازًا لمحاولة رسم الخرائط التلقائية
+ تم محاولة التعيين التلقائي باستخدام %1$sنوع وحدة التحكم
+ Pro Controller
+ محمول
+ Dual Joycons
+ Left Joycon
+ Right Joycon
+ GameCube ذراع تحكم
+ Invert axis
+ Invert button
+ Toggle button
+ Turbo button
+ Set threshold
+ Toggle axisمتصلاستخدام هزاز النظام
+ تراكب الإدخالالاهتزازقوة الاهتزازالملف الشخصي
@@ -578,6 +616,10 @@
ملف تعريف%d اللاعبحذف ملف تعريف الإدخالهل أنت متأكد من رغبتك في حذف ملف التعريف هذا؟ هذا غير قابل للاسترداد
+ حرك العصا إلى اليسار ثم للأعلى أو اضغط على زر
+ اضغط على زر أو حرك الزناد/العصا
+ Map to D-Pad %1$s
+ Map to %1$sفشل تحميل ملف التعريففشل في حفظ ملف التعريفإعادة تعيين التعيينات
@@ -587,7 +629,7 @@
افتراضيالإعدادات المحفوظةالإعدادات المحفوظة لـ %1$s
- Error saving %1$s.ini: %2$s
+ خطأ في حفظ %1$s.ini: %2$sقائمة غير منفذةجارٍ التحميل…جارٍ إيقاف التشغيل...
@@ -642,25 +684,25 @@
تحقق من اتصالك وحاول مرة أخرى.عرض الإصداراتملاحظات الإصدار
- Failed to fetch
- Error during Fetch
- Toggle release notes
+ فشل في الجلب
+ خطأ أثناء الجلب
+ ملاحظات الإصدارالتحميلاتعرض التحميلاتإخفاء التحميلات
- Cache directory unavailable
- Empty response body
- %1$s Successfully Installed
- Driver installation failed
- Failed to install %1$s driver, does your system support it?
- Downloaded driver is empty, check your internet
+ دليل الذاكرة المؤقتة غير متاح
+ نص الاستجابة فارغ
+ تم تثبيت %1$s بنجاح
+ فشل تثبيت برنامج التشغيل
+ فشل تثبيت برنامج تشغيل %1$s، هل نظامك يدعمه؟
+ برنامج التشغيل الذي تم تنزيله فارغ، تحقق من اتصالك بالإنترنتجارٍ التنزيل...جارٍ التثبيت...الأحدث
- Recommended Driver:
- GPU Model:
- Unsupported GPU
- Your GPU does not support driver injection. Attempting to set custom drivers is not recommended.
+ برنامج التشغيل الموصى به:
+ طراز GPU:
+ GPU غير مدعوم
+ GPU الخاص بك لا يدعم حقن برنامج التشغيل. لا يُنصح بمحاولة تعيين برامج تشغيل مخصصة.إعدادات
@@ -672,9 +714,12 @@
الصوتمحرك الإخراج ، حجم الصوتالتحكم
+ مدخلات وحدة تحكم الخريطةاللاعب %dالسمة واللونتصحيح الأخطاء
+ CPU/GPU debugging, graphics API, fastmem
+
معلوماتمعرف البرنامج، المطور، الإصدار
@@ -687,7 +732,7 @@
إصدارنسخ التفاصيلالإضافات
- Toggle mods, updates and DLC
+ التعديلات والتحديثات والإضافاتمسح ذاكرة التخزين المؤقت للتظليليزيل جميع التظليلات التي تم إنشاؤها أثناء لعب هذه اللعبةسوف تواجه المزيد من التأتأة مع تجديد ذاكرة التخزين المؤقت للتظليل
@@ -698,15 +743,20 @@
حذف حفظ البياناتيزيل كافة البيانات المحفوظة الخاصة بهذه اللعبةيؤدي هذا إلى إزالة كافة البيانات المحفوظة لهذه اللعبة بشكل لا يمكن استرداده. هل أنت متأكد أنك تريد الاستمرار؟
- حفظ البيانات تم حذفها بنجاح
+ تم حذف تخزين اللعبة بنجاحنوع المحتوىالتحديثات والمحتوى القابل للتنزيل تعديل وغشإشعار إضافي مهم
+
+ لتثبيت التعديلات والغش، يجب عليك اختيار مجلد يحتوي على ملفات cheats/ أو romfs/ أو exefs/. لا يمكننا التأكد من توافق هذه الملفات مع لعبتك، لذا كن حذرًا!مجلد غير صالح
+
+ يرجى التأكد من أن الدليل الذي حددته يحتوي على مجلد cheats/ أو romfs/ أو exefs/ ثم حاول مرة أخرى.تم تثبيت الملحق بنجاحجارٍ التحقق من المحتوى…إشعار تثبيت المحتوى
+ المحتوى الذي اخترته لا يتوافق مع هذه اللعبة.\n هل ترغب في التثبيت على أي حال؟تأكيد إلغاء التثبيتهل أنت متأكد من أنك تريد إلغاء تثبيت هذا الملحق؟التحقق من السلامة
@@ -716,57 +766,61 @@
قد تكون محتويات الملف تالفةتعذر التحقق من السلامةلم يتم التحقق من صحة محتويات الملف
-
- Your ROM is encrypted
- game cartridges or installed titles.]]>
- prod.keys file is installed so that games can be decrypted.]]>
- An error occurred initializing the video core
- This is usually caused by an incompatible GPU driver. Installing a custom GPU driver may resolve this problem.
- Unable to load ROM
- ROM file does not exist
+ فشل التحقق من الملفات التالية:\n%1$s
- Game Requires Firmware
- dump and install firmware, or press \"OK\" to launch anyways.]]>
+
+ الخاص بك ROM تم تشفير
+ ألعاب البطاقات أو العناوين الرقمية.]]>
+ prod.keys]]>
+ حدث خطأ أثناء تهيئة مركز الفيديو
+ قد يكون بسبب تعريف GPU غير متوافق
+ ROM غير قادر على تحميل
+ غير موجود ROM ملف
+
+ اللعبة تتطلب فريموير
+ نسخ وتثبيت فريموير، أو اضغط \"موافق\" للمتابعة على أي حال.]]>جارٍ البحث عن اللعبة...
- Game not found for Title ID: %1$s
+ لم يتم العثور على اللعبة لمعرف العنوان: %1$sفشل الإعدادات المخصصة
- Failed to apply custom settings for %1$s: %2$s
+ فشل تطبيق الإعدادات المخصصة لـ %1$s: %2$sبدء التشغيل بالإعدادات الافتراضيةتم إلغاء البدء
- Unable to apply the requested settings. This may be due to missing GPU drivers or configuration issues.
- Custom settings applied
+ غير قادر على تطبيق الإعدادات المطلوبة. قد يكون هذا بسبب отсут برامج تشغيل GPU أو مشاكل في التهيئة.
+ تم تطبيق الإعدادات المخصصةجارٍ التشغيل %1$s...فشل تهيئة اللعبة
- Would you like to launch %1$s with custom settings?
- Would you like to launch %1$s?
+ هل تريد تشغيل %1$s بالإعدادات المخصصة؟
+ هل تريد تشغيل %1$s؟تشغيل اللعبةتشغيلفشل كتابة ملف التهيئة
- Failed to apply configuration
- Configuration Already Exists
- Checking for existing configuration...
- Overwrite cancelled
- Checking for custom driver: %1$s
- Custom driver not available for this device
- Overwrite
+ فشل تطبيق التهيئة
+ التهيئة موجودة بالفعل
+ الإعدادات المخصصة موجودة بالفعل لـ \'%1$s\' .\nهل ترغب في استبدال التكوين الحالي؟\nلا يمكن التراجع عن هذا الإجراء.
+ جارٍ التحقق من التكوين الحالي...
+ تم إلغاء الكتابة فوق
+ جارٍ التحقق من برنامج التشغيل المخصص: %1$s
+ برنامج التشغيل المخصص غير متاح لهذا الجهاز
+ الكتابة فوق
- GPU Driver Missing
- The selected custom driver \"%s\" is not installed. Would you like to download and install it now?
- Downloading driver...
- Driver installed successfully
- Driver Installation Failed
- Failed to install the GPU driver: %s
- Driver Not Available
- The selected driver is not available for download.
- Required driver not installed: %s
- Invalid driver file: %s
- No network connection available. Please check your internet connection and try again.
- GPU Driver Required
+ برنامج تشغيل وحدة معالجة الرسومات مفقود
+ برنامج التشغيل المخصص المحدد \"%s\" غير مثبت. هل تريد تنزيله وتثبيته الآن؟
+ جارٍ تنزيل برنامج التشغيل...
+ تم تثبيت برنامج التشغيل بنجاح
+ فشل تثبيت برنامج التشغيل
+ فشل تثبيت برنامج تشغيل GPU: %s
+ برنامج التشغيل غير متاح
+ برنامج التشغيل المحدد غير متاح للتنزيل.
+ برنامج التشغيل المطلوب غير مثبت: %s
+ ملف برنامج تشغيل غير صالح: %s
+ لا يوجد اتصال بالشبكة. يرجى التحقق من اتصال الإنترنت والمحاولة مرة أخرى.
+ مطلوب برنامج تشغيل وحدة معالجة الرسومات
+ يتطلب إعداد اللعبة برنامج تشغيل وحدة معالجة الرسومات \"\'%s\'\" وهو غير مُثبّت على جهازك.\nهل ترغب بتنزيله وتثبيته الآن؟تم إلغاء تنزيل برنامج التشغيل. لا يمكن تشغيل اللعبة بدون برنامج التشغيل المطلوب.تنزيل
@@ -793,7 +847,6 @@
شاشة اللمسقفل الدرجفتح الدرج
-
جارٍ تحميل الإعدادات...
@@ -806,7 +859,7 @@
أرشيف النظامخطأ في الحفظ/التحميلخطا فادح
- سيؤدي إيقاف تشغيل هذا الإعداد إلى تقليل أداء المحاكاة بشكل ملحوظ! للحصول على أفضل تجربة، يوصى بترك هذا الإعداد ممكنًا.
+ ذاكرة الوصول العشوائي للجهاز: \'%1$s\'\nموصى به: \'%2$s\' %1$s %2$sلا توجد لعبة قابلة للتمهيد
@@ -855,13 +908,8 @@
عاديعالي
- متطرف (بطيء)
-
افتراضي
- غير آمن (سريع)
- آمن (مستقر)
-
طريقة فك ضغط ASTCاختر كيفية فك ضغط نسيج ASTC للعرض: CPU (بطيء، آمن)، GPU (سريع، موصى به)، أو CPU Async (بدون توقف، قد يسبب مشاكل)
@@ -897,8 +945,8 @@
4X (2880p/4320p) (بطيء)
- Immediate (Off)
- صندوق البريد
+ فوري (إيقاف)
+ MailboxFIFO (On)FIFO Relaxed
@@ -909,7 +957,7 @@
GaussianScaleForceAMD FidelityFX™ Super Resolution
- منطقة
+ Areaلا شيء
@@ -1001,7 +1049,7 @@
محاذاة عموديةأعلى
- مركز
+ منتصفأسفل
diff --git a/src/android/app/src/main/res/values-ckb/strings.xml b/src/android/app/src/main/res/values-ckb/strings.xml
index 600947366f..d11e8d2d9b 100644
--- a/src/android/app/src/main/res/values-ckb/strings.xml
+++ b/src/android/app/src/main/res/values-ckb/strings.xml
@@ -4,7 +4,6 @@
ئاگاداری و هەڵەکانئاگادارکردنەوەکان پیشان دەدات کاتێک شتێک بە هەڵەدا دەچێت.مۆڵەتی ئاگادارکردنەوە نەدراوە!
-
(پێشکەوتوو)RAMی پرۆسە: %1$d MB
@@ -684,7 +683,6 @@
ئەرشیفێکی سیستەمهەڵەی پاشەکەوتکردن/بارکردنهەڵەی کوشندە
- کوژاندنەوەی ئەم ڕێکخستنە دەبێتە هۆی کەمکردنەوەی کارایی ئیمولەیشن! بۆ باشترین ئەزموون، باشترە ئەم ڕێکخستنە چالاک بهێڵیتەوە.ژاپۆنئەمریکا
@@ -722,13 +720,8 @@
ئاساییبەرز
- ئەوپەڕ (خاو)
-
بنەڕەتی
- نەپارێزراو (خێرا)
- پارێزراو (جێگیر)
-
ڕێگای دیکۆدکردنی ASTCهەڵبژێرە چۆن تێکستوورە پەستووکراوەکانی ASTC دەکرێنەوە بۆ ڕێندرکردن: CPU (هێواش، سەلامەت)، GPU (خێرا، پێشنیارکراو)، یان CPU Async (بێ ستەتەر، لەوانەیە کێشە دروست بکات)
diff --git a/src/android/app/src/main/res/values-cs/strings.xml b/src/android/app/src/main/res/values-cs/strings.xml
index ac4a3c6a8d..db0088b1df 100644
--- a/src/android/app/src/main/res/values-cs/strings.xml
+++ b/src/android/app/src/main/res/values-cs/strings.xml
@@ -4,7 +4,6 @@
Upozornění a chybyUkáže oznámení v případě chyby.Oznámení nejsou oprávněna!
-
(Vylepšený)RAM procesu: %1$d MB
@@ -661,7 +660,6 @@
Dotyková obrazovkaZamknout zásuvkuOdemknout zásuvku
-
Načítání nastavení...
@@ -674,7 +672,6 @@
Systémový archívUkládací/Načítací chybaFatální Chyba
- Vypnutí sníží výkon!%1$s %2$sNenalezena spustitelná hra!
@@ -704,13 +701,8 @@
NormálníVysoká
- Extrémní (Pomalé)
-
Výchozí
- Nebezpečné (rychlé)
- Bezpečné (stabilní)
-
Metoda dekódování ASTCVyberte způsob dekódování textur komprimovaných pomocí ASTC pro vykreslování: CPU (pomalé, bezpečné), GPU (rychlé, doporučené) nebo CPU Async (žádné zasekávání, ale mohou nastat problémy)
diff --git a/src/android/app/src/main/res/values-de/strings.xml b/src/android/app/src/main/res/values-de/strings.xml
index f2686eb143..bedb65cc9f 100644
--- a/src/android/app/src/main/res/values-de/strings.xml
+++ b/src/android/app/src/main/res/values-de/strings.xml
@@ -1,10 +1,10 @@
+ Diese Software führt Spiele für die Nintendo Switch-Konsole aus. Es sind keine Spiele oder Keys enthalten.
Bevor du beginnst, holen dir bitte deine prod.keys ]]>-Datei von deiner Switch.
Mehr Erfahren]]>Hinweise und FehlerZeigt Benachrichtigungen an, wenn etwas schief läuft.
- Berechtigung für Benachrichtigungen nicht erlaubt!
-
+ Berechtigung für Benachrichtigungen nicht zugelassen!(Erweitert)Prozess-RAM: %1$d MB
@@ -16,7 +16,7 @@
Leistungsstatistik Overlay anzeigenAnpassungSichtbarkeit
- Overlay
+ Leistungs OverlayLeistungsstatistik Overlay aktivierenKonfiguriere angezeigte Informationen im OverlayFPS anzeigen
@@ -242,10 +242,12 @@
Wähle deine <b>prod.keys</b> Datei mit dem Button unten aus.Schlüssel auswählenFirmware
+ Wählen mit dem Button unten deine firmware.zip-Datei.\nEden benötigt derzeit Version 19.0.1 oder niedriger.Firmware auswählenSpieleWähle mit dem Knopf unten den <b>Spiele</b>-Ordner aus.Fertig
+ Du bist start klar.\nViel Spaß mit deinen Spielen!FortsetzenWeiterZurück
@@ -268,6 +270,7 @@
WARNUNG: Diese Version ist nicht für die Öffentlichkeit bestimmt.Nicht mehr anzeigenPRE-ALPHA SOFTWARE; NICHT FÜR ÖFFENTLICHE NUTZUNG
+ Neues Spieleverzeichnis erfolgreich hinzugefügt.SpieleSucheEinstellungen
@@ -360,6 +363,7 @@ Wirklich fortfahren?
%1$d erfolgreich überschriebenhttps://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updatesBenutzerdefinierte Treiber werden nicht unterstützt
+ Das Laden von benutzerdefinierten Treibern wird für dieses Gerät momentan nicht unterstützt.\nSchau später einfach nochmal nach, ob die Unterstützung hinzugefügt wurde!Eden-Daten VerwaltenImportieren/Exportieren Sie Firmware, Schlüssel, Benutzerdaten und mehr!Speicherdaten teilen
@@ -832,7 +836,6 @@ Wirklich fortfahren?
TouchscreenMenü sperrenMenü entsperren
-
Lade Einstellungen...
@@ -845,7 +848,6 @@ Wirklich fortfahren?
Ein System-ArchivSpeicher-/LadefehlerSchwerwiegender Fehler
- Das Deaktivieren dieser Einstellung führt zu erheblichen Leistungsverlusten! Für ein optimales Erlebnis wird empfohlen, sie aktiviert zu lassen.%1$s %2$sKein verfügbares Spiel gefunden
@@ -894,13 +896,8 @@ Wirklich fortfahren?
NormalHoch
- Extrem (Langsam)
-
Standard
- Unsicher (schnell)
- Sicher (stabil)
-
ASTC-DecodierungWählen Sie aus, wie ASTC-komprimierte Texturen für das Rendering decodiert werden: CPU (langsam, sicher), GPU (schnell, empfohlen) oder CPU Async (kein Ruckeln, kann Probleme verursachen)
diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml
index 3b601c8ca6..8c8d20a004 100644
--- a/src/android/app/src/main/res/values-es/strings.xml
+++ b/src/android/app/src/main/res/values-es/strings.xml
@@ -1,10 +1,10 @@
+ Este software arrancará juegos para la Consola Nintendo Switch. No incluye juegos o llaves de descifra.
Antes de continuar, por favor ubica tu prod.keys ]]> archivo en tu dispositivo de almacenamiento.
Ver más]]>Avisos y erroresMostrar notificaciones cuando algo vaya mal.¡Permiso de notificación no concedido!
-
(Mejorado)Proceso de RAM: %1$d MB
@@ -73,7 +73,7 @@
Controla el número de características que se pueden usar en el estado dinámico extendido. Los números más altos permiten más características y pueden aumentar el rendimiento, pero pueden causar problemas con algunos controladores y proveedores. El valor predeterminado puede variar dependiendo de las capacidades de su sistema y hardware. Este valor se puede cambiar hasta que se logre la estabilidad y una mejor calidad visual.DesactivadoVértice provocante
- Mejora la iluminación y el manejo de vértices en ciertos juegos. Solo es compatible con las GPU Vulkan 1.0+.
+ Mejora iluminación y el manejo de vértices en ciertos juegos. Solamente los dispositivos que soporten Vulkan 1.0+ son compatibles con este extensión.Indexación del descriptorMejora la textura y el manejo del búfer, así como la capa de traducción Maxwell. Compatible con algunas GPU Vulkan 1.1 y todas las GPU Vulkan 1.2+.Sombreado de muestra
@@ -242,10 +242,12 @@
Selecciona el archivo <b>prod.keys</b> utilizando el botón de abajo.Seleccionar las clavesFirmware
+ Selecciona tu archivo firmware.zip con el botón abajo.\nEden actualmente requiere la versión 19.0.1 o inferior.Seleccionar firmwareJuegosSelecciona la carpeta <b>Games</b> utilizando el botón de abajoHecho
+ Todo listo.\n¡Disfrute de sus juegos!ContinuarSiguienteAtrás
@@ -268,6 +270,7 @@
ADVERTENCIA: Versión inestable. No para uso público.No mostrar de nuevoSOFTWARE PRE-ALFA
+ Nuevo directorio de juegos anido con exitoJuegosBuscarAjustes
@@ -359,6 +362,7 @@
%1$d sobreescrito con éxitohttps://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updatesDrivers personalizados no soportados
+ la carga de drivers personalizados no está disponible para este dispositivo..\n¡Comprueba esta opción en el futuro para ver si soporte se a anadido!Administrar datos de EdenImporta/exporta el firmware, las claves, los datos de usuario, ¡y más!Compartir archivo de guardado
@@ -433,6 +437,7 @@
Proyectos que hacen que Eden para Android sea una realidadVersiónDatos de usuario
+ Importar/exportar todos los datos de la app.\n\nCuando se importa datos de usuario, todos los datos de usuario existentes serán eliminados!\n\nImportando datos de Citron puede causar problemas. Es recomendado manualmente importar todos los datos necesarios.Exportando datos de usuario...Importando datos de usuario...Importar datos de usuario
@@ -745,6 +750,7 @@
Addon instalado con éxitoVerificando contenido...Aviso importante de contenido
+ El contenido seleccionado no es de este juego.\n¿Instalar aun que\?Confirmar desinstalación¿De verdad quieres desinstalar este addon?Verificar integridad
@@ -754,6 +760,8 @@
Los contenidos del archivo pueden estar corruptosNo se pudo ejecutar la verificación de integridadNo se ha podido comprobar la validez de los contenidos del archivo
+ La verificación falló en los siguientes archivos:\n%1$s
+
Su ROM está encriptadatarjetas de juego o títulos digitales.]]>
@@ -786,6 +794,7 @@
Error al escribir el archivo de configuraciónError al aplicar la configuraciónLa configuración ya existe
+ Configuración personalizada ya existe para %1$s.\n\n¿Quieres sobrescribir la configuración existente\?\n\nEsta acción no se puede deshacer.Comprobando la configuración existente...Sobrescritura canceladaComprobando controlador personalizado: %1$s
@@ -805,6 +814,7 @@
Archivo de controlador no válido: %sNo hay conexión de red disponible. Por favor, compruebe su conexión a Internet e inténtelo de nuevo.Se requiere controlador de GPU
+ La configuración del juego requiere el driver de GPU \"%s\" que no está instalado en su dispositivo.\n\n¿Quieres descargarlo e instalarlo ahora\?Descarga del controlador cancelada. El juego no se puede iniciar sin el controlador requerido.Descargar
@@ -831,7 +841,6 @@
Pantalla táctilBloquear menú cajónDesbloquear menú cajón
-
Cargando configuración...
@@ -844,7 +853,7 @@
Un archivo del sistemaError de Guardado/CargaError fatal
- ¡Desactivar esta configuración reducirá significativamente el rendimiento de la emulación! Para obtener la mejor experiencia, se recomienda dejar esta configuración habilitada.
+ RAM de dispositivo: %1$s\nRecomendado: %2$s%1$s %2$s¡No hay ningún juego ejecutable presente!
@@ -893,13 +902,8 @@
NormalAlto
- Extremo (Lento)
-
Predeterminado
- Inseguro (rápido)
- Seguro (estable)
-
Método de decodificación ASTCElige cómo se decodifican las texturas comprimidas ASTC para el renderizado: CPU (lento, seguro), GPU (rápido, recomendado) o CPU Async (sin tartamudeos, puede causar problemas)
diff --git a/src/android/app/src/main/res/values-fr/strings.xml b/src/android/app/src/main/res/values-fr/strings.xml
index 28c4e45a68..524e43e0fc 100644
--- a/src/android/app/src/main/res/values-fr/strings.xml
+++ b/src/android/app/src/main/res/values-fr/strings.xml
@@ -1,15 +1,15 @@
+ Ce logiciel permet de jouer à des jeux de la console Nintendo Switch. Aucun titre ni clé de jeu n\'est inclus.
Avant de commencer, veuillez localiser votre fichier prod.keys ]]> sur le stockage de votre appareil.
En savoir plus]]>Avis et erreursAffiche des notifications en cas de problème.Permission de notification non accordée !
-
(Amélioré)RAM processus: %1$d MoCompilation
- des shaders
+ Shader(s)(En charge)Système:
@@ -242,10 +242,12 @@
Sélectionnez votre fichier <b>prod.keys</b> avec le bouton ci-dessous.Sélectionner les clésFirmware
+ Sélectionnez votre firmware.zipavec le bouton ci-dessous.\nEden nécessite actuellement la version 19.0.1 ou antérieure.Sélectionner le firmwareJeuxSélectionnez votre dossier <b>de Jeux</b> avec le bouton ci-dessous.Terminé
+ Vous êtes prêt.\nProfitez de vos jeux !ContinuerSuivantRetour
@@ -260,12 +262,15 @@
AlphabétiqueListeGrille
+ Grille compacteCarrousel
+ Captures d\'écran pour %1$sDossierLogiciel Pré-AlphaAVERTISSEMENT : Cette version ne doit pas être partagée ou montrée au public. Ce logiciel est en phase pré-alpha et peut contenir des bugs et des fonctionnalités incomplètes.\nSi vous avez obtenu un accès non autorisé à cette version, il est fortement recommandé de la désinstaller immédiatement.Ne plus afficherLOGICIEL PRÉ-ALPHA ; NON DESTINÉ AU PUBLIC
+ Nouveau dossier de jeux ajoutéJeuxRechercherParamètres
@@ -276,6 +281,7 @@
Permet à Eden de remplir la liste des jeuxNe pas sélectionner le dossier des jeux ?Les jeux ne seront pas affichés dans la liste des jeux si aucun dossier n\'est sélectionné.
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-gamesRechercher des jeuxRechercher un paramètreRépertoire de jeux sélectionné
@@ -283,8 +289,10 @@
Nécessaire pour décrypter les jeux commerciaux.Sauter l\'ajout des clés ?Des clés valides sont nécessaires pour émuler des jeux commerciaux. Seules les applications homebrew fonctionneront si vous continuez.
+ https://yuzu-mirror.github.io/help/quickstart/#guide-introductionIgnorer l\'ajout du firmware ?De nombreux jeux nécessitent un accès au firmware pour fonctionner correctement.
+ https://yuzu-mirror.github.io/help/quickstart/#guide-introductionNotificationsAccorder la permission de notification avec le bouton ci-dessous.Accorder la permission
@@ -301,6 +309,7 @@
Installer les clés AmiiboNécessaire pour utiliser les Amiibo en jeuVérifiez que votre fichier de clés a une extension .bin et réessayez.
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keysRécupérateur de pilotes GPUGestionnaire de pilotes du GPUInstaller le pilote du GPU
@@ -336,6 +345,7 @@
Firmware installé avec succèsL\'installation du firmware a échouéAssurez-vous que les fichiers NCA du firmware se trouvent à la racine du fichier ZIP, puis réessayez.
+ Désinstallation du firmware échouéPartager les logs de débogagePartagez le fichier de log de Eden pour déboguer les problèmes.Aucun fichier de log trouvé
@@ -350,7 +360,9 @@
Contenu du jeu installé avec succès%1$d installé avec succès%1$d écrasé avec succès
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updatesPilotes personnalisés non supporté
+ Le chargement de pilotes personnalisés n\'est actuellement pas pris en charge pour cet appareil.\nVérifiez à nouveau cette option ultérieurement pour voir si la prise en charge a été ajoutée !Gérer les données de EdenImporter/exporter le firmware, les clés, les données utilisateur, et bien plus encore !Partager le fichier de sauvegarde
@@ -376,6 +388,8 @@
Les clés de chiffrement sont manquantes.Le firmware et les jeux commerciaux ne peuvent pas être déchiffrés
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys
+
Désinstaller le firmwareLa désinstallation du firmware le supprimera de l`appareil et peut affecter la compatibilité des jeux.Désinstallation du firmware...
@@ -385,6 +399,8 @@
Le firmware est requis pour exécuter certains jeux et applications. Eden ne fonctionne qu\'avec le firmware 19.0.1 ou antérieur.Firmware présent mais illisible. Vérifiez les clés de décryptage et redumpz le firmware si nécessaire.Firmware trop récent ou illisible. Eden ne supporte que le firmware 19.0.1 ou antérieur.
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware
+
Échec de l\'installation des clésClés installées avec succèsÉchec de la copie d\'une ou plusieurs clés.
@@ -417,9 +433,11 @@
Un émulateur Switch open sourceContributeursFait avec \u2764 de l\'équipe Eden
+ https://git.eden-emu.dev/eden-emu/eden/activity/contributorsDes projets qui rendent possible Eden pour AndroidBuildDonnées utilisateur
+ Importer/exporter toutes les données de l\'application\nLors de l\'importation des données utilisateur, toutes les données déjà existantes seront supprimé !\nImporter les données depuis Citron peut poser des problèmes. Il est recommandé de faire l\'importation manuellement de toutes les données nécessaire.Exportation des données utilisateur...Importation des données utilisateur...Importer des données utilisateur
@@ -732,6 +750,7 @@
Addon installé avec succèsVérification du contenu...Avis d\'installation du contenu
+ Le contenu que vous avez sélectionné ne correspond pas à ce jeu.\nInstaller quand même \?Confirmer la désinstallationÊtes-vous sûr de vouloir désinstaller cette extension ?Vérifier l\'intégrité
@@ -741,6 +760,8 @@
Le contenu d\'un fichier peut être corrompuLa vérification de l\'intégrité n\'a pas pu être effectuéeLa validité du contenu du fichier n\'a pas été vérifiée
+ La vérification a échoué pour les fichiers suivants : %1$s
+
Votre ROM est cryptéecartes de jeu ou titres numériques.]]>
@@ -773,6 +794,7 @@
Échec de l\'écriture du fichier de configurationÉchec de l\'application de la configurationConfiguration déjà existante
+ Des paramètres personnalisés existent déjà pour %1$s.\nVoulez-vous écraser la configuration existante \?\nCette action ne peut pas être annulée.Vérification de la configuration existante...Écrasement annuléVérification du pilote personnalisé : %1$s
@@ -792,6 +814,7 @@
Fichier de pilote invalide : %sAucune connexion réseau disponible. Veuillez vérifier votre connexion Internet et réessayer.Pilote GPU requis
+ La configuration du jeu nécessite le pilote GPU \"%s\" qui n\'est pas installé sur votre appareil.\nVoulez-vous le télécharger et l\'installer maintenant \?Téléchargement du pilote annulé. Le jeu ne peut pas être lancé sans le pilote requis.Télécharger
@@ -818,7 +841,6 @@
Écran tactileVerrouiller le tiroirDéverrouiller le tiroir
-
Chargement des paramètres…
@@ -831,7 +853,7 @@
Une archive systèmeErreur de sauvegarde/chargementErreur fatale
- La désactivation de ce paramètre réduira considérablement les performances d\'émulation ! Pour une expérience optimale, il est recommandé de laisser ce paramètre activé.
+ Mémoire RAM de l\'appareil : %1$s\nRecommandé : %2$s%1$s %2$sAucun jeu démarreable présent !
@@ -880,13 +902,8 @@
NormalHaut
- Extrême (Lent)
-
Défaut
- Dangereux (rapide)
- Sûr (stable)
-
Méthode ASTCChoisissez comment les textures compressées ASTC sont décodées pour le rendu : CPU (lent, sûr), GPU (rapide, recommandé) ou CPU Async (pas de saccades, peut causer des problèmes)
@@ -934,6 +951,8 @@
GaussienScaleForceAMD FidelityFX™ Super Resolution
+ Zone
+
AucuneFXAA
@@ -1002,6 +1021,7 @@
Couleur du thème
+ Eden (Par défaut)Violet (Par défaut)BleuCyan
diff --git a/src/android/app/src/main/res/values-he/strings.xml b/src/android/app/src/main/res/values-he/strings.xml
index 5f6f77bad7..6fdec661b7 100644
--- a/src/android/app/src/main/res/values-he/strings.xml
+++ b/src/android/app/src/main/res/values-he/strings.xml
@@ -4,7 +4,6 @@
התראות ותקלותמציג התראות כאשר משהו הולך לא כשורה.הרשאות התראות לא ניתנה!
-
(משופר)זיכרון תהליך: %1$d MB
@@ -718,7 +717,6 @@
ארכיון מערכתבעיית שמירה/טעינהשגיאה חמורה
- כיבוי הגדרה זו ישפיע משמעותית על ביצועי הסימולציה! לחוויה הטובה ביותר, מומלץ להשאיר את הגדרה זו מופעלת.%1$s%2$sאין משחק שניתן להריץ!
@@ -767,13 +765,8 @@
רגילגבוה
- אקסטרים (איטי)
-
ברירת מחדל
- לא בטוח (מהיר)
- בטוח (יציב)
-
שיטת פענוח ASTCבחר כיצד לפרק את הטקסטורות הדחוסות ב-ASTC עבור רינדור: CPU (איטי, בטוח), GPU (מהיר, מומלץ) או CPU Async (ללא קפיצות, עלול לגרום לבעיות)
diff --git a/src/android/app/src/main/res/values-hu/strings.xml b/src/android/app/src/main/res/values-hu/strings.xml
index 401d8a06a1..c4ed502465 100644
--- a/src/android/app/src/main/res/values-hu/strings.xml
+++ b/src/android/app/src/main/res/values-hu/strings.xml
@@ -4,7 +4,6 @@
Megjegyzések és hibákÉrtesítések megjelenítése, ha valami rosszul sül el.Nincs engedély az értesítés megjelenítéséhez!
-
(Továbbfejlesztett)Processz RAM: %1$d MB
@@ -806,7 +805,6 @@
ÉrintőképernyőFiók bezárásaFiók kinyitása
-
Beállítások betöltése...
@@ -819,7 +817,6 @@
Egy rendszerarchívumMentési/betöltési hibaVégzetes hiba
- Ennek a beállításnak a kikapcsolása jelentős mértékben csökkenti a teljesítményt! A legjobb élmény érdekében javasolt a beállítás bekapcsolva tartása.%1$s %2$sNincs indítható játék!
@@ -868,13 +865,8 @@
NormálMagas
- Extrém (Lassú)
-
Alapértelmezett
- Nem biztonságos (gyors)
- Biztonságos (stabil)
-
ASTC dekódolási módszerVálassza ki, hogyan legyenek dekódolva az ASTC tömörített textúrák a rendereléshez: CPU (lassú, biztonságos), GPU (gyors, ajánlott) vagy CPU Async (nincs megakadás, de problémákat okozhat)
diff --git a/src/android/app/src/main/res/values-id/strings.xml b/src/android/app/src/main/res/values-id/strings.xml
index c1063da03d..373091080b 100644
--- a/src/android/app/src/main/res/values-id/strings.xml
+++ b/src/android/app/src/main/res/values-id/strings.xml
@@ -1,10 +1,10 @@
+ Perangkat lunak ini akan menjalankan permainan dari konsol Nintendo Switch. Permainan maupun keys tidak disediakan.
Sebelum memulai, tolong temukan berkas prod.keys ]]> didalam tempat penyimpanan mu.
Pelajari lebih lanjut]]>Pemberitahuan dan errorMenampilkan pemberitahuan ketika terjadi kesalahan.Izin notifikasi tidak diberikan!
-
(Ditingkatkan)RAM Proses: %1$d MB
@@ -242,10 +242,12 @@
Pilih file <b>prod.keys</b> Anda dengan tombol di bawah ini.Pilih KunciFirmware
+ Pilih berkas firmware.zip dengan tombol dibawah.\nSaat ini Eden memerlukan versi 19.0.1 atau dibawahnya.Pilih FirmwarePermainanPilih folder <b>Games</b> Anda dengan tombol di bawah ini.Selesai
+ Semuanya telah siap.\nNikmati permainanmu!LanjutBerikutnyaKembali
@@ -260,12 +262,15 @@
AbjadDaftarGrid
+ Pola kotak paduKarousel
+ Tangkap layar untuk %1$sFolderPerangkat Lunak Pre-AlphaPERINGATAN: Build ini tidak dimaksudkan untuk dibagikan atau ditunjukkan ke publik. Perangkat lunak ini dalam tahap pre-alpha dan mungkin memiliki bug dan fitur yang belum lengkap. \nJika Anda mendapatkan akses tidak sah ke build ini; sangat disarankan untuk mencopotnya segeraJangan Tampilkan LagiPERANGKAT LUNAK PRE-ALPHA; TIDAK UNTUK PENGGUNAAN PUBLIK
+ Direktori permainan baru berhasil ditambahkanPermainanCariPengaturan
@@ -276,6 +281,7 @@
Izinkan Eden mengisi daftar gameLewati pemilihan folder game?Game tidak akan muncul di list jika tidak ada folder yang dipilih.
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-gamesCari permainanCari pengaturanDirektori game sudah terpilih
@@ -283,8 +289,10 @@
Diperlukan untuk mendekripsi game retailLewati penginstalan keys?Perlu keys yang valid untuk meng-emulate game retail. Hanya homebrew apps yang akan berfungsi jika kamu melanjutkan.
+ https://yuzu-mirror.github.io/help/quickstart/#guide-introductionLewati penambahan firmware?Banyak game memerlukan akses ke firmware untuk berjalan dengan baik.
+ https://yuzu-mirror.github.io/help/quickstart/#guide-introductionNotifikasiBerikan izin notifikasi dengan tombol di bawah ini.Berikan izin
@@ -301,6 +309,7 @@
Install Amiibo keysDiperlukan untuk menggunakan Amiibo di dalam gamePastikan file keys anda memiliki format .bin dan coba lagi.
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keysPengambil Driver GPUManajer driver GPUInstall driver GPU
@@ -336,6 +345,7 @@
Firmware terpasang.Gagal memasang Firmware.Pastikan file nca firmware terdapat pada folder utama dari file .zip dan coba lagi.
+ Instalasi Firmware gagalBagikan log debugBagikan file log Eden untuk mendebug isuTidak ada log file yang ditemukan
@@ -350,7 +360,9 @@
Konten(-konten) game sudah berhasil terinstal.%1$d telah berhasil terinstal%1$d telah berhasil ditimpa.
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updatesDriver kustom tidak didukung
+ Pemuatan driver kustom tidak didukung oleh perangkat ini.\nPeriksa lagi opsi ini di masa mendatang untuk melihat apakah dukungan telah ditambahkan!Kelola data Eden.Impor/expor firmware, key, data pengguna, dan sebagainya!Bagikan file simpanan.
@@ -372,6 +384,8 @@
Kunci enkripsi hilangFirmware dan game retail tidak dapat didekripsi
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys
+
Copot FirmwareMencopot firmware akan menghapusnya dari perangkat dan dapat memengaruhi kompatibilitas game.Mencopot firmware...
@@ -381,6 +395,8 @@
Firmware diperlukan untuk menjalankan game dan aplikasi tertentu. Eden hanya bekerja dengan firmware 19.0.1 atau lebih lama.Firmware dilaporkan ada tetapi tidak dapat dibaca. Periksa kunci dekripsi dan dump ulang firmware jika diperlukan.Firmware terlalu baru atau tidak dapat dibaca. Eden hanya bekerja dengan firmware 19.0.1 atau lebih lama.
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware
+
Gagal menginstal kunciKunci berhasil diinstalSatu atau lebih kunci gagal disalin.
@@ -413,9 +429,11 @@
Emulator Switch Open-SourceKontributorDibuat dengan \u2764 dari tim Eden
+ https://git.eden-emu.dev/eden-emu/eden/activity/contributorsProyek yang memungkinkan Eden untuk AndroidVersiData pengguna
+ Impor/Ekspor semua data aplikasi\n\nketika mengimpor data user, semua data user yang tersedia akan dihapus!\n\nMengimpor data dari Citron dapat menyebabkan masalah. Direkomendasikan untuk melakukan impor manual semua data yang dibutuhkan.Mengekspor data penggunaMengimpor data penggunaImpor data pengguna
@@ -511,6 +529,8 @@
VolumeMenentukan volume output audio
+
+ TombolABX
@@ -519,23 +539,47 @@
KurangHomeTangkapan
+ Start/PauseD-PadAtasBawahKiriKananLeft Stick
+ Stik KontrolRight StickC-StickDitekanJangkauan
+ Zona matiPemodifikasi
+ Rentang pengubah
+ TriggerLRZLZR
+ SL Kiri
+ SR Kiri
+ SL Kanan
+ SR KananZTidak valid
+ Tidak ditetapkan
+ Tidak diketahui
+ %1$s%2$s%3$sHat%4$s
+ %1$s%2$s%3$sAxis%4$s
+ %1$s%2$s%3$sTombol%4$s
+ Axis%1$s%2$s
+ Tidak digunakan
+ Gerakkan atau tekan sebuah input
+ Jenis input tidak didukung
+ Filter pemetaan input
+ Pilih perangkat yang digunakan untuk pemetaan input
+ Atur kontroler secara otomatis
+ Pilih perangkat yang akan digunakan untuk pemetaan input otomatis
+ Pemetaan input otomatis dilakukan dengan %1$s
+ Jenis kontrolerKontroler ProJinjingJoycon Dual
@@ -547,9 +591,30 @@
Atur tombolTombol turboAtur batasan
+ Aktif/nonaktifkan axisTerhubung
+ Gunakan vibrasi sistem
+ Overlay inputGetaran
+ Kekuatan vibrasiProfil
+ Buat profil baru
+ Masukkan nama profil
+ Nama profil telah tersedia
+ Nama profil tidak valid
+ Gunakan konfigurasi input global
+ Profil pemain %d
+ Hapus profil input
+ Apakah Anda yakin untuk menghapus profil ini\? Tindakan ini permanen.
+ Gerakan analog ke kiri lalu atas atau tekan tombol analog
+ Tekan tombol atau gerakan trigger/analog
+ Petakan ke D-Pad%1$s
+ Petakan ke%1$s
+ Gagal memuat profil
+ Gagal menyimpan profil
+ Atur ulang pemetaan
+ Apakah Anda yakin untuk mengatur ulang semua pemetaan untuk kontroler ini ke setelan awal\? Tindakan ini permanen.
+
BawaanPengaturan yang disimpan
@@ -588,6 +653,9 @@
Opsi LainGunakan Pengaturan UtamaOperasi selsesai dengan sukses
+ Ulangi
+ Konfirmasi
+ MuatSimpan
@@ -636,6 +704,8 @@
AudioOutput audio, volumeKendali
+ Petakan input kontroler
+ Player %dTema dan warnaAwakutuCPU/GPU debugging, graphics API, fastmem
@@ -676,6 +746,7 @@
Pengaya Sukses DipasangMemverifikasi KontenPemberitahuan Pemasangan
+ Konten yang Anda pilih tidak cocok dengan permainan ini. Tetap Instal\?Hapus InstallasiApakah Anda yakin ingin menghapus addon ini?Integritas
@@ -685,6 +756,8 @@
Konten file mungkin rusakTidak Ada HasilIsi file tidak diperiksa ke validasinya
+ Verifikasi gagal terkait file ini:\n%1$s
+
ROM-mu ter-enkripsikartrid game atau judul digital Anda.]]>
@@ -717,6 +790,7 @@
Gagal menulis file konfigurasiGagal menerapkan konfigurasiKonfigurasi Sudah Ada
+ Settingan kustom telah tersedia untuk %1$s.\n\nApakah Anda ingin untuk menimpa konfigurasi yang tersedia\?\n\nTindakan ini permanen.Memeriksa konfigurasi yang ada...Penimpaan dibatalkanMemeriksa driver kustom: %1$s
@@ -736,6 +810,7 @@
File driver tidak valid: %sTidak ada koneksi jaringan yang tersedia. Silakan periksa koneksi internet Anda dan coba lagi.Driver GPU Diperlukan
+ Konfigurasi game ini memerlukan driver GPU \"%s\" yang tidak terinstal di perangkat Anda.\n\nApakah Anda ingin mengunduh dan menginstalnya\?Pengunduhan driver dibatalkan. Game tidak dapat diluncurkan tanpa driver yang diperlukan.Unduh
@@ -762,7 +837,6 @@
Layar SentuhKunci LaciBuka Kunci Laci
-
Pengaturan
@@ -775,7 +849,7 @@
Arsip UmumKesalahan MemuatKesalahan Fatal
- Matikan pengaturan ini akan signifikan mengurangi kinerja emulasi! Untuk pengalaman terbaik, disarankan agar Anda tetap mengaktifkan pengaturan ini.
+ Ram Perangkat: %1$s\nRekomendasi: %2$s%1$s%2$sTidak ada permainan yang dapat di-boot!
@@ -824,13 +898,8 @@
NormalTinggi
- Ekstrim (Lambat)
-
Bawaan
- Tidak Aman (cepat)
- Aman (stabil)
-
Metode Dekoding ASTCPilih cara tekstur terkompresi ASTC didekode untuk rendering: CPU (lambat, aman), GPU (cepat, direkomendasikan), atau CPU Async (tanpa lag, mungkin menyebabkan masalah)
@@ -878,6 +947,8 @@
GaussianScaleForceAMD FidelityFX™ Super Resolusi
+ Area
+
Tak adaFXAA
@@ -946,6 +1017,7 @@
Warna Tema
+ Eden (Bawaan)Ungu (Bawaan)BiruSian
diff --git a/src/android/app/src/main/res/values-it/strings.xml b/src/android/app/src/main/res/values-it/strings.xml
index 28062ee549..dd13d9967d 100644
--- a/src/android/app/src/main/res/values-it/strings.xml
+++ b/src/android/app/src/main/res/values-it/strings.xml
@@ -4,7 +4,6 @@
Avvisi ed erroriMostra le notifiche quando qualcosa va storto.Autorizzazione di notifica non concessa!
-
(Migliorato)RAM processo: %1$d MB
@@ -749,7 +748,6 @@
Un archivio di sistemaErrore di salvataggio/caricamentoErrore Fatale
- Disattivare questa impostazione può ridurre significativamente le performance di emulazione! Per una migliore esperienza, è consigliato lasciare questa impostazione attivata.%1$s%2$sNon è presente alcun gioco avviabile.
@@ -798,13 +796,8 @@
NormaleAlta
- Estrema (Lenta)
-
Predefinito
- Non sicuro (veloce)
- Sicuro (stabile)
-
Metodo decodifica ASTCScegli come decodificare le texture compresse ASTC per il rendering: CPU (lento, sicuro), GPU (veloce, consigliato) o CPU Async (senza stuttering, può causare problemi)
diff --git a/src/android/app/src/main/res/values-ja/strings.xml b/src/android/app/src/main/res/values-ja/strings.xml
index 28e00707c0..0ccaf37139 100644
--- a/src/android/app/src/main/res/values-ja/strings.xml
+++ b/src/android/app/src/main/res/values-ja/strings.xml
@@ -4,7 +4,6 @@
通知とエラー問題の発生時に通知を表示します。通知が許可されていません!
-
(強化)プロセスRAM: %1$d MB
@@ -715,7 +714,6 @@
システムアーカイブセーブ/ロードエラー致命的なエラー
- この設定をオフにすると、エミュレーションのパフォーマンスが著しく低下します!最高の体験を得るためには、この設定を有効にしておくことを推奨します。%1$s %2$s起動できるゲームがありません!
@@ -764,13 +762,8 @@
標準高
- 最高 (低速)
-
デフォルト
- 安全でない(高速)
- 安全(安定)
-
ASTCデコード方法ASTC圧縮テクスチャのデコード方法を選択: CPU (低速、安全)、GPU (高速、推奨)、またはCPU非同期 (カクつきなし、問題が発生する可能性あり)
diff --git a/src/android/app/src/main/res/values-ko/strings.xml b/src/android/app/src/main/res/values-ko/strings.xml
index 693bdfa30a..7dab161028 100644
--- a/src/android/app/src/main/res/values-ko/strings.xml
+++ b/src/android/app/src/main/res/values-ko/strings.xml
@@ -4,7 +4,6 @@
알림 및 오류문제가 발생하면 알림을 표시합니다.알림 권한이 부여되지 않았습니다!
-
(향상됨)프로세스 RAM: %1$d MB
@@ -762,7 +761,6 @@
터치 스크린에뮬레이터 메뉴 잠금에뮬레이터 메뉴 잠금 해제
-
설정 불러오는 중...
@@ -775,7 +773,6 @@
시스템 아카이브저장하기/불러오기 오류치명적 오류
- 이 설정을 끄면 에뮬레이션 성능이 크게 저하됩니다! 최상의 환경을 위해 이 설정을 활성화된 상태로 두는 것이 좋습니다.%1$s %2$s실행 가능한 게임이 없습니다!
@@ -824,13 +821,8 @@
보통높음
- 극한 (느림)
-
기본값
- 안전하지 않음(빠름)
- 안전함(안정적)
-
ASTC 디코딩 방법ASTC 압축 텍스처의 디코딩 방식을 선택하세요: CPU (느림, 안전), GPU (빠름, 권장), 또는 CPU 비동기 (끊김 없음, 문제 발생 가능)
diff --git a/src/android/app/src/main/res/values-nb/strings.xml b/src/android/app/src/main/res/values-nb/strings.xml
index 91eb5d4fa0..68722a6ce3 100644
--- a/src/android/app/src/main/res/values-nb/strings.xml
+++ b/src/android/app/src/main/res/values-nb/strings.xml
@@ -4,7 +4,6 @@
Merknader og feilViser varsler når noe går galt.Varslingstillatelse ikke gitt!
-
(Forbedret)Prosess-RAM: %1$d MB
@@ -697,7 +696,6 @@
Et systemarkivFeil ved lagring/innlastingFatal Feil
- Hvis du slår av denne innstillingen, reduseres emuleringsytelsen betydelig! Vi anbefaler at du lar denne innstillingen være aktivert for å få den beste opplevelsen.JapanUSA
@@ -735,13 +733,8 @@
NormalHøy
- Ekstrem (Treg)
-
Standard
- Usikker (rask)
- Sikker (stabil)
-
ASTC-dekodingVelg hvordan ASTC-komprimerte teksturer skal dekodes for rendering: CPU (tregt, sikkert), GPU (raskt, anbefalt) eller CPU Async (ingen stuttering, kan forårsake problemer)
diff --git a/src/android/app/src/main/res/values-pl/strings.xml b/src/android/app/src/main/res/values-pl/strings.xml
index c8eda7bdb1..f5b8a2e0fe 100644
--- a/src/android/app/src/main/res/values-pl/strings.xml
+++ b/src/android/app/src/main/res/values-pl/strings.xml
@@ -4,7 +4,6 @@
Powiadomienia błędyPokaż powiadomienie gdy coś pójdzie źleNie zezwolono na powiadomienia!
-
(Ulepszony)Pamięć procesu: %1$d MB
@@ -699,7 +698,6 @@
Archiwum systemuBłąd odczytu/zapisuBłąd krytyczny
- Wyłączenie tej opcji znacząco ograniczy wydajność! Dla najlepszego doświadczenia, zaleca się zostawienie tej opcji włączonej.JaponiaUSA
@@ -737,13 +735,8 @@
NormalnyWysoki
- Ekstremalny (Wolny)
-
預設
- Niezabezpieczone (szybkie)
- Bezpieczne (stabilne)
-
Metoda dekodowania ASTCWybierz sposób dekodowania tekstur skompresowanych w formacie ASTC do renderowania: CPU (wolne, bezpieczne), GPU (szybkie, zalecane) lub CPU Async (bez zacięć, może powodować problemy)
diff --git a/src/android/app/src/main/res/values-pt-rBR/strings.xml b/src/android/app/src/main/res/values-pt-rBR/strings.xml
index 7f0b6cd39c..d2d70100f3 100644
--- a/src/android/app/src/main/res/values-pt-rBR/strings.xml
+++ b/src/android/app/src/main/res/values-pt-rBR/strings.xml
@@ -1,10 +1,10 @@
+ Este programa serve para rodar jogos do Nintendo Switch. Nenhum jogo ou chaves do sistema são inclusos
Antes de começar, localize o seu prod.keys ]]> salvo no seu sistema.
Saiba mais]]>Notificações e errosMostra notificações quando acontecer um erro.Acesso às notificações não permitido!
-
(Aprimorado)RAM do processo: %1$d MB
@@ -240,10 +240,12 @@
Selecione seu arquivo <b>prod.keys</b> com o botão abaixo.Selecione as KeysFirmware
+ Selecione seu arquivo firmware.zip com o botão abaixo.\nAtualmente, o Eden requer a versão 19.0.1 ou inferior.Selecionar FirmwareJogosSelecione sua pasta <b>Jogos</b> com o botão abaixo.Pronto
+ Tudo certo.\nAproveite seus jogos!ContinuarPróximoVoltar
@@ -266,6 +268,7 @@
AVISO: Esta versão não deve ser compartilhada. Software em estágio pré-alpha pode conter bugs e recursos incompletos. \nSe você obteve acesso não autorizado a esta versão, é recomendado desinstalá-la imediatamente.Não Mostrar NovamenteSOFTWARE PRÉ-ALPHA; NÃO PARA USO PÚBLICO
+ Pasta do jogo adicionada com sucessoJogosPesquisarConfigurações
@@ -357,6 +360,7 @@
%1$d substituído com sucessohttps://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updatesDrivers personalizados não suportados
+ Carregamento de drivers personalizados não suportado para este dispositivo no momento.\nVerifique essa opção novamente no futuro para ver se o suporte foi adicionado!Administrar dados do EdenImporte/exporte firmware, chaves, dados do usuário e mais!Compartilhar arquivo de dados salvos
@@ -431,6 +435,7 @@
Projetos que tornam o Eden para Android possívelVersão da CompilaçãoDados do usuário
+ Importar/exportar todos os dados do aplicativo.\n\nAo importar dados de usuário, todos os dados existentes serão excluídos!\n\nImportar dados do CItron pode causar problemas. É recomendado importar manualmente só o que for necessário.Exportando dados do usuário...Importando dados do usuário...Importar dados do usuário
@@ -744,6 +749,7 @@ uma tentativa de mapeamento automático
Complemento instalado com sucessoVerificando conteúdo...Aviso sobre a instalação do conteúdo
+ O conteúdo que você selecionou não corresponde a este jogo.\nInstalar mesmo assim\?Confirmar desinstalaçãoTem certeza de que quer desinstalar esse complemento?Verificar integridade
@@ -753,6 +759,8 @@ uma tentativa de mapeamento automático
Conteúdos do arquivo podem estar corrompidosA verificação de integridade não pôde ser executadaOs conteúdos do arquivo não foram verificados se são válidos
+ A verificação falhou para os seguintes arquivos:\n%1$s
+
Sua ROM está encriptadacartões de jogo ou títulos digitais.]]>
@@ -785,6 +793,7 @@ uma tentativa de mapeamento automático
Falha ao escrever arquivo de configuraçãoFalha ao aplicar configuraçãoConfiguração Já Existe
+ Configurações personalizadas já existem para %1$s.\n\nDeseja sobrescrever a configuração existente\?\n\nEsta ação não pode ser desfeita.Verificando configuração existente...Sobrescrita canceladaVerificando driver personalizado: %1$s
@@ -804,6 +813,7 @@ uma tentativa de mapeamento automático
Arquivo de driver inválido: %sNenhuma conexão de rede disponível. Verifique sua conexão com a internet e tente novamente.Driver de GPU Necessário
+ A configuração do jogo requer o driver de GPU \"%s\", que não está instalado em seu dispositivo.\n\nDeseja baixá-lo e instalá-lo agora\?Download do driver cancelado. O jogo não pode ser iniciado sem o driver necessário.Baixar
@@ -830,7 +840,6 @@ uma tentativa de mapeamento automático
Tela de toqueBloquear este menuDesbloquear este menu
-
Carregando configurações...
@@ -843,7 +852,7 @@ uma tentativa de mapeamento automático
Um arquivo do sistemaErro de Salvamento/CarregamentoErro fatal
- Desligar esta configuração irá reduzir a performance da emulação significantemente! Para a melhor experiência é recomendado deixar esta configuração ativada.
+ Memória RAM do dispositivo: %1$s\nRecomendada: %2$s%1$s %2$sNenhum jogo inicializável presente!
@@ -892,13 +901,8 @@ uma tentativa de mapeamento automático
NormalAlta
- Extrema (Lenta)
-
Padrão
- Inseguro (rápido)
- Seguro (estável)
-
Método de decodificação ASTCEscolha como as texturas compactadas em ASTC são decodificadas para renderização: CPU (lento, seguro), GPU (rápido, recomendado) ou CPU Async (sem engasgos, pode causar problemas)
@@ -1042,7 +1046,7 @@ uma tentativa de mapeamento automático
Embaixo
- Applets
+ Miniaplicativos(Em andamento) Alterar frontends e configurações de appletsFrontend personalizado
diff --git a/src/android/app/src/main/res/values-pt-rPT/strings.xml b/src/android/app/src/main/res/values-pt-rPT/strings.xml
index 7ea93c9525..7dcd4a0f11 100644
--- a/src/android/app/src/main/res/values-pt-rPT/strings.xml
+++ b/src/android/app/src/main/res/values-pt-rPT/strings.xml
@@ -4,7 +4,6 @@
Notificações e errosMostra notificações quendo algo corre mal.Permissões de notificação não permitidas
-
(Melhorado)RAM do processo: %1$d MB
@@ -819,7 +818,6 @@ uma tentativa de mapeamento automático
Ecrã TáctilBloquear submenuDesbloquear submenu
-
Carregando configurações...
@@ -832,7 +830,6 @@ uma tentativa de mapeamento automático
Um arquivo do sistemaErro Guardar/CarregarErro fatal
- Desligar esta configuração irá reduzir a performance da emulação significantemente! Para a melhor experiência é recomendado que deixes esta configuração ativada.%1$s %2$sNenhum jogo inicializável presente!
@@ -881,13 +878,8 @@ uma tentativa de mapeamento automático
NormalAlto
- Estremo (Lento)
-
Predefinido
- Inseguro (rápido)
- Seguro (estável)
-
Método ASTCEscolha como as texturas comprimidas em ASTC são descodificadas para renderização: CPU (lento, seguro), GPU (rápido, recomendado) ou CPU Async (sem engasgos, pode causar problemas)
diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml
index 62be04281a..011462249c 100644
--- a/src/android/app/src/main/res/values-ru/strings.xml
+++ b/src/android/app/src/main/res/values-ru/strings.xml
@@ -1,15 +1,15 @@
+ Это программное обеспечение предназначено для запуска игр для игровой консоли Nintendo Switch. Игры и ключи в комплект не входят.
Прежде чем начать, пожалуйста, найдите файл prod.keys]]> на вашем устройстве.
Узнать больше]]>Уведомления и ошибки
- Показывать уведомления, когда что-то пошло не так
+ Показывает уведомления, когда что-то пошло не такВы не предоставили разрешение на уведомления!
-
(Улучшенный)RAM процесса: %1$d МБКомпиляция
- шейдеров
+ Шейдер(ов)(Заряжается)Система:
@@ -242,10 +242,12 @@
Выберите ваш файл <b>prod.keys</b> с помощью кнопки ниже.Выбрать ключиПрошивка
+ Выберите файл firmware.zipс помощью кнопки снизу.\nВ настоящее время для Eden требуется версия 19.0.1 или ниже.Выбрать прошивкуИгрыВыберите вашу папку с <b>играми</b> с помощью кнопки ниже.Готово
+ Всё готово.\nПриятной игры!ПродолжитьДалееНазад
@@ -260,12 +262,15 @@
По алфавитуСписокСетка
+ Компактная сеткаКарусель
+ Скриншот для %1$sПапкаПре-альфа версияВНИМАНИЕ: Эта версия не предназначена для публичного использования. Возможны ошибки и неполные функции.Не показывать сноваПРЕ-АЛЬФА ВЕРСИЯ; НЕ ДЛЯ ПУБЛИКИ
+ Новый каталог игр успешно добавленИгрыПоискНастройки
@@ -276,6 +281,7 @@
Позволяет Eden заполнить список игрПропустить выбор папки с играми?Игры не будут отображаться в списке Игры, если папка не выбрана.
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-gamesНайти игрыНастройки поискаВыбрана папка с играми
@@ -283,8 +289,10 @@
Требуется для расшифровки розничных игрПропустить добавление ключей?Для эмуляции розничных игр требуются действительные ключи. Если вы продолжите, будут работать только homebrew приложения.
+ https://yuzu-mirror.github.io/help/quickstart/#guide-introductionПропустить добавление прошивки?Многим играм требуется доступ к прошивке для правильной работы.
+ https://yuzu-mirror.github.io/help/quickstart/#guide-introductionУведомленияПредоставьте разрешение уведомлений с помощью кнопки ниже.Предоставить разрешение
@@ -301,6 +309,7 @@
Установить ключи AmiiboНеобходимо для использования Amiibo в играхУбедитесь, что файл ключей имеет расширение .bin, и повторите попытку.
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keysПолучение драйверов ГПУМенеджер драйверов ГПУстановить драйвер ГП
@@ -336,6 +345,7 @@
Прошивка успешно установленаНе удалось установить прошивкуУбедитесь что файлы прошивки nca находятся в корне zip-архива и повторите попытку.
+ Не удалось удалить прошивкуПоделиться журналом отладкиПоделиться журналом отладки Eden для устранения проблемФайл журнала не найден
@@ -350,7 +360,9 @@
Игровой контент успешно установлен%1$d Успешно установлено%1$d Успешно перезаписано
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updatesПользовательские драйверы не поддерживаются
+ Загрузка пользовательского драйвера в настоящее время не поддерживается для этого устройства.\nПроверьте этот параметр в будущем чтобы узнать была ли добавлена поддержка!Управление данными EdenИмпортируйте/экспортируйте прошивку, ключи, пользовательские данные и многое другое!Поделиться файлом сохранения
@@ -378,6 +390,8 @@
Отсутствуют ключи шифрованияПрошивка и розничные игры не могут быть расшифрованы
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys
+
Удалить прошивкуУдаление прошивки сотрет ее с устройства и может повлиять на совместимость игр.Удаление прошивки...
@@ -387,6 +401,8 @@
Для запуска некоторых игр и системных апплетов требуется прошивка. Eden работает только с прошивкой версии 19.0.1 и ниже.Прошивка обнаружена, но не может быть прочитана. Проверьте наличие ключей дешифрования и при необходимости пересохраните прошивку.Прошивка слишком новая или не может быть прочитана. Eden работает только с прошивкой версии 19.0.1 и ниже.
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware
+
Ошибка установки ключейКлючи успешно установленыНе удалось скопировать один или несколько ключей.
@@ -419,9 +435,11 @@
Эмулятор Switch с открытым исходным кодомКонтрибьюторыСделано с \u2764 от команды Eden
+ https://git.eden-emu.dev/eden-emu/eden/activity/contributorsПроекты, которые сделали Eden для Android возможнымСборкаДанные пользователя
+ Импортировать/экспортировать всё данные приложения.\n\nПри импортировании пользовательских данных, вся существующие пользовательские данные будут удалены!\n\nИмпортирование данных из Citron может вызвать проблемы. Рекоминдовано самим импортировать все данные.Экспорт пользовательских данных…Импорт пользовательских данных…Импортировать пользовательские данные
@@ -734,6 +752,7 @@
Аддон успешно установленПроверка содержимого...Уведомление об установке контента
+ Содержимое которое вы выбрали не соответсвует этой игре. \nВсе равно установить\?Подтверждение удаленияВы уверены, что хотите удалить это дополнение?Проверить целостность
@@ -743,6 +762,8 @@
Файл может быть поврежденПроверка целостности не может быть выполненаФайл не проверялся на корректность
+ Проверку не удалась для следующих файлов:\n%1$s
+
Ваш ROM зашифрованныйигровых картриджей или установленных игр.]]>
@@ -775,6 +796,7 @@
Не удалось записать файл конфигурацииНе удалось применить конфигурациюКонфигурация уже существует
+ Пользовательские настройки уже существуют для %1$s. \n\nХотиле ли вы переписать существующую конфигурацию\?\n\nЭто действие нельзя отменить.Проверка существующей конфигурации...Перезапись отмененаПроверка пользовательского драйвера: %1$s
@@ -794,6 +816,7 @@
Неверный файл драйвера: %sСетевое соединение недоступно. Проверьте подключение к интернету и попробуйте снова.Требуется драйвер GPU
+ Эта конфигурация игры требует драйвер GPU \"%s\" который не установлен на вашем устройстве. \n\nХотите скачать и установить его сейчас\?Загрузка драйвера отменена. Игра не может быть запущена без необходимого драйвера.Скачать
@@ -820,7 +843,6 @@
Сенсорный экранЗаморозить докРазморозить док
-
Загрузка настроек...
@@ -833,7 +855,7 @@
Системный архивОшибка сохранения/загрузкиФатальная ошибка
- Отключение этой настройки значительно снизит производительность эмуляции! Для достижения наилучших результатов рекомендуется оставить эту настройку включенной.
+ Оперативной памяти на устройстве: %1$s\nРекоминдовано: %2$s%1$s%2$sЗагрузочной игры нету!
@@ -882,13 +904,8 @@
НормальнаяВысокая
- Экстрим (медленный)
-
По умолчанию
- Небезопасно (быстро)
- Безопасно (стабильно)
-
Метод декодирования ASTCВыберите способ декодирования сжатых текстур ASTC для рендеринга: ЦП (медленно, безопасно), ГПУ (быстро, рекомендуется) или ЦП асинхронно (без заиканий, могут возникнуть проблемы)
@@ -936,6 +953,8 @@
ГауссScaleForceAMD FidelityFX™️ Super Resolution
+ Зона
+
Выкл.FXAA
@@ -1004,6 +1023,7 @@
Цвет темы
+ Eden (По умолчанию)Фиолетовый (По умолчанию)СинийЦиановый
diff --git a/src/android/app/src/main/res/values-sr/strings.xml b/src/android/app/src/main/res/values-sr/strings.xml
index 18e1a750fb..8a065af1d1 100644
--- a/src/android/app/src/main/res/values-sr/strings.xml
+++ b/src/android/app/src/main/res/values-sr/strings.xml
@@ -4,7 +4,6 @@
Обавештења и грешкеПриказује обавештења када нешто пође по злу.Дозвола за обавештавање није одобрена!
-
(Побољшано)Зграда
@@ -815,7 +814,6 @@
Екран осетљив на додирЛадица за закључавањеОткључај ладицу
-
Учитавање поставки ...
@@ -828,7 +826,6 @@
Архива системаГрешка уштеде / учитавањеФатална грешка
- Искључивање ове поставке значајно ће смањити перформансе емулације! За најбоље искуство, препоручује се да поставите ово подешавање омогућено.%1$s%2$sНема презентације игре за покретање!
@@ -877,13 +874,8 @@
НормаланВисоко
- Екстремни (спор)
-
Подразумевано
- Небезбедно (брзо)
- Безбедно (стабилно)
-
АСТЦ метода декодирањаИзаберите како су текстуре са компримираним текстовима декодиране за приказивање: ЦПУ (споро, сигуран), ГПУ (Фаст, Препоручи) или ЦПУ АСИНЦ (без затезача, могу да изазове питања)
diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml
index d167684951..8144f5cda3 100644
--- a/src/android/app/src/main/res/values-uk/strings.xml
+++ b/src/android/app/src/main/res/values-uk/strings.xml
@@ -4,7 +4,6 @@
Сповіщення та помилкиВиводить сповіщення у разі виникнення проблем.Дозвіл на сповіщення не надано!
-
(Покращений)RAM процесу: %1$d МБ
@@ -246,6 +245,7 @@
ІгриВиберіть вашу теку з <b>іграми</b> за допомогою кнопки нижче.Готово
+ Усе готово.\nНасолоджуйтеся грою!ПродовжитиДаліНазад
@@ -268,6 +268,7 @@
УВАГА: Ця версія не призначена для публічного використання. Програмне забезпечення знаходиться на ранній стадії розробки та може містити помилки.Більше не показуватиПОПЕРЕДНЯ ВЕРСІЯ; НЕ ДЛЯ ПУБЛІКИ
+ Нову теку з іграми успішно доданоІгриПошукНалаштування
@@ -327,6 +328,7 @@
Керування даними збереженьЗнайдено дані збережень. Будь ласка, виберіть варіант нижче.Імпортувати збереження
+ Ця дія перезапише всі наявні збереження наданим файлом. Бажаєте продовжити\?Імпорт або експорт файлів збереженняІмпорт файлів збереження...Експорт файлів збереження...
@@ -358,6 +360,7 @@
%1$d перезаписаноhttps://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updatesСпеціальні драйвери не підтримуються
+ Завантаження спеціальних драйверів цим пристроєм наразі не підтримується.\nПідтримку може бути додано пізніше, тож час від часу перевіряйте цей параметр!Керування даними edenІмпорт/експорт прошивки, ключів, даних користувача та іншого.Поділитися збереженням
@@ -434,6 +437,7 @@
Проєкти, які зробили запуск Eden на Android можливимЗбіркаДані користувача
+ Імпортувати/експортувати всі дані програми.\n\nПри імпорті даних користувача всі наявні користувацькі дані буде видалено!\n\nЗавантаження даних із Citron може викликати проблеми. Рекомендується імпортувати всі необхідні дані звідти вручну.Експорт даних користувача…Імпорт даних користувача…Імпортувати дані користувача
@@ -554,10 +558,15 @@
Мертва зонаМодифікаторДіапазон модифікатора
+ ТригериLRZLZR
+ Ліва SL
+ Ліва SR
+ Права SL
+ Права SRZНекоректнийНе задано
@@ -775,7 +784,6 @@
Сенсорний екранЗаблокувати панельРозблокувати панель
-
Завантаження налаштувань…
@@ -788,7 +796,6 @@
Системний архівПомилка збереження/завантаженняФатальна помилка
- Вимкнення цього налаштування значно знизить продуктивність емуляції! Для досягнення найкращих результатів рекомендується залишити це налаштування увімкненим.%1$s %2$sЯпонія
@@ -835,13 +842,8 @@
НормальнаВисока
- Екстрим (повільно)
-
Типово
- Небезпечно (швидко)
- Безпечно (стабільно)
-
Метод декодування ASTCВиберіть спосіб декодування стиснених текстур ASTC для рендерингу: CPU (повільно, безпечно), GPU (швидко, рекомендовано) або CPU Async (без затримок, можуть виникнути несправності)
diff --git a/src/android/app/src/main/res/values-vi/strings.xml b/src/android/app/src/main/res/values-vi/strings.xml
index 6cec570c45..c6158c3c7d 100644
--- a/src/android/app/src/main/res/values-vi/strings.xml
+++ b/src/android/app/src/main/res/values-vi/strings.xml
@@ -4,7 +4,6 @@
Thông báo và lỗiHiển thị thông báo khi có sự cố xảy raỨng dụng không được cấp quyền thông báo!
-
(Nâng cao)RAM tiến trình: %1$d MB
@@ -697,7 +696,6 @@
Một tập tin hệ thốngLỗi Lưu/TảiLỗi nghiêm trọng
- Tắt cài đặt này sẽ làm giảm đáng kể hiệu suất giả lập! Để có trải nghiệm tốt nhất, bạn nên bật cài này.Nhật BảnHoa Kỳ
@@ -735,13 +733,8 @@
Trung bìnhKhỏe
- Tối đa (Chậm)
-
Mặc định
- Không an toàn (nhanh)
- An toàn (ổn định)
-
Phương thức giải mã ASTCChọn cách giải mã texture nén ASTC để kết xuất: CPU (chậm, an toàn), GPU (nhanh, khuyên dùng) hoặc CPU Async (không giật, có thể gây ra sự cố)
diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml
index d918d2c486..37b1132c70 100644
--- a/src/android/app/src/main/res/values-zh-rCN/strings.xml
+++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml
@@ -4,7 +4,6 @@
通知及错误提醒当发生错误时显示通知。未授予通知权限!
-
(增强)进程内存: %1$d MB
@@ -265,6 +264,7 @@
警告:此版本不适用于公开分享或展示。软件处于预发布阶段,可能存在错误和功能不完整。\n如果您未经授权获取此版本,强烈建议立即卸载。不再显示预发布软件,不适用于公开使用
+ 游戏目录新增成功游戏搜索设置
@@ -335,6 +335,7 @@
固件已成功安装固件安装失败请确保固件 nca 文件位于 zip 压缩包的根目录,然后重试。
+ 固件安装失败分享调试日志分享 Eden 日志文件以便调试未找到日志文件
@@ -813,7 +814,6 @@
触摸屏锁定侧边菜单解锁侧边菜单
-
正在载入设定…
@@ -826,7 +826,6 @@
系统档案保存/载入发生错误致命错误
- 关闭此项会显著降低模拟性能!建议您将此项保持为启用状态。%1$s%2$s当前没有可启动的游戏!
@@ -875,13 +874,8 @@
正常高
- 极高 (慢速)
-
默认
- 不安全(快速)
- 安全(稳定)
-
ASTC解码方式选择ASTC压缩纹理的解码方式:CPU(慢速、安全)、GPU(快速、推荐)或CPU异步(无卡顿,可能导致问题)
diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml
index 3ea5334196..3ce231ab93 100644
--- a/src/android/app/src/main/res/values-zh-rTW/strings.xml
+++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml
@@ -1,10 +1,10 @@
+ 本軟體可執行Nintendo Switch主機的遊戲,軟體不提供遊戲和金鑰檔案。<br /><br />在開始之前,請先安裝您的 <![CDATA<b>[ prod.keys</b> ]]> 檔案,<br /><br />了解更多]]>通知和錯誤發生錯誤時顯示通知。未授予通知權限!
-
(增強)記憶體使用量 %1$d MB
@@ -242,10 +242,12 @@
使用下方的按鈕安裝您的 prod.keys 檔案。選擇金鑰韌體
+ 使用下方按鈕安裝您的 firmware.zip 檔案。\n目前Eden需要 19.0.1 或更低版本。選擇韌體遊戲使用下方的按鈕選擇您的遊戲資料夾。完成
+ 您已準備就緒。\n盡情遊玩您的遊戲!繼續下一步上一步
@@ -268,6 +270,7 @@
警告:此版本不應公開分享或展示。此為預覽版軟體,可能存在錯誤與未完成功能。\n若您未經授權取得此版本,強烈建議立即解除安裝不再顯示預覽版軟體,非公開使用版本
+ 遊戲目錄新增成功遊戲搜尋設定
@@ -278,15 +281,18 @@
允許 Eden 填入遊戲清單跳過選擇遊戲資料夾?如果未選擇遊戲資料夾,遊戲將不會顯示在遊戲清單。
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-games搜尋遊戲搜尋設定
- 遊戲目錄已選取
+ 已選取遊戲目錄安裝 prod.keys需要解密零售遊戲跳過安裝金鑰?模擬零售遊戲需要有效的金鑰,若要繼續,將僅有自製遊戲可以運作。
+ https://yuzu-mirror.github.io/help/quickstart/#guide-introduction跳過安裝韌體?許多遊戲需要韌體才能正常運作。
+ https://yuzu-mirror.github.io/help/quickstart/#guide-introduction通知使用下方的按鈕授予通知權限。授予權限
@@ -303,6 +309,7 @@
安裝 Amiibo 金鑰需要在遊戲中使用 Amiibo驗證您的金鑰檔案是否具有 .bin 副檔名並再試一次。
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keysGPU驅動程式下載器GPU 驅動程式管理員安裝 GPU 驅動程式
@@ -353,7 +360,9 @@
遊戲內容已成功安裝%1$d 安裝成功%1$d 覆寫成功
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updates您的裝置不支援此自訂驅動程式
+ 此裝置不支援注入自訂驅動程式。\n請以後再來查看是否已新增支援!管理 Eden 資料安裝韌體、金鑰,匯入/匯出使用者資料及安裝其他項目!分享儲存檔案
@@ -375,6 +384,8 @@
缺少解密金鑰無法解密韌體和零售遊戲
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys
+
解除安裝韌體解除安裝韌體將從裝置中刪除它並可能影響遊戲相容性。正在解除安裝韌體...
@@ -384,6 +395,8 @@
執行某些遊戲和系統應用程式需要韌體。Eden僅支援19.0.1及更早版本的韌體。檢測到韌體存在但無法讀取。請檢查解密金鑰並在必要時重新轉儲韌體。韌體過新或無法讀取。Eden僅支援19.0.1及更早版本的韌體。
+ https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware
+
金鑰安裝失敗金鑰安裝成功一個或多個金鑰複製失敗。
@@ -416,9 +429,11 @@
一個開放原始碼的 Switch 模擬器參與者由 Eden 團隊用 \u2764 製作
+ https://git.eden-emu.dev/eden-emu/eden/activity/contributors這些專案使 Eden Android 版成為可能組建使用者資料
+ 導入/導出所有應用程式資料。\n\n導入使用者資料時,現有的使用者資料將被取代!\n\n從 Citron 導入資料可能導致問題,建議手動導入所有所需資料。正在匯出使用者資料…正在匯入使用者資料…匯入使用者資料
@@ -442,8 +457,8 @@
提高解析度,降低效能。停用後將會使用手提模式,會降低解析度並提高效能。模擬區域模擬語言
- 選取 RTC 日期
- 選取 RTC 時間
+ 選擇 RTC 日期
+ 選擇 RTC 時間自訂 RTC允許您設定與您的目前系統時間相互獨立的自訂時間。設定自訂 RTC
@@ -537,8 +552,8 @@
按壓靈敏度無感帶
- 輕推
- 摇杆灵敏度
+ 用按鈕、按鍵來模擬搖桿
+ 修改以按鈕模擬左搖桿的值,視遊戲不同而有所差異(模擬左搖桿時,若將此數值設為50,則按下按鈕時遊戲裡的人物可能只會走動而不是奔跑,數值越高代表使用的模擬值越大)肩部按鍵LR
@@ -560,11 +575,11 @@
移動或按下按鍵來配對不支援的輸入類型输入映射过滤器
- 选择一个设备过滤输入映射
- 控制器自动映射
- 选择一个控制器以尝试自动映射
- 尝试为 %1$s 自动映射
- 控制器类型
+ 選擇一個已配對的裝置過濾輸入的控制
+ 控制器自動配對
+ 選擇一個控制器以嘗試自動配對按鈕、搖桿
+ 嘗試為 %1$s 自動配對
+ 控制器類型Pro 手把掌機模式雙 Joycon 手把
@@ -572,84 +587,84 @@
右 Joycon 手把GameCube 手把方向反轉
- 無效按鈕
+ 反轉按鈕切換按鍵
- 连发键
+ 連發鍵設定閾值
- 切換軸
+ 視角反轉已連線
- 使用系统震动器
- 虚拟按键输入
+ 使用系統震動器
+ 導入虛擬控制設定檔震動
- 震动强度
+ 震動強度設定檔
- 新建配置文件
- 输入配置文件名称
- 该名称已被其他配置文件使用
- 无效的配置文件名称
+ 新增設定檔
+ 輸入設定檔名稱
+ 該名稱已被其它設定檔使用
+ 無效的設定檔名稱使用全域輸入設定
- 玩家 %d 配置文件
- 删除输入配置文件
- 您确定要删除这个配置文件?此操作不可撤销。
- 向左移动摇杆,然后将其向上移动或按下一个按钮
- 按下一个按钮或移动扳机键/摇杆
- 将十字方向键映射到 %1$s
- 映射到 %1$s
- 加载配置文件失败
- 保存配置文件失败
- 重置映射
- 您确定要将此控制器的所有映射重置为默认值?此操作不可撤销。
+ 玩家 %d 設定檔
+ 刪除設定檔
+ 您確定要刪除這個設定檔?此動作無法復原
+ 向左移動搖桿,然後將其向上移動或按下一個按鈕
+ 按下一個按鈕或肩部按鍵/移動搖桿
+ 將方向鍵配對到 %1$s
+ 配對到 %1$s
+ 載入設定檔失敗
+ 儲存設定檔失敗
+ 重設控制器配對
+ 您確定要將此控制器的所有配對重設為預設值?此動作無法復原預設已儲存設定已儲存 %1$s 設定儲存 %1$s 時發生錯誤 ini: %2$s
- 未實作的選單
+ 尚未製作完成的選單正在載入…正在關閉…要將此設定重設回預設值嗎?重設為預設值重設所有進階設定重設所有設定?
- 所有進階設定將被重設為預設組態,此動作無法復原。
+ 所有進階設定將被重設為預設組態,此動作無法復原設定已重設關閉深入瞭解自動提交無
- 匯入
- 匯出
- 匯出失敗
- 匯入失敗
+ 導入
+ 導出
+ 導出失敗
+ 導入失敗正在取消安裝獲取刪除編輯
- 已成功匯出
+ 已成功導出開始清除全域
- 自定义
+ 自定義通知
- 导入完成
- 更多选项
- 使用全局设置
+ 導入完成
+ 更多選項
+ 使用全域設定操作已成功完成
- 重试
- 确定
- 加载
+ 重試
+ 確定
+ 載入儲存
- 選取 GPU 驅動程式
+ 選擇 GPU 驅動程式要取代您目前的 GPU 驅動程式嗎?安裝預設使用預設 GPU 驅動程式
- 選取的驅動程式無效
+ 選擇的驅動程式無效驅動程式已安裝系統 GPU 驅動程式正在安裝驅動程式…
@@ -666,7 +681,7 @@
顯示下載隱藏下載快取目錄不可用
- 空回應內容
+ 回應內容為空%1$s 安裝成功驅動程式安裝失敗無法安裝 %1$s 驅動程式,您的系統支援此驅動程式嗎?
@@ -689,7 +704,7 @@
音訊輸出引擎及音量控制
- 控制器输入映射
+ 控制器輸入配對玩家 %d主題和色彩偵錯
@@ -703,54 +718,57 @@
啟動組態路徑程式 ID
- 出版商
+ 開發商版本複製詳細資料
- 延伸模組
+ 附加元件切換模組、更新及 DLC清除著色器快取
- 遊玩此遊戲時移除所有著色器組建
- 由於著色器快取的重新產生,您可能會感到不太順暢
+ 清除此遊戲所有已編譯的著色器快取
+ 重新編譯著色器快取的過程中可能會導致遊戲有些微卡頓著色器快取已成功清除附加元件:%1$s儲存資料
- 管理此遊戲特定的儲存資料
+ 管理此遊戲的儲存資料刪除儲存資料
- 移除此遊戲特定的所有儲存資料
- 這將會移除此遊戲的所有儲存資料,且無法復原,您確定要繼續嗎?
+ 刪除此遊戲的所有儲存資料
+ 這將會刪除此遊戲的所有儲存資料,且無法復原,您確定要繼續嗎?儲存資料已成功刪除內容類型更新及 DLC模組及密技重要的˙附加元件通知
- 若要安裝模組及密技,您必須選取一個包含 cheats/、romfs/ 或 exefs/ 的目錄。我們無法驗證這些內容是否與您的遊戲相容,所以請小心作業!
+ 若要安裝模組及密技,您必須選擇一個包含 cheats/、romfs/ 或 exefs/ 的目錄。我們無法驗證這些內容是否與您的遊戲相容,所以請謹慎安裝!無效的目錄請確保您選取的目錄包含 cheats/、romfs/ 或 exefs/ 資料夾,然後再試一次。附加元件已成功安裝正在驗證內容…內容安裝通知
- 确认卸载
- 您确定要卸载此附加项吗?
- 完整性验证
- 验证中...
+ 此附加元件與您選擇的遊戲不相容,確定要繼續安裝嗎?
+ 確認刪除
+ 您確定要刪除此附加元件嗎?
+ 完整性驗證
+ 驗證中...完整性驗證成功!完整性驗證失敗!文件可能已经损坏
- 无法执行完整性验证
- 未检查文件的完整性
+ 無法執行完整性驗證
+ 未檢查文件的完整性
+ 以下文件的完整性驗證失敗 %1$s
+
您的 ROM 已加密
- 遊戲卡帶或數位版遊戲。]]>
+ 遊戲卡或數位版遊戲。]]>prod.keys 檔案已安裝,讓遊戲可以解密。]]>初始化視訊核心時發生錯誤
- 這經常由不相容的 GPU 驅動程式造成,安裝自訂 GPU 驅動程式可能會解決此問題。
+ 這經常是因為不相容的 GPU 驅動程式造成,安裝自訂 GPU 驅動程式可能會解決此問題。無法載入 ROMROM 檔案不存在遊戲需要韌體
- 轉儲並安裝韌體,或點擊\"確定\"繼續。]]>
+ 轉儲並安裝韌體,或點擊\"確定\"繼續。]]>正在搜尋遊戲...
@@ -772,25 +790,27 @@
無法寫入設定檔無法套用設定設定已存在
+ %1$s已存在自訂設定 .\n\n您要覆寫它嗎?\n\n這個動作無法復原正在檢查現有設定...
- 覆蓋已取消
+ 覆寫已取消正在檢查自訂驅動程式: %1$s自訂驅動程式不適用於此裝置
- 覆蓋
+ 覆寫缺少GPU驅動程式
- 選定的自訂驅動程式 \"%s\" 未安裝。是否要立即下載並安裝?
+ 您所選擇的自訂驅動程式 \"%s\" 未安裝。是否要立即下載並安裝?正在下載驅動程式...驅動程式安裝成功驅動程式安裝失敗無法安裝GPU驅動程式: %s驅動程式不可用
- 選定的驅動程式無法下載。
+ 選擇的驅動程式無法下載。未安裝所需的驅動程式: %s無效的驅動程式檔案: %s無可用網路連線。請檢查您的網路連線並重試。需要GPU驅動程式
+ 這個遊戲的設定需要 \"%s\"驅動程式,而它並沒有安裝在您的裝置上\n\n要下載並安裝此驅動程式嗎?驅動程式下載已取消。沒有所需的驅動程式無法啟動遊戲。下載
@@ -798,26 +818,25 @@
結束模擬完成FPS 計數器
- 温度指示器
+ 溫度指示器切換控制相對搖桿中心方向鍵滑動觸覺回饋技術
- 顯示控制器
- 隱藏控制器
+ 顯示虛擬按鍵
+ 隱藏虛擬按鍵全部切換
- 調整覆疊
- 縮放
+ 調整虛擬按鍵
+ 大小不透明度
- 重設覆疊
- 編輯覆疊
+ 重設虛擬按鍵
+ 編輯虛擬按鍵暫停模擬取消暫停模擬
- 覆疊選項
+ 虛擬按鍵選項觸控螢幕
- 锁定侧边菜单
- 解锁侧边菜单
-
+ 鎖定側邊選單
+ 解鎖側邊選單正在載入設定…
@@ -826,11 +845,11 @@
中止繼續
- 找不到系統封存
- 系統封存
- 儲存/載入發生錯誤
+ 找不到系統存檔
+ 系統存檔
+ 儲存/載入時發生錯誤嚴重錯誤
- 關閉此設定會顯著降低模擬效能!如需最佳體驗,建議您將此設定保持為啟用狀態。
+ 裝置記憶體大小:%1$s\n推薦記憶體大小:%2$s%1$s%2$s目前沒有可啟動的遊戲!
@@ -841,7 +860,7 @@
澳洲中國南韓
- 台灣
+ 臺灣4GB (推薦)
@@ -879,13 +898,8 @@
標準高
- 極高 (慢)
-
預設
- 不安全(快速)
- 安全(穩定)
-
ASTC解碼方式選擇ASTC壓縮紋理的解碼方式:CPU(慢速、安全)、GPU(快速、推薦)或CPU非同步(無卡頓,可能導致問題)
@@ -922,17 +936,19 @@
即時 (關閉)
- 信箱
+ MailboxFIFO (開啟)FIFO 寬鬆
- 最近鄰
+ 最鄰近雙線性雙立方高斯強制縮放AMD Radeon™ 超級解析度
+ Area
+
無FXAA
@@ -959,8 +975,8 @@
機器碼執行 (NCE)
- 高精度
- 低精度
+ 高準確度
+ 低準確度(不安全)不合理
@@ -1001,8 +1017,8 @@
主題色彩
- 預設
- 紫色(預設)
+ Eden(預設)
+ 紫色藍色青色紅色
@@ -1021,8 +1037,8 @@
取消靜音
- 垂直对齐
- 顶部
+ 垂直對齊
+ 頂部中心底部
@@ -1031,7 +1047,7 @@
(開發中) 更改小程式前端和設定自訂前端
- 真實小程式
+ Switch小程式軟體鍵盤