diff --git a/dist/languages/ar.ts b/dist/languages/ar.ts index b83636a719..1a31f6562a 100644 --- a/dist/languages/ar.ts +++ b/dist/languages/ar.ts @@ -44,7 +44,7 @@ li.checked::marker { content: "\2612"; } Communicating with the server... - يتواصل مع الخادوم + جارٍ الاتصال بالخادم... @@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; } إرسال رسالة - + Members الأعضاء - + %1 has joined قد انضم %1 - + %1 has left غادر %1 - + %1 has been kicked طُرِد %1 - + %1 has been banned - حُظِر %1 + تم حظره %1 - + %1 has been unbanned تم إلغاء حظر %1 - + View Profile عرض ملف المستخدم - - + + Block Player احجب اللاعب - + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? - لن يتمكَّن من تحجب من مراسلتك، <br><br>فهل تريد حجب %1؟ + عند حظر لاعب، لن تتلقى رسائل الدردشة منه بعد الآن. <br><br>هل أنت متأكد أنك تريد حظر %1؟ - + Kick اطرد - + Ban - احظر + حظر + + + + Kick Player + طرد اللاعب - Kick Player - اطرد اللاعب - - - Are you sure you would like to <b>kick</b> %1? هل أنت متأكد من رغبتك في <b>طرد</b> %1؟ - + Ban Player - احظر اللاعب + حظر اللاعب - + Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. @@ -196,17 +196,17 @@ This would ban both their forum username and their IP address. ClientRoomWindow - + Connected متصل - + Disconnected غير متصل - + %1 - %2 (%3/%4 members) - connected %1 - %2 (%3\%4 من الأعضاء) - متصلون @@ -242,17 +242,17 @@ This would ban both their forum username and their IP address. Yes The game starts to output video or audio - تشتغل وأرى رسمًا وأسمع أصوتًا + نعم تبدأ اللعبة في إخراج الفيديو أو الصوت No The game doesn't get past the "Launching..." screen - لا، اللعبة لا تتجاوز شاشة الإطلاق + لا اللعبة لا تتجاوز شاشة "الإطلاق..." Yes The game gets past the intro/menu and into gameplay - تشتغل، وتصل شاشة البداية وحتى بداية اللعب + نعم، اللعبة تتجاوز المقدمة/القائمة وتبدأ اللعب. @@ -297,17 +297,17 @@ This would ban both their forum username and their IP address. Major The game has major graphical errors - توجد أخطاء كبيرة توجد أخطاء رسومية كبيرة في اللعبة + اللعبة تحتوي على أخطاء رسومية كبيرة Minor The game has minor graphical errors - توجد أخطاء صغيرة توجد أخطاء رسومية صغيرة في اللعبة + اللعبة تحتوي على أخطاء رسومية بسيطة None Everything is rendered as it looks on the Nintendo Switch - لا يتم رسم كل شيء كما يرسم على جهاز "نينتيندو سويتش" + لا شيء، يتم عرض كل شيء كما يبدو على نينتندو سويتش @@ -317,17 +317,17 @@ This would ban both their forum username and their IP address. Major The game has major audio errors - توجد أخطاء كبيرة توجد أخطاء صوتية كبيرة في اللعبة + اللعبة تحتوي على أخطاء صوتية كبيرة Minor The game has minor audio errors - توجد أخطاء صغيرة توجد أخطاء صوتية صغيرة في اللعبة + اللعبة تحتوي على أخطاء صوتية بسيطة None Audio is played perfectly - لاشيء شغل الصوت بشكل مثالي + يتم تشغيل الصوت بدون مشاكل @@ -342,12 +342,12 @@ This would ban both their forum username and their IP address. Submitting - جار إرسال المساهمة + يتم الإرسال Communication error - خطأ في الإتصال + خطأ في الاتصال @@ -425,7 +425,7 @@ This would ban both their forum username and their IP address. Login share - + مشاركة تسجيل الدخول @@ -472,276 +472,177 @@ This would ban both their forum username and their IP address. Multicore CPU Emulation - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - - Memory Layout تخطيط الذاكرة - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - - - - + Limit Speed Percent الحد من السرعة في المئة - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: - الصحة: + الدقة: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - - - - - + + Backend: :الخلفية - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE - أسرع تقريبات جذور تربيعية متقابلة ذو نقطة عائمة وتقريبات أرقام متقابلة ذو نقطة عائمة + - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks تعطيل عمليات التحقق من مساحة العنوان - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - - - - + Ignore global monitor - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: واجهة برمجة التطبيقات: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - - - - + Device: جهاز: - - This setting selects the GPU to use with the Vulkan backend. - - - - + Shader Backend: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - - - - + Resolution: :الدقة - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - - - - + Window Adapting Filter: - + FSR Sharpness: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - - - - + Anti-Aliasing Method: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - - - - + Fullscreen Mode: وضع ملء الشاشة: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: تناسب الابعاد: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - - - - - Use disk pipeline cache - - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -749,137 +650,90 @@ This feature is experimental. - + Use asynchronous GPU emulation - + Uses an extra CPU thread for rendering. This option should always remain enabled. - + NVDEC emulation: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - - - - + ASTC Recompression Method: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - - - - + VRAM Usage Mode: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: VSync وضع: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -887,1079 +741,1233 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - - - - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - - - - + Enable Reactive Flushing تمكين التنظيف التفاعلي - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback المزامنة مع معدل الإطارات لتشغيل الفيديو - + Run the game at normal speed during video playback, even when the framerate is unlocked. قم بتشغيل اللعبة بالسرعة العادية أثناء تشغيل الفيديو، حتى عندما يكون معدل الإطارات مفتوحًا. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + يحسن عرض تأثيرات الشفافية في بعض الألعاب المحددة. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + فهرسة الوصف - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed بذرة الرقم العشوائي RNG - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - - - - + Device Name اسم الجهاز - - The name of the emulated Switch. - - - - + Custom RTC Date: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - - - - + Language: اللغة: - - Note: this can be overridden when region setting is auto-select - ملحوظة: قد يتم تجاهل هذا الإعداد عندما يحدد إعداد المنطقة على الإختيار التلقائي - - - + Region: المنطقة: - - The region of the emulated Switch. - - - - + Time Zone: المنطقة الزمنية: - - The time zone of the emulated Switch. - - - - + Sound Output Mode: وضع إخراج الصوت: - + Console Mode: وضع وحدة التحكم: - - Selects if the console is emulated in Docked or Handheld mode. + + Confirm before stopping emulation + قم بالتأكيد قبل إيقاف المحاكاة + + + + Hide mouse on inactivity + إخفاء الماوس عند عدم النشاط + + + + Disable controller applet + تعطيل تطبيق التحكم + + + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + + + + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - Prompt for user on game boot - مطالبة المستخدم عند تشغيل اللعبة - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + Prompt for user profile on boot - - Pause emulation when in background - إيقاف المحاكاة مؤقتًا عندما تكون في الخلفية - - - - This setting pauses Eden when focusing other windows. + + Useful if multiple people use the same PC. - - Confirm before stopping emulation - قم بالتأكيد قبل إيقاف المحاكاة + + Pause when not in focus + - - This setting overrides game prompts asking to confirm stopping the game. + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - - Hide mouse on inactivity - إخفاء الماوس عند عدم النشاط - - - - This setting hides the mouse after 2.5s of inactivity. + + Hides the mouse after 2.5s of inactivity. - - Disable controller applet - تعطيل تطبيق التحكم - - - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + تحقق من وجود تحديثات - + Whether or not to check for updates upon startup. - + ما إذا كان يجب التحقق من التحديثات عند بدء التشغيل أم لا. - + Enable Gamemode تمكين وضع اللعبة - + Custom frontend الواجهة الأمامية المخصصة - + Real applet - + Never أبداً - + On Load عند التحميل - + Always دائماً - + CPU المعالج - + GPU وحدة معالجة الرسومات - + CPU Asynchronous - + Uncompressed (Best quality) Uncompressed (أفضل جودة) - + BC1 (Low quality) BC1 (جودة منخفضة) - + BC3 (Medium quality) BC3 (جودة متوسطة) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulkan - + Null لا شيء - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) - + SPIR-V (Experimental, AMD/Mesa Only) - + Normal عادي - + High عالي - + Extreme - - + + Default افتراضي - + Unsafe (fast) - + Safe (stable) - + Auto تلقائي - + Accurate دقه - + Unsafe غير آمن - + Paranoid (disables most optimizations) - + Dynarmic - + NCE NCE - + Borderless Windowed نوافذ بلا حدود - + Exclusive Fullscreen شاشة كاملة حصرية - + No Video Output لا يوجد إخراج فيديو - + CPU Video Decoding - + GPU Video Decoding (Default) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.25X (180p/270p) [تجريبي] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [تجريبي] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [تجريبي] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [تجريبي] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + + Spline-1 + Spline-1 + + + Gaussian Gaussian - + + Lanczos + Lanczos + + + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolution - + Area - + Area - + None لا شيء - + FXAA FXAA - + SMAA SMAA - + Default (16:9) (16:9) افتراضي - + Force 4:3 4:3 فرض - + Force 21:9 21:9 فرض - + Force 16:10 16:10 فرض - + Stretch to Window تمتد إلى النافذة - + Automatic تلقائي - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) اليابانية (日本語) - + American English - + الإنجليزية الأمريكية - + French (français) الفرنسية الأوروبية (Français) - + German (Deutsch) الألمانية (Deutsch) - + Italian (italiano) الإيطالية (Italiano) - + Spanish (español) الإسبانية الأوروبية (Español) - + Chinese الصينية المبسطة - + Korean (한국어) الكورية (한국어) - + Dutch (Nederlands) الهولندية (Nederlands) - + Portuguese (português) البرتغالية الأوروبية (Português) - + Russian (Русский) الروسية (Русский) - + Taiwanese - الصينية التقليدية (تايوان) + تايواني - + British English الإنكليزية البريطانية - + Canadian French - الفرنسية الأمريكية (كندا) + الكندية الفرنسية - + Latin American Spanish - الإسبانية الأمريكية (أمريكا اللاتينية) + أمريكا اللاتينية الإسبانية - + Simplified Chinese الصينية المبسطة - + Traditional Chinese (正體中文) الصينية التقليدية (正體中文) - + Brazilian Portuguese (português do Brasil) - + Serbian (српски) - + الصربية (српски) - - + + Japan اليابان - + USA الولايات المتحدة الأمريكية - + Europe أوروبا - + Australia أستراليا - + China الصين - + Korea كوريا - + Taiwan تايوان - + Auto (%1) Auto select time zone تلقائي (%1) - + Default (%1) Default time zone افتراضي (%1) - + CET - + CST6CDT - + Cuba - + EET - + Egypt - + Eire - + EST - + EST5EDT - + GB GB - + GB-Eire - + GMT - + GMT+0 - + GMT-0 - + GMT0 - + Greenwich - + Hongkong - + HST - + Iceland - + Iran - + Israel - + Jamaica - + Kwajalein - + Libya - + MET - + MST - + MST7MDT - + Navajo - + NZ - + NZ-CHAT - + Poland - + Portugal - + PRC - + PST8PDT - + ROC - + ROK - + Singapore - + Turkey - + UCT - + Universal - + UTC - + W-SU - + WET - + Zulu - + Mono صوت مونو - + Stereo صوت ستيريو - + Surround صوت سيراوند - + 4GB DRAM (Default) 4GB DRAM (افتراضي) - + 6GB DRAM (Unsafe) 6GB DRAM (غير آمنة) - + 8GB DRAM - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 10GB DRAM (غير آمنة) - + 12GB DRAM (Unsafe) - + 12GB DRAM (غير آمنة) - + Docked مركب بالمنصة - + Handheld محمول - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Always ask (افتراضي) - + Only if game specifies not to stop فقط إذا حددت اللعبة عدم التوقف - + Never ask لا تسأل أبدا - + Low (128) - + Medium (256) - + High (512) @@ -2501,7 +2509,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Censor username in logs - + اخفي اسم المستخدم في السجلات @@ -4040,7 +4048,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< <a href='https://eden-emulator.github.io/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Learn More</span></a> - + <a href='https://eden-emulator.github.io/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">اعرف المزيد</span></a> @@ -4254,7 +4262,7 @@ Current values are %1% and %2% respectively. Dialog - + حوار @@ -4513,7 +4521,7 @@ Current values are %1% and %2% respectively. No firmware available - + لا يوجد فريموير متاح @@ -4533,7 +4541,12 @@ Current values are %1% and %2% respectively. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4541,20 +4554,15 @@ Current values are %1% and %2% respectively. Error extracting archive خطأ في استخراج الأرشيف - - - Archive could not be extracted. It is probably corrupt. - تعذر استخراج الأرشيف. من المحتمل أن يكون تالفاً. - Error finding image directory - + خطأ في العثور على مجلد الصور Failed to find image directory in the archive. - + فشل في العثور على مجلد الصور في الأرشيف. @@ -4572,17 +4580,17 @@ Current values are %1% and %2% respectively. Select - + اختر Cancel - + إلغاء Background Color - + لون الخلفية @@ -4935,7 +4943,7 @@ Drag points to change position, or double-click table cells to edit values. Warning: The settings in this page affect the inner workings of Eden's emulated touchscreen. Changing them may result in undesirable behavior, such as the touchscreen partially or not working. You should only use this page if you know what you are doing. - + تحذير: الإعدادات في هذه الصفحة تؤثر على طريقة عمل شاشة اللمس المحاكية في عدن. تغييرها قد يؤدي إلى سلوك غير مرغوب فيه، مثل عدم عمل شاشة اللمس جزئيًا أو بالكامل. يجب استخدام هذه الصفحة فقط إذا كنت تعرف ما تفعله. @@ -5257,7 +5265,7 @@ Drag points to change position, or double-click table cells to edit values. Eden Web Service - + خدمة الويب عدن @@ -5294,13 +5302,13 @@ Drag points to change position, or double-click table cells to edit values. All Good Tooltip - + كل شيء جيد Must be between 4-20 characters Tooltip - + يجب أن يكون بين 4-20 حرفًا @@ -5332,12 +5340,12 @@ Drag points to change position, or double-click table cells to edit values. <html><head/><body><p><span style=" font-size:28pt;">Eden Dependencies</span></p></body></html> - + <html><head/><body><p><span style=" font-size:28pt;">تبعيات عدن</span></p></body></html> <html><head/><body><p>The projects that make Eden possible</p></body></html> - + <html><head/><body><p>المشاريع التي تجعل عدن ممكن</p></body></html> @@ -5365,7 +5373,7 @@ Drag points to change position, or double-click table cells to edit values. <html><head/><body><p>Server address of the host</p></body></html> - + <html><head/><body><p>عنوان خادم المضي</p></body></html> @@ -5375,7 +5383,7 @@ Drag points to change position, or double-click table cells to edit values. <html><head/><body><p>Port number the host is listening on</p></body></html> - + <html><head/><body><p>رقم المنفذ الذي يستمع إليه المضي</p></body></html> @@ -5411,17 +5419,17 @@ Drag points to change position, or double-click table cells to edit values. Username is not valid. Must be 4 to 20 alphanumeric characters. - + اسم المستخدم غير صالح. يجب أن يكون من 4 إلى 20 حرفًا أبجديًا رقميًا. Room name is not valid. Must be 4 to 20 alphanumeric characters. - + اسم الغرفة غير صالح. يجب أن يكون بين 4 إلى 20 حرفًا أو رقمًا. Username is already in use or not valid. Please choose another. - + اسم المستخدم مستخدم بالفعل أو غير صالح. يرجى اختيار اسم آخر. @@ -5431,62 +5439,62 @@ Drag points to change position, or double-click table cells to edit values. Port must be a number between 0 to 65535. - + يجب أن يكون المنفذ رقماً بين 0 و65535. You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list. - + يجب عليك اختيار لعبة مفضلة لاستضافة غرفة. إذا لم يكن لديك أي ألعاب في قائمة ألعابك بعد، أضف مجلد لعبة بالنقر على أيقونة الزائد في قائمة الألعاب. Unable to find an internet connection. Check your internet settings. - + غير قادر على العثور على اتصال بالإنترنت. تحقق من إعدادات الإنترنت الخاصة بك. Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded. - + غير قادر على الاتصال بالمضيف. تحقق من أن إعدادات الاتصال صحيحة. إذا لم تتمكن من الاتصال بعد، اتصل بمضيف الغرفة وتأكد من أن المضيف مُهيأ بشكل صحيح مع إعادة توجيه المنفذ الخارجي. Unable to connect to the room because it is already full. - + غير قادر على الاتصال بالغرفة لأنها ممتلئة بالفعل. Creating a room failed. Please retry. Restarting Eden might be necessary. - + فشل إنشاء الغرفة. يرجى المحاولة مرة أخرى. قد يكون من الضروري إعادة تشغيل عدن. The host of the room has banned you. Speak with the host to unban you or try a different room. - + لقد قام مضيف الغرفة بحظرك. تحدث مع المضيف لإلغاء الحظر أو جرب غرفة أخرى. Version mismatch! Please update to the latest version of Eden. If the problem persists, contact the room host and ask them to update the server. - + عدم تطابق الإصدار! يرجى التحديث إلى أحدث إصدار من عدن. إذا استمرت المشكلة، اتصل بمضيف الغرفة واطلب منه تحديث الخادم. Incorrect password. - + كلمة المرور غير صحيحة. An unknown error occurred. If this error continues to occur, please open an issue - + حدث خطأ غير معروف. إذا استمر حدوث هذا الخطأ، يرجى فتح مشكلة Connection to room lost. Try to reconnect. - + تم فقدان الاتصال بالغرفة. حاول إعادة الاتصال. You have been kicked by the room host. - + لقد تم طردك من قبل مضيف الغرفة. @@ -5496,7 +5504,7 @@ Drag points to change position, or double-click table cells to edit values. You do not have enough permission to perform this action. - + ليس لديك الإذن الكافي لتنفيذ هذا الإجراء. @@ -5513,7 +5521,7 @@ Please go to Configure -> System -> Network and make a selection. Error - + خطأ @@ -5550,973 +5558,985 @@ Please go to Configure -> System -> Network and make a selection. + Spline-1 + + + + Gaussian Gaussian - + + Lanczos + + + + ScaleForce ScaleForce - - + + FSR FSR - + Area - + Docked مركب بالمنصة - + Handheld محمول - + Normal عادي - + High عالي - + Extreme - + Vulkan Vulkan - + OpenGL OpenGL - + Null قيمه خاليه - + GLSL GLSL - + GLASM GLASM - + SPIRV SPIRV - + Broken Vulkan Installation Detected معطل Vulkan تم اكتشاف تثبيت - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping تشغيل لعبة - + Loading Web Applet... جارٍ تحميل برنامج الويب... - - + + Disable Web Applet تعطيل برنامج الويب - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built كمية التظليل التي يتم بناؤها حاليا - + The current selected resolution scaling multiplier. مضاعف قياس الدقة المحدد الحالي. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. سرعة المحاكاة الحالية. تشير القيم الأعلى أو الأقل من 100% إلى أن المحاكاة تعمل بشكل أسرع أو أبطأ من سويتش. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. كم عدد الإطارات في الثانية التي تعرضها اللعبة حاليًا. سيختلف هذا من لعبة إلى أخرى ومن مشهد إلى آخر. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute إلغاء الكتم - + Mute كتم - + Reset Volume إعادة ضبط مستوى الصوت - + &Clear Recent Files &مسح الملفات الحديثة - + &Continue &استأنف - + &Pause &إيقاف مؤقت - + Warning: Outdated Game Format - + تحذير: تنسيق اللعبة قديم - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! ROM خطأ أثناء تحميل - + The ROM format is not supported. غير مدعوم ROM تنسيق. - + An error occurred initializing the video core. حدث خطأ أثناء تهيئة مركز الفيديو. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. حدث خطأ غير معروف. يرجى الاطلاع على السجل لمزيد من التفاصيل. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... إغلاق البرامج - + Save Data حفظ البيانات - + Mod Data - + Error Opening %1 Folder %1 حدث خطأ أثناء فتح المجلد - - + + Folder does not exist! المجلد غير موجود - + Remove Installed Game Contents? هل تريد إزالة محتويات اللعبة المثبتة؟ - + Remove Installed Game Update? هل تريد إزالة تحديث اللعبة المثبت؟ - + Remove Installed Game DLC? للعبة المثبتة؟ DLC إزالة المحتوى القابل للتنزيل - + Remove Entry إزالة الإدخال - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? إزالة تكوين اللعبة المخصصة؟ - + Remove Cache Storage? إزالة تخزين ذاكرة التخزين المؤقت؟ - + Remove File إزالة الملف - + Remove Play Time Data إزالة بيانات زمن اللعب - + Reset play time? إعادة تعيين زمن اللعب؟ - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full كامل - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel إلغاء - + RomFS Extraction Succeeded! - + The operation completed successfully. أكتملت العملية بنجاح - + Error Opening %1 %1 خطأ في فتح - + Select Directory حدد المجلد - + Properties خصائص - + The game properties could not be loaded. تعذر تحميل خصائص اللعبة. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File تشغيل المِلَفّ - + Open Extracted ROM Directory - + Invalid Directory Selected تم تحديد مجلد غير صالح - + The directory you have selected does not contain a 'main' file. لا يحتوي المجلد الذي حددته على ملف رئيسي - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files تثبيت الملفات - + %n file(s) remaining - + Installing file "%1"... "%1" تثبيت الملف - - + + Install Results تثبيت النتائج - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application تطبيق النظام - + System Archive أرشيف النظام - + System Application Update تحديث تطبيق النظام - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game اللعبة - + Game Update تحديث اللعبة - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install فشل فى التثبيت - + The title type you selected for the NCA is invalid. - + File not found لم يتم العثور على الملف - + File "%1" not found - + OK موافق - - + + Hardware requirements not met لم يتم استيفاء متطلبات الأجهزة - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. لا يلبي نظامك متطلبات الأجهزة الموصى بها. تم تعطيل الإبلاغ عن التوافق. - + Missing yuzu Account حساب يوزو مفقود - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL خطأ في فتح URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? الكتابة فوق ملف اللاعب 1؟ - + Invalid config detected تم اكتشاف تكوين غير صالح - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo أميبو - - + + The current amiibo has been removed أميبو اللعبة الحالية تمت إزالته - + Error خطأ - - + + The current game is not looking for amiibos اللعبة الحالية لا تبحث عن أميبو - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo تحميل أميبو - + Error loading Amiibo data خطأ أثناء تحميل بيانات أميبو - + The selected file is not a valid amiibo الملف المحدد ليس ملف أميبو صالحًا - + The selected file is already on use الملف المحدد قيد الاستخدام بالفعل - + An unknown error occurred حدث خطأ غير معروف - - + + Keys not installed - + مفاتيح غير مثبتة - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available لا توجد برامج ثابتة متاحة - + Please install firmware to use the Album applet. - + Album Applet التطبيق الصغير للألبوم - + Album applet is not available. Please reinstall firmware. التطبيق الصغير للألبوم غير متوفر. الرجاء إعادة تثبيت البرامج الثابتة. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet التطبيق الصغير للخزانة - + Cabinet applet is not available. Please reinstall firmware. التطبيق الصغير للخزانة غير متوفر. الرجاء إعادة تثبيت البرامج الثابتة. - + Please install firmware to use the Mii editor. - + Mii Edit Applet Mii تحرير التطبيق الصغير - + Mii editor is not available. Please reinstall firmware. - + Please install firmware to use the Controller Menu. - + Controller Applet تطبيق التحكم - + Controller Menu is not available. Please reinstall firmware. قائمة التحكم غير متوفرة. الرجاء إعادة تثبيت فريموير - + Please install firmware to use the Home Menu. - - - Firmware Corrupted - - - - - Firmware Too New - - + Firmware Corrupted + الفريموير تالف + + + + Firmware Too New + الفريموير أحدث من اللازم + + + Continue anyways? - + +هل ترغب في المتابعة على أي حال؟ - + Don't show again - + لا تعرض مرة أخرى - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot لقطة شاشة - + PNG Image (*.png) - + Update Available التحديث متاح - - Update %1 for Eden is available. -Would you like to download it? - - - - - TAS state: Running %1/%2 - - - - - TAS state: Recording %1 - - - - - TAS state: Idle %1/%2 + + Download the %1 update? + TAS state: Running %1/%2 + + + + + TAS state: Recording %1 + + + + + TAS state: Idle %1/%2 + + + + TAS State: Invalid - + &Stop Running &إيقاف التشغيل - + &Start &بدء - + Stop R&ecording &إيقاف التسجيل - + R&ecord &تسجيل - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + %1 %2 %1 %2 - + NO AA NO AA - + VOLUME: MUTE الصوت: كتم الصوت - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Encryption keys are missing. - + مفاتيح التشفير مفقودة. - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - + هل أنت متأكد أنك تريد إغلاق عدن؟ - - - + + + Eden - + عدن - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. هل أنت متأكد من أنك تريد إيقاف المحاكاة؟ سيتم فقدان أي تقدم غير محفوظ - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? - + طلب التطبيق الذي يتم تشغيله حاليًا من عدن عدم الخروج.. + +هل ترغب في تجاوز هذا والخروج على أي حال؟ @@ -6690,7 +6710,7 @@ Would you like to bypass this and exit anyway? Configure Game - + ضبط اللعبة @@ -6998,12 +7018,12 @@ Debug Message: Configure - + ضبط Configure Current Game - + ضبط اللعبة الحالية @@ -7018,7 +7038,7 @@ Debug Message: Exit Eden - + خروج من عدن @@ -7043,22 +7063,22 @@ Debug Message: Multiplayer Create Room - + إنشاء غرفة متعددة اللاعبين Multiplayer Direct Connect to Room - + الاتصال المباشر بغرفة اللعب متعددة اللاعبين Multiplayer Leave Room - + مغادرة الغرفة متعددة اللاعبين Multiplayer Show Current Room - + عرض الغرفة الحالية متعددة اللاعبين @@ -7286,7 +7306,7 @@ Debug Message: Open &Eden Folders - + فتح مجلدات عدن @@ -7361,12 +7381,12 @@ Debug Message: &Create Home Menu Shortcut - + &إنشاء اختصار قائمة الصفحة الرئيسية Install Firmware - + تثبيت الفريموير @@ -7376,7 +7396,7 @@ Debug Message: &Install Files to NAND... - &NAND تثبيت الملفات على + &NAND تثبيت الملفات إلى @@ -7411,7 +7431,7 @@ Debug Message: &About Eden - + &حول عدن @@ -7426,7 +7446,7 @@ Debug Message: Ctrl+, - + Ctrl+, @@ -7576,32 +7596,32 @@ Debug Message: Install Decryption Keys - + تثبيت مفاتيح فك التشفير Open Home Menu - + فتح قائمة الصفحة الرئيسية &Discord - + &ديسكورد Open &Setup - + فتح وإعداد &Desktop - + &سطح المكتب &Application Menu - + &قائمة التطبيق @@ -7621,27 +7641,27 @@ Debug Message: &Mod Folder - + مجلد التعديلات &Log Folder - + مجلد السجلات From Folder - + من المجلد From ZIP - + من ملف مضغوط &X - + &X @@ -7661,7 +7681,7 @@ Debug Message: &Eden Dependencies - + &تبعيات عدن @@ -7694,7 +7714,7 @@ If you wish to clean up the files which were left in the old data location, you Data was migrated successfully. - + تم نقل البيانات بنجاح. @@ -7711,7 +7731,7 @@ If you wish to clean up the files which were left in the old data location, you - + Refreshing ينعش @@ -7721,27 +7741,27 @@ If you wish to clean up the files which were left in the old data location, you إلغاء الحظر - + Subject الموضوع - + Type النوع - + Forum Username اسم المستخدم في المنتدى - + IP Address عنوان IP - + Refresh إنعاش @@ -7749,37 +7769,37 @@ If you wish to clean up the files which were left in the old data location, you MultiplayerState - + Current connection status حالة الاتصال الحالية - + Not Connected. Click here to find a room! غير متصل. اضغط هنا للبحث عن غرفة! - + Not Connected غير متصل - + Connected متصل - + New Messages Received رسالة جديدة استقبلت - + Error خطأ - + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: فشل في تحديث معلومات الغرفة. يرجى التحقق من اتصالك بالإنترنت ومحاولة استضافة الغرفة مرة أخرى. @@ -7826,7 +7846,7 @@ Proceed anyway? Dialog - + حوار @@ -7859,7 +7879,7 @@ p, li { white-space: pre-wrap; } START/PAUSE - + ابدأ/توقف @@ -8262,7 +8282,7 @@ p, li { white-space: pre-wrap; } المفضلة - + Not playing a game لا يلعب أي لعبة @@ -8288,13 +8308,15 @@ p, li { white-space: pre-wrap; } - + + + No - + لا @@ -8431,14 +8453,14 @@ p, li { white-space: pre-wrap; } Installing Firmware... - + تثبيت الفريموير... Cancel - + إلغاء @@ -8457,35 +8479,35 @@ p, li { white-space: pre-wrap; } Verifying integrity... - + جارٍ التحقق من السلامة... Integrity verification succeeded! - + تم التحقق من السلامة بنجاح! The operation completed successfully. - + اكتملت العملية بنجاح. Integrity verification failed! - + فشل التحقق من السلامة! File contents may be corrupt or missing. - + قد تكون محتويات الملف تالفة أو مفقودة. Integrity verification couldn't be performed - + تعذر إجراء التحقق من السلامة @@ -8500,17 +8522,17 @@ p, li { white-space: pre-wrap; } Decryption Keys install succeeded - + تم تثبيت مفاتيح فك التشفير بنجاح Decryption Keys were successfully installed - + تم تثبيت مفاتيح فك التشفير بنجاح Decryption Keys install failed - + فشل تثبيت مفاتيح فك التشفير @@ -8518,12 +8540,12 @@ p, li { white-space: pre-wrap; } Error Removing Contents - + خطأ في إزالة المحتويات Error Removing Update - + خطأ في إزالة التحديث @@ -8538,7 +8560,7 @@ p, li { white-space: pre-wrap; } There is no update installed for this title. - + لا يوجد تحديث مثبت لهذا العنوان. @@ -8551,7 +8573,7 @@ p, li { white-space: pre-wrap; } Successfully Removed - + تم الإزالة بنجاح @@ -8610,37 +8632,37 @@ p, li { white-space: pre-wrap; } Error Removing Custom Configuration - + خطأ في إزالة التهيئة المخصصة A custom configuration for this title does not exist. - + لا توجد إعدادات مخصصة لهذا العنوان. Successfully removed the custom game configuration. - + تمت إزالة إعدادات اللعبة المخصصة بنجاح. Failed to remove the custom game configuration. - + فشل في إزالة إعدادات اللعبة المخصصة. Reset Metadata Cache - + إعادة تعيين ذاكرة التخزين المؤقت للبيانات الوصفية The metadata cache is already empty. - + ذاكرة التخزين المؤقت للبيانات الوصفية فارغة بالفعل. The operation completed successfully. - + اكتملت العملية بنجاح. @@ -8650,17 +8672,17 @@ p, li { white-space: pre-wrap; } Create Shortcut - + إنشاء اختصار Do you want to launch the game in fullscreen? - + هل تريد تشغيل اللعبة في وضع ملء الشاشة؟ Shortcut Created - + تم إنشاء الاختصار @@ -8670,7 +8692,7 @@ p, li { white-space: pre-wrap; } Shortcut may be Volatile! - + قد يكون الاختصار متقلبًا! @@ -8680,7 +8702,7 @@ p, li { white-space: pre-wrap; } Failed to Create Shortcut - + فشل في إنشاء اختصار @@ -8690,7 +8712,7 @@ p, li { white-space: pre-wrap; } Create Icon - + إنشاء أيقونة @@ -8700,7 +8722,7 @@ p, li { white-space: pre-wrap; } No firmware available - + لا يوجد فريموير متاح @@ -8885,7 +8907,7 @@ p, li { white-space: pre-wrap; } Create - انشاء + إنشاء @@ -9068,7 +9090,7 @@ Please try again or contact the developer of the software. Select a user to link to a Nintendo Account. - Nintendo حدد مستخدمًا لربطه بحساب + يرجى اختيار مستخدم للربط بحساب نينتندو. @@ -9138,7 +9160,7 @@ p, li { white-space: pre-wrap; } Enter a hotkey - + أدخل مفتاح الاختصار diff --git a/dist/languages/ca.ts b/dist/languages/ca.ts index 9dfeb4f7ee..ebcc65e35d 100644 --- a/dist/languages/ca.ts +++ b/dist/languages/ca.ts @@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; } Enviar missatge - + Members Membres - + %1 has joined %1 s'ha unit - + %1 has left %1 ha marxat - + %1 has been kicked %1 ha sigut expulsat - + %1 has been banned %1 ha sigut banejat - + %1 has been unbanned %1 ha sigut desbanejat - + View Profile Veure perfil - - + + Block Player Bloquejar jugador - + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? Quan bloquejes a un jugador, no seràs capaç de rebre missatges de xat d'ell.<br><br> Estàs segur que vols bloquejar %1? - + Kick Expulsar - + Ban Ban - + Kick Player Expulsar jugador - + Are you sure you would like to <b>kick</b> %1? Estàs segur que vols expulsar a %1? - + Ban Player Banejar jugador - + Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. @@ -194,17 +194,17 @@ This would ban both their forum username and their IP address. ClientRoomWindow - + Connected Connectat - + Disconnected Desconnectat - + %1 - %2 (%3/%4 members) - connected %1 - %2 (/%3/%4 membres) - connectat @@ -470,276 +470,177 @@ This would ban both their forum username and their IP address. Multicore CPU Emulation Emulació de CPU multinucli - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - - Memory Layout - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - - - - + Limit Speed Percent Limitar percentatge de velocitat - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Precisió: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - - - - - + + Backend: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Desactivar FMA (millora el rendiment en CPUs sense FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE FRSQRTE i FRECPE més ràpid - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Aquest paràmetre millora la velocitat d'algunes funcions de coma flotant, amb l'ús d'aproximacions natives menys precises. - + Faster ASIMD instructions (32 bits only) Instruccions ASIMD més ràpides (només 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Gestió imprecisa NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Desactiva les comprovacions d'espai d'adreces - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - - - - + Ignore global monitor Ignorar monitorització global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - - - - + Device: Dispositiu: - - This setting selects the GPU to use with the Vulkan backend. - - - - + Shader Backend: Suport de shaders: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - - - - + Resolution: Resolució: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - - - - + Window Adapting Filter: Filtre d'adaptació de finestra: - + FSR Sharpness: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - - - - + Anti-Aliasing Method: Mètode d'anti-aliasing - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - - - - + Fullscreen Mode: Mode pantalla completa: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Relació d'aspecte: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - - - - - Use disk pipeline cache - Utilitzar cache de shaders de canonada - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -747,137 +648,90 @@ This feature is experimental. - + Use asynchronous GPU emulation Utilitzar emulació asíncrona de GPU - + Uses an extra CPU thread for rendering. This option should always remain enabled. - + NVDEC emulation: Emulació NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - - - - + ASTC Recompression Method: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - - - - + VRAM Usage Mode: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: Filtrat anisotròpic: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -885,1079 +739,1233 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Utilitzar la construcció de shaders asíncrona (Hack) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - - - - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed Llavor de GNA - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - - - - + Device Name Nom del Dispositiu - - The name of the emulated Switch. - - - - + Custom RTC Date: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - - - - + Language: - - Note: this can be overridden when region setting is auto-select - Nota: això pot anul·lar-se quan la configuració de regió es selecciona automàticament - - - + Region: Regió: - - The region of the emulated Switch. - - - - + Time Zone: Zona horària: - - The time zone of the emulated Switch. - - - - + Sound Output Mode: - + Console Mode: - - Selects if the console is emulated in Docked or Handheld mode. + + Confirm before stopping emulation + + + + + Hide mouse on inactivity + Ocultar el cursor del ratolí en cas d'inactivitat + + + + Disable controller applet + + + + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + + + + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - Prompt for user on game boot - Sol·licitar l'usuari en l'arrencada del joc - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + Prompt for user profile on boot - - Pause emulation when in background - Pausa l'emulació quan la finestra està en segon pla - - - - This setting pauses Eden when focusing other windows. + + Useful if multiple people use the same PC. - - Confirm before stopping emulation + + Pause when not in focus - - This setting overrides game prompts asking to confirm stopping the game. + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - - Hide mouse on inactivity - Ocultar el cursor del ratolí en cas d'inactivitat - - - - This setting hides the mouse after 2.5s of inactivity. + + Hides the mouse after 2.5s of inactivity. - - Disable controller applet + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. - - - - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Activa el mode Joc - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - + Conservative - + Aggressive - + OpenGL - + Vulkan - + Null - + GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, només NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - + Normal - + High - + Extreme - - + + Default Valor predeterminat - + Unsafe (fast) - + Safe (stable) - + Auto Auto - + Accurate Precís - + Unsafe Insegur - + Paranoid (disables most optimizations) Paranoic (desactiva la majoria d'optimitzacions) - + Dynarmic - + NCE - + Borderless Windowed Finestra sense vores - + Exclusive Fullscreen Pantalla completa exclusiva - + No Video Output Sense sortida de vídeo - + CPU Video Decoding Descodificació de vídeo a la CPU - + GPU Video Decoding (Default) Descodificació de vídeo a la GPU (Valor Predeterminat) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor Veí més proper - + Bilinear Bilineal - + Bicubic Bicúbic - + + Spline-1 + + + + Gaussian Gaussià - + + Lanczos + + + + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution - + Area - + None Cap - + FXAA FXAA - + SMAA - + Default (16:9) Valor predeterminat (16:9) - + Force 4:3 Forçar 4:3 - + Force 21:9 Forçar 21:9 - + Force 16:10 - + Stretch to Window Estirar a la finestra - + Automatic Automàtic - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Japonès (日本語) - + American English - + French (français) Francès (français) - + German (Deutsch) Alemany (Deutsch) - + Italian (italiano) Italià (italiano) - + Spanish (español) Castellà (español) - + Chinese Xinès - + Korean (한국어) Coreà (한국어) - + Dutch (Nederlands) Holandès (Nederlands) - + Portuguese (português) Portuguès (português) - + Russian (Русский) Rus (Русский) - + Taiwanese Taiwanès - + British English Anglès britànic - + Canadian French Francès canadenc - + Latin American Spanish Espanyol llatinoamericà - + Simplified Chinese Xinès simplificat - + Traditional Chinese (正體中文) Xinès tradicional (正體中文) - + Brazilian Portuguese (português do Brasil) Portuguès brasiler (português do Brasil) - + Serbian (српски) - - + + Japan Japó - + USA EUA - + Europe Europa - + Australia Austràlia - + China Xina - + Korea Corea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Per defecte (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipte - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hong Kong - + HST HST - + Iceland Islàndia - + Iran Iran - + Israel Isreal - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polònia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turquia - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Estèreo - + Surround Envoltant - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Acoblada - + Handheld Portàtil - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop Tan sols si el joc especifica no parar - + Never ask - + Low (128) - + Medium (256) - + High (512) @@ -4561,7 +4569,12 @@ Current values are %1% and %2% respectively. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4569,11 +4582,6 @@ Current values are %1% and %2% respectively. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5578,457 +5586,467 @@ Please go to Configure -> System -> Network and make a selection. + Spline-1 + + + + Gaussian Gaussià - + + Lanczos + + + + ScaleForce ScaleForce - - + + FSR FSR - + Area - + Docked Acoblada - + Handheld Portàtil - + Normal - + High - + Extreme - + Vulkan - + OpenGL - + Null - + GLSL - + GLASM - + SPIRV - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... Carregant Web applet... - - + + Disable Web Applet Desactivar el Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Desactivar l'Applet Web pot provocar comportaments indefinits i només hauria d'utilitzar-se amb Super Mario 3D All-Stars. Estàs segur de que vols desactivar l'Applet Web? (Això pot ser reactivat als paràmetres Debug.) - + The amount of shaders currently being built La quantitat de shaders que s'estan compilant actualment - + The current selected resolution scaling multiplier. El multiplicador d'escala de resolució seleccionat actualment. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Velocitat d'emulació actual. Valors superiors o inferiors a 100% indiquen que l'emulació s'està executant més ràpidament o més lentament que a la Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Quants fotogrames per segon està mostrant el joc actualment. Això variarà d'un joc a un altre i d'una escena a una altra. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Temps que costa emular un fotograma de la Switch, sense tenir en compte la limitació de fotogrames o la sincronització vertical. Per a una emulació òptima, aquest valor hauria de ser com a màxim de 16.67 ms. - + Unmute - + Mute Silenciar - + Reset Volume - + &Clear Recent Files &Esborrar arxius recents - + &Continue &Continuar - + &Pause &Pausar - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! Error carregant la ROM! - + The ROM format is not supported. El format de la ROM no està suportat. - + An error occurred initializing the video core. S'ha produït un error inicialitzant el nucli de vídeo. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Error al carregar la ROM! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. S'ha produït un error desconegut. Si us plau, consulti el registre per a més detalls. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... S'està tancant el programari - + Save Data Dades de partides guardades - + Mod Data Dades de mods - + Error Opening %1 Folder Error obrint la carpeta %1 - - + + Folder does not exist! La carpeta no existeix! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry Eliminar entrada - + Delete OpenGL Transferable Shader Cache? Desitja eliminar la cache transferible de shaders d'OpenGL? - + Delete Vulkan Transferable Shader Cache? Desitja eliminar la cache transferible de shaders de Vulkan? - + Delete All Transferable Shader Caches? Desitja eliminar totes les caches transferibles de shaders? - + Remove Custom Game Configuration? Desitja eliminar la configuració personalitzada del joc? - + Remove Cache Storage? - + Remove File Eliminar arxiu - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! La extracció de RomFS ha fallat! - + There was an error copying the RomFS files or the user cancelled the operation. S'ha produït un error copiant els arxius RomFS o l'usuari ha cancel·lat la operació. - + Full Completa - + Skeleton Esquelet - + Select RomFS Dump Mode Seleccioni el mode de bolcat de RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Si us plau, seleccioni la forma en que desitja bolcar la RomFS.<br>Completa copiarà tots els arxius al nou directori mentre que<br>esquelet només crearà l'estructura de directoris. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root No hi ha suficient espai lliure a %1 per extreure el RomFS. Si us plau, alliberi espai o esculli un altre directori de bolcat a Emulació > Configuració > Sistema > Sistema d'arxius > Carpeta arrel de bolcat - + Extracting RomFS... Extraient RomFS... - - + + Cancel Cancel·la - + RomFS Extraction Succeeded! Extracció de RomFS completada correctament! - + The operation completed successfully. L'operació s'ha completat correctament. - + Error Opening %1 Error obrint %1 - + Select Directory Seleccionar directori - + Properties Propietats - + The game properties could not be loaded. Les propietats del joc no s'han pogut carregar. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Executable de Switch (%1);;Tots els Arxius (*.*) - + Load File Carregar arxiu - + Open Extracted ROM Directory Obrir el directori de la ROM extreta - + Invalid Directory Selected Directori seleccionat invàlid - + The directory you have selected does not contain a 'main' file. El directori que ha seleccionat no conté un arxiu 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Arxiu de Switch Instal·lable (*.nca *.nsp *.xci);;Arxiu de Continguts Nintendo (*.nca);;Paquet d'enviament Nintendo (*.nsp);;Imatge de Cartutx NX (*.xci) - + Install Files Instal·lar arxius - + %n file(s) remaining %n arxiu(s) restants%n arxiu(s) restants - + Installing file "%1"... Instal·lant arxiu "%1"... - - + + Install Results Resultats instal·lació - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Per evitar possibles conflictes, no recomanem als usuaris que instal·lin jocs base a la NAND. Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i DLCs. - + %n file(s) were newly installed %n nou(s) arxiu(s) s'ha(n) instal·lat @@ -6036,7 +6054,7 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i - + %n file(s) were overwritten %n arxiu(s) s'han sobreescrit @@ -6044,7 +6062,7 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i - + %n file(s) failed to install %n arxiu(s) no s'han instal·lat @@ -6052,504 +6070,503 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i - + System Application Aplicació del sistema - + System Archive Arxiu del sistema - + System Application Update Actualització de l'aplicació del sistema - + Firmware Package (Type A) Paquet de firmware (Tipus A) - + Firmware Package (Type B) Paquet de firmware (Tipus B) - + Game Joc - + Game Update Actualització de joc - + Game DLC DLC del joc - + Delta Title Títol delta - + Select NCA Install Type... Seleccioni el tipus d'instal·lació NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Seleccioni el tipus de títol que desitja instal·lar aquest NCA com a: (En la majoria dels casos, el valor predeterminat 'Joc' està bé.) - + Failed to Install Ha fallat la instal·lació - + The title type you selected for the NCA is invalid. El tipus de títol seleccionat per el NCA és invàlid. - + File not found Arxiu no trobat - + File "%1" not found Arxiu "%1" no trobat - + OK D'acord - - + + Hardware requirements not met - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. - + Missing yuzu Account Falta el compte de yuzu - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Error obrint URL - + Unable to open the URL "%1". No es pot obrir la URL "%1". - + TAS Recording Gravació TAS - + Overwrite file of player 1? Sobreescriure l'arxiu del jugador 1? - + Invalid config detected Configuració invàlida detectada - + Handheld controller can't be used on docked mode. Pro controller will be selected. El controlador del mode portàtil no es pot fer servir en el mode acoblat. Es seleccionarà el controlador Pro en el seu lloc. - - + + Amiibo Amiibo - - + + The current amiibo has been removed L'amiibo actual ha sigut eliminat - + Error Error - - + + The current game is not looking for amiibos El joc actual no està buscant amiibos - + Amiibo File (%1);; All Files (*.*) Arxiu Amiibo (%1);; Tots els Arxius (*.*) - + Load Amiibo Carregar Amiibo - + Error loading Amiibo data Error al carregar les dades d'Amiibo - + The selected file is not a valid amiibo L'arxiu seleccionat no és un amiibo vàlid - + The selected file is already on use - + An unknown error occurred - - + + Keys not installed - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available - + Please install firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install firmware to use the Controller Menu. - + Controller Applet Controlador Applet - + Controller Menu is not available. Please reinstall firmware. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot Captura de pantalla - + PNG Image (*.png) Imatge PNG (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? + + Download the %1 update? - + TAS state: Running %1/%2 Estat TAS: executant %1/%2 - + TAS state: Recording %1 Estat TAS: gravant %1 - + TAS state: Idle %1/%2 Estat TAS: inactiu %1/%2 - + TAS State: Invalid Estat TAS: invàlid - + &Stop Running &Parar l'execució - + &Start &Iniciar - + Stop R&ecording Parar g&ravació - + R&ecord G&ravar - + Building: %n shader(s) Construint: %n shader(s)Construint: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Escala: %1x - + Speed: %1% / %2% Velocitat: %1% / %2% - + Speed: %1% Velocitat: %1% - + Game: %1 FPS Joc: %1 FPS - + Frame: %1 ms Fotograma: %1 ms - + %1 %2 %1 %2 - + NO AA SENSE AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing Falten components de derivació - + Encryption keys are missing. - + Select RomFS Dump Target Seleccioni el destinatari per a bolcar el RomFS - + Please select which RomFS you would like to dump. Si us plau, seleccioni quin RomFS desitja bolcar. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Està segur de que vol aturar l'emulació? Qualsevol progrés no guardat es perdrà. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -7748,7 +7765,7 @@ If you wish to clean up the files which were left in the old data location, you - + Refreshing @@ -7758,27 +7775,27 @@ If you wish to clean up the files which were left in the old data location, you - + Subject - + Type - + Forum Username - + IP Address - + Refresh @@ -7786,37 +7803,37 @@ If you wish to clean up the files which were left in the old data location, you MultiplayerState - + Current connection status - + Not Connected. Click here to find a room! - + Not Connected - + Connected Connectat - + New Messages Received - + Error Error - + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: @@ -8297,7 +8314,7 @@ p, li { white-space: pre-wrap; } Preferits - + Not playing a game diff --git a/dist/languages/cs.ts b/dist/languages/cs.ts index 5e0adb47d2..8d085b2ead 100644 --- a/dist/languages/cs.ts +++ b/dist/languages/cs.ts @@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; } Odeslat Zprávu - + Members - + %1 has joined %1 se připojil - + %1 has left - + %1 has been kicked %1 byl vyhozen - + %1 has been banned %1 byl zabanován - + %1 has been unbanned %1 byl odbanován - + View Profile Zobrazit Profil - - + + Block Player Zablokovat Hráče - + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? - + Kick Vyhodit - + Ban Zabanovat - + Kick Player Vyhodit Hráče - + Are you sure you would like to <b>kick</b> %1? - + Ban Player Zabanovat Hráče - + Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. @@ -194,17 +194,17 @@ This would ban both their forum username and their IP address. ClientRoomWindow - + Connected Připojeno - + Disconnected - + %1 - %2 (%3/%4 members) - connected %1 - %2 (%3/%4 členů) - připojeno @@ -470,276 +470,177 @@ This would ban both their forum username and their IP address. Multicore CPU Emulation Vícejádrová emulace CPU - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - - Memory Layout Rozložení Paměti - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - - - - + Limit Speed Percent Omezení rychlosti v procentech - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Přesnost: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - - - - - + + Backend: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Rozložit FMA instrukce (zlepší výkon na CPU bez FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Rychlejší FRSQRTE a FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Rychlejší instrukce ASIMD (Pouze 32 bitové) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Nepřesné zpracování NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Zakázat kontrolu adres paměti - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - - - - + Ignore global monitor Ignorovat globální hlídač. - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - - - - + Device: Zařízení: - - This setting selects the GPU to use with the Vulkan backend. - - - - + Shader Backend: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - - - - + Resolution: Rozlišení: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - - - - + Window Adapting Filter: - + FSR Sharpness: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - - - - + Anti-Aliasing Method: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - - - - + Fullscreen Mode: Režim celé obrazovky: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Poměr stran: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - - - - - Use disk pipeline cache - - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -747,137 +648,90 @@ This feature is experimental. - + Use asynchronous GPU emulation Použít asynchronní emulaci GPU - + Uses an extra CPU thread for rendering. This option should always remain enabled. - + NVDEC emulation: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - - - - + ASTC Recompression Method: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - - - - + VRAM Usage Mode: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: Anizotropní filtrování: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -885,1079 +739,1233 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - - - - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - - - - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed RNG Seed - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - - - - + Device Name Název Zařízení - - The name of the emulated Switch. - - - - + Custom RTC Date: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - - - - + Language: Jazyk: - - Note: this can be overridden when region setting is auto-select - Pozn.: tohle se může přemazat když se region vybírá automaticky - - - + Region: Region: - - The region of the emulated Switch. - - - - + Time Zone: Časové Pásmo: - - The time zone of the emulated Switch. - - - - + Sound Output Mode: - + Console Mode: - - Selects if the console is emulated in Docked or Handheld mode. + + Confirm before stopping emulation + Potvrzení před zastavením emulace + + + + Hide mouse on inactivity + Skrýt myš při neaktivitě + + + + Disable controller applet + + + + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + + + + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - Prompt for user on game boot - Zeptat se na uživatele při spuštění hry - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + Prompt for user profile on boot - - Pause emulation when in background - Pozastavit emulaci, když je aplikace v pozadí - - - - This setting pauses Eden when focusing other windows. + + Useful if multiple people use the same PC. - - Confirm before stopping emulation - Potvrzení před zastavením emulace + + Pause when not in focus + - - This setting overrides game prompts asking to confirm stopping the game. + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - - Hide mouse on inactivity - Skrýt myš při neaktivitě - - - - This setting hides the mouse after 2.5s of inactivity. + + Hides the mouse after 2.5s of inactivity. - - Disable controller applet + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. - - - - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - + Conservative - + Aggressive - + OpenGL - + Vulkan Vulkan - + Null - + GLSL - + GLASM (Assembly Shaders, NVIDIA Only) - + SPIR-V (Experimental, AMD/Mesa Only) - + Normal Normální - + High Vysoká - + Extreme Extrémní - - + + Default Výchozí - + Unsafe (fast) - + Safe (stable) - + Auto Automatické - + Accurate Přesné - + Unsafe Nebezpečné - + Paranoid (disables most optimizations) Paranoidní (zakáže většinu optimizací) - + Dynarmic - + NCE - + Borderless Windowed Okno bez okrajů - + Exclusive Fullscreen Exkluzivní - + No Video Output - + CPU Video Decoding - + GPU Video Decoding (Default) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) - + 3X (2160p/3240p) - + 4X (2880p/4320p) - + 5X (3600p/5400p) - + 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor - + Bilinear Bilineární - + Bicubic - + + Spline-1 + + + + Gaussian - + + Lanczos + + + + ScaleForce - + AMD FidelityFX™️ Super Resolution - + Area - + None Žádné - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Výchozí (16:9) - + Force 4:3 Vynutit 4:3 - + Force 21:9 Vynutit 21:9 - + Force 16:10 - + Stretch to Window Roztáhnout podle okna - + Automatic - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Japonština (日本語) - + American English - + French (français) Francouzština (français) - + German (Deutsch) Nemčina (Deutsch) - + Italian (italiano) Italština (Italiano) - + Spanish (español) Španělština (español) - + Chinese Čínština - + Korean (한국어) Korejština (한국어) - + Dutch (Nederlands) Holandština (Nederlands) - + Portuguese (português) Portugalština (português) - + Russian (Русский) Ruština (Русский) - + Taiwanese Tajwanština - + British English Britská Angličtina - + Canadian French Kanadská Francouzština - + Latin American Spanish Latinsko Americká Španělština - + Simplified Chinese Zjednodušená Čínština - + Traditional Chinese (正體中文) Tradiční Čínština (正體中文) - + Brazilian Portuguese (português do Brasil) Brazilská Portugalština (português do Brasil) - + Serbian (српски) - - + + Japan Japonsko - + USA USA - + Europe Evropa - + Australia Austrálie - + China Čína - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egypt - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamajka - + Kwajalein Kwajalein - + Libya Lybie - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polsko - + Portugal Portugalsko - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turecko - + UCT UCT - + Universal Univerzální - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Zadokovaná - + Handheld Příruční - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Vždy se zeptat (Výchozí) - + Only if game specifies not to stop - + Never ask - + Low (128) - + Medium (256) - + High (512) @@ -4553,7 +4561,12 @@ Current values are %1% and %2% respectively. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4561,11 +4574,6 @@ Current values are %1% and %2% respectively. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5569,971 +5577,980 @@ Please go to Configure -> System -> Network and make a selection. - Gaussian + Spline-1 - ScaleForce - - - - - - FSR + Gaussian - Area + Lanczos + + + + + ScaleForce + + + + + + FSR + Area + + + + Docked Zadokovaná - + Handheld Příruční - + Normal Normální - + High Vysoká - + Extreme Extrémní - + Vulkan Vulkan - + OpenGL - + Null - + GLSL - + GLASM - + SPIRV - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... Načítání Web Appletu... - - + + Disable Web Applet Zakázat Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built Počet aktuálně sestavovaných shaderů - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Aktuální emulační rychlost. Hodnoty vyšší než 100% indikují, že emulace běží rychleji nebo pomaleji než na Switchi. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Kolik snímků za sekundu aktuálně hra zobrazuje. Tohle závisí na hře od hry a scény od scény. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Čas potřebný na emulaci framu scény, nepočítá se limit nebo v-sync. Pro plnou rychlost by se tohle mělo pohybovat okolo 16.67 ms. - + Unmute Vypnout ztlumení - + Mute Ztlumit - + Reset Volume - + &Clear Recent Files &Vymazat poslední soubory - + &Continue &Pokračovat - + &Pause &Pauza - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! Chyba při načítání ROM! - + The ROM format is not supported. Tento formát ROM není podporován. - + An error occurred initializing the video core. Nastala chyba při inicializaci jádra videa. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Chyba při načítání ROM! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Nastala chyba. Koukni do logu. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Ukončování softwaru... - + Save Data Uložit data - + Mod Data Módovat Data - + Error Opening %1 Folder Chyba otevírání složky %1 - - + + Folder does not exist! Složka neexistuje! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry Odebrat položku - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? Odstranit vlastní konfiguraci hry? - + Remove Cache Storage? - + Remove File Odstranit soubor - + Remove Play Time Data Odstranit data o době hraní - + Reset play time? Resetovat dobu hraní? - - + + RomFS Extraction Failed! Extrakce RomFS se nepovedla! - + There was an error copying the RomFS files or the user cancelled the operation. Nastala chyba při kopírování RomFS souborů, nebo uživatel operaci zrušil. - + Full Plný - + Skeleton Kostra - + Select RomFS Dump Mode Vyber RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Vyber jak by si chtěl RomFS vypsat.<br>Plné zkopíruje úplně všechno, ale<br>kostra zkopíruje jen strukturu složky. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... Extrahuji RomFS... - - + + Cancel Zrušit - + RomFS Extraction Succeeded! Extrakce RomFS se povedla! - + The operation completed successfully. Operace byla dokončena úspěšně. - + Error Opening %1 Chyba při otevírání %1 - + Select Directory Vybraná Složka - + Properties Vlastnosti - + The game properties could not be loaded. Herní vlastnosti nemohly být načteny. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch Executable (%1);;Všechny soubory (*.*) - + Load File Načíst soubor - + Open Extracted ROM Directory Otevřít složku s extrahovanou ROM - + Invalid Directory Selected Vybraná složka je neplatná - + The directory you have selected does not contain a 'main' file. Složka kterou jste vybrali neobsahuje soubor "main" - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Instalovatelný soubor pro Switch (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Instalovat Soubory - + %n file(s) remaining - + Installing file "%1"... Instalování souboru "%1"... - - + + Install Results Výsledek instalace - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Abychom předešli možným konfliktům, nedoporučujeme uživatelům instalovat základní hry na paměť NAND. Tuto funkci prosím používejte pouze k instalaci aktualizací a DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Systémová Aplikace - + System Archive Systémový archív - + System Application Update Systémový Update Aplikace - + Firmware Package (Type A) Firmware-ový baliček (Typu A) - + Firmware Package (Type B) Firmware-ový baliček (Typu B) - + Game Hra - + Game Update Update Hry - + Game DLC Herní DLC - + Delta Title Delta Title - + Select NCA Install Type... Vyberte typ instalace NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Vyberte typ title-u, který chcete nainstalovat tenhle NCA jako: (Většinou základní "game" stačí.) - + Failed to Install Chyba v instalaci - + The title type you selected for the NCA is invalid. Tento typ pro tento NCA není platný. - + File not found Soubor nenalezen - + File "%1" not found Soubor "%1" nenalezen - + OK OK - - + + Hardware requirements not met - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. - + Missing yuzu Account Chybí účet yuzu - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Chyba při otevírání URL - + Unable to open the URL "%1". Nelze otevřít URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected Zjištěno neplatné nastavení - + Handheld controller can't be used on docked mode. Pro controller will be selected. Ruční ovladač nelze používat v dokovacím režimu. Bude vybrán ovladač Pro Controller. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) Soubor Amiibo (%1);; Všechny Soubory (*.*) - + Load Amiibo Načíst Amiibo - + Error loading Amiibo data Chyba načítání Amiiba - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - + + Keys not installed - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available Není k dispozici žádný firmware - + Please install firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install firmware to use the Controller Menu. - + Controller Applet Applet ovladače - + Controller Menu is not available. Please reinstall firmware. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot Pořídit Snímek Obrazovky - + PNG Image (*.png) PNG Image (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? - - - - - TAS state: Running %1/%2 - - - - - TAS state: Recording %1 - - - - - TAS state: Idle %1/%2 + + Download the %1 update? + TAS state: Running %1/%2 + + + + + TAS state: Recording %1 + + + + + TAS state: Idle %1/%2 + + + + TAS State: Invalid - + &Stop Running - + &Start &Start - + Stop R&ecording - + R&ecord - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Měřítko: %1x - + Speed: %1% / %2% Rychlost: %1% / %2% - + Speed: %1% Rychlost: %1% - + Game: %1 FPS Hra: %1 FPS - + Frame: %1 ms Frame: %1 ms - + %1 %2 %1 %2 - + NO AA ŽÁDNÝ AA - + VOLUME: MUTE HLASITOST: ZTLUMENO - + VOLUME: %1% Volume percentage (e.g. 50%) HLASITOST: %1% - + Derivation Components Missing Chybé odvozené komponenty - + Encryption keys are missing. - + Select RomFS Dump Target Vyberte Cíl vypsaní RomFS - + Please select which RomFS you would like to dump. Vyberte, kterou RomFS chcete vypsat. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Jste si jist, že chcete ukončit emulaci? Jakýkolic neuložený postup bude ztracen. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -7731,7 +7748,7 @@ If you wish to clean up the files which were left in the old data location, you - + Refreshing @@ -7741,27 +7758,27 @@ If you wish to clean up the files which were left in the old data location, you - + Subject - + Type - + Forum Username - + IP Address - + Refresh @@ -7769,37 +7786,37 @@ If you wish to clean up the files which were left in the old data location, you MultiplayerState - + Current connection status - + Not Connected. Click here to find a room! Nepřipojeno. Klikni zde pro nalezení místnosti! - + Not Connected Nepřipojeno - + Connected Připojeno - + New Messages Received - + Error - + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: @@ -8280,7 +8297,7 @@ p, li { white-space: pre-wrap; } Oblíbené - + Not playing a game Nehraje hru diff --git a/dist/languages/da.ts b/dist/languages/da.ts index 3c2b814425..7e24f227eb 100644 --- a/dist/languages/da.ts +++ b/dist/languages/da.ts @@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; } Send Besked - + Members Medlemmer - + %1 has joined %1 har tilsluttet sig - + %1 has left %1 er gået - + %1 has been kicked %1 har fået sparket - + %1 has been banned %1 er blevet bandlyst - + %1 has been unbanned %1 er ikke længere bandlyst - + View Profile Vis Profil - - + + Block Player Blokér Spiller - + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? Når du blokerer en spiller, vil du ikke længere modtage chat-beskeder fra vedkommende.<br><br>Er du sikker på, at du vil blokere %1? - + Kick Giv Sparket - + Ban Lys i Band - + Kick Player Giv Spiller Sparket - + Are you sure you would like to <b>kick</b> %1? Er du sikker på, at du vil give %1 <b>sparket?</b> - + Ban Player Lys Spiller i Band - + Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. @@ -196,17 +196,17 @@ Dette vil bandlyse både vedkommendes forum-brugernavn og IP-adresse. ClientRoomWindow - + Connected Tilsluttet - + Disconnected Frakoblet - + %1 - %2 (%3/%4 members) - connected %1 - %2 (%3/%4 medlemmer) - forbundet @@ -472,276 +472,177 @@ Dette vil bandlyse både vedkommendes forum-brugernavn og IP-adresse.Multicore CPU Emulation Flerkerne-CPU-Emulering - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - - Memory Layout - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - - - - + Limit Speed Percent Begræns Hastighedsprocent - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Nøjagtighed - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - - - - - + + Backend: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Adskil FMA (forbedr ydeevne på CPUer uden FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Hurtigere FRSQRTE og FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Hurtigere ASIMD-instrukser (kun 32-bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Unøjagtig NaN-håndtering - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Deaktivér adresseplads-kontrol - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - - - - + Ignore global monitor Ignorér global overvågning - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - - - - + Device: Enhed: - - This setting selects the GPU to use with the Vulkan backend. - - - - + Shader Backend: Shader-Bagende: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - - - - + Resolution: Opløsning: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - - - - + Window Adapting Filter: Vinduestilpassende Filter: - + FSR Sharpness: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - - - - + Anti-Aliasing Method: Anti-Aliaseringsmetode: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - - - - + Fullscreen Mode: Fuldskærmstilstand: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Skærmformat: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - - - - - Use disk pipeline cache - Brug disk-rørlinje-mellemlager - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -749,137 +650,90 @@ This feature is experimental. - + Use asynchronous GPU emulation Brug asynkron GPU-emulering - + Uses an extra CPU thread for rendering. This option should always remain enabled. - + NVDEC emulation: NVDEC-emulering: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - - - - + ASTC Recompression Method: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - - - - + VRAM Usage Mode: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: Anisotropisk Filtrering: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -887,1079 +741,1233 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Brug asynkron shader-opbygning (Hack) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - - - - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed RNG-Seed - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - - - - + Device Name - - The name of the emulated Switch. - - - - + Custom RTC Date: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - - - - + Language: - - Note: this can be overridden when region setting is auto-select - Bemærk: Dette kan overskrives, når regionsindstillinger er sat til automatisk valg - - - + Region: Region - - The region of the emulated Switch. - - - - + Time Zone: Tidszone - - The time zone of the emulated Switch. - - - - + Sound Output Mode: - + Console Mode: - - Selects if the console is emulated in Docked or Handheld mode. + + Confirm before stopping emulation + + + + + Hide mouse on inactivity + Skjul mus ved inaktivitet + + + + Disable controller applet + + + + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + + + + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - Prompt for user on game boot - Spørg efter bruger, ved opstart af spil - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + Prompt for user profile on boot - - Pause emulation when in background - Sæt emulering på pause, når i baggrund - - - - This setting pauses Eden when focusing other windows. + + Useful if multiple people use the same PC. - - Confirm before stopping emulation + + Pause when not in focus - - This setting overrides game prompts asking to confirm stopping the game. + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - - Hide mouse on inactivity - Skjul mus ved inaktivitet - - - - This setting hides the mouse after 2.5s of inactivity. + + Hides the mouse after 2.5s of inactivity. - - Disable controller applet + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. - - - - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - + Conservative - + Aggressive - + OpenGL - + Vulkan - + Null - + GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly-Shadere, kun NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - + Normal - + High - + Extreme - - + + Default Standard - + Unsafe (fast) - + Safe (stable) - + Auto Automatisk - + Accurate Nøjagtig - + Unsafe Usikker - + Paranoid (disables most optimizations) Paranoid (deaktiverer de fleste optimeringer) - + Dynarmic - + NCE - + Borderless Windowed Uindrammet Vindue - + Exclusive Fullscreen Eksklusiv Fuld Skærm - + No Video Output Ingen Video-Output - + CPU Video Decoding CPU-Video Afkodning - + GPU Video Decoding (Default) GPU-Video Afkodning (Standard) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0,75X (540p/810p) [EKSPERIMENTEL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor Nærmeste Nabo - + Bilinear Bilineær - + Bicubic Bikubisk - + + Spline-1 + + + + Gaussian Gausisk - + + Lanczos + + + + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution - + Area - + None Ingen - + FXAA FXAA - + SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Tving 4:3 - + Force 21:9 Tving 21:9 - + Force 16:10 - + Stretch to Window Stræk til Vindue - + Automatic - + 2x - + 4x - + 8x - + 16x - + Japanese (日本語) Japansk (日本語) - + American English - + French (français) Fransk (français) - + German (Deutsch) Tysk (Deutsch) - + Italian (italiano) Italiensk (italiano) - + Spanish (español) Spansk (español) - + Chinese Kinesisk - + Korean (한국어) Koreansk (한국어) - + Dutch (Nederlands) Hollandsk (Nederlands) - + Portuguese (português) Portugisisk (português) - + Russian (Русский) Russisk (Русский) - + Taiwanese Taiwanesisk - + British English Britisk Engelsk - + Canadian French Candadisk Fransk - + Latin American Spanish Latinamerikansk Spansk - + Simplified Chinese Forenklet Kinesisk - + Traditional Chinese (正體中文) Traditionelt Kinesisk (正體中文) - + Brazilian Portuguese (português do Brasil) Braziliansk Portugisisk (português do Brasil) - + Serbian (српски) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australien - + China Kina - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Ægypten - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libyen - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Tyrkiet - + UCT UCT - + Universal Universel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Dokket - + Handheld Håndholdt - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - + Low (128) - + Medium (256) - + High (512) @@ -4561,7 +4569,12 @@ Current values are %1% and %2% respectively. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4569,11 +4582,6 @@ Current values are %1% and %2% respectively. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5577,969 +5585,978 @@ Please go to Configure -> System -> Network and make a selection. + Spline-1 + + + + Gaussian Gausisk - + + Lanczos + + + + ScaleForce ScaleForce - - + + FSR - + Area - + Docked Dokket - + Handheld Håndholdt - + Normal - + High - + Extreme - + Vulkan - + OpenGL - + Null - + GLSL - + GLASM - + SPIRV - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... Indlæser Net-Applet... - - + + Disable Web Applet Deaktivér Net-Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Aktuel emuleringshastighed. Værdier højere eller lavere end 100% indikerer, at emulering kører hurtigere eller langsommere end en Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + &Pause - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! Fejl under indlæsning af ROM! - + The ROM format is not supported. ROM-formatet understøttes ikke. - + An error occurred initializing the video core. Der skete en fejl under initialisering af video-kerne. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder Fejl ved Åbning af %1 Mappe - - + + Folder does not exist! Mappe eksisterer ikke! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! RomFS-Udpakning Mislykkedes! - + There was an error copying the RomFS files or the user cancelled the operation. Der skete en fejl ved kopiering af RomFS-filerne, eller brugeren afbrød opgaven. - + Full Fuld - + Skeleton Skelet - + Select RomFS Dump Mode Vælg RomFS-Nedfældelsestilstand - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... Udpakker RomFS... - - + + Cancel Afbryd - + RomFS Extraction Succeeded! RomFS-Udpakning Lykkedes! - + The operation completed successfully. Fuldførelse af opgaven lykkedes. - + Error Opening %1 Fejl ved Åbning af %1 - + Select Directory Vælg Mappe - + Properties Egenskaber - + The game properties could not be loaded. Spil-egenskaberne kunne ikke indlæses. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch-Eksekverbar (%1);;Alle filer (*.*) - + Load File Indlæs Fil - + Open Extracted ROM Directory Åbn Udpakket ROM-Mappe - + Invalid Directory Selected Ugyldig Mappe Valgt - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... Installér fil "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Systemapplikation - + System Archive Systemarkiv - + System Application Update Systemapplikationsopdatering - + Firmware Package (Type A) Firmwarepakke (Type A) - + Firmware Package (Type B) Firmwarepakke (Type B) - + Game Spil - + Game Update Spilopdatering - + Game DLC Spiludvidelse - + Delta Title Delta-Titel - + Select NCA Install Type... Vælg NCA-Installationstype... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install Installation mislykkedes - + The title type you selected for the NCA is invalid. - + File not found Fil ikke fundet - + File "%1" not found Fil "%1" ikke fundet - + OK OK - - + + Hardware requirements not met - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. - + Missing yuzu Account Manglende yuzu-Konto - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) Amiibo-Fil (%1);; Alle Filer (*.*) - + Load Amiibo Indlæs Amiibo - + Error loading Amiibo data Fejl ved indlæsning af Amiibo-data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - + + Keys not installed - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available - + Please install firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install firmware to use the Controller Menu. - + Controller Applet - + Controller Menu is not available. Please reinstall firmware. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot Optag Skærmbillede - + PNG Image (*.png) PNG-Billede (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? - - - - - TAS state: Running %1/%2 - - - - - TAS state: Recording %1 - - - - - TAS state: Idle %1/%2 + + Download the %1 update? + TAS state: Running %1/%2 + + + + + TAS state: Recording %1 + + + + + TAS state: Idle %1/%2 + + + + TAS State: Invalid - + &Stop Running - + &Start - + Stop R&ecording - + R&ecord - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% Hastighed: %1% / %2% - + Speed: %1% Hastighed: %1% - + Game: %1 FPS Spil: %1 FPS - + Frame: %1 ms Billede: %1 ms - + %1 %2 - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Encryption keys are missing. - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Er du sikker på, at du vil stoppe emulereingen? Enhver ulagret data, vil gå tabt. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -7737,7 +7754,7 @@ If you wish to clean up the files which were left in the old data location, you - + Refreshing @@ -7747,27 +7764,27 @@ If you wish to clean up the files which were left in the old data location, you - + Subject - + Type - + Forum Username - + IP Address - + Refresh @@ -7775,37 +7792,37 @@ If you wish to clean up the files which were left in the old data location, you MultiplayerState - + Current connection status - + Not Connected. Click here to find a room! - + Not Connected - + Connected Tilsluttet - + New Messages Received - + Error - + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: @@ -8282,7 +8299,7 @@ p, li { white-space: pre-wrap; } - + Not playing a game diff --git a/dist/languages/de.ts b/dist/languages/de.ts index 95d25f9f57..9a2a20e36c 100644 --- a/dist/languages/de.ts +++ b/dist/languages/de.ts @@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; } Nachricht senden - + Members Mitglieder - + %1 has joined %1 ist beigetreten - + %1 has left %1 ist gegangen - + %1 has been kicked %1 wurde gekickt - + %1 has been banned %1 wurde gebannt - + %1 has been unbanned %1 wurde entbannt - + View Profile Profil ansehen - - + + Block Player Spieler blockieren - + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? Wenn du einen Spieler blockierst, wirst du keine Chatnachricht mehr von Ihm erhalten. <br><br> Bist du sicher mit der Blockierung von %1? - + Kick Kicken - + Ban Bannen - + Kick Player Spieler kicken - + Are you sure you would like to <b>kick</b> %1? Bist du sicher, dass du %1? <b>kicken</b> möchtest? - + Ban Player Spieler bannen - + Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. @@ -195,17 +195,17 @@ Dies würde deren Forum-Benutzernamen und deren IP-Adresse sperren. ClientRoomWindow - + Connected Verbunden - + Disconnected Verbindung getrennt - + %1 - %2 (%3/%4 members) - connected %1 - %2 (%3/%4 Mitglieder) - verbunden @@ -471,276 +471,177 @@ Dies würde deren Forum-Benutzernamen und deren IP-Adresse sperren.Multicore CPU Emulation Multicore-CPU-Emulation - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - - Memory Layout Speicher-Layout - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - - - - + Limit Speed Percent Geschwindigkeit auf % festlegen - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Genauigkeit der Emulation: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - - - - - + + Backend: Backend: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Unfuse FMA (erhöht Leistung auf CPUs ohne FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Diese Option verbessert die Geschwindigkeit, indem die Genauigkeit von "Fused-Multiply-Add"-Anweisungen auf CPUs ohne native FMA-Unterstützung reduziert wird. - + Faster FRSQRTE and FRECPE Schnelleres FRSQRTE und FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Diese Option verbessert die Geschwindigkeit einiger ungenauen Fließkomma-Funktionen, indem weniger genaue native Annäherungen benutzt werden. - + Faster ASIMD instructions (32 bits only) Schnellere ASIMD-Instruktionen (nur 32-Bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Diese Option verbessert die Geschwindigkeit von 32-Bit-ASIMD-Fließkomma-Funktionen, indem diese mit inkorrekten Rundungsmodi ausgeführt werden. - + Inaccurate NaN handling Ungenaue NaN-Verarbeitung - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Adressraumprüfungen deaktivieren - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - - - - + Ignore global monitor Globalen Monitor ignorieren - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - - - - + Device: Gerät: - - This setting selects the GPU to use with the Vulkan backend. - - - - + Shader Backend: Shader-Backend: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - - - - + Resolution: Auflösung: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - - - - + Window Adapting Filter: Bildschirmanpassungsfilter: - + FSR Sharpness: FSR-Schärfe - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - - - - + Anti-Aliasing Method: Kantenglättungs-Methode: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - - - - + Fullscreen Mode: Vollbild-Modus: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Seitenverhältnis: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - - - - - Use disk pipeline cache - Disk-Pipeline-Cache verwenden - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -748,140 +649,90 @@ This feature is experimental. - + Use asynchronous GPU emulation Asynchrone GPU-Emulation verwenden - + Uses an extra CPU thread for rendering. This option should always remain enabled. - + NVDEC emulation: NVDEC-Emulation: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: ASTC-Dekodier-Methode: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - - - - + ASTC Recompression Method: ASTC-Rekompression-Methode: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - - - - + VRAM Usage Mode: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: VSync-Modus: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) lässt keine Bilder fallen und zeigt kein Tearing, ist aber durch die Bildwiederholfrequenz begrenzt. -FIFO Relaxed ist ähnlich wie FIFO, lässt aber Tearing zu, wenn es sich von einer Verlangsamung erholt. -Mailbox kann eine geringere Latenz als FIFO haben und zeigt kein Tearing, kann aber Bilder fallen lassen. -Immediate (keine Synchronisierung) zeigt direkt, was verfügbar ist und kann Tearing zeigen. - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) Aktiviere asynchrone Präsentation (Nur Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Erzwinge Maximale Taktrate (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Lässt im Hintergrund die GPU Aufgaben erledigen während diese auf Grafikbefehle wartet, damit diese nicht herunter taktet. - + Anisotropic Filtering: Anisotrope Filterung: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -889,1081 +740,1233 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Aktiviere asynchrones Shader-Kompilieren. (Hack) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache Vulkan-Pipeline-Cache verwenden - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) Aktiviere Compute-Pipelines (Nur Intel Vulkan) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - Aktiviere Compute-Pipelines, die für einige Spiele erforderlich sind. -Diese Einstellung existiert nur für proprietäre Intel-Treiber, und kann zu Abstürzen führen. -Compute-Pipelines sind für alle anderen Treiber immer aktiviert. - - - + Enable Reactive Flushing Aktiviere Reactives Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Benutzt Reactive-Flushing anstatt Predictive-Flushing, welches akkurateres Speicher-Synchronisieren erlaubt. - + Sync to framerate of video playback Synchronisiere mit Bildrate von Video-Wiedergaben - + Run the game at normal speed during video playback, even when the framerate is unlocked. Lasse das Spiel in der normalen Geschwindigkeit abspielen, trotz freigeschalteter Bildrate (FPS) - + Barrier feedback loops Barrier-Feedback-Loops - + Improves rendering of transparency effects in specific games. Verbessert das Rendering von Transparenzeffekten in bestimmten Spielen. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed RNG-Seed - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - - - - + Device Name Gerätename - - The name of the emulated Switch. - - - - + Custom RTC Date: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - - - - + Language: Sprache: - - Note: this can be overridden when region setting is auto-select - Anmerkung: Diese Einstellung kann überschrieben werden, falls deine Region auf "auto-select" eingestellt ist. - - - + Region: Region: - - The region of the emulated Switch. - - - - + Time Zone: Zeitzone: - - The time zone of the emulated Switch. - - - - + Sound Output Mode: Tonausgangsmodus: - + Console Mode: Konsolenmodus: - - Selects if the console is emulated in Docked or Handheld mode. + + Confirm before stopping emulation + Vor dem Stoppen der Emulation bestätigen + + + + Hide mouse on inactivity + Mauszeiger verstecken + + + + Disable controller applet + Deaktiviere Controller-Applet + + + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + + + + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - Prompt for user on game boot - Beim Spielstart nach Nutzer fragen - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + Prompt for user profile on boot - - Pause emulation when in background - Emulation im Hintergrund pausieren - - - - This setting pauses Eden when focusing other windows. + + Useful if multiple people use the same PC. - - Confirm before stopping emulation - Vor dem Stoppen der Emulation bestätigen + + Pause when not in focus + - - This setting overrides game prompts asking to confirm stopping the game. + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - - Hide mouse on inactivity - Mauszeiger verstecken - - - - This setting hides the mouse after 2.5s of inactivity. + + Hides the mouse after 2.5s of inactivity. - - Disable controller applet - Deaktiviere Controller-Applet - - - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode GameMode aktivieren - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Asynchron - + Uncompressed (Best quality) Unkomprimiert (Beste Qualität) - + BC1 (Low quality) BC1 (Niedrige Qualität) - + BC3 (Medium quality) BC3 (Mittlere Qualität) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, Nur NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - + Normal Normal - + High Hoch - + Extreme Extrem - - + + Default Standard - + Unsafe (fast) - + Safe (stable) - + Auto Auto - + Accurate Akkurat - + Unsafe Unsicher - + Paranoid (disables most optimizations) Paranoid (deaktiviert die meisten Optimierungen) - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Rahmenloses Fenster - + Exclusive Fullscreen Exklusiver Vollbildmodus - + No Video Output Keine Videoausgabe - + CPU Video Decoding CPU Video Dekodierung - + GPU Video Decoding (Default) GPU Video Dekodierung (Standard) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0,5X (360p/540p) [EXPERIMENTELL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0,75X (540p/810p) [EXPERIMENTELL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1,5X (1080p/1620p) [EXPERIMENTELL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest-Neighbor - + Bilinear Bilinear - + Bicubic Bikubisch - + + Spline-1 + + + + Gaussian Gaussian - + + Lanczos + + + + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️Super Resolution - + Area - + None Keiner - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Erzwinge 4:3 - + Force 21:9 Erzwinge 21:9 - + Force 16:10 Erzwinge 16:10 - + Stretch to Window Auf Fenster anpassen - + Automatic Automatisch - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Japanisch (日本語) - + American English Amerikanisches Englisch - + French (français) Französisch (français) - + German (Deutsch) Deutsch (German) - + Italian (italiano) Italienisch (italiano) - + Spanish (español) Spanisch (español) - + Chinese Chinesisch - + Korean (한국어) Koreanisch (한국어) - + Dutch (Nederlands) Niederländisch (Nederlands) - + Portuguese (português) Portugiesisch (português) - + Russian (Русский) Russisch (Русский) - + Taiwanese Taiwanesisch - + British English Britisches Englisch - + Canadian French Kanadisches Französisch - + Latin American Spanish Lateinamerikanisches Spanisch - + Simplified Chinese Vereinfachtes Chinesisch - + Traditional Chinese (正體中文) Traditionelles Chinesisch (正體中文) - + Brazilian Portuguese (português do Brasil) Brasilianisches Portugiesisch (português do Brasil) - + Serbian (српски) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australien - + China China - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Automatisch (%1) - + Default (%1) Default time zone Standard (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Ägypten - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Libyen - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Türkei - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Standard) - + 6GB DRAM (Unsafe) 6GB DRAM (Unsicher) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Im Dock - + Handheld Handheld - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Immer fragen (Standard) - + Only if game specifies not to stop Nur wenn ein Spiel vorgibt, nicht zu stoppen - + Never ask Niemals fragen - + Low (128) - + Medium (256) - + High (512) @@ -4567,7 +4570,12 @@ Aktuell liegen die Werte bei %1% bzw. %2%. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4575,11 +4583,6 @@ Aktuell liegen die Werte bei %1% bzw. %2%. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5584,457 +5587,467 @@ Please go to Configure -> System -> Network and make a selection. + Spline-1 + + + + Gaussian Gaussian - + + Lanczos + + + + ScaleForce ScaleForce - - + + FSR FSR - + Area - + Docked Im Dock - + Handheld Handheld - + Normal Normal - + High Hoch - + Extreme Extrem - + Vulkan Vulkan - + OpenGL OpenGL - + Null Null - + GLSL GLSL - + GLASM GLASM - + SPIRV SPIRV - + Broken Vulkan Installation Detected Defekte Vulkan-Installation erkannt - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Spiel wird ausgeführt - + Loading Web Applet... Lade Web-Applet... - - + + Disable Web Applet Deaktiviere die Web Applikation - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Deaktivieren des Web-Applets kann zu undefiniertem Verhalten führen, und sollte nur mit Super Mario 3D All-Stars benutzt werden. Bist du sicher, dass du das Web-Applet deaktivieren möchtest? (Dies kann in den Debug-Einstellungen wieder aktiviert werden.) - + The amount of shaders currently being built Wie viele Shader im Moment kompiliert werden - + The current selected resolution scaling multiplier. Der momentan ausgewählte Auflösungsskalierung Multiplikator. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Derzeitige Emulations-Geschwindigkeit. Werte höher oder niedriger als 100% zeigen, dass die Emulation scheller oder langsamer läuft als auf einer Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Wie viele Bilder pro Sekunde angezeigt werden variiert von Spiel zu Spiel und von Szene zu Szene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Zeit, die gebraucht wurde, um einen Switch-Frame zu emulieren, ohne Framelimit oder V-Sync. Für eine Emulation bei voller Geschwindigkeit sollte dieser Wert bei höchstens 16.67ms liegen. - + Unmute Ton aktivieren - + Mute Stummschalten - + Reset Volume Ton zurücksetzen - + &Clear Recent Files &Zuletzt geladene Dateien leeren - + &Continue &Fortsetzen - + &Pause &Pause - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! ROM konnte nicht geladen werden! - + The ROM format is not supported. ROM-Format wird nicht unterstützt. - + An error occurred initializing the video core. Beim Initialisieren des Video-Kerns ist ein Fehler aufgetreten. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. ROM konnte nicht geladen werden! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Ein unbekannter Fehler ist aufgetreten. Bitte prüfe die Log-Dateien auf mögliche Fehlermeldungen. - + (64-bit) (64-Bit) - + (32-bit) (32-Bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Schließe Software... - + Save Data Speicherdaten - + Mod Data Mod-Daten - + Error Opening %1 Folder Konnte Verzeichnis %1 nicht öffnen - - + + Folder does not exist! Verzeichnis existiert nicht! - + Remove Installed Game Contents? Installierten Spiele-Content entfernen? - + Remove Installed Game Update? Installierte Spiele-Updates entfernen? - + Remove Installed Game DLC? Installierte Spiele-DLCs entfernen? - + Remove Entry Eintrag entfernen - + Delete OpenGL Transferable Shader Cache? Transferierbaren OpenGL Shader Cache löschen? - + Delete Vulkan Transferable Shader Cache? Transferierbaren Vulkan Shader Cache löschen? - + Delete All Transferable Shader Caches? Alle transferierbaren Shader Caches löschen? - + Remove Custom Game Configuration? Spiel-Einstellungen entfernen? - + Remove Cache Storage? Cache-Speicher entfernen? - + Remove File Datei entfernen - + Remove Play Time Data Spielzeit-Daten enfernen - + Reset play time? Spielzeit zurücksetzen? - - + + RomFS Extraction Failed! RomFS-Extraktion fehlgeschlagen! - + There was an error copying the RomFS files or the user cancelled the operation. Das RomFS konnte wegen eines Fehlers oder Abbruchs nicht kopiert werden. - + Full Komplett - + Skeleton Nur Ordnerstruktur - + Select RomFS Dump Mode RomFS Extraktions-Modus auswählen - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Bitte wähle, wie das RomFS gespeichert werden soll.<br>"Full" wird alle Dateien des Spiels extrahieren, während <br>"Skeleton" nur die Ordnerstruktur erstellt. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Es ist nicht genügend Speicher (%1) vorhanden um das RomFS zu entpacken. Bitte sorge für genügend Speicherplatze oder wähle ein anderes Verzeichnis aus. (Emulation > Konfiguration > System > Dateisystem > Dump Root) - + Extracting RomFS... RomFS wird extrahiert... - - + + Cancel Abbrechen - + RomFS Extraction Succeeded! RomFS wurde extrahiert! - + The operation completed successfully. Der Vorgang wurde erfolgreich abgeschlossen. - + Error Opening %1 Fehler beim Öffnen von %1 - + Select Directory Verzeichnis auswählen - + Properties Einstellungen - + The game properties could not be loaded. Spiel-Einstellungen konnten nicht geladen werden. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch-Programme (%1);;Alle Dateien (*.*) - + Load File Datei laden - + Open Extracted ROM Directory Öffne das extrahierte ROM-Verzeichnis - + Invalid Directory Selected Ungültiges Verzeichnis ausgewählt - + The directory you have selected does not contain a 'main' file. Das Verzeichnis, das du ausgewählt hast, enthält keine 'main'-Datei. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Installierbares Switch-Programm (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Dateien installieren - + %n file(s) remaining %n Datei verbleibend%n Dateien verbleibend - + Installing file "%1"... Datei "%1" wird installiert... - - + + Install Results NAND-Installation - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Um Konflikte zu vermeiden, raten wir Nutzern davon ab, Spiele im NAND zu installieren. Bitte nutze diese Funktion nur zum Installieren von Updates und DLC. - + %n file(s) were newly installed %n file was newly installed @@ -6042,7 +6055,7 @@ Bitte nutze diese Funktion nur zum Installieren von Updates und DLC. - + %n file(s) were overwritten %n Datei wurde überschrieben @@ -6050,7 +6063,7 @@ Bitte nutze diese Funktion nur zum Installieren von Updates und DLC. - + %n file(s) failed to install %n Datei konnte nicht installiert werden @@ -6058,504 +6071,503 @@ Bitte nutze diese Funktion nur zum Installieren von Updates und DLC. - + System Application Systemanwendung - + System Archive Systemarchiv - + System Application Update Systemanwendungsupdate - + Firmware Package (Type A) Firmware-Paket (Typ A) - + Firmware Package (Type B) Firmware-Paket (Typ B) - + Game Spiel - + Game Update Spiel-Update - + Game DLC Spiel-DLC - + Delta Title Delta-Titel - + Select NCA Install Type... Wähle den NCA-Installationstyp aus... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Bitte wähle, als was diese NCA installiert werden soll: (In den meisten Fällen sollte die Standardeinstellung 'Spiel' ausreichen.) - + Failed to Install Installation fehlgeschlagen - + The title type you selected for the NCA is invalid. Der Titel-Typ, den du für diese NCA ausgewählt hast, ist ungültig. - + File not found Datei nicht gefunden - + File "%1" not found Datei "%1" nicht gefunden - + OK OK - - + + Hardware requirements not met Hardwareanforderungen nicht erfüllt - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Dein System erfüllt nicht die empfohlenen Mindestanforderungen der Hardware. Meldung der Komptabilität wurde deaktiviert. - + Missing yuzu Account Fehlender yuzu-Account - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Fehler beim Öffnen der URL - + Unable to open the URL "%1". URL "%1" kann nicht geöffnet werden. - + TAS Recording TAS Aufnahme - + Overwrite file of player 1? Datei von Spieler 1 überschreiben? - + Invalid config detected Ungültige Konfiguration erkannt - + Handheld controller can't be used on docked mode. Pro controller will be selected. Handheld-Controller können nicht im Dock verwendet werden. Der Pro-Controller wird verwendet. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Das aktuelle Amiibo wurde entfernt - + Error Fehler - - + + The current game is not looking for amiibos Das aktuelle Spiel sucht nicht nach Amiibos - + Amiibo File (%1);; All Files (*.*) Amiibo-Datei (%1);; Alle Dateien (*.*) - + Load Amiibo Amiibo laden - + Error loading Amiibo data Fehler beim Laden der Amiibo-Daten - + The selected file is not a valid amiibo Die ausgewählte Datei ist keine gültige Amiibo - + The selected file is already on use Die ausgewählte Datei wird bereits verwendet - + An unknown error occurred Ein unbekannter Fehler ist aufgetreten - - + + Keys not installed - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available Keine Firmware verfügbar - + Please install firmware to use the Album applet. - + Album Applet Album-Applet - + Album applet is not available. Please reinstall firmware. Album-Applet ist nicht verfügbar. Bitte Firmware erneut installieren. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet Cabinet-Applet - + Cabinet applet is not available. Please reinstall firmware. Cabinet-Applet ist nicht verfügbar. Bitte Firmware erneut installieren. - + Please install firmware to use the Mii editor. - + Mii Edit Applet Mii-Edit-Applet - + Mii editor is not available. Please reinstall firmware. Mii-Editor ist nicht verfügbar. Bitte Firmware erneut installieren. - + Please install firmware to use the Controller Menu. - + Controller Applet Controller-Applet - + Controller Menu is not available. Please reinstall firmware. Controller-Menü ist nicht verfügbar. Bitte Firmware erneut installieren. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot Screenshot aufnehmen - + PNG Image (*.png) PNG Bild (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? + + Download the %1 update? - + TAS state: Running %1/%2 TAS Zustand: Läuft %1/%2 - + TAS state: Recording %1 TAS Zustand: Aufnahme %1 - + TAS state: Idle %1/%2 TAS-Status: Untätig %1/%2 - + TAS State: Invalid TAS Zustand: Ungültig - + &Stop Running &Stoppe Ausführung - + &Start &Start - + Stop R&ecording Aufnahme stoppen - + R&ecord Aufnahme - + Building: %n shader(s) Erstelle: %n ShaderErstelle: %n Shader - + Scale: %1x %1 is the resolution scaling factor Skalierung: %1x - + Speed: %1% / %2% Geschwindigkeit: %1% / %2% - + Speed: %1% Geschwindigkeit: %1% - + Game: %1 FPS Spiel: %1 FPS - + Frame: %1 ms Frame: %1 ms - + %1 %2 %1 %2 - + NO AA KEIN AA - + VOLUME: MUTE LAUTSTÄRKE: STUMM - + VOLUME: %1% Volume percentage (e.g. 50%) LAUTSTÄRKE: %1% - + Derivation Components Missing Derivationskomponenten fehlen - + Encryption keys are missing. - + Select RomFS Dump Target RomFS wählen - + Please select which RomFS you would like to dump. Wähle, welches RomFS du speichern möchtest. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Bist du sicher, dass du die Emulation stoppen willst? Jeder nicht gespeicherte Fortschritt geht verloren. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -7753,7 +7765,7 @@ If you wish to clean up the files which were left in the old data location, you - + Refreshing Aktualisiere @@ -7763,27 +7775,27 @@ If you wish to clean up the files which were left in the old data location, you Entbannen - + Subject Thema - + Type Typ - + Forum Username Forum Benutzername - + IP Address IP-Addresse - + Refresh Aktualisieren @@ -7791,37 +7803,37 @@ If you wish to clean up the files which were left in the old data location, you MultiplayerState - + Current connection status Aktueller Verbindungsstatus - + Not Connected. Click here to find a room! Nicht verbunden! Hier klicken um Raum zu finden! - + Not Connected Nicht verbunden - + Connected Verbunden - + New Messages Received Neue Nachrichten erhalten - + Error Fehler - + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: Aktualisieren der Rauminformationen fehlgeschlagen. Überprüfe deine Internetverbindung und versuche erneut einen Raum zu erstellen. @@ -8303,7 +8315,7 @@ p, li { white-space: pre-wrap; } Favoriten - + Not playing a game Spielt kein Spiel diff --git a/dist/languages/el.ts b/dist/languages/el.ts index 086bbf23f7..ff423041bd 100644 --- a/dist/languages/el.ts +++ b/dist/languages/el.ts @@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; } Αποστολή Μηνύματος - + Members Μέλη - + %1 has joined Ο %1 έχει συνδεθεί - + %1 has left Ο %1 αποχώρησε - + %1 has been kicked Ο %1 έχει διωχθεί - + %1 has been banned Ο %1 έχει αποκλειστεί - + %1 has been unbanned Ο %1 έχει καταργηθεί από τους αποκλεισμένους - + View Profile Εμφάνιση Προφίλ - - + + Block Player Αποκλεισμός Παίχτη - + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? Όταν αποκλείετε έναν παίκτη, δεν θα λαμβάνετε πλέον μηνύματα συνομιλίας από αυτόν. Είστε βέβαιοι ότι θέλετε να αποκλείσετε τον %1; - + Kick Διώξιμο - + Ban Αποκλεισμός - + Kick Player Διώξιμο Παίχτη - + Are you sure you would like to <b>kick</b> %1? Είστε βέβαιοι ότι θέλετε να <b>διώξετε</b> τον %1; - + Ban Player Αποκλεισμός Παίκτη - + Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. @@ -196,17 +196,17 @@ This would ban both their forum username and their IP address. ClientRoomWindow - + Connected Συνδεδεμένο - + Disconnected Αποσυνδεμένο - + %1 - %2 (%3/%4 members) - connected %1 - %2 (%3/%4 μέλη) - συνδεμένα @@ -472,276 +472,177 @@ This would ban both their forum username and their IP address. Multicore CPU Emulation Εξομοίωση Πολυπύρηνων CPU - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - - Memory Layout - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - - - - + Limit Speed Percent Όριο Ποσοστού Ταχύτητας - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Ακρίβεια: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - - - - - + + Backend: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Αχρησιμοποίητο FMA (βελτιώνει την απόδοση σε επεξεργαστές χωρίς FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Ταχύτερη FRSQRTE και FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Ταχύτερες οδηγίες ASIMD (μόνο 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Ανακριβής χειρισμός NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Απενεργοποίηση ελέγχου χώρου διευθύνσεων - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - - - - + Ignore global monitor Αγνοήση καθολικής επίβλεψης - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - - - - + Device: Συσκευή: - - This setting selects the GPU to use with the Vulkan backend. - - - - + Shader Backend: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - - - - + Resolution: Ανάλυση: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - - - - + Window Adapting Filter: Φίλτρο Προσαρμογής Παραθύρου: - + FSR Sharpness: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - - - - + Anti-Aliasing Method: Μέθοδος Anti-Aliasing: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - - - - + Fullscreen Mode: Λειτουργία Πλήρους Οθόνης: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Αναλογία Απεικόνισης: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - - - - - Use disk pipeline cache - - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -749,137 +650,90 @@ This feature is experimental. - + Use asynchronous GPU emulation Χρησιμοποίηση ασύγχρονης εξομοίωσης GPU - + Uses an extra CPU thread for rendering. This option should always remain enabled. - + NVDEC emulation: Εξομοίωση NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - - - - + ASTC Recompression Method: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - - - - + VRAM Usage Mode: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: Ανισοτροπικό Φιλτράρισμα: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -887,1079 +741,1233 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Χρήση ασύγχρονης σύνταξης σκίασης (Τέχνασμα) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - - - - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed RNG Seed - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - - - - + Device Name - - The name of the emulated Switch. - - - - + Custom RTC Date: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - - - - + Language: - - Note: this can be overridden when region setting is auto-select - Σημείωση: αυτό μπορεί να παρακαμφθεί όταν η ρύθμιση περιοχής είναι ως αυτόματη επιλογή - - - + Region: Περιφέρεια: - - The region of the emulated Switch. - - - - + Time Zone: Ζώνη Ώρας: - - The time zone of the emulated Switch. - - - - + Sound Output Mode: - + Console Mode: - - Selects if the console is emulated in Docked or Handheld mode. + + Confirm before stopping emulation + + + + + Hide mouse on inactivity + Απόκρυψη δρομέα ποντικιού στην αδράνεια + + + + Disable controller applet + + + + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + + + + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - Prompt for user on game boot - Επιλογή χρήστη κατά την εκκίνηση παιχνιδιού - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + Prompt for user profile on boot - - Pause emulation when in background - Παύση εξομοίωσης όταν βρίσκεται στο παρασκήνιο - - - - This setting pauses Eden when focusing other windows. + + Useful if multiple people use the same PC. - - Confirm before stopping emulation + + Pause when not in focus - - This setting overrides game prompts asking to confirm stopping the game. + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - - Hide mouse on inactivity - Απόκρυψη δρομέα ποντικιού στην αδράνεια - - - - This setting hides the mouse after 2.5s of inactivity. + + Hides the mouse after 2.5s of inactivity. - - Disable controller applet + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. - - - - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - + Conservative - + Aggressive - + OpenGL - + Vulkan Vulkan - + Null - + GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Shaders Γλώσσας Μηχανής, μόνο NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - + Normal - + High - + Extreme - - + + Default Προεπιλεγμένο - + Unsafe (fast) - + Safe (stable) - + Auto Αυτόματη - + Accurate Ακριβής - + Unsafe Επισφαλής - + Paranoid (disables most optimizations) - + Dynarmic - + NCE - + Borderless Windowed Παραθυροποιημένο Χωρίς Όρια - + Exclusive Fullscreen Αποκλειστική Πλήρης Οθόνη - + No Video Output Χωρίς Έξοδο Βίντεο - + CPU Video Decoding Αποκωδικοποίηση Βίντεο CPU - + GPU Video Decoding (Default) Αποκωδικοποίηση Βίντεο GPU (Προεπιλογή) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [ΠΕΙΡΑΜΑΤΙΚΟ] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor Πλησιέστερος Γείτονας - + Bilinear Διγραμμικό - + Bicubic Δικυβικό - + + Spline-1 + + + + Gaussian Gaussian - + + Lanczos + + + + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution - + Area - + None Κανένα - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Προεπιλογή (16:9) - + Force 4:3 Επιβολή 4:3 - + Force 21:9 Επιβολή 21:9 - + Force 16:10 Επιβολή 16:10 - + Stretch to Window Επέκταση στο Παράθυρο - + Automatic Αυτόματα - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Ιαπωνικά (日本語) - + American English - + French (français) Γαλλικά (Français) - + German (Deutsch) Γερμανικά (Deutsch) - + Italian (italiano) Ιταλικά (Italiano) - + Spanish (español) Ισπανικά (Español) - + Chinese Κινέζικα - + Korean (한국어) Κορεάτικα (한국어) - + Dutch (Nederlands) Ολλανδικά (Nederlands) - + Portuguese (português) Πορτογαλικά (Português) - + Russian (Русский) Ρώσικα (Русский) - + Taiwanese Ταϊβανέζικα - + British English Βρετανικά Αγγλικά - + Canadian French Καναδικά Γαλλικά - + Latin American Spanish Λατινοαμερικάνικα Ισπανικά - + Simplified Chinese Απλοποιημένα Κινέζικα - + Traditional Chinese (正體中文) Παραδοσιακά Κινέζικα (正體中文) - + Brazilian Portuguese (português do Brasil) Πορτογαλικά Βραζιλίας (Português do Brasil) - + Serbian (српски) - - + + Japan Ιαπωνία - + USA ΗΠΑ - + Europe Ευρώπη - + Australia Αυστραλία - + China Κίνα - + Korea Κορέα - + Taiwan Ταϊβάν - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET CET - + CST6CDT CST6CDT - + Cuba Κούβα - + EET EET - + Egypt Αίγυπτος - + Eire - + EST EST - + EST5EDT EST5EDT - + GB - + GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Γκρήνουιτς - + Hongkong Χονγκ Κονγκ - + HST HST - + Iceland Ισλανδία - + Iran Ιράν - + Israel Ισραήλ - + Jamaica Ιαμαϊκή - + Kwajalein - + Libya Λιβύη - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Ναβάχο - + NZ - + NZ-CHAT - + Poland Πολωνία - + Portugal Πορτογαλία - + PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Σιγκαπούρη - + Turkey Τουρκία - + UCT UCT - + Universal Παγκόσμια - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu - + Mono Μονοφωνικό - + Stereo Στέρεοφωνικό - + Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld Handheld - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - + Low (128) - + Medium (256) - + High (512) @@ -4553,7 +4561,12 @@ Current values are %1% and %2% respectively. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4561,11 +4574,6 @@ Current values are %1% and %2% respectively. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5568,971 +5576,980 @@ Please go to Configure -> System -> Network and make a selection. + Spline-1 + + + + Gaussian Gaussian - + + Lanczos + + + + ScaleForce ScaleForce - - + + FSR FSR - + Area - + Docked Docked - + Handheld Handheld - + Normal - + High - + Extreme - + Vulkan Vulkan - + OpenGL - + Null - + GLSL - + GLASM - + SPIRV - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Πόσα καρέ ανά δευτερόλεπτο εμφανίζει το παιχνίδι αυτή τη στιγμή. Αυτό διαφέρει από παιχνίδι σε παιχνίδι και από σκηνή σε σκηνή. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue &Συνέχεια - + &Pause &Παύση - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! Σφάλμα κατά τη φόρτωση της ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Εμφανίστηκε ένα απροσδιόριστο σφάλμα. Ανατρέξτε στο αρχείο καταγραφής για περισσότερες λεπτομέρειες. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... - + Save Data Αποθήκευση δεδομένων - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! Ο φάκελος δεν υπάρχει! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File Αφαίρεση Αρχείου - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode Επιλογή λειτουργίας απόρριψης RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Μη αποθηκευμένη μετάφραση. Παρακαλούμε επιλέξτε τον τρόπο με τον οποίο θα θέλατε να γίνει η απόρριψη της RomFS.<br> Η επιλογή Πλήρης θα αντιγράψει όλα τα αρχεία στο νέο κατάλογο, ενώ η επιλογή <br> Σκελετός θα δημιουργήσει μόνο τη δομή του καταλόγου. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel Ακύρωση - + RomFS Extraction Succeeded! - + The operation completed successfully. Η επέμβαση ολοκληρώθηκε με επιτυχία. - + Error Opening %1 - + Select Directory Επιλογή καταλόγου - + Properties Ιδιότητες - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File Φόρτωση αρχείου - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results Αποτελέσματα εγκατάστασης - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Εφαρμογή συστήματος - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game Παιχνίδι - + Game Update Ενημέρωση παιχνιδιού - + Game DLC DLC παιχνιδιού - + Delta Title - + Select NCA Install Type... Επιλέξτε τον τύπο εγκατάστασης NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found Το αρχείο δεν βρέθηκε - + File "%1" not found Το αρχείο "%1" δεν βρέθηκε - + OK OK - - + + Hardware requirements not met - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. - + Missing yuzu Account - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Σφάλμα κατα το άνοιγμα του URL - + Unable to open the URL "%1". Αδυναμία ανοίγματος του URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo Amiibo - - + + The current amiibo has been removed - + Error Σφάλμα - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo Φόρτωση Amiibo - + Error loading Amiibo data Σφάλμα φόρτωσης δεδομένων Amiibo - + The selected file is not a valid amiibo Το επιλεγμένο αρχείο δεν αποτελεί έγκυρο amiibo - + The selected file is already on use Το επιλεγμένο αρχείο χρησιμοποιείται ήδη - + An unknown error occurred - - + + Keys not installed - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available - + Please install firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install firmware to use the Controller Menu. - + Controller Applet Applet Χειρισμού - + Controller Menu is not available. Please reinstall firmware. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot Λήψη στιγμιότυπου οθόνης - + PNG Image (*.png) Εικόνα PBG (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? - - - - - TAS state: Running %1/%2 - - - - - TAS state: Recording %1 - - - - - TAS state: Idle %1/%2 + + Download the %1 update? + TAS state: Running %1/%2 + + + + + TAS state: Recording %1 + + + + + TAS state: Idle %1/%2 + + + + TAS State: Invalid - + &Stop Running - + &Start &Έναρξη - + Stop R&ecording - + R&ecord - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Κλίμακα: %1x - + Speed: %1% / %2% Ταχύτητα: %1% / %2% - + Speed: %1% Ταχύτητα: %1% - + Game: %1 FPS - + Frame: %1 ms Καρέ: %1 ms - + %1 %2 %1 %2 - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Encryption keys are missing. - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -7730,7 +7747,7 @@ If you wish to clean up the files which were left in the old data location, you - + Refreshing @@ -7740,27 +7757,27 @@ If you wish to clean up the files which were left in the old data location, you - + Subject - + Type - + Forum Username - + IP Address - + Refresh @@ -7768,37 +7785,37 @@ If you wish to clean up the files which were left in the old data location, you MultiplayerState - + Current connection status - + Not Connected. Click here to find a room! - + Not Connected - + Connected Συνδεδεμένο - + New Messages Received - + Error Σφάλμα - + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: @@ -8276,7 +8293,7 @@ p, li { white-space: pre-wrap; } Αγαπημένα - + Not playing a game Δεν παίζει παιχνίδι diff --git a/dist/languages/es.ts b/dist/languages/es.ts index 47f1a4ec16..f1b76e77d7 100644 --- a/dist/languages/es.ts +++ b/dist/languages/es.ts @@ -9,7 +9,7 @@ <html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html> - + <html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html> @@ -26,17 +26,24 @@ li.unchecked::marker { content: "\2610"; } li.checked::marker { content: "\2612"; } </style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden is an experimental open-source emulator for the Nintendo Switch licensed under GPLv3.0+ which is based on the yuzu emulator which ended development back in March 2024. <br /><br />This software should not be used to play games you have not legally obtained.</span></p></body></html> - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden es un emulador experimental de código abierto para la Nintendo Switch bajo la licencia GPLv3.0+ que es basado en el emulador Yuzu que finalizó su desarrollo en Marzo 2024. <br /><br />Este software no debería ser usado para jugar juegos que legalmente no hayas obtenido.</span></p></body></html> <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Website</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Source Code</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributors</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">License</span></a></p></body></html> - + <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Sitio Web</span></a>|<a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Código Fuente</span></a>|<a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Colaboladores</span></a>|<a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">Licencia</span></a></p></body></html> <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; is a trademark of Nintendo. eden is not affiliated with Nintendo in any way.</span></p></body></html> - <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; es una marca registrada de Nintendo. yuzu no esta afiliado con Nintendo de ninguna forma.</span></p></body></html> + <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; es una marca registrada de Nintendo. Eden no esta afiliado con Nintendo de ninguna forma.</span></p></body></html> @@ -232,7 +239,7 @@ Esto banearía su nombre del foro y su dirección IP. <html><head/><body><p><span style=" font-size:10pt;">Should you choose to submit a test case to the </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">eden Compatibility List</span></a><span style=" font-size:10pt;">, The following information will be collected and displayed on the site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardware Information (CPU / GPU / Operating System)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of eden you are running</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The connected eden account</li></ul></body></html> - + <html><head/><body><p><span style=" font-size:10pt;">Si eliges entregar un caso de prueba a la </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">lista de compatabilidad de Eden</span></a><span style=" font-size:10pt;">, Se recopilará y mostrará la siguiente información en el sito:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Información de hardware (CPU/GPU/Sistema operativo)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Cual version de Eden se esta usando</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">La cuenta de eden que esta conectada </li></ul></body></html> @@ -472,258 +479,164 @@ Esto banearía su nombre del foro y su dirección IP. Multicore CPU Emulation Emulación de CPU multinúcleo - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - Esta opción aumenta los hilos de CPU emulados de 1 a 4, el máximo de la Switch. -Esta es una opción para depuración y no ha de activarse. - Memory Layout Memoria emulada - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - Aumenta la cantidad de RAM emulada desde los 4GB de la Switch normal hasta los 6/8GB del kit de desarrollador. -No mejora ni la estabilidad ni el rendimiento y la intención es permitir que los mods de texturas grandes quepen en la RAM emulada. -Activarlo incrementará el uso de memoria. No es recomendable activarlo a menos que un juego específico con un mod de texturas lo necesite. - - - + Limit Speed Percent Limitar porcentaje de velocidad - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - Controla la velocidad máxima de renderizado del juego, pero depende del juego si aumenta su velocidad o no. -200% en un juego de 30 FPS serán 60 FPS; en uno de 60 FPS serán 120 FPS. -Desactivarlo hará que el juego se renderice lo más rápido posible según tu equipo. - - - + Synchronize Core Speed - + Sincronizar velocidad de los núcleos - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Precisión: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - Este ajuste controla la precisión de la CPU emulada. -No ha de cambiarse salvo que sepas lo que estás haciendo. - - - - + + Backend: Motor: - + Fast CPU Time - + Tiempo rapido de CPU - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Overcloquea la CPU emulada para eliminar algunos limitadores de FPS. en CPUs más débiles puede reducir el rendimiento y algunos juegos pueden funcionar incorrectamente. +Usa Boost (1700MHz) para ejecutar a la velocidad nativa maximo de Switch, o Fast (2000MHz) para ejecutar al doble velocidad. - + Custom CPU Ticks - + Ticks de CPU personalizados - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + Activa emulación de Host MMU (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Esta optimización acelera el acceso de la memoria por parte de la programa invitado. +Al actualizarlo, las lecturas/escrituras de memoria de la programa invitado se realizan directamente a la memoria y habilita el utilización de la Host MMU +Desactivando este opción obliga a que todos los accesos a la memoria utilicen el Software MMU emulado. - + Unfuse FMA (improve performance on CPUs without FMA) Desactivar FMA (mejora el rendimiento en las CPU sin FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Esta opción mejora el rendimiento al reducir la precisión de las instrucciones fused-multiply-add en las CPU sin soporte nativo FMA. - + Faster FRSQRTE and FRECPE FRSQRTE y FRECPE rápido - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Esta opción mejora el rendimiento de algunas funciones aproximadas de punto flotante al utilizar aproximaciones nativas menos precisas. - + Faster ASIMD instructions (32 bits only) Instrucciones ASIMD rápidas (sólo 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Esta opción mejora la velocidad de las funciones de punto flotante ASIMD de 32 bits al ejecutarlas con redondeos incorrectos. - + Inaccurate NaN handling Gestión imprecisa NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Esta opción mejora el rendimiento al no hacer comprobaciones "NaN". Ten en cuenta que, a cambio, reduce la precisión de ciertas instrucciones de coma flotante. - + Disable address space checks Desactivar comprobación del espacio de destino - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - Esta opción mejora el rendimiento eliminando una comprobación de seguridad en cada lectura escritura de memoria emulada (guest). -Desactivarlo puede permitir a un juego escribir o leer la memoria el emulador (host). - - - + Ignore global monitor Ignorar monitorización global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Esta opción mejora el rendimiento al depender sólo de la semántica de "cmpxchg" para garantizar la seguridad de las instrucciones de acceso exclusivo. Ten en cuenta que puede resultar en bloqueos y otras condiciones de carrera. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - Alterna entre las APIs gráficas disponibles. -Vulkan es la recomendación para la mayoría de casos. - - - + Device: Dispositivo: - - This setting selects the GPU to use with the Vulkan backend. - Selecciona que GPU usar en Vulkan. - - - + Shader Backend: Soporte de shaders: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - El motor de shaders usado para OpenGL. -GLSL es el más rápido y preciso al renderizar. -GLASM es un motor específico de NVIDIA ya obsoleto que ofrece mejor rendimiento al crear shaders a cambio de menor precisión y FPS. -SPIR-V es el más rápido, pero da malos resultados en la mayoría de drivers. - - - + Resolution: Resolución: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - Obliga el juego a renderizar a otra resolución. -Mayores resoluciones requieren mucha más capacidad y ancho de banda de VRAM. -Opciones por debajo de 1x pueden causar errores gráficos. - - - + Window Adapting Filter: Filtro adaptable de ventana: - + FSR Sharpness: Nitidez FSR: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - Ajusta la intensidad del filtro de enfoque al usar el contraste dinámico de FSR. - - - + Anti-Aliasing Method: Método de Anti-Aliasing: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - Método de antialiasing que usar. -SMAA ofrece algo mejor calidad. -FXAA ofrece algo mejor de rendimiento y mayor estabilidad de imagen a muy bajas resoluciones. - - - + Fullscreen Mode: Modo pantalla completa: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -732,63 +645,47 @@ Ventana sin bordes ofrece la mejor compatibilidad con el teclado en pantalla que Pantalla completa exclusiva puede ofrecer mejor rendimiento y mejor soporte para FreeSync/G-Sync/VRR. - + Aspect Ratio: Relación de aspecto: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - Estira la pantalla del juego a la relación de aspecto indicada. -Nativamente, los juegos solo soportan 16:9. Se necesitarán mods para otras relaciones de aspecto. -También afecta a las capturas de pantalla. - - - - Use disk pipeline cache - Usar caché de canalización en disco - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Permite almacenar las shaders para cargar más rápido al arrancar el juego otra vez. Solo ha de desactivarse para depuración. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. This feature is experimental. - + Corre un paso de optimización adicional sobre los shaders SPIRV generados. +Aumenta el tiempo requerido para compilar shaders. +Puede mejorar el rendimiento un poco. +Este caracteristica es experimental. - + Use asynchronous GPU emulation Usar emulación asíncrona de GPU - + Uses an extra CPU thread for rendering. This option should always remain enabled. Usa un hilo de CPU adicional para renderizar. Esta opción debería estar siempre activada. - + NVDEC emulation: Emulación NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -797,1222 +694,1308 @@ Puede usar la CPU, GPU o no decodificar (mostrará una pantalla en negro durante En la mayoría de casos, decodificar mediante GPU es la mejor opción. - + ASTC Decoding Method: Modo decodificación ASTC: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - Controla cómo decodificar texturas ASTC: -CPU: Usa la CPU, el más lento pero el más seguro. -GPU: Usa las unidades de computa de la GPU, recomendado para la mayoría de juegos y usuarios. -CPU Asíncrono: Usa la CPU para decodificar al vuelo. Elimina los tirones relacionados con decodificar texturas ASTC a cambio de errores gráficos mientras la textura se decodifica. - - - + ASTC Recompression Method: Modo recompresión ASTC: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - Casi ninguna gráfica dedicada de ordenador tiene soporte para decodificar las texturas ASTC, forzando a descomprimir a un formato intermedio, RGBA8. -Esta opción recomprime RGBA8 al formato BC1 o BC3, sacrificando calidad de imagen a cambio de menor uso de VRAM. - - - + VRAM Usage Mode: - + Modo de uso de la VRAM: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - + Saltar Invalidación Interna de la CPU - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: Modo VSync: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) no pierde frames ni muestra tearing, pero está limitado por la tasa de refresco de la pantalla. -FIFO Relaxed es similar a FIFO, pero permite el tearing mientras se recupera de una ralentización. -Mailbox puede tener una latencia más baja que FIFO y no causa tearing, pero podría hacer perder frames. -Inmediato (sin sincronización) sólo muestra lo que está disponible y puede mostrar tearing. - - - + Sync Memory Operations - + Sincronizar operaciones de memoria - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) Activar presentación asíncrona (sólo Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Mejora el rendimiento ligeramente al usar un hilo de CPU adicional para la presentación. - + Force maximum clocks (Vulkan only) Forzar relojes al máximo (sólo Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Ejecuta los procesos en segundo plano mientras se espera a las instrucciones gráficas para evitar que la GPU reduzca su velocidad de reloj. - + Anisotropic Filtering: Filtrado anisotrópico: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - Controla la calidad de una textura renderizado a ángulos oblicuos. -Es un ajuste de bajo coste y sin problemas a 16x en la mayoría de GPUs. - - - + GPU Accuracy: - + Precisión de GPU: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. Extreme should only be used as a last resort. - + Controla el exactitud del emulacion del GPU +La mayoridad de juegos renderizan bien con Normal, pero Alto todavia esta requirdo para algunos. +Las partículas tienden a representarse correctamente solo con alta precisión.. +Extremo solamente se deberia de usar como resorto final. - + DMA Accuracy: - + Precisión de DMA: + + + + Fast GPU Time (Hack) + Tiempo de GPU rápido (Hack) + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + Overcloquea la GPU emulada para aumentar la resolución dinámica y la distancia del rendimiento. +Usa 128 para rendimiento máximo y 512 para fidelidad gráfico máximo. - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Usar la construcción de shaders asíncronos (Hack) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. - - - - - Fast GPU Time (Hack) - - - - - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache Usar caché de canalización de Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Activa la caché de pipeline específica del fabricante. Esta opción puede mejorar los tiempos de cargas de shaders en caso de que el driver de Vulkan no lo almacene internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Activar canalizaciones de cómputo (solo Intel Vulkan) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - Activa las canalizaciones de cómputo, que son necesarias en algunos juegos. -Esta opción sólo afecta a los controladores propios de AMD, y puede producir errores si se activa. -Las canalizaciones de cómputo siempre están activadas en los demás controladores. - - - + Enable Reactive Flushing Activar Limpieza Reactiva - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Usa limpieza de memoria reactiva en vez de predictiva, permitiendo una sincronización de memoria más precisa. - + Sync to framerate of video playback Sincronizar a fotogramas de reproducción de vídeo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Ejecuta el juego a velocidad normal durante la reproducción de vídeos, incluso cuando no hay límite de fotogramas. - + Barrier feedback loops Bucles de feedback de barrera - + Improves rendering of transparency effects in specific games. Mejora la renderización de los efectos de transparencia en ciertos juegos. - + RAII - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Un método de gestión automática de recursos en Vulkan que garantiza la liberación adecuada de los recursos cuando ya no son necesarios, puede causar bloqueos en juegos agrupados. - + Extended Dynamic State - + Estado dinámico extendido - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - + + Provoking Vertex + Vértice provocante + + + + Descriptor Indexing + Indexación del descriptor + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + Mejora el manejo de las texturas y buffers y la capa de traduccion de Maxwell. Solo compatible con algunas GPUs que soporten Vulkan 1.1, pero compatible con todos los GPUs que suporten Vulkan 1.2+ - Provoking Vertex - - - - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - Sample Shading - + Sombreado de muestra - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed Semilla de GNA - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - Controla la semilla usada al generar números aleatoriamente (RNG seed). -Usado principalmente en speedrunnning. - - - + Device Name Nombre del dispositivo - - The name of the emulated Switch. - Nombre de la consola emulada. - - - + Custom RTC Date: Fecha Personalizada RTC: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - Permite ajustar el reloj interno de la consola emulada. -Puede usarse para manipular la hora dentro de los juegos. - - - + Language: Idioma: - - Note: this can be overridden when region setting is auto-select - Nota: esto puede ser reemplazado si la opción de región está en "autoseleccionar" - - - + Region: Región: - - The region of the emulated Switch. - La región de la Switch emulada. - - - + Time Zone: Zona horaria: - - The time zone of the emulated Switch. - El huso horario de la Switch emulada. - - - + Sound Output Mode: Método de salida de sonido: - + Console Mode: Modo consola: - - Selects if the console is emulated in Docked or Handheld mode. -Games will change their resolution, details and supported controllers and depending on this setting. -Setting to Handheld can help improve performance for low end systems. - Selecciona si la consola es emulada en modo Dock o Portátil. -Los juegos cambiarán su resolución, calidad y mandos compatibles según este modo. -Usar el modo Portátil puede ayudar al rendimiento en equipos de bajos recursos. - - - - Prompt for user on game boot - Seleccionar usuario al arrancar - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. - - - - - Pause emulation when in background - Pausar emulación cuando la ventana esté en segundo plano - - - - This setting pauses Eden when focusing other windows. - - - - + Confirm before stopping emulation Confirmar detención - - This setting overrides game prompts asking to confirm stopping the game. -Enabling it bypasses such prompts and directly exits the emulation. - Salta el aviso del juego para confirmar si ha de salir. -Activar esta opción salta ese aviso y detiene la emulacón directamente. - - - + Hide mouse on inactivity Ocultar el cursor por inactividad. - - This setting hides the mouse after 2.5s of inactivity. - Oculta el ratón tras 2,5 segundos de inactividad. - - - + Disable controller applet Desactivar applet de mandos - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. - Fuerza la desactivación del applet de control para invitados. -Cuando un invitado intenta abrir el applet de control, éste se cierra automáticamente. + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + - + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Prompt for user profile on boot + + + + + Useful if multiple people use the same PC. + + + + + Pause when not in focus + + + + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + Hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. + + + + Check for updates - + Busca actualizaciones - + Whether or not to check for updates upon startup. - + Si buscar o no buscar actualizaciones cada inicio. - + Enable Gamemode Activar Modo Juego - + Custom frontend Interfaz personalizada - + Real applet Applet real - + Never - + Nunca - + On Load - + Al cargar - + Always - + Siempre - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Asíncrona - + Uncompressed (Best quality) Sin compresión (Calidad óptima) - + BC1 (Low quality) BC1 (Calidad baja) - + BC3 (Medium quality) BC3 (Calidad media) - + Conservative - + Conservativo - + Aggressive - + Agresivo - + OpenGL OpenGL - + Vulkan Vulkan - + Null Ninguno - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Shaders de ensamblado, sólo NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (Experimental, sólo AMD/Mesa) - + Normal Normal - + High Alto - + Extreme Extremo - - + + Default Predeterminado - + Unsafe (fast) - + Inseguro (rápido) - + Safe (stable) - + Seguro (estable) - + Auto Auto - + Accurate Preciso - + Unsafe Impreciso - + Paranoid (disables most optimizations) Paranoico (Deshabilita la mayoría de optimizaciones) - + Dynarmic DynARMic - + NCE NCE - + Borderless Windowed Ventana sin bordes - + Exclusive Fullscreen Pantalla completa - + No Video Output Sin salida de vídeo - + CPU Video Decoding Decodificación de vídeo en la CPU - + GPU Video Decoding (Default) Decodificación de vídeo en GPU (Por defecto) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] x0,5 (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] x0,75 (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) x1 (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] x1,5 (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) x2 (1440p/2160p) - + 3X (2160p/3240p) x3 (2160p/3240p) - + 4X (2880p/4320p) x4 (2880p/4320p) - + 5X (3600p/5400p) x5 (3600p/5400p) - + 6X (4320p/6480p) x6 (4320p/6480p) - + 7X (5040p/7560p) x7 (5040p/7560p) - + 8X (5760p/8640p) x8 (5760p/8640p) - + Nearest Neighbor Vecino más próximo - + Bilinear Bilineal - + Bicubic Bicúbico - + Spline-1 - + Spline-1 - + Gaussian Gaussiano - + Lanczos - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolution - + Area - + Área - + None Ninguno - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Predeterminado (16:9) - + Force 4:3 Forzar 4:3 - + Force 21:9 Forzar 21:9 - + Force 16:10 Forzar 16:10 - + Stretch to Window Estirar a la ventana - + Automatic Automático - + 2x x2 - + 4x x4 - + 8x x8 - + 16x x16 - + Japanese (日本語) Japonés (日本語) - + American English Inglés estadounidense - + French (français) Francés (français) - + German (Deutsch) Alemán (deutsch) - + Italian (italiano) Italiano (italiano) - + Spanish (español) Español - + Chinese Chino - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Holandés (nederlands) - + Portuguese (português) Portugués (português) - + Russian (Русский) Ruso (Русский) - + Taiwanese Taiwanés - + British English Inglés británico - + Canadian French Francés canadiense - + Latin American Spanish Español latinoamericano - + Simplified Chinese Chino simplificado - + Traditional Chinese (正體中文) Chino tradicional (正體中文) - + Brazilian Portuguese (português do Brasil) Portugués brasileño (português do Brasil) - + Serbian (српски) - + Serbian (српски) - - + + Japan Japón - + USA EEUU - + Europe Europa - + Australia Australia - + China China - + Korea Corea - + Taiwan Taiwán - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Predeterminada (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipto - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islandia - + Iran Irán - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polonia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turquía - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulú - + Mono Mono - + Stereo Estéreo - + Surround Envolvente - + 4GB DRAM (Default) 4GB DRAM (Por defecto) - + 6GB DRAM (Unsafe) 6GB DRAM (Inseguro) - + 8GB DRAM - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 10GB DRAM (Inseguro) - + 12GB DRAM (Unsafe) - + 12GB DRAM (Inseguro) - + Docked Sobremesa - + Handheld Portátil - + Boost (1700MHz) - + Boost (1700MHz) - + Fast (2000MHz) - + Rápido (2000MHz) - + Always ask (Default) Preguntar siempre (Por defecto) - + Only if game specifies not to stop Solo si el juego pide no ser cerrado - + Never ask Nunca preguntar - + Low (128) - + Bajo (128) - + Medium (256) - + Medio (256) - + High (512) - + Alto (512) @@ -2532,7 +2515,7 @@ Cuando un invitado intenta abrir el applet de control, éste se cierra automáti Enable Auto-Stub - + Activar Auto-Stub @@ -2567,7 +2550,7 @@ Cuando un invitado intenta abrir el applet de control, éste se cierra automáti Flush log output on each line - + Limpia lg salida en cada linea @@ -2582,12 +2565,12 @@ Cuando un invitado intenta abrir el applet de control, éste se cierra automáti Censor username in logs - + Censura nombre de usario en logs **This will be reset automatically when Eden closes. - + **Esto se reiniciara automáticamente cuando Eden se cierre. @@ -2637,7 +2620,7 @@ Cuando un invitado intenta abrir el applet de control, éste se cierra automáti Eden Configuration - + Configuración de Eden @@ -2691,7 +2674,7 @@ Cuando un invitado intenta abrir el applet de control, éste se cierra automáti GraphicsExtensions - + Extensiones gráficos @@ -2879,7 +2862,7 @@ Cuando un invitado intenta abrir el applet de control, éste se cierra automáti Eden - + Eden @@ -2969,28 +2952,28 @@ Cuando un invitado intenta abrir el applet de control, éste se cierra automáti Form - + Forma Extensions - + Extensiones Vulkan Extensions Settings - + Configuraciones de los extensiones de Vulkan % Sample Shading percentage (e.g. 50%) - + % Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. - + Estado extendido dinamico esta desactivado en macOS por parte de los incompatibilidades en MoltenVK que causa pantallas negras. @@ -3410,7 +3393,7 @@ Cuando un invitado intenta abrir el applet de control, éste se cierra automáti Requires restarting Eden - + Require reiniciar Eden @@ -4122,7 +4105,7 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho <a href='https://eden-emulator.github.io/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Learn More</span></a> - + <a href='https://eden-emulator.github.io/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Aprende Mas</span></a> @@ -4137,7 +4120,7 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho Eden - + Eden @@ -4324,7 +4307,7 @@ Los valores actuales son %1% y %2% respectivamente. Enable Airplane Mode - + Activa modo avión @@ -4412,7 +4395,7 @@ Los valores actuales son %1% y %2% respectivamente. GPU Extensions - + Extensiones de la GPU @@ -4493,7 +4476,7 @@ Los valores actuales son %1% y %2% respectivamente. Select Avatar - + Seleccionar Avatar @@ -4576,12 +4559,12 @@ Los valores actuales son %1% y %2% respectivamente. Error saving user image - + Error al guardar el imagen de usuario Unable to save image to file - + Error al guardar el imagen al archivo @@ -4591,63 +4574,63 @@ Los valores actuales son %1% y %2% respectivamente. Image Formats (*.jpg *.jpeg *.png *.bmp) - + Formatos de Imagen (*.jpg *.jpeg *.png *.bmp) No firmware available - + No hay firmware disponible Please install the firmware to use firmware avatars. - + Por favor instale la firmware para usar avatars de firmware. Error loading archive - + Error en iniciar archivo. Archive is not available. Please install/reinstall firmware. - + Archivo no esta disponible. Por favor instala/reinstala el firmware. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. Error extracting archive - - - - - Archive could not be extracted. It is probably corrupt. - + Error extrayendo archivo Error finding image directory - + Error buscando el directorio de imagen Failed to find image directory in the archive. - + Error encontrando el directorio de imagen en el archivo. No images found - + Ningún imagen encontrado No avatar images were found in the archive. - + Ningún imagen de avatar encontrado en el archivo. @@ -4655,22 +4638,22 @@ Los valores actuales son %1% y %2% respectivamente. Select - + Seleccióne Cancel - + Cancelar Background Color - + Color de fondo Select Firmware Avatar - + Seleccionar Avatar de firmware @@ -4855,7 +4838,7 @@ UUID: %2 <html><head/><body><p>Reads controller input from scripts in the same format as TAS-nx scripts.<br/>For a more detailed explanation, please consult the <a href="https://eden-emulator.github.io/help/feature/tas/"><span style=" text-decoration: underline; color:#039be5;">help page</span></a> on the Eden website.</p></body></html> - + <html><head/><body><p>Lee las entradas del control de los scripts en el mismo formato a los scripts de TAS-nx.<br/> Para una explicación más detallada, por favor consulte la<a href="https://eden-emulator.github.io/help/feature/tas/"><span style=" text-decoration: underline; color:#039be5;">pagina de ayuda</span></a> en el sito de web de Eden</p></body></html> @@ -5018,7 +5001,7 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de Warning: The settings in this page affect the inner workings of Eden's emulated touchscreen. Changing them may result in undesirable behavior, such as the touchscreen partially or not working. You should only use this page if you know what you are doing. - + Auxilio: Las configuraciones en esta página afectan el funcionamiento interno de la pantalla tactil emulado de eden. Cambiando estas configuraciones puede resultar en comportamiento indeseable, por ejemplo, la pantalla parando de trabajar. Solamente deberías usar este pagina si sabes lo que estas haciendo. @@ -5340,7 +5323,7 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de Eden Web Service - + Servicio Web de Eden @@ -5355,7 +5338,7 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de Generate - + Generar @@ -5377,19 +5360,19 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de All Good Tooltip - + Todo bien Must be between 4-20 characters Tooltip - + Debe tener entre 4-20 caracteres Must be 48 characters, and lowercase a-z Tooltip - + Debe tener 48 caracteres, solo letras minúsculas a-z @@ -5410,27 +5393,27 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de Eden Dependencies - + Dependencias de Eden <html><head/><body><p><span style=" font-size:28pt;">Eden Dependencies</span></p></body></html> - + <html><head/><body><p><span style=" font-size:28pt;">Dependencias de Eden</span></p></body></html> <html><head/><body><p>The projects that make Eden possible</p></body></html> - + <html><head/><body><p>Los proyectos que hicieron Eden posible </p></body></html> Dependency - + Dependencia Version - + Versión @@ -5494,109 +5477,111 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de Username is not valid. Must be 4 to 20 alphanumeric characters. - + El nombre de usuario no es válido. Debe tener entre 4 y 20 caracteres alfanuméricos. Room name is not valid. Must be 4 to 20 alphanumeric characters. - + El nombre de la sala no es válido. Debe tener entre 4 y 20 caracteres alfanuméricos. Username is already in use or not valid. Please choose another. - + El nombre de usuario ya está en uso o no es válido. Por favor, selecciona otro. IP is not a valid IPv4 address. - + Esta IP no es una dirección IPv4 válida. Port must be a number between 0 to 65535. - + El puerto debe ser un numero entre 0 y 65535. You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list. - + Debes elegir un Juego preferente para alojar una sala. Si todavía no tienes ningún juego en la lista de juegos, agrega una carpeta de juegos haciendo clic en el icono de suma en la lista de juegos. Unable to find an internet connection. Check your internet settings. - + No se puedo encontrar ninguna conexión al internet. Revisa tu configuración de internet. Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded. - + No se pudo conectar al anfitrión. Revisa que los configuraciones de conexión estan correctos. Si todavía no puedes conectarte, contacta con el anfitrión de la sala y verifica que el anfitrión tiene configurado correctamente el puerto externo direccionado. Unable to connect to the room because it is already full. - + No se pudo conectar a la sala porque esta llena. Creating a room failed. Please retry. Restarting Eden might be necessary. - + Error en crear una sala. Por favor reintentelo. Reiniciando Eden podría ser necesario. The host of the room has banned you. Speak with the host to unban you or try a different room. - + El anfitrión de la sala te ha prohibido. Habla con el anfitrión para remover el prohibición o intenta usar una sala diferente. Version mismatch! Please update to the latest version of Eden. If the problem persists, contact the room host and ask them to update the server. - + Incompatibilidad de versiones! Por favor intenta actualizar al version mas nuevo de Eden. Si la problema persiste, intenta contactar el anfitrión de la sala y pregunta si pueden actualizar el servidor. Incorrect password. - + Contraseña incorrecta An unknown error occurred. If this error continues to occur, please open an issue - + Error desconocido. Si sigue este error, por favor, abre una solicitud de errores. Connection to room lost. Try to reconnect. - + El conexión a la sala se perdió. Intenta reconectarte. You have been kicked by the room host. - + Has sido expulsado por el anfitrión. IP address is already in use. Please choose another. - + La dirección IP ya se encuentra en uso. Por favor, selecciona otra. You do not have enough permission to perform this action. - + No tienes suficiente permisión para realizar esta acción. The user you are trying to kick/ban could not be found. They may have left the room. - + El usuario que estás intentando expulsar/prohibir no se pudo encontrar. +Es posible que haya abandonado la sala. No valid network interface is selected. Please go to Configure -> System -> Network and make a selection. - + No se ha seleccionado ninguna interfaz de red válida. +Por favor, vaya a Configuración -> Sistema -> Red y selecciona una interfaz. Error - + Error @@ -5634,7 +5619,7 @@ Please go to Configure -> System -> Network and make a selection. Spline-1 - + Spline-1 @@ -5644,7 +5629,7 @@ Please go to Configure -> System -> Network and make a selection. Lanczos - + Lanczos @@ -5653,14 +5638,14 @@ Please go to Configure -> System -> Network and make a selection. - + FSR FSR Area - + Área @@ -5718,901 +5703,914 @@ Please go to Configure -> System -> Network and make a selection. SPIRV - + Broken Vulkan Installation Detected Se ha detectado una instalación corrupta de Vulkan - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + La inicialización de Vulkan falló durante el inicio.<br><br>Clic <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>aqui para instrucciones de como arreglar la problema</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Ejecutando un juego - + Loading Web Applet... Cargando Web applet... - - + + Disable Web Applet Desactivar Web applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Deshabilitar el Applet Web puede causar comportamientos imprevistos y debería solo ser usado con Super Mario 3D All-Stars. ¿Estas seguro que quieres deshabilitar el Applet Web? (Puede ser reactivado en las configuraciones de Depuración.) - + The amount of shaders currently being built La cantidad de shaders que se están construyendo actualmente - + The current selected resolution scaling multiplier. El multiplicador de escala de resolución seleccionado actualmente. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. La velocidad de emulación actual. Los valores superiores o inferiores al 100% indican que la emulación se está ejecutando más rápido o más lento que en una Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. La cantidad de fotogramas por segundo que se está mostrando el juego actualmente. Esto variará de un juego a otro y de una escena a otra. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tiempo que lleva emular un fotograma de la Switch, sin tener en cuenta la limitación de fotogramas o sincronización vertical. Para una emulación óptima, este valor debería ser como máximo de 16.67 ms. - + Unmute Desileciar - + Mute Silenciar - + Reset Volume Restablecer Volumen - + &Clear Recent Files &Eliminar archivos recientes - + &Continue &Continuar - + &Pause &Pausar - + Warning: Outdated Game Format - + Auxilio: Forma de juego anticuado - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - + Estás utilizando el formato de directorio ROM deconstruido para este juego, que es un formato obsoleto que ha sido reemplazado por otros como NCA, NAX, XCI o NSP. directorios ROM deconstruidos les faltan iconos, metadatos, y soporte para actualizacion.<br><br>Para un explicación de los varios formas que están soportados por Eden, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>visita nuestra wiki</a>. Este mensaje no vuelve mostrarse. - - + + Error while loading ROM! ¡Error al cargar la ROM! - + The ROM format is not supported. El formato de la ROM no es compatible. - + An error occurred initializing the video core. Se ha producido un error al inicializar el núcleo de video. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Eden a encontrado un error utilizando el nucleo de video. Esto usualmente esta causado por GPU drivers anticuados, incluyendo GPUs integrados. Por favor revisa el registro para mas detalles . Para obtener más información sobre cómo acceder al registro, visita la siguiente pagina:<a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Como subir el archivo del registro</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. ¡Error al cargar la ROM! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + %1<br>Por favor vuelva a volcar los archivos, o pregunta por ayuda en Discord/Revolt. - + An unknown error occurred. Please see the log for more details. Error desconocido. Por favor, consulte el archivo de registro para ver más detalles. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Cerrando software... - + Save Data Datos de guardado - + Mod Data Datos de mods - + Error Opening %1 Folder Error al abrir la carpeta %1 - - + + Folder does not exist! ¡La carpeta no existe! - + Remove Installed Game Contents? ¿Eliminar contenido del juego instalado? - + Remove Installed Game Update? ¿Eliminar actualización del juego instalado? - + Remove Installed Game DLC? ¿Eliminar el DLC del juego instalado? - + Remove Entry Eliminar entrada - + Delete OpenGL Transferable Shader Cache? ¿Deseas eliminar el caché transferible de shaders de OpenGL? - + Delete Vulkan Transferable Shader Cache? ¿Deseas eliminar el caché transferible de shaders de Vulkan? - + Delete All Transferable Shader Caches? ¿Deseas eliminar todo el caché transferible de shaders? - + Remove Custom Game Configuration? ¿Deseas eliminar la configuración personalizada del juego? - + Remove Cache Storage? ¿Quitar almacenamiento de caché? - + Remove File Eliminar archivo - + Remove Play Time Data Eliminar información del tiempo de juego - + Reset play time? ¿Reestablecer tiempo de juego? - - + + RomFS Extraction Failed! ¡La extracción de RomFS ha fallado! - + There was an error copying the RomFS files or the user cancelled the operation. Se ha producido un error al copiar los archivos RomFS o el usuario ha cancelado la operación. - + Full Completo - + Skeleton En secciones - + Select RomFS Dump Mode Elegir método de volcado de RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Por favor, selecciona el método en que quieres volcar el RomFS.<br>Completo copiará todos los archivos al nuevo directorio <br> mientras que en secciones solo creará la estructura del directorio. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root No hay suficiente espacio en %1 para extraer el RomFS. Por favor, libera espacio o elige otro directorio de volcado en Emulación > Configuración > Sistema > Sistema de archivos > Raíz de volcado - + Extracting RomFS... Extrayendo RomFS... - - + + Cancel Cancelar - + RomFS Extraction Succeeded! ¡La extracción RomFS ha tenido éxito! - + The operation completed successfully. La operación se completó con éxito. - + Error Opening %1 Error al intentar abrir %1 - + Select Directory Seleccionar directorio - + Properties Propiedades - + The game properties could not be loaded. No se pueden cargar las propiedades del juego. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Ejecutable de Switch (%1);;Todos los archivos (*.*) - + Load File Cargar archivo - + Open Extracted ROM Directory Abrir el directorio de la ROM extraída - + Invalid Directory Selected Directorio seleccionado no válido - + The directory you have selected does not contain a 'main' file. El directorio que ha seleccionado no contiene ningún archivo 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Archivo de Switch Instalable (*.nca *.nsp *.xci);;Archivo de contenidos de Nintendo (*.nca);;Paquete de envío de Nintendo (*.nsp);;Imagen de cartucho NX (*.xci) - + Install Files Instalar archivos - + %n file(s) remaining - + %n archivo(s) queda%n archivo(s) quedan%n archivo(s) quedan - + Installing file "%1"... Instalando el archivo "%1"... - - + + Install Results Instalar resultados - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Para evitar posibles conflictos, no se recomienda a los usuarios que instalen juegos base en el NAND. Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs. - + %n file(s) were newly installed - + %n archivo(s) han sido instalado +%n archivo(s) han sido instalados +%n archivo(s) han sido instalados + - + %n file(s) were overwritten - + %n archivo(s) han sido sobrescritos +%n archivo(s) han sido sobrescritos +%n archivo(s) han sido sobrescritos + - + %n file(s) failed to install - + %n archivo(s) fallaron en instalación +%n archivo(s) fallaron en instalación +%n archivo(s) fallaron en instalación + - + System Application Aplicación del sistema - + System Archive Archivo del sistema - + System Application Update Actualización de la aplicación del sistema - + Firmware Package (Type A) Paquete de firmware (Tipo A) - + Firmware Package (Type B) Paquete de firmware (Tipo B) - + Game Juego - + Game Update Actualización de juego - + Game DLC DLC del juego - + Delta Title Titulo delta - + Select NCA Install Type... Seleccione el tipo de instalación NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Seleccione el tipo de título en el que deseas instalar este NCA como: (En la mayoría de los casos, el 'Juego' predeterminado está bien). - + Failed to Install Fallo en la instalación - + The title type you selected for the NCA is invalid. El tipo de título que seleccionó para el NCA no es válido. - + File not found Archivo no encontrado - + File "%1" not found Archivo "%1" no encontrado - + OK Aceptar - - + + Hardware requirements not met No se cumplen los requisitos de hardware - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. El sistema no cumple con los requisitos de hardware recomendados. Los informes de compatibilidad se han desactivado. - + Missing yuzu Account Falta la cuenta de Yuzu - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Para subir un caso de prueba de compatibilidad de juego, necesitas configurar tu token de web y tu nombre de usario.<br><br/>Para contectar tu cuenta de eden, ve te a Emulacion &gt; Configuracion &gt; Web. - + Error opening URL Error al abrir la URL - + Unable to open the URL "%1". No se puede abrir la URL "%1". - + TAS Recording Grabación TAS - + Overwrite file of player 1? ¿Sobrescribir archivo del jugador 1? - + Invalid config detected Configuración no válida detectada - + Handheld controller can't be used on docked mode. Pro controller will be selected. El controlador del modo portátil no puede ser usado en el modo sobremesa. Se seleccionará el controlador Pro en su lugar. - - + + Amiibo Amiibo - - + + The current amiibo has been removed El amiibo actual ha sido eliminado - + Error Error - - + + The current game is not looking for amiibos El juego actual no está buscando amiibos - + Amiibo File (%1);; All Files (*.*) Archivo amiibo (%1);; Todos los archivos (*.*) - + Load Amiibo Cargar amiibo - + Error loading Amiibo data Error al cargar los datos Amiibo - + The selected file is not a valid amiibo El archivo seleccionado no es un amiibo válido - + The selected file is already on use El archivo seleccionado ya se encuentra en uso - + An unknown error occurred Ha ocurrido un error inesperado - - + + Keys not installed Claves no instaladas - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Installa tus llaves de descifra y reinicia Eden antes que tratas de instalar firmware. - + Select Dumped Firmware Source Location Seleccionar ubicación de origen del firmware volcado - + Select Dumped Firmware ZIP - + Seleccione el ZIP de tu firmware volcado - + Zipped Archives (*.zip) - + Archivos comprimidos (*zip) - + Firmware cleanup failed - + Limpieza de firmware fallo - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + Falla en limpiar cache extraído de firmware. +Asegura te de los permisiones de escribir en el directorio temporal de la sistema y intenta lo de nuevo +Error reportado de SO: %1 - - - - - - + + + + + + No firmware available No hay firmware disponible - + Please install firmware to use the Album applet. - + Por favor intenta instalar firmware para usar el applet de Album. - + Album Applet Applet del Álbum - + Album applet is not available. Please reinstall firmware. La aplicación del Álbum no esta disponible. Por favor, reinstala el firmware. - + Please install firmware to use the Cabinet applet. - + Por favor intenta instalar firmware para usar el applet de Cabinet. - + Cabinet Applet Applet de Cabinet - + Cabinet applet is not available. Please reinstall firmware. La applet de Cabinet no está disponible. Por favor, reinstala el firmware. - + Please install firmware to use the Mii editor. - + Por favor intenta instalar firmware para usar el editor de Mii. - + Mii Edit Applet Applet de Editor de Mii - + Mii editor is not available. Please reinstall firmware. El editor de Mii no está disponible. Por favor, reinstala el firmware. - + Please install firmware to use the Controller Menu. - + Por favor intenta instalar firmware para usar el menu de Controles. - + Controller Applet Applet de Mandos - + Controller Menu is not available. Please reinstall firmware. El Menú de mandos no se encuentra disponible. Por favor, reinstala el firmware. - + Please install firmware to use the Home Menu. - - - - - Firmware Corrupted - - - - - Firmware Too New - + Por favor intenta instalar firmware para usar el menu de inicio. + Firmware Corrupted + Firmware corupto + + + + Firmware Too New + Firmware es muy nuevo + + + Continue anyways? - + +Continua aun que? - + Don't show again - + No mostrar de nuevo - + Home Menu Applet - + Applet del Menu de Inicio - + Home Menu is not available. Please reinstall firmware. - + Menu de inicio no esta disponible. Por favor intenta reinstalar firmware. - + Please install firmware to use Starter. - + Por favor intenta instalar firmware para usar Arrancador. - + Starter Applet - + Applet de Arrancador - + Starter is not available. Please reinstall firmware. - + Arrancador no esta disponible. Por favor intenta reinstalar firmware. - + Capture Screenshot Captura de pantalla - + PNG Image (*.png) Imagen PNG (*.png) - + Update Available + Actualización disponible + + + + Download the %1 update? - - Update %1 for Eden is available. -Would you like to download it? - - - - + TAS state: Running %1/%2 Estado TAS: ejecutando %1/%2 - + TAS state: Recording %1 Estado TAS: grabando %1 - + TAS state: Idle %1/%2 Estado TAS: inactivo %1/%2 - + TAS State: Invalid Estado TAS: nulo - + &Stop Running &Parar de ejecutar - + &Start &Iniciar - + Stop R&ecording Pausar g&rabación - + R&ecord G&rabar - + Building: %n shader(s) - + Construyendo: %n shader(s)Construyendo: %n shader(s)Construyendo: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Escalado: %1x - + Speed: %1% / %2% Velocidad: %1% / %2% - + Speed: %1% Velocidad: %1% - + Game: %1 FPS Juego: %1 FPS - + Frame: %1 ms Fotogramas: %1 ms - + %1 %2 %1 %2 - + NO AA NO AA - + VOLUME: MUTE VOLUMEN: SILENCIO - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUMEN: %1% - + Derivation Components Missing Faltan componentes de derivación - + Encryption keys are missing. - + Llaves de cifra están desaparecidos. - + Select RomFS Dump Target Selecciona el destinatario para volcar el RomFS - + Please select which RomFS you would like to dump. Por favor, seleccione los RomFS que deseas volcar. - + Are you sure you want to close Eden? - + Estas seguro que quieres cerrar Eden? - - - + + + Eden - + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. ¿Estás seguro de que quieres detener la emulación? Cualquier progreso no guardado se perderá. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? - + El aplicación en uso a solicitado que Eden no se cierre. + +Quicieras ignorar esto y salir aun que? @@ -6631,7 +6629,7 @@ Would you like to bypass this and exit anyway? Eden has not been compiled with OpenGL support. - + Eden no ha sido compilado con soporte para OpenGL. @@ -6786,7 +6784,7 @@ Would you like to bypass this and exit anyway? Configure Game - + Configurar juego @@ -6925,7 +6923,7 @@ Would you like to bypass this and exit anyway? %1 of %n result(s) - + %1 de %n resulto(s)%1 de %n resultado(s)%1 de %n resultado(s) @@ -7017,7 +7015,8 @@ Would you like to bypass this and exit anyway? Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid Eden account configured in Emulation -> Configure -> Web. If you do not want to publish a room in the public lobby, then select Unlisted instead. Debug Message: - + Se fallo anunciar la sala al vestíbulo público. En orden para Anfitrar el sala publicamente, se require que tienes una cuenta de Eden valida en Emulacion -> Configura -> Web. Si no quieres publicar una sala en el vestibulo publico, seleccione no listada en ves. +Mensaje de depuración: @@ -7094,12 +7093,12 @@ Debug Message: Configure - + Configurar Configure Current Game - + Configure el Juego actual @@ -7114,7 +7113,7 @@ Debug Message: Exit Eden - + Sale de Eden @@ -7382,7 +7381,7 @@ Debug Message: Open &Eden Folders - + Abre Archivos de &Eden @@ -7457,7 +7456,7 @@ Debug Message: &Create Home Menu Shortcut - + &Cree un Atajo del Menu de Inicio @@ -7507,7 +7506,7 @@ Debug Message: &About Eden - + &Sobre Eden @@ -7522,7 +7521,7 @@ Debug Message: Ctrl+, - + Ctrl+, @@ -7672,92 +7671,92 @@ Debug Message: Install Decryption Keys - + Instala Llaves Descifra Open Home Menu - + Abre el Menu de Inicio &Discord - + &Discord Open &Setup - + Abre &Configuracion &Desktop - + &Escritorio &Application Menu - + &Menu de aplicación &Root Data Folder - + &Datos de Archivo Root &NAND Folder - + &Archivo NAND &SDMC Folder - + &Archivo SDMC &Mod Folder - + &Archivo Mod &Log Folder - + &Archivo Registro From Folder - + Del Archivo From ZIP - + Del ZIP &X - + &X X (Twitter) - + X (Twitter) &Revolt - + &Revolt Revolt - + Revolt &Eden Dependencies - + &Dependencias de Eden @@ -7766,7 +7765,8 @@ Debug Message: Linking the old directory failed. You may need to re-run with administrative privileges on Windows. OS gave error: %1 - + Conectando el directorio anticuado se fallo. A lo mejor necesitas iniciar con privilegios de administrador en Windows. +SO dio error: %1 @@ -7777,7 +7777,13 @@ If this is not desirable, delete the following files: %2 %3 %4 - + + +Nota que tu configuration y datos se compartirán con %1. +Si esto no es deseable, borre los siguientes archivos: +%2 +%3 +%4 @@ -7785,12 +7791,15 @@ If this is not desirable, delete the following files: If you wish to clean up the files which were left in the old data location, you can do so by deleting the following directory: %1 - + + +Si quieres limpiar los archivos que se quedaron en el ubicacion de datos anticuado, Puedes hacerlo si borres el siguiente directorio: +%1 Data was migrated successfully. - + Datos se migraron con exito. @@ -8377,36 +8386,39 @@ p, li { white-space: pre-wrap; } Migration - + Migracion - + + + No - + No You can manually re-trigger this prompt by deleting the new config directory: %1 - + Puede volver a activar este mensaje manualmente si eliminas el nuevo directorio de configuración: +%1 Migrating - + Migrando Migrating, this may take a while... - + Migrando, Esto se puede tardar... @@ -8527,19 +8539,19 @@ p, li { white-space: pre-wrap; } Installing Firmware... - + Instalando firmware... Cancel - + Cancelar Firmware integrity verification failed! - + ¡Error en la verificación de integridad del firmware! @@ -8547,66 +8559,68 @@ p, li { white-space: pre-wrap; } Verification failed for the following files: %1 - + La verificación falló en los siguientes archivos: + +%1 Verifying integrity... - + Verificando integridad... Integrity verification succeeded! - + ¡La verificación de integridad ha sido un éxito! The operation completed successfully. - + La operación se completó con éxito. Integrity verification failed! - + ¡Verificación de integridad se fallo! File contents may be corrupt or missing. - + Los contenidos del archivo pueden estar corruptos. Integrity verification couldn't be performed - + No se pudo ejecutar la verificación de integridad Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. - + Instalacion de firmware cancellado , firmware podria estar en un mal estado o coruptos. contenidos de el archivo no pudieron ser verificados para validez. Select Dumped Keys Location - + Seleccionar ubicación de origen de los llaves volcados Decryption Keys install succeeded - + Instalación de llaves de descifra salo con exito Decryption Keys were successfully installed - + Llaves de descifra se instalaron con exito Decryption Keys install failed - + Instalacion de las llaves de descifra se fallo @@ -8614,32 +8628,32 @@ p, li { white-space: pre-wrap; } Error Removing Contents - + Error en removiendo contenidos Error Removing Update - + Error en removiendo actualizacion Error Removing DLC - + Error en removiendo DLC The base game is not installed in the NAND and cannot be removed. - + El juego base no está instalado en el NAND y no se puede eliminar. There is no update installed for this title. - + No hay ninguna actualización instalada para este título. There are no DLCs installed for this title. - + No hay ninguna DLC instalada para este título. @@ -8647,171 +8661,171 @@ p, li { white-space: pre-wrap; } Successfully Removed - + Se ha eliminado con éxito Successfully removed %1 installed DLC. - + Se ha eliminado con éxito %1 DLC instalado. Error Removing Transferable Shader Cache - + Error en removiendo la caché de shaders transferibles A shader cache for this title does not exist. - + No existe caché de shaders para este título. Successfully removed the transferable shader cache. - + El caché de shaders transferibles se ha eliminado con éxito. Failed to remove the transferable shader cache. - + Fallo en eliminar la caché de shaders transferibles. Error Removing Vulkan Driver Pipeline Cache - + Error removiendo la caché de canalización del controlador Vulkan Failed to remove the driver pipeline cache. - + Fallo en eliminar la caché de canalización del controlador. Error Removing Transferable Shader Caches - + Error en eliminar las cachés de shaders transferibles Successfully removed the transferable shader caches. - + Cachés de shaders transferibles eliminadas con éxito. Failed to remove the transferable shader cache directory. - + Fallo en eliminar el directorio de cachés de shaders transferibles. Error Removing Custom Configuration - + Error removiendo la configuración personalizada del juego A custom configuration for this title does not exist. - + No existe una configuración personalizada para este título. Successfully removed the custom game configuration. - + Se eliminó con éxito la configuración personalizada del juego. Failed to remove the custom game configuration. - + Fallo en eliminar la configuración personalizada del juego. Reset Metadata Cache - + Reiniciar caché de metadatos The metadata cache is already empty. - + El caché de metadatos ya está vacío. The operation completed successfully. - + La operación se completó con éxito. The metadata cache couldn't be deleted. It might be in use or non-existent. - + El caché de metadatos no se pudo eliminar. Podría estar en uso actualmente o no existe. Create Shortcut - + Crear Atajo Do you want to launch the game in fullscreen? - + ¿Desea iniciar el juego en pantalla completa? Shortcut Created - + Atajo Creado Successfully created a shortcut to %1 - + Se ha creado un atajo a %1 con exito Shortcut may be Volatile! - + Atajo podría ser volátil! This will create a shortcut to the current AppImage. This may not work well if you update. Continue? - + Esto creará un atajo a la AppImage actual. Hay posibilidad que esto no trabaja bien si actualizas ¿Continuar? Failed to Create Shortcut - + Fallo en Crear Atajo Failed to create a shortcut to %1 - + Fallo en crear un atajo a %1 Create Icon - + Crear icono Cannot create icon file. Path "%1" does not exist and cannot be created. - + No se puede crear el archivo de icono. La ruta "%1" no existe y no se pudo creer. No firmware available - + No hay firmware disponible Please install firmware to use the home menu. - + Por favor intenta instalar firmware para usar el menu de inicio. Home Menu Applet - + Applet del Menu de Inicio Home Menu is not available. Please reinstall firmware. - + Menu de inicio no esta disponible. Por favor intenta reinstalar firmware. diff --git a/dist/languages/fr.ts b/dist/languages/fr.ts index 711bf98483..93990fdb14 100644 --- a/dist/languages/fr.ts +++ b/dist/languages/fr.ts @@ -4,12 +4,12 @@ About Eden - + À propos d'Eden <html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html> - + <html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html> @@ -26,17 +26,24 @@ li.unchecked::marker { content: "\2610"; } li.checked::marker { content: "\2612"; } </style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden is an experimental open-source emulator for the Nintendo Switch licensed under GPLv3.0+ which is based on the yuzu emulator which ended development back in March 2024. <br /><br />This software should not be used to play games you have not legally obtained.</span></p></body></html> - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden est un émulateur expérimental open-source pour la Nintendo Switch sous licence GPLv3.0 basé sur l’émulateur yuzudont le développement a cessé en Mars 2024 <br /><br />Ce logiciel ne doit pas etre utilisé pour jouer a des jeux que vous n'avez pas obtenu légalement.</span></p></body></html> <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Website</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Source Code</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributors</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">License</span></a></p></body></html> - + <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">SiteWeb</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Code Source</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributeurs</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">Licence</span></a></p></body></html> <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; is a trademark of Nintendo. eden is not affiliated with Nintendo in any way.</span></p></body></html> - <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; est une marque déposée de Nintendo. yuzu n'est en aucun cas affilié à Nintendo.</span></p></body></html> + <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; est une marque déposée de Nintendo. eden n'est en aucun cas affilié à Nintendo.</span></p></body></html> @@ -232,7 +239,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP. <html><head/><body><p><span style=" font-size:10pt;">Should you choose to submit a test case to the </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">eden Compatibility List</span></a><span style=" font-size:10pt;">, The following information will be collected and displayed on the site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardware Information (CPU / GPU / Operating System)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of eden you are running</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The connected eden account</li></ul></body></html> - + <html><head/><body><p><span style=" font-size:10pt;">Si vous choisissez de soumettre un cas de test à la </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">liste de compatibilité eden </span></a><span style=" font-size:10pt;">, les informations suivantes seront collectées et affichées sur le site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Informations matérielles (CPU / GPU / système d'exploitation)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Quelle version d'eden vous utilisez</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Le compte eden connecté</li></ul></body></html> @@ -472,258 +479,162 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP. Multicore CPU Emulation Émulation CPU Multicœur - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - Cette option augmente l'utilisation du thread d'émulation CPU de 1 au maximum de 4 sur la Nintendo Switch. -Il s'agit principalement d'une option de débogage et ne devrait pas être désactivée. - Memory Layout Disposition de la mémoire - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - Augmente la quantité de RAM émulée de la Switch de détail de 4 Go à la mémoire vive de 8/6 Go du kit de développement. -Cela n'améliore ni la stabilité ni les performances et est destiné à permettre aux grands mods de textures de s'adapter à la RAM émulée. -L'activer augmentera l'utilisation de la mémoire. Il n'est pas recommandé de l'activer à moins qu'un jeu spécifique avec un mod de texture en ait besoin. - - - + Limit Speed Percent Limiter la vitesse en pourcentage - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - Contrôle la vitesse maximale de rendu du jeu, mais c'est à chaque jeu de décider s'il fonctionne plus vite ou non. -200% pour un jeu de 30 FPS signifie 60 FPS, et pour un jeu de 60 FPS, ce sera 120 FPS. -Le désactiver signifie déverrouiller le framerate à la valeur maximale que votre PC peut atteindre. - - - + Synchronize Core Speed - + Synchroniser la vitesse du noyau - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Précision: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - Ce paramètre contrôle la précision du CPU émulé. -Ne le changez pas à moins de savoir ce que vous faites. - - - - + + Backend: Backend : - + Fast CPU Time - + Temps CPU rapide - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Overclocke le CPU émulé pour supprimer certains limiteurs FPS. Les CPU plus faibles peuvent voir leurs performances réduites et certains jeux peuvent se comporter de manière incorrecte. +Utilisez Boost (1700 MHz) pour fonctionner à l'horloge native la plus élevée de la Switch, ou Fast (2000 MHz) pour fonctionner à l'horloge 2x - + Custom CPU Ticks - + Ticks CPU personnalisés - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + Activer l'émulation MMU de l'hôte (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Cette optimisation accélère les accès mémoire par le programme invité. L'activer permet à l'invité de lire/écrire directement dans la mémoire et utilise le MMU de l'Hôte. Désactiver cela force tous les accès mémoire à utiliser l'émulation logicielle de la MMU. - + Unfuse FMA (improve performance on CPUs without FMA) Désactivation du FMA (améliore les performances des CPU sans FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Cette option améliore la vitesse en réduisant la précision des instructions de multiplication et addition fusionnées sur les processeurs qui ne prennent pas en charge nativement FMA. - + Faster FRSQRTE and FRECPE FRSQRTE et FRECPE plus rapides - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Cette option améliore la vitesse de certaines fonctions à virgule flottante approximatives en utilisant des approximations natives moins précises. - + Faster ASIMD instructions (32 bits only) Instructions ASIMD plus rapides (32 bits seulement) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Cette option améliore la vitesse des fonctions à virgule flottante ASIMD sur 32 bits en utilisant des modes d'arrondi incorrects. - + Inaccurate NaN handling Traitement NaN imprécis - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Cette option améliore la vitesse en supprimant la vérification des NaN. Veuillez noter que cela réduit également la précision de certaines instructions en virgule flottante. - + Disable address space checks Désactiver les vérifications de l'espace d'adresse - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - Cette option améliore la vitesse en éliminant une vérification de sécurité avant chaque lecture/écriture en mémoire dans l'invité. -La désactivation de cette option peut permettre à un jeu de lire/écrire dans la mémoire de l'émulateur. - - - + Ignore global monitor Ignorer le moniteur global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Cette option améliore la vitesse en se basant uniquement sur la sémantique de cmpxchg pour garantir la sécurité des instructions d'accès exclusif. Veuillez noter que cela peut entraîner des blocages et d'autres conditions de concurrence. - + API: API : - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - Permet de basculer entre les API graphiques disponibles. -Vulkan est recommandé dans la plupart des cas. - - - + Device: Appareil : - - This setting selects the GPU to use with the Vulkan backend. - Ce paramètre sélectionne le GPU à utiliser avec le backend Vulkan. - - - + Shader Backend: Back-end des Shaders : - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - Le backend de shader à utiliser pour le moteur de rendu OpenGL. -GLSL est le plus rapide en termes de performances et le meilleur en termes de précision de rendu. -GLASM est un backend obsolète réservé à NVIDIA qui offre de bien meilleures performances de construction de shaders au détriment des FPS et de la précision de rendu. -SPIR-V compile le plus rapidement, mais donne de mauvais résultats sur la plupart des pilotes de GPU. - - - + Resolution: Résolution : - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - Force le jeu à rendre à une résolution différente. -Les résolutions plus élevées nécessitent beaucoup plus de VRAM et de bande passante. -Les options inférieures à 1X peuvent causer des problèmes de rendu. - - - + Window Adapting Filter: Filtre de fenêtre adaptatif - + FSR Sharpness: Netteté FSR : - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - Détermine à quel point l'image sera affinée lors de l'utilisation du contraste dynamique FSR. - - - + Anti-Aliasing Method: Méthode d'anticrénelage : - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - La méthode d'anti-aliasing à utiliser. -SMAA offre la meilleure qualité. -FXAA a un impact sur les performances plus faible et peut produire une image meilleure et plus stable sous des résolutions très basses. - - - + Fullscreen Mode: Mode Plein écran : - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -732,63 +643,47 @@ Sans bordure offre la meilleure compatibilité avec le clavier à l'écran Le mode plein écran exclusif peut offrir de meilleures performances et un meilleur support Freesync/Gsync. - + Aspect Ratio: Format : - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - Étire le jeu pour s'adapter au rapport d'aspect spécifié. -Les jeux de la Switch ne prennent en charge que le format 16:9, donc des mods personnalisés sont nécessaires pour obtenir d'autres rapports. -Contrôle également le rapport d'aspect des captures d'écran. - - - - Use disk pipeline cache - Utiliser la cache de pipeline sur disque - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Permet de sauvegarder les shaders sur le stockage pour un chargement plus rapide lors des démarrages ultérieurs du jeu. Le désactiver est uniquement destiné au débogage. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. This feature is experimental. - + Exécute une passe d'optimisation supplémentaire sur les shaders SPIRV générés. +Augmente le temps nécessaire à la compilation des shaders. +Peut légèrement améliorer les performances. +Cette fonctionnalité est expérimentale. - + Use asynchronous GPU emulation Utiliser l'émulation GPU asynchrone - + Uses an extra CPU thread for rendering. This option should always remain enabled. Utilise un thread CPU supplémentaire pour le rendu. Cette option doit toujours rester activée. - + NVDEC emulation: Émulation NVDEC - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -797,122 +692,67 @@ Elles peuvent être décodées soit par le CPU, soit par le GPU, ou pas du tout Dans la plupart des cas, le décodage GPU offre les meilleures performances. - + ASTC Decoding Method: Méthode de décodage ASTC : - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - Cette option contrôle la façon dont les textures ASTC doivent être décodées. -CPU : Utilise le CPU pour le décodage, méthode la plus lente mais la plus sûre. -GPU : Utilise les shaders de calcul du GPU pour décoder les textures ASTC, recommandé pour la plupart des jeux et des utilisateurs. -CPU de manière asynchrone : Utilise le CPU pour décoder les textures ASTC au fur et à mesure de leur arrivée. Élimine complètement le bégaiement du décodage ASTC au détriment de problèmes de rendu pendant que la texture est en cours de décodage. - - - + ASTC Recompression Method: Méthode de recompression ASTC : - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - Presque toutes les cartes graphiques dédiées pour ordinateurs de bureau et portables ne prennent pas en charge les textures ASTC, obligeant l'émulateur à décompresser vers un format intermédiaire que toutes les cartes prennent en charge, RGBA8. -Cette option recomprime le RGBA8 en format BC1 ou BC3, économisant ainsi la VRAM mais affectant négativement la qualité de l'image. - - - + VRAM Usage Mode: Mode d'utilisation de la VRAM : - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - + Ignorer l'invalidation interne du CPU - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: Mode VSync : - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) ne perd pas de trames ni ne présente de déchirures, mais est limité par le taux de rafraîchissement de l'écran. -FIFO Relaxé est similaire à FIFO mais autorise les déchirures lorsqu'il récupère d'un ralentissement. -Mailbox peut avoir une latence plus faible que FIFO et ne présente pas de déchirures, mais peut perdre des trames. -Immédiat (sans synchronisation) présente simplement ce qui est disponible et peut présenter des déchirures. - - - + Sync Memory Operations - + Synchroniser les opérations mémoire - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) Activer la présentation asynchrone (uniquement pour Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Améliore légèrement les performances en déplaçant la présentation vers un thread CPU séparé. - + Force maximum clocks (Vulkan only) Forcer la fréquence d'horloge maximale (Vulkan uniquement) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Les exécutions fonctionnent en arrière-plan en attendant les commandes graphiques pour empêcher le GPU de réduire sa vitesse de fréquence d'horloge. - + Anisotropic Filtering: Filtrage anisotropique : - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - Contrôle la qualité du rendu des textures à des angles obliques. -C'est un paramètre léger et il est sûr de le régler à 16x sur la plupart des GPU. - - - + GPU Accuracy: - + Précision du GPU - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -920,1099 +760,1237 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - + Précision du DMA - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Utiliser la compilation asynchrone des shaders (Hack) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. - - - - + Fast GPU Time (Hack) - + Temps CPU rapide (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache Utiliser le cache de pipeline Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Active le cache de pipeline spécifique au fournisseur de GPU. Cette option peut améliorer considérablement le temps de chargement des shaders dans les cas où le pilote Vulkan ne stocke pas les fichiers de cache de pipeline en interne. - + Enable Compute Pipelines (Intel Vulkan Only) Activer les pipelines de calcul (uniquement pour Vulkan sur Intel) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - Activer les pipelines de calcul, requis par certains jeux. -Ce paramètre existe uniquement pour les pilotes propriétaires d'Intel et peut entraîner des plantages s'il est activé. -Les pipelines de calcul sont toujours activés sur tous les autres pilotes. - - - + Enable Reactive Flushing Activer le Vidage Réactif - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Utilise une purge réactive au lieu d'une purge prédictive, permettant une synchronisation de la mémoire plus précise. - + Sync to framerate of video playback Synchro la fréquence d'image de la relecture du vidéo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Éxécuter le jeu à une vitesse normale pendant la relecture du vidéo, même-ci la fréquence d'image est dévérouillée. - + Barrier feedback loops Boucles de rétroaction de barrière - + Improves rendering of transparency effects in specific games. Améliore le rendu des effets de transparence dans des jeux spécifiques. - + RAII - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Une méthode de gestion automatique des ressources dans Vulkan qui assure la libération correcte des ressources lorsqu'elles ne sont plus nécessaires, mais peut provoquer des plantages dans les jeux regroupés. - + Extended Dynamic State - + État dynamique étendu - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - + Vertex provoquant - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Indexation des descripteurs - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Échantillonnage de shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed Seed RNG - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - Contrôle le seed du générateur de nombres aléatoires. Principalement utilisé à des fins de speedrunning. - - - + Device Name Nom de l'appareil - - The name of the emulated Switch. - Le nom de la Nintendo Switch émulée. - - - + Custom RTC Date: Date RTC personnalisée : - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - Cette option permet de changer l'horloge émulée de la Switch. -Elle peut être utilisée pour manipuler le temps dans les jeux. - - - + Language: Langue : - - Note: this can be overridden when region setting is auto-select - Note : ceci peut être remplacé quand le paramètre de région est réglé sur automatique - - - + Region: Région : - - The region of the emulated Switch. - La région de la Nintendo Switch émulée. - - - + Time Zone: Fuseau horaire : - - The time zone of the emulated Switch. - Le fuseau horaire de la Nintendo Switch émulée. - - - + Sound Output Mode: Mode de sortie sonore : - + Console Mode: Mode console : - - Selects if the console is emulated in Docked or Handheld mode. -Games will change their resolution, details and supported controllers and depending on this setting. -Setting to Handheld can help improve performance for low end systems. - Sélectionne si la console est émulée en mode TV ou Portable. -Les jeux changeront leur résolution, leurs détails et les contrôleurs pris en charge en fonction de ce paramètre. -Le réglage sur Portable peut aider à améliorer les performances pour les systèmes peu performants. - - - - Prompt for user on game boot - Demander un utilisateur au lancement d'un jeu - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. - - - - - Pause emulation when in background - Mettre en pause l’émulation lorsque mis en arrière-plan - - - - This setting pauses Eden when focusing other windows. - - - - + Confirm before stopping emulation Confirmer avant d'arrêter l'émulation - - This setting overrides game prompts asking to confirm stopping the game. -Enabling it bypasses such prompts and directly exits the emulation. - Ce paramètre remplace les invitations du jeu demandant de confirmer l'arrêt du jeu. -En l'activant, cela contourne de telles invitations et quitte directement l'émulation. - - - + Hide mouse on inactivity Cacher la souris en cas d'inactivité - - This setting hides the mouse after 2.5s of inactivity. - Ce paramètre masque la souris après 2,5 secondes d'inactivité. - - - + Disable controller applet Désactiver l'applet du contrôleur - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. - Désactive de force l'utilisation de l'applet de contrôleur par les invités. -Lorsqu'un invité tente d'ouvrir l'applet de contrôleur, il est immédiatement fermé. + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + - + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Prompt for user profile on boot + + + + + Useful if multiple people use the same PC. + + + + + Pause when not in focus + + + + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + Hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. + + + + Check for updates - + Rechercher des mises à jours - + Whether or not to check for updates upon startup. - + Vérifier ou non les mises à jour au démarrage. - + Enable Gamemode Activer le mode jeu - + Custom frontend Interface personnalisée - + Real applet Applet réel - + Never - + Jamais - + On Load - + Au chargement - + Always - + Toujours - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Asynchrone - + Uncompressed (Best quality) Non compressé (Meilleure qualité) - + BC1 (Low quality) BC1 (Basse qualité) - + BC3 (Medium quality) BC3 (Qualité moyenne) - + Conservative Conservateur - + Aggressive Agressif - + OpenGL OpenGL - + Vulkan Vulkan - + Null Nul - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Shaders en Assembleur, NVIDIA Seulement) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (Expérimental, AMD/Mesa uniquement) - + Normal Normal - + High Haut - + Extreme Extême - - + + Default Par défaut - + Unsafe (fast) - + Insecure (rapide) - + Safe (stable) - + Sûr (stable) - + Auto Auto - + Accurate Précis - + Unsafe Risqué - + Paranoid (disables most optimizations) Paranoïaque (désactive la plupart des optimisations) - + Dynarmic Dynamique - + NCE NCE - + Borderless Windowed Fenêtré sans bordure - + Exclusive Fullscreen Plein écran exclusif - + No Video Output Pas de sortie vidéo - + CPU Video Decoding Décodage Vidéo sur le CPU - + GPU Video Decoding (Default) Décodage Vidéo sur le GPU (par défaut) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.25X (180p/270p) [EXPÉRIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPÉRIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPÉRIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Plus proche voisin - + Bilinear Bilinéaire - + Bicubic Bicubique - + Spline-1 - + Spline-1 - + Gaussian Gaussien - + Lanczos - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolution - + Area - + Zone - + None Aucune - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Par défaut (16:9) - + Force 4:3 Forcer le 4:3 - + Force 21:9 Forcer le 21:9 - + Force 16:10 Forcer le 16:10 - + Stretch to Window Étirer à la fenêtre - + Automatic Automatique - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Japonais (日本語) - + American English Anglais Américain - + French (français) Français (français) - + German (Deutsch) Allemand (Deutsch) - + Italian (italiano) Italien (italiano) - + Spanish (español) Espagnol (español) - + Chinese Chinois - + Korean (한국어) Coréen (한국어) - + Dutch (Nederlands) Néerlandais (Nederlands) - + Portuguese (português) Portugais (português) - + Russian (Русский) Russe (Русский) - + Taiwanese Taïwanais - + British English Anglais Britannique - + Canadian French Français Canadien - + Latin American Spanish Espagnol d'Amérique Latine - + Simplified Chinese Chinois Simplifié - + Traditional Chinese (正體中文) Chinois Traditionnel (正體中文) - + Brazilian Portuguese (português do Brasil) Portugais Brésilien (português do Brasil) - + Serbian (српски) - + Serbe (српски) - - + + Japan Japon - + USA É.-U.A. - + Europe Europe - + Australia Australie - + China Chine - + Korea Corée - + Taiwan Taïwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Par défaut (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Égypte - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hong Kong - + HST HST - + Iceland Islande - + Iran Iran - + Israel Israël - + Jamaica Jamaïque - + Kwajalein Kwajalein - + Libya Libye - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Pologne - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapour - + Turkey Turquie - + UCT UCT - + Universal Universel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stéréo - + Surround Surround - + 4GB DRAM (Default) 4 GB DRAM (Par défaut) - + 6GB DRAM (Unsafe) 6 GB DRAM (Risqué) - + 8GB DRAM - + 8GO DRAM - + 10GB DRAM (Unsafe) - + 10GO DRAM (Insecure) - + 12GB DRAM (Unsafe) - + 12GO DRAM (Insecure) - + Docked Mode TV - + Handheld Mode Portable - + Boost (1700MHz) - + Boost (1700MHz) - + Fast (2000MHz) - + Rapide (2000MHz) - + Always ask (Default) Toujours demander (par défaut) - + Only if game specifies not to stop Uniquement si le jeu précise de ne pas s'arrêter - + Never ask Jamais demander - + Low (128) - + Faible (128) - + Medium (256) - + Moyen (256) - + High (512) - + Élevé (512) @@ -2532,7 +2510,7 @@ Lorsqu'un invité tente d'ouvrir l'applet de contrôleur, il est Enable Auto-Stub - + Activer le "stub" de GDB @@ -2582,12 +2560,12 @@ Lorsqu'un invité tente d'ouvrir l'applet de contrôleur, il est Censor username in logs - + Censurer le nom d'utilisateur dans les logs **This will be reset automatically when Eden closes. - + **Ceci sera automatiquement réinitialisé à la fermeture d'Eden. @@ -2637,7 +2615,7 @@ Lorsqu'un invité tente d'ouvrir l'applet de contrôleur, il est Eden Configuration - + Configuration d'Eden @@ -2691,7 +2669,7 @@ Lorsqu'un invité tente d'ouvrir l'applet de contrôleur, il est GraphicsExtensions - + Extensions graphiques @@ -2879,7 +2857,7 @@ Lorsqu'un invité tente d'ouvrir l'applet de contrôleur, il est Eden - + Eden @@ -2969,28 +2947,28 @@ Lorsqu'un invité tente d'ouvrir l'applet de contrôleur, il est Form - + Formulaire Extensions - + Extensions Vulkan Extensions Settings - + Paramètres des extensions de Vulkan % Sample Shading percentage (e.g. 50%) - + % Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. - + Le mode Extended Dynamic State est désactivé sur macOS en raison des problèmes de compatibilité avec MoltenVK qui provoquent des écrans noirs. @@ -4137,7 +4115,7 @@ Pour inverser les axes, bougez d'abord votre joystick verticalement, puis h Eden - + Eden @@ -4324,7 +4302,7 @@ Les valeurs actuelles sont respectivement de %1% et %2%. Enable Airplane Mode - + Activer le mode avion @@ -4412,7 +4390,7 @@ Les valeurs actuelles sont respectivement de %1% et %2%. GPU Extensions - + Extensions GPU @@ -4493,7 +4471,7 @@ Les valeurs actuelles sont respectivement de %1% et %2%. Select Avatar - + Sélectionner un avatar @@ -4576,7 +4554,7 @@ Les valeurs actuelles sont respectivement de %1% et %2%. Error saving user image - + Erreur lors de l'enregistrement de la photo de profile @@ -4591,12 +4569,12 @@ Les valeurs actuelles sont respectivement de %1% et %2%. Image Formats (*.jpg *.jpeg *.png *.bmp) - + Format d'images (*.jpg *.jpeg *.png *.bmp) No firmware available - + Pas de firmware disponible @@ -4607,7 +4585,7 @@ Les valeurs actuelles sont respectivement de %1% et %2%. Error loading archive - + Erreur lors du chargement de l'archive @@ -4616,7 +4594,12 @@ Les valeurs actuelles sont respectivement de %1% et %2%. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4624,11 +4607,6 @@ Les valeurs actuelles sont respectivement de %1% et %2%. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5653,7 +5631,7 @@ Please go to Configure -> System -> Network and make a selection. - + FSR FSR @@ -5718,897 +5696,897 @@ Please go to Configure -> System -> Network and make a selection. SPIRV - + Broken Vulkan Installation Detected Détection d'une installation Vulkan endommagée - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Exécution d'un jeu - + Loading Web Applet... Chargement de l'applet web... - - + + Disable Web Applet Désactiver l'applet web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) La désactivation de l'applet Web peut entraîner un comportement indéfini et ne doit être utilisée qu'avec Super Mario 3D All-Stars. Voulez-vous vraiment désactiver l'applet Web ? (Cela peut être réactivé dans les paramètres de débogage.) - + The amount of shaders currently being built La quantité de shaders en cours de construction - + The current selected resolution scaling multiplier. Le multiplicateur de mise à l'échelle de résolution actuellement sélectionné. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Valeur actuelle de la vitesse de l'émulation. Des valeurs plus hautes ou plus basses que 100% indique que l'émulation fonctionne plus vite ou plus lentement qu'une véritable Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Combien d'image par seconde le jeu est en train d'afficher. Ceci vas varier de jeu en jeu et de scènes en scènes. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Temps pris pour émuler une image par seconde de la switch, sans compter le limiteur d'image par seconde ou la synchronisation verticale. Pour une émulation à pleine vitesse, ceci devrait être au maximum à 16.67 ms. - + Unmute Remettre le son - + Mute Couper le son - + Reset Volume Réinitialiser le volume - + &Clear Recent Files &Effacer les fichiers récents - + &Continue &Continuer - + &Pause &Pause - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! Erreur lors du chargement de la ROM ! - + The ROM format is not supported. Le format de la ROM n'est pas supporté. - + An error occurred initializing the video core. Une erreur s'est produite lors de l'initialisation du noyau dédié à la vidéo. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Erreur lors du chargement de la ROM ! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Une erreur inconnue est survenue. Veuillez consulter le journal des logs pour plus de détails. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Fermeture du logiciel... - + Save Data Enregistrer les données - + Mod Data Donnés du Mod - + Error Opening %1 Folder - Erreur dans l'ouverture du dossier %1. + Erreur Ouverture Dossier %1. - - + + Folder does not exist! Le dossier n'existe pas ! - + Remove Installed Game Contents? Enlever les données du jeu installé ? - + Remove Installed Game Update? Enlever la mise à jour du jeu installé ? - + Remove Installed Game DLC? Enlever le DLC du jeu installé ? - + Remove Entry Supprimer l'entrée - + Delete OpenGL Transferable Shader Cache? Supprimer la Cache OpenGL de Shader Transférable? - + Delete Vulkan Transferable Shader Cache? Supprimer la Cache Vulkan de Shader Transférable? - + Delete All Transferable Shader Caches? Supprimer Toutes les Caches de Shader Transférable? - + Remove Custom Game Configuration? Supprimer la configuration personnalisée du jeu? - + Remove Cache Storage? Supprimer le stockage du cache ? - + Remove File Supprimer fichier - + Remove Play Time Data Supprimer les données de temps de jeu - + Reset play time? Réinitialiser le temps de jeu ? - - + + RomFS Extraction Failed! L'extraction de la RomFS a échoué ! - + There was an error copying the RomFS files or the user cancelled the operation. Une erreur s'est produite lors de la copie des fichiers RomFS ou l'utilisateur a annulé l'opération. - + Full Plein - + Skeleton Squelette - + Select RomFS Dump Mode Sélectionnez le mode d'extraction de la RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Veuillez sélectionner la manière dont vous souhaitez que le fichier RomFS soit extrait.<br>Full copiera tous les fichiers dans le nouveau répertoire, tandis que<br>skeleton créera uniquement la structure de répertoires. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Il n'y a pas assez d'espace libre dans %1 pour extraire la RomFS. Veuillez libérer de l'espace ou sélectionner un autre dossier d'extraction dans Émulation > Configurer > Système > Système de fichiers > Extraire la racine - + Extracting RomFS... Extraction de la RomFS ... - - + + Cancel Annuler - + RomFS Extraction Succeeded! Extraction de la RomFS réussi ! - + The operation completed successfully. L'opération s'est déroulée avec succès. - + Error Opening %1 - Erreur lors de l'ouverture %1 + Erreur Ouverture %1 - + Select Directory Sélectionner un répertoire - + Properties Propriétés - + The game properties could not be loaded. Les propriétés du jeu n'ont pas pu être chargées. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Exécutable Switch (%1);;Tous les fichiers (*.*) - + Load File Charger un fichier - + Open Extracted ROM Directory Ouvrir le dossier des ROM extraites - + Invalid Directory Selected Destination sélectionnée invalide - + The directory you have selected does not contain a 'main' file. Le répertoire que vous avez sélectionné ne contient pas de fichier "main". - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Fichier Switch installable (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Installer les fichiers - + %n file(s) remaining - + Installing file "%1"... Installation du fichier "%1" ... - - + + Install Results Résultats d'installation - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Pour éviter d'éventuels conflits, nous déconseillons aux utilisateurs d'installer des jeux de base sur la NAND. Veuillez n'utiliser cette fonctionnalité que pour installer des mises à jour et des DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Application Système - + System Archive Archive Système - + System Application Update Mise à jour de l'application système - + Firmware Package (Type A) Paquet micrologiciel (Type A) - + Firmware Package (Type B) Paquet micrologiciel (Type B) - + Game Jeu - + Game Update Mise à jour de jeu - + Game DLC DLC de jeu - + Delta Title Titre Delta - + Select NCA Install Type... Sélectionner le type d'installation du NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Veuillez sélectionner le type de titre auquel vous voulez installer ce NCA : (Dans la plupart des cas, le titre par défaut : 'Jeu' est correct.) - + Failed to Install Échec de l'installation - + The title type you selected for the NCA is invalid. Le type de titre que vous avez sélectionné pour le NCA n'est pas valide. - + File not found Fichier non trouvé - + File "%1" not found Fichier "%1" non trouvé - + OK OK - - + + Hardware requirements not met Éxigences matérielles non respectées - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Votre système ne correspond pas aux éxigences matérielles. Les rapports de comptabilité ont été désactivés. - + Missing yuzu Account Compte yuzu manquant - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Erreur lors de l'ouverture de l'URL - + Unable to open the URL "%1". Impossible d'ouvrir l'URL "%1". - + TAS Recording Enregistrement TAS - + Overwrite file of player 1? Écraser le fichier du joueur 1 ? - + Invalid config detected Configuration invalide détectée - + Handheld controller can't be used on docked mode. Pro controller will be selected. Le contrôleur portable ne peut pas être utilisé en mode TV. La manette pro sera sélectionné. - - + + Amiibo Amiibo - - + + The current amiibo has been removed L'amiibo actuel a été retiré - + Error Erreur - - + + The current game is not looking for amiibos Le jeu actuel ne cherche pas d'amiibos. - + Amiibo File (%1);; All Files (*.*) Fichier Amiibo (%1);; Tous les fichiers (*.*) - + Load Amiibo Charger un Amiibo - + Error loading Amiibo data Erreur lors du chargement des données Amiibo - + The selected file is not a valid amiibo Le fichier choisi n'est pas un amiibo valide - + The selected file is already on use Le fichier sélectionné est déjà utilisé - + An unknown error occurred Une erreur inconnue s'est produite - - + + Keys not installed Clés non installées - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location Sélectionnez l'emplacement de la source du firmware extrait - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available Pas de firmware disponible - + Please install firmware to use the Album applet. - + Veuillez installer un firmware pour utiliser l'applet Album - + Album Applet Applet de l'album - + Album applet is not available. Please reinstall firmware. L'applet de l'album n'est pas disponible. Veuillez réinstaller le firmware. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet Applet du cabinet - + Cabinet applet is not available. Please reinstall firmware. L'applet du cabinet n'est pas disponible. Veuillez réinstaller le firmware. - + Please install firmware to use the Mii editor. - + Mii Edit Applet Applet de l'éditeur Mii - + Mii editor is not available. Please reinstall firmware. L'éditeur Mii n'est pas disponible. Veuillez réinstaller le firmware. - + Please install firmware to use the Controller Menu. - + Controller Applet Applet Contrôleur - + Controller Menu is not available. Please reinstall firmware. Le menu des manettes n'est pas disponible. Veuillez réinstaller le firmware. - + Please install firmware to use the Home Menu. - - - - - Firmware Corrupted - - - - - Firmware Too New - + Veuillez installer le firmware pour utiliser le menu d'accueil + Firmware Corrupted + Firmware corrompu + + + + Firmware Too New + Le firmware est trop récent + + + Continue anyways? - + +Continuer quand même ? - + Don't show again - + Ne plus afficher - + Home Menu Applet - + Applet Menu d'accueil - + Home Menu is not available. Please reinstall firmware. - + Le menu d'accueil n'est pas disponible. Veuillez réinstaller le firmware. - + Please install firmware to use Starter. - + Veuillez installer le firmware pour commencer l'utilisation - + Starter Applet - + Applet de démarrage - + Starter is not available. Please reinstall firmware. - + Capture Screenshot Capture d'écran - + PNG Image (*.png) Image PNG (*.png) - + Update Available + Mise à jour disponible + + + + Download the %1 update? - - Update %1 for Eden is available. -Would you like to download it? - - - - + TAS state: Running %1/%2 État du TAS : En cours d'exécution %1/%2 - + TAS state: Recording %1 État du TAS : Enregistrement %1 - + TAS state: Idle %1/%2 État du TAS : Inactif %1:%2 - + TAS State: Invalid État du TAS : Invalide - + &Stop Running &Stopper l'exécution - + &Start &Start - + Stop R&ecording Stopper l'en&registrement - + R&ecord En&registrer - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Échelle : %1x - + Speed: %1% / %2% Vitesse : %1% / %2% - + Speed: %1% Vitesse : %1% - + Game: %1 FPS Jeu : %1 FPS - + Frame: %1 ms Frame : %1 ms - + %1 %2 %1 %2 - + NO AA AUCUN AA - + VOLUME: MUTE VOLUME : MUET - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUME : %1% - + Derivation Components Missing Composants de dérivation manquants - + Encryption keys are missing. - + Les clés de décryptages sont manquantes - + Select RomFS Dump Target Sélectionner la cible d'extraction du RomFS - + Please select which RomFS you would like to dump. Veuillez sélectionner quel RomFS vous voulez extraire. - + Are you sure you want to close Eden? - + Êtes-vous sûr de vouloir fermer Eden ? - - - + + + Eden - + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Êtes-vous sûr d'arrêter l'émulation ? Tout progrès non enregistré sera perdu. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -6631,7 +6609,7 @@ Would you like to bypass this and exit anyway? Eden has not been compiled with OpenGL support. - + Eden n'a pas été compilé avec le support OpenGL @@ -6786,7 +6764,7 @@ Would you like to bypass this and exit anyway? Configure Game - + Configurer le jeux @@ -7094,12 +7072,12 @@ Debug Message: Configure - + Configurer Configure Current Game - + Configurer le jeu actuel @@ -7114,7 +7092,7 @@ Debug Message: Exit Eden - + Fermer Eden @@ -7522,7 +7500,7 @@ Debug Message: Ctrl+, - + Ctrl+, @@ -7677,7 +7655,7 @@ Debug Message: Open Home Menu - + Ouvrir le menu d'accueil @@ -7727,37 +7705,37 @@ Debug Message: From Folder - + Depuis un dossier From ZIP - + Depuis une archive ZIP &X - + &X X (Twitter) - + X (Twitter) &Revolt - + &Revolt Revolt - + Revolt &Eden Dependencies - + Dépendances d'&Eden @@ -7777,7 +7755,13 @@ If this is not desirable, delete the following files: %2 %3 %4 - + + +Note votre configuration et vos données seront partagé avec %1. +Si cela n'est pas convenable, supprimez les fichiers suivants : +%2 +%3 +%4 @@ -7785,12 +7769,15 @@ If this is not desirable, delete the following files: If you wish to clean up the files which were left in the old data location, you can do so by deleting the following directory: %1 - + + +Si vous souhaitez supprimer les fichiers qui ont été laissés dans l'ancien emplacement de données, vous pouvez le faire en supprimant le répertoire suivant : +%1 Data was migrated successfully. - + Les données ont été migré avec succès @@ -8377,36 +8364,39 @@ p, li { white-space: pre-wrap; } Migration - + Migration - + + + No - + Non You can manually re-trigger this prompt by deleting the new config directory: %1 - + Vous pouvez relancer manuellement cette invite en supprimant le nouveau répertoire de configuration : +%1 Migrating - + Migration Migrating, this may take a while... - + Migration, cela peut prendre un certain temps... @@ -8527,19 +8517,19 @@ p, li { white-space: pre-wrap; } Installing Firmware... - + Installation du firmware... Cancel - + Annuler Firmware integrity verification failed! - + Échec de la vérification de l'intégrité du firmware ! @@ -8547,66 +8537,68 @@ p, li { white-space: pre-wrap; } Verification failed for the following files: %1 - + La vérification a échoué pour les fichiers suivants : + +%1 Verifying integrity... - + Vérification de l'intégrité... Integrity verification succeeded! - + La vérification de l'intégrité réussi ! The operation completed successfully. - + L'opération s'est déroulée avec succès. Integrity verification failed! - + La vérification de l'intégrité a échoué ! File contents may be corrupt or missing. - + Le contenu d'un fichier peut être corrompu or manquant. Integrity verification couldn't be performed - + La vérification de l'intégrité n'a pas pu être effectuée Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. - + Installation du firmware annulée, le firmware est peut-être en mauvais état ou corrompu. Impossible de vérifier la validité du contenu du fichier. Select Dumped Keys Location - + Sélectionner Emplacement Clés Extraites Decryption Keys install succeeded - + Installation des clés de décryptage avec succès Decryption Keys were successfully installed - + Les clés de décryptage ont été installées avec succès Decryption Keys install failed - + Installation des clés de décryptage échoué @@ -8614,32 +8606,32 @@ p, li { white-space: pre-wrap; } Error Removing Contents - + Erreur Suppression Contenu Error Removing Update - + Erreur Suppression Mise à jour Error Removing DLC - + Erreur Suppression DLC The base game is not installed in the NAND and cannot be removed. - + Le jeu de base n'est pas installé dans la NAND et ne peut pas être supprimé. There is no update installed for this title. - + Il n'y a pas de mise à jour installée pour ce titre. There are no DLCs installed for this title. - + Il n'y a pas de DLCs installés pour ce titre. @@ -8647,171 +8639,171 @@ p, li { white-space: pre-wrap; } Successfully Removed - + Supprimé avec succès Successfully removed %1 installed DLC. - + Suppression de %1 DLC installé(s) avec succès. Error Removing Transferable Shader Cache - + Erreur Suppression Cache Shader transférable A shader cache for this title does not exist. - + Un shader cache pour ce titre n'existe pas. Successfully removed the transferable shader cache. - + Suppression du cache de shader transférable réussi avec succès. Failed to remove the transferable shader cache. - + Échec de la suppression du cache de shader transférable. Error Removing Vulkan Driver Pipeline Cache - + Erreur Suppression Cache de pipeline Pilotes Vulkan Failed to remove the driver pipeline cache. - + Échec de la suppression du cache de pipeline de pilotes. Error Removing Transferable Shader Caches - + Erreur Suppression Caches Shader Transférable Successfully removed the transferable shader caches. - + Suppression des caches de shader transférable effectuée avec succès. Failed to remove the transferable shader cache directory. - + Impossible de supprimer le dossier de cache de shader transférable. Error Removing Custom Configuration - + Erreur Suppression Configuration Personnalisée A custom configuration for this title does not exist. - + Il n'existe pas de configuration personnalisée pour ce titre. Successfully removed the custom game configuration. - + La configuration personnalisée du jeu a été supprimée avec succès. Failed to remove the custom game configuration. - + Échec de la suppression de la configuration personnalisée du jeu. Reset Metadata Cache - + Réinitialiser le cache des métadonnées The metadata cache is already empty. - + Le cache des métadonnées est déjà vide. The operation completed successfully. - + L'opération s'est déroulée avec succès. The metadata cache couldn't be deleted. It might be in use or non-existent. - + Le cache des métadonnées n'a pas pu être supprimé. Il est peut-être en cours d'utilisation ou inexistant. Create Shortcut - + Créer un raccourci Do you want to launch the game in fullscreen? - + Voulez-vous lancer le jeu en plein écran ? Shortcut Created - + Raccourcis crée Successfully created a shortcut to %1 - + Création d'un raccourci vers %1 réussi avec succès Shortcut may be Volatile! - + Les raccourcis peuvent être instables ! This will create a shortcut to the current AppImage. This may not work well if you update. Continue? - + Cela créera un raccourci vers l'AppImage actuel. Cela peut ne pas fonctionner correctement si vous effectuez une mise à jour. Continuer ? Failed to Create Shortcut - + Échec de la création du raccourci Failed to create a shortcut to %1 - + Échec de la création d'un raccourci vers %1 Create Icon - + Créer une icône Cannot create icon file. Path "%1" does not exist and cannot be created. - + Impossible de créer le fichier icône. Le chemin "%1" n'existe pas et ne peut être créé. No firmware available - + Pas de firmware disponible Please install firmware to use the home menu. - + Veuillez installer un firmware pour utiliser le menu d'accueil Home Menu Applet - + Applet Menu d'accueil Home Menu is not available. Please reinstall firmware. - + Le menu d'accueil n'est pas disponible. Veuillez réinstaller le firmware diff --git a/dist/languages/hu.ts b/dist/languages/hu.ts index 414b2b2d21..2863b6e493 100644 --- a/dist/languages/hu.ts +++ b/dist/languages/hu.ts @@ -472,257 +472,160 @@ Ez kitiltaná a fórum felhasználóneve és az IP címe alapján. Multicore CPU Emulation Többmagos CPU emuláció - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - Ez az opció növeli a CPU emulációs szál használatát 1-ről a Switch maximális értékére, ami 4. -Ez főként egy hibakeresési opció, és nem javasolt letiltani. - Memory Layout Memóriaelrendezés - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - Növeli az emulált RAM mennyiségét a kiskereskedelmi Switch alapértelmezett 4GB-járól a fejlesztői kit 8/6GB-jára. -Nem javítja a stabilitást vagy a teljesítményt, kizárólag arra szolgál, hogy a nagy textúra modok beleférjenek az emulált RAM-ba. -Az engedélyezése megnövelt memóriahasználattal jár. Nem ajánlott engedélyezni, kivéve ha egy adott játék textúra modja nem igényli. - - - + Limit Speed Percent Sebesség korlátozása - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - Szabályozza a játék maximális renderelési sebességét, de játékfüggő, hogy gyorsabban fut, vagy nem. -A 200% egy 30 FPS-el futó játéknál 60 FPS-t jelent, egy 60 FPS-es játéknál pedig 120 FPS-t. -Ennek kikapcsolása feloldja a képkocka korlátozását. - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Pontosság: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - Ez a beállítás szabályozza az emulált CPU pontosságát. -Ne változtasd meg, kivéve ha tudod mit csinálsz. - - - - + + Backend: Backend: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMA kikapcsolása (javítja a teljesítményt FMA nélküli CPU-kon) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Ez az opció a fused-multiply-add utasítások pontosságának csökkentésével javítja a sebességet olyan CPU-k esetén, amelyek nem rendelkeznek natív FMA támogatással. - + Faster FRSQRTE and FRECPE Gyorsabb FRSQRTE és FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Ez az opció javítja néhány közelítő lebegőpontos függvény sebességét azáltal, hogy kevésbé pontos natív megközelítést használ. - + Faster ASIMD instructions (32 bits only) Gyorsabb ASIMD utasítások (csak 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Ez az opció növeli a 32 bites ASIMD lebegőpontos függvények sebességét a helytelen kerekítési módok használatával. - + Inaccurate NaN handling Pontatlan NaN kezelés - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Ez az opció növeli a sebességet a NaN ellenőrzés kihagyásával. Kérjük, vedd figyelembe, hogy ez bizonyos lebegőpontos utasítások pontosságát is csökkenti. - + Disable address space checks Címtartomány-ellenőrzések kikapcsolása - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - Ez az opció javítja a sebességet azáltal, hogy kiiktatja a biztonsági ellenőrzést minden memóriaolvasás/írás előtt a vendégben. -A letiltása lehetővé teheti, hogy egy játék olvassa/írja az emulátor memóriáját. - - - + Ignore global monitor Globális monitorozás mellőzése - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - Váltás az elérhető grafikai API-k között. -A Vulkan a legtöbb esetben ajánlott. - - - + Device: Eszköz: - - This setting selects the GPU to use with the Vulkan backend. - Ez a beállítás kiválasztja a Vulkan backendhez használandó GPU-t. - - - + Shader Backend: Árnyékoló Backend: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - Az OpenGL renderelőhöz használandó árnyékoló backend. -A GLSL nyútja a leggyorsabb teljesítményt és a legjobb renderelési pontosságot. -A GLASM egy elavult NVIDIA-specifikus backend, amely sokkal jobb árnyékoló építési teljesítményt nyújt a képkocka sebességének és a renderelési pontosságnak árán. -Az SPIR-V fordít leggyorsabban, de gyenge eredményeket produkál a legtöbb GPU illesztőprogramon. - - - + Resolution: Felbontás: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - A játékot más felbontáson való renderelésre kényszeríti. -A magasabb felbontások sokkal több VRAM-ot és sávszélességet igényelnek. -Az 1X-esnél alacsonyabb beállítások renderelési problémákat okozhatnak. - - - + Window Adapting Filter: Ablakadaptív szűrő: - + FSR Sharpness: FSR élesség: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - Meghatározza, milyen éles lesz a kép az FSR dinamikus kontraszt használata közben. - - - + Anti-Aliasing Method: Élsimítási módszer: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - A használandó élsimítási módszer. -SMAA nyútja a legjobb minőséget. -FXAA kisebb hatással van a teljesítményre, és nagyon alacsony felbontások esetén jobb és stabilabb képet eredményezhet. - - - + Fullscreen Mode: Teljes képernyős mód: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -731,38 +634,19 @@ A borderless (szegély nélküli) biztosítja a legjobb kompatibilitást a képe Az exkluzív teljes képernyő jobb teljesítményt és jobb Freesync/Gsync támogatást kínálhat. - + Aspect Ratio: Képarány: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - Megnyújtja a játékot a kívánt képarányhoz. -A Switch játékok csak a 16:9 képarányt támogatják, így más arányokhoz egyéni játékmodokra van szükség. -Szabályozza a rögzített képernyőképek képarányát is. - - - - Use disk pipeline cache - Lemez pipeline gyorsítótár használata - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Lehetővé teszi az árnyékolók tárolását a gyorsabb betöltés érdekében a következő játékindításokkor. Kikapcsolása csak hibakeresésre szolgál. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -770,24 +654,24 @@ This feature is experimental. - + Use asynchronous GPU emulation Aszinkron GPU-emuláció használata - + Uses an extra CPU thread for rendering. This option should always remain enabled. Egy extra CPU szálat használ a rendereléshez. Az opció bekapcsolva tartása erősen javasolt. - + NVDEC emulation: NVDEC emuláció: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -796,123 +680,67 @@ A dekódoláshoz használhatja a CPU-t vagy a GPU-t, vagy egyáltalán nem vége A legtöbb esetben a GPU dekódolás nyújtja a legjobb teljesítményt. - + ASTC Decoding Method: ASTC dekódoló módszer: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - Ez az opció szabályozza az ASTC textúrák dekódolásának módját. -CPU: A CPU-t használja a dekódoláshoz, ez a leglassabb, de legbiztonságosabb módszer. -GPU: A GPU számítási árnyékolóit használja az ASTC textúrák dekódolásához, a legtöbb játék és felhasználó számára ajánlott. -CPU Aszinkron: A CPU-t használja az ASTC textúrák dekódolásához, amint megérkeznek. Teljesen megszünteti az ASTC dekódolás -akadozását, de a textúra dekódolása közben renderelési problémákat okozhat. - - - + ASTC Recompression Method: ASTC újraszűrési módszer: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - Szinte egyik asztali és laptop dedikált GPU sem támogatja az ASTC textúrákat, ezért az emulátornak köztes formátumba kell dekompresszálnia, amit bármelyik kártya támogat, RGBA8 formátumba. -Ez az opció az RGBA8-at BC1 vagy BC3 formátumra tömöríti vissza, ami VRAM-ot takarít meg, de negatívan befolyásolja a képminőséget. - - - + VRAM Usage Mode: VRAM használati mód: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: VSync mód: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - A FIFO (VSync) nem dob el képkockákat, és nem jelentkezik képszakadás, de a képernyő frissítési sebessége korlátozza. -A FIFO Relaxed hasonlóan működik, mint a FIFO, de jelentkezhet képszakadás miután visszaáll a lassulásból. -A Mailboxnak a FIFO-nál kisebb lehet a késleltetése és nem jelentkezik képszakadás, de képkockákat dobhat el. -Az azonnali (nincs szinkronizálás) azt jeleníti meg, ami éppen elérhető, ezért előfordulhat képszakadás. - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) Aszinkron prezentálás engedélyezése (csak Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Kicsit javítja a teljesítményt azáltal, hogy a megjelenítést külön CPU szálra helyezi át. - + Force maximum clocks (Vulkan only) Maximális órajelek kényszerítése (csak Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. A háttérben fut, miközben várja a grafikai parancsokat, hogy a GPU ne csökkentse az órajelét. - + Anisotropic Filtering: Anizotropikus szűrés: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - A textúra megjelenítés minőségét szabályozza ferde szögeknél. -Ez egy könnyű beállítás és a legtöbb GPU-n biztonságos 16x-osra állítani. - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -920,1094 +748,1233 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Aszinkron árnyékoló építés használata (Hack) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache Vulkan pipeline gyorsítótár használata. - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - - - - + Enable Reactive Flushing Reaktív ürítés használata - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Reaktív ürítést használ a prediktív ürítés helyett, ami pontosabb memóriaszinkronizálást tesz lehetővé. - + Sync to framerate of video playback Szinkronizálás a videolejátszás képkockasebességéhez - + Run the game at normal speed during video playback, even when the framerate is unlocked. A játék futtatása normál sebességgel videolejátszás közben, még akkor is, ha a képkockasebesség fel van oldva. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. Javítja az átlátszósági effektek megjelenítését bizonyos játékokban. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - A véletlenszám-generátor magját vezérli. -Főként speedrunning célokra használatos. - - - + Device Name Eszköznév - - The name of the emulated Switch. - Az emulált Switch neve. - - - + Custom RTC Date: Egyéni RTC dátum: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - Ez az opció lehetővé teszi a Switch emulált órájának megváltoztatását. -Használható idő manipulálására játékokban. - - - + Language: Nyelv: - - Note: this can be overridden when region setting is auto-select - Megjegyzés: ez felülírható, ha a régióbeállítás automatikus kiválasztású. - - - + Region: Régió: - - The region of the emulated Switch. - Az emulált Switch régiója. - - - + Time Zone: Időzóna: - - The time zone of the emulated Switch. - Az emulált Switch időzónája. - - - + Sound Output Mode: Hangkimeneti mód: - + Console Mode: Konzol mód: - - Selects if the console is emulated in Docked or Handheld mode. -Games will change their resolution, details and supported controllers and depending on this setting. -Setting to Handheld can help improve performance for low end systems. - Kiválasztja, hogy a konzol Dokkolt vagy Kézi módban legyen emulálva. -A játékok felbontása, részletei és támogatott vezérlői ennek a beállításnak a függvényében változnak. -A Kézi beállítás segíthet javítani a teljesítményt az alacsony teljesítményű rendszerek esetében. - - - - Prompt for user on game boot - Felhasználói kérelem a játék indításakor - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. - - - - - Pause emulation when in background - Emuláció szüneteltetése a háttérben - - - - This setting pauses Eden when focusing other windows. - - - - + Confirm before stopping emulation Emuláció leállításának megerősítése - - This setting overrides game prompts asking to confirm stopping the game. -Enabling it bypasses such prompts and directly exits the emulation. - Ez a beállítás felülbírálja a játék utasításait, amelyek megerősítést kérnek a játék leállításához. -Az engedélyezése megkerüli az ilyen jellegű utasításokat, és közvetlenül kilép az emulációból. - - - + Hide mouse on inactivity Egér elrejtése inaktivitáskor - - This setting hides the mouse after 2.5s of inactivity. - Ez a beállítás 2.5 másodperc inaktivitás után elrejti az egérmutatót. - - - + Disable controller applet Vezérlő applet letiltása - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. - Kényszeresen letiltja a vezérlő applet használatát a vendégek számára. -Ha egy vendég megpróbálja megnyitni a vezérlő appletet, az azonnal bezárul. + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + - + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Prompt for user profile on boot + + + + + Useful if multiple people use the same PC. + + + + + Pause when not in focus + + + + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + Hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. + + + + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Játékmód engedélyezése - + Custom frontend Egyéni frontend - + Real applet Valódi applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU aszinkron - + Uncompressed (Best quality) Tömörítetlen (legjobb minőség) - + BC1 (Low quality) BC1 (alacsony minőség) - + BC3 (Medium quality) BC3 (közepes minőség) - + Conservative Takarékos - + Aggressive Aggresszív - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, csak NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (kísérleti, csak AMD/Mesa) - + Normal Normál - + High Magas - + Extreme Extrém - - + + Default Alapértelmezett - + Unsafe (fast) - + Safe (stable) - + Auto Automatikus - + Accurate Pontos - + Unsafe Nem biztonságos - + Paranoid (disables most optimizations) Paranoid (a legtöbb optimalizálást letiltja) - + Dynarmic Dinamikus - + NCE NCE - + Borderless Windowed Szegély nélküli ablak - + Exclusive Fullscreen Exkluzív teljes képernyő - + No Video Output Nincs videokimenet - + CPU Video Decoding CPU videódekódolás - + GPU Video Decoding (Default) GPU videódekódolás (alapértelmezett) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [KÍSÉRLETI] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [KÍSÉRLETI] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [KÍSÉRLETI] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Legközelebbi szomszéd - + Bilinear Bilineáris - + Bicubic Bikubikus - + Spline-1 - + Gaussian Gauss-féle - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolution - + Area - + None Nincs - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Alapértelmezett (16:9) - + Force 4:3 4:3 kényszerítése - + Force 21:9 21:9 kényszerítése - + Force 16:10 16:10 kényszerítése - + Stretch to Window Ablakhoz nyújtás - + Automatic Automatikus - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Japán (日本語) - + American English Amerikai angol - + French (français) Francia (français) - + German (Deutsch) Német (Deutsch) - + Italian (italiano) Olasz (italiano) - + Spanish (español) Spanyol (español) - + Chinese Kínai - + Korean (한국어) Koreai (한국어) - + Dutch (Nederlands) Holland (Nederlands) - + Portuguese (português) Portugál (português) - + Russian (Русский) Orosz (Русский) - + Taiwanese Tajvani - + British English Brit Angol - + Canadian French Kanadai francia - + Latin American Spanish Latin-amerikai spanyol - + Simplified Chinese Egyszerűsített kínai - + Traditional Chinese (正體中文) Hagyományos kínai (正體中文) - + Brazilian Portuguese (português do Brasil) Brazíliai portugál (português do Brasil) - + Serbian (српски) - - + + Japan Japán - + USA USA - + Europe Európa - + Australia Ausztrália - + China Kína - + Korea Korea - + Taiwan Tajvan - + Auto (%1) Auto select time zone Automatikus (%1) - + Default (%1) Default time zone Alapértelmezett (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Egyiptom - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Izland - + Iran Irán - + Israel Izrael - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navahó - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Lengyelország - + Portugal Portugália - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Szingapúr - + Turkey Törökország - + UCT UCT - + Universal Univerzális - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Sztereó - + Surround Térhangzás - + 4GB DRAM (Default) 4GB DRAM (Alapértelmezett) - + 6GB DRAM (Unsafe) 6GB DRAM (Nem biztonságos) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Dokkolt - + Handheld Kézi - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Mindig kérdezz rá (alapértelmezett) - + Only if game specifies not to stop Csak akkor, ha a játék kifejezetten kéri a folytatást. - + Never ask Soha ne kérdezz rá - + Low (128) - + Medium (256) - + High (512) @@ -4586,7 +4553,12 @@ A jelenlegi érték %1% és %2%. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4594,11 +4566,6 @@ A jelenlegi érték %1% és %2%. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5623,7 +5590,7 @@ Please go to Configure -> System -> Network and make a selection. - + FSR FSR @@ -5688,897 +5655,896 @@ Please go to Configure -> System -> Network and make a selection. SPIRV - + Broken Vulkan Installation Detected Hibás Vulkan telepítés észlelve - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Játék közben - + Loading Web Applet... Web applet betöltése... - - + + Disable Web Applet Web applet letiltása - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) A web applet letiltása nem kívánt viselkedéshez vezethet, és csak a Super Mario 3D All-Stars játékhoz ajánlott. Biztosan szeretnéd letiltani a web appletet? (Ezt újra engedélyezheted a Hibakeresés beállításokban.) - + The amount of shaders currently being built A jelenleg készülő árnyékolók mennyisége - + The current selected resolution scaling multiplier. A jelenleg kiválasztott felbontás skálázási aránya. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Jelenlegi emuláció sebessége. 100%-nál magasabb vagy alacsonyabb érték azt jelzi, hogy mennyivel gyorsabb vagy lassabb a Switch-nél. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. A másodpercenként megjelenített képkockák számát mutatja. Ez játékonként és jelenetenként eltérő lehet. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Egy Switch-kép emulálásához szükséges idő, képkockaszám-korlátozás és v-sync nélkül. Teljes sebességű emulálás esetén ennek legfeljebb 16.67 ms-nak kell lennie. - + Unmute Némítás feloldása - + Mute Némítás - + Reset Volume Hangerő visszaállítása - + &Clear Recent Files &Legutóbbi fájlok törlése - + &Continue &Folytatás - + &Pause &Szünet - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! Hiba történt a ROM betöltése során! - + The ROM format is not supported. A ROM formátum nem támogatott. - + An error occurred initializing the video core. Hiba történt a videómag inicializálásakor. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Hiba történt a ROM betöltése során! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Ismeretlen hiba történt. Nyisd meg a logot a részletekért. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Szoftver bezárása... - + Save Data Mentett adat - + Mod Data Modolt adat - + Error Opening %1 Folder Hiba törént a(z) %1 mappa megnyitása során - - + + Folder does not exist! A mappa nem létezik! - + Remove Installed Game Contents? Törlöd a telepített játéktartalmat? - + Remove Installed Game Update? Törlöd a telepített játékfrissítést? - + Remove Installed Game DLC? Törlöd a telepített DLC-t? - + Remove Entry Bejegyzés törlése - + Delete OpenGL Transferable Shader Cache? Törlöd az OpenGL áthelyezhető shader gyorsítótárat? - + Delete Vulkan Transferable Shader Cache? Törlöd a Vulkan áthelyezhető shader gyorsítótárat? - + Delete All Transferable Shader Caches? Törlöd az összes áthelyezhető árnyékoló gyorsítótárat? - + Remove Custom Game Configuration? Törlöd az egyéni játék konfigurációt? - + Remove Cache Storage? Törlöd a gyorsítótárat? - + Remove File Fájl eltávolítása - + Remove Play Time Data Játékidő törlése - + Reset play time? Visszaállítod a játékidőt? - - + + RomFS Extraction Failed! RomFS kicsomagolása sikertelen! - + There was an error copying the RomFS files or the user cancelled the operation. Hiba történt a RomFS fájlok másolása közben, vagy a felhasználó megszakította a műveletet. - + Full Teljes - + Skeleton Szerkezet - + Select RomFS Dump Mode RomFS kimentési mód kiválasztása - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Nincs elég hely a RomFS kibontásához itt: %1. Szabadítsd fel helyet, vagy válassz egy másik kimentési könyvtárat az Emuláció > Konfigurálás > Rendszer > Fájlrendszer > Kimentési gyökér menüpontban. - + Extracting RomFS... RomFS kicsomagolása... - - + + Cancel Mégse - + RomFS Extraction Succeeded! RomFS kibontása sikeres volt! - + The operation completed successfully. A művelet sikeresen végrehajtva. - + Error Opening %1 Hiba a %1 megnyitásakor - + Select Directory Könyvtár kiválasztása - + Properties Tulajdonságok - + The game properties could not be loaded. A játék tulajdonságait nem sikerült betölteni. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch állományok(%1);;Minden fájl (*.*) - + Load File Fájl betöltése - + Open Extracted ROM Directory Kicsomagolt ROM könyvár megnyitása - + Invalid Directory Selected Érvénytelen könyvtár kiválasztva - + The directory you have selected does not contain a 'main' file. A kiválasztott könyvtár nem tartalmaz 'main' fájlt. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Telepíthető Switch fájl (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Fájlok telepítése - + %n file(s) remaining %n fájl van hátra%n fájl van hátra - + Installing file "%1"... "%1" fájl telepítése... - - + + Install Results Telepítés eredménye - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. A lehetséges konfliktusok elkerülése érdekében nem javasoljuk a felhasználóknak, hogy a NAND-ra telepítsék az alapjátékokat. Kérjük, csak frissítések és DLC-k telepítéséhez használd ezt a funkciót. - + %n file(s) were newly installed %n fájl lett frissen telepítve%n fájl lett frissen telepítve - + %n file(s) were overwritten %n fájl lett felülírva%n fájl lett felülírva - + %n file(s) failed to install %n fájl telepítése sikertelen%n fájl telepítése sikertelen - + System Application Rendszeralkalmazás - + System Archive Rendszerarchívum - + System Application Update Rendszeralkalmazás frissítés - + Firmware Package (Type A) Firmware csomag (A típus) - + Firmware Package (Type B) Firmware csomag (B típus) - + Game Játék - + Game Update Játékfrissítés - + Game DLC Játék DLC - + Delta Title - + Select NCA Install Type... NCA telepítési típus kiválasztása... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Kérjük, válaszd ki, hogy milyen típusú címként szeretnéd telepíteni ezt az NCA-t: (A legtöbb esetben az alapértelmezett "Játék" megfelelő.) - + Failed to Install Nem sikerült telepíteni - + The title type you selected for the NCA is invalid. Az NCA-hoz kiválasztott címtípus érvénytelen. - + File not found Fájl nem található - + File "%1" not found "%1" fájl nem található - + OK OK - - + + Hardware requirements not met A hardverkövetelmények nem teljesülnek - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Az eszközöd nem felel meg az ajánlott hardverkövetelményeknek. A kompatibilitás jelentése letiltásra került. - + Missing yuzu Account Hiányzó yuzu fiók - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Hiba történt az URL megnyitása során - + Unable to open the URL "%1". Hiba történt az URL megnyitása során: "%1". - + TAS Recording TAS felvétel - + Overwrite file of player 1? Felülírod az 1. játékos fájlját? - + Invalid config detected Érvénytelen konfig észlelve - + Handheld controller can't be used on docked mode. Pro controller will be selected. A kézi vezérlés nem használható dokkolt módban. Helyette a Pro kontroller lesz kiválasztva. - - + + Amiibo Amiibo - - + + The current amiibo has been removed A jelenlegi amiibo el lett távolítva - + Error Hiba - - + + The current game is not looking for amiibos A jelenlegi játék nem keres amiibo-kat - + Amiibo File (%1);; All Files (*.*) Amiibo fájl (%1);; Minden fájl (*.*) - + Load Amiibo Amiibo betöltése - + Error loading Amiibo data Amiibo adatok betöltése sikertelen - + The selected file is not a valid amiibo A kiválasztott fájl nem érvényes amiibo - + The selected file is already on use A kiválasztott fájl már használatban van - + An unknown error occurred Ismeretlen hiba történt - - + + Keys not installed Nincsenek telepítve kulcsok - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location Kimentett Firmware célhelyének kiválasztása - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available Nincs elérhető firmware - + Please install firmware to use the Album applet. - + Album Applet Album applet - + Album applet is not available. Please reinstall firmware. Album applet nem elérhető. Kérjük, telepítsd újra a firmware-t. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet Kabinet applet - + Cabinet applet is not available. Please reinstall firmware. Kabinet applet nem elérhető. Kérjük, telepítsd újra a firmware-t. - + Please install firmware to use the Mii editor. - + Mii Edit Applet Mii szerkesztő applet - + Mii editor is not available. Please reinstall firmware. A Mii szerkesztő nem elérhető. Kérjük, telepítsd újra a firmware-t. - + Please install firmware to use the Controller Menu. - + Controller Applet Vezérlő applet - + Controller Menu is not available. Please reinstall firmware. A vezérlő menü nem érhető el. Kérjük, telepítsd újra a firmware-t. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot Képernyőkép készítése - + PNG Image (*.png) PNG kép (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? + + Download the %1 update? - + TAS state: Running %1/%2 TAS állapot: %1/%2 futtatása - + TAS state: Recording %1 TAS állapot: %1 felvétele - + TAS state: Idle %1/%2 TAS állapot: Tétlen %1/%2 - + TAS State: Invalid TAS állapot: Érvénytelen - + &Stop Running &Futás leállítása - + &Start &Indítás - + Stop R&ecording F&elvétel leállítása - + R&ecord F&elvétel - + Building: %n shader(s) Létrehozás: %n árnyékolóLétrehozás: %n árnyékoló - + Scale: %1x %1 is the resolution scaling factor Skálázás: %1x - + Speed: %1% / %2% Sebesség: %1% / %2% - + Speed: %1% Sebesség: %1% - + Game: %1 FPS Játék: %1 FPS - + Frame: %1 ms Képkocka: %1 ms - + %1 %2 %1 %2 - + NO AA Nincs élsimítás - + VOLUME: MUTE HANGERŐ: NÉMÍTVA - + VOLUME: %1% Volume percentage (e.g. 50%) HANGERŐ: %1% - + Derivation Components Missing - + Encryption keys are missing. - + Select RomFS Dump Target RomFS kimentési cél kiválasztása - + Please select which RomFS you would like to dump. Kérjük, válaszd ki melyik RomFS-t szeretnéd kimenteni. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Biztos le akarod állítani az emulációt? Minden nem mentett adat el fog veszni. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? diff --git a/dist/languages/id.ts b/dist/languages/id.ts index cf84033818..ed2a4e3d87 100644 --- a/dist/languages/id.ts +++ b/dist/languages/id.ts @@ -4,12 +4,12 @@ About Eden - + Tentang Eden <html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html> - + <html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html> @@ -26,17 +26,24 @@ li.unchecked::marker { content: "\2610"; } li.checked::marker { content: "\2612"; } </style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden is an experimental open-source emulator for the Nintendo Switch licensed under GPLv3.0+ which is based on the yuzu emulator which ended development back in March 2024. <br /><br />This software should not be used to play games you have not legally obtained.</span></p></body></html> - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden merupakan emulator eksperimental open-source untuk Nintendo Switch berlisensi GPLv3.0+ yang memiliki basis dari emulator yuzu setelah pengembangannya terhenti di Maret 2024. <br /><br /> Perangkat lunak ini tidak digunakan untuk memainkan game yang tidak Anda dapatkan secara legal. </span></p></body></html>  <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Website</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Source Code</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributors</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">License</span></a></p></body></html> - + <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Situs</span></a>|<a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Sumber Kode</span></a>|<a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors">Kontributor<span style=" text-decoration: underline; color:#039be5;"></a>|<a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">Lisensi</span></a></p></body></html> <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; is a trademark of Nintendo. eden is not affiliated with Nintendo in any way.</span></p></body></html> - <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; merupakan merek dagang milik Nintendo. yuzu tidak berafiliasi dengan Nintendo dalam maksud apapun.</span></p></body></html> + <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; merupakan merek dagang milik Nintendo. eden tidak berafiliasi dengan Nintendo dalam maksud apapun.</span></p></body></html> @@ -232,7 +239,7 @@ Ini akan melarang nama pengguna forum mereka dan alamat IP mereka. <html><head/><body><p><span style=" font-size:10pt;">Should you choose to submit a test case to the </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">eden Compatibility List</span></a><span style=" font-size:10pt;">, The following information will be collected and displayed on the site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardware Information (CPU / GPU / Operating System)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of eden you are running</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The connected eden account</li></ul></body></html> - + <html><head/><body><p><span style=" font-size:10pt;">Jika Anda memilih untuk mengirimkan uji kasus ke </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">List Kompatibilitas Eden</span></a><span style=" font-size:10pt;">, Berikut beberapa informasi yang akan diambil dan diperlihatkan di Situs:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Informasi Hardware (CPU / GPU / Sistem Operasi)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Versi Eden yang Anda jalankan</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Akun Eden yang terkoneksi</li></ul></body></html> @@ -472,258 +479,164 @@ Ini akan melarang nama pengguna forum mereka dan alamat IP mereka. Multicore CPU Emulation Emulasi CPU Multicore - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - Opsi ini meningkatkan penggunaan utas emulasi CPU dari 1 menjadi maksimum Switch yaitu 4. -Ini terutama merupakan opsi debug dan sebaiknya tidak dinonaktifkan. - Memory Layout Tata Letak Memori - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - Meningkatkan jumlah RAM yang diemulasikan dari 4GB standar pada Switch ritel menjadi 8/6GB pada kit pengembang. -Ini tidak meningkatkan stabilitas atau performa dan dimaksudkan untuk memungkinkan mod tekstur besar masuk ke dalam RAM yang diemulasikan. -Mengaktifkannya akan meningkatkan penggunaan memori. Tidak disarankan untuk mengaktifkannya kecuali ada game tertentu dengan mod tekstur yang membutuhkannya. - - - + Limit Speed Percent Persen Batas Kecepatan - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - Mengontrol kecepatan rendering maksimum permainan, tetapi tergantung pada masing-masing permainan apakah berjalan lebih cepat atau tidak. -200% untuk permainan 30 FPS adalah 60 FPS, dan untuk permainan 60 FPS akan menjadi 120 FPS. -Menonaktifkannya berarti membuka kunci framerate ke maksimum yang dapat dicapai oleh PC Anda. - - - + Synchronize Core Speed - + Sinkronisasi Kecepatan Inti - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Akurasi: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - Pengaturan ini mengontrol akurasi CPU yang diemulasikan. -Jangan mengubah ini kecuali Anda tahu apa yang Anda lakukan. - - - - + + Backend: Backend: - + Fast CPU Time - + Percepatan Waktu CPU - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Overclock emulasi CPU untuk menghapus beberapa limiter FPS. CPU yang lebih lemah dapat mengalami penurunan kinerja, dan game tertentu dapat berjalan tidak semestinya. +untuk menjalankan clock asli tertingi Switch, Gunakan Boost (1700MHz), atau Fast (2000MHz) untuk menjalankan 2x clock. - + Custom CPU Ticks - + Siklus CPU Kustom - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + Aktifkan Emulasi Host MMU (memori cepat) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Opsi ini mempercepat akses memori oleh program tamu. +Saat diaktifkan, dapat menyebablkan reads/writes memori tamu dilakukan langsung ke memori dan memanfaatkan Host MMU. +Menonaktifkan opsi ini akan memaksa semua akses memori untuk menggunakan Emulasi MMU Perangkat Lunak. - + Unfuse FMA (improve performance on CPUs without FMA) Pisahkan FMA (meningkatkan performa pada CPU tanpa FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Opsi ini meningkatkan kecepatan dengan mengurangi akurasi instruksi fused-multiply-add pada CPU tanpa dukungan FMA asli. - + Faster FRSQRTE and FRECPE FRSQRTE dan FRECPE lebih cepat - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Opsi ini meningkatkan kecepatan beberapa fungsi titik mengambang perkiraan dengan menggunakan perkiraan asli yang kurang akurat. - + Faster ASIMD instructions (32 bits only) Instruksi ASIMD lebih cepat (hanya untuk 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Opsi ini meningkatkan kecepatan fungsi floating-point ASIMD 32 bit dengan menjalankannya dengan mode pembulatan yang salah. - + Inaccurate NaN handling Penanganan NaN tidak akurat - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Opsi ini meningkatkan kecepatan dengan menghilangkan pemeriksaan NaN. Harap dicatat ini juga mengurangi akurasi instruksi titik mengambang tertentu. - + Disable address space checks Matikan pengecekan adress space - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - Opsi ini meningkatkan kecepatan dengan menghilangkan pemeriksaan keamanan sebelum setiap pembacaan/tulisan memori di dalam tamu. -Menonaktifkannya dapat memungkinkan sebuah permainan untuk membaca/menulis memori emulator. - - - + Ignore global monitor Abaikan monitor global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Opsi ini meningkatkan kecepatan dengan hanya mengandalkan semantik cmpxchg untuk memastikan keamanan instruksi akses eksklusif. Harap dicatat ini dapat menyebabkan deadlock dan kondisi perlombaan lainnya. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - Beralih antara API grafis yang tersedia. -Vulkan direkomendasikan dalam kebanyakan kasus. - - - + Device: Perangkat: - - This setting selects the GPU to use with the Vulkan backend. - Pengaturan ini memilih GPU yang akan digunakan dengan backend Vulkan. - - - + Shader Backend: Backend Shader: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - The shader backend yang digunakan untuk renderer OpenGL. -GLSL adalah yang tercepat dalam kinerja dan yang terbaik dalam akurasi rendering. -GLASM adalah backend NVIDIA yang sudah tidak digunakan lagi yang menawarkan kinerja pembangunan shader yang jauh lebih baik dengan biaya FPS dan akurasi rendering. -SPIR-V mengompilasi yang tercepat, tetapi menghasilkan hasil yang buruk pada sebagian besar driver GPU. - - - + Resolution: Resolusi: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - Memaksa permainan untuk merender pada resolusi yang berbeda. -Resolusi yang lebih tinggi membutuhkan VRAM dan bandwidth yang lebih banyak. -Opsi yang lebih rendah dari 1X dapat menyebabkan masalah rendering. - - - + Window Adapting Filter: Filter Menyelaraskan dengan Layar: - + FSR Sharpness: Ketajaman FSR - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - Menentukan seberapa tajam gambar akan terlihat saat menggunakan kontras dinamis FSR. - - - + Anti-Aliasing Method: Metode Anti-Aliasing: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - Metode anti-aliasing yang digunakan. -SMAA menawarkan kualitas terbaik. -FXAA memiliki dampak kinerja yang lebih rendah dan dapat menghasilkan gambar yang lebih baik dan lebih stabil pada resolusi yang sangat rendah. - - - + Fullscreen Mode: Mode Layar Penuh: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -732,63 +645,47 @@ Borderless menawarkan kompatibilitas terbaik dengan keyboard di layar yang dimin Layar penuh eksklusif mungkin menawarkan performa yang lebih baik dan dukungan Freesync/Gsync yang lebih baik. - + Aspect Ratio: Rasio Aspek: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - Mengubah permainan agar sesuai dengan rasio aspek yang ditentukan. -Permainan Switch hanya mendukung 16:9, jadi mod permainan kustom diperlukan untuk mendapatkan rasio lainnya. -Juga mengontrol rasio aspek tangkapan layar yang diambil. - - - - Use disk pipeline cache - Gunakan pipeline cache diska - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Memungkinkan penyimpanan shader untuk mempercepat pengambilan pada saat game berikutnya dimulai. Menonaktifkannya hanya dimaksudkan untuk debugging. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. This feature is experimental. - + Menjalankan optimasi tambahan pada shader SPIR-V yang dibuat. +Akan meningkatkan waktu yang dibutuhkan untuk kompilasi shader. +Dapat meningkatkan sedikit performa. +Fitur ini eksperimental. - + Use asynchronous GPU emulation Gunakan pengemulasian GPU yang asinkron - + Uses an extra CPU thread for rendering. This option should always remain enabled. Menggunakan satu benang CPU tambahan untuk merender. Opsi ini harus tetap diaktifkan. - + NVDEC emulation: Emulasi NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -797,122 +694,67 @@ Ini dapat menggunakan CPU atau GPU untuk dekode, atau tidak melakukan dekode sam Dalam kebanyakan kasus, dekode GPU memberikan kinerja terbaik. - + ASTC Decoding Method: ASTC Metode Dekoding: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - Opsi ini mengontrol bagaimana tekstur ASTC harus didekode. -CPU: Gunakan CPU untuk dekode, metode paling lambat namun paling aman. -GPU: Gunakan compute shaders GPU untuk dekode tekstur ASTC, direkomendasikan untuk sebagian besar game dan pengguna. -CPU Asynchronous: Gunakan CPU untuk dekode tekstur ASTC saat tiba. Sepenuhnya menghilangkan stuttering dekode ASTC dengan biaya masalah rendering saat tekstur sedang didekode. - - - + ASTC Recompression Method: ASTC Metode Pemampatan Ulang: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - Hampir semua GPU desktop dan laptop tidak mendukung tekstur ASTC, memaksa emulator untuk mendekompres ke format intermediate yang didukung oleh kartu apa pun, RGBA8. -Opsi ini merekompres RGBA8 ke format BC1 atau BC3, menghemat VRAM tetapi mempengaruhi kualitas gambar secara negatif. - - - + VRAM Usage Mode: - + Mode Penggunaan VRAM: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - + Abaikan Invalidasi Internal CPU - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: Mode Sinkronisasi Vertikal - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) tidak menjatuhkan frame atau menunjukkan tearing tetapi terbatas oleh kecepatan refresh layar. -FIFO Relaxed mirip dengan FIFO tetapi memungkinkan tearing saat pulih dari perlambatan. -Mailbox dapat memiliki laten yang lebih rendah daripada FIFO dan tidak merobek tetapi mungkin menjatuhkan frame. -Immediate (tanpa sinkronisasi) hanya menampilkan apa pun yang tersedia dan dapat menunjukkan tearing. - - - + Sync Memory Operations - + Sinkronisasi Operasi Memori - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) Aktifkan presentasi asinkron (hanya Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Meningkatkan kinerja sedikit dengan memindahkan presentasi ke thread CPU terpisah. - + Force maximum clocks (Vulkan only) Paksa jam maximum (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Berjalan bekerja di latar belakang sambil menunggu perintah grafis untuk mencegah GPU agar tidak menurunkan kecepatan jamnya. - + Anisotropic Filtering: Anisotropic Filtering: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - Mengontrol kualitas rendering tekstur pada sudut miring. -Ini adalah pengaturan yang ringan dan aman untuk diatur pada 16x pada sebagian besar GPU. - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -920,1097 +762,1234 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Gunakan pembangunan shader asinkron (Hack) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache Gunakan pipeline cache Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Memungkinkan cache pipeline spesifik vendor GPU. Opsi ini dapat meningkatkan waktu pemuatan shader secara signifikan dalam kasus di mana driver Vulkan tidak menyimpan file cache pipeline secara internal. - + Enable Compute Pipelines (Intel Vulkan Only) Aktifkan Pipa Komputasi (Hanya Intel Vulkan) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - Aktifkan pipeline komputasi, yang diperlukan oleh beberapa permainan. -Pengaturan ini hanya ada untuk driver milik Intel, dan mungkin menyebabkan crash jika diaktifkan. -Pipeline komputasi selalu aktif pada semua driver lainnya. - - - + Enable Reactive Flushing Aktifkan Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Menggunakan pemadatan reaktif alih-alih pemadatan prediktif, memungkinkan sinkronisasi memori yang lebih akurat. - + Sync to framerate of video playback Sinkronkan dengan kecepatan pemutaran video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Jalankan permainan dengan kecepatan normal selama pemutaran video, bahkan ketika framerate tidak terkunci. - + Barrier feedback loops Loop umpan balik penghalang - + Improves rendering of transparency effects in specific games. Meningkatkan rendering efek transparansi dalam game tertentu. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed Benih RNG - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - Mengontrol benih dari generator angka acak. -Biasanya digunakan untuk tujuan speedrunning. - - - + Device Name Nama Perangkat - - The name of the emulated Switch. - Nama dari Switch yang diemulasikan. - - - + Custom RTC Date: Tanggal RTC Kustom: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - Opsi ini memungkinkan untuk mengubah jam yang ditiru pada Switch. -Dapat digunakan untuk memanipulasi waktu dalam permainan. - - - + Language: Bahasa - - Note: this can be overridden when region setting is auto-select - Catatan: ini dapat diubah ketika pengaturan wilayah diotomatiskan - - - + Region: Wilayah: - - The region of the emulated Switch. - Wilayah dari Switch yang diemulasikan. - - - + Time Zone: Zona Waktu: - - The time zone of the emulated Switch. - Zona waktu dari Switch yang diemulasikan. - - - + Sound Output Mode: Mode keluaran suara. - + Console Mode: Mode Konsol - - Selects if the console is emulated in Docked or Handheld mode. -Games will change their resolution, details and supported controllers and depending on this setting. -Setting to Handheld can help improve performance for low end systems. - Memilih apakah konsol diemulasikan dalam mode Docked atau Handheld. -Permainan akan mengubah resolusi, detail, dan pengontrol yang didukung tergantung pada pengaturan ini. -Mengatur ke Handheld dapat membantu meningkatkan performa untuk sistem dengan spesifikasi rendah. - - - - Prompt for user on game boot - Tanyakan pengguna ketika memulai permainan - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. - - - - - Pause emulation when in background - Jeda pengemulasian ketika berada di latar - - - - This setting pauses Eden when focusing other windows. - - - - + Confirm before stopping emulation Konfirmasi sebelum menghentikan emulasi - - This setting overrides game prompts asking to confirm stopping the game. -Enabling it bypasses such prompts and directly exits the emulation. - Pengaturan ini mengesampingkan perintah permainan yang meminta konfirmasi untuk menghentikan permainan. -Mengaktifkannya akan melewati peringatan tersebut dan langsung keluar dari emulasi. - - - + Hide mouse on inactivity Sembunyikan mouse saat tidak aktif - - This setting hides the mouse after 2.5s of inactivity. - Pengaturan ini menyembunyikan kursor setelah 2.5 detik tidak aktif. - - - + Disable controller applet Nonaktifkan aplikasi pengontrol - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. - Mematikan paksa penggunaan aplikasi pengendali oleh tamu. -Ketika seorang tamu mencoba membuka aplikasi pengendali, aplikasi tersebut langsung ditutup. - - - - Check for updates + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. - + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Prompt for user profile on boot + + + + + Useful if multiple people use the same PC. + + + + + Pause when not in focus + + + + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + Hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + Cek Pembaruan + + + Whether or not to check for updates upon startup. - + Enable Gamemode Aktifkan Mode Permainan - + Custom frontend Tampilan depan kustom - + Real applet Aplikasi nyata - + Never - + Tidak Pernah - + On Load - + Always - + Selalu - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU sinkron - + Uncompressed (Best quality) Tidak terkompresi (Kualitas Terbaik) - + BC1 (Low quality) BC1 (Kualitas rendah) - + BC3 (Medium quality) BC3 (Kualitas sedang) - + Conservative - + Konservatif - + Aggressive - + Agresif - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Shader perakit, hanya NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (Eksperimental, Hanya AMD/Mesa) - + Normal Normal - + High Tinggi - + Extreme Ekstrim - - + + Default Bawaan - + Unsafe (fast) - + Safe (stable) - + Auto Otomatis - + Accurate Akurat - + Unsafe Berbahaya - + Paranoid (disables most optimizations) Paranoid (menonaktifkan sebagian besar optimasi) - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Layar Tanpa Batas - + Exclusive Fullscreen Layar Penuh Eksklusif - + No Video Output Tidak ada Keluaran Suara - + CPU Video Decoding Penguraian Video menggunakan CPU - + GPU Video Decoding (Default) Penguraian Video menggunakan GPU (Bawaan) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EKSPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EKSPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EKSPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Biliner - + Bicubic Bikubik - + Spline-1 - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolusi - + Area - + None Tak ada - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Bawaan (16:9) - + Force 4:3 Paksa 4:3 - + Force 21:9 Paksa 21:9 - + Force 16:10 Paksa 16:10 - + Stretch to Window Regangkan ke Layar - + Automatic Otomatis - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Jepang (日本語) - + American English Bahasa Inggris Amerika - + French (français) Prancis (français) - + German (Deutsch) Jerman (Deutsch) - + Italian (italiano) Italia (italiano) - + Spanish (español) Spanyol (español) - + Chinese Cina - + Korean (한국어) Korea (한국어) - + Dutch (Nederlands) Belanda (Nederlands) - + Portuguese (português) Portugis (português) - + Russian (Русский) Rusia (Русский) - + Taiwanese Taiwan - + British English Inggris Britania - + Canadian French Prancis Kanada - + Latin American Spanish Spanyol Amerika Latin - + Simplified Chinese Cina Sederhana - + Traditional Chinese (正體中文) Cina Tradisional (正體中文) - + Brazilian Portuguese (português do Brasil) Portugis Brazil (português do Brasil) - + Serbian (српски) - - + + Japan Jepang - + USA USA - + Europe Eropa - + Australia Australia - + China Tiongkok - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Bawaan (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Mesir - + Eire Éire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Éire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islandia - + Iran Iran - + Israel Israel - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polandia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapura - + Turkey Turki - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Bawaan) - + 6GB DRAM (Unsafe) 6GB DRAM (Tidak Aman) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Terpasang - + Handheld Jinjing - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Selalu tanyakan (Bawaan) - + Only if game specifies not to stop Hanya jika permainan menentukan untuk tidak berhenti - + Never ask Jangan pernah bertanya - + Low (128) - + Medium (256) - + High (512) @@ -4614,7 +4593,12 @@ Current values are %1% and %2% respectively. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4622,11 +4606,6 @@ Current values are %1% and %2% respectively. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5649,7 +5628,7 @@ Please go to Configure -> System -> Network and make a selection. - + FSR FSR @@ -5714,895 +5693,894 @@ Please go to Configure -> System -> Network and make a selection. - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... Memuat Applet Web... - - + + Disable Web Applet Matikan Applet Web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built Jumlah shader yang sedang dibuat - + The current selected resolution scaling multiplier. Pengali skala resolusi yang terpilih. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Kecepatan emulasi saat ini. Nilai yang lebih tinggi atau rendah dari 100% menandakan pengemulasian berjalan lebih cepat atau lambat dibanding Switch aslinya. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Berapa banyak frame per second (bingkai per detik) permainan akan ditampilkan. Ini akan berubah dari berbagai permainan dan pemandangan. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Waktu yang diperlukan untuk mengemulasikan bingkai Switch, tak menghitung pembatas bingkai atau v-sync. Agar emulasi berkecepatan penuh, ini harus 16.67 mdtk. - + Unmute Membunyikan - + Mute Bisukan - + Reset Volume Atur ulang tingkat suara - + &Clear Recent Files &Bersihkan Berkas Baru-baru Ini - + &Continue &Lanjutkan - + &Pause &Jeda - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! Kesalahan ketika memuat ROM! - + The ROM format is not supported. Format ROM tak didukung. - + An error occurred initializing the video core. Terjadi kesalahan ketika menginisialisasi inti video. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Terjadi kesalahan yang tak diketahui. Mohon lihat catatan untuk informasi lebih rinci. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... - + Save Data Simpan Data - + Mod Data Mod Data - + Error Opening %1 Folder Gagal Membuka Folder %1 - - + + Folder does not exist! Folder tak ada! - + Remove Installed Game Contents? Hapus Konten Game yang terinstall? - + Remove Installed Game Update? Hapus Update Game yang terinstall? - + Remove Installed Game DLC? Hapus DLC Game yang terinstall? - + Remove Entry Hapus Masukan - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File Hapus File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! Pengekstrakan RomFS Gagal! - + There was an error copying the RomFS files or the user cancelled the operation. Terjadi kesalahan ketika menyalin berkas RomFS atau dibatalkan oleh pengguna. - + Full Penuh - + Skeleton Skeleton - + Select RomFS Dump Mode Pilih Mode Dump RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Mohon pilih cara RomFS akan di-dump.<br>FPenuh akan menyalin seluruh berkas ke dalam direktori baru sementara <br>jerangkong hanya akan menciptakan struktur direktorinya saja. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... Mengekstrak RomFS... - - + + Cancel Batal - + RomFS Extraction Succeeded! Pengekstrakan RomFS Berhasil! - + The operation completed successfully. Operasi selesai dengan sukses, - + Error Opening %1 Gagal membuka %1 - + Select Directory Pilih Direktori - + Properties Properti - + The game properties could not be loaded. Properti permainan tak dapat dimuat. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Eksekutabel Switch (%1);;Semua Berkas (*.*) - + Load File Muat Berkas - + Open Extracted ROM Directory Buka Direktori ROM Terekstrak - + Invalid Directory Selected Direktori Terpilih Tidak Sah - + The directory you have selected does not contain a 'main' file. Direktori yang Anda pilih tak memiliki berkas 'utama.' - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Install File - + %n file(s) remaining - + Installing file "%1"... Memasang berkas "%1"... - - + + Install Results Hasil Install - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Aplikasi Sistem - + System Archive Arsip Sistem - + System Application Update Pembaruan Aplikasi Sistem - + Firmware Package (Type A) Paket Perangkat Tegar (Tipe A) - + Firmware Package (Type B) Paket Perangkat Tegar (Tipe B) - + Game Permainan - + Game Update Pembaruan Permainan - + Game DLC DLC Permainan - + Delta Title Judul Delta - + Select NCA Install Type... Pilih Tipe Pemasangan NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Mohon pilih jenis judul yang Anda ingin pasang sebagai NCA ini: (Dalam kebanyakan kasus, pilihan bawaan 'Permainan' tidak apa-apa`.) - + Failed to Install Gagal Memasang - + The title type you selected for the NCA is invalid. Jenis judul yang Anda pilih untuk NCA tidak sah. - + File not found Berkas tak ditemukan - + File "%1" not found Berkas "%1" tak ditemukan - + OK OK - - + + Hardware requirements not met - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. - + Missing yuzu Account Akun yuzu Hilang - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Kesalahan saat membuka URL - + Unable to open the URL "%1". Tidak dapat membuka URL "%1". - + TAS Recording Rekaman TAS - + Overwrite file of player 1? Timpa file pemain 1? - + Invalid config detected Konfigurasi tidak sah terdeteksi - + Handheld controller can't be used on docked mode. Pro controller will be selected. Kontroller jinjing tidak bisa digunakan dalam mode dock. Kontroller Pro akan dipilih - - + + Amiibo - - + + The current amiibo has been removed - + Error Kesalahan - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) Berkas Amiibo (%1);; Semua Berkas (*.*) - + Load Amiibo Muat Amiibo - + Error loading Amiibo data Gagal memuat data Amiibo - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - + + Keys not installed - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available - + Please install firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install firmware to use the Controller Menu. - + Controller Applet - + Controller Menu is not available. Please reinstall firmware. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot Tangkapan Layar - + PNG Image (*.png) Berkas PNG (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? + + Download the %1 update? - + TAS state: Running %1/%2 Status TAS: Berjalan %1/%2 - + TAS state: Recording %1 Status TAS: Merekam %1 - + TAS state: Idle %1/%2 Status TAS: Diam %1/%2 - + TAS State: Invalid Status TAS: Tidak Valid - + &Stop Running &Matikan - + &Start &Mulai - + Stop R&ecording Berhenti Mer&ekam - + R&ecord R&ekam - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Skala: %1x - + Speed: %1% / %2% Kecepatan: %1% / %2% - + Speed: %1% Kecepatan: %1% - + Game: %1 FPS Permainan: %1 FPS - + Frame: %1 ms Frame: %1 ms - + %1 %2 %1 %2 - + NO AA TANPA AA - + VOLUME: MUTE VOLUME : SENYAP - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Encryption keys are missing. - + Select RomFS Dump Target Pilih Target Dump RomFS - + Please select which RomFS you would like to dump. Silahkan pilih jenis RomFS yang ingin Anda buang. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Apakah Anda yakin untuk menghentikan emulasi? Setiap progres yang tidak tersimpan akan hilang. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? diff --git a/dist/languages/it.ts b/dist/languages/it.ts index 8edf4e1c02..a06f160763 100644 --- a/dist/languages/it.ts +++ b/dist/languages/it.ts @@ -26,7 +26,14 @@ li.unchecked::marker { content: "\2610"; } li.checked::marker { content: "\2612"; } </style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden is an experimental open-source emulator for the Nintendo Switch licensed under GPLv3.0+ which is based on the yuzu emulator which ended development back in March 2024. <br /><br />This software should not be used to play games you have not legally obtained.</span></p></body></html> - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden è un emulatore open-source sperimentale della console Nintendo Switch rilasciato secondo i termini della licenza GPL v3.0 o superiore. È basato sull'emulatore yuzu, il cui sviluppo è cessato a marzo 2024. <br /><br />Questo software non dovrebbe essere usato per avviare giochi ottenuti illegalmente.</span></p></body></html> @@ -90,78 +97,78 @@ li.checked::marker { content: "\2612"; } Invia messaggio - + Members Membri - + %1 has joined %1 è entrato - + %1 has left %1 è uscito - + %1 has been kicked %1 è stato espulso - + %1 has been banned %1 è stato bannato - + %1 has been unbanned %1 non è più bannato - + View Profile Visualizza profilo - - + + Block Player Blocca giocatore - + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? Quando blocchi un giocatore, non riceverai più messaggi da quel giocatore.<br><br>Sei sicuro di voler bloccare %1? - + Kick Espelli - + Ban Banna - + Kick Player Espelli giocatore - + Are you sure you would like to <b>kick</b> %1? Sei sicuro di voler <b>espellere</b> %1? - + Ban Player Banna giocatore - + Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. @@ -196,17 +203,17 @@ Questo bannerà sia il suo nome utente del forum che il suo indirizzo IP. ClientRoomWindow - + Connected Connesso - + Disconnected Disconnesso - + %1 - %2 (%3/%4 members) - connected %1 - %2 (%3/%4 membri) - connesso @@ -232,7 +239,7 @@ Questo bannerà sia il suo nome utente del forum che il suo indirizzo IP. <html><head/><body><p><span style=" font-size:10pt;">Should you choose to submit a test case to the </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">eden Compatibility List</span></a><span style=" font-size:10pt;">, The following information will be collected and displayed on the site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardware Information (CPU / GPU / Operating System)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of eden you are running</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The connected eden account</li></ul></body></html> - + <html><head/><body><p><span style=" font-size:10pt;">Se dovessi scegliere di inviare una segnalazione alla </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">lista di compatibilità di Eden</span></a><span style=" font-size:10pt;">, le seguenti informazioni saranno raccolte e visualizzate sul sito:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Informazioni sull'hardware (CPU / GPU / sistema operativo)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">La versione di Eden in uso</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">L'account Eden connesso</li></ul></body></html> @@ -395,7 +402,7 @@ Questo bannerà sia il suo nome utente del forum che il suo indirizzo IP. Software keyboard - Tastiera Software + Tastiera software @@ -472,276 +479,177 @@ Questo bannerà sia il suo nome utente del forum che il suo indirizzo IP.Multicore CPU Emulation Emulazione CPU multi-core - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - - Memory Layout Layout di memoria - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - - - - + Limit Speed Percent Percentuale di limite della velocità - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Accuratezza: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - - - - - + + Backend: Back-end: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Non fondere FMA (migliora le prestazioni della CPU senza FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Questa opzione migliora la velocità riducendo la precisione delle istruzioni fused-multiply-add (FMA) sulle CPU senza il supporto nativo a FMA. - + Faster FRSQRTE and FRECPE FRSQRTE e FRECPE più veloci - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Questa opzione migliora la velocità di alcune funzioni in virgola mobile approssimate utilizzando delle approssimazioni native meno accurate. - + Faster ASIMD instructions (32 bits only) Istruzioni ASIMD più veloci (solo 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Questa opzione migliora la velocità delle funzioni in virgola mobile ASIMD a 32 bit eseguendole con modalità di arrotondamento non corrette. - + Inaccurate NaN handling Gestione inaccurata NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Disattiva i controlli dello spazio degli indirizzi - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - - - - + Ignore global monitor Ignora il monitor globale - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - - - - + Device: Dispositivo: - - This setting selects the GPU to use with the Vulkan backend. - - - - + Shader Backend: Back-end degli shader: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - - - - + Resolution: Risoluzione: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - - - - + Window Adapting Filter: Filtro di adattamento alla finestra: - + FSR Sharpness: Nitidezza FSR: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - - - - + Anti-Aliasing Method: Metodo di anti-aliasing: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - - - - + Fullscreen Mode: Modalità schermo intero: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Rapporto d'aspetto: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - - - - - Use disk pipeline cache - Utilizza la cache delle pipeline su disco - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -749,140 +657,90 @@ This feature is experimental. - + Use asynchronous GPU emulation Utilizza l'emulazione asincrona della GPU - + Uses an extra CPU thread for rendering. This option should always remain enabled. - + NVDEC emulation: Emulazione NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: Metodo di decodifica ASTC: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - - - - + ASTC Recompression Method: Metodo di ricompressione ASTC: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - - - - + VRAM Usage Mode: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: Modalità VSync: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (First In - First Out VSync) non presenterà alcun tipo di tearing o perdita di frame, ma è limitato al refresh rate massimo del monitor in uso. -FIFO Relaxed è simile al FIFO, ma presenta tearing durante le perdite di frame. -Mailbox può avere una latenza minore del FIFO, senza presentare alcun tearing, ma può causare perdite di frame. -Immediato migliora la latenza ma causa tearing. - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) Abilita la presentazione asincrona (solo Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Forza clock massimi (solo Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Esegue del lavoro in background durante l'attesa dei comandi grafici per evitare che la GPU diminuisca la sua velocità di clock. - + Anisotropic Filtering: Filtro anisotropico: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -890,1081 +748,1233 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Utilizza la compilazione asincrona degli shader (espediente) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache Utilizza la cache delle pipeline di Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) Abilita le compute pipeline (solo per Vulkan su Intel) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - Abilita le compute pipeline, necessarie per alcuni giochi. -Questa opzione può causare crash ed è compatibile solo con i driver proprietari di Intel. -Le compute pipeline sono sempre abilitate su tutti gli altri driver. - - - + Enable Reactive Flushing Abilita il flushing reattivo - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Utilizza il flushing reattivo invece di quello predittivo, al fine di ottenere una sincronizzazione della memoria più accurata. - + Sync to framerate of video playback Sincronizza il framerate a quello del video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Esegue il gioco a velocità normale durante le cutscene, anche quando il framerate è sbloccato. - + Barrier feedback loops Barrier feedback loops - + Improves rendering of transparency effects in specific games. Migliora il rendering degli effetti di trasparenza in alcuni giochi. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed Seed RNG - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - - - - + Device Name Nome del dispositivo - - The name of the emulated Switch. - - - - + Custom RTC Date: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - - - - + Language: Lingua: - - Note: this can be overridden when region setting is auto-select - Nota: Può essere rimpiazzato se il fuso orario della Regione è impostato su Auto - - - + Region: Regione: - - The region of the emulated Switch. - - - - + Time Zone: Fuso orario: - - The time zone of the emulated Switch. - - - - + Sound Output Mode: Modalità di output del suono: - + Console Mode: Modalità console: - - Selects if the console is emulated in Docked or Handheld mode. + + Confirm before stopping emulation + Chiedi conferma prima di arrestare l'emulazione + + + + Hide mouse on inactivity + Nascondi il puntatore del mouse se inattivo + + + + Disable controller applet + Disabilita l'applet controller + + + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + + + + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - Prompt for user on game boot - Richiedi utente all'avvio di un gioco - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + Prompt for user profile on boot - - Pause emulation when in background - Metti in pausa l'emulazione quando la finestra è in background - - - - This setting pauses Eden when focusing other windows. + + Useful if multiple people use the same PC. - - Confirm before stopping emulation - Chiedi conferma prima di arrestare l'emulazione + + Pause when not in focus + - - This setting overrides game prompts asking to confirm stopping the game. + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - - Hide mouse on inactivity - Nascondi il puntatore del mouse se inattivo - - - - This setting hides the mouse after 2.5s of inactivity. + + Hides the mouse after 2.5s of inactivity. - - Disable controller applet - Disabilita l'applet controller - - - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Abilita Gamemode - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU (Asincrono) - + Uncompressed (Best quality) Nessuna compressione (qualità migliore) - + BC1 (Low quality) BC1 (qualità bassa) - + BC3 (Medium quality) BC3 (qualità media) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulkan - + Null Nullo - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (shader assembly, solo NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (SPERIMENTALE, solo AMD/MESA) - + Normal Normale - + High Alta - + Extreme Estrema - - + + Default Predefinito - + Unsafe (fast) - + Safe (stable) - + Auto Automatico - + Accurate Accurata - + Unsafe Non sicura - + Paranoid (disables most optimizations) Paranoica (disabilita la maggior parte delle ottimizzazioni) - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Finestra senza bordi - + Exclusive Fullscreen Esclusivamente a schermo intero - + No Video Output Nessun output video - + CPU Video Decoding Decodifica video CPU - + GPU Video Decoding (Default) Decodifica video GPU (predefinita) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [SPERIMENTALE] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [SPERIMENTALE] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [SPERIMENTALE] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [SPERIMENTALE] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest neighbor - + Bilinear Bilineare - + Bicubic Bicubico - + + Spline-1 + Spline-1 + + + Gaussian Gaussiano - + + Lanczos + Lanczos + + + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolution - + Area - + Area - + None Nessuna - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Predefinito (16:9) - + Force 4:3 Forza 4:3 - + Force 21:9 Forza 21:9 - + Force 16:10 Forza 16:10 - + Stretch to Window Allunga a finestra - + Automatic Automatico - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Giapponese (日本語) - + American English Inglese americano - + French (français) Francese (français) - + German (Deutsch) Tedesco (Deutsch) - + Italian (italiano) Italiano - + Spanish (español) Spagnolo (español) - + Chinese Cinese - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Olandese (Nederlands) - + Portuguese (português) Portoghese (português) - + Russian (Русский) Russo (Русский) - + Taiwanese Taiwanese - + British English Inglese britannico - + Canadian French Francese canadese - + Latin American Spanish Spagnolo latino-americano - + Simplified Chinese Cinese semplificato - + Traditional Chinese (正體中文) Cinese tradizionale (正體中文) - + Brazilian Portuguese (português do Brasil) Portoghese brasiliano (português do Brasil) - + Serbian (српски) Serbo (српски) - - + + Japan Giappone - + USA USA - + Europe Europa - + Australia Australia - + China Cina - + Korea Corea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Automatico (%1) - + Default (%1) Default time zone Predefinito (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egitto - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islanda - + Iran Iran - + Israel Israele - + Jamaica Giamaica - + Kwajalein Kwajalein - + Libya Libia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polonia - + Portugal Portogallo - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turchia - + UCT UCT - + Universal Universale - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Predefinito) - + 6GB DRAM (Unsafe) 6GB DRAM (Non sicuro) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Non sicuro) - + 12GB DRAM (Unsafe) 12GB DRAM (Non sicuro) - + Docked Dock - + Handheld Portatile - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Chiedi sempre (Predefinito) - + Only if game specifies not to stop Solo se il gioco richiede di non essere arrestato - + Never ask Non chiedere mai - + Low (128) - + Medium (256) - + High (512) @@ -1984,7 +1994,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Applets - + Applet @@ -2484,7 +2494,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Enable Auto-Stub - + Abilita stub automatico @@ -2534,12 +2544,12 @@ When a guest attempts to open the controller applet, it is immediately closed. Censor username in logs - + Censura il nome utente nei log **This will be reset automatically when Eden closes. - + **L'opzione verrà automaticamente ripristinata alla chiusura di Eden. @@ -2599,7 +2609,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Applets - + Applet @@ -2926,12 +2936,12 @@ When a guest attempts to open the controller applet, it is immediately closed. Extensions - + Estensioni Vulkan Extensions Settings - + Impostazioni delle estensioni di Vulkan @@ -4280,7 +4290,7 @@ Per attivarlo, disattiva il mouse emulato. Enable Airplane Mode - + Abilita la modalità aereo @@ -4368,7 +4378,7 @@ Per attivarlo, disattiva il mouse emulato. GPU Extensions - + Estensioni GPU @@ -4449,7 +4459,7 @@ Per attivarlo, disattiva il mouse emulato. Select Avatar - + Seleziona avatar @@ -4492,7 +4502,7 @@ Per attivarlo, disattiva il mouse emulato. Enter a username for the new user: - Inserisci un nome utente per il nuovo utente: + Inserisci un nome per il nuovo utente: @@ -4563,27 +4573,27 @@ Per attivarlo, disattiva il mouse emulato. Error loading archive - + Caricamento dell'archivio fallito Archive is not available. Please install/reinstall firmware. - + Archivio non disponibile. Installa o reinstalla il firmware. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. Error extracting archive - - - - - Archive could not be extracted. It is probably corrupt. - + Estrazione dell'archivio fallita @@ -4626,7 +4636,7 @@ Per attivarlo, disattiva il mouse emulato. Select Firmware Avatar - + Seleziona avatar del firmware @@ -4831,7 +4841,7 @@ UUID: %2 Enable TAS features - Attiva le funzioni di TASing + Attiva le funzioni di TAS @@ -4974,7 +4984,7 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab Warning: The settings in this page affect the inner workings of Eden's emulated touchscreen. Changing them may result in undesirable behavior, such as the touchscreen partially or not working. You should only use this page if you know what you are doing. - + Attenzione: Le impostazioni in questa pagina influenzano il funzionamento interno del touchscreen emulato di Eden. Cambiarle potrebbe causare effetti indesiderati: ad esempio, il touchscreen potrebbe funzionare in parte o non funzionare più. Utilizza questa pagina solo se sei consapevole di ciò che stai facendo. @@ -5296,7 +5306,7 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab Eden Web Service - + Servizio web di Eden @@ -5311,7 +5321,7 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab Generate - + Genera @@ -5339,7 +5349,7 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab Must be between 4-20 characters Tooltip - + Dev'essere compreso fra 4 e 20 caratteri @@ -5376,7 +5386,7 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab <html><head/><body><p>The projects that make Eden possible</p></body></html> - <html><head/><body><p>Progetti che rendono Eden possibile</p></body></html> + <html><head/><body><p>I progetti che rendono Eden possibile</p></body></html> @@ -5591,109 +5601,119 @@ Vai su Configura -> Sistema -> Rete e selezionane una. + Spline-1 + Spline-1 + + + Gaussian Gaussiano - + + Lanczos + Lanczos + + + ScaleForce ScaleForce - - + + FSR FSR - + Area - + Area - + Docked Dock - + Handheld Portatile - + Normal Normale - + High Alta - + Extreme Estrema - + Vulkan Vulkan - + OpenGL OpenGL - + Null Nullo - + GLSL GLSL - + GLASM GLASM - + SPIRV SPIRV - + Broken Vulkan Installation Detected Rilevata installazione di Vulkan non funzionante - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + L'inizializzazione di Vulkan è fallita durante l'avvio.<br><br>Clicca <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>qui per istruzioni su come risolvere il problema</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Gioco in esecuzione - + Loading Web Applet... Caricamento dell'applet web... - - + + Disable Web Applet Disabilita l'applet web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Disabilitare l'applet web potrebbe causare dei comportamenti indesiderati. @@ -5701,865 +5721,872 @@ Da usare solo con Super Mario 3D All-Stars. Sei sicuro di voler procedere? (Puoi riabilitarlo quando vuoi nelle impostazioni di Debug.) - + The amount of shaders currently being built Il numero di shader in fase di compilazione - + The current selected resolution scaling multiplier. Il moltiplicatore corrente dello scaling della risoluzione. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Velocità corrente dell'emulazione. Valori più alti o più bassi di 100% indicano che l'emulazione sta funzionando più velocemente o lentamente rispetto a una Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Il numero di fotogrammi al secondo che il gioco visualizza attualmente. Può variare in base al gioco e alla situazione. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tempo necessario per emulare un fotogramma della Switch, senza tenere conto del limite al framerate o del V-Sync. Per un'emulazione alla massima velocità, il valore non dovrebbe essere superiore a 16.67 ms. - + Unmute Riattiva - + Mute Silenzia - + Reset Volume Reimposta volume - + &Clear Recent Files &Cancella i file recenti - + &Continue &Continua - + &Pause &Pausa - + Warning: Outdated Game Format - + Attenzione: Formato del gioco obsoleto - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - + Stai usando una cartella contenente una ROM decostruita per avviare questo gioco, che è un formato obsoleto e sostituito da NCA, NAX, XCI o NSP. Le ROM decostruite non hanno icone né metadati e non supportano gli aggiornamenti.<br><br>Per una spiegazione sui vari formati della console Switch supportati da Eden, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>consulta la nostra wiki</a>. Non riceverai di nuovo questo avviso. - - + + Error while loading ROM! Errore nel caricamento della ROM! - + The ROM format is not supported. Il formato della ROM non è supportato. - + An error occurred initializing the video core. È stato riscontrato un errore nell'inizializzazione del core video. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Eden ha riscontrato un problema durante l'esecuzione del componente video di base. Di solito questo errore è causato da driver GPU obsoleti, compresi quelli integrati. Consulta il log per maggiori dettagli. Per informazioni su come accedere al log, visita <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>questa pagina</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Errore nel caricamento della ROM! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Si è verificato un errore sconosciuto. Visualizza il log per maggiori dettagli. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Chiusura del software in corso... - + Save Data Dati di salvataggio - + Mod Data Dati delle mod - + Error Opening %1 Folder Impossibile aprire la cartella %1 - - + + Folder does not exist! La cartella non esiste! - + Remove Installed Game Contents? Rimuovere il contenuto del gioco installato? - + Remove Installed Game Update? Rimuovere l'aggiornamento installato? - + Remove Installed Game DLC? Rimuovere il DLC installato? - + Remove Entry Rimuovi voce - + Delete OpenGL Transferable Shader Cache? Vuoi rimuovere la cache trasferibile degli shader OpenGL? - + Delete Vulkan Transferable Shader Cache? Vuoi rimuovere la cache trasferibile degli shader Vulkan? - + Delete All Transferable Shader Caches? Vuoi rimuovere tutte le cache trasferibili degli shader? - + Remove Custom Game Configuration? Rimuovere la configurazione personalizzata del gioco? - + Remove Cache Storage? Rimuovere la Storage Cache? - + Remove File Rimuovi file - + Remove Play Time Data Reimposta il tempo di gioco - + Reset play time? Vuoi reimpostare il tempo di gioco? - - + + RomFS Extraction Failed! Estrazione RomFS fallita! - + There was an error copying the RomFS files or the user cancelled the operation. C'è stato un errore nella copia dei file del RomFS o l'operazione è stata annullata dall'utente. - + Full Completa - + Skeleton Cartelle - + Select RomFS Dump Mode Seleziona la modalità di estrazione della RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Seleziona come vorresti estrarre la RomFS. <br>La modalità Completa copierà tutti i file in una nuova cartella mentre<br>la modalità Cartelle creerà solamente le cartelle e le sottocartelle. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Non c'è abbastanza spazio disponibile nel disco %1 per estrarre la RomFS. Libera lo spazio o seleziona una cartella di estrazione diversa in Emulazione > Configura > Sistema > File system > Cartella di estrazione - + Extracting RomFS... Estrazione RomFS in corso... - - + + Cancel Annulla - + RomFS Extraction Succeeded! Estrazione RomFS riuscita! - + The operation completed successfully. L'operazione è stata completata con successo. - + Error Opening %1 Impossibile aprire %1 - + Select Directory Seleziona cartella - + Properties Proprietà - + The game properties could not be loaded. Non è stato possibile caricare le proprietà del gioco. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Eseguibile Switch (%1);;Tutti i file (*.*) - + Load File Carica file - + Open Extracted ROM Directory Apri cartella ROM estratta - + Invalid Directory Selected Cartella selezionata non valida - + The directory you have selected does not contain a 'main' file. La cartella che hai selezionato non contiene un file "main". - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - File installabili Switch (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) + File Switch installabili (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Installa file - + %n file(s) remaining - + %n file rimanente%n di file rimanenti%n file rimanenti - + Installing file "%1"... Installazione del file "%1"... - - + + Install Results Risultati dell'installazione - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Per evitare possibli conflitti, sconsigliamo di installare i giochi base su NAND. Usa questa funzione solo per installare aggiornamenti e DLC. - + %n file(s) were newly installed - + %n nuovo file è stato installato +%n di nuovi file sono stati installati +%n nuovi file sono stati installati + - + %n file(s) were overwritten - + %n file è stato sovrascritto +%n di file sono stati sovrascritti +%n file sono stati sovrascritti + - + %n file(s) failed to install - + %n file non è stato installato a causa di errori +%n di file non sono stati installati a causa di errori +%n file non sono stati installati a causa di errori + - + System Application Applicazione di sistema - + System Archive Archivio di sistema - + System Application Update Aggiornamento di un'applicazione di sistema - + Firmware Package (Type A) Pacchetto firmware (tipo A) - + Firmware Package (Type B) Pacchetto firmware (tipo B) - + Game Gioco - + Game Update Aggiornamento di gioco - + Game DLC DLC - + Delta Title Titolo delta - + Select NCA Install Type... Seleziona il tipo di installazione NCA - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Seleziona il tipo del file NCA da installare: (Nella maggior parte dei casi, il valore predefinito 'Gioco' va bene.) - + Failed to Install Installazione fallita - + The title type you selected for the NCA is invalid. Il tipo che hai selezionato per l'NCA non è valido. - + File not found File non trovato - + File "%1" not found File "%1" non trovato - + OK OK - - + + Hardware requirements not met Requisiti hardware non soddisfatti - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Il tuo sistema non soddisfa i requisiti hardware consigliati. La funzionalità di segnalazione della compatibilità è stata disattivata. - + Missing yuzu Account Account di yuzu non trovato - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Per segnalare la compatibilità di un gioco, devi configurare il tuo token e il nome utente.<br><br/>Per collegare il tuo account Eden, vai su Emulazione &gt; Configura &gt; Web. - + Error opening URL Impossibile aprire l'URL - + Unable to open the URL "%1". Non è stato possibile aprire l'URL "%1". - + TAS Recording Registrazione TAS - + Overwrite file of player 1? Vuoi sovrascrivere il file del giocatore 1? - + Invalid config detected Rilevata configurazione non valida - + Handheld controller can't be used on docked mode. Pro controller will be selected. Il controller portatile non può essere utilizzato in modalità dock. Verrà selezionato il controller Pro. - - + + Amiibo Amiibo - - + + The current amiibo has been removed L'Amiibo corrente è stato rimosso - + Error Errore - - + + The current game is not looking for amiibos Il gioco in uso non è alla ricerca di Amiibo - + Amiibo File (%1);; All Files (*.*) File Amiibo (%1);; Tutti i file (*.*) - + Load Amiibo Carica Amiibo - + Error loading Amiibo data Impossibile caricare i dati dell'Amiibo - + The selected file is not a valid amiibo Il file selezionato non è un Amiibo valido - + The selected file is already on use Il file selezionato è già in uso - + An unknown error occurred Si è verificato un errore sconosciuto - - + + Keys not installed - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Archivi compressi (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available Nessun firmware disponibile - + Please install firmware to use the Album applet. Installa il firmware per usare l'applet dell'album. - + Album Applet Applet Album - + Album applet is not available. Please reinstall firmware. L'applet dell'album non è disponibile. Reinstalla il firmware. - + Please install firmware to use the Cabinet applet. - Installa il firmware per usare l'applet del Cabinet. + Installa il firmware per usare l'applet Cabinet. - + Cabinet Applet Applet Cabinet - + Cabinet applet is not available. Please reinstall firmware. - L'applet del Cabinet non è disponibile. Reinstalla il firmware. + L'applet Cabinet non è disponibile. Reinstalla il firmware. - + Please install firmware to use the Mii editor. Installa il firmware per usare l'editor dei Mii. - + Mii Edit Applet Editor dei Mii - + Mii editor is not available. Please reinstall firmware. L'editor dei Mii non è disponibile. Reinstalla il firmware. - + Please install firmware to use the Controller Menu. Installa il firmware per usare il menù dei controller. - + Controller Applet Applet controller - + Controller Menu is not available. Please reinstall firmware. Il menù dei controller non è disponibile. Reinstalla il firmware. - + Please install firmware to use the Home Menu. Installa il firmware per usare il menù Home. - + Firmware Corrupted Firmware corrotto - + Firmware Too New Firmware troppo recente - + Continue anyways? Vuoi continuare comunque? - + Don't show again Non mostrare di nuovo - + Home Menu Applet Applet menù Home - + Home Menu is not available. Please reinstall firmware. Il menù Home non è disponibile. Reinstalla il firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot Cattura screenshot - + PNG Image (*.png) Immagine PNG (*.png) - + Update Available Aggiornamento disponibile - - Update %1 for Eden is available. -Would you like to download it? - L'aggiornamento %1 di Eden è disponibile. -Vuoi scaricarlo? + + Download the %1 update? + - + TAS state: Running %1/%2 Stato TAS: In esecuzione (%1/%2) - + TAS state: Recording %1 Stato TAS: Registrazione in corso (%1) - + TAS state: Idle %1/%2 Stato TAS: In attesa (%1/%2) - + TAS State: Invalid Stato TAS: Non valido - + &Stop Running &Interrompi - + &Start &Avvia - + Stop R&ecording Interrompi r&egistrazione - + R&ecord R&egistra - + Building: %n shader(s) Compilazione di %n shaderCompilazione di %n shaderCompilazione di %n shader - + Scale: %1x %1 is the resolution scaling factor Risoluzione: %1x - + Speed: %1% / %2% Velocità: %1% / %2% - + Speed: %1% Velocità: %1% - + Game: %1 FPS Gioco: %1 FPS - + Frame: %1 ms Frame: %1 ms - + %1 %2 %1 %2 - + NO AA NO AA - + VOLUME: MUTE VOLUME: MUTO - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUME: %1% - + Derivation Components Missing Componenti di derivazione mancanti - + Encryption keys are missing. - + Select RomFS Dump Target Seleziona Target dell'Estrazione del RomFS - + Please select which RomFS you would like to dump. Seleziona quale RomFS vorresti estrarre. - + Are you sure you want to close Eden? Sei sicuro di voler uscire da Eden? - - - + + + Eden Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Sei sicuro di voler arrestare l'emulazione? Tutti i progressi non salvati verranno perduti. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -6582,7 +6609,7 @@ Would you like to bypass this and exit anyway? Eden has not been compiled with OpenGL support. - + Eden non è stato compilato con il supporto a OpenGL. @@ -6876,7 +6903,7 @@ Would you like to bypass this and exit anyway? %1 of %n result(s) - + %1 di %n risultato%1 di %n di risultati%1 di %n risultati @@ -7085,27 +7112,27 @@ Debug Message: Multiplayer Browse Public Game Lobby - + Multigiocatore - Sfoglia lobby di gioco pubblica Multiplayer Create Room - + Multigiocatore - Crea stanza Multiplayer Direct Connect to Room - + Multigiocatore - Collegamento diretto a una stanza Multiplayer Leave Room - + Multigiocatore - Esci dalla stanza Multiplayer Show Current Room - + Multigiocatore - Mostra stanza attuale @@ -7408,7 +7435,7 @@ Debug Message: &Create Home Menu Shortcut - + &Crea scorciatoia per il menù Home @@ -7513,7 +7540,7 @@ Debug Message: &Direct Connect to Room - Collegamento &diretto alla stanza + Collegamento &diretto a una stanza @@ -7628,7 +7655,7 @@ Debug Message: Open Home Menu - + Apri il menù Home @@ -7643,47 +7670,47 @@ Debug Message: &Desktop - + &Desktop &Application Menu - + &Menù delle applicazioni &Root Data Folder - + Cartella &principale dei dati &NAND Folder - + Cartella &NAND &SDMC Folder - + Cartella &SDMC &Mod Folder - + Cartella delle &mod &Log Folder - + Cartella dei &log From Folder - + Da una cartella From ZIP - + Da un file ZIP @@ -7758,7 +7785,7 @@ If you wish to clean up the files which were left in the old data location, you - + Refreshing Aggiornamento in corso @@ -7768,27 +7795,27 @@ If you wish to clean up the files which were left in the old data location, you Revoca ban - + Subject Soggetto - + Type Tipo - + Forum Username Nome utente del forum - + IP Address Indirizzo IP - + Refresh Aggiorna @@ -7796,37 +7823,37 @@ If you wish to clean up the files which were left in the old data location, you MultiplayerState - + Current connection status Stato connessione attuale - + Not Connected. Click here to find a room! Non connesso. Clicca qui per trovare una stanza! - + Not Connected Non connesso - + Connected Connesso - + New Messages Received Nuovi messaggi ricevuti - + Error Errore - + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: Impossibile aggiornare le informazioni della stanza. Controlla la tua connessione a internet e prova a ospitare la stanza di nuovo. @@ -8309,7 +8336,7 @@ p, li { white-space: pre-wrap; } Preferiti - + Not playing a game Non in gioco @@ -8490,7 +8517,7 @@ p, li { white-space: pre-wrap; } Firmware integrity verification failed! - + Verifica dell'integrità del firmware fallita! @@ -8498,19 +8525,21 @@ p, li { white-space: pre-wrap; } Verification failed for the following files: %1 - + La verifica è fallita per i seguenti file: + +%1 Verifying integrity... - + Verifica dell'integrità in corso... Integrity verification succeeded! - + Verifica dell'integrità riuscita! @@ -8522,22 +8551,22 @@ p, li { white-space: pre-wrap; } Integrity verification failed! - + Verifica dell'integrità fallita! File contents may be corrupt or missing. - + I contenuti dei file potrebbero essere corrotti o mancanti. Integrity verification couldn't be performed - + Impossibile effettuare la verifica dell'integrità Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. - + Installazione del firmware annullata, il firmware potrebbe essere corrotto o in cattivo stato. Non è stato possibile controllare la validità dei contenuti dei file. @@ -8717,7 +8746,7 @@ p, li { white-space: pre-wrap; } Shortcut may be Volatile! - Scorciatoia instabile! + Scorciatoia potenzialmente instabile! diff --git a/dist/languages/ja_JP.ts b/dist/languages/ja_JP.ts index 44a94e15ef..d4f29c0b33 100644 --- a/dist/languages/ja_JP.ts +++ b/dist/languages/ja_JP.ts @@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; } メッセージを送る - + Members メンバー - + %1 has joined %1 が参加しました - + %1 has left %1 が退出しました - + %1 has been kicked %1 はキックされました - + %1 has been banned %1 はBanされました - + %1 has been unbanned %1 はBan解除されました - + View Profile プロフィールを見る - - + + Block Player プレイヤーをブロック - + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? ブロックすると、そのプレイヤーからのチャットメッセージが届かなくなります。<br><br>%1を本当にブロックしますか? - + Kick キック - + Ban Ban - + Kick Player プレイヤーをキック - + Are you sure you would like to <b>kick</b> %1? %1 を<b>キック</b>しますがよろしいですか? - + Ban Player プレイヤーをBan - + Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. @@ -196,17 +196,17 @@ This would ban both their forum username and their IP address. ClientRoomWindow - + Connected 接続の状態 - + Disconnected 未接続 - + %1 - %2 (%3/%4 members) - connected %1 - %2 (%3/%4 メンバー) - 接続済み @@ -472,276 +472,177 @@ This would ban both their forum username and their IP address. Multicore CPU Emulation マルチコアCPUエミュレーション - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - - Memory Layout メモリレイアウト - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - - - - + Limit Speed Percent エミュレーション速度の制限 - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: エミュレーション精度: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - - - - - + + Backend: バックエンド: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMAの融合を解除 (FMAに対応していないCPUのパフォーマンスを向上させる) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. このオプションは, ネイティブのFMAサポートがないCPU上で, 融合積和(fused-multiply-add)命令の精度を下げて高速化します. - + Faster FRSQRTE and FRECPE Faster FRSQRTE and FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. このオプションは、より精度の低い近似値を使用することで、近似浮動小数点関数の速度を向上させます。 - + Faster ASIMD instructions (32 bits only) 高速なASIMD命令 (32bitのみ) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. このオプションは、不正確な丸めモードで実行することにより、32ビットASIMD浮動小数点関数の速度を向上させます。 - + Inaccurate NaN handling 不正確な非数値の取り扱い - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks アドレス空間チェックの無効化 - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - - - - + Ignore global monitor - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - - - - + Device: 使用デバイス: - - This setting selects the GPU to use with the Vulkan backend. - - - - + Shader Backend: シェーダーバックエンド: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - - - - + Resolution: 解像度: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - - - - + Window Adapting Filter: ウィンドウ適応フィルター: - + FSR Sharpness: FSR シャープネス: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - - - - + Anti-Aliasing Method: アンチエイリアス方式: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - - - - + Fullscreen Mode: フルスクリーンモード: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: アスペクト比: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - - - - - Use disk pipeline cache - ディスクパイプラインキャッシュを使用 - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -749,140 +650,90 @@ This feature is experimental. - + Use asynchronous GPU emulation 非同期GPUエミュレーションを使用する - + Uses an extra CPU thread for rendering. This option should always remain enabled. - + NVDEC emulation: NVDEC エミュレーション: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: ASTC デコード方式: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - - - - + ASTC Recompression Method: ASTC 再圧縮方式: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - - - - + VRAM Usage Mode: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: 垂直同期: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) はフレーム落ちやティアリングがありませんがスクリーンのリフレッシュレートに制限されます. -FIFO Relaxed は FIFO に似ていますが, 速度低下からの回復時にティアリングを許容します. -Mailbox は FIFO よりも遅延が小さくティアリングがありませんがフレーム落ちの可能性があります. -Immediate (no synchronization) は利用可能なものを何でも利用し, ティアリング発生の可能性があります. - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) 非同期プレゼンテーション (Vulkan のみ) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) 最大クロック強制 (Vulkan のみ) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. GPUのクロックスピードを下げないように、グラフィックコマンドを待っている間、バックグラウンドで作業を実行させます。 - + Anisotropic Filtering: 異方性フィルタリング: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -890,1079 +741,1233 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - 非同期でのシェーダー構築を使用 (ハック) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache Vulkan パイプラインキャッシュを使用 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) コンピュート・パイプラインの有効化(インテル Vulkan のみ) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - - - - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback ビデオ再生のフレームレートに同期する - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. 特定のゲームにおける透明エフェクトのレンダリングを改善します。 - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed 乱数シード値の変更 - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - - - - + Device Name デバイス名 - - The name of the emulated Switch. - - - - + Custom RTC Date: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - - - - + Language: 言語: - - Note: this can be overridden when region setting is auto-select - 注意:地域が自動選択の場合、設定が上書きされる可能性があります。 - - - + Region: 地域: - - The region of the emulated Switch. - - - - + Time Zone: タイムゾーン: - - The time zone of the emulated Switch. - - - - + Sound Output Mode: 音声出力モード: - + Console Mode: - - Selects if the console is emulated in Docked or Handheld mode. + + Confirm before stopping emulation + エミュレーションを停止する前に確認する + + + + Hide mouse on inactivity + 非アクティブ時にマウスカーソルを隠す + + + + Disable controller applet + コントローラーアプレットの無効化 + + + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + + + + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - Prompt for user on game boot - ゲーム起動時に確認を表示 - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + Prompt for user profile on boot - - Pause emulation when in background - 非アクティブ時にエミュレーションを一時停止 - - - - This setting pauses Eden when focusing other windows. + + Useful if multiple people use the same PC. - - Confirm before stopping emulation - エミュレーションを停止する前に確認する + + Pause when not in focus + - - This setting overrides game prompts asking to confirm stopping the game. + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - - Hide mouse on inactivity - 非アクティブ時にマウスカーソルを隠す - - - - This setting hides the mouse after 2.5s of inactivity. + + Hides the mouse after 2.5s of inactivity. - - Disable controller applet - コントローラーアプレットの無効化 - - - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU 非同期 - + Uncompressed (Best quality) 圧縮しない (最高品質) - + BC1 (Low quality) BC1 (低品質) - + BC3 (Medium quality) BC3 (中品質) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulkan - + Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (アセンブリシェーダー、NVIDIA のみ) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V(実験的、AMD/Mesaのみ) - + Normal 標準 - + High - + Extreme - - + + Default デフォルト - + Unsafe (fast) - + Safe (stable) - + Auto 自動 - + Accurate 正確 - + Unsafe 不安定 - + Paranoid (disables most optimizations) パラノイド (ほとんどの最適化を無効化) - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed ボーダーレスウィンドウ - + Exclusive Fullscreen 排他的フルスクリーン - + No Video Output ビデオ出力しない - + CPU Video Decoding ビデオをCPUでデコード - + GPU Video Decoding (Default) ビデオをGPUでデコード (デフォルト) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [実験的] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [実験的] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [実験的] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + + Spline-1 + + + + Gaussian Gaussian - + + Lanczos + + + + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolution - + Area - + None なし - + FXAA FXAA - + SMAA SMAA - + Default (16:9) デフォルト (16:9) - + Force 4:3 強制 4:3 - + Force 21:9 強制 21:9 - + Force 16:10 強制 16:10 - + Stretch to Window ウィンドウに合わせる - + Automatic 自動 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) 日本語 - + American English アメリカ英語 - + French (français) フランス語 (français) - + German (Deutsch) ドイツ語 (Deutsch) - + Italian (italiano) イタリア語 (italiano) - + Spanish (español) スペイン語 (español) - + Chinese 中国語 - + Korean (한국어) 韓国語 (한국어) - + Dutch (Nederlands) オランダ語 (Nederlands) - + Portuguese (português) ポルトガル語 (português) - + Russian (Русский) ロシア語 (Русский) - + Taiwanese 台湾語 - + British English イギリス英語 - + Canadian French カナダフランス語 - + Latin American Spanish ラテンアメリカスペイン語 - + Simplified Chinese 簡体字中国語 - + Traditional Chinese (正體中文) 繁体字中国語 (正體中文) - + Brazilian Portuguese (português do Brasil) ブラジルポルトガル語 (português do Brasil) - + Serbian (српски) - - + + Japan 日本 - + USA アメリカ - + Europe ヨーロッパ - + Australia オーストラリア - + China 中国 - + Korea 韓国 - + Taiwan 台湾 - + Auto (%1) Auto select time zone 自動 (%1) - + Default (%1) Default time zone 既定 (%1) - + CET 中央ヨーロッパ時間 - + CST6CDT CST6CDT - + Cuba キューバ - + EET 東ヨーロッパ標準時 - + Egypt エジプト - + Eire アイルランド - + EST アメリカ東部標準時 - + EST5EDT EST5EDT - + GB GB - + GB-Eire イギリス-アイルランド - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich グリニッジ - + Hongkong 香港 - + HST ハワイ標準時 - + Iceland アイスランド - + Iran イラン - + Israel イスラエル - + Jamaica ジャマイカ - + Kwajalein クェゼリン - + Libya リビア - + MET 中東時間 - + MST MST - + MST7MDT MST7MDT - + Navajo ナバホ - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland ポーランド - + Portugal ポルトガル - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore シンガポール - + Turkey トルコ - + UCT UCT - + Universal ユニバーサル - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu ズールー - + Mono モノラル - + Stereo ステレオ - + Surround サラウンド - + 4GB DRAM (Default) 4GB DRAM (デフォルト) - + 6GB DRAM (Unsafe) 6GB DRAM (不安定) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld 携帯モード - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) 常に確認する (デフォルト) - + Only if game specifies not to stop ゲームが停止しないように指定しているときのみ - + Never ask 確認しない - + Low (128) - + Medium (256) - + High (512) @@ -4567,7 +4572,12 @@ Current values are %1% and %2% respectively. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4575,11 +4585,6 @@ Current values are %1% and %2% respectively. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5584,972 +5589,981 @@ Please go to Configure -> System -> Network and make a selection. + Spline-1 + + + + Gaussian Gaussian - + + Lanczos + + + + ScaleForce ScaleForce - - + + FSR FSR - + Area - + Docked Docked - + Handheld 携帯モード - + Normal 標準 - + High 高い - + Extreme - + Vulkan Vulkan - + OpenGL OpenGL - + Null - + GLSL GLSL - + GLASM GLASM - + SPIRV SPIRV - + Broken Vulkan Installation Detected 壊れたVulkanのインストールが検出されました。 - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... Webアプレットをロード中... - - + + Disable Web Applet Webアプレットの無効化 - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Webアプレットを無効にすると、未定義の動作になる可能性があるため、スーパーマリオ3Dオールスターズでのみ使用するようにしてください。本当にWebアプレットを無効化しますか? (デバッグ設定で再度有効にすることができます)。 - + The amount of shaders currently being built ビルド中のシェーダー数 - + The current selected resolution scaling multiplier. 現在選択されている解像度の倍率。 - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. 現在のエミュレーション速度。値が100%より高いか低い場合、エミュレーション速度がSwitchより速いか遅いことを示します。 - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. ゲームが現在表示している1秒あたりのフレーム数。これはゲームごと、シーンごとに異なります。 - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Switchフレームをエミュレートするのにかかる時間で、フレームリミットやV-Syncは含まれません。フルスピードエミュレーションの場合、最大で16.67ミリ秒になります。 - + Unmute 消音解除 - + Mute 消音 - + Reset Volume 音量をリセット - + &Clear Recent Files 最近のファイルをクリア(&C) - + &Continue 再開(&C) - + &Pause 中断(&P) - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! ROMロード中にエラーが発生しました! - + The ROM format is not supported. このROMフォーマットはサポートされていません。 - + An error occurred initializing the video core. ビデオコア初期化中にエラーが発生しました。 - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. ROMのロード中にエラー! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. 不明なエラーが発生しました。詳細はログを確認して下さい。 - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... ソフトウェアを終了中... - + Save Data データのセーブ - + Mod Data Modデータ - + Error Opening %1 Folder ”%1”フォルダを開けませんでした - - + + Folder does not exist! フォルダが存在しません! - + Remove Installed Game Contents? インストールされたゲームのコンテンツを削除しますか? - + Remove Installed Game Update? インストールされたゲームのアップデートを削除しますか? - + Remove Installed Game DLC? インストールされたゲームの DLC を削除しますか? - + Remove Entry エントリ削除 - + Delete OpenGL Transferable Shader Cache? OpenGLシェーダーキャッシュを削除しますか? - + Delete Vulkan Transferable Shader Cache? Vulkanシェーダーキャッシュを削除しますか? - + Delete All Transferable Shader Caches? すべてのシェーダーキャッシュを削除しますか? - + Remove Custom Game Configuration? このタイトルのカスタム設定を削除しますか? - + Remove Cache Storage? キャッシュストレージを削除しますか? - + Remove File ファイル削除 - + Remove Play Time Data プレイ時間情報を削除 - + Reset play time? プレイ時間をリセットしますか? - - + + RomFS Extraction Failed! RomFSの抽出に失敗しました! - + There was an error copying the RomFS files or the user cancelled the operation. RomFSファイルをコピー中にエラーが発生したか、ユーザー操作によりキャンセルされました。 - + Full フル - + Skeleton スケルトン - + Select RomFS Dump Mode RomFSダンプモードの選択 - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. RomFSのダンプ方法を選択してください。<br>”完全”はすべてのファイルが新しいディレクトリにコピーされます。<br>”スケルトン”はディレクトリ構造を作成するだけです。 - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root %1 に RomFS を展開するための十分な空き領域がありません。Emulation > Configure > System > Filesystem > Dump Root で、空き容量を確保するか、別のダンプディレクトリを選択してください。 - + Extracting RomFS... RomFSを抽出中... - - + + Cancel キャンセル - + RomFS Extraction Succeeded! RomFS抽出成功! - + The operation completed successfully. 操作は成功しました。 - + Error Opening %1 ”%1”を開けませんでした - + Select Directory ディレクトリの選択 - + Properties プロパティ - + The game properties could not be loaded. ゲームプロパティをロード出来ませんでした。 - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch実行ファイル (%1);;すべてのファイル (*.*) - + Load File ファイルのロード - + Open Extracted ROM Directory 展開されているROMディレクトリを開く - + Invalid Directory Selected 無効なディレクトリが選択されました - + The directory you have selected does not contain a 'main' file. 選択されたディレクトリに”main”ファイルが見つかりませんでした。 - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) インストール可能なスイッチファイル (*.nca *.nsp *.xci);;任天堂コンテンツアーカイブ (*.nca);;任天堂サブミッションパッケージ (*.nsp);;NXカートリッジイメージ (*.xci) - + Install Files ファイルのインストール - + %n file(s) remaining - + Installing file "%1"... "%1"ファイルをインストールしています・・・ - - + + Install Results インストール結果 - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. 競合を避けるため、NANDにゲーム本体をインストールすることはお勧めしません。 この機能は、アップデートやDLCのインストールにのみ使用してください。 - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application システムアプリケーション - + System Archive システムアーカイブ - + System Application Update システムアプリケーションアップデート - + Firmware Package (Type A) ファームウェアパッケージ(Type A) - + Firmware Package (Type B) ファームウェアパッケージ(Type B) - + Game ゲーム - + Game Update ゲームアップデート - + Game DLC ゲームDLC - + Delta Title 差分タイトル - + Select NCA Install Type... NCAインストール種別を選択・・・ - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) インストールするNCAタイトル種別を選択して下さい: (ほとんどの場合、デフォルトの”ゲーム”で問題ありません。) - + Failed to Install インストール失敗 - + The title type you selected for the NCA is invalid. 選択されたNCAのタイトル種別が無効です。 - + File not found ファイルが存在しません - + File "%1" not found ファイル”%1”が存在しません - + OK OK - - + + Hardware requirements not met - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. お使いのシステムは推奨ハードウェア要件を満たしていません。互換性レポートは無効になっています。 - + Missing yuzu Account yuzuアカウントが存在しません - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL URLオープンエラー - + Unable to open the URL "%1". URL"%1"を開けません。 - + TAS Recording TAS 記録中 - + Overwrite file of player 1? プレイヤー1のファイルを上書きしますか? - + Invalid config detected 無効な設定を検出しました - + Handheld controller can't be used on docked mode. Pro controller will be selected. 携帯コントローラはドックモードで使用できないため、Proコントローラが選択されます。 - - + + Amiibo Amiibo - - + + The current amiibo has been removed 現在の amiibo は削除されました - + Error エラー - - + + The current game is not looking for amiibos 現在のゲームはamiiboを要求しません - + Amiibo File (%1);; All Files (*.*) amiiboファイル (%1);;すべてのファイル (*.*) - + Load Amiibo amiiboのロード - + Error loading Amiibo data amiiboデータ読み込み中にエラーが発生しました - + The selected file is not a valid amiibo 選択されたファイルは有効な amiibo ではありません - + The selected file is already on use 選択されたファイルはすでに使用中です - + An unknown error occurred 不明なエラーが発生しました - - + + Keys not installed - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available ファームウェアがありません - + Please install firmware to use the Album applet. - + Album Applet アルバムアプレット - + Album applet is not available. Please reinstall firmware. アルバムアプレットは利用可能ではありません. ファームウェアを再インストールしてください. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet キャビネットアプレット - + Cabinet applet is not available. Please reinstall firmware. キャビネットアプレットは利用可能ではありません. ファームウェアを再インストールしてください. - + Please install firmware to use the Mii editor. - + Mii Edit Applet Mii 編集アプレット - + Mii editor is not available. Please reinstall firmware. Mii エディタは利用可能ではありません. ファームウェアを再インストールしてください. - + Please install firmware to use the Controller Menu. - + Controller Applet コントローラー アプレット - + Controller Menu is not available. Please reinstall firmware. コントローラーメニューは利用可能ではありません. ファームウェアを再インストールしてください. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot スクリーンショットのキャプチャ - + PNG Image (*.png) PNG画像 (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? + + Download the %1 update? - + TAS state: Running %1/%2 TAS 状態: 実行中 %1/%2 - + TAS state: Recording %1 TAS 状態: 記録中 %1 - + TAS state: Idle %1/%2 TAS 状態: アイドル %1/%2 - + TAS State: Invalid TAS 状態: 無効 - + &Stop Running 実行停止(&S) - + &Start 実行(&S) - + Stop R&ecording 記録停止(&R) - + R&ecord 記録(&R) - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor 拡大率: %1x - + Speed: %1% / %2% 速度:%1% / %2% - + Speed: %1% 速度:%1% - + Game: %1 FPS ゲーム:%1 FPS - + Frame: %1 ms フレーム:%1 ms - + %1 %2 %1 %2 - + NO AA NO AA - + VOLUME: MUTE 音量: ミュート - + VOLUME: %1% Volume percentage (e.g. 50%) 音量: %1% - + Derivation Components Missing 派生コンポーネントがありません - + Encryption keys are missing. - + Select RomFS Dump Target RomFSダンプターゲットの選択 - + Please select which RomFS you would like to dump. ダンプしたいRomFSを選択して下さい。 - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. エミュレーションを停止しますか?セーブされていない進行状況は失われます。 - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -7748,7 +7762,7 @@ If you wish to clean up the files which were left in the old data location, you - + Refreshing 更新中 @@ -7758,27 +7772,27 @@ If you wish to clean up the files which were left in the old data location, you Ban解除 - + Subject - + Type タイプ - + Forum Username フォーラムのユーザ名 - + IP Address IPアドレス - + Refresh 更新 @@ -7786,37 +7800,37 @@ If you wish to clean up the files which were left in the old data location, you MultiplayerState - + Current connection status 現在の接続状態 - + Not Connected. Click here to find a room! 接続されていません。ここをクリックしてルームを見つけてください。 - + Not Connected 未接続 - + Connected 接続の状態 - + New Messages Received 新たなメッセージを受信しました - + Error エラー - + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: ルーム情報の更新に失敗しました。インターネット接続を確認し、再度ルームのホストをお試しください。 @@ -8299,7 +8313,7 @@ p, li { white-space: pre-wrap; } お気に入り - + Not playing a game diff --git a/dist/languages/ko_KR.ts b/dist/languages/ko_KR.ts index 1db9901fa4..6ee87c20cf 100644 --- a/dist/languages/ko_KR.ts +++ b/dist/languages/ko_KR.ts @@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; } 메시지 보내기 - + Members 멤버 - + %1 has joined %1이(가) 참여하였습니다 - + %1 has left %1이(가) 떠났습니다 - + %1 has been kicked %1이(가) 추방되었습니다 - + %1 has been banned %1이(가) 차단되었습니다 - + %1 has been unbanned %1이(가) 차단 해제되었습니다 - + View Profile 프로필 보기 - - + + Block Player 차단된 플레이어 - + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? 플레이어를 차단하면 더 이상 채팅 메시지를 받을 수 없습니다.<br><br>%1을(를) 차단하겠습니까? - + Kick 추방 - + Ban 차단 - + Kick Player 추방된 플레이어 - + Are you sure you would like to <b>kick</b> %1? 정말로 %1을 <b>추방</b>하겠습니까?? - + Ban Player 차단된 플레이어 - + Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. @@ -196,17 +196,17 @@ This would ban both their forum username and their IP address. ClientRoomWindow - + Connected 연결됨 - + Disconnected 연결 끊김 - + %1 - %2 (%3/%4 members) - connected %1 - %2 (%3/%4 멤버) - 연결됨 @@ -472,276 +472,177 @@ This would ban both their forum username and their IP address. Multicore CPU Emulation 멀티 코어 CPU 에뮬레이션 - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - - Memory Layout - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - - - - + Limit Speed Percent 속도 퍼센트 제한 - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: 정확도: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - - - - - + + Backend: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMA 분리 (FMA를 지원하지 않는 CPU에서의 성능을 향상시킵니다) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE 더 빠른 FRSQRTE와 FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) 더 빠른 ASIMD 명령어(32비트 전용) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling 부정확한 NaN 처리 - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks 주소 공간 검사 비활성화 - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - - - - + Ignore global monitor 글로벌 모니터 무시 - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - - - - + Device: 장치: - - This setting selects the GPU to use with the Vulkan backend. - - - - + Shader Backend: 셰이더 백엔드: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - - - - + Resolution: 해상도: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - - - - + Window Adapting Filter: 윈도우 적응형 필터: - + FSR Sharpness: FSR 선명도: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - - - - + Anti-Aliasing Method: 안티에일리어싱 방식: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - - - - + Fullscreen Mode: 전체 화면 모드: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: 화면비: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - - - - - Use disk pipeline cache - 디스크 파이프라인 캐시 사용 - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -749,140 +650,90 @@ This feature is experimental. - + Use asynchronous GPU emulation 비동기 GPU 에뮬레이션 사용 - + Uses an extra CPU thread for rendering. This option should always remain enabled. - + NVDEC emulation: NVDEC 에뮬레이션: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - - - - + ASTC Recompression Method: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - - - - + VRAM Usage Mode: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: VSync 모드: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (수직동기화)는 프레임이 떨어지거나 티어링 현상이 나타나지 않지만 화면 재생률에 의해 제한됩니다. -FIFO 릴랙스드는 FIFO와 유사하지만 속도가 느려진 후 복구할 때 끊김 현상이 발생할 수 있습니다. -메일박스는 FIFO보다 지연 시간이 짧고 티어링이 발생하지 않지만 프레임이 떨어질 수 있습니다. -즉시 (동기화 없음)는 사용 가능한 모든 것을 표시하며 티어링이 나타날 수 있습니다. - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) 비동기 프레젠테이션 활성화(Vulkan만 해당) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) 강제 최대 클록 (Vulkan 전용) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. 실행은 GPU가 클럭 속도를 낮추지 않도록 그래픽 명령을 기다리는 동안 백그라운드에서 작동합니다. - + Anisotropic Filtering: 비등방성 필터링: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -890,1079 +741,1233 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - 비동기식 셰이더 빌드 사용(Hack) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache Vulkan 파이프라인 캐시 사용 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - - - - + Enable Reactive Flushing 반응형 플러싱 활성화 - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback 동영상 재생 프레임 속도에 동기화 - + Run the game at normal speed during video playback, even when the framerate is unlocked. 프레임 속도가 잠금 해제된 상태에서도 동영상 재생 중에 일반 속도로 게임을 실행합니다. - + Barrier feedback loops 차단 피드백 루프 - + Improves rendering of transparency effects in specific games. 특정 게임에서 투명도 효과의 렌더링을 개선합니다. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed RNG 시드 - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - - - - + Device Name 장치 이름 - - The name of the emulated Switch. - - - - + Custom RTC Date: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - - - - + Language: - - Note: this can be overridden when region setting is auto-select - 참고 : 이 설정은 지역 설정이 '자동 선택'일 때 무시될 수 있습니다. - - - + Region: 국가: - - The region of the emulated Switch. - - - - + Time Zone: 시계: - - The time zone of the emulated Switch. - - - - + Sound Output Mode: 소리 출력 모드: - + Console Mode: - - Selects if the console is emulated in Docked or Handheld mode. + + Confirm before stopping emulation + + + + + Hide mouse on inactivity + 비활성 상태일 때 마우스 숨기기 + + + + Disable controller applet + 컨트롤러 애플릿 비활성화 + + + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + + + + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - Prompt for user on game boot - 게임 부팅시 유저 선택 화면 표시 - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + Prompt for user profile on boot - - Pause emulation when in background - 백그라운드에 있을 시 에뮬레이션 일시중지 - - - - This setting pauses Eden when focusing other windows. + + Useful if multiple people use the same PC. - - Confirm before stopping emulation + + Pause when not in focus - - This setting overrides game prompts asking to confirm stopping the game. + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - - Hide mouse on inactivity - 비활성 상태일 때 마우스 숨기기 - - - - This setting hides the mouse after 2.5s of inactivity. + + Hides the mouse after 2.5s of inactivity. - - Disable controller applet - 컨트롤러 애플릿 비활성화 - - - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous - + Uncompressed (Best quality) 비압축(최고 품질) - + BC1 (Low quality) BC1(저품질) - + BC3 (Medium quality) BC3(중간 품질) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulcan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM(어셈블리 셰이더, NVIDIA 전용) - + SPIR-V (Experimental, AMD/Mesa Only) - + Normal 보통 - + High 높음 - + Extreme 익스트림 - - + + Default 기본값 - + Unsafe (fast) - + Safe (stable) - + Auto 자동 - + Accurate 정확함 - + Unsafe 최적화 (안전하지 않음) - + Paranoid (disables most optimizations) 편집증(대부분의 최적화 비활성화) - + Dynarmic - + NCE - + Borderless Windowed 경계 없는 창 모드 - + Exclusive Fullscreen 독점 전체화면 모드 - + No Video Output 비디오 출력 없음 - + CPU Video Decoding CPU 비디오 디코딩 - + GPU Video Decoding (Default) GPU 비디오 디코딩(기본값) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [실험적] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [실험적] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor 최근접 보간 - + Bilinear Bilinear - + Bicubic Bicubic - + + Spline-1 + + + + Gaussian 가우시안 - + + Lanczos + + + + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolution - + Area - + None 없음 - + FXAA FXAA - + SMAA SMAA - + Default (16:9) 기본 (16:9) - + Force 4:3 강제 4:3 - + Force 21:9 강제 21:9 - + Force 16:10 강제 16:10 - + Stretch to Window 창에 맞게 늘림 - + Automatic 자동 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) 일본어 (日本語) - + American English 미국 영어 - + French (français) 프랑스어(français) - + German (Deutsch) 독일어(Deutsch) - + Italian (italiano) 이탈리아어(italiano) - + Spanish (español) 스페인어(español) - + Chinese 중국어 - + Korean (한국어) 한국어 (Korean) - + Dutch (Nederlands) 네덜란드어 (Nederlands) - + Portuguese (português) 포르투갈어(português) - + Russian (Русский) 러시아어 (Русский) - + Taiwanese 대만어 - + British English 영어 (British English) - + Canadian French 캐나다 프랑스어 - + Latin American Spanish 라틴 아메리카 스페인어 - + Simplified Chinese 간체 - + Traditional Chinese (正體中文) 중국어 번체 (正體中文) - + Brazilian Portuguese (português do Brasil) 브라질 포르투갈어(português do Brasil) - + Serbian (српски) - - + + Japan 일본 - + USA 미국 - + Europe 유럽 - + Australia 호주 - + China 중국 - + Korea 대한민국 - + Taiwan 대만 - + Auto (%1) Auto select time zone 자동 (%1) - + Default (%1) Default time zone 기본 (%1) - + CET 중앙유럽 표준시(CET) - + CST6CDT CST6CDT - + Cuba 쿠바 - + EET 동유럽 표준시(EET) - + Egypt 이집트 - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB 영국 하계 표준시(GB) - + GB-Eire GB-Eire - + GMT 그리니치 표준시(GMT) - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich 그리니치 - + Hongkong 홍콩 - + HST 하와이-알류샨 표준시(HST) - + Iceland 아이슬란드 - + Iran 이란 - + Israel 이스라엘 - + Jamaica 자메이카 - + Kwajalein 크와잘린 - + Libya 리비아 - + MET 중앙유럽 표준시(MET) - + MST 산악 표준시(MST) - + MST7MDT MST7MDT - + Navajo 나바호 - + NZ 뉴질랜드 표준시(NZ) - + NZ-CHAT 채텀 표준시(NZ-CHAT) - + Poland 폴란드 - + Portugal 포르투갈 - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK 북한 표준시(ROK) - + Singapore 싱가포르 - + Turkey 터키 - + UCT UCT - + Universal Universal - + UTC 협정 세계시(UTC) - + W-SU 유럽/모스크바(W-SU) - + WET 서유럽 - + Zulu 줄루 - + Mono 모노 - + Stereo 스테레오 - + Surround 서라운드 - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked 거치 모드 - + Handheld 휴대 모드 - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - + Low (128) - + Medium (256) - + High (512) @@ -4568,7 +4573,12 @@ Current values are %1% and %2% respectively. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4576,11 +4586,6 @@ Current values are %1% and %2% respectively. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5585,972 +5590,981 @@ Please go to Configure -> System -> Network and make a selection. + Spline-1 + + + + Gaussian 가우시안 - + + Lanczos + + + + ScaleForce 스케일포스 - - + + FSR FSR - + Area - + Docked 거치 모드 - + Handheld 휴대 모드 - + Normal 보통 - + High 높음 - + Extreme 익스트림 - + Vulkan 불칸 - + OpenGL OpenGL - + Null Null - + GLSL GLSL - + GLASM GLASM - + SPIRV SPIRV - + Broken Vulkan Installation Detected 깨진 Vulkan 설치 감지됨 - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping 게임 실행중 - + Loading Web Applet... 웹 애플릿을 로드하는 중... - - + + Disable Web Applet 웹 애플릿 비활성화 - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) 웹 애플릿을 비활성화하면 정의되지 않은 동작이 발생할 수 있으며 Super Mario 3D All-Stars에서만 사용해야 합니다. 웹 애플릿을 비활성화하시겠습니까? (디버그 설정에서 다시 활성화할 수 있습니다.) - + The amount of shaders currently being built 현재 생성중인 셰이더의 양 - + The current selected resolution scaling multiplier. 현재 선택된 해상도 배율입니다. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. 현재 에뮬레이션 속도. 100%보다 높거나 낮은 값은 에뮬레이션이 Switch보다 빠르거나 느린 것을 나타냅니다. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. 게임이 현재 표시하고 있는 초당 프레임 수입니다. 이것은 게임마다 다르고 장면마다 다릅니다. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. 프레임 제한이나 수직 동기화를 계산하지 않고 Switch 프레임을 에뮬레이션 하는 데 걸린 시간. 최대 속도로 에뮬레이트 중일 때에는 대부분 16.67 ms 근처입니다. - + Unmute 음소거 해제 - + Mute 음소거 - + Reset Volume 볼륨 재설정 - + &Clear Recent Files Clear Recent Files(&C) - + &Continue 재개(&C) - + &Pause 일시중지(&P) - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! ROM 로드 중 오류 발생! - + The ROM format is not supported. 지원되지 않는 롬 포맷입니다. - + An error occurred initializing the video core. 비디오 코어를 초기화하는 동안 오류가 발생했습니다. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. ROM 불러오는 중 오류 발생! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. 알 수 없는 오류가 발생했습니다. 자세한 내용은 로그를 참고하십시오. - + (64-bit) (64비트) - + (32-bit) (32비트) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... 소프트웨어를 닫는 중... - + Save Data 세이브 데이터 - + Mod Data 모드 데이터 - + Error Opening %1 Folder %1 폴더 열기 오류 - - + + Folder does not exist! 폴더가 존재하지 않습니다! - + Remove Installed Game Contents? 설치된 게임 콘텐츠를 제거하겠습니까? - + Remove Installed Game Update? 설치된 게임 업데이트를 제거하겠습니까? - + Remove Installed Game DLC? 설치된 게임 DLC를 제거하겠습니까? - + Remove Entry 항목 제거 - + Delete OpenGL Transferable Shader Cache? OpenGL 전송 가능한 셰이더 캐시를 삭제하시겠습니까? - + Delete Vulkan Transferable Shader Cache? Vulkan 전송 가능한 셰이더 캐시를 삭제하시겠습니까? - + Delete All Transferable Shader Caches? 모든 전송 가능한 셰이더 캐시를 삭제하시겠습니까? - + Remove Custom Game Configuration? 사용자 지정 게임 구성을 제거 하시겠습니까? - + Remove Cache Storage? 캐시 저장소를 제거하겠습니까? - + Remove File 파일 제거 - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! RomFS 추출 실패! - + There was an error copying the RomFS files or the user cancelled the operation. RomFS 파일을 복사하는 중에 오류가 발생했거나 사용자가 작업을 취소했습니다. - + Full 전체 - + Skeleton 뼈대 - + Select RomFS Dump Mode RomFS 덤프 모드 선택 - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. RomFS 덤프 방법을 선택하십시오.<br>전체는 모든 파일을 새 디렉토리에 복사하고<br>뼈대는 디렉토리 구조 만 생성합니다. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root %1에 RomFS를 추출하기에 충분한 여유 공간이 없습니다. 공간을 확보하거나 에뮬레이견 > 설정 > 시스템 > 파일시스템 > 덤프 경로에서 다른 덤프 디렉토리를 선택하십시오. - + Extracting RomFS... RomFS 추출 중... - - + + Cancel 취소 - + RomFS Extraction Succeeded! RomFS 추출이 성공했습니다! - + The operation completed successfully. 작업이 성공적으로 완료되었습니다. - + Error Opening %1 %1 열기 오류 - + Select Directory 경로 선택 - + Properties 속성 - + The game properties could not be loaded. 게임 속성을 로드 할 수 없습니다. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch 실행파일 (%1);;모든 파일 (*.*) - + Load File 파일 로드 - + Open Extracted ROM Directory 추출된 ROM 디렉토리 열기 - + Invalid Directory Selected 잘못된 디렉토리 선택 - + The directory you have selected does not contain a 'main' file. 선택한 디렉토리에 'main'파일이 없습니다. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) 설치 가능한 Switch 파일 (*.nca *.nsp *.xci);;Nintendo 컨텐츠 아카이브 (*.nca);;Nintendo 서브미션 패키지 (*.nsp);;NX 카트리지 이미지 (*.xci) - + Install Files 파일 설치 - + %n file(s) remaining - + Installing file "%1"... 파일 "%1" 설치 중... - - + + Install Results 설치 결과 - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. 충돌을 피하기 위해, 낸드에 베이스 게임을 설치하는 것을 권장하지 않습니다. 이 기능은 업데이트나 DLC를 설치할 때에만 사용해주세요. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application 시스템 애플리케이션 - + System Archive 시스템 아카이브 - + System Application Update 시스템 애플리케이션 업데이트 - + Firmware Package (Type A) 펌웨어 패키지 (A타입) - + Firmware Package (Type B) 펌웨어 패키지 (B타입) - + Game 게임 - + Game Update 게임 업데이트 - + Game DLC 게임 DLC - + Delta Title 델타 타이틀 - + Select NCA Install Type... NCA 설치 유형 선택... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) 이 NCA를 설치할 타이틀 유형을 선택하세요: (대부분의 경우 기본값인 '게임'이 괜찮습니다.) - + Failed to Install 설치 실패 - + The title type you selected for the NCA is invalid. NCA 타이틀 유형이 유효하지 않습니다. - + File not found 파일을 찾을 수 없음 - + File "%1" not found 파일 "%1"을 찾을 수 없습니다 - + OK OK - - + + Hardware requirements not met 하드웨어 요구 사항이 충족되지 않음 - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. 시스템이 권장 하드웨어 요구 사항을 충족하지 않습니다. 호환성 보고가 비활성화되었습니다. - + Missing yuzu Account yuzu 계정 누락 - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL URL 열기 오류 - + Unable to open the URL "%1". URL "%1"을 열 수 없습니다. - + TAS Recording TAS 레코딩 - + Overwrite file of player 1? 플레이어 1의 파일을 덮어쓰시겠습니까? - + Invalid config detected 유효하지 않은 설정 감지 - + Handheld controller can't be used on docked mode. Pro controller will be selected. 휴대 모드용 컨트롤러는 거치 모드에서 사용할 수 없습니다. 프로 컨트롤러로 대신 선택됩니다. - - + + Amiibo Amiibo - - + + The current amiibo has been removed 현재 amiibo가 제거되었습니다. - + Error 오류 - - + + The current game is not looking for amiibos 현재 게임은 amiibo를 찾고 있지 않습니다 - + Amiibo File (%1);; All Files (*.*) Amiibo 파일 (%1);; 모든 파일 (*.*) - + Load Amiibo Amiibo 로드 - + Error loading Amiibo data Amiibo 데이터 로드 오류 - + The selected file is not a valid amiibo 선택한 파일은 유효한 amiibo가 아닙니다 - + The selected file is already on use 선택한 파일은 이미 사용 중입니다 - + An unknown error occurred 알수없는 오류가 발생했습니다 - - + + Keys not installed - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available - + Please install firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install firmware to use the Controller Menu. - + Controller Applet 컨트롤러 애플릿 - + Controller Menu is not available. Please reinstall firmware. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot 스크린샷 캡처 - + PNG Image (*.png) PNG 이미지 (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? + + Download the %1 update? - + TAS state: Running %1/%2 TAS 상태: %1/%2 실행 중 - + TAS state: Recording %1 TAS 상태: 레코딩 %1 - + TAS state: Idle %1/%2 TAS 상태: 유휴 %1/%2 - + TAS State: Invalid TAS 상태: 유효하지 않음 - + &Stop Running 실행 중지(&S) - + &Start 시작(&S) - + Stop R&ecording 레코딩 중지(&e) - + R&ecord 레코드(&R) - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor 스케일: %1x - + Speed: %1% / %2% 속도: %1% / %2% - + Speed: %1% 속도: %1% - + Game: %1 FPS 게임: %1 FPS - + Frame: %1 ms 프레임: %1 ms - + %1 %2 %1 %2 - + NO AA AA 없음 - + VOLUME: MUTE 볼륨: 음소거 - + VOLUME: %1% Volume percentage (e.g. 50%) 볼륨: %1% - + Derivation Components Missing 파생 구성 요소 누락 - + Encryption keys are missing. - + Select RomFS Dump Target RomFS 덤프 대상 선택 - + Please select which RomFS you would like to dump. 덤프할 RomFS를 선택하십시오. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. 에뮬레이션을 중지하시겠습니까? 모든 저장되지 않은 진행 상황은 사라집니다. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -7749,7 +7763,7 @@ If you wish to clean up the files which were left in the old data location, you - + Refreshing 새로 고치는 중 @@ -7759,27 +7773,27 @@ If you wish to clean up the files which were left in the old data location, you 차단 해재 - + Subject 주제 - + Type 유형 - + Forum Username 포럼 사용자이름 - + IP Address IP 주소 - + Refresh 새로 고침 @@ -7787,37 +7801,37 @@ If you wish to clean up the files which were left in the old data location, you MultiplayerState - + Current connection status 현재 연결 상태 - + Not Connected. Click here to find a room! 연결되지 않았습니다. 방을 찾으려면 여기를 클릭하세요! - + Not Connected 연결되지 않음 - + Connected 연결됨 - + New Messages Received 수신된 새 메시지 - + Error 오류 - + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: 방 정보를 업데이트하지 못했습니다. 인터넷 연결을 확인하고 방을 다시 호스팅해 보세요. @@ -8300,7 +8314,7 @@ p, li { white-space: pre-wrap; } 선호하는 게임 - + Not playing a game 게임을 하지 않음 diff --git a/dist/languages/nb.ts b/dist/languages/nb.ts index 8d3cd3c072..0918f741a3 100644 --- a/dist/languages/nb.ts +++ b/dist/languages/nb.ts @@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; } Send Melding - + Members Medlemmer - + %1 has joined %1 ble med - + %1 has left %1 har forlatt - + %1 has been kicked %1 har blitt sparket - + %1 has been banned %1 har blitt utestengt - + %1 has been unbanned %1 har fått opphevet utestengelsen - + View Profile Vis Profil - - + + Block Player Blokker Spiller - + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? Når du blokkerer en spiller vil du ikke lengere kunne motta chat meldinger fra dem.<br><br>Er du sikker på at du vil blokkere %1? - + Kick Spark ut - + Ban Bannlys - + Kick Player Spark Ut Spiller - + Are you sure you would like to <b>kick</b> %1? Er du sikker på at du vil <b>spake ut</b> %1? - + Ban Player Bannlys Spiller - + Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. @@ -196,17 +196,17 @@ Dette vil bannlyse både deres forum brukernavn og deres IP adresse. ClientRoomWindow - + Connected Tilkoblet - + Disconnected Frakoblet - + %1 - %2 (%3/%4 members) - connected %1 - %2 (%3/%4 medlemmer) - tilkoblet @@ -472,276 +472,177 @@ Dette vil bannlyse både deres forum brukernavn og deres IP adresse.Multicore CPU Emulation Fjerkjernes prosessoremulering - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - - Memory Layout - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - - - - + Limit Speed Percent Begrens Farts-Prosent - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Nøyaktighet: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - - - - - + + Backend: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Del opp FMA (forbedre ytelsen på prosessorer uten FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Raskere FRSQRTE og FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Raskere ASIMD-instruksjoner (kun 32-bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Unøyaktig NaN-håndtering - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Slå av adresseromskontroller - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - - - - + Ignore global monitor Ignorer global overvåkning - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - - - - + Device: Enhet: - - This setting selects the GPU to use with the Vulkan backend. - - - - + Shader Backend: Shader-backend: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - - - - + Resolution: Oppløsning: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - - - - + Window Adapting Filter: Vindustilpasningsfilter: - + FSR Sharpness: FSR Skarphet: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - - - - + Anti-Aliasing Method: Anti-aliasing–metode: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - - - - + Fullscreen Mode: Fullskjermmodus: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Størrelsesforhold: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - - - - - Use disk pipeline cache - Bruk diskens rørledningsmellomlagring - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -749,140 +650,90 @@ This feature is experimental. - + Use asynchronous GPU emulation Bruk asynkron GPU-emulering - + Uses an extra CPU thread for rendering. This option should always remain enabled. - + NVDEC emulation: NVDEC-emulering: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - - - - + ASTC Recompression Method: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - - - - + VRAM Usage Mode: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: VSync Modus: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) slipper ikke bilder eller viser tearing, men er begrenset av skjermoppdateringsfrekvensen. -FIFO Relaxed ligner på FIFO, men tillater riving etter hvert som den kommer seg etter en oppbremsing. -Mailbox kan ha lavere ventetid enn FIFO og river ikke, men kan slippe rammer. -Umiddelbar (ingen synkronisering) presenterer bare det som er tilgjengelig og kan vise riving. - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) Aktiver asynkron presentasjon (kun Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Tving maksikal klokkehastighet (kun Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Kjører arbeid i bakgrunnen mens den venter på grafikkommandoer for å forhindre at GPU-en senker klokkehastigheten. - + Anisotropic Filtering: Anisotropisk filtrering: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -890,1079 +741,1233 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Bruk asynkron shader-bygging (hack) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache Bruk Vulkan rørledningsbuffer - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - - - - + Enable Reactive Flushing Aktiver Reaktiv Tømming - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback Synkroniser med bildefrekvensen for videoavspilling - + Run the game at normal speed during video playback, even when the framerate is unlocked. Kjør spillet i normal hastighet under videoavspilling, selv når bildefrekvensen er låst opp. - + Barrier feedback loops Tilbakekoblingssløyfer for barrierer - + Improves rendering of transparency effects in specific games. Forbedrer gjengivelsen av transparenseffekter i spesifikke spill. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed Frø For Tilfeldig Nummergenerering - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - - - - + Device Name Enhetsnavn - - The name of the emulated Switch. - - - - + Custom RTC Date: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - - - - + Language: - - Note: this can be overridden when region setting is auto-select - NB: dette kan bli overstyrt når regionsinnstillingen er satt til auto-valg - - - + Region: Region: - - The region of the emulated Switch. - - - - + Time Zone: Tidssone: - - The time zone of the emulated Switch. - - - - + Sound Output Mode: Lydutgangsmodus: - + Console Mode: - - Selects if the console is emulated in Docked or Handheld mode. + + Confirm before stopping emulation + + + + + Hide mouse on inactivity + Gjem mus under inaktivitet + + + + Disable controller applet + Deaktiver kontroller-appleten + + + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + + + + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - Prompt for user on game boot - Spør om bruker når et spill starter - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + Prompt for user profile on boot - - Pause emulation when in background - Paus emulering når yuzu kjører i bakgrunnen - - - - This setting pauses Eden when focusing other windows. + + Useful if multiple people use the same PC. - - Confirm before stopping emulation + + Pause when not in focus - - This setting overrides game prompts asking to confirm stopping the game. + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - - Hide mouse on inactivity - Gjem mus under inaktivitet - - - - This setting hides the mouse after 2.5s of inactivity. + + Hides the mouse after 2.5s of inactivity. - - Disable controller applet - Deaktiver kontroller-appleten - - - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) Ukomprimert (beste kvalitet) - + BC1 (Low quality) BC1 (Lav kvalitet) - + BC3 (Medium quality) BC3 (Medium kvalitet) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (assembly-shader-e, kun med NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - + Normal Normal - + High Høy - + Extreme Ekstrem - - + + Default Standard - + Unsafe (fast) - + Safe (stable) - + Auto Auto - + Accurate Nøyaktig - + Unsafe Utrygt - + Paranoid (disables most optimizations) Paranoid (deaktiverer de fleste optimaliseringer) - + Dynarmic - + NCE - + Borderless Windowed Rammeløst vindu - + Exclusive Fullscreen Eksklusiv fullskjerm - + No Video Output Ingen videoutdata - + CPU Video Decoding Prosessorvideodekoding - + GPU Video Decoding (Default) GPU-videodekoding (standard) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EKSPERIMENTELL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTELL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nærmeste nabo - + Bilinear Bilineær - + Bicubic Bikubisk - + + Spline-1 + + + + Gaussian Gaussisk - + + Lanczos + + + + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolution - + Area - + None Ingen - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Tving 4:3 - + Force 21:9 Tving 21:9 - + Force 16:10 Tving 16:10 - + Stretch to Window Strekk til Vindu - + Automatic Automatisk - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Japansk (日本語) - + American English Amerikans Engelsk - + French (français) Fransk (français) - + German (Deutsch) Tysk (Deutsch) - + Italian (italiano) Italiensk (italiano) - + Spanish (español) Spansk (español) - + Chinese Kinesisk - + Korean (한국어) Koreansk (한국어) - + Dutch (Nederlands) Nederlandsk (Nederlands) - + Portuguese (português) Portugisisk (português) - + Russian (Русский) Russisk (Русский) - + Taiwanese Taiwansk - + British English Britisk Engelsk - + Canadian French Kanadisk Fransk - + Latin American Spanish Latinamerikansk Spansk - + Simplified Chinese Forenklet Kinesisk - + Traditional Chinese (正體中文) Tradisjonell Kinesisk (正體中文) - + Brazilian Portuguese (português do Brasil) Brasiliansk portugisisk (português do Brasil) - + Serbian (српски) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australia - + China Kina - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Normalverdi (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egypt - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Tyrkia - + UCT UCT - + Universal Universalt - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Dokket - + Handheld Håndholdt - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - + Low (128) - + Medium (256) - + High (512) @@ -4568,7 +4573,12 @@ Gjeldende verdier er henholdsvis %1% og %2%. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4576,11 +4586,6 @@ Gjeldende verdier er henholdsvis %1% og %2%. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5585,457 +5590,467 @@ Please go to Configure -> System -> Network and make a selection. + Spline-1 + + + + Gaussian Gaussisk - + + Lanczos + + + + ScaleForce ScaleForce - - + + FSR FSR - + Area - + Docked Dokket - + Handheld Håndholdt - + Normal Normal - + High Høy - + Extreme Ekstrem - + Vulkan Vulkan - + OpenGL OpenGL - + Null Null - + GLSL GLSL - + GLASM GLASM - + SPIRV SPIRV - + Broken Vulkan Installation Detected Ødelagt Vulkan-installasjon oppdaget - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Kjører et spill - + Loading Web Applet... Laster web-applet... - - + + Disable Web Applet Slå av web-applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Deaktivering av webappleten kan føre til udefinert oppførsel og bør bare brukes med Super Mario 3D All-Stars. Er du sikker på at du vil deaktivere webappleten? (Dette kan aktiveres på nytt i feilsøkingsinnstillingene). - + The amount of shaders currently being built Antall shader-e som bygges for øyeblikket - + The current selected resolution scaling multiplier. Den valgte oppløsningsskaleringsfaktoren. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Nåværende emuleringshastighet. Verdier høyere eller lavere en 100% indikerer at emuleringen kjører raskere eller tregere enn en Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Hvor mange bilder per sekund spiller viser. Dette vil variere fra spill til spill og scene til scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tid det tar for å emulere et Switch bilde. Teller ikke med bildebegrensing eller v-sync. For full-hastighet emulering burde dette være 16.67 ms. på det høyeste. - + Unmute Slå på lyden - + Mute Lydløs - + Reset Volume Tilbakestill volum - + &Clear Recent Files &Tøm Nylige Filer - + &Continue &Fortsett - + &Pause &Paus - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! Feil under innlasting av ROM! - + The ROM format is not supported. Dette ROM-formatet er ikke støttet. - + An error occurred initializing the video core. En feil oppstod under initialisering av videokjernen. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Feil under lasting av ROM! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. En ukjent feil oppstod. Se loggen for flere detaljer. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Lukker programvare... - + Save Data Lagre Data - + Mod Data Mod Data - + Error Opening %1 Folder Feil Under Åpning av %1 Mappen - - + + Folder does not exist! Mappen eksisterer ikke! - + Remove Installed Game Contents? Fjern Innstallert Spillinnhold? - + Remove Installed Game Update? Fjern Installert Spilloppdatering? - + Remove Installed Game DLC? Fjern Installert Spill DLC? - + Remove Entry Fjern oppføring - + Delete OpenGL Transferable Shader Cache? Slette OpenGL Overførbar Shaderbuffer? - + Delete Vulkan Transferable Shader Cache? Slette Vulkan Overførbar Shaderbuffer? - + Delete All Transferable Shader Caches? Slette Alle Overførbare Shaderbuffere? - + Remove Custom Game Configuration? Fjern Tilpasset Spillkonfigurasjon? - + Remove Cache Storage? Fjerne Hurtiglagringen? - + Remove File Fjern Fil - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! Utvinning av RomFS Feilet! - + There was an error copying the RomFS files or the user cancelled the operation. Det oppstod en feil under kopiering av RomFS filene eller så kansellerte brukeren operasjonen. - + Full Fullstendig - + Skeleton Skjelett - + Select RomFS Dump Mode Velg RomFS Dump Modus - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Velg hvordan du vil dumpe RomFS.<br>Fullstendig vil kopiere alle filene til en ny mappe mens <br>skjelett vil bare skape mappestrukturen. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Det er ikke nok ledig plass på %1 til å pakke ut RomFS. Vennligst frigjør plass eller velg en annen dump-katalog under Emulering > Konfigurer > System > Filsystem > Dump Root. - + Extracting RomFS... Utvinner RomFS... - - + + Cancel Avbryt - + RomFS Extraction Succeeded! RomFS Utpakking lyktes! - + The operation completed successfully. Operasjonen fullført vellykket. - + Error Opening %1 Feil ved åpning av %1 - + Select Directory Velg Mappe - + Properties Egenskaper - + The game properties could not be loaded. Spillets egenskaper kunne ikke bli lastet inn. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch Kjørbar Fil (%1);;Alle Filer (*.*) - + Load File Last inn Fil - + Open Extracted ROM Directory Åpne Utpakket ROM Mappe - + Invalid Directory Selected Ugyldig Mappe Valgt - + The directory you have selected does not contain a 'main' file. Mappen du valgte inneholder ikke en 'main' fil. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Installerbar Switch-Fil (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xcI) - + Install Files Installer Filer - + %n file(s) remaining %n fil gjenstår%n filer gjenstår - + Installing file "%1"... Installerer fil "%1"... - - + + Install Results Insallasjonsresultater - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. For å unngå mulige konflikter fraråder vi brukere å installere basisspill på NAND. Bruk kun denne funksjonen til å installere oppdateringer og DLC. - + %n file(s) were newly installed %n fil ble nylig installert @@ -6043,7 +6058,7 @@ Bruk kun denne funksjonen til å installere oppdateringer og DLC. - + %n file(s) were overwritten %n fil ble overskrevet @@ -6051,7 +6066,7 @@ Bruk kun denne funksjonen til å installere oppdateringer og DLC. - + %n file(s) failed to install %n fil ble ikke installert @@ -6059,504 +6074,503 @@ Bruk kun denne funksjonen til å installere oppdateringer og DLC. - + System Application Systemapplikasjon - + System Archive Systemarkiv - + System Application Update Systemapplikasjonsoppdatering - + Firmware Package (Type A) Firmware Pakke (Type A) - + Firmware Package (Type B) Firmware-Pakke (Type B) - + Game Spill - + Game Update Spilloppdatering - + Game DLC Spill tilleggspakke - + Delta Title Delta Tittel - + Select NCA Install Type... Velg NCA Installasjonstype... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Vennligst velg typen tittel du vil installere denne NCA-en som: (I de fleste tilfellene, standarden 'Spill' fungerer.) - + Failed to Install Feil under Installasjon - + The title type you selected for the NCA is invalid. Titteltypen du valgte for NCA-en er ugyldig. - + File not found Fil ikke funnet - + File "%1" not found Filen "%1" ikke funnet - + OK OK - - + + Hardware requirements not met Krav til maskinvare ikke oppfylt - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Systemet ditt oppfyller ikke de anbefalte maskinvarekravene. Kompatibilitetsrapportering er deaktivert. - + Missing yuzu Account Mangler yuzu Bruker - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Feil under åpning av URL - + Unable to open the URL "%1". Kunne ikke åpne URL "%1". - + TAS Recording TAS-innspilling - + Overwrite file of player 1? Overskriv filen til spiller 1? - + Invalid config detected Ugyldig konfigurasjon oppdaget - + Handheld controller can't be used on docked mode. Pro controller will be selected. Håndholdt kontroller kan ikke brukes i dokket modus. Pro-kontroller vil bli valgt. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Den valgte amiibo-en har blitt fjernet - + Error Feil - - + + The current game is not looking for amiibos Det kjørende spillet sjekker ikke for amiibo-er - + Amiibo File (%1);; All Files (*.*) Amiibo-Fil (%1);; Alle Filer (*.*) - + Load Amiibo Last inn Amiibo - + Error loading Amiibo data Feil ved lasting av Amiibo data - + The selected file is not a valid amiibo Den valgte filen er ikke en gyldig amiibo - + The selected file is already on use Den valgte filen er allerede i bruk - + An unknown error occurred En ukjent feil oppso - - + + Keys not installed - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available - + Please install firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install firmware to use the Controller Menu. - + Controller Applet Applet for kontroller - + Controller Menu is not available. Please reinstall firmware. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot Ta Skjermbilde - + PNG Image (*.png) PNG Bilde (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? + + Download the %1 update? - + TAS state: Running %1/%2 TAS-tilstand: Kjører %1/%2 - + TAS state: Recording %1 TAS-tilstand: Spiller inn %1 - + TAS state: Idle %1/%2 TAS-tilstand: Venter %1%2 - + TAS State: Invalid TAS-tilstand: Ugyldig - + &Stop Running &Stopp kjøring - + &Start &Start - + Stop R&ecording Stopp innspilling (&E) - + R&ecord Spill inn (%E) - + Building: %n shader(s) Bygger: %n shaderBygger: %n shader-e - + Scale: %1x %1 is the resolution scaling factor Skala: %1x - + Speed: %1% / %2% Hastighet: %1% / %2% - + Speed: %1% Hastighet: %1% - + Game: %1 FPS Spill: %1 FPS - + Frame: %1 ms Ramme: %1 ms - + %1 %2 %1 %2 - + NO AA INGEN AA - + VOLUME: MUTE VOLUM: DEMPET - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUM: %1% - + Derivation Components Missing Derivasjonskomponenter Mangler - + Encryption keys are missing. - + Select RomFS Dump Target Velg RomFS Dump-Mål - + Please select which RomFS you would like to dump. Vennligst velg hvilken RomFS du vil dumpe. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Er du sikker på at du vil stoppe emulasjonen? All ulagret fremgang vil bli tapt. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -7755,7 +7769,7 @@ If you wish to clean up the files which were left in the old data location, you - + Refreshing Oppdaterer @@ -7765,27 +7779,27 @@ If you wish to clean up the files which were left in the old data location, you Fjern Utestengning - + Subject Emne - + Type Type - + Forum Username Forum Brukernavn - + IP Address IP Adresse - + Refresh Oppdater @@ -7793,37 +7807,37 @@ If you wish to clean up the files which were left in the old data location, you MultiplayerState - + Current connection status Gjeldende tilkoblingsstatus - + Not Connected. Click here to find a room! Ikke tilkoblet. Klikk her for å finne et rom! - + Not Connected Ikke Tilkoblet - + Connected Tilkoblet - + New Messages Received Nye meldinger mottatt - + Error Feil - + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: Kunne ikke oppdatere rominformasjonen. Kontroller Internett-tilkoblingen din og prøv å være vert for rommet på nytt. @@ -8306,7 +8320,7 @@ p, li { white-space: pre-wrap; } Favoritter - + Not playing a game Spiller ikke et spill diff --git a/dist/languages/nl.ts b/dist/languages/nl.ts index b50d092d4d..3dd0dea180 100644 --- a/dist/languages/nl.ts +++ b/dist/languages/nl.ts @@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; } Verzend Bericht - + Members Leden - + %1 has joined %1 heeft deelgenomen - + %1 has left %1 is weggegaan - + %1 has been kicked %1 is kicked - + %1 has been banned %1 is verbannen - + %1 has been unbanned Ban van %1 is ongedaan gemaakt - + View Profile Bekijk Profiel - - + + Block Player Blokkeer Speler - + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? Als je een speler blokkeert, ontvang je geen chatberichten meer van ze.<br><br>Weet je zeker dat je %1 wilt blokkeren? - + Kick Kick - + Ban Ban - + Kick Player Kick Speler - + Are you sure you would like to <b>kick</b> %1? Weet je zeker dat je %1 wil <b>kicken</b>? - + Ban Player Ban Speler - + Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. @@ -196,17 +196,17 @@ Dit zou zowel hun forum gebruikersnaam als hun IP-adres verbannen. ClientRoomWindow - + Connected Verbonden - + Disconnected Verbinding verbroken - + %1 - %2 (%3/%4 members) - connected %1 - %2 (%3/%4 leden) - verbonden @@ -472,276 +472,177 @@ Dit zou zowel hun forum gebruikersnaam als hun IP-adres verbannen. Multicore CPU Emulation Multicore CPU-emulatie - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - - Memory Layout - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - - - - + Limit Speed Percent Beperk Snelheidspercentage - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Nauwkeurigheid: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - - - - - + + Backend: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Ontbind FMA (verbeterd prestatie op CPU's zonder FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Snellere FRSRTE en FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Snellere ASIMD-instructies (alleen 32-bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Onnauwkeurige NaN-verwerking - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Schakel adresruimtecontroles uit - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - - - - + Ignore global monitor Negeer globale monitor - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - - - - + Device: Apparaat: - - This setting selects the GPU to use with the Vulkan backend. - - - - + Shader Backend: Shader Backend: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - - - - + Resolution: Resolutie: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - - - - + Window Adapting Filter: Window Adapting Filter: - + FSR Sharpness: FSR-scherpte: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - - - - + Anti-Aliasing Method: Antialiasing-methode: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - - - - + Fullscreen Mode: Volledig scherm modus: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Aspect Ratio: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - - - - - Use disk pipeline cache - Gebruik schijfpijplijn-cache - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -749,140 +650,90 @@ This feature is experimental. - + Use asynchronous GPU emulation Gebruik asynchrone GPU-emulatie - + Uses an extra CPU thread for rendering. This option should always remain enabled. - + NVDEC emulation: NVDEC-emulatie: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: ASTC Decodeer Methode: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - - - - + ASTC Recompression Method: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - - - - + VRAM Usage Mode: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: VSync-modus: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) dropt geen frames en vertoont geen scheuren, maar wordt beperkt door de vernieuwingsfrequentie van het scherm. -FIFO Relaxed is vergelijkbaar met FIFO, maar staat scheuren toe wanneer het zich herstelt van een vertraging. -Mailbox kan een lagere latentie hebben dan FIFO en scheurt niet, maar kan frames droppen. -Immediate (geen synchronisatie) presenteert gewoon wat beschikbaar is en kan scheuren vertonen. - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) Schakel asynchrone presentatie in (alleen Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Forceer maximale klokken (alleen Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Werkt op de achtergrond terwijl er wordt gewacht op grafische opdrachten om te voorkomen dat de GPU zijn kloksnelheid verlaagt. - + Anisotropic Filtering: Anisotrope Filtering: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - - - - + GPU Accuracy: GPU Nauwkeurigheid: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -890,1079 +741,1233 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Gebruik asynchrone shaderbouw (Hack) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache Gebruik Vulkan-pijplijn-cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - - - - + Enable Reactive Flushing Schakel Reactive Flushing In - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed RNG Seed - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - - - - + Device Name Apparaatnaam - - The name of the emulated Switch. - - - - + Custom RTC Date: Aangepaste RTC Datum: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - - - - + Language: Taal: - - Note: this can be overridden when region setting is auto-select - Opmerking: dit kan worden overschreven wanneer de regio-instelling automatisch wordt geselecteerd - - - + Region: Regio: - - The region of the emulated Switch. - De regio van de geëmuleerde Switch. - - - + Time Zone: Tijdzone: - - The time zone of the emulated Switch. - De tijdzone van de geëmuleerde Switch. - - - + Sound Output Mode: Geluidsuitvoermodus: - + Console Mode: Console Modus: - - Selects if the console is emulated in Docked or Handheld mode. + + Confirm before stopping emulation + + + + + Hide mouse on inactivity + Verberg muis wanneer inactief + + + + Disable controller applet + + + + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + + + + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - Prompt for user on game boot - Vraag aan gebruiker bij opstarten van het spel - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + Prompt for user profile on boot - - Pause emulation when in background - Emulatie onderbreken op de achtergrond - - - - This setting pauses Eden when focusing other windows. + + Useful if multiple people use the same PC. - - Confirm before stopping emulation + + Pause when not in focus - - This setting overrides game prompts asking to confirm stopping the game. + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - - Hide mouse on inactivity - Verberg muis wanneer inactief - - - - This setting hides the mouse after 2.5s of inactivity. + + Hides the mouse after 2.5s of inactivity. - - Disable controller applet + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. - - - - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) BC1 (Lage Kwaliteit) - + BC3 (Medium quality) BC3 (Gemiddelde kwaliteit) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, alleen NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - + Normal Normaal - + High Hoog - + Extreme Extreme - - + + Default Standaard - + Unsafe (fast) - + Safe (stable) - + Auto Auto - + Accurate Accuraat - + Unsafe Onveilig - + Paranoid (disables most optimizations) Paranoid (schakelt de meeste optimalisaties uit) - + Dynarmic - + NCE - + Borderless Windowed Randloos Venster - + Exclusive Fullscreen Exclusief Volledig Scherm - + No Video Output Geen Video-uitvoer - + CPU Video Decoding CPU Videodecodering - + GPU Video Decoding (Default) GPU Videodecodering (Standaard) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTEEL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTEEL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + + Spline-1 + + + + Gaussian Gaussian - + + Lanczos + + + + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolution - + Area - + None Geen - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standaart (16:9) - + Force 4:3 Forceer 4:3 - + Force 21:9 Forceer 21:9 - + Force 16:10 Forceer 16:10 - + Stretch to Window Uitrekken naar Venster - + Automatic Automatisch - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Japans (日本語) - + American English Amerikaans-Engels - + French (français) Frans (Français) - + German (Deutsch) Duits (Deutsch) - + Italian (italiano) Italiaans (italiano) - + Spanish (español) Spaans (Español) - + Chinese Chinees - + Korean (한국어) Koreaans (한국어) - + Dutch (Nederlands) Nederlands (Nederlands) - + Portuguese (português) Portugees (português) - + Russian (Русский) Russisch (Русский) - + Taiwanese Taiwanese - + British English Brits-Engels - + Canadian French Canadees-Frans - + Latin American Spanish Latijns-Amerikaans Spaans - + Simplified Chinese Vereenvoudigd Chinees - + Traditional Chinese (正體中文) Traditioneel Chinees (正體中文) - + Brazilian Portuguese (português do Brasil) Braziliaans-Portugees (português do Brasil) - + Serbian (српски) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australië - + China China - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Standaard (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egypte - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Ijsland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libië - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turkije - + UCT UCT - + Universal Universeel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld Handheld - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - + Low (128) - + Medium (256) - + High (512) @@ -4556,7 +4561,12 @@ De huidige waarden zijn %1% en %2%. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4564,11 +4574,6 @@ De huidige waarden zijn %1% en %2%. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5573,457 +5578,467 @@ Please go to Configure -> System -> Network and make a selection. + Spline-1 + + + + Gaussian Gaussian - + + Lanczos + + + + ScaleForce ScaleForce - - + + FSR FSR - + Area - + Docked Docked - + Handheld Handheld - + Normal Normaal - + High Hoog - + Extreme Extreme - + Vulkan Vulkan - + OpenGL OpenGL - + Null Null - + GLSL GLSL - + GLASM GLASM - + SPIRV SPIRV - + Broken Vulkan Installation Detected Beschadigde Vulkan-installatie gedetecteerd - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Een spel uitvoeren - + Loading Web Applet... Web Applet Laden... - - + + Disable Web Applet Schakel Webapplet uit - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Het uitschakelen van de webapplet kan leiden tot ongedefinieerd gedrag en mag alleen gebruikt worden met Super Mario 3D All-Stars. Weet je zeker dat je de webapplet wilt uitschakelen? (Deze kan opnieuw worden ingeschakeld in de Debug-instellingen). - + The amount of shaders currently being built Het aantal shaders dat momenteel wordt gebouwd - + The current selected resolution scaling multiplier. De huidige geselecteerde resolutieschaalmultiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Huidige emulatiesnelheid. Waarden hoger of lager dan 100% geven aan dat de emulatie sneller of langzamer werkt dan een Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Hoeveel beelden per seconde het spel momenteel weergeeft. Dit varieert van spel tot spel en van scène tot scène. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tijd die nodig is om een Switch-beeld te emuleren, beeldbeperking of v-sync niet meegerekend. Voor emulatie op volle snelheid mag dit maximaal 16,67 ms zijn. - + Unmute Dempen opheffen - + Mute Dempen - + Reset Volume Herstel Volume - + &Clear Recent Files &Wis Recente Bestanden - + &Continue &Doorgaan - + &Pause &Onderbreken - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! Fout tijdens het laden van een ROM! - + The ROM format is not supported. Het ROM-formaat wordt niet ondersteund. - + An error occurred initializing the video core. Er is een fout opgetreden tijdens het initialiseren van de videokern. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Fout tijdens het laden van ROM! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Een onbekende fout heeft plaatsgevonden. Kijk in de log voor meer details. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Software sluiten... - + Save Data Save Data - + Mod Data Mod Data - + Error Opening %1 Folder Fout tijdens het openen van %1 map - - + + Folder does not exist! Map bestaat niet! - + Remove Installed Game Contents? Geïnstalleerde Spelinhoud Verwijderen? - + Remove Installed Game Update? Geïnstalleerde Spel-update Verwijderen? - + Remove Installed Game DLC? Geïnstalleerde Spel-DLC Verwijderen? - + Remove Entry Verwijder Invoer - + Delete OpenGL Transferable Shader Cache? Overdraagbare OpenGL-shader-cache Verwijderen? - + Delete Vulkan Transferable Shader Cache? Overdraagbare Vulkan-shader-cache Verwijderen? - + Delete All Transferable Shader Caches? Alle Overdraagbare Shader-caches Verwijderen? - + Remove Custom Game Configuration? Aangepaste Spelconfiguratie Verwijderen? - + Remove Cache Storage? Verwijder Cache-opslag? - + Remove File Verwijder Bestand - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! RomFS-extractie Mislukt! - + There was an error copying the RomFS files or the user cancelled the operation. Er is een fout opgetreden bij het kopiëren van de RomFS-bestanden of de gebruiker heeft de bewerking geannuleerd. - + Full Volledig - + Skeleton Skelet - + Select RomFS Dump Mode Selecteer RomFS-dumpmodus - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Selecteer hoe je de RomFS gedumpt wilt hebben.<br>Volledig zal alle bestanden naar de nieuwe map kopiëren, terwijl <br>Skelet alleen de mapstructuur zal aanmaken. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Er is niet genoeg vrije ruimte op %1 om de RomFS uit te pakken. Maak ruimte vrij of kies een andere dumpmap bij Emulatie > Configuratie > Systeem > Bestandssysteem > Dump Root. - + Extracting RomFS... RomFS uitpakken... - - + + Cancel Annuleren - + RomFS Extraction Succeeded! RomFS-extractie Geslaagd! - + The operation completed successfully. De bewerking is succesvol voltooid. - + Error Opening %1 Fout bij openen %1 - + Select Directory Selecteer Map - + Properties Eigenschappen - + The game properties could not be loaded. De speleigenschappen kunnen niet geladen worden. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch Executable (%1);;Alle Bestanden (*.*) - + Load File Laad Bestand - + Open Extracted ROM Directory Open Uitgepakte ROM-map - + Invalid Directory Selected Ongeldige Map Geselecteerd - + The directory you have selected does not contain a 'main' file. De map die je hebt geselecteerd bevat geen 'main'-bestand. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Installeerbaar Switch-bestand (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Installeer Bestanden - + %n file(s) remaining %n bestand(en) resterend%n bestand(en) resterend - + Installing file "%1"... Bestand "%1" Installeren... - - + + Install Results Installeerresultaten - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Om mogelijke conflicten te voorkomen, raden we gebruikers af om basisgames te installeren op de NAND. Gebruik deze functie alleen om updates en DLC te installeren. - + %n file(s) were newly installed %n bestand(en) zijn recent geïnstalleerd @@ -6031,7 +6046,7 @@ Gebruik deze functie alleen om updates en DLC te installeren. - + %n file(s) were overwritten %n bestand(en) werden overschreven @@ -6039,7 +6054,7 @@ Gebruik deze functie alleen om updates en DLC te installeren. - + %n file(s) failed to install %n bestand(en) niet geïnstalleerd @@ -6047,504 +6062,503 @@ Gebruik deze functie alleen om updates en DLC te installeren. - + System Application Systeemapplicatie - + System Archive Systeemarchief - + System Application Update Systeemapplicatie-update - + Firmware Package (Type A) Filmware-pakket (Type A) - + Firmware Package (Type B) Filmware-pakket (Type B) - + Game Spel - + Game Update Spelupdate - + Game DLC Spel-DLC - + Delta Title Delta Titel - + Select NCA Install Type... Selecteer NCA-installatiesoort... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Selecteer het type titel waarin je deze NCA wilt installeren: (In de meeste gevallen is de standaard "Spel" prima). - + Failed to Install Installatie Mislukt - + The title type you selected for the NCA is invalid. Het soort title dat je hebt geselecteerd voor de NCA is ongeldig. - + File not found Bestand niet gevonden - + File "%1" not found Bestand "%1" niet gevonden - + OK OK - - + + Hardware requirements not met Er is niet voldaan aan de hardwarevereisten - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Je systeem voldoet niet aan de aanbevolen hardwarevereisten. Compatibiliteitsrapportage is uitgeschakeld. - + Missing yuzu Account yuzu-account Ontbreekt - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Fout bij het openen van URL - + Unable to open the URL "%1". Kan de URL "%1" niet openen. - + TAS Recording TAS-opname - + Overwrite file of player 1? Het bestand van speler 1 overschrijven? - + Invalid config detected Ongeldige configuratie gedetecteerd - + Handheld controller can't be used on docked mode. Pro controller will be selected. Handheld-controller kan niet gebruikt worden in docked-modus. Pro controller wordt geselecteerd. - - + + Amiibo Amiibo - - + + The current amiibo has been removed De huidige amiibo is verwijderd - + Error Fout - - + + The current game is not looking for amiibos Het huidige spel is niet op zoek naar amiibo's - + Amiibo File (%1);; All Files (*.*) Amiibo-bestand (%1);; Alle Bestanden (*.*) - + Load Amiibo Laad Amiibo - + Error loading Amiibo data Fout tijdens het laden van de Amiibo-gegevens - + The selected file is not a valid amiibo Het geselecteerde bestand is geen geldige amiibo - + The selected file is already on use Het geselecteerde bestand is al in gebruik - + An unknown error occurred Er is een onbekende fout opgetreden - - + + Keys not installed - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available - + Please install firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install firmware to use the Controller Menu. - + Controller Applet Controller Applet - + Controller Menu is not available. Please reinstall firmware. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot Leg Schermafbeelding Vast - + PNG Image (*.png) PNG-afbeelding (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? + + Download the %1 update? - + TAS state: Running %1/%2 TAS-status: %1/%2 In werking - + TAS state: Recording %1 TAS-status: %1 Aan het opnemen - + TAS state: Idle %1/%2 TAS-status: %1/%2 Inactief - + TAS State: Invalid TAS-status: Ongeldig - + &Stop Running &Stop Uitvoering - + &Start &Start - + Stop R&ecording Stop Opname - + R&ecord Opnemen - + Building: %n shader(s) Bouwen: %n shader(s)Bouwen: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Schaal: %1x - + Speed: %1% / %2% Snelheid: %1% / %2% - + Speed: %1% Snelheid: %1% - + Game: %1 FPS Game: %1 FPS - + Frame: %1 ms Frame: %1 ms - + %1 %2 %1 %2 - + NO AA GEEN AA - + VOLUME: MUTE VOLUME: GEDEMPT - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUME: %1% - + Derivation Components Missing Afleidingscomponenten ontbreken - + Encryption keys are missing. - + Select RomFS Dump Target Selecteer RomFS-dumpdoel - + Please select which RomFS you would like to dump. Selecteer welke RomFS je zou willen dumpen. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Weet je zeker dat je de emulatie wilt stoppen? Alle niet opgeslagen voortgang zal verloren gaan. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -7743,7 +7757,7 @@ If you wish to clean up the files which were left in the old data location, you - + Refreshing Vernieuwen @@ -7753,27 +7767,27 @@ If you wish to clean up the files which were left in the old data location, you Ontban - + Subject Onderwerp - + Type Soort - + Forum Username Forum Gebruikersnaam - + IP Address IP-adres - + Refresh Vernieuw @@ -7781,37 +7795,37 @@ If you wish to clean up the files which were left in the old data location, you MultiplayerState - + Current connection status Huidige verbindingsstatus - + Not Connected. Click here to find a room! Niet Verbonden. Klik hier om een kamer te vinden! - + Not Connected Niet Verbonden - + Connected Verbonden - + New Messages Received Nieuwe Berichten Ontvangen - + Error Fout - + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: Het is niet gelukt om de kamerinformatie bij te werken. Controleer je internetverbinding en probeer de kamer opnieuw te hosten. @@ -8294,7 +8308,7 @@ p, li { white-space: pre-wrap; } Favorieten - + Not playing a game Geen spel aan het spelen diff --git a/dist/languages/pl.ts b/dist/languages/pl.ts index dc1a9bd97e..c994fbcea9 100644 --- a/dist/languages/pl.ts +++ b/dist/languages/pl.ts @@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; } Wyślij Wiadomość - + Members Członkowie - + %1 has joined %1 dołączył/a - + %1 has left %1 wyszedł/ła - + %1 has been kicked %1 został/a wyrzucony/a - + %1 has been banned %1 został/a zbanowany/a - + %1 has been unbanned %1 został/a odbanowany/a - + View Profile Wyświetl Profil - - + + Block Player Zablokuj Gracza - + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? Po zablokowaniu gracza nie będziesz otrzymywał od niego/jej wiadomości. <br><br>Czy na pewno chcesz zablokować %1? - + Kick Wyrzuć - + Ban Zbanuj - + Kick Player Wyrzuć Gracza - + Are you sure you would like to <b>kick</b> %1? Na pewno chcesz <b>wyrzucić</b> %1? - + Ban Player Zbanuj Gracza - + Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. @@ -196,17 +196,17 @@ To zbanuje jego/jej nick na forum, oraz jego/jej adres IP. ClientRoomWindow - + Connected Połączono - + Disconnected Rozłączono - + %1 - %2 (%3/%4 members) - connected %1 - %2 (%3/%4 członków) - połączono @@ -472,276 +472,177 @@ To zbanuje jego/jej nick na forum, oraz jego/jej adres IP. Multicore CPU Emulation Emulacja CPU Wielordzeniowa - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - - Memory Layout - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - - - - + Limit Speed Percent Procent limitu prędkości - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Precyzja: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - - - - - + + Backend: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Unfuse FMA (zwiększ wydajność na procesorach bez FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Szybsze FRSQRTE i FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Szybsze instrukcje ASIMD (Tylko 32-bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Niedokładna obsługa NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Wyłącz sprawdzanie przestrzeni adresów - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - - - - + Ignore global monitor Ignoruj ogólne monitorowanie - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - - - - + Device: Urządzenie: - - This setting selects the GPU to use with the Vulkan backend. - - - - + Shader Backend: Backend Shaderów: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - - - - + Resolution: Rozdzielczość: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - - - - + Window Adapting Filter: Filtr Adaptującego Okna: - + FSR Sharpness: Ostrość FSR: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - - - - + Anti-Aliasing Method: Metoda Anty-Aliasingu: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - - - - + Fullscreen Mode: Tryb Pełnoekranowy: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Format obrazu: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - - - - - Use disk pipeline cache - Użyj Pamięci Podręcznej Pipeline z dysku - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -749,137 +650,90 @@ This feature is experimental. - + Use asynchronous GPU emulation Użyj asynchronicznej emulacji GPU - + Uses an extra CPU thread for rendering. This option should always remain enabled. - + NVDEC emulation: Emulacja NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - - - - + ASTC Recompression Method: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - - - - + VRAM Usage Mode: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: Tryb synchronizacji pionowej: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Wymuś maksymalne zegary (Tylko Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Uruchamia pracę w tle podczas oczekiwania na komendy graficzne aby GPU nie obniżało taktowania. - + Anisotropic Filtering: Filtrowanie anizotropowe: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -887,1079 +741,1233 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Użyj asynchronicznego budowania shaderów (Hack) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache Użyj pamięci podręcznej strumienia dla Vulkana - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - - - - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed Ziarno RNG - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - - - - + Device Name Nazwa urządzenia - - The name of the emulated Switch. - - - - + Custom RTC Date: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - - - - + Language: - - Note: this can be overridden when region setting is auto-select - Uwaga: można to zmienić, gdy ustawienie regionu jest wybierane automatycznie - - - + Region: Region: - - The region of the emulated Switch. - - - - + Time Zone: Strefa czasowa: - - The time zone of the emulated Switch. - - - - + Sound Output Mode: Tryb wyjścia dźwięku: - + Console Mode: - - Selects if the console is emulated in Docked or Handheld mode. + + Confirm before stopping emulation + + + + + Hide mouse on inactivity + Ukryj mysz przy braku aktywności + + + + Disable controller applet + + + + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + + + + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - Prompt for user on game boot - Pytaj o użytkownika podczas uruchamiania gry - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + Prompt for user profile on boot - - Pause emulation when in background - Wstrzymaj emulację w tle - - - - This setting pauses Eden when focusing other windows. + + Useful if multiple people use the same PC. - - Confirm before stopping emulation + + Pause when not in focus - - This setting overrides game prompts asking to confirm stopping the game. + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - - Hide mouse on inactivity - Ukryj mysz przy braku aktywności - - - - This setting hides the mouse after 2.5s of inactivity. + + Hides the mouse after 2.5s of inactivity. - - Disable controller applet + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. - - - - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) Brak (najlepsza jakość) - + BC1 (Low quality) BC1 (niska jakość) - + BC3 (Medium quality) BC3 (średnia jakość) - + Conservative - + Aggressive - + OpenGL - + Vulkan Vulkan - + Null - + GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Zgromadzone Shadery, tylko NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - + Normal Normalny - + High Wysoki - + Extreme - - + + Default Domyślny - + Unsafe (fast) - + Safe (stable) - + Auto Automatyczny - + Accurate Dokładny - + Unsafe Niebezpieczny - + Paranoid (disables most optimizations) Paranoiczne (wyłącza większość optymalizacji) - + Dynarmic - + NCE - + Borderless Windowed W oknie (Bezramkowy) - + Exclusive Fullscreen Exclusive Fullscreen - + No Video Output Brak wyjścia wideo - + CPU Video Decoding Dekodowanie Wideo przez CPU - + GPU Video Decoding (Default) Dekodowanie Wideo przez GPU (Domyślne) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EKSPERYMENTALNE] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [Ekperymentalnie] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Najbliższy sąsiadujący - + Bilinear Bilinearny - + Bicubic Bikubiczny - + + Spline-1 + + + + Gaussian Kulisty - + + Lanczos + + + + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolution - + Area - + None Żadna (wyłączony) - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Domyślne (16:9) - + Force 4:3 Wymuś 4:3 - + Force 21:9 Wymuś 21:9 - + Force 16:10 Wymuś 16:10 - + Stretch to Window Rozciągnij do Okna - + Automatic Automatyczne - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Japoński (日本語) - + American English Angielski Amerykański - + French (français) Francuski (français) - + German (Deutsch) Niemiecki (Niemcy) - + Italian (italiano) Włoski (italiano) - + Spanish (español) Hiszpański (español) - + Chinese Chiński - + Korean (한국어) Koreański (한국어) - + Dutch (Nederlands) Duński (Holandia) - + Portuguese (português) Portugalski (português) - + Russian (Русский) Rosyjski (Русский) - + Taiwanese Tajwański - + British English Angielski Brytyjski - + Canadian French Fancuski (Kanada) - + Latin American Spanish Hiszpański (Latin American) - + Simplified Chinese Chiński (Uproszczony) - + Traditional Chinese (正體中文) Chiński tradycyjny (正體中文) - + Brazilian Portuguese (português do Brasil) Portugalski (português do Brasil) - + Serbian (српски) - - + + Japan Japonia - + USA USA - + Europe Europa - + Australia Australia - + China Chiny - + Korea Korea - + Taiwan Tajwan - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipt - + Eire Irlandia - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islandia - + Iran Iran - + Israel Izrael - + Jamaica Jamajka - + Kwajalein Kwajalein - + Libya Libia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polska - + Portugal Portugalia - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turcja - + UCT UCT - + Universal Uniwersalny - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Zadokowany - + Handheld Przenośnie - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - + Low (128) - + Medium (256) - + High (512) @@ -4562,7 +4570,12 @@ Current values are %1% and %2% respectively. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4570,11 +4583,6 @@ Current values are %1% and %2% respectively. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5579,973 +5587,982 @@ Please go to Configure -> System -> Network and make a selection. + Spline-1 + + + + Gaussian Kulisty - + + Lanczos + + + + ScaleForce ScaleForce - - + + FSR FSR - + Area - + Docked Zadokowany - + Handheld Przenośnie - + Normal Normalny - + High Wysoki - + Extreme - + Vulkan Vulkan - + OpenGL - + Null - + GLSL - + GLASM - + SPIRV - + Broken Vulkan Installation Detected Wykryto uszkodzoną instalację Vulkana - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... Ładowanie apletu internetowego... - - + + Disable Web Applet Wyłącz Aplet internetowy - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Wyłączanie web appletu może doprowadzić do nieokreślonych zachowań - wyłączyć applet należy jedynie grając w Super Mario 3D All-Stars. Na pewno chcesz wyłączyć web applet? (Można go ponownie włączyć w ustawieniach debug.) - + The amount of shaders currently being built Ilość budowanych shaderów - + The current selected resolution scaling multiplier. Obecnie wybrany mnożnik rozdzielczości. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Aktualna prędkość emulacji. Wartości większe lub niższe niż 100% wskazują, że emulacja działa szybciej lub wolniej niż Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Ile klatek na sekundę gra aktualnie wyświetla. To będzie się różnić w zależności od gry, od sceny do sceny. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Czas potrzebny do emulacji klatki na sekundę Switcha, nie licząc ograniczania klatek ani v-sync. Dla emulacji pełnej szybkości powinno to wynosić co najwyżej 16,67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files &Usuń Ostatnie pliki - + &Continue &Kontynuuj - + &Pause &Pauza - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! Błąd podczas wczytywania ROMu! - + The ROM format is not supported. Ten format ROMu nie jest wspierany. - + An error occurred initializing the video core. Wystąpił błąd podczas inicjowania rdzenia wideo. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Błąd podczas wczytywania ROMu! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Wystąpił nieznany błąd. Więcej informacji można znaleźć w pliku log. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Zamykanie aplikacji... - + Save Data Zapis danych - + Mod Data Dane modów - + Error Opening %1 Folder Błąd podczas otwarcia folderu %1 - - + + Folder does not exist! Folder nie istnieje! - + Remove Installed Game Contents? Czy usunąć zainstalowaną zawartość gry? - + Remove Installed Game Update? Czy usunąć zainstalowaną aktualizację gry? - + Remove Installed Game DLC? Czy usunąć zainstalowane dodatki gry? - + Remove Entry Usuń wpis - + Delete OpenGL Transferable Shader Cache? Usunąć Transferowalne Shadery OpenGL? - + Delete Vulkan Transferable Shader Cache? Usunąć Transferowalne Shadery Vulkan? - + Delete All Transferable Shader Caches? Usunąć Wszystkie Transferowalne Shadery? - + Remove Custom Game Configuration? Usunąć niestandardową konfigurację gry? - + Remove Cache Storage? Usunąć pamięć podręczną? - + Remove File Usuń plik - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! Wypakowanie RomFS nieudane! - + There was an error copying the RomFS files or the user cancelled the operation. Wystąpił błąd podczas kopiowania plików RomFS lub użytkownik anulował operację. - + Full Pełny - + Skeleton Szkielet - + Select RomFS Dump Mode Wybierz tryb zrzutu RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Proszę wybrać w jaki sposób chcesz, aby zrzut pliku RomFS został wykonany. <br>Pełna kopia ze wszystkimi plikami do nowego folderu, gdy <br>skielet utworzy tylko strukturę folderu. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Nie ma wystarczająco miejsca w %1 aby wyodrębnić RomFS. Zwolnij trochę miejsca, albo zmień ścieżkę zrzutu RomFs w Emulacja> Konfiguruj> System> System Plików> Źródło Zrzutu - + Extracting RomFS... Wypakowywanie RomFS... - - + + Cancel Anuluj - + RomFS Extraction Succeeded! Wypakowanie RomFS zakończone pomyślnie! - + The operation completed successfully. Operacja zakończona sukcesem. - + Error Opening %1 Błąd podczas otwierania %1 - + Select Directory Wybierz folder... - + Properties Właściwości - + The game properties could not be loaded. Właściwości tej gry nie mogły zostać załadowane. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Plik wykonywalny Switcha (%1);;Wszystkie pliki (*.*) - + Load File Załaduj plik... - + Open Extracted ROM Directory Otwórz folder wypakowanego ROMu - + Invalid Directory Selected Wybrano niewłaściwy folder - + The directory you have selected does not contain a 'main' file. Folder wybrany przez ciebie nie zawiera 'głownego' pliku. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Instalacyjne pliki Switch'a (*.nca *.nsp *.xci);;Archiwum zawartości Nintendo (*.nca);;Pakiet poddany Nintendo (*.nsp);;Obraz z kartridża NX (*.xci) - + Install Files Zainstaluj pliki - + %n file(s) remaining - + Installing file "%1"... Instalowanie pliku "%1"... - - + + Install Results Wynik instalacji - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Aby uniknąć ewentualnych konfliktów, odradzamy użytkownikom instalowanie gier na NAND. Proszę, używaj tej funkcji tylko do instalowania łatek i DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Aplikacja systemowa - + System Archive Archiwum systemu - + System Application Update Aktualizacja aplikacji systemowej - + Firmware Package (Type A) Paczka systemowa (Typ A) - + Firmware Package (Type B) Paczka systemowa (Typ B) - + Game Gra - + Game Update Aktualizacja gry - + Game DLC Dodatek do gry - + Delta Title Tytuł Delta - + Select NCA Install Type... Wybierz typ instalacji NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Wybierz typ tytułu, do którego chcesz zainstalować ten NCA, jako: (W większości przypadków domyślna "gra" jest w porządku.) - + Failed to Install Instalacja nieudana - + The title type you selected for the NCA is invalid. Typ tytułu wybrany dla NCA jest nieprawidłowy. - + File not found Nie znaleziono pliku - + File "%1" not found Nie znaleziono pliku "%1" - + OK OK - - + + Hardware requirements not met Wymagania sprzętowe nie są spełnione - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Twój system nie spełnia rekomendowanych wymagań sprzętowych. Raportowanie kompatybilności zostało wyłączone. - + Missing yuzu Account Brakuje konta Yuzu - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Błąd otwierania adresu URL - + Unable to open the URL "%1". Nie można otworzyć adresu URL "%1". - + TAS Recording Nagrywanie TAS - + Overwrite file of player 1? Nadpisać plik gracza 1? - + Invalid config detected Wykryto nieprawidłową konfigurację - + Handheld controller can't be used on docked mode. Pro controller will be selected. Nie można używać kontrolera handheld w trybie zadokowanym. Zostanie wybrany kontroler Pro. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Amiibo zostało "zdjęte" - + Error Błąd - - + + The current game is not looking for amiibos Ta gra nie szuka amiibo - + Amiibo File (%1);; All Files (*.*) Plik Amiibo (%1);;Wszyskie pliki (*.*) - + Load Amiibo Załaduj Amiibo - + Error loading Amiibo data Błąd podczas ładowania pliku danych Amiibo - + The selected file is not a valid amiibo Wybrany plik nie jest poprawnym amiibo - + The selected file is already on use Wybrany plik jest już w użyciu - + An unknown error occurred Wystąpił nieznany błąd - - + + Keys not installed - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available - + Please install firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install firmware to use the Controller Menu. - + Controller Applet Aplet kontrolera - + Controller Menu is not available. Please reinstall firmware. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot Zrób zrzut ekranu - + PNG Image (*.png) Obrazek PNG (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? + + Download the %1 update? - + TAS state: Running %1/%2 Status TAS: Działa %1%2 - + TAS state: Recording %1 Status TAS: Nagrywa %1 - + TAS state: Idle %1/%2 Status TAS: Bezczynny %1%2 - + TAS State: Invalid Status TAS: Niepoprawny - + &Stop Running &Wyłącz - + &Start &Start - + Stop R&ecording Przestań N&agrywać - + R&ecord N&agraj - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Skala: %1x - + Speed: %1% / %2% Prędkość: %1% / %2% - + Speed: %1% Prędkość: %1% - + Game: %1 FPS Gra: %1 FPS - + Frame: %1 ms Klatka: %1 ms - + %1 %2 %1 %2 - + NO AA BEZ AA - + VOLUME: MUTE Głośność: Wyciszony - + VOLUME: %1% Volume percentage (e.g. 50%) Głośność: %1% - + Derivation Components Missing Brak komponentów wyprowadzania - + Encryption keys are missing. - + Select RomFS Dump Target Wybierz cel zrzutu RomFS - + Please select which RomFS you would like to dump. Proszę wybrać RomFS, jakie chcesz zrzucić. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Czy na pewno chcesz zatrzymać emulację? Wszystkie niezapisane postępy zostaną utracone. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -7744,7 +7761,7 @@ If you wish to clean up the files which were left in the old data location, you - + Refreshing Odświeżam @@ -7754,27 +7771,27 @@ If you wish to clean up the files which were left in the old data location, you Unban - + Subject Temat - + Type Typ - + Forum Username Nazwa użytkownika forum - + IP Address Adres IP - + Refresh Odśwież @@ -7782,37 +7799,37 @@ If you wish to clean up the files which were left in the old data location, you MultiplayerState - + Current connection status Bieżący stan połączenia - + Not Connected. Click here to find a room! Nie połączono. Kliknij tutaj aby znaleźć pokój! - + Not Connected Nie połączono - + Connected Połączony - + New Messages Received Otrzymano nowe wiadomości - + Error Błąd - + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: Nie udało się zaktualizować informacji o pokoju. Sprawdź swoje połączenie internetowe i spróbuj ponownie zahostować pokój. @@ -8295,7 +8312,7 @@ p, li { white-space: pre-wrap; } Ulubione - + Not playing a game Nie gra w żadną grę diff --git a/dist/languages/pt_PT.ts b/dist/languages/pt_PT.ts index 32534da246..b72408f9ba 100644 --- a/dist/languages/pt_PT.ts +++ b/dist/languages/pt_PT.ts @@ -472,258 +472,161 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP.Multicore CPU Emulation Emulação de CPU Multicore - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - Esta opção aumenta o uso de threads de emulação da CPU de 1 para o máximo de 4 do switch. -Isso é prioritariamente uma opção de depuração e não deve ser desabilitada. - Memory Layout Layout de memória - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - Aumenta a quantidade padrão de 4GB de memória RAM emulada do Switch do varejo, para os 8/6GB dos kits de desenvolvedor do console. -Isso não melhora a estabilidade ou performance e só serve para comportar grandes mods de textura na RAM emulada. -Habilitar essa opção aumentará o uso de memória. Não é recomendado habilitar isso a não ser que um jogo específico com um mod de textura precise. - - - + Limit Speed Percent Percentagem do limitador de velocidade - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - Controla a velocidade máxima de renderização de um jogo, mas depende de cada jogo se ele roda mais rápido ou não. -200% para um jogo de 30 FPS são 60 FPS, e para um de 60 FPS serão 120 FPS. -Desabilitar essa opção faz com que você destrave a taxa de quadros para o máximo que seu PC consegue alcançar. - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Precisão: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - Esta configuração controla a precisão da CPU emulada. -Não altere isso a menos que saiba o que está fazendo. - - - - + + Backend: Backend: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMA inseguro (Melhorar performance no CPU sem FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Essa opção melhora a velocidade ao reduzir a precisão de instruções de fused-multiply-add em CPUs sem suporte nativo ao FMA. - + Faster FRSQRTE and FRECPE FRSQRTE e FRECPE mais rápido - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Essa opção melhora a velocidade de algumas funções aproximadas de pontos flutuantes ao usar aproximações nativas precisas. - + Faster ASIMD instructions (32 bits only) Instruções ASIMD mais rápidas (apenas 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Essa opção melhora a velocidade de funções de pontos flutuantes de 32 bits ASIMD ao executá-las com modos de arredondamento incorretos. - + Inaccurate NaN handling Tratamento impreciso de NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Esta opção melhora a velocidade ao remover a checagem NaN. Por favor, note que isso também reduzirá a precisão de certas instruções de ponto flutuante. - + Disable address space checks Desativar a verificação do espaço de endereços - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - Esta opção melhora a velocidade ao eliminar a checagem de segurança antes de cada leitura/escrita de memória no dispositivo convidado. -Desabilitar essa opção pode permitir que um jogo leia/escreva na memória do emulador. - - - + Ignore global monitor Ignorar monitor global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Esta opção melhora a velocidade ao depender apenas das semânticas do cmpxchg pra garantir a segurança das instruções de acesso exclusivo. Por favor, note que isso pode resultar em travamentos e outras condições de execução. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - Alterna entre as APIs gráficas disponíveis. -Vulkan é a recomendada na maioria dos casos. - - - + Device: Dispositivo: - - This setting selects the GPU to use with the Vulkan backend. - Esta opção seleciona a GPU a ser usada com a Vulkan. - - - + Shader Backend: Suporte de shaders: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - O backend de shader a ser usado com a OpenGL. -GLSL é o mais rápido em performance e o melhor na precisão da renderização. -GLASM é um backend exclusivo descontinuado da NVIDIA que oferece uma performance de compilação de shaders muito melhor ao custo de FPS e precisão de renderização. -SPIR-V é o mais rápido ao compilar shaders, mas produz resultados ruins na maioria dos drivers de GPU. - - - + Resolution: Resolução: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - Força o jogo a renderizar em uma resolução diferente. -Resoluções maiores requerem mais VRAM e largura de banda. -Opções menores do que 1X podem causar problemas na renderização. - - - + Window Adapting Filter: Filtro de adaptação de janela: - + FSR Sharpness: FSR Sharpness: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - Determina a nitidez da imagem ao utilizar contraste dinâmico do FSR. - - - + Anti-Aliasing Method: Método de Anti-Aliasing - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - O método anti-aliasing a ser utilizado. -SMAA oferece a melhor qualidade. -FXAA tem um impacto menor na performance e pode produzir uma imagem melhor e mais estável em resoluções muito baixas. - - - + Fullscreen Mode: Tela Cheia - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -732,38 +635,19 @@ Sem borda oferece a melhor compatibilidade com o teclado na tela que alguns jogo Tela cheia exclusiva pode oferecer melhor performance e melhor suporte a Freesync/Gsync. - + Aspect Ratio: Proporção do Ecrã: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - Estica a imagem do jogo para a proporção de aspecto especificada. -Jogos do Switch somente suportam 16:9, por isso mods customizados por jogo são necessários para outras proporções. -Isso também controla a proporção de aspecto de capturas de telas. - - - - Use disk pipeline cache - Usar cache de pipeline em disco - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Permite guardar os shaders para carregar os jogos nas execuções seguintes. Desabiltar essa opção só serve para propósitos de depuração. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -771,24 +655,24 @@ This feature is experimental. - + Use asynchronous GPU emulation Usar emulação assíncrona de GPU - + Uses an extra CPU thread for rendering. This option should always remain enabled. Usa uma thread de CPU extra para renderização. Esta opção deve estar sempre habilitada. - + NVDEC emulation: Emulação NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -797,123 +681,67 @@ Tanto a CPU quanto a GPU podem ser utilizadas para decodificação, ou não deco Na maioria dos casos, a decodificação pela GPU fornece uma melhor performance. - + ASTC Decoding Method: Método de Decodificação ASTC: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - Esta opção controla como as texturas ASTC devem ser decodificadas. -CPU: Usa a CPU for decodificação. Método mais lento, porém o mais seguro. -GPU: Usa os shaders de computação da GPU para decodificar texturas ASTC. Recomendado para a maioria dos jogos e usuários. -CPU de Forma Assíncrona: Usa a CPU para decodificar texturas ASTC à medida que aparecem. Elimina completamente os travamentos de -decodificação ASTC ao custo de problemas na renderização enquanto as texturas estão sendo decodificadas. - - - + ASTC Recompression Method: Método de Recompressão ASTC: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - Quase todas as GPUs de desktop e laptop não possuem suporte para texturas ASTC, o que força o emulador a descompactá-las para um formato intermediário que qualquer placa suporta, o RGBA8. -Esta opção recompacta o RGBA8 ou pro formato BC1 ou pro BC3, economizando VRAM mas afetando negativamente a qualidade da imagem. - - - + VRAM Usage Mode: Modo de Uso da VRAM: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: Modo de Sincronização vertical: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) não reduz frames ou exibe tearing mas está limitado pela taxa de atualização da tela. -FIFO Relaxado é similar ao FIFO mas permite o tearing quando se recupera de um slow down. -Caixa de entrada pode ter a latência mais baixa do que o FIFO e não causa tearing mas pode reduzir os frames. -Imediato (sem sincronização) simplesmente apresenta o que estiver disponível e pode exibir tearing. - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) Ativar apresentação assíncrona (Somente Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Melhora ligeiramente o desempenho ao mover a apresentação para uma thread de CPU separada. - + Force maximum clocks (Vulkan only) Forçar clock máximo (somente Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Executa trabalho em segundo plano aguardando pelos comandos gráficos para evitar a GPU de reduzir seu clock. - + Anisotropic Filtering: Filtro Anisotrópico: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - Controla a qualidade da renderização de texturas em ângulos oblíquos. -É uma configuração leve, e é seguro deixar em 16x na maioria das GPUs. - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -921,1097 +749,1234 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Usar compilação assíncrona de shaders (Hack) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache Utilizar cache de pipeline do Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Habilita o cache de pipeline da fabricante da GPU. Esta opção pode melhorar o tempo de carregamento de shaders significantemente em casos onde o driver Vulkan não armazena o cache de pipeline internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Habilitar Pipeline de Computação (Somente Intel Vulkan) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - Habilita pipelines de computação, obrigatórias para alguns jogos. -Essa configuração só existe para drivers proprietários Intel, e pode travar se estiver habilitado. -Pipelines de computação estão sempre habilitadas em todos os outros drivers. - - - + Enable Reactive Flushing Habilitar Flushing Reativo - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória. - + Sync to framerate of video playback Sincronizar com o framerate da reprodução de vídeo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado. - + Barrier feedback loops Ciclos de feedback de barreira - + Improves rendering of transparency effects in specific games. Melhora a renderização de efeitos de transparência em jogos específicos. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed Semente de RNG - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - Controla a semente do gerador de números aleatórios. -Usado principalmente para propósitos de speedrunning. - - - + Device Name Nome do Dispositivo - - The name of the emulated Switch. - O nome do Switch emulado. - - - + Custom RTC Date: Data personalizada do RTC: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - Esta opção permite alterar o relógio do Switch emulado. -Pode ser utilizada para manipular o tempo nos jogos. - - - + Language: Idioma: - - Note: this can be overridden when region setting is auto-select - Nota: isto pode ser substituído quando a configuração da região é de seleção automática - - - + Region: Região: - - The region of the emulated Switch. - A região do Switch emulado. - - - + Time Zone: Fuso Horário: - - The time zone of the emulated Switch. - O fuso horário do Switch emulado. - - - + Sound Output Mode: Modo de saída de som - + Console Mode: Modo Console: - - Selects if the console is emulated in Docked or Handheld mode. -Games will change their resolution, details and supported controllers and depending on this setting. -Setting to Handheld can help improve performance for low end systems. - Seleciona se o console é emulado no Modo TV ou portátil. -Os jogos mudarão suas resoluções, detalhes e controles suportados de acordo com essa opção. -Configurar essa opção para o Modo Portátil pode ajudar a melhorar a performance em sistemas mais fracos. - - - - Prompt for user on game boot - Solicitar para o utilizador na inicialização do jogo - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. - - - - - Pause emulation when in background - Pausar o emulador quando estiver em segundo plano - - - - This setting pauses Eden when focusing other windows. - - - - + Confirm before stopping emulation Confirmar antes de parar a emulação - - This setting overrides game prompts asking to confirm stopping the game. -Enabling it bypasses such prompts and directly exits the emulation. - Esta configuração desconsidera as solicitações dos jogos que pedem pra confirmarem a interrupção deles. -Habilitar essa configuração ignora essas solicitações e sai da emulação direto. - - - + Hide mouse on inactivity Esconder rato quando inactivo. - - This setting hides the mouse after 2.5s of inactivity. - Esta configuração esconde o mouse após 2,5s de inativadade. - - - + Disable controller applet Desabilitar miniaplicativo de controle - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. - Força a desativação do uso do miniaplicativo de controle pelos dispositivos convidados. -Quando um dispositivo convidado tenta abrir o miniaplicativo do controle, ele é imediatamente fechado. + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + - + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Prompt for user profile on boot + + + + + Useful if multiple people use the same PC. + + + + + Pause when not in focus + + + + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + Hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. + + + + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Habilitar Gamemode - + Custom frontend Frontend customizado - + Real applet Miniaplicativo real - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Assíncrona - + Uncompressed (Best quality) Descompactado (Melhor Q - + BC1 (Low quality) BC1 (Baixa qualidade) - + BC3 (Medium quality) BC3 (Média qualidade) - + Conservative Conservador - + Aggressive Agressivo - + OpenGL OpenGL - + Vulkan Vulcano - + Null Nenhum (desativado) - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Shaders Assembly, apenas NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (Experimental, Somente AMD/Mesa) - + Normal Normal - + High Alto - + Extreme Extremo - - + + Default Padrão - + Unsafe (fast) - + Safe (stable) - + Auto Automático - + Accurate Preciso - + Unsafe Inseguro - + Paranoid (disables most optimizations) Paranoia (desativa a maioria das otimizações) - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Janela sem bordas - + Exclusive Fullscreen Tela cheia exclusiva - + No Video Output Sem saída de vídeo - + CPU Video Decoding Decodificação de vídeo pela CPU - + GPU Video Decoding (Default) Decodificação de vídeo pela GPU (Padrão) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Vizinho mais próximo - + Bilinear Bilinear - + Bicubic Bicúbico - + Spline-1 - + Gaussian Gaussiano - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolution - + Area - + None Nenhum - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Padrão (16:9) - + Force 4:3 Forçar 4:3 - + Force 21:9 Forçar 21:9 - + Force 16:10 Forçar 16:10 - + Stretch to Window Esticar à Janela - + Automatic Automático - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Japonês (日本語) - + American English Inglês Americano - + French (français) Francês (français) - + German (Deutsch) Alemão (Deutsch) - + Italian (italiano) Italiano (italiano) - + Spanish (español) Espanhol (español) - + Chinese Chinês - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Holandês (Nederlands) - + Portuguese (português) Português (português) - + Russian (Русский) Russo (Русский) - + Taiwanese Taiwanês - + British English Inglês Britânico - + Canadian French Francês Canadense - + Latin American Spanish Espanhol Latino-Americano - + Simplified Chinese Chinês Simplificado - + Traditional Chinese (正體中文) Chinês Tradicional (正 體 中文) - + Brazilian Portuguese (português do Brasil) Português do Brasil (Brazilian Portuguese) - + Serbian (српски) - - + + Japan Japão - + USA EUA - + Europe Europa - + Australia Austrália - + China China - + Korea Coreia - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Padrão (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipto - + Eire Irlanda - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Irlanda - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islândia - + Iran Irão - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polónia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapura - + Turkey Turquia - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Estéreo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Padrão) - + 6GB DRAM (Unsafe) 6GB DRAM (Não seguro) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Ancorado - + Handheld Portátil - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Sempre perguntar (Padrão) - + Only if game specifies not to stop Somente se o jogo especificar para não parar - + Never ask Nunca perguntar - + Low (128) - + Medium (256) - + High (512) @@ -4609,7 +4574,12 @@ Os valores atuais são %1% e %2% respectivamente. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4617,11 +4587,6 @@ Os valores atuais são %1% e %2% respectivamente. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5646,7 +5611,7 @@ Please go to Configure -> System -> Network and make a selection. - + FSR FSR @@ -5711,897 +5676,896 @@ Please go to Configure -> System -> Network and make a selection. SPIRV - + Broken Vulkan Installation Detected Detectada Instalação Defeituosa do Vulkan - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Rodando um jogo - + Loading Web Applet... A Carregar o Web Applet ... - - + + Disable Web Applet Desativar Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) A desativação do applet da web pode causar comportamento inesperado e deve apenas ser usada com Super Mario 3D All-Stars. Você deseja mesmo desativar o applet da web? (Ele pode ser reativado nas configurações de depuração.) - + The amount of shaders currently being built Quantidade de shaders a serem construídos - + The current selected resolution scaling multiplier. O atualmente multiplicador de escala de resolução selecionado. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Velocidade da emulação actual. Valores acima ou abaixo de 100% indicam que a emulação está sendo executada mais depressa ou mais devagar do que a Switch - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Quantos quadros por segundo o jogo está exibindo de momento. Isto irá variar de jogo para jogo e de cena para cena. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tempo gasto para emular um frame da Switch, sem contar o a limitação de quadros ou o v-sync. Para emulação de velocidade máxima, esta deve ser no máximo 16.67 ms. - + Unmute Unmute - + Mute Mute - + Reset Volume Redefinir volume - + &Clear Recent Files &Limpar arquivos recentes - + &Continue &Continuar - + &Pause &Pausa - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! Erro ao carregar o ROM! - + The ROM format is not supported. O formato do ROM não é suportado. - + An error occurred initializing the video core. Ocorreu um erro ao inicializar o núcleo do vídeo. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Erro ao carregar a ROM! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Ocorreu um erro desconhecido. Por favor, veja o log para mais detalhes. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Encerrando software... - + Save Data Save Data - + Mod Data Mod Data - + Error Opening %1 Folder Erro ao abrir a pasta %1 - - + + Folder does not exist! A Pasta não existe! - + Remove Installed Game Contents? Remover Conteúdo Instalado do Jogo? - + Remove Installed Game Update? Remover Atualização Instalada do Jogo? - + Remove Installed Game DLC? Remover DLC Instalada do Jogo? - + Remove Entry Remover Entrada - + Delete OpenGL Transferable Shader Cache? Apagar o cache de shaders transferível do OpenGL? - + Delete Vulkan Transferable Shader Cache? Apagar o cache de shaders transferível do Vulkan? - + Delete All Transferable Shader Caches? Apagar todos os caches de shaders transferíveis? - + Remove Custom Game Configuration? Remover Configuração Personalizada do Jogo? - + Remove Cache Storage? Remover Armazenamento da Cache? - + Remove File Remover Ficheiro - + Remove Play Time Data Remover dados de tempo jogado - + Reset play time? Deseja mesmo resetar o tempo jogado? - - + + RomFS Extraction Failed! A Extração de RomFS falhou! - + There was an error copying the RomFS files or the user cancelled the operation. Houve um erro ao copiar os arquivos RomFS ou o usuário cancelou a operação. - + Full Cheio - + Skeleton Esqueleto - + Select RomFS Dump Mode Selecione o modo de despejo do RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Por favor, selecione a forma como você gostaria que o RomFS fosse despejado<br>Full irá copiar todos os arquivos para o novo diretório enquanto<br>skeleton criará apenas a estrutura de diretórios. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Não há espaço suficiente em %1 para extrair o RomFS. Por favor abra espaço ou selecione um diretório diferente em Emulação > Configurar > Sistema > Sistema de arquivos > Extrair raiz - + Extracting RomFS... Extraindo o RomFS ... - - + + Cancel Cancelar - + RomFS Extraction Succeeded! Extração de RomFS Bem-Sucedida! - + The operation completed successfully. A operação foi completa com sucesso. - + Error Opening %1 Erro ao abrir %1 - + Select Directory Selecione o Diretório - + Properties Propriedades - + The game properties could not be loaded. As propriedades do jogo não puderam ser carregadas. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Executáveis Switch (%1);;Todos os Ficheiros (*.*) - + Load File Carregar Ficheiro - + Open Extracted ROM Directory Abrir o directório ROM extraído - + Invalid Directory Selected Diretório inválido selecionado - + The directory you have selected does not contain a 'main' file. O diretório que você selecionou não contém um arquivo 'Main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Ficheiro Switch Instalável (*.nca *.nsp *.xci);;Arquivo de Conteúdo Nintendo (*.nca);;Pacote de Envio Nintendo (*.nsp);;Imagem de Cartucho NX (*.xci) - + Install Files Instalar Ficheiros - + %n file(s) remaining - + Installing file "%1"... Instalando arquivo "%1"... - - + + Install Results Instalar Resultados - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Para evitar possíveis conflitos, desencorajamos que os utilizadores instalem os jogos base na NAND. Por favor, use esse recurso apenas para instalar atualizações e DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Aplicação do sistema - + System Archive Arquivo do sistema - + System Application Update Atualização do aplicativo do sistema - + Firmware Package (Type A) Pacote de Firmware (Tipo A) - + Firmware Package (Type B) Pacote de Firmware (Tipo B) - + Game Jogo - + Game Update Actualização do Jogo - + Game DLC DLC do Jogo - + Delta Title Título Delta - + Select NCA Install Type... Selecione o tipo de instalação do NCA ... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Por favor, selecione o tipo de título que você gostaria de instalar este NCA como: (Na maioria dos casos, o padrão 'Jogo' é suficiente). - + Failed to Install Falha na instalação - + The title type you selected for the NCA is invalid. O tipo de título que você selecionou para o NCA é inválido. - + File not found Arquivo não encontrado - + File "%1" not found Arquivo "%1" não encontrado - + OK OK - - + + Hardware requirements not met Requisitos de hardware não atendidos - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Seu sistema não atende os requisitos de harwdare. O relatório de compatibilidade foi desabilitado. - + Missing yuzu Account Conta Yuzu Ausente - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Erro ao abrir URL - + Unable to open the URL "%1". Não foi possível abrir o URL "%1". - + TAS Recording Gravando TAS - + Overwrite file of player 1? Sobrescrever arquivo do jogador 1? - + Invalid config detected Configação inválida detectada - + Handheld controller can't be used on docked mode. Pro controller will be selected. O comando portátil não pode ser usado no modo encaixado na base. O Pro controller será selecionado. - - + + Amiibo Amiibo - - + + The current amiibo has been removed O amiibo atual foi removido - + Error Erro - - + + The current game is not looking for amiibos O jogo atual não está procurando amiibos - + Amiibo File (%1);; All Files (*.*) Arquivo Amiibo (%1);; Todos os Arquivos (*.*) - + Load Amiibo Carregar Amiibo - + Error loading Amiibo data Erro ao carregar dados do Amiibo - + The selected file is not a valid amiibo O arquivo selecionado não é um amiibo válido - + The selected file is already on use O arquivo selecionado já está em uso - + An unknown error occurred Ocorreu um erro desconhecido - - + + Keys not installed Chaves não instaladas - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location Selecione o Local de Armazenamento do Firmware Extraído - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available Nenhum firmware disponível - + Please install firmware to use the Album applet. - + Album Applet Applet Álbum - + Album applet is not available. Please reinstall firmware. O applet Álbum não está disponível. Reinstale o firmware. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet Applet Armário - + Cabinet applet is not available. Please reinstall firmware. O applet Armário não está disponível. Reinstale o firmware. - + Please install firmware to use the Mii editor. - + Mii Edit Applet Applet Editor de Miis - + Mii editor is not available. Please reinstall firmware. O applet Editor de Miis não está disponível. Reinstale o firmware. - + Please install firmware to use the Controller Menu. - + Controller Applet Applet de controle - + Controller Menu is not available. Please reinstall firmware. Menu de Controles não está disponível. Por favor reinstale o firmware. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot Captura de Tela - + PNG Image (*.png) Imagem PNG (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? + + Download the %1 update? - + TAS state: Running %1/%2 Situação TAS: Rodando %1%2 - + TAS state: Recording %1 Situação TAS: Gravando %1 - + TAS state: Idle %1/%2 Situação TAS: Repouso %1%2 - + TAS State: Invalid Situação TAS: Inválido - + &Stop Running &Parar de rodar - + &Start &Começar - + Stop R&ecording Parar G&ravação - + R&ecord G&ravação - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Escala: %1x - + Speed: %1% / %2% Velocidade: %1% / %2% - + Speed: %1% Velocidade: %1% - + Game: %1 FPS Jogo: %1 FPS - + Frame: %1 ms Quadro: %1 ms - + %1 %2 %1 %2 - + NO AA Sem AA - + VOLUME: MUTE VOLUME: MUDO - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUME: %1% - + Derivation Components Missing Componentes de Derivação em Falta - + Encryption keys are missing. - + Select RomFS Dump Target Selecione o destino de despejo do RomFS - + Please select which RomFS you would like to dump. Por favor, selecione qual o RomFS que você gostaria de despejar. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Tem a certeza de que quer parar a emulação? Qualquer progresso não salvo será perdido. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? diff --git a/dist/languages/ru_RU.ts b/dist/languages/ru_RU.ts index 5692393039..3965f0d59c 100644 --- a/dist/languages/ru_RU.ts +++ b/dist/languages/ru_RU.ts @@ -479,259 +479,162 @@ This would ban both their forum username and their IP address. Multicore CPU Emulation Многоядерная эмуляция ЦП - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - Этот параметр увеличивает использование потоков эмуляции ЦП с 1 до 4. -Это в основном параметр отладки и не должен быть отключен. - Memory Layout Схема памяти - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - Увеличивает количество эмулируемой оперативной памяти с 4 ГБ обычной консоли Switch до 8/6 ГБ как у девкита для разработчиков. -Это не улучшает стабильность или производительность и предназначено для того, чтобы моды на большие текстуры помещались в эмулируемую оперативную память. -Включение этой функции увеличит использование памяти. Рекомендуется включать только в случае необходимости для конкретной игры с модом текстур. - - - + Limit Speed Percent Ограничение процента cкорости - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - Управляет максимальной скоростью отрисовки игры - но зависит от конкретной игры, будет ли она работать быстрее. -200% для игры с частотой кадров 30 FPS - это 60 FPS, а для игры с частотой кадров 60 FPS - это будет 120 FPS. -Отключение этой функции означает разблокировку частоты кадров до максимального значения, которое может достичь ваш ПК. - - - + Synchronize Core Speed Синхронизировать Скорость Ядра - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - Синхронизирует скорость CPU ядра с максимальной скоростью рендеринга игры что-бы увеличить количество FPS без изменений в скорости игры (анимации, физика и другое). -Поддержка варьируется между играми; много (особенно старых игр) могут плохо работать. -Может помочь уменьшить просадки на низких кадрах. - - - + Accuracy: Точность: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - Эта настройка контролирует точность эмулции процессора. -Не изменяйте ее, если не знаете, что делаете. - - - - + + Backend: Бэкэнд: - + Fast CPU Time Ускоренные Тайминги CPU - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. Разгоняет эмулируемый процессор, чтобы снять некоторые ограничения FPS. На более слабых процессорах может наблюдаться снижение производительности, а некоторые игры могут работать некорректно. Используй Буст (1700MHz) что-бы использовать максимальные нативные такты Консоли Switch, или Ускоренный (2000MHz) что-бы использовать в 2 раза больше. - + Custom CPU Ticks Пользовательские такты CPU - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - Установите пользовательское значение тактов CPU. Более высокие значения могут увеличить производительность, но также могут вызвать зависание игры. Рекомендуется диапазон 77–21000. - - - + Enable Host MMU Emulation (fastmem) Включить эмуляцию Host MMU (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Эта оптимизация ускоряет доступ к памяти гостевой программы. +Его включение может привести к тому, что чтение/запись из гостевой памяти выполняется напрямую в память с использованием хоста MMU. +Отключение заставляет все доступы к памяти использовать программную эмуляцию MMU. - + Unfuse FMA (improve performance on CPUs without FMA) Отключить FMA (улучшает производительность на ЦП без FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Этот вариант улучшает скорость путем снижения точности инструкций слияния-умножения-сложения на процессорах без поддержки нативной FMA. - + Faster FRSQRTE and FRECPE Ускоренные FRSQRTE и FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Этот вариант улучшает скорость некоторых приближенных функций с плавающей запятой за счет использования менее точных встроенных приближений. - + Faster ASIMD instructions (32 bits only) Ускоренные инструкции ASIMD (только 32 бит) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Этот вариант улучшает скорость 32-битных функций с плавающей запятой ASIMD путем выполнения с неправильными режимами округления. - + Inaccurate NaN handling Неточная обработка NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Этот вариант улучшает скорость отключая проверки на NaN. Обратите внимание, что это также снижает точность некоторых операций с плавающей запятой. - + Disable address space checks Отключить проверку адресного пространства - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - Эта опция повышает скорость за счет исключения проверки безопасности перед каждым чтением/записью памяти в гостевом режиме. -Отключение этой опции может позволить игре читать/записывать память эмулятора. - - - + Ignore global monitor Игнорировать глобальный мониторинг - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Эта опция повышает скорость, полагаясь только на семантику cmpxchg для обеспечения безопасности инструкций исключительного доступа. Обратите внимание, что это может привести к дедлокам и race condition. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - Переключение между доступными графическими API. -В большинстве случаев рекомендуется использовать Vulkan. - - - + Device: Устройство: - - This setting selects the GPU to use with the Vulkan backend. - Эта настройка выбирает GPU для Vulkan. - - - + Shader Backend: Бэкенд шейдеров: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - Шейдерный бэкэнд, используемый для OpenGL-рендерера. -GLSL - самый быстрый и лучший по точности визуализации. -GLASM - устаревший бэкэнд, доступный только для NVIDIA, обеспечивающий гораздо лучшую производительность построения шейдеров, но с меньшим FPS и точностью визуализации. -SPIR-V компилирует быстрее всего, но дает плохие результаты на большинстве драйверов GPU. - - - + Resolution: Разрешение: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - Принуждает игру отображаться с другим разрешением. -Более высокие разрешения требуют гораздо больше VRAM и пропускной способности. -Опции ниже 1X могут вызывать проблемы с отображением. - - - + Window Adapting Filter: Фильтр адаптации окна: - + FSR Sharpness: Резкость FSR: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - Определяет, насколько чётким будет изображение при использовании динамического контраста FSR. - - - + Anti-Aliasing Method: Метод сглаживания: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - Метод сглаживания -SMAA предлагает лучшее качество. -FXAA имеет меньшее влияние на производительность и может создавать лучшую и более стабильную картинку на очень низком разрешении. - - - + Fullscreen Mode: Полноэкранный режим: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -740,37 +643,18 @@ Borderless более совместим с экранной клавиатур Эксклюзивный полноэкранный режим может иметь лучшую производительность и лучшую поддержку Freesync/Gsync. - + Aspect Ratio: Соотношение сторон: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - Растягивает игру, чтобы она соответствовала указанному соотношению сторон. -Игры для Nintendo Switch поддерживают только 16:9, поэтому для использования других соотношений требуются пользовательские моды. -Также контролирует соотношение сторон захваченных скриншотов. - - - - Use disk pipeline cache - Использовать кэш конвейера на диске - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Позволяет сохранять шейдеры на диск для более быстрой загрузки при последующем запуске игры. Отключение этой функции предназначено только для отладки. - - Optimize SPIRV output shader - Оптимизация выходного шейдера SPIRV  - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -781,24 +665,24 @@ This feature is experimental. Эта функция экспериментальна. - + Use asynchronous GPU emulation Использовать асинхронную эмуляцию ГП - + Uses an extra CPU thread for rendering. This option should always remain enabled. Использует дополнительный поток ЦП для рендеринга. Эта опция всегда должна оставаться включенной. - + NVDEC emulation: Эмуляция NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -807,123 +691,67 @@ In most cases, GPU decoding provides the best performance. В большинстве случаев декодирование с использованием ГП обеспечивает лучшую производительность. - + ASTC Decoding Method: Метод декодирования ASTC: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - Этот параметр управляет способом декодирования текстур ASTC. -CPU: Использовать ЦП для декодирования, самый медленный, но безопасный метод. -GPU: Использовать вычислительные шейдеры ГП для декодирования текстур ASTC, рекомендуется для большинства игр и пользователей. -CPU Асинхронно: Использовать ЦП для декодирования текстур ASTC по мере их поступления. Полностью устраняет заикание при декодировании ASTC, но вызывает артефакты во время декодирования текстуры. - - - + ASTC Recompression Method: Метод пересжатия ASTC: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - Почти все выделенные графические процессоры для настольных и портативных компьютеров не поддерживают текстуры ASTC, что заставляет эмулятор распаковывать их в промежуточный формат, поддерживаемый любой картой, RGBA8. -Эта опция повторно сжимает RGBA8 в формат BC1 или BC3, экономя видеопамять, но негативно влияя на качество изображения. - - - + VRAM Usage Mode: Режим Использования VRAM - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - Выбирает, должен ли эмулятор отдавать предпочтение экономии памяти или максимально использовать доступную видеопамять для повышения производительности. -Агрессивный режим может серьезно повлиять на производительность других приложений, например программного обеспечения для записи. - - - + Skip CPU Inner Invalidation Пропустить внутреннюю инвалидацию ЦП - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - Пропускает некоторые инвалидации кэша на стороне CPU при обновлениях памяти, уменьшая нагрузку на процессор и повышая производительность. Может вызывать сбои в некоторых играх. - - - + VSync Mode: Режим верт. синхронизации: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (Верт. синхронизация) не пропускает кадры и не имеет разрывов, но ограничен частотой обновления экрана. -FIFO Relaxed похож на FIFO, но может иметь разрывы при восстановлении после просадок. -Mailbox может иметь меньшую задержку, чем FIFO, и не имеет разрывов, но может пропускать кадры. -Моментальная (без синхронизации) просто показывает все кадры и может иметь разрывы. - - - + Sync Memory Operations Синхронизация операций с памятью - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - Обеспечивает согласованность данных между вычислительными операциями и операциями с памятью. Эта опция должна исправлять проблемы в некоторых играх, но может снижать производительность в некоторых случаях. Наиболее сильно это затрагивает игры на Unreal Engine 4. - - - + Enable asynchronous presentation (Vulkan only) Включите асинхронное отображение (только для Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Немного улучшает производительность, перемещая презентацию на отдельный поток ЦП. - + Force maximum clocks (Vulkan only) Принудительно заставить максимальную тактовую частоту (только для Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Выполняет работу в фоновом режиме в ожидании графических команд, не позволяя ГП снижать тактовую частоту. - + Anisotropic Filtering: Анизотропная фильтрация: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - Контролирует качество отображения текстур под наклонными углами. -Это нетребовательная настройка, можно выбрать 16x на большинстве графических процессоров. - - - + GPU Accuracy: Точность GPU: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -935,1097 +763,1238 @@ Extreme should only be used as a last resort. Экстремальный режим должен быть использован только как последний вариант. - + DMA Accuracy: Точность DMA: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Использовать асинхронное построение шейдеров (Хак) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. - - - - + Fast GPU Time (Hack) - + Быстрые тайминги ГПУ (Чит) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Разгоняет эмулируемый ГПУ, чтобы увеличить динамическое разрешение и расстояние рендеринга. +Используйте 128 для максимальной производительности и 512 для максимальной точности графики. - + Use Vulkan pipeline cache Использовать конвейерный кэш Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Включает кэш конвейера, специфичный для производителя ГП. Эта опция может значительно улучшить время загрузки шейдеров в тех случаях, когда драйвер Vulkan не хранит внутренние файлы кэша конвейера. - + Enable Compute Pipelines (Intel Vulkan Only) Включить вычислительные конвейеры (только для Intel Vulkan) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - Включите вычислительные конвейеры, необходимые для некоторых игр. -Эта настройка существует только для проприетарных драйверов Intel и может вызвать вылеты, если включена. -Вычислительные конвейеры включены по умолчанию во всех остальных драйверах. - - - + Enable Reactive Flushing Включить реактивную очистку - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Вместо прогнозирующей очистки используется реактивная очистка, что обеспечивает более точную синхронизацию памяти. - + Sync to framerate of video playback Привязать к фреймрейту видео. - + Run the game at normal speed during video playback, even when the framerate is unlocked. Обычная скорость игры во время видео, даже если фреймрейт разблокирован. - + Barrier feedback loops Обратная связь с барьерами. - + Improves rendering of transparency effects in specific games. Улучшает эффекты прозрачности в некоторых играх. - + RAII - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Метод автоматического управления ресурсами в Vulkan, которое обеспечивает правильное освобождение ресурсов при их ненадобности, но может вызывать сбои в бандл-играх. - + Extended Dynamic State - + Расширенное динамическое состояние - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - + + Provoking Vertex + Определяющая вершина + + + + Descriptor Indexing + Индексирование дескрипторов + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + Улучшает текстуру и обработку буфера и уровень трансляции Maxwell. +Некоторые устройства Vulkan 1.1+ и все 1.2+ поддерживают это расширение. - Provoking Vertex - - - - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - Sample Shading - + Сэмпловый шейдинг - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed Сид RNG - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - Управляет начальным значением генератора случайных чисел. В основном используется для спидранов. - - - + Device Name Название устройства - - The name of the emulated Switch. - Имя эмулируемого Switch. - - - + Custom RTC Date: Пользовательская RTC-дата: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - Этот параметр позволяет изменить эмулируемые часы на Switch. -Может использоваться для манипуляции временем в играх. - - - + Language: Язык: - - Note: this can be overridden when region setting is auto-select - Примечание: может быть перезаписано если регион выбирается автоматически - - - + Region: Регион: - - The region of the emulated Switch. - Регион эмулируемого Switch. - - - + Time Zone: Часовой пояс: - - The time zone of the emulated Switch. - Часовой пояс эмулируемого Switch. - - - + Sound Output Mode: Режим вывода звука: - + Console Mode: Консольный режим: - - Selects if the console is emulated in Docked or Handheld mode. -Games will change their resolution, details and supported controllers and depending on this setting. -Setting to Handheld can help improve performance for low end systems. - Выбирает, эмулируется ли консоль в режиме подключенного к док-станции или портативного режима. -Игры будут изменять свое разрешение, детали и поддерживаемые контроллеры в зависимости от этой настройки. -Установка в режим портативной консоли может помочь улучшить производительность для слабых устройств. - - - - Prompt for user on game boot - Спрашивать пользователя при запуске игры - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. - - - - - Pause emulation when in background - Приостанавливать эмуляцию в фоновом режиме - - - - This setting pauses Eden when focusing other windows. - - - - + Confirm before stopping emulation Подтвердите перед остановкой эмуляции - - This setting overrides game prompts asking to confirm stopping the game. -Enabling it bypasses such prompts and directly exits the emulation. - Эта настройка переопределяет запросы игры, запрашивающие подтверждение остановки игры. -Включение этой настройки обходит такие запросы и непосредственно завершает эмуляцию. - - - + Hide mouse on inactivity Спрятать мышь при неактивности - - This setting hides the mouse after 2.5s of inactivity. - Эта настройка скрывает указатель мыши после 2,5 секунды бездействия. - - - + Disable controller applet Отключить веб-апплет - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. - Принудительно отключает использование приложения контроллера гостями. При попытке гостя открыть приложение контроллера оно немедленно закрывается. + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + - + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Prompt for user profile on boot + + + + + Useful if multiple people use the same PC. + + + + + Pause when not in focus + + + + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + Hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. + + + + Check for updates - + Проверка обновлений - + Whether or not to check for updates upon startup. - + Следует ли проверять наличие обновлений при запуске. - + Enable Gamemode Включить режим игры - + Custom frontend Свой фронтенд - + Real applet Реальное приложение - + Never - + Никогда - + On Load - + При загрузке - + Always - + Всегда - + CPU ЦП - + GPU графический процессор - + CPU Asynchronous Асинхронный ГП - + Uncompressed (Best quality) Без сжатия (наилучшее качество) - + BC1 (Low quality) BC1 (низкое качество) - + BC3 (Medium quality) BC3 (среднее качество) - + Conservative - + Консервативный - + Aggressive - + Агрессивный - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (ассемблерные шейдеры, только для NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (Экспериментальный, только для AMD/Mesa) - + Normal Нормальная - + High Высокая - + Extreme Экстрим - - + + Default По умолчанию - + Unsafe (fast) - + Небезопасно (быстро) - + Safe (stable) - + Безопасно (стабильно) - + Auto Авто - + Accurate Точно - + Unsafe Небезопасно - + Paranoid (disables most optimizations) Параноик (отключает большинство оптимизаций) - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Окно без границ - + Exclusive Fullscreen Эксклюзивный полноэкранный - + No Video Output Отсутствие видеовыхода - + CPU Video Decoding Декодирование видео на ЦП - + GPU Video Decoding (Default) Декодирование видео на ГП (по умолчанию) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.25X (180p/270p)[ЭКСПЕРИМЕНТАЛЬНО] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [ЭКСПЕРИМЕНТАЛЬНО] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [ЭКСПЕРИМЕНТАЛЬНО] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [ЭКСПЕРИМЕНТАЛЬНО] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Ближайший сосед - + Bilinear Билинейный - + Bicubic Бикубический - + Spline-1 - + Spline-1 - + Gaussian Гаусс - + Lanczos - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolution - + Area - + Зона - + None Никакой - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Стандартное (16:9) - + Force 4:3 Заставить 4:3 - + Force 21:9 Заставить 21:9 - + Force 16:10 Заставить 16:10 - + Stretch to Window Растянуть до окна - + Automatic Автоматически - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Японский (日本語) - + American English Американский английский - + French (français) Французский (français) - + German (Deutsch) Немецкий (Deutsch) - + Italian (italiano) Итальянский (italiano) - + Spanish (español) Испанский (español) - + Chinese Китайский - + Korean (한국어) Корейский (한국어) - + Dutch (Nederlands) Голландский (Nederlands) - + Portuguese (português) Португальский (português) - + Russian (Русский) Русский - + Taiwanese Тайваньский - + British English Британский английский - + Canadian French Канадский французский - + Latin American Spanish Латиноамериканский испанский - + Simplified Chinese Упрощённый китайский - + Traditional Chinese (正體中文) Традиционный китайский (正體中文) - + Brazilian Portuguese (português do Brasil) Бразильский португальский (português do Brasil) - + Serbian (српски) - + Serbian (српски) - - + + Japan Япония - + USA США - + Europe Европа - + Australia Австралия - + China Китай - + Korea Корея - + Taiwan Тайвань - + Auto (%1) Auto select time zone Авто (%1) - + Default (%1) Default time zone По умолчанию (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Куба - + EET EET - + Egypt Египт - + Eire Эйре - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Эйре - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Гринвич - + Hongkong Гонконг - + HST HST - + Iceland Исландия - + Iran Иран - + Israel Израиль - + Jamaica Ямайка - + Kwajalein Кваджалейн - + Libya Ливия - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Навахо - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Польша - + Portugal Португалия - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Сингапур - + Turkey Турция - + UCT UCT - + Universal Универсальный - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Зулусы - + Mono Моно - + Stereo Стерео - + Surround Объёмный звук - + 4GB DRAM (Default) 4 ГБ ОЗУ (по умолчанию) - + 6GB DRAM (Unsafe) 6GB ОЗУ (Небезопасно) - + 8GB DRAM - + 8ГБ ОЗУ - + 10GB DRAM (Unsafe) - + 10ГБ ОЗУ(Небезопасно) - + 12GB DRAM (Unsafe) - + 12ГБ ОЗУ(Небезопасно) - + Docked В док-станции - + Handheld Портативный - + Boost (1700MHz) - + Разгон (1700MHz) - + Fast (2000MHz) - + Быстрая (2000MHz) - + Always ask (Default) Всегда спрашивать (По умолчанию) - + Only if game specifies not to stop Только если игра указывает не останавливаться - + Never ask Никогда не спрашивать - + Low (128) - + Низкий (128) - + Medium (256) - + Средний (256) - + High (512) - + Высокий (512) @@ -2545,7 +2514,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Enable Auto-Stub - + Включить Auto Stab @@ -2580,7 +2549,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Flush log output on each line - + Полный вывод лога в каждой строке @@ -2595,12 +2564,12 @@ When a guest attempts to open the controller applet, it is immediately closed. Censor username in logs - + Скрывать имя пользователя в логах **This will be reset automatically when Eden closes. - + **Это будет автоматически сбрасываться когда Eden закрывается. @@ -2650,7 +2619,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Eden Configuration - + Конфигурация Eden @@ -2704,7 +2673,7 @@ When a guest attempts to open the controller applet, it is immediately closed. GraphicsExtensions - + ГрафическиеРасширения @@ -2892,7 +2861,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Eden - + Eden @@ -2982,28 +2951,28 @@ When a guest attempts to open the controller applet, it is immediately closed. Form - + Форма Extensions - + Расширения Vulkan Extensions Settings - + Настройки Расширения Vulkan % Sample Shading percentage (e.g. 50%) - + % Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. - + Расширенное динамическое состояние отключено в macOS из-за проблем с совместимостью MoltenVK, которые приводят к появлению черных экранов. @@ -3423,7 +3392,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Requires restarting Eden - + Требует перезапуска Eden @@ -4135,7 +4104,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< <a href='https://eden-emulator.github.io/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Learn More</span></a> - + <a href='https://eden-emulator.github.io/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Узнайте больше</span></a> @@ -4150,7 +4119,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< Eden - + Eden @@ -4337,7 +4306,7 @@ Current values are %1% and %2% respectively. Enable Airplane Mode - + Включить режим полета @@ -4425,7 +4394,7 @@ Current values are %1% and %2% respectively. GPU Extensions - + Расширения ГПУ @@ -4506,7 +4475,7 @@ Current values are %1% and %2% respectively. Select Avatar - + Выберите Аватар @@ -4589,12 +4558,12 @@ Current values are %1% and %2% respectively. Error saving user image - + Ошибка при сохранении пользовательского изображения Unable to save image to file - + Не удается сохранить изображение в файл @@ -4604,63 +4573,63 @@ Current values are %1% and %2% respectively. Image Formats (*.jpg *.jpeg *.png *.bmp) - + Форматы изображений (*.jpg *.jpeg *.png *.bmp) No firmware available - + Нет доступной прошивки Please install the firmware to use firmware avatars. - + Пожалуйста, установите прошивку что бы использовать аватар прошивки. Error loading archive - + Ошибка при загрузке архива Archive is not available. Please install/reinstall firmware. - + Архив недоступен. Пожалуйста переустановите прошивку. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. Error extracting archive - - - - - Archive could not be extracted. It is probably corrupt. - + Ошибка при извлечении архива Error finding image directory - + Ошибка при нахождении пути к изображениям Failed to find image directory in the archive. - + Не удалось найти каталог изображений в архиве. No images found - + Изображения не нашлись No avatar images were found in the archive. - + Не удалось найти изображения к аватарам в архиве. @@ -4668,22 +4637,22 @@ Current values are %1% and %2% respectively. Select - + Выбрать Cancel - + Отмена Background Color - + Фоновый цвет Select Firmware Avatar - + Выберите Аватар Прошивки @@ -4868,7 +4837,7 @@ UUID: %2 <html><head/><body><p>Reads controller input from scripts in the same format as TAS-nx scripts.<br/>For a more detailed explanation, please consult the <a href="https://eden-emulator.github.io/help/feature/tas/"><span style=" text-decoration: underline; color:#039be5;">help page</span></a> on the Eden website.</p></body></html> - + <html><head/><body><p>Считывает входные данные контроллера из скриптов в том же формате, что и скрипты TAS-nx.<br/> Для более подробной информации, пожалуйста посетите <a href="https://eden-emulator.github.io/help/feature/tas/"><span style=" text-decoration: underline; color:#039be5;">страницу справки</span></a>на веб-сайте Eden.</p></body></html> @@ -5031,7 +5000,7 @@ Drag points to change position, or double-click table cells to edit values. Warning: The settings in this page affect the inner workings of Eden's emulated touchscreen. Changing them may result in undesirable behavior, such as the touchscreen partially or not working. You should only use this page if you know what you are doing. - + Внимание: Настройки на этой странице влияют на внутреннюю работу эмулируемого сенсорного экрана Eden. Их изменение может привести к нежелательному поведению, например, к частичной или неработоспособности сенсорного экрана. Пользоваться этой страницей следует только в том случае, если вы знаете, что делаете. @@ -5353,7 +5322,7 @@ Drag points to change position, or double-click table cells to edit values. Eden Web Service - + Веб-сервис Eden @@ -5368,7 +5337,7 @@ Drag points to change position, or double-click table cells to edit values. Generate - + Создать @@ -5390,19 +5359,19 @@ Drag points to change position, or double-click table cells to edit values. All Good Tooltip - + Все хорошо Must be between 4-20 characters Tooltip - + 4-20 символов Must be 48 characters, and lowercase a-z Tooltip - + Должно быть 48 символов и содержать только строчные буквы a-z @@ -5423,27 +5392,27 @@ Drag points to change position, or double-click table cells to edit values. Eden Dependencies - + Зависимости Eden <html><head/><body><p><span style=" font-size:28pt;">Eden Dependencies</span></p></body></html> - + <html><head/><body><p><span style=" font-size:28pt;">Зависимости Eden</span></p></body></html> <html><head/><body><p>The projects that make Eden possible</p></body></html> - + <html><head/><body><p>Проекты, которые сделали Eden возможным</p></body></html> Dependency - + Зависимость Version - + Версия @@ -5507,109 +5476,111 @@ Drag points to change position, or double-click table cells to edit values. Username is not valid. Must be 4 to 20 alphanumeric characters. - + Имя пользователя недопустимо. Должно быть от 4 до 20 буквенно-цифровых символов. Room name is not valid. Must be 4 to 20 alphanumeric characters. - + Название комнаты недопустимо. Должно быть от 4 до 20 буквенно-цифровых символов. Username is already in use or not valid. Please choose another. - + Имя пользователя уже используется или недействительно. Пожалуйста, выберите другое. IP is not a valid IPv4 address. - + IP не является действительным адресом IPv4. Port must be a number between 0 to 65535. - + Порт должен быть числом от 0 до 65535. You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list. - + Вы должны выбрать предпочтительную игру, чтобы хостить комнату. Если в вашем списке игр еще нет ни одной игры, добавьте папку с игрой, нажав на значок плюса в списке игр. Unable to find an internet connection. Check your internet settings. - + Невозможно найти подключение к Интернету. Проверьте настройки интернета. Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded. - + Невозможно подключиться к хосту. Проверьте правильность настроек подключения. Если подключение по-прежнему невозможно, свяжитесь с хостом комнаты и убедитесь, что хост правильно настроен с проброшенным внешним портом. Unable to connect to the room because it is already full. - + Невозможно подключиться к комнате, так как она уже заполнена. Creating a room failed. Please retry. Restarting Eden might be necessary. - + Не удалось создать комнату. Пожалуйста, повторите попытку. Возможно, потребуется перезапустить Eden. The host of the room has banned you. Speak with the host to unban you or try a different room. - + Хост комнаты забанил вас. Поговорите с хостом, чтобы он разбанил вас, или попробуйте другую комнату. Version mismatch! Please update to the latest version of Eden. If the problem persists, contact the room host and ask them to update the server. - + Несоответствие версий! Пожалуйста, обновите Eden до последней версии. Если проблема не устранена, обратитесь к администратору помещения и попросите их обновить сервер. Incorrect password. - + Неверный пароль. An unknown error occurred. If this error continues to occur, please open an issue - + Произошла неизвестная ошибка. Если эта ошибка продолжает возникать, пожалуйста, откройте проблему Connection to room lost. Try to reconnect. - + Соединение с комнатой потеряно. Попробуйте подключиться снова. You have been kicked by the room host. - + Вы были выгнаны хостом комнаты. IP address is already in use. Please choose another. - + IP-адрес уже используется. Пожалуйста, выберите другой. You do not have enough permission to perform this action. - + У вас нет достаточных разрешений для выполнения этого действия. The user you are trying to kick/ban could not be found. They may have left the room. - + Пользователь, которого вы пытаетесь выгнать/забанить, не найден. +Возможно, они покинули комнату. No valid network interface is selected. Please go to Configure -> System -> Network and make a selection. - + Не выбран допустимый интерфейс сети. +Пожалуйста, перейдите в Параметры -> Система -> Сеть и сделайте выбор. Error - + Ошибка @@ -5647,7 +5618,7 @@ Please go to Configure -> System -> Network and make a selection. Spline-1 - + Spline-1 @@ -5657,7 +5628,7 @@ Please go to Configure -> System -> Network and make a selection. Lanczos - + Lanczos @@ -5666,14 +5637,14 @@ Please go to Configure -> System -> Network and make a selection. - + FSR FSR Area - + Зона @@ -5731,901 +5702,917 @@ Please go to Configure -> System -> Network and make a selection. SPIRV - + Broken Vulkan Installation Detected Обнаружена поврежденная установка Vulkan - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Инициализация Vulkan не удалась во время загрузки. <br><br>Нажмите <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'> сюда для инструкций что бы починить проблему</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Запущена игра - + Loading Web Applet... Загрузка веб-апплета... - - + + Disable Web Applet Отключить веб-апплет - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Отключение веб-апплета может привести к неожиданному поведению и должно использоваться только с Super Mario 3D All-Stars. Вы уверены, что хотите отключить веб-апплет? (Его можно снова включить в настройках отладки.) - + The amount of shaders currently being built Количество создаваемых шейдеров на данный момент - + The current selected resolution scaling multiplier. Текущий выбранный множитель масштабирования разрешения. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Текущая скорость эмуляции. Значения выше или ниже 100% указывают на то, что эмуляция идет быстрее или медленнее, чем на Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Количество кадров в секунду в данный момент. Значение будет меняться между играми и сценами. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Время, которое нужно для эмуляции 1 кадра Switch, не принимая во внимание ограничение FPS или вертикальную синхронизацию. Для эмуляции в полной скорости значение должно быть не больше 16,67 мс. - + Unmute Включить звук - + Mute Выключить звук - + Reset Volume Сбросить громкость - + &Clear Recent Files [&C] Очистить недавние файлы - + &Continue [&C] Продолжить - + &Pause [&P] Пауза - + Warning: Outdated Game Format - + Внимание: Устаревший формат игры - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - + Для этой игры вы используете деконструируемый формат каталога ROM , который является устаревшим форматом и был заменен другими, такими как NCA, NAX, XCI или NSP. В деконструированных каталогах ROM отсутствуют значки, метаданные и поддержка обновлений. <br><br>Для получения дополнительной информации о различных форматах switch, поддерживаемых Eden, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>ознакомьтесь с нашей вики-страницей</a>. Это сообщение больше не будет отображаться. - - + + Error while loading ROM! Ошибка при загрузке ROM'а! - + The ROM format is not supported. Формат ROM'а не поддерживается. - + An error occurred initializing the video core. Произошла ошибка при инициализации видеоядра. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + В Eden произошла ошибка при запуске видео ядра. Обычно это вызвано устаревшими ГПУ, в том числе встроенными. Пожалуйста, ознакомьтесь с логами для получения более подробной информации. Для получения дополнительной информации о доступе к логу, пожалуйста, ознакомьтесь со следующей страницей: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Как загрузить лог файл </a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Ошибка при загрузке ROM'а! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + %1 <br> Пожалуйста, редампните свои файлы или обратитесь за помощью в Discord /Revolt - + An unknown error occurred. Please see the log for more details. Произошла неизвестная ошибка. Пожалуйста, проверьте журнал для подробностей. - + (64-bit) (64-х битный) - + (32-bit) (32-х битный) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Закрываем программу... - + Save Data Сохранения - + Mod Data Данные модов - + Error Opening %1 Folder Ошибка при открытии папки %1 - - + + Folder does not exist! Папка не существует! - + Remove Installed Game Contents? Удалить установленное содержимое игр? - + Remove Installed Game Update? Удалить установленные обновления игры? - + Remove Installed Game DLC? Удалить установленные DLC игры? - + Remove Entry Удалить запись - + Delete OpenGL Transferable Shader Cache? Удалить переносной кэш шейдеров OpenGL? - + Delete Vulkan Transferable Shader Cache? Удалить переносной кэш шейдеров Vulkan? - + Delete All Transferable Shader Caches? Удалить весь переносной кэш шейдеров? - + Remove Custom Game Configuration? Удалить пользовательскую настройку игры? - + Remove Cache Storage? Удалить кэш-хранилище? - + Remove File Удалить файл - + Remove Play Time Data Удалить данные о времени игры - + Reset play time? Сбросить время игры? - - + + RomFS Extraction Failed! Не удалось извлечь RomFS! - + There was an error copying the RomFS files or the user cancelled the operation. Произошла ошибка при копировании файлов RomFS или пользователь отменил операцию. - + Full Полный - + Skeleton Скелет - + Select RomFS Dump Mode Выберите режим дампа RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Пожалуйста, выберите, как вы хотите выполнить дамп RomFS. <br>Полный скопирует все файлы в новую папку, в то время как <br>скелет создаст только структуру папок. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root В %1 недостаточно свободного места для извлечения RomFS. Пожалуйста, освободите место или выберите другую папку для дампа в Эмуляция > Настройка > Система > Файловая система > Корень дампа - + Extracting RomFS... Извлечение RomFS... - - + + Cancel Отмена - + RomFS Extraction Succeeded! Извлечение RomFS прошло успешно! - + The operation completed successfully. Операция выполнена. - + Error Opening %1 Ошибка открытия %1 - + Select Directory Выбрать папку - + Properties Свойства - + The game properties could not be loaded. Не удалось загрузить свойства игры. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Исполняемый файл Switch (%1);;Все файлы (*.*) - + Load File Загрузить файл - + Open Extracted ROM Directory Открыть папку извлечённого ROM'а - + Invalid Directory Selected Выбрана недопустимая папка - + The directory you have selected does not contain a 'main' file. Папка, которую вы выбрали, не содержит файла 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Устанавливаемый файл Switch (*.nca, *.nsp, *.xci);;Архив контента Nintendo (*.nca);;Пакет подачи Nintendo (*.nsp);;Образ картриджа NX (*.xci) - + Install Files Установить файлы - + %n file(s) remaining - + %n файл(ов) осталось%n файл(ов) осталось%n файл(ов) осталось%n файл(ов) осталось - + Installing file "%1"... Установка файла "%1"... - - + + Install Results Результаты установки - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Чтобы избежать возможных конфликтов, мы не рекомендуем пользователям устанавливать игры в NAND. Пожалуйста, используйте эту функцию только для установки обновлений и DLC. - + %n file(s) were newly installed - + %n файл(ов) были установлены недавно +%n файл(ов) были установлены недавно +%n файл(ов) были установлены недавно +%n файл(ов) были установлены недавно + - + %n file(s) were overwritten - + %n файл(ов) были перезаписаны +%n файл(ов) были перезаписаны +%n файл(ов) были перезаписаны +%n файл(ов) были перезаписаны + - + %n file(s) failed to install - + %n файл(ов) не удалось установить +%n файл(ов) не удалось установить +%n файл(ов) не удалось установить +%n файл(ов) не удалось установить + - + System Application Системное приложение - + System Archive Системный архив - + System Application Update Обновление системного приложения - + Firmware Package (Type A) Пакет прошивки (Тип А) - + Firmware Package (Type B) Пакет прошивки (Тип Б) - + Game Игра - + Game Update Обновление игры - + Game DLC DLC игры - + Delta Title Дельта-титул - + Select NCA Install Type... Выберите тип установки NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Пожалуйста, выберите тип приложения, который вы хотите установить для этого NCA: (В большинстве случаев, подходит стандартный выбор «Игра».) - + Failed to Install Ошибка установки - + The title type you selected for the NCA is invalid. Тип приложения, который вы выбрали для NCA, недействителен. - + File not found Файл не найден - + File "%1" not found Файл "%1" не найден - + OK ОК - - + + Hardware requirements not met Не удовлетворены системные требования - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Ваша система не соответствует рекомендуемым системным требованиям. Отчеты о совместимости были отключены. - + Missing yuzu Account Отсутствует аккаунт yuzu - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Чтобы отправить тест на совместимость с игрой, вы должны настроить свой веб-токен и имя пользователя. <br><br/>Чтобы связать свою учетную запись eden, перейдите в веб-раздел "Эмуляция" > "Конфигурация". - + Error opening URL Ошибка при открытии URL - + Unable to open the URL "%1". Не удалось открыть URL: "%1". - + TAS Recording Запись TAS - + Overwrite file of player 1? Перезаписать файл игрока 1? - + Invalid config detected Обнаружена недопустимая конфигурация - + Handheld controller can't be used on docked mode. Pro controller will be selected. Портативный контроллер не может быть использован в режиме док-станции. Будет выбран контроллер Pro. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Текущий amiibo был убран - + Error Ошибка - - + + The current game is not looking for amiibos Текущая игра не ищет amiibo - + Amiibo File (%1);; All Files (*.*) Файл Amiibo (%1);; Все Файлы (*.*) - + Load Amiibo Загрузить Amiibo - + Error loading Amiibo data Ошибка загрузки данных Amiibo - + The selected file is not a valid amiibo Выбранный файл не является допустимым amiibo - + The selected file is already on use Выбранный файл уже используется - + An unknown error occurred Произошла неизвестная ошибка - - + + Keys not installed Ключи не установлены - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Установите ключи расшифровки и перезапустите Eden, прежде чем пытаться установить прошивку. - + Select Dumped Firmware Source Location Выберите местоположение прошивки. - + Select Dumped Firmware ZIP - + Выберите ZIP-архив дампа прошивки - + Zipped Archives (*.zip) - + zip архивы (*.zip) - + Firmware cleanup failed - + Не удалось выполнить очистку прошивки - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + Не удалось очистить извлеченный кэш прошивки. +Проверьте права на запись во временном системном каталоге и повторите попытку. +Операционная система сообщила об ошибке: %1 - - - - - - + + + + + + No firmware available Нет доступной прошивки - + Please install firmware to use the Album applet. - + Пожалуйста, установите прошивку, чтобы использовать апплет альбома. - + Album Applet Апплет Альбом - + Album applet is not available. Please reinstall firmware. Апплет Альбом недоступен. Пожалуйста, переустановите прошивку. - + Please install firmware to use the Cabinet applet. - + Пожалуйста, установите прошивку, чтобы использовать апплет кабинета. - + Cabinet Applet Кабинет - + Cabinet applet is not available. Please reinstall firmware. Приложение Кабинет недоступно. Пожалуйста, переустановите прошивку. - + Please install firmware to use the Mii editor. - + Пожалуйста, установите прошивку, чтобы использовать редактор Mii. - + Mii Edit Applet Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. Mii редактор недоступен. Пожалуйста, переустановите прошивку. - + Please install firmware to use the Controller Menu. - + Пожалуйста, установите прошивку, чтобы использовать меню контроллера. - + Controller Applet Апплет контроллера - + Controller Menu is not available. Please reinstall firmware. Меню контроллера недоступно. Пожалуйста, переустановите прошивку. - + Please install firmware to use the Home Menu. - - - - - Firmware Corrupted - - - - - Firmware Too New - + Пожалуйста, установите прошивку, чтобы использовать главное меню. + Firmware Corrupted + Прошивка повреждена + + + + Firmware Too New + Прошивка очень новая + + + Continue anyways? - + +Все же продолжить? - + Don't show again - + Не показывать снова - + Home Menu Applet - + Главное меню Applet - + Home Menu is not available. Please reinstall firmware. - + Главное меню недоступно. Пожалуйста. переустановите прошивку - + Please install firmware to use Starter. - + Пожалуйста, установите прошивку, чтобы использовать Starter. - + Starter Applet - + Апплет Starter - + Starter is not available. Please reinstall firmware. - + Starter недоступен. Пожалуйста, переустановите прошивку - + Capture Screenshot Сделать скриншот - + PNG Image (*.png) Изображение PNG (*.png) - + Update Available + Обновление доступно + + + + Download the %1 update? - - Update %1 for Eden is available. -Would you like to download it? - - - - + TAS state: Running %1/%2 Состояние TAS: Выполняется %1/%2 - + TAS state: Recording %1 Состояние TAS: Записывается %1 - + TAS state: Idle %1/%2 Состояние TAS: Простой %1/%2 - + TAS State: Invalid Состояние TAS: Неверное - + &Stop Running [&S] Остановка - + &Start [&S] Начать - + Stop R&ecording [&E] Закончить запись - + R&ecord [&E] Запись - + Building: %n shader(s) - + Компилируем %n шейдер(ов)Компилируем %n шейдер(ов)Компилируем %n шейдер(ов)Компилируем %n шейдер(ов) - + Scale: %1x %1 is the resolution scaling factor Масштаб: %1x - + Speed: %1% / %2% Скорость: %1% / %2% - + Speed: %1% Скорость: %1% - + Game: %1 FPS Игра: %1 FPS - + Frame: %1 ms Кадр: %1 мс - + %1 %2 %1 %2 - + NO AA БЕЗ СГЛАЖИВАНИЯ - + VOLUME: MUTE ГРОМКОСТЬ: ЗАГЛУШЕНА - + VOLUME: %1% Volume percentage (e.g. 50%) ГРОМКОСТЬ: %1% - + Derivation Components Missing Компоненты расчета отсутствуют - + Encryption keys are missing. - + Ключи шифрования отсутствуют. - + Select RomFS Dump Target Выберите цель для дампа RomFS - + Please select which RomFS you would like to dump. Пожалуйста, выберите, какой RomFS вы хотите сдампить. - + Are you sure you want to close Eden? - + Вы уверены, что хотите закрыть Eden? - - - + + + Eden - + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Вы уверены, что хотите остановить эмуляцию? Любой несохраненный прогресс будет потерян. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? - + Запущенное в данный момент приложение запросило Eden не завершать работу. + +Хотели бы вы обойти это и выйти в любом случае? @@ -6644,7 +6631,7 @@ Would you like to bypass this and exit anyway? Eden has not been compiled with OpenGL support. - + Eden не был скомпилирован с поддержкой OpenGL. @@ -6799,7 +6786,7 @@ Would you like to bypass this and exit anyway? Configure Game - + Настроить игру @@ -6938,7 +6925,7 @@ Would you like to bypass this and exit anyway? %1 of %n result(s) - + %1 из %n результат(ов)%1 из %n результат(ов)%1 из %n результат(ов)%1 из %n результат(ов) @@ -7030,7 +7017,8 @@ Would you like to bypass this and exit anyway? Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid Eden account configured in Emulation -> Configure -> Web. If you do not want to publish a room in the public lobby, then select Unlisted instead. Debug Message: - + Не удалось объявить комнату в общедоступном лобби. Чтобы разместить комнату в открытом доступе, у вас должна быть действительная учетная запись Eden, настроенная в Эмуляция -> Настройка -> Веб. Если вы не хотите публиковать номер в общедоступном лобби, выберите "Не размещать". +Сообщение об отладке: @@ -7107,12 +7095,12 @@ Debug Message: Configure - + Настроить Configure Current Game - + Настроить текущую игру @@ -7127,7 +7115,7 @@ Debug Message: Exit Eden - + Выйти из Eden @@ -7395,7 +7383,7 @@ Debug Message: Open &Eden Folders - + Открыть &Eden папки @@ -7470,7 +7458,7 @@ Debug Message: &Create Home Menu Shortcut - + &Create Ярлык главного меню @@ -7520,7 +7508,7 @@ Debug Message: &About Eden - + &About Eden @@ -7535,7 +7523,7 @@ Debug Message: Ctrl+, - + Ctrl+, @@ -7690,87 +7678,87 @@ Debug Message: Open Home Menu - + Открыть главное меню &Discord - + &Discord Open &Setup - + Открыть &Setup &Desktop - + &Desktop &Application Menu - + &Application Меню &Root Data Folder - + &Root Папка данных &NAND Folder - + &NAND Папка &SDMC Folder - + &SDMC Папка &Mod Folder - + &Mod Папка &Log Folder - + &Log Папка From Folder - + C папки From ZIP - + С ZIP &X - + &X X (Twitter) - + X (Twitter) &Revolt - + &Revolt Revolt - + Revolt &Eden Dependencies - + &Eden Зависимости @@ -7779,7 +7767,8 @@ Debug Message: Linking the old directory failed. You may need to re-run with administrative privileges on Windows. OS gave error: %1 - + Не удалось связать старый каталог. Возможно, вам потребуется повторно запустить программу с правами администратора в Windows. +Операционная система выдала ошибку: %1 @@ -7790,7 +7779,13 @@ If this is not desirable, delete the following files: %2 %3 %4 - + + +Обратите внимание, что ваша конфигурация и данные будут переданы в% 1. +Если это нежелательно, удалите следующие файлы: +%2 +%3 +%4 @@ -7798,12 +7793,15 @@ If this is not desirable, delete the following files: If you wish to clean up the files which were left in the old data location, you can do so by deleting the following directory: %1 - + + +Если вы хотите очистить файлы, которые остались в старом расположении данных, вы можете сделать это, удалив следующий каталог: +%1 Data was migrated successfully. - + Данные успешно перенесены. @@ -8390,36 +8388,39 @@ p, li { white-space: pre-wrap; } Migration - + Перенос - + +тест + No - + Нет You can manually re-trigger this prompt by deleting the new config directory: %1 - + Вы можете вручную повторно запустить этот запрос, удалив новый каталог конфигурации: +%1 Migrating - + Переносим Migrating, this may take a while... - + Переносим, это может занять некоторое время... @@ -8540,19 +8541,19 @@ p, li { white-space: pre-wrap; } Installing Firmware... - + Устанавливаем прошивку... Cancel - + Отмена Firmware integrity verification failed! - + Сбой проверки целостности прошивки! @@ -8560,66 +8561,68 @@ p, li { white-space: pre-wrap; } Verification failed for the following files: %1 - + Проверка не удалась для следующих файлов: + +%1 Verifying integrity... - + Проверка целостности... Integrity verification succeeded! - + Проверка целостности прошла успешно! The operation completed successfully. - + Операция выполнена успешно. Integrity verification failed! - + Проверка целостности не удалась! File contents may be corrupt or missing. - + Файл может быть поврежден или отсутствует. Integrity verification couldn't be performed - + Проверка целостности не может быть выполнена Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. - + Установка прошивки отменена, возможно, прошивка находится в неисправном состоянии или повреждена. Не удалось проверить содержимое файла на достоверность. Select Dumped Keys Location - + Выберите местоположение дампнутых ключей Decryption Keys install succeeded - + Установка ключей дешифровки прошла успешно. Decryption Keys were successfully installed - + Установка ключей для дешифровки прошла успешно. Decryption Keys install failed - + Ошибка установки ключей дешифровки @@ -8627,32 +8630,32 @@ p, li { white-space: pre-wrap; } Error Removing Contents - + Ошибка при удалении содержимого Error Removing Update - + Ошибка при удалении обновления Error Removing DLC - + Ошибка при удалении DLC The base game is not installed in the NAND and cannot be removed. - + Базовая Игра не установлена в NAND и не может быть удалена. There is no update installed for this title. - + Для этой игры не было установлено обновлений. There are no DLCs installed for this title. - + Для этой игры не было установлено DLCs. @@ -8660,171 +8663,171 @@ p, li { white-space: pre-wrap; } Successfully Removed - + Успешно удалено Successfully removed %1 installed DLC. - + Успешно удалено %1 установленных DLC. Error Removing Transferable Shader Cache - + Ошибка при удалении переносного кэша шейдеров A shader cache for this title does not exist. - + Кэш шейдеров для этой игры не существует. Successfully removed the transferable shader cache. - + Переносной кэш шейдеров успешно удалён. Failed to remove the transferable shader cache. - + Не удалось удалить переносной кэш шейдеров. Error Removing Vulkan Driver Pipeline Cache - + Ошибка при удалении конвейерного кэша Vulkan Failed to remove the driver pipeline cache. - + Не удалось удалить конвейерный кэш шейдеров. Error Removing Transferable Shader Caches - + Ошибка при удалении переносного кэша шейдеров Successfully removed the transferable shader caches. - + Переносной кэш шейдеров успешно удален. Failed to remove the transferable shader cache directory. - + Ошибка при удалении пути переносного кэша шейдеров. Error Removing Custom Configuration - + Ошибка при удалении пользовательской настройки A custom configuration for this title does not exist. - + Пользовательская настройка для этой игры не существует. Successfully removed the custom game configuration. - + Пользовательская настройка игры успешно удалена. Failed to remove the custom game configuration. - + Не удалось удалить пользовательскую настройку игры. Reset Metadata Cache - + Сбросить кэш метаданных The metadata cache is already empty. - + Кэш метаданных уже пустой. The operation completed successfully. - + Операция выполнена успешно. The metadata cache couldn't be deleted. It might be in use or non-existent. - + Кэш метаданных не может быть удален. Возможно, он используется или не существует. Create Shortcut - + Создать ярлык Do you want to launch the game in fullscreen? - + Вы хотите запустить игру в полноэкранном режиме? Shortcut Created - + Ярлык создан Successfully created a shortcut to %1 - + Успешно создан ярлык в %1 Shortcut may be Volatile! - + Ярлык может быть нестабильным! This will create a shortcut to the current AppImage. This may not work well if you update. Continue? - + Это создаст ярлык для текущего AppImage. Он может не работать после обновлений. Продолжить? Failed to Create Shortcut - + Не удалось создать ярлык Failed to create a shortcut to %1 - + Не удалось создать ярлык в %1 Create Icon - + Создать иконку Cannot create icon file. Path "%1" does not exist and cannot be created. - + Невозможно создать файл иконки. Путь "%1" не существует и не может быть создан. No firmware available - + Нет доступной прошивки Please install firmware to use the home menu. - + Пожалуйста, установите прошивку, чтобы использовать главное меню. Home Menu Applet - + Главное меню Applet Home Menu is not available. Please reinstall firmware. - + Главное меню недоступно. Пожалуйста. переустановите прошивку diff --git a/dist/languages/sv.ts b/dist/languages/sv.ts index ff2526e037..d7d470d9e7 100644 --- a/dist/languages/sv.ts +++ b/dist/languages/sv.ts @@ -479,102 +479,56 @@ Detta skulle stänga av både deras forumanvändarnamn och deras IP-adress.Multicore CPU Emulation Emulering av flerkärnig CPU - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - Det här alternativet ökar användningen av CPU-emuleringstrådar från 1 till Switchens maxvärde på 4. -Detta är främst ett felsökningsalternativ och bör inte inaktiveras. - Memory Layout Minneslayout - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - Ökar mängden emulerat RAM-minne från standard 4 GB i detaljhandeln Switch till 8/6 GB i utvecklingskitet. -Det förbättrar inte stabilitet eller prestanda och är avsett att låta stora texturmoddar få plats i emulerat RAM-minne. -Om du aktiverar det kommer minnesanvändningen att öka. Det rekommenderas inte att aktivera det om inte ett specifikt spel med en texturmod behöver det. - - - + Limit Speed Percent Begränsa hastighet i procent - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - Styr spelets maximala renderingshastighet, men det är upp till varje spel om det körs snabbare eller inte. -200% feller ett 30 FPS-spel är 60 FPS, och för ett 60 FPS-spel kommer det att vara 120 FPS. -Att inaktivera det innebär att du låser upp bildfrekvensen till det maximala din dator kan nå. - - - + Synchronize Core Speed Synkronisera kärnhastigheten - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - Synkroniserar processorns kärnhastighet med spelets maximala renderingshastighet för att öka FPS utan att påverka spelhastigheten (animationer, fysik etc.). -Kompatibiliteten varierar beroende på spel; många (särskilt äldre) kanske inte reagerar bra. -Kan bidra till att minska stuttering vid lägre framerates. - - - + Accuracy: Noggrannhet: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - Denna inställning styr noggrannheten hos den emulerade processorn. -Ändra inte detta om du inte vet vad du gör. - - - - + + Backend: Bakände: - + Fast CPU Time Snabb CPU-tid - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. Överklockar den emulerade processorn för att ta bort vissa FPS-begränsningar. Svagare processorer kan få minskad prestanda och vissa spel kan bete sig felaktigt. Använd Boost (1700MHz) för att köra med Switchens högsta inbyggda klocka, eller Fast (2000MHz) för att köra med 2x klocka. - + Custom CPU Ticks Anpassade CPU-ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - Ställ in ett anpassat värde för CPU-ticks. Högre värden kan öka prestandan, men kan också orsaka att spelet fryser. Ett intervall på 77–21000 rekommenderas. - - - + Enable Host MMU Emulation (fastmem) Aktivera värd-MMU-emulering (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -583,159 +537,106 @@ Om den aktiveras sker läsning/skrivning av gästminnet direkt i minnet och anv Om den inaktiveras tvingas all minnesåtkomst att använda programvaru-MMU-emulering. - + Unfuse FMA (improve performance on CPUs without FMA) Unfuse FMA (förbättrar prestanda på CPU:er utan FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Detta alternativ förbättrar hastigheten genom att minska noggrannheten i fused-multiply-add-instruktioner på processorer utan inbyggt FMA-stöd. - + Faster FRSQRTE and FRECPE Snabbare FRSQRTE och FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Detta alternativ förbättrar hastigheten för vissa approximativa flyttalsfunktioner genom att använda mindre exakta inbyggda approximationer. - + Faster ASIMD instructions (32 bits only) Snabbare ASIMD-instruktioner (endast 32 bitar) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Detta alternativ förbättrar hastigheten för 32-bitars ASIMD flyttalsfunktioner genom att köra med felaktiga avrundningslägen. - + Inaccurate NaN handling Felaktig NaN-hantering - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Detta alternativ förbättrar hastigheten genom att ta bort NaN-kontrollen. Observera att detta också minskar noggrannheten för vissa instruktioner för flyttal. - + Disable address space checks Inaktivera kontroller av adressutrymme - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - Detta alternativ förbättrar hastigheten genom att eliminera en säkerhetskontroll före varje minnesläsning/skrivning i guest. -Om du inaktiverar det kan det hända att ett spel kan läsa/skriva i emulatorns minne. - - - + Ignore global monitor Ignorera global monitor - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Detta alternativ förbättrar hastigheten genom att endast förlita sig på semantiken i cmpxchg för att garantera säkerheten för instruktioner med exklusiv åtkomst. Observera att detta kan leda till deadlocks och andra tävlingsförhållanden. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - Växlar mellan de tillgängliga grafik-API:erna. -Vulkan rekommenderas i de flesta fall. - - - + Device: Enhet: - - This setting selects the GPU to use with the Vulkan backend. - Den här inställningen väljer vilken GPU som ska användas med Vulkan-backend. - - - + Shader Backend: Backend för shader: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - Den shader-backend som ska användas för OpenGL-renderaren. -GLSL är snabbast när det gäller prestanda och bäst när det gäller renderingsnoggrannhet. -GLASM är en föråldrad backend som endast används av NVIDIA och som ger mycket bättre prestanda för shaderbyggnad på bekostnad av FPS och renderingsnoggrannhet. -SPIR-V kompilerar snabbast, men ger dåliga resultat på de flesta GPU-drivrutiner. - - - + Resolution: Status: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - Tvingar spelet att rendera i en annan upplösning. -Högre upplösningar kräver mycket mer VRAM och bandbredd. -Alternativ lägre än 1X kan orsaka renderingsproblem. - - - + Window Adapting Filter: Fönsteranpassande filter: - + FSR Sharpness: FSR-skärpa: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - Bestämmer hur skarp bilden ska se ut när FSR:s dynamiska kontrast används. - - - + Anti-Aliasing Method: Metod för kantutjämning: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - Den kantutjämningsmetod som ska användas. -SMAA ger den bästa kvaliteten. -FXAA har en lägre prestandapåverkan och kan ge en bättre och stabilare bild i mycket låga upplösningar. - - - + Fullscreen Mode: Helskärmsläge: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -744,38 +645,19 @@ Borderless ger bäst kompatibilitet med skärmtangentbordet som vissa spel kräv Exklusiv helskärm kan ge bättre prestanda och bättre stöd för Freesync/Gsync. - + Aspect Ratio: Bildförhållande: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - Sträcker ut spelet så att det passar det angivna bildförhållandet. -Switch-spel stöder endast 16:9, så det krävs anpassade spelmodifikationer för att få andra förhållanden. -Styr även bildförhållandet för tagna skärmdumpar. - - - - Use disk pipeline cache - Använd cache för diskpipeline - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Gör det möjligt att spara shaders i lagringsutrymmet för snabbare laddning vid nästa spelstart. Att inaktivera detta är endast avsett för felsökning. - - Optimize SPIRV output shader - Optimera SPIRV-utgångsskuggningen - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -786,24 +668,24 @@ Kan förbättra prestandan något. Denna funktion är experimentell. - + Use asynchronous GPU emulation Använd asynkron GPU-emulering - + Uses an extra CPU thread for rendering. This option should always remain enabled. Använder en extra CPU-tråd för rendering. Detta alternativ bör alltid vara aktiverat. - + NVDEC emulation: NVDEC-emulering: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -812,126 +694,67 @@ Den kan antingen använda CPU eller GPU för avkodning, eller inte utföra någo I de flesta fall ger GPU-avkodning bäst prestanda. - + ASTC Decoding Method: ASTC-avkodningsmetod: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - Detta alternativ styr hur ASTC-texturer ska avkodas. -CPU: Använd CPU för avkodning, den långsammaste men säkraste metoden. -GPU: Använd GPU:ns compute shaders för att avkoda ASTC-texturer, rekommenderas för de flesta spel och användare. -CPU asynkront: Använd CPU:n för att avkoda ASTC-texturer när de anländer. Eliminerar helt ASTC-avkodningen -på bekostnad av renderingsproblem medan texturen avkodas. - - - + ASTC Recompression Method: ASTC-återkomprimeringsmetod: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - Nästan alla dedikerade GPU:er för stationära och bärbara datorer saknar stöd för ASTC-texturer, vilket tvingar emulatorn att dekomprimera till ett mellanformat som alla kort stöder, RGBA8. -Detta alternativ omkomprimerar RGBA8 till antingen BC1- eller BC3-format, vilket sparar VRAM men påverkar bildkvaliteten negativt. - - - + VRAM Usage Mode: VRAM-användningsläge: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - Väljer om emulatorn ska prioritera att spara minne eller utnyttja tillgängligt videominne maximalt för prestanda. -Aggressivt läge kan påverka prestandan hos andra program, till exempel inspelningsprogram, avsevärt. - - - + Skip CPU Inner Invalidation Hoppa över CPU:ns interna ogiltigförklaring - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - Hoppar över vissa cache-ogiltigförklaringar på CPU-sidan under minnesuppdateringar, vilket minskar CPU-användningen och förbättrar prestandan. Detta kan orsaka störningar eller krascher i vissa spel. - - - + VSync Mode: VSync-läge: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) släpper inte bildrutor eller uppvisar tearing, men begränsas av skärmens uppdateringsfrekvens. -FIFO Relaxed liknar FIFO men tillåter tearing när den återhämtar sig från en nedgång. -Mailbox kan ha lägre latens än FIFO och ger inte upphov till tearing, men kan tappa bildrutor. -Immediate (ingen synkronisering) presenterar bara det som finns tillgängligt och kan uppvisa tearing. - - - + Sync Memory Operations Synkronisera minnesoperationer - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - Säkerställer datakonsistens mellan beräknings- och minnesoperationer. -Det här alternativet bör lösa problem i vissa spel, men kan också minska prestandan i vissa fall. -Unreal Engine 4-spel upplever ofta de mest betydande förändringarna av detta. - - - + Enable asynchronous presentation (Vulkan only) Aktivera asynkron presentation (endast Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Förbättrar prestandan något genom att flytta presentationen till en separat CPU-tråd. - + Force maximum clocks (Vulkan only) Tvinga fram maximal klockfrekvens (endast Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Körs i bakgrunden i väntan på grafikkommandon för att förhindra att GPU:n sänker sin klockhastighet. - + Anisotropic Filtering: Anisotropisk filtrering: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - Kontrollerar kvaliteten på texturrendering i sneda vinklar. -Det är en lätt inställning och säkert att ställa in på 16x på de flesta GPU:er. - - - + GPU Accuracy: GPU-noggrannhet: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -942,1105 +765,1236 @@ Partiklar tenderar att endast renderas korrekt med hög noggrannhet. Extrem bör endast användas som en sista utväg. - + DMA Accuracy: DMA-noggrannhet: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - Kontrollerar DMA-precisionens noggrannhet. Säker precision kan lösa problem i vissa spel, men kan i vissa fall också påverka prestandan. -Om du är osäker, lämna denna inställning på Standard. - - - - Use asynchronous shader building (Hack) - Använd asynkron shader-byggnad (Hack) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. - - - - + Fast GPU Time (Hack) Snabb GPU-tid (hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. Överklockar den emulerade GPU:n för att öka den dynamiska upplösningen och renderingsavståndet. Använd 128 för maximal prestanda och 512 för maximal grafikåtergivning. - + Use Vulkan pipeline cache Använda Vulkan pipeline-cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Aktiverar GPU-leverantörsspecifik pipeline-cache. Det här alternativet kan förbättra laddningstiden för shaders avsevärt i fall där Vulkan-drivrutinen inte lagrar pipeline-cache-filer internt. - + Enable Compute Pipelines (Intel Vulkan Only) Aktivera compute pipelines (endast Intel Vulkan) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - Aktivera compute pipelines, vilket krävs av vissa spel. -Den här inställningen finns bara för Intel-proprietära drivrutiner och kan krascha om den är aktiverad. -Compute pipelines är alltid aktiverade på alla andra drivrutiner. - - - + Enable Reactive Flushing Aktivera Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Använder reaktiv rensning i stället för prediktiv rensning, vilket ger mer exakt minnessynkning. - + Sync to framerate of video playback Synkronisera med bildfrekvensen för videouppspelning - + Run the game at normal speed during video playback, even when the framerate is unlocked. Kör spelet i normal hastighet under videouppspelning, även när bildfrekvensen är upplåst. - + Barrier feedback loops Återkopplingsloopar för barriärer - + Improves rendering of transparency effects in specific games. Förbättrar renderingen av transparenseffekter i vissa spel. - + RAII RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. En metod för automatisk resurshantering i Vulkan som säkerställer korrekt frigörande av resurser när de inte längre behövs, men som kan orsaka krascher i medföljande spel. - + Extended Dynamic State Utökad dynamisk status - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - Styr antalet funktioner som kan användas i Extended Dynamic State. -Högre siffror möjliggör fler funktioner och kan öka prestandan, men kan orsaka problem med vissa drivrutiner och leverantörer. -Standardvärdet kan variera beroende på ditt system och din hårdvaras kapacitet. -Detta värde kan ändras tills stabilitet och bättre bildkvalitet uppnås. - - - + Provoking Vertex Provocerande toppunkt - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - Förbättrar belysningen och vertexhanteringen i vissa spel. -Endast Vulkan 1.0+-enheter stöder detta tillägg. - - - + Descriptor Indexing Indexering av deskriptorer - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Förbättrar textur- och bufferthantering samt Maxwell-översättningslagret. Vissa Vulkan 1.1+ och alla 1.2+ enheter stöder detta tillägg. - + Sample Shading Provskuggning - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - Gör det möjligt för fragment-shadern att köras per prov i ett multisamplade fragment istället för en gång per fragment. Förbättrar grafikens kvalitet på bekostnad av viss prestanda. -Högre värden förbättrar kvaliteten mer, men minskar också prestandan i större utsträckning. - - - + RNG Seed RNG-frö - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - Styr fröet till slumptalsgeneratorn. -Används främst för speedrunning-ändamål. - - - + Device Name Enhetsnamn - - The name of the emulated Switch. - Namnet på emulerad Switch. - - - + Custom RTC Date: Anpassat RTC-datum: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - Detta alternativ gör det möjligt att ändra den emulerade klockan på Switch. -Kan användas för att manipulera tiden i spel. - - - + Language: Språk: - - Note: this can be overridden when region setting is auto-select - Observera: detta kan åsidosättas när regioninställningen är automatiskt vald - - - + Region: Region: - - The region of the emulated Switch. - Regionen för den emulerade omkopplaren. - - - + Time Zone: Tidszon: - - The time zone of the emulated Switch. - Tidszonen för den emulerade växeln. - - - + Sound Output Mode: Ljudutmatningsläge: - + Console Mode: Konsolläge: - - Selects if the console is emulated in Docked or Handheld mode. -Games will change their resolution, details and supported controllers and depending on this setting. -Setting to Handheld can help improve performance for low end systems. - Väljer om konsolen ska emuleras i dockat eller handhållet läge. -Spel ändrar sin upplösning, detaljer och stödda kontroller beroende på denna inställning. -Inställningen Handhållen kan bidra till att förbättra prestandan för system med låg prestanda. - - - - Prompt for user on game boot - Fråga efter användare vid spelstart - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. - Fråga om att välja en användarprofil vid varje uppstart, vilket är användbart om flera personer använder Eden på samma dator. - - - - Pause emulation when in background - Pausa emuleringen när den är i bakgrunden - - - - This setting pauses Eden when focusing other windows. - Denna inställning pausar Eden när fokus är på andra fönster. - - - + Confirm before stopping emulation Bekräfta innan emuleringen stoppas - - This setting overrides game prompts asking to confirm stopping the game. -Enabling it bypasses such prompts and directly exits the emulation. - Denna inställning åsidosätter spelets uppmaningar om att bekräfta att spelet stoppas. -Om du aktiverar den kringgår du sådana uppmaningar och avslutar emuleringen direkt. - - - + Hide mouse on inactivity Dölj musen vid inaktivitet - - This setting hides the mouse after 2.5s of inactivity. - Denna inställning döljer musen efter 2,5 sekunders inaktivitet. - - - + Disable controller applet Inaktivera kontroller-appleten - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. - Inaktiverar med tvång gästernas användning av controller-appleten. -När en gäst försöker öppna controller-appleten stängs den omedelbart. + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + - + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Prompt for user profile on boot + + + + + Useful if multiple people use the same PC. + + + + + Pause when not in focus + + + + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + Hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. + + + + Check for updates Leta efter uppdateringar - + Whether or not to check for updates upon startup. Om uppdateringar ska sökas vid start eller inte. - + Enable Gamemode Aktivera Gamemode - + Custom frontend Anpassad frontend - + Real applet Verklig applet - + Never Aldrig - + On Load Vid inläsning - + Always Alltid - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU asynkron - + Uncompressed (Best quality) Okomprimerad (bästa kvalitet) - + BC1 (Low quality) BC1 (låg kvalitet) - + BC3 (Medium quality) BC3 (medelhög kvalitet) - + Conservative Konservativ - + Aggressive Aggressiv - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, endast NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (experimentell, endast AMD/Mesa) - + Normal Normal - + High Hög - + Extreme Extrem - - + + Default Standard - + Unsafe (fast) Osäker (snabb) - + Safe (stable) Säker (stabil) - + Auto Auto - + Accurate Exakt - + Unsafe Inte säker - + Paranoid (disables most optimizations) Paranoid (inaktiverar de flesta optimeringar) - + Dynarmic Dynarmisk - + NCE NCE - + Borderless Windowed Ramlöst fönsterläge - + Exclusive Fullscreen Exklusiv helskärm - + No Video Output Ingen videoutgång - + CPU Video Decoding CPU-videoavkodning - + GPU Video Decoding (Default) GPU videoavkodning (standard) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTELL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTELL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTELL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTELL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Närmsta granne - + Bilinear Bilinjär - + Bicubic Bikubisk - + Spline-1 - + Spline-1 - + Gaussian Gaussisk - + Lanczos - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolution - + Area Område - + None Ingen - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Tvinga 4:3 - + Force 21:9 Tvinga 21:9 - + Force 16:10 Tvinga 16:10 - + Stretch to Window Sträck ut till fönster - + Automatic Automatiskt - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Japanska (日本語) - + American English Amerikansk engelska - + French (français) Franska (français) - + German (Deutsch) Tyska (Deutsch) - + Italian (italiano) Italienska (italiano) - + Spanish (español) Spanska (español) - + Chinese Kinesiska - + Korean (한국어) Koreanska (한국어) - + Dutch (Nederlands) Nederländska (Nederlands) - + Portuguese (português) Portugisiska (português) - + Russian (Русский) Ryska (Русский) - + Taiwanese Taiwanesiska - + British English Brittisk engelska - + Canadian French Kanadensisk franska - + Latin American Spanish Latinamerikansk spanska - + Simplified Chinese Förenklad kinesiska - + Traditional Chinese (正體中文) Traditionell kinesiska (正體中文) - + Brazilian Portuguese (português do Brasil) Brasiliansk portugisiska (português do Brasil) - + Serbian (српски) Serbiska (српски) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australien - + China Kina - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Standard (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Egypten - + Eire Irland - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Irland - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libyen - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turkiet - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET VÅT - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4 GB DRAM (standard) - + 6GB DRAM (Unsafe) 6 GB DRAM (osäker) - + 8GB DRAM 8 GB DRAM - + 10GB DRAM (Unsafe) 10 GB DRAM (osäker) - + 12GB DRAM (Unsafe) 12 GB DRAM (osäker) - + Docked Dockad - + Handheld Handhållen - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Snabb (2000 MHz) - + Always ask (Default) Fråga alltid (standard) - + Only if game specifies not to stop Endast om spelet anger att det inte ska stoppas - + Never ask Fråga aldrig - + Low (128) Låg (128) - + Medium (256) Medium (256) - + High (512) Hög (512) @@ -4646,19 +4600,19 @@ Nuvarande värden är %1% respektive %2%. - Archive does not contain romfs. It is probably corrupt. - Arkivet innehåller inte romfs. Det är antagligen skadat. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. + Error extracting archive Fel vid extrahering av arkiv - - - Archive could not be extracted. It is probably corrupt. - Arkivet kunde inte extraheras. Det är antagligen skadat. - Error finding image directory @@ -5666,7 +5620,7 @@ Gå till Konfigurera -> System -> Nätverk och gör ett val. Spline-1 - + Spline-1 @@ -5676,7 +5630,7 @@ Gå till Konfigurera -> System -> Nätverk och gör ett val. Lanczos - + Lanczos @@ -5685,7 +5639,7 @@ Gå till Konfigurera -> System -> Nätverk och gör ett val. - + FSR FSR @@ -5750,382 +5704,382 @@ Gå till Konfigurera -> System -> Nätverk och gör ett val. SPIRV - + Broken Vulkan Installation Detected Trasig Vulkan-installation upptäckt - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. Vulkan-initialiseringen misslyckades under uppstarten.<br><br>Klicka <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>här för att få instruktioner om hur du åtgärdar problemet</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Kör ett spel - + Loading Web Applet... Läser in webbapplet... - - + + Disable Web Applet Inaktivera webbapplet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Att inaktivera webbappleten kan leda till odefinierat beteende och bör endast användas med Super Mario 3D All-Stars. Är du säker på att du vill inaktivera webbappleten? (Detta kan återaktiveras i felsökningsinställningarna) - + The amount of shaders currently being built Mängden shaders som för närvarande byggs - + The current selected resolution scaling multiplier. Den aktuella skalningsmultiplikatorn för vald upplösning. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Aktuell emuleringshastighet. Värden som är högre eller lägre än 100% i anger att emuleringen körs snabbare eller långsammare än en Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Hur många bildrutor per sekund spelet visar för närvarande. Detta varierar från spel till spel och från scen till scen. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tidsåtgång för att emulera en switchram, utan att räkna med framelimiting eller v-sync. För emulering med full hastighet bör detta vara högst 16,67 ms. - + Unmute Aktivera ljud - + Mute Tyst - + Reset Volume Återställ volym - + &Clear Recent Files &Rensa senaste filer - + &Continue &Fortsätt - + &Pause &Paus - + Warning: Outdated Game Format Varning: Föråldrat spelformat - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Du använder det dekonstruerade ROM-katalogformatet för detta spel, vilket är ett föråldrat format som har ersatts av andra format såsom NCA, NAX, XCI eller NSP. Dekonstruerade ROM-kataloger saknar ikoner, metadata och uppdateringsstöd.<br><br>För en förklaring av de olika Switch-format som Eden stöder, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>kolla in vår wiki</a>. Detta meddelande kommer inte att visas igen. - - + + Error while loading ROM! Fel vid inläsning av ROM! - + The ROM format is not supported. ROM-formatet stöds inte. - + An error occurred initializing the video core. Ett fel inträffade vid initieringen av videokärnan. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. Eden har stött på ett fel vid körning av videokärnan. Detta orsakas vanligtvis av föråldrade GPU-drivrutiner, inklusive integrerade sådana. Se loggen för mer information. För mer information om hur du kommer åt loggen, se följande sida: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Hur man laddar upp loggfilen</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Fel vid inläsning av ROM! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. %1<br>Dumpa dina filer igen eller be om hjälp på Discord/Revolt. - + An unknown error occurred. Please see the log for more details. Ett okänt fel har inträffat. Se loggen för mer information. - + (64-bit) (64-bitars) - + (32-bit) (32-bitars) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Stänger programvara... - + Save Data Spara data - + Mod Data Moddata - + Error Opening %1 Folder Fel vid öppning av %1-mappen - - + + Folder does not exist! Mappen finns inte! - + Remove Installed Game Contents? Ta bort installerat spelinnehåll? - + Remove Installed Game Update? Ta bort installerad speluppdatering? - + Remove Installed Game DLC? Ta bort installerade DLC för spel? - + Remove Entry Ta bort post - + Delete OpenGL Transferable Shader Cache? Ta bort OpenGL överförbar shader-cache? - + Delete Vulkan Transferable Shader Cache? Ta bort Vulkan överförbar shader-cache? - + Delete All Transferable Shader Caches? Ta bort alla överförbara shader-cachar? - + Remove Custom Game Configuration? Ta bort anpassad spelkonfiguration? - + Remove Cache Storage? Ta bort cache-lagring? - + Remove File Ta bort fil - + Remove Play Time Data Ta bort data om speltid - + Reset play time? Återställ speltid? - - + + RomFS Extraction Failed! RomFS-extrahering misslyckades! - + There was an error copying the RomFS files or the user cancelled the operation. Det uppstod ett fel vid kopiering av RomFS-filerna eller så avbröt användaren åtgärden. - + Full Full - + Skeleton Skelett - + Select RomFS Dump Mode Välj RomFS-dumpningsläge - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Välj hur du vill att RomFS ska dumpas.<br>Full kommer att kopiera alla filer till den nya katalogen medan <br>skeleton endast skapar katalogstrukturen. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Det finns inte tillräckligt med ledigt utrymme på %1 för att extrahera RomFS. Frigör utrymme eller välj en annan dumpningskatalog under Emulering > Konfigurera > System > Filsystem > Dumpningsrot - + Extracting RomFS... Extrahering av RomFS... - - + + Cancel Avbryt - + RomFS Extraction Succeeded! RomFS-extrahering lyckades! - + The operation completed successfully. Operationen slutfördes. - + Error Opening %1 Fel vid öppning av %1 - + Select Directory Välj katalog - + Properties Egenskaper - + The game properties could not be loaded. Spelegenskaperna kunde inte läsas in. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Körbar Switch-fil (%1);;Alla filer (*.*) - + Load File Läs in fil - + Open Extracted ROM Directory Öppna extraherad ROM-katalog - + Invalid Directory Selected Ogiltig katalog vald - + The directory you have selected does not contain a 'main' file. Den katalog du har valt innehåller inte någon "main"-fil. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Installerbar Switch-fil (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Installera filer - + %n file(s) remaining %n fil(er) kvarstår%n fil(er) kvarstår - + Installing file "%1"... Installerar filen "%1" ... - - + + Install Results Installera resultat - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. För att undvika eventuella konflikter avråder vi användare från att installera grundspel på NAND. Använd endast den här funktionen för att installera uppdateringar och DLC. - + %n file(s) were newly installed %n fil(er) var nyligen installerad(e) @@ -6133,7 +6087,7 @@ Använd endast den här funktionen för att installera uppdateringar och DLC. - + %n file(s) were overwritten %n fil(er) har skrivits över @@ -6141,7 +6095,7 @@ Använd endast den här funktionen för att installera uppdateringar och DLC. - + %n file(s) failed to install %n fil(er) kunde inte installeras @@ -6149,226 +6103,226 @@ Använd endast den här funktionen för att installera uppdateringar och DLC. - + System Application Systemapplikation - + System Archive Systemarkiv - + System Application Update Uppdatering av systemapplikation - + Firmware Package (Type A) Firmware-paket (typ A) - + Firmware Package (Type B) Firmware-paket (typ B) - + Game Spel - + Game Update Speluppdatering - + Game DLC Spel DLC - + Delta Title Deltatitel - + Select NCA Install Type... Välj typ av NCA-installation... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Välj vilken typ av titel du vill installera denna NCA som: (I de flesta fall räcker det med standardinställningen "Game".) - + Failed to Install Misslyckades med installationen - + The title type you selected for the NCA is invalid. Den titeltyp som du valde för NCA är ogiltig. - + File not found Filen hittades inte - + File "%1" not found Filen "%1" hittades inte - + OK OK - - + + Hardware requirements not met Hårdvarukraven är inte uppfyllda - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Ditt system uppfyller inte de rekommenderade hårdvarukraven. Kompatibilitetsrapportering har inaktiverats. - + Missing yuzu Account Saknar yuzu-konto - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. För att skicka in ett testresultat för spelkompatibilitet måste du konfigurera din webbtoken och ditt användarnamn.<br><br/>För att länka ditt Eden-konto går du till Emulering &gt; Konfiguration &gt; Webb. - + Error opening URL Fel vid öppning av URL - + Unable to open the URL "%1". Det går inte att öppna URL:en "%1". - + TAS Recording TAS-inspelning - + Overwrite file of player 1? Skriva över filen för spelare 1? - + Invalid config detected Ogiltig konfiguration upptäckt - + Handheld controller can't be used on docked mode. Pro controller will be selected. Handkontrollen kan inte användas i dockat läge. Pro-kontroller kommer att väljas. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Den nuvarande amiibo har tagits bort - + Error Fel - - + + The current game is not looking for amiibos Det nuvarande spelet letar inte efter amiibos - + Amiibo File (%1);; All Files (*.*) Amiibo-fil (%1);; Alla filer (*.*) - + Load Amiibo Läs in Amiibo - + Error loading Amiibo data Fel vid inläsning av Amiibo-data - + The selected file is not a valid amiibo Den valda filen är inte en giltig amiibo - + The selected file is already on use Den valda filen är redan i bruk - + An unknown error occurred Ett okänt fel uppstod - - + + Keys not installed Nycklarna är inte installerade - - + + Install decryption keys and restart Eden before attempting to install firmware. Installera avkrypteringsnycklar och starta om Eden innan du försöker installera firmware. - + Select Dumped Firmware Source Location Välj plats för källan till dumpad firmware - + Select Dumped Firmware ZIP Välj ZIP för dumpad firmware - + Zipped Archives (*.zip) Zippade arkiv (*.zip) - + Firmware cleanup failed Upprensning av firmware misslyckades - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 @@ -6377,280 +6331,278 @@ Kontrollera skrivbehörigheterna i systemets temporära katalog och försök ige OS rapporterade fel: %1 - - - - - - + + + + + + No firmware available Ingen firmware tillgänglig - + Please install firmware to use the Album applet. Installera firmware för att kunna använda albumappletten. - + Album Applet Album-applet - + Album applet is not available. Please reinstall firmware. Album-appleten är inte tillgänglig. Installera om firmware. - + Please install firmware to use the Cabinet applet. Installera firmware för att kunna använda Cabinet-applet. - + Cabinet Applet Cabinet-applet - + Cabinet applet is not available. Please reinstall firmware. Cabinet-appleten är inte tillgänglig. Installera om firmware. - + Please install firmware to use the Mii editor. Installera firmware för att kunna använda Mii-redigeraren. - + Mii Edit Applet Mii-redieringsapplet - + Mii editor is not available. Please reinstall firmware. Mii-redigeraren är inte tillgänglig. Installera om firmware. - + Please install firmware to use the Controller Menu. Installera firmware för att kunna använda kontrollermenyn. - + Controller Applet Applet för kontroller - + Controller Menu is not available. Please reinstall firmware. Kontrollermenyn är inte tillgänglig. Installera om firmware. - + Please install firmware to use the Home Menu. Installera firmware för att kunna använda hemmenyn. - + Firmware Corrupted Firmware är skadat - + Firmware Too New Firmware är för nytt - + Continue anyways? Fortsätt ändå? - + Don't show again Visa inte igen - + Home Menu Applet Applet för startmeny - + Home Menu is not available. Please reinstall firmware. Hemmenyn är inte tillgänglig. Installera om firmware. - + Please install firmware to use Starter. Installera firmware för att kunna använda Starter. - + Starter Applet Startapplet - + Starter is not available. Please reinstall firmware. Starter är inte tillgänglig. Installera om firmware. - + Capture Screenshot Ta skärmbild - + PNG Image (*.png) PNG-bild (*.png) - + Update Available Uppdatering tillgänglig - - Update %1 for Eden is available. -Would you like to download it? - Uppdatering %1 för Eden är tillgänglig. -Vill du hämta ner den? + + Download the %1 update? + - + TAS state: Running %1/%2 TAS-tillstånd: Kör %1/%2 - + TAS state: Recording %1 TAS-tillstånd: Inspelning %1 - + TAS state: Idle %1/%2 TAS-tillstånd: Inaktiv %1/%2 - + TAS State: Invalid TAS-tillstånd: Ogiltig - + &Stop Running &Stoppa körning - + &Start &Starta - + Stop R&ecording Stoppa R&R-inspelning - + R&ecord Spela i&n - + Building: %n shader(s) Bygger: %n shaderBygger: %n shaders - + Scale: %1x %1 is the resolution scaling factor Skala: %1x - + Speed: %1% / %2% Hastighet: %1% / %2% - + Speed: %1% Hastighet: %1% - + Game: %1 FPS Spel: %1 bilder/s - + Frame: %1 ms Bildruta: %1 ms - + %1 %2 %1 %2 - + NO AA NO AA - + VOLUME: MUTE VOLYM: TYST - + VOLUME: %1% Volume percentage (e.g. 50%) VOLYM: %1% - + Derivation Components Missing Avledningskomponenter saknas - + Encryption keys are missing. Krypteringsnycklar saknas. - + Select RomFS Dump Target Välj mål för RomFS-dump - + Please select which RomFS you would like to dump. Välj vilken RomFS du vill dumpa. - + Are you sure you want to close Eden? Är du säker på att du vill stänga Eden? - - - + + + Eden Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Är du säker på att du vill stoppa emuleringen? Alla osparade framsteg kommer att gå förlorade. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? diff --git a/dist/languages/tr_TR.ts b/dist/languages/tr_TR.ts index e997fc8581..48746d8ccd 100644 --- a/dist/languages/tr_TR.ts +++ b/dist/languages/tr_TR.ts @@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; } Mesaj Gönder - + Members Üyeler - + %1 has joined %1 katıldı - + %1 has left %1 ayrıldı - + %1 has been kicked %1 atıldı - + %1 has been banned %1 yasaklandı - + %1 has been unbanned %1'in yasağı kaldırıldı - + View Profile Profili Görüntüle - - + + Block Player Kullanıcıyı Engelle - + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? Bir kullanıcıyı engellediğinizde, ondan mesaj alamayacaksınız.<br><br> %1'i engellemek istediğinizden emin misiniz? - + Kick At - + Ban Yasakla - + Kick Player Kullanıcıyı At - + Are you sure you would like to <b>kick</b> %1? %1'i <b>atmak</b> istediğinizden emin misiniz? - + Ban Player Kullanıcıyı Yasakla - + Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. @@ -196,17 +196,17 @@ Bu işlem onların hem forum kullanıcı adını hem de IP adresini banlar. ClientRoomWindow - + Connected Bağlandı - + Disconnected Bağlantı kesildi - + %1 - %2 (%3/%4 members) - connected %1 - %2 (%3/%4 oyuncu) - bağlanıldı @@ -472,276 +472,177 @@ Bu işlem onların hem forum kullanıcı adını hem de IP adresini banlar.Multicore CPU Emulation Çok Çekirdekli CPU Emülasyonu - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - - Memory Layout - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - - - - + Limit Speed Percent Hız Yüzdesini Sınırlandır - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Doğruluk: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - - - - - + + Backend: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMA'yı Ayır (FMA olmayan CPU'larda performansı artırır) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Daha hızlı FRSQRTE ve FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Daha hızlı ASIMD komutları (yalnızca 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Uygunsuz NaN kullanımı - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Adres boşluğu kontrolünü kapatır. - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - - - - + Ignore global monitor Global monitörü görmezden gel - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - - - - + Device: Cihaz: - - This setting selects the GPU to use with the Vulkan backend. - - - - + Shader Backend: Shader Backend: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - - - - + Resolution: Çözünürlük: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - - - - + Window Adapting Filter: Pencereye Uyarlı Filtre: - + FSR Sharpness: FSR Keskinliği: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - - - - + Anti-Aliasing Method: Kenar Yumuşatma Yöntemi: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - - - - + Fullscreen Mode: Tam Ekran Modu: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: En-Boy Oranı: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - - - - - Use disk pipeline cache - Disk pipeline cache'ini kullan - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -749,137 +650,90 @@ This feature is experimental. - + Use asynchronous GPU emulation Asenkronize GPU emülasyonu kullan - + Uses an extra CPU thread for rendering. This option should always remain enabled. - + NVDEC emulation: NVDEC emülasyonu: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - - - - + ASTC Recompression Method: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - - - - + VRAM Usage Mode: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: VSync Modu: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) En yüksek hızı zorla (Yalnızca Vulkan için) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Grafik komutlarını beklerken GPU'nun hızının düşmesini engellemek için arka planda görev yürütür - + Anisotropic Filtering: Anisotropic Filtering: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -887,1079 +741,1233 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Asenkronize shader derlemesini kullan (Hack) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache Vulkan pipeline önbelleği kullan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - - - - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed RNG çekirdeği - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - - - - + Device Name Cihaz İsmi - - The name of the emulated Switch. - - - - + Custom RTC Date: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - - - - + Language: Dil: - - Note: this can be overridden when region setting is auto-select - Not: bu ayar bölge ayarı otomatiğe alındığında yok sayılabilir. - - - + Region: Bölge: - - The region of the emulated Switch. - - - - + Time Zone: Saat Dilimi: - - The time zone of the emulated Switch. - - - - + Sound Output Mode: Ses Çıkış Modu: - + Console Mode: Konsol Modu: - - Selects if the console is emulated in Docked or Handheld mode. + + Confirm before stopping emulation + + + + + Hide mouse on inactivity + Hareketsizlik durumunda imleci gizle + + + + Disable controller applet + + + + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + + + + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - Prompt for user on game boot - Oyun başlatılırken kullanıcı verisi iste - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + Prompt for user profile on boot - - Pause emulation when in background - Arka plana alındığında emülasyonu duraklat - - - - This setting pauses Eden when focusing other windows. + + Useful if multiple people use the same PC. - - Confirm before stopping emulation + + Pause when not in focus - - This setting overrides game prompts asking to confirm stopping the game. + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - - Hide mouse on inactivity - Hareketsizlik durumunda imleci gizle - - - - This setting hides the mouse after 2.5s of inactivity. + + Hides the mouse after 2.5s of inactivity. - - Disable controller applet + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. - - - - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulkan - + Null - + GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaderları, Yalnızca NVIDIA için) - + SPIR-V (Experimental, AMD/Mesa Only) - + Normal Normal - + High Yüksek - + Extreme Ekstrem - - + + Default Varsayılan - + Unsafe (fast) - + Safe (stable) - + Auto Otomatik - + Accurate Doğru - + Unsafe Güvensiz - + Paranoid (disables most optimizations) Paranoya (çoğu optimizasyonu kapatır) - + Dynarmic Dinamik - + NCE - + Borderless Windowed Kenarlıksız Tam Ekran - + Exclusive Fullscreen Ayrılmış Tam Ekran - + No Video Output Video Çıkışı Yok - + CPU Video Decoding CPU Video Decoding - + GPU Video Decoding (Default) GPU Video Decoding (Varsayılan) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [DENEYSEL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [DENEYSEL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [DENEYSEL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor En Yakın Komşu Algoritması - + Bilinear Bilinear - + Bicubic Bicubic - + + Spline-1 + + + + Gaussian Gausyen - + + Lanczos + + + + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Süper Çözünürlük - + Area - + None Yok - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Varsayılan (16:9) - + Force 4:3 4:3'e Zorla - + Force 21:9 21:9'a Zorla - + Force 16:10 16:10'a Zorla - + Stretch to Window Ekrana Sığdır - + Automatic Otomatik - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Japonca (日本語) - + American English Amerikan İngilizcesi - + French (français) Fransızca (français) - + German (Deutsch) Almanca (Deutsch) - + Italian (italiano) İtalyanca (italiano) - + Spanish (español) İspanyolca (español) - + Chinese Çince - + Korean (한국어) Korece (한국어) - + Dutch (Nederlands) Flemenkçe (Nederlands) - + Portuguese (português) Portekizce (português) - + Russian (Русский) Rusça (Русский) - + Taiwanese Tayvanca - + British English İngiliz İngilizcesi - + Canadian French Kanada Fransızcası - + Latin American Spanish Latin Amerika İspanyolcası - + Simplified Chinese Basitleştirilmiş Çince - + Traditional Chinese (正體中文) Geleneksel Çince (正體中文) - + Brazilian Portuguese (português do Brasil) Brezilya Portekizcesi (português do Brasil) - + Serbian (српски) - - + + Japan Japonya - + USA ABD - + Europe Avrupa - + Australia Avustralya - + China Çin - + Korea Kore - + Taiwan Tayvan - + Auto (%1) Auto select time zone Otomatik (%1) - + Default (%1) Default time zone Varsayılan (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Küba - + EET EET - + Egypt Mısır - + Eire İrlanda - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-İrlanda - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 MT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hong Kong - + HST HST - + Iceland İzlanda - + Iran İran - + Israel İsrail - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navaho - + NZ Yeni Zelanda - + NZ-CHAT Chatham Adaları - + Poland Polonya - + Portugal Portekiz - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Türkiye - + UCT UCT - + Universal Evrensel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Dock Modu Aktif - + Handheld Taşınabilir - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Her zaman sor (Varsayılan) - + Only if game specifies not to stop - + Never ask Asla sorma - + Low (128) - + Medium (256) - + High (512) @@ -4562,7 +4570,12 @@ Current values are %1% and %2% respectively. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4570,11 +4583,6 @@ Current values are %1% and %2% respectively. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5579,972 +5587,981 @@ Please go to Configure -> System -> Network and make a selection. + Spline-1 + + + + Gaussian Gausyen - + + Lanczos + + + + ScaleForce ScaleForce - - + + FSR FSR - + Area - + Docked Dock Modu Aktif - + Handheld Taşınabilir - + Normal Normal - + High Yüksek - + Extreme Ekstrem - + Vulkan Vulkan - + OpenGL OpenGL - + Null - + GLSL - + GLASM - + SPIRV - + Broken Vulkan Installation Detected Bozuk Vulkan Kurulumu Algılandı - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... Web Uygulaması Yükleniyor... - - + + Disable Web Applet Web Uygulamasını Devre Dışı Bırak - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Web uygulamasını kapatmak bilinmeyen hatalara neden olabileceğinden dolayı sadece Super Mario 3D All-Stars için kapatılması önerilir. Web uygulamasını kapatmak istediğinize emin misiniz? (Hata ayıklama ayarlarından tekrar açılabilir) - + The amount of shaders currently being built Şu anda derlenen shader miktarı - + The current selected resolution scaling multiplier. Geçerli seçili çözünürlük ölçekleme çarpanı. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Geçerli emülasyon hızı. %100'den yüksek veya düşük değerler emülasyonun bir Switch'den daha hızlı veya daha yavaş çalıştığını gösterir. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Oyunun şuanda saniye başına kaç kare gösterdiği. Bu oyundan oyuna ve sahneden sahneye değişiklik gösterir. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Bir Switch karesini emüle etmekte geçen zaman, karelimitleme ve v-sync hariç. Tam hız emülasyon için bu en çok 16,67 ms olmalı. - + Unmute Sessizden çıkar - + Mute Sessize al - + Reset Volume - + &Clear Recent Files &Son Dosyaları Temizle - + &Continue &Devam Et - + &Pause &Duraklat - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! ROM yüklenirken hata oluştu! - + The ROM format is not supported. Bu ROM biçimi desteklenmiyor. - + An error occurred initializing the video core. Video çekirdeğini başlatılırken bir hata oluştu. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. ROM yüklenirken hata oluştu! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Bilinmeyen bir hata oluştu. Lütfen daha fazla detay için kütüğe göz atınız. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Yazılım kapatılıyor... - + Save Data Kayıt Verisi - + Mod Data Mod Verisi - + Error Opening %1 Folder %1 klasörü açılırken hata - - + + Folder does not exist! Klasör mevcut değil! - + Remove Installed Game Contents? Yüklenmiş Oyun İçeriğini Kaldırmak İstediğinize Emin Misiniz? - + Remove Installed Game Update? Yüklenmiş Oyun Güncellemesini Kaldırmak İstediğinize Emin Misiniz? - + Remove Installed Game DLC? Yüklenmiş DLC'yi Kaldırmak İstediğinize Emin Misiniz? - + Remove Entry Girdiyi Kaldır - + Delete OpenGL Transferable Shader Cache? OpenGL Transfer Edilebilir Shader Cache'ini Kaldırmak İstediğinize Emin Misiniz? - + Delete Vulkan Transferable Shader Cache? Vulkan Transfer Edilebilir Shader Cache'ini Kaldırmak İstediğinize Emin Misiniz? - + Delete All Transferable Shader Caches? Tüm Transfer Edilebilir Shader Cache'leri Kaldırmak İstediğinize Emin Misiniz? - + Remove Custom Game Configuration? Oyuna Özel Yapılandırmayı Kaldırmak İstediğinize Emin Misiniz? - + Remove Cache Storage? - + Remove File Dosyayı Sil - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! RomFS Çıkartımı Başarısız! - + There was an error copying the RomFS files or the user cancelled the operation. RomFS dosyaları kopyalanırken bir hata oluştu veya kullanıcı işlemi iptal etti. - + Full Full - + Skeleton Çerçeve - + Select RomFS Dump Mode RomFS Dump Modunu Seçiniz - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Lütfen RomFS'in nasıl dump edilmesini istediğinizi seçin.<br>"Full" tüm dosyaları yeni bir klasöre kopyalarken <br>"skeleton" sadece klasör yapısını oluşturur. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root %1 konumunda RomFS çıkarmaya yetecek alan yok. Lütfen yer açın ya da Emülasyon > Yapılandırma > Sistem > Dosya Sistemi > Dump konumu kısmından farklı bir çıktı konumu belirleyin. - + Extracting RomFS... RomFS çıkartılıyor... - - + + Cancel İptal - + RomFS Extraction Succeeded! RomFS Çıkartımı Başarılı! - + The operation completed successfully. İşlem başarıyla tamamlandı. - + Error Opening %1 %1 Açılırken Bir Hata Oluştu - + Select Directory Klasör Seç - + Properties Özellikler - + The game properties could not be loaded. Oyun özellikleri yüklenemedi. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch Çalıştırılabilir Dosyası (%1);;Tüm Dosyalar (*.*) - + Load File Dosya Aç - + Open Extracted ROM Directory Çıkartılmış ROM klasörünü aç - + Invalid Directory Selected Geçersiz Klasör Seçildi - + The directory you have selected does not contain a 'main' file. Seçtiğiniz klasör bir "main" dosyası içermiyor. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Yüklenilebilir Switch Dosyası (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Dosya Kur - + %n file(s) remaining %n dosya kaldı%n dosya kaldı - + Installing file "%1"... "%1" dosyası kuruluyor... - - + + Install Results Kurulum Sonuçları - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Olası çakışmaları önlemek için oyunları NAND'e yüklememenizi tavsiye ediyoruz. Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın. - + %n file(s) were newly installed %n dosya güncel olarak yüklendi%n dosya güncel olarak yüklendi - + %n file(s) were overwritten %n dosyanın üstüne yazıldı%n dosyanın üstüne yazıldı - + %n file(s) failed to install %n dosya yüklenemedi%n dosya yüklenemedi - + System Application Sistem Uygulaması - + System Archive Sistem Arşivi - + System Application Update Sistem Uygulama Güncellemesi - + Firmware Package (Type A) Yazılım Paketi (Tür A) - + Firmware Package (Type B) Yazılım Paketi (Tür B) - + Game Oyun - + Game Update Oyun Güncellemesi - + Game DLC Oyun DLC'si - + Delta Title Delta Başlık - + Select NCA Install Type... NCA Kurulum Tipi Seçin... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Lütfen bu NCA dosyası için belirlemek istediğiniz başlık türünü seçiniz: (Çoğu durumda, varsayılan olan 'Oyun' kullanılabilir.) - + Failed to Install Kurulum Başarısız Oldu - + The title type you selected for the NCA is invalid. NCA için seçtiğiniz başlık türü geçersiz - + File not found Dosya Bulunamadı - + File "%1" not found Dosya "%1" Bulunamadı - + OK Tamam - - + + Hardware requirements not met Donanım gereksinimleri karşılanmıyor - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Sisteminiz, önerilen donanım gereksinimlerini karşılamıyor. Uyumluluk raporlayıcı kapatıldı. - + Missing yuzu Account Kayıp yuzu Hesabı - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL URL açılırken bir hata oluştu - + Unable to open the URL "%1". URL "%1" açılamıyor. - + TAS Recording TAS kayıtta - + Overwrite file of player 1? Oyuncu 1'in dosyasının üstüne yazılsın mı? - + Invalid config detected Geçersiz yapılandırma tespit edildi - + Handheld controller can't be used on docked mode. Pro controller will be selected. Handheld kontrolcü dock modunda kullanılamaz. Pro kontrolcü seçilecek. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Amiibo kaldırıldı - + Error Hata - - + + The current game is not looking for amiibos Aktif oyun amiibo beklemiyor - + Amiibo File (%1);; All Files (*.*) Amiibo Dosyası (%1);; Tüm Dosyalar (*.*) - + Load Amiibo Amiibo Yükle - + Error loading Amiibo data Amiibo verisi yüklenirken hata - + The selected file is not a valid amiibo Seçtiğiniz dosya geçerli bir amiibo değil - + The selected file is already on use Seçtiğiniz dosya hali hazırda kullanılıyor - + An unknown error occurred Bilinmeyen bir hata oluştu - - + + Keys not installed - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available - + Please install firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install firmware to use the Controller Menu. - + Controller Applet Kontrolcü Uygulaması - + Controller Menu is not available. Please reinstall firmware. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot Ekran Görüntüsü Al - + PNG Image (*.png) PNG görüntüsü (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? + + Download the %1 update? - + TAS state: Running %1/%2 TAS durumu: %1%2 çalışıyor - + TAS state: Recording %1 TAS durumu: %1 kaydediliyor - + TAS state: Idle %1/%2 TAS durumu: %1%2 boşta - + TAS State: Invalid TAS durumu: Geçersiz - + &Stop Running &Çalıştırmayı durdur - + &Start &Başlat - + Stop R&ecording K&aydetmeyi Durdur - + R&ecord K&aydet - + Building: %n shader(s) Oluşturuluyor: %n shaderOluşturuluyor: %n shader - + Scale: %1x %1 is the resolution scaling factor Ölçek: %1x - + Speed: %1% / %2% Hız %1% / %2% - + Speed: %1% Hız: %1% - + Game: %1 FPS Oyun: %1 FPS - + Frame: %1 ms Kare: %1 ms - + %1 %2 %1 %2 - + NO AA AA YOK - + VOLUME: MUTE SES: KAPALI - + VOLUME: %1% Volume percentage (e.g. 50%) SES: %%1 - + Derivation Components Missing Türeten Bileşenleri Kayıp - + Encryption keys are missing. - + Select RomFS Dump Target RomFS Dump Hedefini Seçiniz - + Please select which RomFS you would like to dump. Lütfen dump etmek istediğiniz RomFS'i seçiniz. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Emülasyonu durdurmak istediğinizden emin misiniz? Kaydedilmemiş veriler kaybolur. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -7743,7 +7760,7 @@ If you wish to clean up the files which were left in the old data location, you - + Refreshing Yenileniyor @@ -7753,27 +7770,27 @@ If you wish to clean up the files which were left in the old data location, you Yasağı kaldır - + Subject Konu - + Type Tip - + Forum Username Forum Kullanıcı Adı - + IP Address IP Adresi - + Refresh Yenile @@ -7781,37 +7798,37 @@ If you wish to clean up the files which were left in the old data location, you MultiplayerState - + Current connection status Anlık bağlantı durumu - + Not Connected. Click here to find a room! Bağlantı Yok. Oda bulmak için buraya basın! - + Not Connected Bağlantı Yok - + Connected Bağlandı - + New Messages Received Yeni Mesaj Alındı - + Error Hata - + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: Oda bilgisi güncellenemedi. Lütfen İnternet bağlantınızı kontrol edin ve yeniden bir oda açmayı deneyin. @@ -8294,7 +8311,7 @@ p, li { white-space: pre-wrap; } Favoriler - + Not playing a game Şu anda oyun oynamıyor diff --git a/dist/languages/uk.ts b/dist/languages/uk.ts index ed3220b88e..719afc39a5 100644 --- a/dist/languages/uk.ts +++ b/dist/languages/uk.ts @@ -97,78 +97,78 @@ li.checked::marker { content: "\2612"; } Надіслати повідомлення - + Members Учасники - + %1 has joined Гравець «%1» приєднався - + %1 has left Гравець «%1» вийшов - + %1 has been kicked Гравця «%1» вигнано - + %1 has been banned Гравця «%1» заблоковано - + %1 has been unbanned Гравця «%1» розблоковано - + View Profile Переглянути профіль - - + + Block Player Заблокувати гравця - + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? Після блокування гравця ви більше не отримуватимете від нього повідомлення в чаті. <br><br>Ви впевнені, що хочете заблокувати гравця «%1»? - + Kick Вигнати - + Ban Заблокувати - + Kick Player Вигнати гравця - + Are you sure you would like to <b>kick</b> %1? Ви впевнені, що хочете <b>вигнати</b> гравця «%1»? - + Ban Player Заблокувати гравця - + Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. @@ -203,17 +203,17 @@ This would ban both their forum username and their IP address. ClientRoomWindow - + Connected Під’єднано - + Disconnected Від’єднано - + %1 - %2 (%3/%4 members) - connected %1 — %2 (учасники: %3/%4) — під’єднано @@ -249,7 +249,7 @@ This would ban both their forum username and their IP address. Yes The game starts to output video or audio - Так Гра починає виводити відео або аудіо + Так Гра починає виводити відео або звук @@ -479,1513 +479,1524 @@ This would ban both their forum username and their IP address. Multicore CPU Emulation Багатоядерна емуляція ЦП - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - Цей параметр збільшує використання потоків емуляції ЦП з 1 до максимуму для Switch — 4. -В основному цей параметр використовується для зневадження та не повинен бути вимкнений. - Memory Layout Розкладка пам’яті - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - Збільшує обсяг емульованої оперативної пам’яті зі стандартних 4 ГБ ритейл версії Switch до 6/8 ГБ з наборів для розробників. -Це не покращує стабільність або продуктивність, а спрямовано для того, щоб у ПДД вміщалися модифіковані текстури. -Увіменення збільшить використання пам’яті. Не рекомендовано вмикати, якщо певна гра не потребує цього для коректної роботи модифікованих текстур. - - - + Limit Speed Percent Відсоток обмеження швидкості - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - Керує максимальною швидкістю візуалізації гри. Проте від кожної з ігор залежить те, чи буде вона швидше відтворюватися. -200% для гри з 30 к/с — це 60 к/с, а для гри з 60 к/с — це 120 к/с. -Вимкнення означає розблокування частоти кадрів до значень, з якими зможе впоратися ваш ПК. - - - + Synchronize Core Speed Синхронізувати швидкість ядер - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - Синхронізує швидкість ядер ЦП з максимальною швидкістю візуалізації гри, щоб збільшити частоту кадрів, при цьому не впливаючи на швидкість гри (анімації, фізика тощо). -Сумісність варіюється залежно від гри — більшість (зокрема старі) можуть працювати некоректно. -Може зменшити затримки при низькій частоті кадрів. - - - + Accuracy: Точність: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - Це налаштування керує точністю емульованого ЦП. -Не змінюйте, якщо не впевнені у своїх діях. - - - - + + Backend: Бекенд: - + Fast CPU Time - Швидкий процесорний час + Швидкий час роботи ЦП - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. Розгін емульованого ЦП, щоб прибрати деякі обмеження частоти кадрів. Слабші ЦП можуть зіткнутися зі зменшеною продуктивністю, а деякі ігри можуть працювати некоректно. Використовуйте «Підвищення (1700 МГц)», щоб емулювати максимальну тактову частоту справжнього Switch, або «Швидко (2000 МГц)» для подвійної частоти. - + Custom CPU Ticks Користувацькі такти ЦП - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - Налаштування власного значення тактів ЦП. Більші значення можуть збільшити продуктивність, але також можуть спричинити підвисання гри. Рекомендовані значення в діапазоні 77–21000. - - - + Enable Host MMU Emulation (fastmem) - Увімкнути емуляцію МКП на хості (fastmem) + Увімкнути емуляцію MMU господаря (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. Ця оптимізація пришвидшує доступ до пам’яті для гостьової програми. -Увімкнення дозволяє читати/записувати гостьову пам’ять напряму із застосуванням MMU на хості. +Увімкнення дозволяє читати/записувати гостьову пам’ять напряму із застосуванням MMU господаря. Вимкнення змушує використовувати для доступу до пам’яті програмну емуляцію MMU. - + Unfuse FMA (improve performance on CPUs without FMA) Не використовувати FMA (покращує продуктивність на ЦП без FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Це налаштування покращує швидкість завдяки зменшенню точності виконання операцій множення й складання з окрегленням на ЦП без вбудованої підтримки FMA. - + Faster FRSQRTE and FRECPE Швидші FRSQRTE та FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Це налаштування покращує швидкість виконання деяких приблизних функцій із рухомою комою завдяки використанню менш точних вбудованих приближеннях. - + Faster ASIMD instructions (32 bits only) Швидші інструкції ASIMD (лише 32 біти) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Це налаштування покращує швидкість виконання 32 бітових функцій ASIMD із рухомою комою завдяки використанню неправильних режиміс округлення. - + Inaccurate NaN handling Неточна обробка NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Це налаштування покращує швидкість завдяки вилученню перевірки NaN. Зверніть увагу, що також це зменшує точність виконання певних інструкцій із рухомою комою. - + Disable address space checks Вимкнути перевірки адресного простору - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - Це налаштування покращує швидкість завдяки вимкненню перевірок безпеки перед кожним читанням/записом пам’яті гостем. -Вимкнення може дозволити грі виконувати читання/запис пам’яті емулятора. - - - + Ignore global monitor Ігнорувати глобальний моніторинг - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Це налаштування покращує швидкість завдяки покладанню лише на семантику cmpxchg, щоб забезпечити безпеку інструкцій ексклюзивного доступу. Зверніть увагу, що це може спричинити взаємне блокування або інші умови змагання даних. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - - - - + Device: Пристрій: - - This setting selects the GPU to use with the Vulkan backend. - Це налаштування вибору ГП для використання з бекендом Vulkan. - - - + Shader Backend: Бекенд шейдерів: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - - - - + Resolution: - Роздільна здатність: + Роздільність: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - - - - + Window Adapting Filter: Фільтр адаптації вікна: - + FSR Sharpness: Різкість FSR: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - - - - + Anti-Aliasing Method: Метод згладжування: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - - - - + Fullscreen Mode: Повноекранний режим: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Метод, який використовується для візуалізації вікна на весь екран. +«Безрамкове вікно» забезпечує найкращу сумісність з наекранними клавіатурами, яка може бути потрібна для введення в деяких іграх. +«Ексклюзивний повноекранний» може надати кращі продуктивність і підтримку Freesync/Gsync. - + Aspect Ratio: Співвідношення сторін: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - - - - - Use disk pipeline cache - Використовувати кеш конвеєра на диску - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Дозволяє зберігати шейдери на накопичувачі для швидшого завантаження під час наступних запусків гри. +Вимкнення цього налаштування задумане лише для зневадження. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. This feature is experimental. - + Запускає додатковий цикл оптимізації для шейдерів, згенерованих SPIRV. +Це збільшить час компіляції шейдерів. +Може трохи покращити продуктивність. +Ця функція є експериментальною. - + Use asynchronous GPU emulation Використовувати асинхронну емуляцію ГП - + Uses an extra CPU thread for rendering. This option should always remain enabled. - + Використовує додатковий потік ЦП для візуалізації. +Це налаштування повинно завжди залишатися увімкненим. - + NVDEC emulation: Емуляція NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + Визначає, як повинні декодуватися відео. +Для декодування може використовуватися як ЦП, так і ГП, або ж декодування може взагалі не виконуватися (чорний екран під час відео). +У більшості випадків декодування за допомогою ГП забезпечує найкращу продуктивність. - + ASTC Decoding Method: - + Метод декодування ASTC: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - - - - + ASTC Recompression Method: - + Метод перестиснення ASTC: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - - - - + VRAM Usage Mode: - + Режим використання відеопам’яті: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - + Пропускати внутрішнє анулювання ЦП - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: - Режим верт. синхронізації: + Режим вертикальної синхронізації: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) не пропускає кадри і не має розривів, але обмежений частотою оновлення екрана. -FIFO Relaxed схожий на FIFO, але може мати розриви під час відновлення після просідань. -Mailbox може мати меншу затримку, ніж FIFO, і не має розривів, але може пропускати кадри. -Моментальний (без синхронізації) просто показує всі кадри і може мати розриви. - - - + Sync Memory Operations - + Синхронізувати операції з пам’яттю - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) - Увімкнути асинхронну презентацію (Vulkan) + Увімкнути асинхронне подання (лише Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Трохи покращує продуктивність завдяки переміщенню подання на окремий потік ЦП. - + Force maximum clocks (Vulkan only) - Примусово змусити максимальну тактову частоту (тільки для Vulkan) + Примусово максимальна тактова частота (лише Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Виконує роботу у фоновому режимі в очікуванні графічних команд, не даючи змоги ГП знижувати тактову частоту. - + Anisotropic Filtering: Анізотропна фільтрація: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - - - - + GPU Accuracy: - + Точність ГП: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. Extreme should only be used as a last resort. - + Керує точністю емуляції ГП. +Більшість ігор добре візуалізуються в режимі «Нормально», але для деяких може бути необхідний «Високо». +Частинки зазвичай правильно візуалізуються з точністю «Високо». +Режим «Екстремально» повинен використовуватися у виняткових випадках. - + DMA Accuracy: - + Точність DMA: + + + + Fast GPU Time (Hack) + Швидкий час роботи ГП (обхідне рішення) + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + Розганяє емульований ГП для збільшення динамічної роздільності та відстані візуалізації. +Використовуйте 128 для максимальної продуктивності та 512 для максмальної точності графіки. - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Використовувати асинхронну побудову шейдерів (хак) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental. - - - - - Fast GPU Time (Hack) - - - - - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache - Використовувати конвеєрний кеш Vulkan + Використовувати кеш конвеєра Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Вмикає особливий для різних виробників ГП кеш конвеєра. +Це налаштування може значно зменшити час завантаження шейдерів у випадках, коли драйвер Vulkan не зберігає власний кеш конвеєра. - + Enable Compute Pipelines (Intel Vulkan Only) - + Увімкнути обчислювальні конвеєри (лише Intel Vulkan) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - - - - + Enable Reactive Flushing Увімкнути реактивне очищення - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Використовує реактивне очищення замість прогнозованого, забезпечуючи точнішу синхронізацію пам’яті. - + Sync to framerate of video playback - + Синхронізувати частоту кадрів з відтворенням відео + + + + Run the game at normal speed during video playback, even when the framerate is unlocked. + Відтворювати гру з нормальною швидкістю під час відтворення відео навіть при розблокованій частоті кадрів. + + + + Barrier feedback loops + Бар’єрні цикли відгуку + + + + Improves rendering of transparency effects in specific games. + Покращує візуалізацію ефектів прозорості в деяких іграх. + + + + RAII + RAII + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + Метод автоматичного керування ресурсами у Vulkan, який забезпечує належне вивільнення ресурсів, коли вони більше не потрібні, але може спричинити збої в пакетних іграх. - Run the game at normal speed during video playback, even when the framerate is unlocked. - - - - - Barrier feedback loops - + Extended Dynamic State + Розширений динамічний стан - Improves rendering of transparency effects in specific games. - - - - - RAII - + Provoking Vertex + Провокативна вершина - A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - - - - - Extended Dynamic State - - - - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - - Provoking Vertex - - - - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - Descriptor Indexing - + Індексування дескрипторів - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Покращує взаємодію з текстурами й буфером, а також шар перетворення Maxwell. +Це розширення підтримують деякі пристрої з Vulkan 1.1+ та всі з 1.2+. - + Sample Shading - + Шейдинг зразків - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed - Сід RNG + Початкове значення RNG - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - - - - + Device Name Назва пристрою - - The name of the emulated Switch. - Назва емульованого Switch. - - - + Custom RTC Date: - + Користувацька дата RTC: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - - - - + Language: Мова: - - Note: this can be overridden when region setting is auto-select - Примітка: може бути перезаписано якщо регіон вибирається автоматично - - - + Region: Регіон: - - The region of the emulated Switch. - Регіон емульованого Switch. - - - + Time Zone: Часовий пояс: - - The time zone of the emulated Switch. - Часова зона емульованого Switch. - - - + Sound Output Mode: Режим виведення звуку: - + Console Mode: Режим консолі: - - Selects if the console is emulated in Docked or Handheld mode. + + Confirm before stopping emulation + Підтверджувати зупинку емуляції + + + + Hide mouse on inactivity + Приховувати курсор миші при бездіяльності + + + + Disable controller applet + Вимкнути аплет контролера + + + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + + + + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - Prompt for user on game boot - Запитувати користувача під час запуску гри - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + Prompt for user profile on boot - - Pause emulation when in background - Призупиняти емуляцію у фоновому режимі - - - - This setting pauses Eden when focusing other windows. + + Useful if multiple people use the same PC. - - Confirm before stopping emulation - Підтвердження перед зупинкою емуляції + + Pause when not in focus + - - This setting overrides game prompts asking to confirm stopping the game. + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - - Hide mouse on inactivity - Приховувати курсор мишки при бездіяльності - - - - This setting hides the mouse after 2.5s of inactivity. - Це налаштування приховує курсор мишки після 2,5 с її бездіяльності. - - - - Disable controller applet + + Hides the mouse after 2.5s of inactivity. - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Перевіряти оновлення - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Custom frontend - + Real applet - + Never - + Ніколи - + On Load - + При завантаженні - + Always - + Завжди - + CPU ЦП - + GPU - + ГП - + CPU Asynchronous - + Асинхронно ЦП - + Uncompressed (Best quality) Без стиснення (Найкраща якість) - + BC1 (Low quality) ВС1 (Низька якість) - + BC3 (Medium quality) ВС3 (Середня якість) - + Conservative - + Заощадження - + Aggressive - + Агресивно - + OpenGL OpenGL - + Vulkan Vulkan - + Null - Null + Нічого - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (асемблерні шейдери, лише для NVIDIA) + GLASM (асемблерні шейдери, лише NVIDIA) + + + + SPIR-V (Experimental, AMD/Mesa Only) + SPIR-V (експериментально, лише AMD/Mesa) + + + + Normal + Нормально + + + + High + Високо + + + + Extreme + Екстремально + + + + + Default + Стандартно + + + + Unsafe (fast) + Небезпечно (швидко) + + + + Safe (stable) + Безпечно (стабільно) + + + + Auto + Автоматично - SPIR-V (Experimental, AMD/Mesa Only) - - - - - Normal - Нормальна - - - - High - Висока - - - - Extreme - Екстрим - - - - - Default - За замовчуванням - - - - Unsafe (fast) - - - - - Safe (stable) - - - - - Auto - Авто - - - Accurate Точно - + Unsafe Небезпечно - + Paranoid (disables most optimizations) - Параноїк (відключає більшість оптимізацій) + Параноїк (вимикає більшість оптимізацій) - + Dynarmic - + Динамічно - + NCE - + NCE - + Borderless Windowed - Вікно без рамок + Безрамкове вікно - + Exclusive Fullscreen Ексклюзивний повноекранний - + No Video Output - Відсутність відеовиходу + Виведення відео відсутнє - + CPU Video Decoding Декодування відео на ЦП - + GPU Video Decoding (Default) - Декодування відео на ГП (за замовчуванням) + Декодування відео на ГП (стандатно) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.25X (180p/270p) [ЕКСПЕРИМЕНТАЛЬНО] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.5X (360p/540p) [ЕКСПЕРИМЕНТАЛЬНО] - + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [ЕКСПЕРИМЕНТАЛЬНЕ] + 0.75X (540p/810p) [ЕКСПЕРИМЕНТАЛЬНО] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [ЕКСПЕРИМЕНТАЛЬНО] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Найближчий сусід - + Bilinear - Білінійне + Білінійний - + Bicubic - Бікубічне + Бікубічний - + + Spline-1 + Spline-1 + + + Gaussian - Гауса + Гаусівський - + + Lanczos + Ланцоша + + + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolution - + Area - + Області - + None - Вимкнено + Немає - + FXAA FXAA - + SMAA SMAA - + Default (16:9) - За замовчуванням (16:9) + Стандартно (16:9) - + Force 4:3 - Змусити 4:3 + Примусово 4:3 - + Force 21:9 - Змусити 21:9 + Примусово 21:9 - + Force 16:10 - Змусити 16:10 + Примусово 16:10 - + Stretch to Window Розтягнути до вікна - + Automatic Автоматично - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Японська (日本語) - + American English Американська англійська - + French (français) Французька (français) - + German (Deutsch) Німецька (Deutsch) - + Italian (italiano) Італійська (italiano) - + Spanish (español) Іспанська (español) - + Chinese Китайська - + Korean (한국어) Корейська (한국어) - + Dutch (Nederlands) - Голландська (Nederlands) + Нідерландська (Nederlands) - + Portuguese (português) Португальська (português) - + Russian (Русский) Російська (Русский) - + Taiwanese Тайванська - + British English Британська англійська - + Canadian French Канадська французька - + Latin American Spanish Латиноамериканська іспанська - + Simplified Chinese Спрощена китайська - + Traditional Chinese (正體中文) Традиційна китайська (正體中文) - + Brazilian Portuguese (português do Brasil) Бразильська португальська (português do Brasil) - + Serbian (српски) - + Сербська (српски) - - + + Japan Японія - + USA США - + Europe Європа - + Australia Австралія - + China Китай - + Korea Корея - + Taiwan Тайвань - + Auto (%1) Auto select time zone - Авто (%1) + Автоматично (%1) - + Default (%1) Default time zone - За замовчуванням (%1) + Стандартно (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Куба - + EET EET - + Egypt Єгипет - + Eire Ейре - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire - GB-Ейре + GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Гринвіч - + Hongkong Гонконг - + HST HST - + Iceland Ісландія - + Iran Іран - + Israel Ізраїль - + Jamaica Ямайка - + Kwajalein Кваджалейн - + Libya Лівія - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Навахо - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Польща - + Portugal Португалія - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Сінгапур - + Turkey Туреччина - + UCT UCT - + Universal Універсальний - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu - Зулуси + Зулу - + Mono Моно - + Stereo Стерео - + Surround - Об'ємний звук + Об’ємний - + 4GB DRAM (Default) - + 4GB DRAM (стандартно) - + 6GB DRAM (Unsafe) - + 6GB DRAM (небезпечно) - + 8GB DRAM - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 10GB DRAM (небезпечно) - + 12GB DRAM (Unsafe) - + 12GB DRAM (небезпечно) - + Docked - У док-станції + У докстанції - + Handheld Портативний - + Boost (1700MHz) Підвищення (1700 МГц) - + Fast (2000MHz) Швидко (2000 МГц) - + Always ask (Default) - Завжди запитувати (типово) + Завжди запитувати (стандартно) - + Only if game specifies not to stop Лише якщо гра вказує не зупиняти - + Never ask Ніколи не запитувати - + Low (128) - + Низько (128) - + Medium (256) - + Середньо (256) - + High (512) - + Високо (512) @@ -2003,12 +2014,12 @@ When a guest attempts to open the controller applet, it is immediately closed. Applets - + Аплети Applet mode preference - + Вибір режимів аплетів @@ -2017,7 +2028,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Audio - Аудіо + Звук @@ -2040,7 +2051,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Input device: - Пристрій вводу: + Пристрій введення: @@ -2050,7 +2061,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Resolution: 320*240 - Роздільна здатність: 320*240 + Роздільність: 320*240 @@ -2060,12 +2071,12 @@ When a guest attempts to open the controller applet, it is immediately closed. Restore Defaults - Значення за замовчуванням + Відновити стандартні Auto - Авто + Автоматично @@ -2088,12 +2099,12 @@ When a guest attempts to open the controller applet, it is immediately closed. We recommend setting accuracy to "Auto". - Ми рекомендуємо встановити точність на «Авто». + Ми рекомендуємо встановити точність на «Автоматично». CPU Backend - + Бекенд ЦП @@ -2103,7 +2114,7 @@ When a guest attempts to open the controller applet, it is immediately closed. These settings reduce accuracy for speed. - Ці налаштування зменшують точність заради швидкості. + Ці налаштування зменшують точність задля швидкості. @@ -2121,12 +2132,12 @@ When a guest attempts to open the controller applet, it is immediately closed. Toggle CPU Optimizations - Увімкнути оптимізації ЦП + Перемикання оптимізацій ЦП <html><head/><body><p><span style=" font-weight:600;">For debugging only.</span><br/>If you're not sure what these do, keep all of these enabled. <br/>These settings, when disabled, only take effect when CPU Debugging is enabled. </p></body></html> - <html><head/><body><p><span style=" font-weight:600;">Тільки для налагодження.</span><br/>Якщо ви не впевнені в тому, що вони роблять, залиште всі ці параметри увімкненими. <br/>Коли їх вимкнено, ці параметри набувають чинності лише за ввімкненого налагодження ЦП. </p></body></html> + <html><head/><body><p><span style=" font-weight:600;">Тільки для зневадження.</span><br/>Якщо ви не впевнені, що саме роблять ці налаштування, залиште їх увімкненими. <br/>Якщо вимкнені, ці налаштування набувають чинності лише при увімкненому зневадженню ЦП. </p></body></html> @@ -2136,9 +2147,9 @@ When a guest attempts to open the controller applet, it is immediately closed. - <div style="white-space: nowrap">Ця оптимізація прискорює доступ гостьової програми до пам'яті.</div> - <div style="white-space: nowrap">Увімкнення цієї оптимізації вбудовує доступ до покажчиків PageTable::pointers в емульований код.</div> - <div style="white-space: nowrap">Вимкнення цієї функції змушує всі звернення до пам'яті проходити через функції Memory::Read/Memory::Write.</div> + <div style="white-space: nowrap">Ця оптимізація прискорює доступ гостьової програми до пам’яті.</div> + <div style="white-space: nowrap">Її увімкнення вбудовує доступ до PageTable::pointers до створюваного коду.</div> + <div style="white-space: nowrap">Її вимкнення примушує всі доступи до пам’яті проходити через функції Memory::Read/Memory::Write.</div> @@ -2152,13 +2163,13 @@ When a guest attempts to open the controller applet, it is immediately closed. - <div>Ця опція дозволяє уникнути запитів диспетчера, дозволяючи випущеним базовим блокам переходити безпосередньо до інших базових блоків, якщо призначений ПК є статичним.</div> + <div>Ця оптимізація уникає запитів диспетчера, дозволяючи створеним базовим блокам переходити безпосередньо до інших базових блоків, якщо цільовий комп’ютер статичний.</div> Enable block linking - Увімкнути зв'язування блоків + Увімкнути пов’язування блоків @@ -2166,7 +2177,7 @@ When a guest attempts to open the controller applet, it is immediately closed. - <div>Ця опція дозволяє уникнути запитів диспетчера шляхом відстеження потенційних адрес повернення інструкцій BL. Це приблизно те, що відбувається з буфером стека повернення на реальному ЦП. </div> + <div>Ця оптимізація уникає запитів диспетчера завдяки відстеженню потенційних адрес повернення інструкцій BL. Це майже те саме, що відбувається зі стековим буфером повернення на реальному ЦП. </div> @@ -2180,13 +2191,13 @@ When a guest attempts to open the controller applet, it is immediately closed. - <div>Увімкнути дворівневу систему диспетчеризації. Швидший диспетчер, написаний на асемблері, має невеликий MRU-кеш, який використовується першим. Якщо це не вдається, система диспетчеризації повертається до повільнішого диспетчера C++.</div> + <div>Вмикає дворівневу систему диспетчеризації. Швидший диспетчер, написаний на асемблері, має невеликий MRU-кеш, який використовується першим. У разі збоїв система диспетчеризації повернеться до повільнішого диспетчера C++.</div> Enable fast dispatcher - Увімкнути швидшу систему диспетчеризації + Увімкнути швидкий диспетчер @@ -2200,7 +2211,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Enable context elimination - Увімкнути вилучення контексту ЦП + Увімкнути вилучення контексту @@ -2208,13 +2219,13 @@ When a guest attempts to open the controller applet, it is immediately closed. - <div>Вмикає IR-оптимізацію, яка включає поширення констант.</div> + <div>Вмикає IR-оптимізацію, яка задіює поширення констант.</div> Enable constant propagation - Увімкнути постійне поширення + Увімкнути поширення констант @@ -2222,13 +2233,13 @@ When a guest attempts to open the controller applet, it is immediately closed. - <div>Вмикає різні IR оптимізації.</div> + <div>Вмикає додаткові IR-оптимізації.</div> Enable miscellaneous optimizations - Увімкнути різні оптимізації + Увімкнути додаткові оптимізації @@ -2237,14 +2248,14 @@ When a guest attempts to open the controller applet, it is immediately closed. - <div style="white-space: nowrap">Якщо ввімкнено, зміщення запускається лише тоді, коли доступ перетинає межу сторінки.</div> - <div style="white-space: nowrap">Якщо вимкнено, зміщення запускається для всіх невирівняних доступів.</div> + <div style="white-space: nowrap">Якщо увімкнено, невирівняність спрацьовує, лише якщо доступ перетинає межу сторінки.</div> + <div style="white-space: nowrap">Якщо вимкнено, невирівняність спрацьовує для всіх невирівняних доступів.</div> Enable misalignment check reduction - Увімкнути зменшення перевірки зміщення + Увімкнути скорочення перевірок невирівняності @@ -2255,14 +2266,14 @@ When a guest attempts to open the controller applet, it is immediately closed. <div style="white-space: nowrap">Ця оптимізація пришвидшує доступ до пам’яті для гостьової програми.</div> - <div style="white-space: nowrap">Увімкнення дозволяє читати/записувати гостьову пам’ять напряму із застосуванням MMU на хості.</div> + <div style="white-space: nowrap">Увімкнення дозволяє читати/записувати гостьову пам’ять напряму із застосуванням MMU господаря.</div> <div style="white-space: nowrap">Вимкнення змушує використовувати для доступу до пам’яті програмну емуляцію MMU.</div> Enable Host MMU Emulation (general memory instructions) - Увімкнути емуляцію MMU хоста (інструкції загальної пам'яті) + Увімкнути емуляцію MMU господаря (інструкції загальної пам’яті) @@ -2272,15 +2283,15 @@ When a guest attempts to open the controller applet, it is immediately closed. - <div style="white-space: nowrap">Ця оптимізація пришвидшує ексклюзивний доступ до пам’яті для гостьової програми.</div> - <div style="white-space: nowrap">Увімкнення дозволяє ексклюзивно читати/записувати гостьову пам’ять напряму із застосуванням MMU на хості.</div> - <div style="white-space: nowrap">Вимкнення змушує використовувати для ексклюзивного доступу до пам’яті програмну емуляцію MMU.</div> + <div style="white-space: nowrap">Ця оптимізація пришвидшує доступ до ексклюзивної пам’яті для гостьової програми.</div> + <div style="white-space: nowrap">Увімкнення дозволяє читати/записувати гостьову ексклюзивну пам’ять напряму із застосуванням MMU господаря.</div> + <div style="white-space: nowrap">Вимкнення змушує використовувати для доступу до ексклюзивної пам’яті програмну емуляцію MMU.</div> Enable Host MMU Emulation (exclusive memory instructions) - Увімкнути емуляцію MMU хоста (інструкції виняткової пам'яті) + Увімкнути емуляцію MMU господаря (інструкції ексклюзивної пам’яті) @@ -2289,14 +2300,14 @@ When a guest attempts to open the controller applet, it is immediately closed. - <div style="white-space: nowrap">Ця оптимізація прискорює звернення гостьової програми до виняткової пам'яті.</div> - <div style="white-space: nowrap">Її ввімкнення знижує накладні витрати, пов'язані з відмовою fastmem під час доступу до виняткової пам'яті.</div> + <div style="white-space: nowrap">Ця оптимізація пришвидшує доступ гостьової програми до ексклюзивної пам’яті.</div> + <div style="white-space: nowrap">Її увімкнення знижує надлишкові помилки fastmem під час доступу до ексклюзивної пам’яті.</div> Enable recompilation of exclusive memory instructions - Дозволити перекомпіляцію інструкцій виняткової пам'яті + Дозволити перекомпіляцію інструкцій ексклюзивної пам’яті @@ -2305,19 +2316,19 @@ When a guest attempts to open the controller applet, it is immediately closed. - <div style="white-space: nowrap">Ця оптимізація прискорює звернення до пам'яті, дозволяючи успішне звернення до неприпустимої пам'яті.</div> - <div style="white-space: nowrap">Увімкнення цієї оптимізації знижує накладні витрати на всі звернення до пам'яті та не впливає на програми, які не звертаються до неприпустимої пам'яті.</div> + <div style="white-space: nowrap">Ця оптимізація пришвидшує доступ до пам’яті, дозволяючи доступ до неправильної пам’яті.</div> + <div style="white-space: nowrap">Її увімкнення знижує надлишок усіх доступів до пам’яті та не впливає на програми, які не звертаються до неправильної пам'яті.</div> Enable fallbacks for invalid memory accesses - Увімкнути запасні варіанти для неприпустимих звернень до пам'яті + Увімкнути резервні варіанти для доступів до неправильної пам’яті CPU settings are available only when game is not running. - Налаштування ЦП доступні тільки тоді, коли гру не запущено. + Налаштування ЦП доступні, лише якщо не запущено гру. @@ -2325,7 +2336,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Debugger - Налагоджувач + Зневаджувач @@ -2345,17 +2356,17 @@ When a guest attempts to open the controller applet, it is immediately closed. Global Log Filter - Глобальний фільтр журналів + Глобальний фільтр журналу When checked, the max size of the log increases from 100 MB to 1 GB - Якщо увімкнено, максимальний розмір журналу збільшується зі 100 МБ до 1 ГБ + Якщо увімкнено, максимальний розмір журналу збільшується зі 100 МБ до 1 ГБ. Enable Extended Logging** - Увімкнути розширене ведення журналу** + Увімкнути розширений журнал** @@ -2365,7 +2376,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Open Log Location - Відкрити папку для журналів + Відкрити розташування журналу @@ -2385,27 +2396,27 @@ When a guest attempts to open the controller applet, it is immediately closed. When checked, it executes shaders without loop logic changes - Якщо увімкнено, шейдери виконуються без зміни логіки циклу + Якщо увімкнено, шейдери виконуються без змін логіки циклів. Disable Loop safety checks - Вимкнути перевірку безпеки циклу + Вимкнути перевірки безпеки циклів When checked, it will dump all the macro programs of the GPU - Якщо ввімкнено, буде дампити всі макропрограми ГП + Якщо увімкнено, виводитимуться всі макропрограми ГП. Dump Maxwell Macros - Дамп макросов Maxwell + Виводити макроси Maxwell When checked, it enables Nsight Aftermath crash dumps - Якщо ввімкнено, вмикає дампи крашів Nsight Aftermath + Якщо увімкнено, вмикає виведення збоїв Nsight Aftermath. @@ -2415,22 +2426,22 @@ When a guest attempts to open the controller applet, it is immediately closed. When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Якщо ввімкнено, буде дампити всі оригінальні шейдери асемблера з кешу шейдерів на диску або гри як знайдені + Якщо увімкнено, при виявленні зберігатимуться всі оригінальні шейдери асемблера з кешу шейдерів накопичувача або гри. Dump Game Shaders - Дамп ігрових шейдерів + Зберігати шейдери ігор Enable Renderdoc Hotkey - + Увімкнути сполучення кнопок Renderdoc When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - Якщо ввімкнено, вимикає компілятор макросу Just In Time. Увімкнення цього параметра уповільнює роботу ігор + Якщо увімкнено, вимикає макрокомпілятор Just In Time. Увімкнення цього налаштування cповільнює роботу ігор. @@ -2440,7 +2451,7 @@ When a guest attempts to open the controller applet, it is immediately closed. When checked, it disables the macro HLE functions. Enabling this makes games run slower - Якщо прапорець встановлено, він вимикає функції макроса HLE. Увімкнення цього параметра уповільнює роботу ігор + Якщо увімкнено, вимикає макрофункції HLE. Увімкнення цього налаштування сповільнює роботу ігор. @@ -2450,32 +2461,32 @@ When a guest attempts to open the controller applet, it is immediately closed. When checked, the graphics API enters a slower debugging mode - Якщо увімкнено, графічний API переходить у повільніший режим налагодження + Якщо увімкнено, графічний API переходить у повільніший режим зневадження. Enable Graphics Debugging - Увімкнути налагодження графіки + Увімкнути зневадження графіки When checked, yuzu will log statistics about the compiled pipeline cache - Якщо увімкнено, yuzu записуватиме статистику про скомпільований кеш конвеєра + Якщо увімкнено, yuzu записуватиме статистику щодо скомпільованого кешу конвеєра. Enable Shader Feedback - Увімкнути зворотний зв'язок про шейдери + Увімкнути відгук шейдерів <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> - + <html><head/><body><p>Якщо увімкнено, вимикає перевпорядкування призначених відвантажень пам’яті, що дозволяє пов’язувати відвантаження з певними відмальовуваннями. У деяких випадках може зменшити продуктивність.</p></body></html> Disable Buffer Reorder - + Вимкнути перевпорядкування буфера @@ -2485,7 +2496,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. - Дозволяє yuzu перевіряти наявність робочого середовища Vulkan під час запуску програми. Вимкніть цю опцію, якщо це викликає проблеми з тим, що зовнішні програми бачать yuzu. + Дозволяє yuzu перевіряти наявність робочого середовища Vulkan під час запуску програми. Вимкніть це налаштування, якщо це спричиняє проблеми з баченням yuzu зовнішніми програмами. @@ -2495,7 +2506,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Disable Web Applet - Вимкнути веб-аплет + Вимкнути вебаплет @@ -2505,67 +2516,67 @@ When a guest attempts to open the controller applet, it is immediately closed. Enable Auto-Stub - + Увімкнути автоматичні заглушки Kiosk (Quest) Mode - Режим кіоску (Квест) + Режим кіоску (Quest) Enable CPU Debugging - Увімкнути налагодження ЦП + Увімкнути зневадження ЦП Enable Debug Asserts - Увімкнути налагоджувальні припущення + Увімкнути зневаджувальні перевірки Debugging - Налагодження + Зневадження Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. - Увімкніть це щоб виводити останній згенерирований список аудіо команд в консоль. Впливає лише на ігри, які використовують аудіо рендерер. + Увімкніть, щоб виводити до консолі перелік останніх згенерированих аудіокоманд. Впливає лише на ігри, які використовують аудіорендерер. Dump Audio Commands To Console** - Вивантажувати аудіо команди в консоль** + Виводити до консолі аудіокоманди** Flush log output on each line - + Скидати журнал виведення з кожним рядком Enable FS Access Log - Увімкнути журнал доступу до ФС + Увімкнути журнал доступу до файлової системи Enable Verbose Reporting Services** - Увімкнути службу звітів у розгорнутому вигляді** + Увімкнути служби докладних звітів** Censor username in logs - + Приховувати ім’я користувача в журналі **This will be reset automatically when Eden closes. - + **Це налаштування автоматично скинеться після закриття Eden. Web applet not compiled - Веб-аплет не скомпільовано + Вебаплет не скомпільовано @@ -2573,7 +2584,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Configure Debug Controller - Налаштування налагоджувального контролера + Налаштування контролера зневадження @@ -2583,7 +2594,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Defaults - За замовчуванням + Стандартні @@ -2597,7 +2608,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Debug - Налагодження + Зневадження @@ -2610,7 +2621,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Eden Configuration - + Налаштування Eden @@ -2620,13 +2631,13 @@ When a guest attempts to open the controller applet, it is immediately closed. Applets - + Аплети Audio - Аудіо + Звук @@ -2637,7 +2648,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Debug - Налагодження + Зневадження @@ -2664,12 +2675,12 @@ When a guest attempts to open the controller applet, it is immediately closed. GraphicsExtensions - + Розширення графіки Hotkeys - Гарячі клавіші + Сполучення кнопок @@ -2696,7 +2707,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Game List - Список ігор + Перелік ігор @@ -2719,7 +2730,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Storage Directories - Каталоги зберігання + Теки @@ -2738,12 +2749,12 @@ When a guest attempts to open the controller applet, it is immediately closed. SD Card - SD карта + SD-картка Gamecard - Картридж + Ігрова картка @@ -2753,7 +2764,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Inserted - Вставлений + Вставлено @@ -2768,22 +2779,22 @@ When a guest attempts to open the controller applet, it is immediately closed. Dump Decompressed NSOs - Дамп розпакованих NSO + Зберігати розпаковані NSO Dump ExeFS - Дамп ExeFS + Зберігати ExeFS Mod Load Root - Папка з модами + Коренева тека модів Dump Root - Корінь дампу + Коренева тека дампів @@ -2793,7 +2804,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Cache Game List Metadata - Кешувати метадані списку ігор + Кешувати метадані переліку ігор @@ -2803,27 +2814,27 @@ When a guest attempts to open the controller applet, it is immediately closed. Select Emulated NAND Directory... - Виберіть папку для емульованого NAND... + Виберіть теку для емульованої NAND-пам’яті... Select Emulated SD Directory... - Виберіть папку для емульованого SD... + Виберіть теку для емульованої SD-картки... Select Gamecard Path... - Оберіть папку для картриджів... + Виберіть теку для ігрових карток... Select Dump Directory... - Оберіть папку для дампів... + Виберіть теку для дампів... Select Mod Load Directory... - Оберіть папку для модів... + Виберіть теку для завантаження модів... @@ -2842,7 +2853,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Linux - + Linux @@ -2852,7 +2863,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Eden - + Eden @@ -2885,7 +2896,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Background Color: - Фоновий колір: + Колір тла: @@ -2901,7 +2912,7 @@ When a guest attempts to open the controller applet, it is immediately closed. VSync Off - Верт. синхронізацію вимкнено + Вертикальну синхронізацію вимкнено @@ -2916,7 +2927,7 @@ When a guest attempts to open the controller applet, it is immediately closed. VSync On - Верт. синхронізація увімкнена + Вертикальну синхронізацію увімкнено @@ -2942,28 +2953,28 @@ When a guest attempts to open the controller applet, it is immediately closed. Form - + Форма Extensions - + Розширення Vulkan Extensions Settings - + Налаштування розширень Vulkan % Sample Shading percentage (e.g. 50%) - + % Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. - + Розширений динамічний стан вимкнений для macOS, осткільки проблеми із сумісністю MoltenVK спричиняють чорні екрани. @@ -2971,17 +2982,17 @@ When a guest attempts to open the controller applet, it is immediately closed. Hotkey Settings - Налаштування гарячих клавіш + Налаштування сполучень кнопок Hotkeys - Гарячі клавіші + Сполучення кнопок Double-click on a binding to change it. - Натисніть двічі на прив'язці, щоб змінити її. + Натисніть двічі по призначенню, щоб змінити його. @@ -2991,7 +3002,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Restore Defaults - Відновити значення за замовчуванням. + Відновити стандартні @@ -3001,19 +3012,19 @@ When a guest attempts to open the controller applet, it is immediately closed. Hotkey - Гаряча клавіша + Сполучення кнопок Controller Hotkey - Гаряча клавіша контролера + Сполучення кнопок контролера Conflicting Key Sequence - Конфліктуюча комбінація клавіш + Конфліктна послідовність кнопок @@ -3029,22 +3040,22 @@ When a guest attempts to open the controller applet, it is immediately closed. Invalid - Неприпустимо + Неправильно Invalid hotkey settings - + Неправильні налаштування сполучення кнопок An error occurred. Please report this issue on github. - + Виникла помилка. Будь ласка, повідомте про цю проблему на GitHub. Restore Default - Відновити значення за замовчуванням + Відновити стандартне @@ -3054,17 +3065,17 @@ When a guest attempts to open the controller applet, it is immediately closed. Conflicting Button Sequence - Конфліктуюче поєднання кнопок + Конфліктна послідовність кнопок The default button sequence is already assigned to: %1 - Типова комбінація кнопок вже призначена до: %1 + Стандартна послідовність кнопок уже призначена для: %1 The default key sequence is already assigned to: %1 - Типова комбінація клавіш вже призначена до: %1 + Стандартна послідовність кнопок уже призначена для: %1 @@ -3136,7 +3147,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Docked - У док-станції + У докстанції @@ -3207,12 +3218,12 @@ When a guest attempts to open the controller applet, it is immediately closed. Connected - З'єднано + Під’єднано Defaults - За замовчуванням + Стандартні @@ -3348,7 +3359,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Debug Controller - Налагоджувальний контролер + Зневаджувальний контролер @@ -4005,7 +4016,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< Defaults - За замовчуванням + Стандартні @@ -4188,7 +4199,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< Can be toggled via a hotkey. Default hotkey is Ctrl + F9 - Можна перемикати гарячою клавішею. Гаряча клавіша за замовчуванням - Ctrl + F9 + Можна перемикати сполученням кнопок. Стандартне — Ctrl + F9 @@ -4247,7 +4258,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< Default - За замовчуванням + Стандартно @@ -4264,7 +4275,7 @@ Current values are %1% and %2% respectively. Emulated mouse is enabled - Емульована мишка увімкнена + Емульована миша увімкнена @@ -4385,12 +4396,12 @@ Current values are %1% and %2% respectively. GPU Extensions - + Розширення ГП Audio - Аудіо + Звук @@ -4461,7 +4472,7 @@ Current values are %1% and %2% respectively. Set Image - Обрати зображення + Вибрати зображення @@ -4539,12 +4550,12 @@ Current values are %1% and %2% respectively. Error creating user image directory - Помилка під час створення папки користувацьких зображень + Помилка створення теки користувацьких зображень Unable to create directory %1 for storing user images. - Не вийшло створити папку %1 для зберігання зображень користувача. + Не вдалося створити теку «%1» для зберігання користувацьких зображень. @@ -4589,7 +4600,12 @@ Current values are %1% and %2% respectively. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4597,11 +4613,6 @@ Current values are %1% and %2% respectively. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -4730,7 +4741,7 @@ UUID: %2 Restore Defaults - За замовчуванням + Відновити стандартні @@ -4863,7 +4874,7 @@ UUID: %2 Script Directory - Папка для скриптів + Тека скриптів @@ -4886,7 +4897,7 @@ UUID: %2 Select TAS Load Directory... - Обрати папку завантаження TAS... + Вибрати теку завантаження TAS... @@ -5016,7 +5027,7 @@ Drag points to change position, or double-click table cells to edit values. Restore Defaults - За замовчуванням + Відновити стандартні @@ -5154,7 +5165,7 @@ Drag points to change position, or double-click table cells to edit values. Folder Icon Size: - Розмір іконки папки: + Розмір значка теки: @@ -5169,17 +5180,17 @@ Drag points to change position, or double-click table cells to edit values. Screenshots - Знімки екрану + Знімки екрана Ask Where To Save Screenshots (Windows Only) - Запитувати куди зберігати знімки екрану (Тільки для Windows) + Запитувати про місце для збереження знімка екрана (лише Windows) Screenshots Path: - Папка для знімків екрану: + Тека знімків екрана: @@ -5194,12 +5205,12 @@ Drag points to change position, or double-click table cells to edit values. Resolution: - Роздільна здатність: + Роздільність: Select Screenshots Path... - Виберіть папку для знімків екрану... + Виберіть теку знімків екрана... @@ -5411,7 +5422,7 @@ Drag points to change position, or double-click table cells to edit values. Direct Connect - Пряме підключення + Пряме з’єднання @@ -5421,7 +5432,7 @@ Drag points to change position, or double-click table cells to edit values. <html><head/><body><p>Server address of the host</p></body></html> - <html><head/><body><p>Адреса сервера хоста</p></body></html> + <html><head/><body><p>Адреса сервера господаря</p></body></html> @@ -5446,7 +5457,7 @@ Drag points to change position, or double-click table cells to edit values. Connect - Підключитися + Під’єднати @@ -5454,12 +5465,12 @@ Drag points to change position, or double-click table cells to edit values. Connecting - Підключення + З’єднання Connect - Підключитися + Під’єднати @@ -5606,972 +5617,981 @@ Please go to Configure -> System -> Network and make a selection. + Spline-1 + + + + Gaussian Гауса - + + Lanczos + + + + ScaleForce ScaleForce - - + + FSR FSR - + Area - + Docked - У док-станції + У докстанції - + Handheld Портативний - + Normal - Нормальна + Нормально - + High - Висока - - - - Extreme - Екстрим + Високо + Extreme + Екстремально + + + Vulkan Vulkan - + OpenGL OpenGL - + Null Null - + GLSL GLSL - + GLASM GLASM - + SPIRV SPIRV - + Broken Vulkan Installation Detected Виявлено пошкоджену інсталяцію Vulkan - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Запущено гру - + Loading Web Applet... Завантаження веб-аплета... - - + + Disable Web Applet Вимкнути веб-аплет - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Вимкнення веб-апплета може призвести до несподіваної поведінки, і його слід вимикати лише заради Super Mario 3D All-Stars. Ви впевнені, що хочете вимкнути веб-апплет? (Його можна знову ввімкнути в налаштуваннях налагодження.) - + The amount of shaders currently being built Кількість створюваних шейдерів на цей момент - + The current selected resolution scaling multiplier. - Поточний обраний множник масштабування роздільної здатності. + Поточний вибраний множник масштабування роздільності. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Поточна швидкість емуляції. Значення вище або нижче 100% вказують на те, що емуляція йде швидше або повільніше, ніж на Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Кількість кадрів на секунду в цей момент. Значення буде змінюватися між іграми та сценами. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Час, який потрібен для емуляції 1 кадру Switch, не беручи до уваги обмеження FPS або вертикальну синхронізацію. Для емуляції в повній швидкості значення має бути не більше 16,67 мс. - + Unmute Увімкнути звук - + Mute Вимкнути звук - + Reset Volume Скинути гучність - + &Clear Recent Files [&C] Очистити нещодавні файли - + &Continue [&C] Продовжити - + &Pause [&P] Пауза - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! Помилка під час завантаження ROM! - + The ROM format is not supported. Формат ROM'а не підтримується. - + An error occurred initializing the video core. Сталася помилка під час ініціалізації відеоядра. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Помилка під час завантаження ROM'а! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Сталася невідома помилка. Будь ласка, перевірте журнал для подробиць. - + (64-bit) (64-бітний) - + (32-bit) (32-бітний) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Закриваємо програму... - + Save Data Збереження - + Mod Data Дані модів - + Error Opening %1 Folder - Помилка під час відкриття папки %1 + Помилка під час відкриття теки «%1» - - + + Folder does not exist! - Папка не існує! + Тека не існує! - + Remove Installed Game Contents? Видалити встановлений вміст ігор? - + Remove Installed Game Update? Видалити встановлені оновлення гри? - + Remove Installed Game DLC? Видалити встановлені DLC гри? - + Remove Entry Видалити запис - + Delete OpenGL Transferable Shader Cache? Видалити переносний кеш шейдерів OpenGL? - + Delete Vulkan Transferable Shader Cache? Видалити переносний кеш шейдерів Vulkan? - + Delete All Transferable Shader Caches? Видалити весь переносний кеш шейдерів? - + Remove Custom Game Configuration? Видалити користувацьке налаштування гри? - + Remove Cache Storage? Видалити кеш-сховище? - + Remove File Видалити файл - + Remove Play Time Data Вилучити дані часу гри - + Reset play time? Скинути час гри? - - + + RomFS Extraction Failed! Не вдалося вилучити RomFS! - + There was an error copying the RomFS files or the user cancelled the operation. Сталася помилка під час копіювання файлів RomFS або користувач скасував операцію. - + Full Повний - + Skeleton Скелет - + Select RomFS Dump Mode Виберіть режим дампа RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - Будь ласка, виберіть, як ви хочете виконати дамп RomFS <br>Повний скопіює всі файли в нову папку, тоді як <br>скелет створить лише структуру папок. + Виберіть, як ви хочете виконати дамп RomFS <br>Повний скопіює всі файли до нової теки, тоді як <br>скелет створить лише структуру тек. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root В %1 недостатньо вільного місця для вилучення RomFS. Будь ласка, звільніть місце або виберіть іншу папку для дампа в Емуляція > Налаштування > Система > Файлова система > Корінь дампа - + Extracting RomFS... Вилучення RomFS... - - + + Cancel Скасувати - + RomFS Extraction Succeeded! Вилучення RomFS пройшло успішно! - + The operation completed successfully. Операція завершилася успішно. - + Error Opening %1 Помилка відкриття %1 - + Select Directory - Обрати папку + Вибрати теку - + Properties Властивості - + The game properties could not be loaded. Не вдалося завантажити властивості гри. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Виконуваний файл Switch (%1);;Усі файли (*.*) - + Load File Завантажити файл - + Open Extracted ROM Directory Відкрити папку вилученого ROM'а - + Invalid Directory Selected Вибрано неприпустиму папку - + The directory you have selected does not contain a 'main' file. Папка, яку ви вибрали, не містить файлу 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Встановлюваний файл Switch (*.nca, *.nsp, *.xci);;Архів контенту Nintendo (*.nca);;Пакет подачі Nintendo (*.nsp);;Образ картриджа NX (*.xci) - + Install Files Встановити файли - + %n file(s) remaining - + Installing file "%1"... Встановлення файлу «%1»... - - + + Install Results Результати встановлення - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Щоб уникнути можливих конфліктів, ми не рекомендуємо користувачам встановлювати ігри в NAND. Будь ласка, використовуйте цю функцію тільки для встановлення оновлень і завантажуваного контенту. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Системний додаток - + System Archive Системний архів - + System Application Update Оновлення системного додатку - + Firmware Package (Type A) Пакет прошивки (Тип А) - + Firmware Package (Type B) Пакет прошивки (Тип Б) - + Game Гра - + Game Update Оновлення гри - + Game DLC DLC до гри - + Delta Title Дельта-титул - + Select NCA Install Type... Виберіть тип установки NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - Будь ласка, виберіть тип додатку, який ви хочете встановити для цього NCA: -(У більшості випадків, підходить стандартний вибір "Гра".) + Виберіть тип проєкту, який ви хочете встановити для цього NCA: +(У більшості випадків підходить стандартний вибір «Гра».) - + Failed to Install Помилка встановлення - + The title type you selected for the NCA is invalid. Тип додатку, який ви вибрали для NCA, недійсний. - + File not found Файл не знайдено - + File "%1" not found Файл «%1» не знайдено - + OK ОК - - + + Hardware requirements not met Не задоволені системні вимоги - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Ваша система не відповідає рекомендованим системним вимогам. Звіти про сумісність було вимкнено. - + Missing yuzu Account Відсутній обліковий запис yuzu - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Помилка під час відкриття URL - + Unable to open the URL "%1". Не вдалося відкрити URL: «%1». - + TAS Recording Запис TAS - + Overwrite file of player 1? Перезаписати файл гравця 1? - + Invalid config detected Виявлено неприпустиму конфігурацію - + Handheld controller can't be used on docked mode. Pro controller will be selected. - Портативний контролер не може бути використаний у режимі док-станції. Буде обрано контролер Pro. + Портативний контролер неможливо використовувати в режимі докстанції. Буде вибрано контролер Pro. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Поточний amiibo було прибрано - + Error Помилка - - + + The current game is not looking for amiibos Поточна гра не шукає amiibo - + Amiibo File (%1);; All Files (*.*) Файл Amiibo (%1);; Всі Файли (*.*) - + Load Amiibo Завантажити Amiibo - + Error loading Amiibo data Помилка під час завантаження даних Amiibo - + The selected file is not a valid amiibo Обраний файл не є допустимим amiibo - + The selected file is already on use Обраний файл уже використовується - + An unknown error occurred Виникла невідома помилка - - + + Keys not installed - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Встановіть ключі дешифрування та перезапустіть Eden, перш ніж спробувати встановити прошивку. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available - + Please install firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install firmware to use the Controller Menu. - + Controller Applet Аплет контролера - + Controller Menu is not available. Please reinstall firmware. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot - Зробити знімок екрану + Зробити знімок екрана - + PNG Image (*.png) Зображення PNG (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? + + Download the %1 update? - + TAS state: Running %1/%2 Стан TAS: Виконується %1/%2 - + TAS state: Recording %1 Стан TAS: Записується %1 - + TAS state: Idle %1/%2 Стан TAS: Простий %1/%2 - + TAS State: Invalid Стан TAS: Неприпустимий - + &Stop Running [&S] Зупинка - + &Start [&S] Почати - + Stop R&ecording - [&E] Закінчити запис + [&E] Зупинити запис - + R&ecord [&E] Запис - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Масштаб: %1x - + Speed: %1% / %2% Швидкість: %1% / %2% - + Speed: %1% Швидкість: %1% - + Game: %1 FPS Гра: %1 FPS - + Frame: %1 ms Кадр: %1 мс - + %1 %2 %1 %2 - + NO AA БЕЗ ЗГЛАДЖУВАННЯ - + VOLUME: MUTE ГУЧНІСТЬ: ВИМКНЕНО - + VOLUME: %1% Volume percentage (e.g. 50%) ГУЧНІСТЬ: %1% - + Derivation Components Missing Компоненти розрахунку відсутні - + Encryption keys are missing. - + Select RomFS Dump Target Оберіть ціль для дампа RomFS - + Please select which RomFS you would like to dump. Будь ласка, виберіть, який RomFS ви хочете здампити. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Ви впевнені, що хочете зупинити емуляцію? Будь-який незбережений прогрес буде втрачено. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -6620,7 +6640,7 @@ Would you like to bypass this and exit anyway? Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 - Ваш ГП може не підтримувати одне або кілька необхідних розширень OpenGL. Будь ласка, переконайтеся в тому, що у вас встановлено останній графічний драйвер.<br><br>Рендерер GL:<br>%1<br><br>Розширення, що не підтримуються:<br>%2 + Ваш ГП може не підтримувати одне або кілька розширень, необхідних для OpenGL. Переконайтеся, що у вас встановлено останній графічний драйвер.<br><br>Візуалізатор GL:<br>%1<br><br>Непідтримувані розширення:<br>%2 @@ -7037,7 +7057,7 @@ Debug Message: Capture Screenshot - Зробити знімок екрану + Зробити знімок екрана @@ -7282,7 +7302,7 @@ Debug Message: Refresh Lobby - Оновити фойє + Оновити лобі @@ -7345,7 +7365,7 @@ Debug Message: Open &Eden Folders - + [&E] Відкрити теки Eden @@ -7365,7 +7385,7 @@ Debug Message: &Debugging - [&D] Налагодження + [&D] Зневадження @@ -7410,7 +7430,7 @@ Debug Message: &Amiibo - + [&A] Amiibo @@ -7420,7 +7440,7 @@ Debug Message: &Create Home Menu Shortcut - + [&C] Створити ярлик домашнього меню @@ -7445,7 +7465,7 @@ Debug Message: Load &Folder... - [&F] Завантажити папку... + [&F] Завантажити теку... @@ -7465,12 +7485,12 @@ Debug Message: &Verify Installed Contents - + [&V] Перевірити встановлений вміст &About Eden - + [&A] Про Eden @@ -7490,17 +7510,17 @@ Debug Message: Display D&ock Widget Headers - [&O] Відображати заголовки віджетів дока + [&O] Показати заголовки віджетів дока Show &Filter Bar - [&F] Показати панель пошуку + [&F] Показати панель фільтра Show &Status Bar - [&S] Показати панель статусу + [&S] Показати панель стану @@ -7510,7 +7530,7 @@ Debug Message: &Browse Public Game Lobby - [&B] Переглянути публічні ігрові фойє + [&B] Переглянути публічні ігрові лобі @@ -7520,12 +7540,12 @@ Debug Message: &Leave Room - [&L] Залишити кімнату + [&L] Покинути кімнату &Direct Connect to Room - [&D] Пряме під'єднання до кімнати + [&D] Пряме під’єднання до кімнати @@ -7545,7 +7565,7 @@ Debug Message: Load/Remove &Amiibo... - [&A] Завантажити/Видалити Amiibo... + [&A] Завантажити/вилучити Amiibo... @@ -7565,42 +7585,42 @@ Debug Message: &FAQ - [&F] ЧАП + [&F] ЧаПи &Capture Screenshot - [&C] Зробити знімок екрану + [&C] Зробити знімок екрана Open &Album - + [&A] Відкрити альбом &Set Nickname and Owner - + [&S] Указати псевдонім і власника &Delete Game Data - + [&D] Видалити дані гри &Restore Amiibo - + [&R] Відновити Amiibo &Format Amiibo - + [&F] Форматувати Amiibo Open &Mii Editor - + [&M] Відкрити редактор Mii @@ -7630,12 +7650,12 @@ Debug Message: Open &Controller Menu - + [&C] Відкрити меню контролерів Install Decryption Keys - + Встановити ключі дешифрування @@ -7645,47 +7665,47 @@ Debug Message: &Discord - + [&D] Discord Open &Setup - + [&S] Відкрити налаштування &Desktop - + [&D] Стільниця &Application Menu - + [&A] Меню застосунків &Root Data Folder - + [&R] Коренева тека даних &NAND Folder - + [&N] Тека NAND &SDMC Folder - + [&S] Тека SDMC &Mod Folder - + [&M] Тека модів &Log Folder - + [&L] Тека журналу @@ -7700,7 +7720,7 @@ Debug Message: &X - + [&X] X @@ -7710,7 +7730,7 @@ Debug Message: &Revolt - + [&R] Revolt @@ -7720,7 +7740,7 @@ Debug Message: &Eden Dependencies - + [&E] Залежності Eden @@ -7740,7 +7760,13 @@ If this is not desirable, delete the following files: %2 %3 %4 - + + +Зверніть увагу, що ваші налаштування й дані будуть поширені з: %1. +Якщо це небажано, видаліть такі файли: +%2 +%3 +%4 @@ -7770,7 +7796,7 @@ If you wish to clean up the files which were left in the old data location, you - + Refreshing Оновлення @@ -7780,27 +7806,27 @@ If you wish to clean up the files which were left in the old data location, you Розблокувати - + Subject Суб'єкт - + Type Тип - + Forum Username Ім'я користувача на форумі - + IP Address IP-адреса - + Refresh Оновити @@ -7808,37 +7834,37 @@ If you wish to clean up the files which were left in the old data location, you MultiplayerState - + Current connection status Поточний стан з'єднання - + Not Connected. Click here to find a room! Не з'єднано. Натисніть тут, щоб знайти кімнату! - + Not Connected Не з'єднано - + Connected З'єднано - + New Messages Received Отримано нові повідомлення - + Error Помилка - + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: Не вдалося оновити інформацію про кімнату. Будь ласка, перевірте підключення до Інтернету та спробуйте знову зайти в кімнату. @@ -8321,7 +8347,7 @@ p, li { white-space: pre-wrap; } Улюблені - + Not playing a game Не грає в гру @@ -8477,7 +8503,7 @@ p, li { white-space: pre-wrap; } Set nickname and owner: - Встановіть псевдонім і власника: + Указати псевдонім і власника: @@ -8559,17 +8585,17 @@ p, li { white-space: pre-wrap; } Decryption Keys install succeeded - + Ключі дешифрування успішно встановлено Decryption Keys were successfully installed - + Ключі дешифрування було успішно встановлено Decryption Keys install failed - + Не вдалося встановити ключі дешифрування @@ -8918,7 +8944,7 @@ p, li { white-space: pre-wrap; } Docked - У док-станції + У докстанції @@ -9338,7 +9364,7 @@ p, li { white-space: pre-wrap; } &Wait Tree - &Дерево очікування + [&W] Дерево очікування \ No newline at end of file diff --git a/dist/languages/vi.ts b/dist/languages/vi.ts index ee29739b9b..2c8c34b289 100644 --- a/dist/languages/vi.ts +++ b/dist/languages/vi.ts @@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; } Gửi tin nhắn - + Members Thành viên - + %1 has joined %1 đã tham gia - + %1 has left %1 đã thoát - + %1 has been kicked %1 đã bị kick - + %1 has been banned %1 đã bị ban - + %1 has been unbanned %1 đã được unban - + View Profile Xem hồ sơ - - + + Block Player Chặn người chơi - + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? Khi bạn chặn một người chơi, bạn sẽ không còn nhận được tin nhắn từ người chơi đó nữa.<br><br>Bạn có chắc muốn chặn %1? - + Kick Kick - + Ban Ban - + Kick Player Kick người chơi - + Are you sure you would like to <b>kick</b> %1? Bạn có chắc là bạn muốn <b>kick</b> %1? - + Ban Player Ban người chơi - + Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. @@ -196,17 +196,17 @@ Việc này sẽ ban tên người dùng trên diễn đàn và IP của họ lu ClientRoomWindow - + Connected Đã kết nối - + Disconnected Đã ngắt kết nối - + %1 - %2 (%3/%4 members) - connected %1 - %2 (%3/%4 thành viên) - đã kết nối @@ -472,276 +472,177 @@ Việc này sẽ ban tên người dùng trên diễn đàn và IP của họ lu Multicore CPU Emulation Giả lập CPU đa nhân - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - - Memory Layout - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - - - - + Limit Speed Percent Giới hạn phần trăm tốc độ - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Độ chính xác: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - - - - - + + Backend: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Không dùng FMA (tăng hiệu suất cho các dòng CPU không hỗ trợ FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE FRSQRTE và FRECPE nhanh hơn - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Các chỉ thị ASIMD nhanh hơn (chỉ cho 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Xử lí NaN không chính xác - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Tắt kiểm tra không gian địa chỉ - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - - - - + Ignore global monitor Bỏ qua màn hình chung - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - - - - + Device: Thiết bị: - - This setting selects the GPU to use with the Vulkan backend. - - - - + Shader Backend: Backend shader: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - - - - + Resolution: Độ phân giải: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - - - - + Window Adapting Filter: Bộ lọc điều chỉnh cửa sổ: - + FSR Sharpness: Độ nét FSR: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - - - - + Anti-Aliasing Method: Phương pháp khử răng cưa: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - - - - + Fullscreen Mode: Chế độ toàn màn hình: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Tỉ lệ khung hình: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - - - - - Use disk pipeline cache - Dùng bộ nhớ đệm pipeline trên ổ cứng - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -749,140 +650,90 @@ This feature is experimental. - + Use asynchronous GPU emulation Dùng giả lập GPU bất đồng bộ - + Uses an extra CPU thread for rendering. This option should always remain enabled. - + NVDEC emulation: Giả lập NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - - - - + ASTC Recompression Method: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - - - - + VRAM Usage Mode: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: Chế độ Vsync: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) không gây mất khung hình hoặc hiện tượng xé hình nhưng bị giới hạn bởi tốc độ làm tươi màn hình. -FIFO Relaxed tương tự như FIFO nhưng cho phép hiện tượng xé hình khi phục hồi từ tình trạng bị chậm. -Mailbox có thể có độ trễ thấp hơn FIFO và không gây hiện tượng xé hình nhưng có thể mất khung hình. -Immediate (không đồng bộ hóa) chỉ hiển thị những gì đã có và có thể gây hiện tượng xé hình. - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) Bật hiển thị bất đồng bộ (chỉ cho Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Buộc chạy ở xung nhịp tối đa (chỉ cho Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp. - + Anisotropic Filtering: Lọc bất đẳng hướng: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -890,1079 +741,1233 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Dùng tính năng dựng shader bất đồng bộ (Hack) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache Dùng bộ nhớ đệm pipeline Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - - - - + Enable Reactive Flushing Bật xả tương ứng - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback Đồng bộ hóa với tốc độ khung hình khi phát video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa. - + Barrier feedback loops Vòng lặp phản hồi rào cản - + Improves rendering of transparency effects in specific games. Cải thiện hiệu quả kết xuất của hiệu ứng trong suốt trong một số game. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed Hạt giống RNG - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - - - - + Device Name Tên thiết bị - - The name of the emulated Switch. - - - - + Custom RTC Date: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - - - - + Language: - - Note: this can be overridden when region setting is auto-select - Lưu ý: Tuỳ chọn này có thể bị ghi đè nếu cài đặt vùng là chọn tự động. - - - + Region: Vùng: - - The region of the emulated Switch. - - - - + Time Zone: Múi giờ: - - The time zone of the emulated Switch. - - - - + Sound Output Mode: Chế độ đầu ra âm thanh: - + Console Mode: - - Selects if the console is emulated in Docked or Handheld mode. + + Confirm before stopping emulation + + + + + Hide mouse on inactivity + Ẩn con trỏ chuột khi không dùng + + + + Disable controller applet + Vô hiệu hoá applet tay cầm + + + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + + + + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - Prompt for user on game boot - Hiển thị cửa sổ chọn người dùng khi bắt đầu game - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + Prompt for user profile on boot - - Pause emulation when in background - Tạm dừng giả lập khi chạy nền - - - - This setting pauses Eden when focusing other windows. + + Useful if multiple people use the same PC. - - Confirm before stopping emulation + + Pause when not in focus - - This setting overrides game prompts asking to confirm stopping the game. + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - - Hide mouse on inactivity - Ẩn con trỏ chuột khi không dùng - - - - This setting hides the mouse after 2.5s of inactivity. + + Hides the mouse after 2.5s of inactivity. - - Disable controller applet - Vô hiệu hoá applet tay cầm - - - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) Không nén (Chất lượng tốt nhất) - + BC1 (Low quality) BC1 (Chất lượng thấp) - + BC3 (Medium quality) BC3 (Chất lượng trung bình) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, chỉ cho NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - + Normal Bình thường - + High Cao - + Extreme Cực đại - - + + Default Mặc định - + Unsafe (fast) - + Safe (stable) - + Auto Tự động - + Accurate Chính xác - + Unsafe Không an toàn - + Paranoid (disables most optimizations) Paranoid (vô hiệu hoá hầu hết sự tối ưu) - + Dynarmic - + NCE - + Borderless Windowed Cửa sổ không viền - + Exclusive Fullscreen Toàn màn hình - + No Video Output Không có đầu ra video - + CPU Video Decoding Giải mã video bằng CPU - + GPU Video Decoding (Default) Giải mã video bằng GPU (Mặc định) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [THỬ NGHIỆM] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [THỬ NGHIỆM] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + + Spline-1 + + + + Gaussian Gaussian - + + Lanczos + + + + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolution - + Area - + None Không có - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Mặc định (16:9) - + Force 4:3 Dùng 4:3 - + Force 21:9 Dùng 21:9 - + Force 16:10 Dùng 16:10 - + Stretch to Window Mở rộng đến cửa sổ - + Automatic Tự động - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Tiếng Nhật (日本語) - + American English Tiếng Anh Mỹ - + French (français) Tiếng Pháp (French) - + German (Deutsch) Tiếng Đức (Deutsch) - + Italian (italiano) Tiếng Ý (italiano) - + Spanish (español) Tiếng Tây Ban Nha (Español) - + Chinese Tiếng Trung - + Korean (한국어) Tiếng Hàn (한국어) - + Dutch (Nederlands) Tiếng Hà Lan (Nederlands) - + Portuguese (português) Tiếng Bồ Đào Nha (Portuguese) - + Russian (Русский) Tiếng Nga (Русский) - + Taiwanese Tiếng Đài Loan - + British English Tiếng Anh Anh - + Canadian French Tiếng Pháp Canada - + Latin American Spanish Tiếng Tây Ban Nha Mỹ Latinh - + Simplified Chinese Tiếng Trung giản thể - + Traditional Chinese (正體中文) Tiếng Trung phồn thể (正體中文) - + Brazilian Portuguese (português do Brasil) Tiếng Bồ Đào Nha Brasil (Português do Brasil) - + Serbian (српски) - - + + Japan Nhật Bản - + USA Hoa Kỳ - + Europe Châu Âu - + Australia Úc - + China Trung Quốc - + Korea Hàn Quốc - + Taiwan Đài Loan - + Auto (%1) Auto select time zone Tự động (%1) - + Default (%1) Default time zone Mặc định (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Ai Cập - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hồng Kông - + HST HST - + Iceland Iceland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Ba Lan - + Portugal Bồ Đào Nha - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Thổ Nhĩ Kỳ - + UCT UCT - + Universal Quốc tế - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld Handheld - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - + Low (128) - + Medium (256) - + High (512) @@ -4568,7 +4573,12 @@ Các giá trị hiện tại lần lượt là %1% và %2%. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4576,11 +4586,6 @@ Các giá trị hiện tại lần lượt là %1% và %2%. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5585,972 +5590,981 @@ Please go to Configure -> System -> Network and make a selection. + Spline-1 + + + + Gaussian Gaussian - + + Lanczos + + + + ScaleForce ScaleForce - - + + FSR FSR - + Area - + Docked Docked - + Handheld Handheld - + Normal Bình thường - + High Cao - + Extreme Cực đại - + Vulkan Vulkan - + OpenGL OpenGL - + Null Null - + GLSL GLSL - + GLASM GLASM - + SPIRV SPIRV - + Broken Vulkan Installation Detected Phát hiện cài đặt Vulkan bị hỏng - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Đang chạy một game - + Loading Web Applet... Đang tải applet web... - - + + Disable Web Applet Tắt applet web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Tắt applet web có thể dẫn đến hành vi không xác định và chỉ nên được sử dụng với Super Mario 3D All-Stars. Bạn có chắc chắn muốn tắt applet web không? (Có thể được bật lại trong cài đặt Gỡ lỗi.) - + The amount of shaders currently being built Số lượng shader đang được dựng - + The current selected resolution scaling multiplier. Bội số tỷ lệ độ phân giải được chọn hiện tại. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Tốc độ giả lập hiện tại. Giá trị cao hơn hoặc thấp hơn 100% chỉ ra giả lập sẽ chạy nhanh hơn hoặc chậm hơn trên máy Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Có bao nhiêu khung hình trên mỗi giây mà game đang hiển thị. Điều này sẽ thay đổi giữa các game và các cảnh khác nhau. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Thời gian mà giả lập lấy từ khung hình Switch, sẽ không kể đến giới hạn khung hình hoặc v-sync. Đối với tốc độ tối đa mà giả lập nhận được nhiều nhất là ở độ khoảng 16.67 ms. - + Unmute Bật tiếng - + Mute Tắt tiếng - + Reset Volume Đặt lại âm lượng - + &Clear Recent Files &Xoá tập tin gần đây - + &Continue &Tiếp tục - + &Pause &Tạm dừng - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! Lỗi khi nạp ROM! - + The ROM format is not supported. Định dạng ROM này không được hỗ trợ. - + An error occurred initializing the video core. Đã xảy ra lỗi khi khởi tạo lõi video. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Lỗi khi nạp ROM! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Đã xảy ra lỗi không xác định. Hãy xem nhật ký để biết thêm chi tiết. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Đang đóng phần mềm... - + Save Data Dữ liệu save - + Mod Data Dữ liệu mod - + Error Opening %1 Folder Lỗi khi mở thư mục %1 - - + + Folder does not exist! Thư mục này không tồn tại! - + Remove Installed Game Contents? Loại bỏ nội dung game đã cài đặt? - + Remove Installed Game Update? Loại bỏ bản cập nhật game đã cài đặt? - + Remove Installed Game DLC? Loại bỏ DLC game đã cài đặt? - + Remove Entry Xoá mục - + Delete OpenGL Transferable Shader Cache? Xoá bộ nhớ đệm shader OpenGL chuyển được? - + Delete Vulkan Transferable Shader Cache? Xoá bộ nhớ đệm shader Vulkan chuyển được? - + Delete All Transferable Shader Caches? Xoá tất cả bộ nhớ đệm shader chuyển được? - + Remove Custom Game Configuration? Loại bỏ cấu hình game tuỳ chỉnh? - + Remove Cache Storage? Loại bỏ bộ nhớ đệm? - + Remove File Loại bỏ tập tin - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! Giải nén RomFS không thành công! - + There was an error copying the RomFS files or the user cancelled the operation. Đã xảy ra lỗi khi sao chép các tập tin RomFS hoặc người dùng đã hủy bỏ hoạt động này. - + Full Đầy đủ - + Skeleton Khung - + Select RomFS Dump Mode Chọn chế độ trích xuất RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Vui lòng chọn cách mà bạn muốn RomFS được trích xuất.<br>Chế độ Đầy đủ sẽ sao chép toàn bộ tập tin vào một thư mục mới trong khi <br>chế độ Khung chỉ tạo cấu trúc thư mục. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Không đủ bộ nhớ trống tại %1 để trích xuất RomFS. Hãy giải phóng bộ nhớ hoặc chọn một thư mục trích xuất khác tại Giả lập > Cấu hình > Hệ thống > Hệ thống tập tin > Thư mục trích xuất gốc - + Extracting RomFS... Giải nén RomFS... - - + + Cancel Hủy bỏ - + RomFS Extraction Succeeded! Giải nén RomFS thành công! - + The operation completed successfully. Các hoạt động đã hoàn tất thành công. - + Error Opening %1 Lỗi khi mở %1 - + Select Directory Chọn thư mục - + Properties Thuộc tính - + The game properties could not be loaded. Không thể tải thuộc tính của game. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Thực thi Switch (%1);;Tất cả tập tin (*.*) - + Load File Nạp tập tin - + Open Extracted ROM Directory Mở thư mục ROM đã giải nén - + Invalid Directory Selected Danh mục đã chọn không hợp lệ - + The directory you have selected does not contain a 'main' file. Thư mục mà bạn đã chọn không chứa tập tin 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Những tập tin Switch cài được (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Cài đặt tập tin - + %n file(s) remaining - + Installing file "%1"... Đang cài đặt tập tin "%1"... - - + + Install Results Kết quả cài đặt - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Để tránh xung đột có thể xảy ra, chúng tôi không khuyến khích người dùng cài đặt base game vào NAND. Vui lòng, chỉ sử dụng tính năng này để cài đặt các bản cập nhật và DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Ứng dụng hệ thống - + System Archive Bản lưu trữ của hệ thống - + System Application Update Cập nhật ứng dụng hệ thống - + Firmware Package (Type A) Gói firmware (Loại A) - + Firmware Package (Type B) Gói firmware (Loại B) - + Game Game - + Game Update Cập nhật game - + Game DLC DLC game - + Delta Title Title Delta - + Select NCA Install Type... Chọn cách cài đặt NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Vui lòng chọn loại title mà bạn muốn cài đặt NCA này: (Trong hầu hết trường hợp, chọn mặc định 'Game' là tốt nhất.) - + Failed to Install Cài đặt thất bại - + The title type you selected for the NCA is invalid. Loại title mà bạn đã chọn cho NCA không hợp lệ. - + File not found Không tìm thấy tập tin - + File "%1" not found Không tìm thấy tập tin "%1" - + OK OK - - + + Hardware requirements not met Yêu cầu phần cứng không được đáp ứng - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Hệ thống của bạn không đáp ứng yêu cầu phần cứng được đề xuất. Báo cáo độ tương thích đã bị vô hiệu hoá. - + Missing yuzu Account Thiếu tài khoản yuzu - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Lỗi khi mở URL - + Unable to open the URL "%1". Không thể mở URL "%1". - + TAS Recording Ghi lại TAS - + Overwrite file of player 1? Ghi đè tập tin của người chơi 1? - + Invalid config detected Đã phát hiện cấu hình không hợp lệ - + Handheld controller can't be used on docked mode. Pro controller will be selected. Tay cầm handheld không thể được sử dụng trong chế độ docked. Pro Controller sẽ được chọn. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Amiibo hiện tại đã được loại bỏ - + Error Lỗi - - + + The current game is not looking for amiibos Game hiện tại không tìm kiếm amiibos - + Amiibo File (%1);; All Files (*.*) Tập tin Amiibo (%1);; Tất cả tập tin (*.*) - + Load Amiibo Nạp Amiibo - + Error loading Amiibo data Lỗi khi nạp dữ liệu Amiibo - + The selected file is not a valid amiibo Tập tin đã chọn không phải là amiibo hợp lệ - + The selected file is already on use Tập tin đã chọn đã được sử dụng - + An unknown error occurred Đã xảy ra lỗi không xác định - - + + Keys not installed - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available - + Please install firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install firmware to use the Controller Menu. - + Controller Applet Applet tay cầm - + Controller Menu is not available. Please reinstall firmware. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot Chụp ảnh màn hình - + PNG Image (*.png) Hình ảnh PNG (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? + + Download the %1 update? - + TAS state: Running %1/%2 Trạng thái TAS: Đang chạy %1/%2 - + TAS state: Recording %1 Trạng thái TAS: Đang ghi %1 - + TAS state: Idle %1/%2 Trạng thái TAS: Đang chờ %1/%2 - + TAS State: Invalid Trạng thái TAS: Không hợp lệ - + &Stop Running &Dừng chạy - + &Start &Bắt đầu - + Stop R&ecording Dừng G&hi - + R&ecord G&hi - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Tỉ lệ thu phóng: %1x - + Speed: %1% / %2% Tốc độ: %1% / %2% - + Speed: %1% Tốc độ: %1% - + Game: %1 FPS Game: %1 FPS - + Frame: %1 ms Khung hình: %1 ms - + %1 %2 %1 %2 - + NO AA NO AA - + VOLUME: MUTE ÂM LƯỢNG: TẮT TIẾNG - + VOLUME: %1% Volume percentage (e.g. 50%) ÂM LƯỢNG: %1% - + Derivation Components Missing Thiếu các thành phần chuyển hoá - + Encryption keys are missing. - + Select RomFS Dump Target Chọn thư mục để trích xuất RomFS - + Please select which RomFS you would like to dump. Vui lòng chọn RomFS mà bạn muốn trích xuất. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Bạn có chắc rằng muốn dừng giả lập? Bất kì tiến trình nào chưa được lưu sẽ bị mất. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -7749,7 +7763,7 @@ If you wish to clean up the files which were left in the old data location, you - + Refreshing Đang làm mới @@ -7759,27 +7773,27 @@ If you wish to clean up the files which were left in the old data location, you Unban - + Subject Đối tượng - + Type Loại - + Forum Username Tên người dùng trên diễn đàn - + IP Address Địa chỉ IP - + Refresh Làm mới @@ -7787,37 +7801,37 @@ If you wish to clean up the files which were left in the old data location, you MultiplayerState - + Current connection status Tình trạng kết nối hiện tại - + Not Connected. Click here to find a room! Không kết nối. Nhấp vào đây để tìm một phòng! - + Not Connected Không kết nối - + Connected Đã kết nối - + New Messages Received Đã nhận được tin nhắn mới - + Error Lỗi - + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: Không thể cập nhật thông tin phòng. Vui lòng kiểm tra kết nối Internet của bạn và thử tạo phòng lại. @@ -8300,7 +8314,7 @@ p, li { white-space: pre-wrap; } Ưa thích - + Not playing a game Hiện không chơi game diff --git a/dist/languages/vi_VN.ts b/dist/languages/vi_VN.ts index f95d343f63..e16e45f5ba 100644 --- a/dist/languages/vi_VN.ts +++ b/dist/languages/vi_VN.ts @@ -90,78 +90,78 @@ li.checked::marker { content: "\2612"; } Gửi tin nhắn - + Members Thành viên - + %1 has joined %1 đã vô - + %1 has left %1 đã thoát - + %1 has been kicked %1 đã bị kick - + %1 has been banned %1 đã bị ban - + %1 has been unbanned %1 đã được unban - + View Profile Xem hồ sơ - - + + Block Player Chặn người chơi - + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? Khi bạn chặn một người chơi, bạn sẽ không còn nhận được tin nhắn từ người chơi đó nữa.<br><br>Bạn có chắc là muốn chặn %1? - + Kick Kick - + Ban Ban - + Kick Player Kick người chơi - + Are you sure you would like to <b>kick</b> %1? Bạn có chắc là bạn muốn <b>kick</b> %1? - + Ban Player Ban người chơi - + Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. @@ -196,17 +196,17 @@ This would ban both their forum username and their IP address. ClientRoomWindow - + Connected Đã kết nối - + Disconnected Mất kết nối - + %1 - %2 (%3/%4 members) - connected %1 - %2 (%3/%4 members) - đã kết nối @@ -472,276 +472,177 @@ This would ban both their forum username and their IP address. Multicore CPU Emulation Giả lập CPU đa nhân - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - - Memory Layout - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - - - - + Limit Speed Percent Giới hạn phần trăm tốc độ - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: Độ chính xác - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - - - - - + + Backend: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Không dùng FMA (tăng hiệu suất cho các dòng CPU không hỗ trợ FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Chạy FRSQRTE và FRECPE nhanh hơn - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Các lệnh ASIMD nhanh hơn (chỉ áp dụng cho 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Xử lí NaN gặp lỗi - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Tắt kiểm tra không gian địa chỉ - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - - - - + Ignore global monitor Bỏ qua màn hình chung - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API đồ hoạ: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - - - - + Device: Thiết bị đồ hoạ: - - This setting selects the GPU to use with the Vulkan backend. - - - - + Shader Backend: Backend shader: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - - - - + Resolution: Độ phân giải: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - - - - + Window Adapting Filter: Bộ lọc điều chỉnh cửa sổ: - + FSR Sharpness: Độ sắc nét FSR: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - - - - + Anti-Aliasing Method: Phương pháp khử răng cưa: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - - - - + Fullscreen Mode: Chế độ Toàn màn hình: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Tỉ lệ khung hình: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - - - - - Use disk pipeline cache - Dùng bộ nhớ đệm pipeline trên ổ cứng - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -749,140 +650,90 @@ This feature is experimental. - + Use asynchronous GPU emulation Dùng giả lập GPU không đồng bộ - + Uses an extra CPU thread for rendering. This option should always remain enabled. - + NVDEC emulation: Giả lập NVDEC - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - - - - + ASTC Recompression Method: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - - - - + VRAM Usage Mode: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: Chế độ Vsync: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) không gây mất khung hình hoặc hiện tượng xé hình nhưng bị giới hạn bởi tốc độ làm tươi màn hình. -FIFO Relaxed tương tự như FIFO nhưng cho phép hiện tượng xé hình khi phục hồi từ tình trạng bị chậm. -Mailbox có thể có độ trễ thấp hơn FIFO và không gây hiện tượng xé hình nhưng có thể mất khung hình. -Immediate (không đồng bộ hóa) chỉ hiển thị những gì đã có và có thể gây hiện tượng xé hình. - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) Bật hiển thị bất đồng bộ (chỉ dành cho Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Buộc chạy ở xung nhịp tối đa (chỉ Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp. - + Anisotropic Filtering: Bộ lọc góc nghiêng: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -890,1081 +741,1234 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - Dùng tính năng dựng shader bất đồng bộ (Hack) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache Dùng Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - - - - + Enable Reactive Flushing Bật xả tương ứng - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback Đồng bộ hóa với tốc độ khung hình khi phát video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa. - + Barrier feedback loops Vòng lặp phản hồi rào cản - + Improves rendering of transparency effects in specific games. Cải thiện hiệu quả hiển thị của hiệu ứng trong suốt trong một số trò chơi. - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - Cải thiện ánh sáng và xử lý điểm 3D vertex trong một số trò chơi. -Chỉ các thiết bị hỗ trợ Vulkan 1.0+ mới hỗ trợ tiện ích mở rộng này. - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Cải thiện việc xử lý texture và bộ đệm buffer, cũng như lớp dịch Maxwell. Một số thiết bị hỗ trợ Vulkan 1.1+ và tất cả thiết bị Vulkan 1.2+ đều hỗ trợ tiện ích mở rộng này. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed Hạt giống RNG - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - - - - + Device Name Tên thiết bị - - The name of the emulated Switch. - - - - + Custom RTC Date: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - - - - + Language: - - Note: this can be overridden when region setting is auto-select - Chú ý: cái này có thể ghi đè khi cài đặt quốc gia là chọn tự động - - - + Region: Vùng: - - The region of the emulated Switch. - - - - + Time Zone: Múi giờ: - - The time zone of the emulated Switch. - - - - + Sound Output Mode: Chế độ đầu ra âm thanh - + Console Mode: - - Selects if the console is emulated in Docked or Handheld mode. + + Confirm before stopping emulation + + + + + Hide mouse on inactivity + Ẩn con trỏ chuột khi không dùng + + + + Disable controller applet + Vô hiệu hoá applet tay cầm + + + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + + + + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - Prompt for user on game boot - Hiển thị cửa sổ chọn người dùng khi bắt đầu trò chơi - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + Prompt for user profile on boot - - Pause emulation when in background - Tạm dừng giả lập khi chạy nền - - - - This setting pauses Eden when focusing other windows. + + Useful if multiple people use the same PC. - - Confirm before stopping emulation + + Pause when not in focus - - This setting overrides game prompts asking to confirm stopping the game. + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - - Hide mouse on inactivity - Ẩn con trỏ chuột khi không dùng - - - - This setting hides the mouse after 2.5s of inactivity. + + Hides the mouse after 2.5s of inactivity. - - Disable controller applet - Vô hiệu hoá applet tay cầm - - - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) Không nén (Chất lượng tốt nhất) - + BC1 (Low quality) BC1 (Chất lượng thấp) - + BC3 (Medium quality) BC3 (Chất lượng trung bình) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, Chỉ Cho NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - + Normal Trung bình - + High Khỏe - + Extreme Tối đa - - + + Default Mặc định - + Unsafe (fast) - + Safe (stable) - + Auto Tự động - + Accurate Tuyệt đối - + Unsafe Tương đối - + Paranoid (disables most optimizations) Paranoid (vô hiệu hoá hầu hết sự tối ưu) - + Dynarmic - + NCE - + Borderless Windowed Cửa sổ không viền - + Exclusive Fullscreen Toàn màn hình - + No Video Output Không Video Đầu Ra - + CPU Video Decoding Giải mã video bằng CPU - + GPU Video Decoding (Default) Giải mã video bằng GPU (Mặc định) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [THỬ NGHIỆM] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [THỬ NGHIỆM] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + + Spline-1 + + + + Gaussian ScaleForce - + + Lanczos + + + + ScaleForce ScaleForce - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ Super Resolution - + Area - + None Trống - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Mặc định (16:9) - + Force 4:3 Dùng 4:3 - + Force 21:9 Dùng 21:9 - + Force 16:10 Dung 16:10 - + Stretch to Window Kéo dãn đến cửa sổ phần mềm - + Automatic Tự động - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) Tiếng Nhật (日本語) - + American English Tiếng Anh Mỹ - + French (français) Tiếng Pháp (French) - + German (Deutsch) Tiếng Đức (Deutsch) - + Italian (italiano) Tiếng Ý (italiano) - + Spanish (español) Tiếng Tây Ban Nha (Spanish) - + Chinese Tiếng Trung - + Korean (한국어) Tiếng Hàn (한국어) - + Dutch (Nederlands) Tiếng Hà Lan (Dutch) - + Portuguese (português) Tiếng Bồ Đào Nha (Portuguese) - + Russian (Русский) Tiếng Nga (Русский) - + Taiwanese Tiếng Đài Loan - + British English Tiếng Anh UK (British English) - + Canadian French Tiếng Pháp Canada - + Latin American Spanish Tiếng Mỹ La-tinh - + Simplified Chinese Tiếng Trung giản thể - + Traditional Chinese (正體中文) Tiếng Trung phồn thể (正體中文) - + Brazilian Portuguese (português do Brasil) Tiếng Bồ Đào Nha của người Brazil (Português do Brasil) - + Serbian (српски) - - + + Japan Nhật Bản - + USA Hoa Kỳ - + Europe Châu Âu - + Australia Châu Úc - + China Trung Quốc - + Korea Hàn Quốc - + Taiwan Đài Loan - + Auto (%1) Auto select time zone Tự động (%1) - + Default (%1) Default time zone Mặc định (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Ai Cập - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hồng Kông - + HST HST - + Iceland Iceland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Ba Lan - + Portugal Bồ Đào Nha - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Thổ Nhĩ Kỳ - + UCT UCT - + Universal Quốc tế - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Chế độ cắm TV - + Handheld Cầm tay - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - + Low (128) - + Medium (256) - + High (512) @@ -4570,7 +4574,12 @@ Các giá trị hiện tại lần lượt là %1% và %2%. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4578,11 +4587,6 @@ Các giá trị hiện tại lần lượt là %1% và %2%. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5587,972 +5591,981 @@ Please go to Configure -> System -> Network and make a selection. + Spline-1 + + + + Gaussian ScaleForce - + + Lanczos + + + + ScaleForce ScaleForce - - + + FSR FSR - + Area - + Docked Chế độ cắm TV - + Handheld Cầm tay - + Normal Trung bình - + High Khỏe - + Extreme Tối đa - + Vulkan Vulkan - + OpenGL OpenGL - + Null Null - + GLSL GLSL - + GLASM GLASM - + SPIRV SPIRV - + Broken Vulkan Installation Detected Phát hiện cài đặt Vulkan bị hỏng - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Đang chạy một game - + Loading Web Applet... Đang tải applet web... - - + + Disable Web Applet Tắt applet web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Tắt applet web có thể dẫn đến hành vi không xác định và chỉ nên được sử dụng với Super Mario 3D All-Stars. Bạn có chắc chắn muốn tắt applet web không? (Có thể được bật lại trong cài đặt Gỡ lỗi.) - + The amount of shaders currently being built Số lượng shader đang được dựng - + The current selected resolution scaling multiplier. Bội số tỷ lệ độ phân giải được chọn hiện tại. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Tốc độ giả lập hiện tại. Giá trị cao hơn hoặc thấp hơn 100% chỉ ra giả lập sẽ chạy nhanh hơn hoặc chậm hơn trên máy Switch - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Có bao nhiêu khung hình trên mỗi giây mà trò chơi đang hiển thị. Điều này sẽ thay đổi từ trò chơi này đến trò chơi kia và khung cảnh này đến khung cảnh kia. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Thời gian mà giả lập lấy từ khung hình Switch, sẽ không kể đến giới hạn khung hình hoặc v-sync. Đối với tốc độ tối đa mà giả lập nhận được nhiều nhất là ở độ khoảng 16.67 ms. - + Unmute Bật tiếng - + Mute Tắt tiếng - + Reset Volume Đặt lại âm lượng - + &Clear Recent Files &Xoá tập tin gần đây - + &Continue &Tiếp tục - + &Pause &Tạm dừng - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! Xảy ra lỗi khi đang nạp ROM! - + The ROM format is not supported. Định dạng ROM này không hỗ trợ. - + An error occurred initializing the video core. Đã xảy ra lỗi khi khởi tạo lõi video. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Lỗi xảy ra khi nạp ROM! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Đã xảy ra lỗi không xác định. Vui lòng kiểm tra sổ ghi chép để biết thêm chi tiết. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Đang đóng phần mềm... - + Save Data Dữ liệu save - + Mod Data Dữ liệu mod - + Error Opening %1 Folder Xảy ra lỗi khi mở %1 thư mục - - + + Folder does not exist! Thư mục này không tồn tại! - + Remove Installed Game Contents? Loại bỏ nội dung game đã cài đặt? - + Remove Installed Game Update? Loại bỏ bản cập nhật game đã cài đặt? - + Remove Installed Game DLC? Loại bỏ DLC game đã cài đặt? - + Remove Entry Xoá mục - + Delete OpenGL Transferable Shader Cache? Xoá bộ nhớ cache shader OpenGL chuyển được? - + Delete Vulkan Transferable Shader Cache? Xoá bộ nhớ cache shader Vulkan chuyển được? - + Delete All Transferable Shader Caches? Xoá tất cả bộ nhớ cache shader chuyển được? - + Remove Custom Game Configuration? Loại bỏ cấu hình game tuỳ chỉnh? - + Remove Cache Storage? Xoá bộ nhớ cache? - + Remove File Xoá tập tin - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! Khai thác RomFS không thành công! - + There was an error copying the RomFS files or the user cancelled the operation. Đã xảy ra lỗi khi sao chép tệp tin RomFS hoặc người dùng đã hủy bỏ hoạt động này. - + Full Đầy - + Skeleton Sườn - + Select RomFS Dump Mode Chọn chế độ kết xuất RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Vui lòng chọn RomFS mà bạn muốn kết xuất như thế nào.<br>Đầy đủ sẽ sao chép toàn bộ tệp tin vào một danh mục mới trong khi <br>bộ xương chỉ tạo kết cấu danh mục. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Không đủ bộ nhớ trống tại %1 để trích xuất RomFS. Hãy giải phóng bộ nhớ hoặc chọn một thư mục trích xuất khác tại Giả lập > Thiết lập > Hệ thống > Hệ thống tệp > Thư mục trích xuất gốc - + Extracting RomFS... Khai thác RomFS... - - + + Cancel Hủy bỏ - + RomFS Extraction Succeeded! Khai thác RomFS thành công! - + The operation completed successfully. Các hoạt động đã hoàn tất thành công. - + Error Opening %1 Lỗi khi mở %1 - + Select Directory Chọn danh mục - + Properties Thuộc tính - + The game properties could not be loaded. Thuộc tính của trò chơi không thể nạp được. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Thực thi Switch (%1);;Tất cả tệp tin (*.*) - + Load File Nạp tệp tin - + Open Extracted ROM Directory Mở danh mục ROM đã trích xuất - + Invalid Directory Selected Danh mục đã chọn không hợp lệ - + The directory you have selected does not contain a 'main' file. Danh mục mà bạn đã chọn không có chứa tệp tin 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Những tệp tin Switch cài được (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Cài đặt tập tin - + %n file(s) remaining - + Installing file "%1"... Đang cài đặt tệp tin "%1"... - - + + Install Results Kết quả cài đặt - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Để tránh xung đột có thể xảy ra, chúng tôi không khuyến khích người dùng cài base games vào NAND. Vui lòng, chỉ sử dụng tính năng này để cài các bản cập nhật và DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Ứng dụng hệ thống - + System Archive Hệ thống lưu trữ - + System Application Update Cập nhật hệ thống ứng dụng - + Firmware Package (Type A) Gói phần mềm (Loại A) - + Firmware Package (Type B) Gói phần mềm (Loại B) - + Game Trò chơi - + Game Update Cập nhật trò chơi - + Game DLC Nội dung trò chơi có thể tải xuống - + Delta Title Tiêu đề Delta - + Select NCA Install Type... Chọn loại NCA để cài đặt... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Vui lòng chọn loại tiêu đề mà bạn muốn cài đặt NCA này: (Trong hầu hết trường hợp, chọn mặc định 'Game' là tốt nhất.) - + Failed to Install Cài đặt đã không thành công - + The title type you selected for the NCA is invalid. Loại tiêu đề NCA mà bạn chọn nó không hợp lệ. - + File not found Không tìm thấy tệp tin - + File "%1" not found Không tìm thấy "%1" tệp tin - + OK OK - - + + Hardware requirements not met Yêu cầu phần cứng không được đáp ứng - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Hệ thống của bạn không đáp ứng yêu cầu phần cứng được đề xuất. Báo cáo tương thích đã được tắt. - + Missing yuzu Account Thiếu tài khoản yuzu - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Lỗi khi mở URL - + Unable to open the URL "%1". Không thể mở URL "%1". - + TAS Recording Ghi lại TAS - + Overwrite file of player 1? Ghi đè tập tin của người chơi 1? - + Invalid config detected Đã phát hiện cấu hình không hợp lệ - + Handheld controller can't be used on docked mode. Pro controller will be selected. Tay cầm handheld không thể được sử dụng trong chế độ docked. Pro Controller sẽ được chọn. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Amiibo hiện tại đã bị loại bỏ - + Error Lỗi - - + + The current game is not looking for amiibos Game hiện tại không tìm kiếm amiibos - + Amiibo File (%1);; All Files (*.*) Tệp tin Amiibo (%1);; Tất cả tệp tin (*.*) - + Load Amiibo Nạp dữ liệu Amiibo - + Error loading Amiibo data Xảy ra lỗi khi nạp dữ liệu Amiibo - + The selected file is not a valid amiibo Tập tin đã chọn không phải là amiibo hợp lệ - + The selected file is already on use Tập tin đã chọn đã được sử dụng - + An unknown error occurred Đã xảy ra lỗi không xác định - - + + Keys not installed - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available - + Please install firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install firmware to use the Controller Menu. - + Controller Applet Applet tay cầm - + Controller Menu is not available. Please reinstall firmware. - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot Chụp ảnh màn hình - + PNG Image (*.png) Hình ảnh PNG (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? + + Download the %1 update? - + TAS state: Running %1/%2 Trạng thái TAS: Đang chạy %1/%2 - + TAS state: Recording %1 Trạng thái TAS: Đang ghi %1 - + TAS state: Idle %1/%2 Trạng thái TAS: Đang chờ %1/%2 - + TAS State: Invalid Trạng thái TAS: Không hợp lệ - + &Stop Running &Dừng chạy - + &Start &Bắt đầu - + Stop R&ecording Dừng G&hi - + R&ecord G&hi - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Tỉ lệ thu phóng: %1x - + Speed: %1% / %2% Tốc độ: %1% / %2% - + Speed: %1% Tốc độ: %1% - + Game: %1 FPS Trò chơi: %1 FPS - + Frame: %1 ms Khung hình: %1 ms - + %1 %2 %1 %2 - + NO AA NO AA - + VOLUME: MUTE ÂM LƯỢNG: TẮT TIẾNG - + VOLUME: %1% Volume percentage (e.g. 50%) ÂM LƯỢNG: %1% - + Derivation Components Missing Thiếu các thành phần chuyển hoá - + Encryption keys are missing. - + Select RomFS Dump Target Chọn thư mục để sao chép RomFS - + Please select which RomFS you would like to dump. Vui lòng chọn RomFS mà bạn muốn sao chép. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Bạn có chắc rằng muốn dừng giả lập? Bất kì tiến trình nào chưa được lưu sẽ bị mất. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -7751,7 +7764,7 @@ If you wish to clean up the files which were left in the old data location, you - + Refreshing Đang làm mới @@ -7761,27 +7774,27 @@ If you wish to clean up the files which were left in the old data location, you Unban - + Subject Đối tượng - + Type Loại - + Forum Username Tên người dùng trên diễn đàn - + IP Address Địa chỉ IP - + Refresh Làm mới @@ -7789,37 +7802,37 @@ If you wish to clean up the files which were left in the old data location, you MultiplayerState - + Current connection status Tình trạng kết nối hiện tại - + Not Connected. Click here to find a room! Không kết nối. Nhấn vào đây để tìm một phòng! - + Not Connected Không kết nối - + Connected Đã kết nối - + New Messages Received Đã nhận được tin nhắn mới - + Error Lỗi - + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: Không thể cập nhật thông tin phòng. Vui lòng kiểm tra kết nối Internet của bạn và thử tạo phòng lại. @@ -8302,7 +8315,7 @@ p, li { white-space: pre-wrap; } Ưa thích - + Not playing a game Hiện không chơi game diff --git a/dist/languages/zh_CN.ts b/dist/languages/zh_CN.ts index c56b7bdd82..60926869a4 100644 --- a/dist/languages/zh_CN.ts +++ b/dist/languages/zh_CN.ts @@ -4,12 +4,12 @@ About Eden - + 关于 Eden <html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html> - + Eden @@ -26,17 +26,24 @@ li.unchecked::marker { content: "\2610"; } li.checked::marker { content: "\2612"; } </style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden is an experimental open-source emulator for the Nintendo Switch licensed under GPLv3.0+ which is based on the yuzu emulator which ended development back in March 2024. <br /><br />This software should not be used to play games you have not legally obtained.</span></p></body></html> - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden 是一个实验性的开源任天堂 Switch 模拟器,以 GPLv3.0+ 许可证授权。本项目基于 yuzu 模拟器开发(后者已于 2024 年 3 月终止)。<br /><br />请勿使用此软件运行您非法获取的游戏。</span></p></body></html> <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Website</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Source Code</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributors</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">License</span></a></p></body></html> - + <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">官网</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">源代码</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">贡献者</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">许可协议</span></a></p></body></html> <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; is a trademark of Nintendo. eden is not affiliated with Nintendo in any way.</span></p></body></html> - <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; 是任天堂的商标。yuzu 与任天堂没有任何关系。</span></p></body></html> + <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; 是任天堂的商标。Eden 与任天堂没有任何关系。</span></p></body></html> @@ -232,12 +239,12 @@ This would ban both their forum username and their IP address. <html><head/><body><p><span style=" font-size:10pt;">Should you choose to submit a test case to the </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">eden Compatibility List</span></a><span style=" font-size:10pt;">, The following information will be collected and displayed on the site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardware Information (CPU / GPU / Operating System)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of eden you are running</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The connected eden account</li></ul></body></html> - + <html><head/><body><p><span style=" font-size:10pt;">如果您选择向 </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">Eden 兼容性列表</span></a><span style=" font-size:10pt;">提交测试结果,我们将收集并在网页上展示以下信息:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">硬件信息(CPU / GPU / 操作系统)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">您使用的 Eden 版本</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">已连接的 Eden 账户</li></ul></body></html> <html><head/><body><p>Does the game boot?</p></body></html> - <html><head/><body><p>游戏启动了吗?</p></body></html> + <html><head/><body><p>游戏成功启动了吗?</p></body></html> @@ -472,258 +479,167 @@ This would ban both their forum username and their IP address. Multicore CPU Emulation 多核 CPU 仿真 - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - 此选项将 CPU 模拟线程的数量从 1 增加到 Switch 实机的最大值 4。 -这是调试选项,不应被禁用。 - Memory Layout 内存布局 - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - 提升模拟内存容量,从零售 Switch 通常的 4GB 内存增加到开发机的 6/8GB 内存。 -不会提高稳定性和性能,而是让大型纹理 Mod 适用于模拟内存。 -启用时将增加内存使用量。建议不要启用,除非具有纹理 Mod 的某些游戏需要。 - - - + Limit Speed Percent 运行速度限制 - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - 控制游戏的最大渲染速度,但这取决于游戏的实际运行速度。 -对于 30 FPS 的游戏,设置为 200% 则将最高运行速度限制为 60 FPS;对于 60 FPS 的游戏,设置为 200% 则将最高运行速度限制为 120 FPS。 -禁用此项将解锁帧率限制,尽可能快地运行游戏。 - - - + Synchronize Core Speed - + 同步 CPU 核心速度 - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: 精度: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - 此选项控制模拟 CPU 的精度。 -如果您不确定,就不要更改此项。 - - - - + + Backend: 后端: - + Fast CPU Time - + 快速 CPU 时间 - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + 对模拟的 CPU 进行超频,以移除部分 FPS 限制。性能较弱的 CPU 可能会出现性能下降,某些游戏也可能会出现异常行为。 + +您可以选择: +Boost(1700MHz):运行在 Switch 的最高原生频率。 +Fast(2000MHz):运行在 2 倍频率。 - + Custom CPU Ticks - + 自定义 CPU 时钟周期 - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + 启用主机 MMU 模拟(快速内存存取) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + 加速游戏对内存的读写操作。 +开启时,游戏内存读写直接使用主机内存,并利用硬件 MMU 来提升性能。 +关闭时,所有内存访问都通过软件 MMU 来模拟。 - + Unfuse FMA (improve performance on CPUs without FMA) 低精度 FMA (在 CPU 不支持 FMA 指令集的情况下提高性能) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. 该选项通过降低积和熔加运算的精度来提高模拟器在不支持 FMA 指令集 CPU 上的运行速度。 - + Faster FRSQRTE and FRECPE 快速 FRSQRTE 和 FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. 该选项通过使用精度较低的近似值来提高某些浮点函数的运算速度。 - + Faster ASIMD instructions (32 bits only) 加速 ASIMD 指令执行(仅限 32 位) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. 该选项通过不正确的舍入模式来提高 32 位 ASIMD 浮点函数的运行速度。 - + Inaccurate NaN handling 低精度非数处理 - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. 该选项通过取消非数检查来提高速度。 请注意,这也会降低某些浮点指令的精确度。 - + Disable address space checks 禁用地址空间检查 - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - 此选项通过取消每次模拟内存读/写前的安全检查来提高速度。 -禁用此选项可能会允许游戏读/写模拟器自己的内存。 - - - + Ignore global monitor 忽略全局监视器 - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. 此选项仅通过 cmpxchg 指令来提高速度,以确保独占访问指令的安全性。 请注意,这可能会导致死锁和其他问题。 - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - 切换图形 API。 -大多数情况下建议使用 Vulkan。 - - - + Device: 设备: - - This setting selects the GPU to use with the Vulkan backend. - 切换图形 API 为 Vulkan 时所使用的 GPU。 - - - + Shader Backend: 着色器后端: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - 切换 OpenGL 渲染器的着色器后端。 -GLSL 具有最好的性能和渲染精度。 -GLASM 仅限于 NVIDIA GPU,以 FPS 和渲染精度为代价提供更好的着色器构建性能。 -SPIR-V 编译速度最快,但在大多数 GPU 驱动程序上表现很差。 - - - + Resolution: 分辨率: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - 指定游戏画面的分辨率。 -更高的分辨率需要更多的 VRAM 和带宽。 -低于 1X 的选项可能造成渲染问题。 - - - + Window Adapting Filter: 窗口滤镜: - + FSR Sharpness: FSR 锐化度: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - 指定使用 FSR 时图像的锐化程度。 - - - + Anti-Aliasing Method: 抗锯齿方式: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - 切换抗锯齿的方式。 -子像素形态学抗锯齿提供最佳质量。 -快速近似抗锯齿对性能影响较小,可以在非常低的分辨率下生成更好、更稳定的图像。 - - - + Fullscreen Mode: 全屏模式: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -732,63 +648,45 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp 独占全屏提供更好的性能和 Freesync/Gsync 支持。 - + Aspect Ratio: 屏幕纵横比: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - 拉伸游戏画面以适应指定的屏幕纵横比。 -Switch 游戏只支持 16:9,因此需要 Mod 才能实现其他比例。 -此选项也控制捕获屏幕截图的纵横比。 - - - - Use disk pipeline cache - 启用磁盘管线缓存 - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. 将生成的着色器保存到硬盘,提高后续游戏过程中的着色器加载速度。 请仅在调试时禁用此项。 - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. This feature is experimental. - + 对生成的 SPIRV 着色器执行额外的优化处理。 +实验性功能。也许会略微提升性能,但会增加着色器编译所需的时间。 - + Use asynchronous GPU emulation 使用 GPU 异步模拟 - + Uses an extra CPU thread for rendering. This option should always remain enabled. 使用额外的 CPU 线程进行渲染。 此选项应始终保持启用状态。 - + NVDEC emulation: NVDEC 模拟方式: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -797,1223 +695,1308 @@ In most cases, GPU decoding provides the best performance. 大多数情况下,使用 GPU 解码将提供最好的性能。 - + ASTC Decoding Method: ASTC 纹理解码方式: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - 此选项控制 ASTC 纹理解码方式。 -CPU:使用 CPU 进行解码,速度最慢但最安全。 -GPU:使用 GPU 的计算着色器来解码 ASTC 纹理,建议大多数游戏和用户使用此项。 -CPU 异步模拟:使用 CPU 在 ASTC 纹理到达时对其进行解码。 -消除 ASTC 解码带来的卡顿,但在解码时可能出现渲染问题。 - - - + ASTC Recompression Method: ASTC 纹理重压缩方式: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - 几乎所有台式机和笔记本电脑 GPU 都不支持 ASTC 纹理,这迫使模拟器解压纹理到 GPU 支持的中间格式 RGBA8。 -此选项可将 RGBA8 重新压缩为 BC1 或 BC3 格式,节省 VRAM,但会对图像质量产生负面影响。 - - - + VRAM Usage Mode: VRAM 使用模式: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - + 跳过 CPU 内部失效处理 - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: 垂直同步模式: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (垂直同步)不会掉帧或产生画面撕裂,但受到屏幕刷新率的限制。 -FIFO Relaxed 类似于 FIFO,但允许从低 FPS 恢复时产生撕裂。 -Mailbox 具有比 FIFO 更低的延迟,不会产生撕裂但可能会掉帧。 -Immediate (无同步)只显示可用内容,并可能产生撕裂。 - - - + Sync Memory Operations - + 同步内存操作 - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) 启用异步帧提交 (仅限 Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. 将帧提交移动到单独的 CPU 线程,略微提高性能。 - + Force maximum clocks (Vulkan only) 强制最大时钟 (仅限 Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. 在后台运行的同时等待图形命令,以防止 GPU 降低时钟速度。 - + Anisotropic Filtering: 各向异性过滤: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - 控制斜角的纹理渲染质量。 -这是一个渲染相关的选项,在大多数 GPU 上设置为 16x 是安全的。 - - - + GPU Accuracy: - + GPU 精度: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. Extreme should only be used as a last resort. - + 控制 GPU 模拟的精确度。 +大部分游戏在「正常」精度下可以正常渲染,但部分游戏需要设置为「高」。 +粒子效果通常只有在「高」精度下才能正确显示。 +「极高」精度仅在其他选项无法解决问题时使用。 - + DMA Accuracy: - + DMA 精度: + + + + Fast GPU Time (Hack) + 快速 GPU 时间(Hack) + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + 对模拟的 GPU 进行超频,以提升动态分辨率和渲染距离。 +设置为 128 可获得最佳性能、512 可获得最高画质。 - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - 启用异步着色器构建 (不稳定) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. - - - - - Fast GPU Time (Hack) - - - - - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache 启用 Vulkan 管线缓存 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. 启用 GPU 供应商专用的管线缓存。 在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。 - + Enable Compute Pipelines (Intel Vulkan Only) 启用计算管线 (仅限 Intel 显卡 Vulkan 模式) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - 启用某些游戏所需的计算管线。 -此选项仅适用于英特尔专有驱动程序。如果启用,可能会造成崩溃。 -在其他的驱动程序上将始终启用计算管线。 - - - + Enable Reactive Flushing 启用反应性刷新 - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. 使用反应性刷新取代预测性刷新,从而更精确地同步内存。 - + Sync to framerate of video playback 播放视频时帧率同步 - + Run the game at normal speed during video playback, even when the framerate is unlocked. 在视频播放期间以正常速度运行游戏,即使帧率未锁定。 - + Barrier feedback loops 屏障反馈环路 - + Improves rendering of transparency effects in specific games. 改进某些游戏中透明效果的渲染。 - + RAII - + 自动资源管理 - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Vulkan 中的一种自动资源管理方式,可在资源不再使用时自动释放。但可能导致多合一游戏崩溃。 - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed 随机数生成器种子 - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - 控制随机数生成器的种子。 -主要用于快速通关。 - - - + Device Name 设备名称 - - The name of the emulated Switch. - 模拟 Switch 主机的名称。 - - - + Custom RTC Date: 自定义系统时间: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - 此选项允许更改 Switch 的模拟时钟。 -可用于在游戏中操纵时间。 - - - + Language: 语言: - - Note: this can be overridden when region setting is auto-select - 注意:当“地区”设置是“自动选择”时,此设置可能会被覆盖。 - - - + Region: 地区: - - The region of the emulated Switch. - 模拟 Switch 主机的所属地区。 - - - + Time Zone: 时区: - - The time zone of the emulated Switch. - 模拟 Switch 主机的所属时区。 - - - + Sound Output Mode: 声音输出模式: - + Console Mode: 控制台模式: - - Selects if the console is emulated in Docked or Handheld mode. -Games will change their resolution, details and supported controllers and depending on this setting. -Setting to Handheld can help improve performance for low end systems. - 选择控制台处于主机模式还是掌机模式。 -游戏将根据此设置更改其分辨率、详细信息和支持的控制器。 -设置为掌机模式有助于提高低端 PC 上的模拟性能。 - - - - Prompt for user on game boot - 游戏启动时提示选择用户 - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. - - - - - Pause emulation when in background - 模拟器位于后台时暂停模拟 - - - - This setting pauses Eden when focusing other windows. - - - - + Confirm before stopping emulation 停止模拟时需要确认 - - This setting overrides game prompts asking to confirm stopping the game. -Enabling it bypasses such prompts and directly exits the emulation. - 此设置将覆盖游戏中确认停止游戏的提示。 -启用此项将绕过游戏中的提示并直接退出模拟。 - - - + Hide mouse on inactivity 自动隐藏鼠标光标 - - This setting hides the mouse after 2.5s of inactivity. - 当鼠标停止活动超过 2.5 秒时隐藏鼠标光标。 - - - + Disable controller applet 禁用控制器小程序 - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. - 强制禁用来宾程序使用控制器小程序。 -当来宾程序尝试打开控制器小程序时,控制器小程序会立即关闭。 + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + - + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Prompt for user profile on boot + + + + + Useful if multiple people use the same PC. + + + + + Pause when not in focus + + + + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + Hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. + + + + Check for updates - + 检查更新 - + Whether or not to check for updates upon startup. - + 在启动时是否检查更新。 - + Enable Gamemode 启用游戏模式 - + Custom frontend 自定义前端 - + Real applet 真实的小程序 - + Never - + 永不 - + On Load - + 加载时 - + Always - + 总是 - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU 异步模拟 - + Uncompressed (Best quality) 不压缩 (最高质量) - + BC1 (Low quality) BC1 (低质量) - + BC3 (Medium quality) BC3 (中等质量) - + Conservative 保守模式 - + Aggressive 激进模式 - + OpenGL OpenGL - + Vulkan Vulkan - + Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (汇编着色器,仅限 NVIDIA 显卡) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (实验性,仅限 AMD/Mesa) - + Normal 正常 - + High - + Extreme 极高 - - + + Default 系统默认 - + Unsafe (fast) - + 不安全(快速) - + Safe (stable) - + 安全(稳定) - + Auto 自动 - + Accurate 高精度 - + Unsafe 低精度 - + Paranoid (disables most optimizations) 偏执模式 (禁用绝大多数优化项) - + Dynarmic 动态编译 - + NCE 本机代码执行 - + Borderless Windowed 无边框窗口 - + Exclusive Fullscreen 独占全屏 - + No Video Output 无视频输出 - + CPU Video Decoding CPU 视频解码 - + GPU Video Decoding (Default) GPU 视频解码 (默认) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.25X (180p/270p) [实验性] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [实验性] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [实验性] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [实验性] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor 近邻取样 - + Bilinear 双线性过滤 - + Bicubic 双三线过滤 - + Spline-1 - + Gaussian 高斯模糊 - + Lanczos - + ScaleForce 强制缩放 - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ 超级分辨率锐画技术 - + Area - + None - + FXAA 快速近似抗锯齿 - + SMAA 子像素形态学抗锯齿 - + Default (16:9) 默认 (16:9) - + Force 4:3 强制 4:3 - + Force 21:9 强制 21:9 - + Force 16:10 强制 16:10 - + Stretch to Window 拉伸窗口 - + Automatic 自动 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) 日语 (日本語) - + American English 美式英语 - + French (français) 法语 (français) - + German (Deutsch) 德语 (Deutsch) - + Italian (italiano) 意大利语 (italiano) - + Spanish (español) 西班牙语 (español) - + Chinese 中文 - + Korean (한국어) 韩语 (한국어) - + Dutch (Nederlands) 荷兰语 (Nederlands) - + Portuguese (português) 葡萄牙语 (português) - + Russian (Русский) 俄语 (Русский) - + Taiwanese 台湾中文 - + British English 英式英语 - + Canadian French 加拿大法语 - + Latin American Spanish 拉美西班牙语 - + Simplified Chinese 简体中文 - + Traditional Chinese (正體中文) 繁体中文 (正體中文) - + Brazilian Portuguese (português do Brasil) 巴西-葡萄牙语 (português do Brasil) - + Serbian (српски) - - + + Japan 日本 - + USA 美国 - + Europe 欧洲 - + Australia 澳大利亚 - + China 中国 - + Korea 韩国 - + Taiwan 中国台湾 - + Auto (%1) Auto select time zone 自动 (%1) - + Default (%1) Default time zone 默认 (%1) - + CET 欧洲中部时间 - + CST6CDT 古巴标准时间&古巴夏令时 - + Cuba 古巴 - + EET 东欧时间 - + Egypt 埃及 - + Eire 爱尔兰 - + EST 东部标准时间 - + EST5EDT 东部标准时间&东部夏令时 - + GB 英国 - + GB-Eire 英国-爱尔兰时间 - + GMT 格林威治标准时间 (GMT) - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich 格林威治 - + Hongkong 中国香港 - + HST 美国夏威夷时间 - + Iceland 冰岛 - + Iran 伊朗 - + Israel 以色列 - + Jamaica 牙买加 - + Kwajalein 夸贾林环礁 - + Libya 利比亚 - + MET 中欧时间 - + MST 山区标准时间 (北美) - + MST7MDT 山区标准时间&山区夏令时 (北美) - + Navajo 纳瓦霍 - + NZ 新西兰时间 - + NZ-CHAT 新西兰-查塔姆群岛 - + Poland 波兰 - + Portugal 葡萄牙 - + PRC 中国标准时间 - + PST8PDT 太平洋标准时间&太平洋夏令时 - + ROC 台湾时间 - + ROK 韩国时间 - + Singapore 新加坡 - + Turkey 土耳其 - + UCT UCT - + Universal 世界时间 - + UTC 协调世界时 - + W-SU 欧洲-莫斯科时间 - + WET 西欧时间 - + Zulu 祖鲁 - + Mono 单声道 - + Stereo 立体声 - + Surround 环绕声 - + 4GB DRAM (Default) 4GB DRAM (默认) - + 6GB DRAM (Unsafe) 6GB DRAM (不安全) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 10GB DRAM (不安全) - + 12GB DRAM (Unsafe) - + 12GB DRAM (不安全) - + Docked 主机模式 - + Handheld 掌机模式 - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) 总是询问 (默认) - + Only if game specifies not to stop 仅当游戏不希望停止时 - + Never ask 从不询问 - + Low (128) - + 低(128) - + Medium (256) - + 中(256) - + High (512) - + 高(512) @@ -2582,7 +2565,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Censor username in logs - + 审查日志中的用户名 @@ -2637,7 +2620,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Eden Configuration - + Eden 设置 @@ -2879,7 +2862,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Eden - + Eden @@ -2979,7 +2962,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Vulkan Extensions Settings - + Vulkan 扩展设置 @@ -3410,7 +3393,7 @@ When a guest attempts to open the controller applet, it is immediately closed. Requires restarting Eden - + 需要重启 Eden @@ -4122,7 +4105,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< <a href='https://eden-emulator.github.io/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Learn More</span></a> - + <a href='https://eden-emulator.github.io/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">了解更多</span></a> @@ -4324,7 +4307,7 @@ Current values are %1% and %2% respectively. Enable Airplane Mode - + 启用飞行模式 @@ -4412,7 +4395,7 @@ Current values are %1% and %2% respectively. GPU Extensions - + GPU 扩展 @@ -4493,7 +4476,7 @@ Current values are %1% and %2% respectively. Select Avatar - + 选择头像 @@ -4591,17 +4574,17 @@ Current values are %1% and %2% respectively. Image Formats (*.jpg *.jpeg *.png *.bmp) - + 图像格式 (*.jpg *.jpeg *.png *.bmp) No firmware available - + 无可用固件 Please install the firmware to use firmware avatars. - + 请先安装固件,才能使用固件附带的头像。 @@ -4616,7 +4599,12 @@ Current values are %1% and %2% respectively. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4624,11 +4612,6 @@ Current values are %1% and %2% respectively. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -4655,22 +4638,22 @@ Current values are %1% and %2% respectively. Select - + 选择 Cancel - + 取消 Background Color - + 背景颜色 Select Firmware Avatar - + 选择固件自带头像 @@ -5383,13 +5366,13 @@ Drag points to change position, or double-click table cells to edit values. Must be between 4-20 characters Tooltip - + 必须在4-20个字符之间 Must be 48 characters, and lowercase a-z Tooltip - + 必须为48个字符,且a-z为小写 @@ -5410,7 +5393,7 @@ Drag points to change position, or double-click table cells to edit values. Eden Dependencies - + Eden 依赖项 @@ -5494,12 +5477,12 @@ Drag points to change position, or double-click table cells to edit values. Username is not valid. Must be 4 to 20 alphanumeric characters. - + 用户名无效。必须是4到20个字母、数字字符。 Room name is not valid. Must be 4 to 20 alphanumeric characters. - + 房间名称无效。必须是4到20个字母数字字符。 @@ -5554,38 +5537,38 @@ Drag points to change position, or double-click table cells to edit values. Incorrect password. - + 密码错误。 An unknown error occurred. If this error continues to occur, please open an issue - + 发生了未知错误。如果此错误继续发生,请打开一个Issue。 Connection to room lost. Try to reconnect. - + 与房间的连接丢失。尝试重新连接。 You have been kicked by the room host. - + 你被房间主人踢了。 IP address is already in use. Please choose another. - + IP地址已在使用中。请选择另一个。 You do not have enough permission to perform this action. - + 您没有足够的权限执行此操作。 The user you are trying to kick/ban could not be found. They may have left the room. - + 找不到您试图踢/禁止的用户。他们可能已经离开房间了。 @@ -5653,7 +5636,7 @@ Please go to Configure -> System -> Network and make a selection. - + FSR FSR @@ -5718,901 +5701,903 @@ Please go to Configure -> System -> Network and make a selection. SPIRV - + Broken Vulkan Installation Detected 检测到 Vulkan 的安装已损坏 - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping 游戏正在运行 - + Loading Web Applet... 正在加载 Web 小程序... - - + + Disable Web Applet 禁用 Web 小程序 - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) 禁用 Web 小程序可能会发生未知的行为,且只能在《超级马里奥 3D 全明星》中使用。您确定要禁用 Web 小程序吗? (您可以在调试选项中重新启用它。) - + The amount of shaders currently being built 当前正在构建的着色器数量 - + The current selected resolution scaling multiplier. 当前选定的分辨率缩放比例。 - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. 当前的模拟速度。高于或低于 100% 的值表示运行速度比实际的 Switch 更快或更慢。 - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. 游戏当前运行的帧率。这将因游戏和场景的不同而有所变化。 - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. 在不计算速度限制和垂直同步的情况下,模拟一个 Switch 帧的实际时间。若要进行全速模拟,这个数值不应超过 16.67 毫秒。 - + Unmute 取消静音 - + Mute 静音 - + Reset Volume 重置音量 - + &Clear Recent Files 清除最近文件 (&C) - + &Continue 继续 (&C) - + &Pause 暂停 (&P) - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! 加载 ROM 时出错! - + The ROM format is not supported. 该 ROM 格式不受支持。 - + An error occurred initializing the video core. 初始化视频核心时发生错误 - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. 加载 ROM 时出错! %1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. 发生了未知错误。请查看日志了解详情。 - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... 正在关闭… - + Save Data 保存数据 - + Mod Data Mod 数据 - + Error Opening %1 Folder 打开 %1 文件夹时出错 - - + + Folder does not exist! 文件夹不存在! - + Remove Installed Game Contents? 删除已安装的游戏内容? - + Remove Installed Game Update? 删除已安装的游戏更新? - + Remove Installed Game DLC? 删除已安装的游戏 DLC 内容? - + Remove Entry 删除项目 - + Delete OpenGL Transferable Shader Cache? 删除 OpenGL 模式的着色器缓存? - + Delete Vulkan Transferable Shader Cache? 删除 Vulkan 模式的着色器缓存? - + Delete All Transferable Shader Caches? 删除所有的着色器缓存? - + Remove Custom Game Configuration? 移除自定义游戏设置? - + Remove Cache Storage? 移除缓存? - + Remove File 删除文件 - + Remove Play Time Data 清除游玩时间 - + Reset play time? 重置游玩时间? - - + + RomFS Extraction Failed! RomFS 提取失败! - + There was an error copying the RomFS files or the user cancelled the operation. 复制 RomFS 文件时出错,或用户取消了操作。 - + Full 完整 - + Skeleton 框架 - + Select RomFS Dump Mode 选择 RomFS 转储模式 - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. 请选择 RomFS 转储的方式。<br>“完整” 会将所有文件复制到新目录中,而<br>“框架” 只会创建目录结构。 - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root %1 没有足够的空间用于提取 RomFS。请保持足够的空间或于模拟—>设置—>系统—>文件系统—>转储根目录中选择一个其他目录。 - + Extracting RomFS... 正在提取 RomFS... - - + + Cancel 取消 - + RomFS Extraction Succeeded! RomFS 提取成功! - + The operation completed successfully. 操作成功完成。 - + Error Opening %1 打开 %1 时出错 - + Select Directory 选择目录 - + Properties 属性 - + The game properties could not be loaded. 无法加载该游戏的属性信息。 - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch 可执行文件 (%1);;所有文件 (*.*) - + Load File 加载文件 - + Open Extracted ROM Directory 打开提取的 ROM 目录 - + Invalid Directory Selected 选择的目录无效 - + The directory you have selected does not contain a 'main' file. 选择的目录不包含 “main” 文件。 - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) 可安装 Switch 文件 (*.nca *.nsp *.xci);;任天堂内容档案 (*.nca);;任天堂应用包 (*.nsp);;NX 卡带镜像 (*.xci) - + Install Files 安装文件 - + %n file(s) remaining - + Installing file "%1"... 正在安装文件 "%1"... - - + + Install Results 安装结果 - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. 为了避免可能存在的冲突,我们不建议将游戏本体安装到 NAND 中。 此功能仅用于安装游戏更新和 DLC 。 - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application 系统应用 - + System Archive 系统档案 - + System Application Update 系统应用更新 - + Firmware Package (Type A) 固件包 (A型) - + Firmware Package (Type B) 固件包 (B型) - + Game 游戏 - + Game Update 游戏更新 - + Game DLC 游戏 DLC - + Delta Title 差量程序 - + Select NCA Install Type... 选择 NCA 安装类型... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) 请选择此 NCA 的程序类型: (在大多数情况下,选择默认的“游戏”即可。) - + Failed to Install 安装失败 - + The title type you selected for the NCA is invalid. 选择的 NCA 程序类型无效。 - + File not found 找不到文件 - + File "%1" not found 文件 "%1" 未找到 - + OK 确定 - - + + Hardware requirements not met 硬件不满足要求 - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. 您的系统不满足运行 yuzu 的推荐配置。兼容性报告已被禁用。 - + Missing yuzu Account 未设置 yuzu 账户 - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL 打开 URL 时出错 - + Unable to open the URL "%1". 无法打开 URL : "%1" 。 - + TAS Recording TAS 录制中 - + Overwrite file of player 1? 覆盖玩家 1 的文件? - + Invalid config detected 检测到无效配置 - + Handheld controller can't be used on docked mode. Pro controller will be selected. 掌机手柄无法在主机模式中使用。将会选择 Pro controller。 - - + + Amiibo Amiibo - - + + The current amiibo has been removed 当前的 Amiibo 已被移除。 - + Error 错误 - - + + The current game is not looking for amiibos 当前游戏并没有在寻找 Amiibos - + Amiibo File (%1);; All Files (*.*) Amiibo 文件 (%1);; 全部文件 (*.*) - + Load Amiibo 加载 Amiibo - + Error loading Amiibo data 加载 Amiibo 数据时出错 - + The selected file is not a valid amiibo 选择的文件并不是有效的 amiibo - + The selected file is already on use 选择的文件已在使用中 - + An unknown error occurred 发生了未知错误 - - + + Keys not installed 密钥未安装 - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location 选择固件位置 - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available 无可用固件 - + Please install firmware to use the Album applet. - + Album Applet 相册小程序 - + Album applet is not available. Please reinstall firmware. 相册小程序不可用。请重新安装固件。 - + Please install firmware to use the Cabinet applet. - + Cabinet Applet Cabinet 小程序 - + Cabinet applet is not available. Please reinstall firmware. Cabinet 小程序不可用。请重新安装固件。 - + Please install firmware to use the Mii editor. - + Mii Edit Applet Mii Edit 小程序 - + Mii editor is not available. Please reinstall firmware. Mii editor 不可用。请重新安装固件。 - + Please install firmware to use the Controller Menu. - + Controller Applet 控制器小程序 - + Controller Menu is not available. Please reinstall firmware. 控制器菜单不可用。请重新安装固件。 - + Please install firmware to use the Home Menu. - - - Firmware Corrupted - - - - - Firmware Too New - - + Firmware Corrupted + 固件损坏 + + + + Firmware Too New + 固件版本太新 + + + Continue anyways? - + +仍要继续吗? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot 捕获截图 - + PNG Image (*.png) PNG 图像 (*.png) - + Update Available + 可以更新 + + + + Download the %1 update? - - Update %1 for Eden is available. -Would you like to download it? - - - - + TAS state: Running %1/%2 TAS 状态:正在运行 %1/%2 - + TAS state: Recording %1 TAS 状态:正在录制 %1 - + TAS state: Idle %1/%2 TAS 状态:空闲 %1/%2 - + TAS State: Invalid TAS 状态:无效 - + &Stop Running 停止运行 (&S) - + &Start 开始 (&S) - + Stop R&ecording 停止录制 (&E) - + R&ecord 录制 (&E) - + Building: %n shader(s) - + 正在编译:%n 个着色器 - + Scale: %1x %1 is the resolution scaling factor 缩放比例: %1x - + Speed: %1% / %2% 速度: %1% / %2% - + Speed: %1% 速度: %1% - + Game: %1 FPS FPS: %1 - + Frame: %1 ms 帧延迟: %1 毫秒 - + %1 %2 %1 %2 - + NO AA 抗锯齿关 - + VOLUME: MUTE 音量: 静音 - + VOLUME: %1% Volume percentage (e.g. 50%) 音量: %1% - + Derivation Components Missing 组件丢失 - + Encryption keys are missing. - + 缺少密钥。 - + Select RomFS Dump Target 选择 RomFS 转储目标 - + Please select which RomFS you would like to dump. 请选择希望转储的 RomFS。 - + Are you sure you want to close Eden? - + 你确定要关闭 Eden 吗? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. 您确定要停止模拟吗?未保存的进度将会丢失。 - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? - + 当前运行的程序正请求 Eden 不要退出。 + +仍然要强制退出吗? @@ -6786,7 +6771,7 @@ Would you like to bypass this and exit anyway? Configure Game - + 配置游戏 @@ -6925,7 +6910,7 @@ Would you like to bypass this and exit anyway? %1 of %n result(s) - + %n个结果中的第%1个 @@ -7094,12 +7079,12 @@ Debug Message: Configure - + 配置 Configure Current Game - + 配置当前游戏 @@ -7114,7 +7099,7 @@ Debug Message: Exit Eden - + 退出 Eden @@ -7382,7 +7367,7 @@ Debug Message: Open &Eden Folders - + 打开 &Eden 文件夹 @@ -7707,22 +7692,22 @@ Debug Message: &NAND Folder - + &NAND 文件夹 &SDMC Folder - + &SDMC 文件夹 &Mod Folder - + &Mod 文件夹 &Log Folder - + &Log 文件夹 @@ -7790,7 +7775,7 @@ If you wish to clean up the files which were left in the old data location, you Data was migrated successfully. - + 数据已成功迁移。 @@ -8377,7 +8362,7 @@ p, li { white-space: pre-wrap; } Migration - + 迁移 @@ -8390,7 +8375,7 @@ p, li { white-space: pre-wrap; } No - + @@ -8401,12 +8386,12 @@ p, li { white-space: pre-wrap; } Migrating - + 迁移中 Migrating, this may take a while... - + 迁移中,可能需要一段时间,请稍候…… @@ -8527,19 +8512,19 @@ p, li { white-space: pre-wrap; } Installing Firmware... - + 正在安装固件…… Cancel - + 取消 Firmware integrity verification failed! - + 固件完整性验证失败! @@ -8547,66 +8532,68 @@ p, li { white-space: pre-wrap; } Verification failed for the following files: %1 - + 以下文件完整性验证失败: + +%1 Verifying integrity... - + 正在验证完整性... Integrity verification succeeded! - + 完整性验证成功! The operation completed successfully. - + 操作成功完成。 Integrity verification failed! - + 完整性验证失败! File contents may be corrupt or missing. - + 文件内容可能缺失或已损坏。 Integrity verification couldn't be performed - + 无法执行完整性验证 Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. - + 固件安装失败。固件可能处于异常状态或已损坏,无法验证文件内容的有效性。 Select Dumped Keys Location - + 选择导出的密钥文件位置 Decryption Keys install succeeded - + 密钥文件安装成功 Decryption Keys were successfully installed - + 密钥文件已成功安装 Decryption Keys install failed - + 密钥文件安装失败 diff --git a/dist/languages/zh_TW.ts b/dist/languages/zh_TW.ts index 2660b0df33..9d8dd75e27 100644 --- a/dist/languages/zh_TW.ts +++ b/dist/languages/zh_TW.ts @@ -4,12 +4,12 @@ About Eden - + 關於Eden <html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html> - + <html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html> @@ -472,258 +472,161 @@ This would ban both their forum username and their IP address. Multicore CPU Emulation 多核心 CPU 模擬 - - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled. - 此选项将 CPU 模拟线程的数量从 1 增加到 Switch 实机的最大值 4。 -这是调试选项,不应被禁用。 - Memory Layout 内存布局 - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - 提升模拟内存容量,从零售 Switch 通常的 4GB 内存增加到开发机的 6/8GB 内存。 -不会提高稳定性和性能,而是让大型纹理 Mod 适用于模拟内存。 -启用时将增加内存使用量。建议不要启用,除非具有纹理 Mod 的某些游戏需要。 - - - + Limit Speed Percent 執行速度限制 - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach. - 控制游戏的最大渲染速度,取决于游戏的运行速度。 -对于 30 FPS 的游戏,设置为 200% 则将最高运行速度限制为 60 FPS;对于 60 FPS 的游戏,设置为 200% 则将最高运行速度限制为 120 FPS。 -禁用此项将解锁帧率限制,尽可能快地运行游戏。 - - - + Synchronize Core Speed - - Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). -Compatibility varies by game; many (especially older ones) may not respond well. -Can help reduce stuttering at lower framerates. - - - - + Accuracy: 精度: - - This setting controls the accuracy of the emulated CPU. -Don't change this unless you know what you are doing. - 此选项控制模拟 CPU 的精度。 -如果您不确定,就不要更改此项。 - - - - + + Backend: 后端: - + Fast CPU Time - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - - Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) 不使用 FMA 指令集(能使不支援 FMA 指令集的 CPU 提高效能) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. 该选项通过降低积和熔加运算的精度来提高模拟器在不支持 FMA 指令集 CPU 上的运行速度。 - + Faster FRSQRTE and FRECPE 更快的 FRSQRTE 和 FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. 该选项通过使用精度较低的近似值来提高某些浮点函数的运算速度。 - + Faster ASIMD instructions (32 bits only) 快速 ASIMD 指令(僅限 32 位元) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. 该选项通过不正确的舍入模式来提高 32 位 ASIMD 浮点函数的运行速度。 - + Inaccurate NaN handling 低精度 NaN 處理 - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. 该选项通过取消非数检查来提高速度。 请注意,这也会降低某些浮点指令的精确度。 - + Disable address space checks 停用位址空間檢查 - - This option improves speed by eliminating a safety check before every memory read/write in guest. -Disabling it may allow a game to read/write the emulator's memory. - 此选项通过取消每次模拟内存读/写前的安全检查来提高速度。 -禁用此选项可能会允许游戏读/写模拟器自己的内存。 - - - + Ignore global monitor 忽略全局监视器 - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. 此选项仅通过 cmpxchg 指令来提高速度,以确保独占访问指令的安全性。 请注意,这可能会导致死锁和其他问题。 - + API: API: - - Switches between the available graphics APIs. -Vulkan is recommended in most cases. - 切换图形 API。 -大多数情况下建议使用 Vulkan。 - - - + Device: 裝置: - - This setting selects the GPU to use with the Vulkan backend. - 切换图形 API 为 Vulkan 时使用的 GPU。 - - - + Shader Backend: 著色器後端: - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. -SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - 切换 OpenGL 渲染器的着色器后端。 -GLSL 具有最好的性能和渲染精度。 -GLASM 仅限于 NVIDIA GPU,以 FPS 和渲染精度为代价提供更好的着色器构建性能。 -SPIR-V 编译速度最快,但在大多数 GPU 驱动程序上表现很差。 - - - + Resolution: 解析度: - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues. - 指定游戏画面的分辨率。 -更高的分辨率需要更多的 VRAM 和带宽。 -低于 1X 的选项可能造成渲染问题。 - - - + Window Adapting Filter: 視窗濾鏡: - + FSR Sharpness: FSR 清晰度: - - Determines how sharpened the image will look while using FSR’s dynamic contrast. - 指定使用 FSR 时图像的锐化程度。 - - - + Anti-Aliasing Method: 抗鋸齒方式: - - The anti-aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - 切换抗锯齿的方式。 -子像素形态学抗锯齿提供最佳质量。 -快速近似抗锯齿对性能影响较小,可以在非常低的分辨率下生成更好、更稳定的图像。 - - - + Fullscreen Mode: 全螢幕模式: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -732,38 +635,19 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp 独占全屏提供更好的性能和 Freesync/Gsync 支持。 - + Aspect Ratio: 長寬比: - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16:9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots. - 拉伸游戏画面以适应指定的屏幕纵横比。 -Switch 游戏只支持 16:9,因此需要 Mod 才能实现其他比例。 -此选项也控制捕获的屏幕截图的纵横比。 - - - - Use disk pipeline cache - 使用硬碟管線快取 - - - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. 将生成的着色器保存到硬盘,提高后续游戏过程中的着色器加载速度。 请仅在调试时禁用此项。 - - Optimize SPIRV output shader - - - - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -771,24 +655,24 @@ This feature is experimental. - + Use asynchronous GPU emulation 使用非同步 CPU 模擬 - + Uses an extra CPU thread for rendering. This option should always remain enabled. 使用额外的 CPU 线程进行渲染。 此选项应始终保持启用状态。 - + NVDEC emulation: NVDEC 模擬方式: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -797,123 +681,67 @@ In most cases, GPU decoding provides the best performance. 大多数情况下,使用 GPU 解码将提供最好的性能。 - + ASTC Decoding Method: ASTC 纹理解码方式: - - This option controls how ASTC textures should be decoded. -CPU: Use the CPU for decoding, slowest but safest method. -GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded. - 此选项控制 ASTC 纹理解码方式。 -CPU:使用 CPU 进行解码,速度最慢但最安全。 -GPU:使用 GPU 的计算着色器来解码 ASTC 纹理,建议大多数游戏和用户使用此项。 -CPU 异步模拟:使用 CPU 在 ASTC 纹理到达时对其进行解码。 -消除 ASTC 解码带来的卡顿,但在解码时可能出现渲染问题。 - - - + ASTC Recompression Method: ASTC 纹理重压缩方式: - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - 几乎所有台式机和笔记本电脑 GPU 都不支持 ASTC 纹理,这迫使模拟器解压纹理到 GPU 支持的中间格式 RGBA8。 -此选项可将 RGBA8 重新压缩为 BC1 或 BC3 格式,节省 VRAM,但会对图像质量产生负面影响。 - - - + VRAM Usage Mode: VRAM 使用模式: - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may severely impact the performance of other applications such as recording software. - - - - + Skip CPU Inner Invalidation - - Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. - - - - + VSync Mode: 垂直同步模式: - - FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -Mailbox can have lower latency than FIFO and does not tear but may drop frames. -Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (垂直同步)不会掉帧或产生画面撕裂,但受到屏幕刷新率的限制。 -FIFO Relaxed 类似于 FIFO,但允许从低 FPS 恢复时产生撕裂。 -Mailbox 具有比 FIFO 更低的延迟,不会产生撕裂但可能会掉帧。 -Immediate (无同步)只显示可用内容,并可能产生撕裂。 - - - + Sync Memory Operations - - Ensures data consistency between compute and memory operations. -This option should fix issues in some games, but may also reduce performance in some cases. -Unreal Engine 4 games often see the most significant changes thereof. - - - - + Enable asynchronous presentation (Vulkan only) 启用异步帧提交 (仅限 Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. 将帧提交移动到单独的 CPU 线程,略微提高性能。 - + Force maximum clocks (Vulkan only) 强制最大时钟 (仅限 Vulkan 模式) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. 在后台运行的同时等待图形命令,以防止 GPU 降低时钟速度。 - + Anisotropic Filtering: 各向異性過濾: - - Controls the quality of texture rendering at oblique angles. -It’s a light setting and safe to set at 16x on most GPUs. - 控制斜角的纹理渲染质量。 -这是一个渲染相关的选项,在大多数 GPU 上设置为 16x 是安全的。 - - - + GPU Accuracy: - + Controls the GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. @@ -921,1097 +749,1234 @@ Extreme should only be used as a last resort. - + DMA Accuracy: - - Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. -If unsure, leave this on Default. - - - - - Use asynchronous shader building (Hack) - 使用非同步著色器編譯(不穩定) - - - - Enables asynchronous shader compilation, which may reduce shader stutter. - - - - + Fast GPU Time (Hack) - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 128 for maximal performance and 512 for maximal graphics fidelity. - + Use Vulkan pipeline cache 启用 Vulkan 管线缓存 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. 启用 GPU 供应商专用的管线缓存。 在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。 - + Enable Compute Pipelines (Intel Vulkan Only) 启用计算管线 (仅限 Intel 显卡 Vulkan 模式) - - Enable compute pipelines, required by some games. -This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers. - 启用某些游戏所需的计算管线。 -此选项仅适用于英特尔专有驱动程序。如果启用,可能会造成崩溃。 -在其他的驱动程序上将始终启用计算管线。 - - - + Enable Reactive Flushing 启用反应性刷新 - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. 使用反应性刷新取代预测性刷新,从而更精确地同步内存。 - + Sync to framerate of video playback 播放视频时帧率同步 - + Run the game at normal speed during video playback, even when the framerate is unlocked. 在视频播放期间以正常速度运行游戏,即使帧率未锁定。 - + Barrier feedback loops 屏障反馈循环 - + Improves rendering of transparency effects in specific games. 改进某些游戏中透明效果的渲染。 - + RAII - + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. - + Extended Dynamic State - - Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. -The default value may vary depending on your system and hardware capabilities. -This value can be changed until stability and a better visual quality are achieved. - - - - + Provoking Vertex - - Improves lighting and vertex handling in certain games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - - Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. -Higher values improve quality more but also reduce performance to a greater extent. - - - - + RNG Seed 隨機種子 - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes. - 控制随机数生成器的种子。 -主要用于快速通关。 - - - + Device Name 裝置名稱 - - The name of the emulated Switch. - 模拟 Switch 主机的名称。 - - - + Custom RTC Date: 自定义系统时间: - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games. - 此选项允许更改 Switch 的模拟时钟。 -可用于在游戏中操纵时间。 - - - + Language: 语言: - - Note: this can be overridden when region setting is auto-select - 注意:當“區域”設定是“自動選擇”時,此設定可能會被覆寫。 - - - + Region: 區域: - - The region of the emulated Switch. - 模拟 Switch 主机的所属地区。 - - - + Time Zone: 時區: - - The time zone of the emulated Switch. - 模拟 Switch 主机的所属时区。 - - - + Sound Output Mode: 音訊輸出模式: - + Console Mode: 控制台模式: - - Selects if the console is emulated in Docked or Handheld mode. -Games will change their resolution, details and supported controllers and depending on this setting. -Setting to Handheld can help improve performance for low end systems. - 选择控制台处于主机模式还是掌机模式。 -游戏将根据此设置更改其分辨率、详细信息和支持的控制器。 -设置为掌机模式有助于提高低端 PC 上的模拟性能。 - - - - Prompt for user on game boot - 啟動遊戲時提示選擇使用者 - - - - Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. - - - - - Pause emulation when in background - 模擬器在背景執行時暫停 - - - - This setting pauses Eden when focusing other windows. - - - - + Confirm before stopping emulation 停止模拟时需要确认 - - This setting overrides game prompts asking to confirm stopping the game. -Enabling it bypasses such prompts and directly exits the emulation. - 此设置将覆盖游戏中确认停止游戏的提示。 -启用此项将绕过游戏中的提示并直接退出模拟。 - - - + Hide mouse on inactivity 滑鼠閒置時自動隱藏 - - This setting hides the mouse after 2.5s of inactivity. - 当鼠标停止活动超过 2.5 秒时隐藏鼠标光标。 - - - + Disable controller applet 禁用控制器程序 - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed. - 强制禁用来宾程序使用控制器小程序。 -当来宾程序尝试打开控制器小程序时,控制器小程序会立即关闭。 + + This option increases CPU emulation thread use from 1 to the maximum of 4. +This is mainly a debug option and shouldn't be disabled. + - + + Increases the amount of emulated RAM from 4GB of the board to the devkit 8/6GB. +Doesn't affect performance/stability but may allow HD texture mods to load. + + + + + Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Can help reduce stuttering at lower framerates. + + + + + Change the accuracy of the emulated CPU (for debugging only). + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. + + + + + This option improves speed by eliminating a safety check before every memory operation. +Disabling it may allow arbitrary code execution. + + + + + Changes the output graphics API. +Vulkan is recommended. + + + + + This setting selects the GPU to use (Vulkan only). + + + + + The shader backend to use with OpenGL. +GLSL is recommended. + + + + + Forces to render at a different resolution. +Higher resolutions require more VRAM and bandwidth. +Options lower than 1X can cause artifacts. + + + + + Determines how sharpened the image will look using FSR's dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA can produce a more stable picture in lower resolutions. + + + + + Stretches the renderer to fit the specified aspect ratio. +Most games only support 16:9, so modifications are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use persistent pipeline cache + + + + + Optimize SPIRV output + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding. +GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). +CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding +stuttering but may present artifacts. + + + + + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. +BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, + saving VRAM but degrading image quality. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + + + + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) presents whatever is available and can exhibit tearing. + + + + + Ensures data consistency between compute and memory operations. +This option fixes issues in games, but may degrade performance. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Controls the quality of texture rendering at oblique angles. +Safe to set at 16x on most GPUs. + + + + + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. + + + + + Enable asynchronous shader compilation (Hack) + + + + + May reduce shader stutter. + + + + + Required by some games. +This setting only exists for Intel proprietary drivers and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues. +The default value is per-system. + + + + + Improves lighting and vertex handling in some games. +Only Vulkan 1.0+ devices support this extension. + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. +Higher values improve quality but degrade performance. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning. + + + + + The name of the console. + + + + + This option allows to change the clock of the console. +Can be used to manipulate time in games. + + + + + The number of seconds from the current unix time + + + + + This option can be overridden when region setting is auto-select + + + + + The region of the console. + + + + + The time zone of the console. + + + + + Selects if the console is in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Prompt for user profile on boot + + + + + Useful if multiple people use the same PC. + + + + + Pause when not in focus + + + + + Pauses emulation when focusing on other windows. + + + + + Overrides prompts asking to confirm stopping the emulation. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + Hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet in emulated programs. +When a program attempts to open the controller applet, it is immediately closed. + + + + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode 启用游戏模式 - + Custom frontend 自定义前端 - + Real applet 真实的小程序 - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU 异步模拟 - + Uncompressed (Best quality) 不壓縮 (最高品質) - + BC1 (Low quality) BC1 (低品質) - + BC3 (Medium quality) BC3 (中品質) - + Conservative 保守模式(节省 VRAM) - + Aggressive 激进模式 - + OpenGL OpenGL - + Vulkan Vulkan - + Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM(組合語言著色器,僅限 NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (实验性,仅限 AMD/Mesa) - + Normal 標準 - + High - + Extreme 極高 - - + + Default 預設 - + Unsafe (fast) - + Safe (stable) - + Auto 自動 - + Accurate 高精度 - + Unsafe 低精度 - + Paranoid (disables most optimizations) 偏执模式 (禁用绝大多数优化项) - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed 無邊框視窗 - + Exclusive Fullscreen 全螢幕獨占 - + No Video Output 無視訊輸出 - + CPU Video Decoding CPU 視訊解碼 - + GPU Video Decoding (Default) GPU 視訊解碼(預設) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [实验性] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [實驗性] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [實驗性] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor 最近鄰 - + Bilinear 雙線性 - + Bicubic 雙立方 - + Spline-1 - + Gaussian 高斯 - + Lanczos - + ScaleForce 強制縮放 - + AMD FidelityFX™️ Super Resolution AMD FidelityFX™️ 超級解析度技術 - + Area - + None - + FXAA FXAA - + SMAA SMAA - + Default (16:9) 預設 (16:9) - + Force 4:3 強制 4:3 - + Force 21:9 強制 21:9 - + Force 16:10 強制 16:10 - + Stretch to Window 延伸視窗 - + Automatic 自動 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Japanese (日本語) 日文 (日本語) - + American English 美式英语 - + French (français) 法文 (français) - + German (Deutsch) 德文 (Deutsch) - + Italian (italiano) 義大利文 (italiano) - + Spanish (español) 西班牙文 (español) - + Chinese 中文 - + Korean (한국어) 韓文 (한국어) - + Dutch (Nederlands) 荷蘭文 (Nederlands) - + Portuguese (português) 葡萄牙文 (português) - + Russian (Русский) 俄文 (Русский) - + Taiwanese 台灣中文 - + British English 英式英文 - + Canadian French 加拿大法文 - + Latin American Spanish 拉丁美洲西班牙文 - + Simplified Chinese 簡體中文 - + Traditional Chinese (正體中文) 正體中文 (正體中文) - + Brazilian Portuguese (português do Brasil) 巴西-葡萄牙語 (português do Brasil) - + Serbian (српски) - - + + Japan 日本 - + USA 美國 - + Europe 歐洲 - + Australia 澳洲 - + China 中國 - + Korea 南韓 - + Taiwan 台灣 - + Auto (%1) Auto select time zone 自動 (%1) - + Default (%1) Default time zone 預設 (%1) - + CET 中歐 - + CST6CDT CST6CDT - + Cuba 古巴 - + EET EET - + Egypt 埃及 - + Eire 愛爾蘭 - + EST 北美東部 - + EST5EDT EST5EDT - + GB GB - + GB-Eire 英國-愛爾蘭 - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich 格林威治 - + Hongkong 香港 - + HST 夏威夷 - + Iceland 冰島 - + Iran 伊朗 - + Israel 以色列 - + Jamaica 牙買加 - + Kwajalein 瓜加林環礁 - + Libya 利比亞 - + MET 中歐 - + MST 北美山區 - + MST7MDT MST7MDT - + Navajo 納瓦霍 - + NZ 紐西蘭 - + NZ-CHAT 紐西蘭-查塔姆群島 - + Poland 波蘭 - + Portugal 葡萄牙 - + PRC 中國 - + PST8PDT 太平洋 - + ROC 臺灣 - + ROK 韓國 - + Singapore 新加坡 - + Turkey 土耳其 - + UCT UCT - + Universal 世界 - + UTC UTC - + W-SU 莫斯科 - + WET 西歐 - + Zulu 協調世界時 - + Mono 單聲道 - + Stereo 立體聲 - + Surround 環繞音效 - + 4GB DRAM (Default) 4GB DRAM (默认) - + 6GB DRAM (Unsafe) 6GB DRAM (不安全) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked TV - + Handheld 掌機模式 - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) 总是询问 (默认) - + Only if game specifies not to stop 仅当游戏不希望停止时 - + Never ask 从不询问 - + Low (128) - + Medium (256) - + High (512) @@ -4616,7 +4581,12 @@ Current values are %1% and %2% respectively. - Archive does not contain romfs. It is probably corrupt. + Could not locate RomFS. Your file or decryption keys may be corrupted. + + + + + Could not extract RomFS. Your file or decryption keys may be corrupted. @@ -4624,11 +4594,6 @@ Current values are %1% and %2% respectively. Error extracting archive - - - Archive could not be extracted. It is probably corrupt. - - Error finding image directory @@ -5653,7 +5618,7 @@ Please go to Configure -> System -> Network and make a selection. - + FSR FSR @@ -5718,897 +5683,896 @@ Please go to Configure -> System -> Network and make a selection. SPIRV - + Broken Vulkan Installation Detected 檢查到 Vulkan 的安裝已損毀 - + Vulkan initialization failed during boot.<br><br>Click <a href='https://eden-emulator.github.io/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping 正在執行遊戲 - + Loading Web Applet... 載入 Web 小程式.. - - + + Disable Web Applet 停用 Web 小程式 - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) 停用 Web 小程式可能會導致未定義的行為,且只能在《超級瑪利歐 3D收藏輯》中使用。您確定要停用 Web 小程式? (您可以在偵錯設定中重新啟用它。) - + The amount of shaders currently being built 目前正在建構的著色器數量 - + The current selected resolution scaling multiplier. 目前選擇的解析度縮放比例。 - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. 目前的模擬速度。高於或低於 100% 表示比實際 Switch 執行速度更快或更慢。 - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. 遊戲即時 FPS。會因遊戲和場景的不同而改變。 - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. 在不考慮幀數限制和垂直同步的情況下模擬一個 Switch 畫格的實際時間,若要全速模擬,此數值不得超過 16.67 毫秒。 - + Unmute 取消靜音 - + Mute 靜音 - + Reset Volume 重設音量 - + &Clear Recent Files 清除最近的檔案(&C) - + &Continue 繼續(&C) - + &Pause &暫停 - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats Eden supports, <a href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! 載入 ROM 時發生錯誤! - + The ROM format is not supported. 此 ROM 格式不支援 - + An error occurred initializing the video core. 初始化視訊核心時發生錯誤 - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. 載入 ROM 時發生錯誤!%1 - + %1<br>Please redump your files or ask on Discord/Revolt for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. 發生未知錯誤,請檢視紀錄了解細節。 - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... 正在關閉軟體… - + Save Data 儲存資料 - + Mod Data 模組資料 - + Error Opening %1 Folder 開啟資料夾 %1 時發生錯誤 - - + + Folder does not exist! 資料夾不存在 - + Remove Installed Game Contents? 移除已安裝的遊戲內容? - + Remove Installed Game Update? 移除已安裝的遊戲更新? - + Remove Installed Game DLC? 移除已安裝的遊戲 DLC? - + Remove Entry 移除項目 - + Delete OpenGL Transferable Shader Cache? 刪除 OpenGL 模式的著色器快取? - + Delete Vulkan Transferable Shader Cache? 刪除 Vulkan 模式的著色器快取? - + Delete All Transferable Shader Caches? 刪除所有的著色器快取? - + Remove Custom Game Configuration? 移除額外遊戲設定? - + Remove Cache Storage? 移除快取儲存空間? - + Remove File 刪除檔案 - + Remove Play Time Data 清除遊玩時間 - + Reset play time? 重設遊玩時間? - - + + RomFS Extraction Failed! RomFS 抽取失敗! - + There was an error copying the RomFS files or the user cancelled the operation. 複製 RomFS 檔案時發生錯誤或使用者取消動作。 - + Full 全部 - + Skeleton 部分 - + Select RomFS Dump Mode 選擇RomFS傾印模式 - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. 請選擇如何傾印 RomFS。<br>「全部」會複製所有檔案到新資料夾中,而<br>「部分」只會建立資料夾結構。 - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root %1 沒有足夠的空間用於抽取 RomFS。請確保有足夠的空間或於模擬 > 設定 >系統 >檔案系統 > 傾印根目錄中選擇其他資料夾。 - + Extracting RomFS... 抽取 RomFS 中... - - + + Cancel 取消 - + RomFS Extraction Succeeded! RomFS 抽取完成! - + The operation completed successfully. 動作已成功完成 - + Error Opening %1 開啟 %1 時發生錯誤 - + Select Directory 選擇資料夾 - + Properties 屬性 - + The game properties could not be loaded. 無法載入遊戲屬性 - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch 執行檔 (%1);;所有檔案 (*.*) - + Load File 開啟檔案 - + Open Extracted ROM Directory 開啟已抽取的 ROM 資料夾 - + Invalid Directory Selected 選擇的資料夾無效 - + The directory you have selected does not contain a 'main' file. 選擇的資料夾未包含「main」檔案。 - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) 可安裝的 Switch 檔案 (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX 卡帶映像 (*.xci) - + Install Files 安裝檔案 - + %n file(s) remaining - + Installing file "%1"... 正在安裝檔案「%1」... - - + + Install Results 安裝結果 - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. 為了避免潛在的衝突,不建議將遊戲本體安裝至內部儲存空間。 此功能僅用於安裝遊戲更新和 DLC。 - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application 系統應用程式 - + System Archive 系統檔案 - + System Application Update 系統應用程式更新 - + Firmware Package (Type A) 韌體包(A型) - + Firmware Package (Type B) 韌體包(B型) - + Game 遊戲 - + Game Update 遊戲更新 - + Game DLC 遊戲 DLC - + Delta Title Delta Title - + Select NCA Install Type... 選擇 NCA 安裝類型... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) 請選擇此 NCA 的安裝類型: (在多數情況下,選擇預設的「遊戲」即可。) - + Failed to Install 安裝失敗 - + The title type you selected for the NCA is invalid. 選擇的 NCA 安裝類型無效。 - + File not found 找不到檔案 - + File "%1" not found 找不到「%1」檔案 - + OK 確定 - - + + Hardware requirements not met 硬體不符合需求 - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. 您的系統不符合建議的硬體需求,相容性回報已停用。 - + Missing yuzu Account 未設定 yuzu 帳號 - + In order to submit a game compatibility test case, you must set up your web token and username.<br><br/>To link your eden account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL 開啟 URL 時發生錯誤 - + Unable to open the URL "%1". 無法開啟 URL:「%1」。 - + TAS Recording TAS 錄製 - + Overwrite file of player 1? 覆寫玩家 1 的檔案? - + Invalid config detected 偵測到無效設定 - + Handheld controller can't be used on docked mode. Pro controller will be selected. 掌機手把無法在主機模式中使用。將會選擇 Pro 手把。 - - + + Amiibo Amiibo - - + + The current amiibo has been removed 目前 Amiibo 已被移除。 - + Error 錯誤 - - + + The current game is not looking for amiibos 目前遊戲並未在尋找 Amiibos - + Amiibo File (%1);; All Files (*.*) Amiibo 檔案 (%1);; 所有檔案 (*.*) - + Load Amiibo 開啟 Amiibo - + Error loading Amiibo data 載入 Amiibo 資料時發生錯誤 - + The selected file is not a valid amiibo 選取的檔案不是有效的 Amiibo - + The selected file is already on use 選取的檔案已在使用中 - + An unknown error occurred 發生了未知錯誤 - - + + Keys not installed 密钥未安装 - - + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location 选择固件位置 - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - - - - - - + + + + + + No firmware available 無可用韌體 - + Please install firmware to use the Album applet. - + Album Applet 相簿小程式 - + Album applet is not available. Please reinstall firmware. 無法使用相簿小程式。請安裝韌體。 - + Please install firmware to use the Cabinet applet. - + Cabinet Applet Cabinet 小程式 - + Cabinet applet is not available. Please reinstall firmware. 無法使用 Cabinet 小程式。請安裝韌體。 - + Please install firmware to use the Mii editor. - + Mii Edit Applet Mii 編輯器小程式 - + Mii editor is not available. Please reinstall firmware. Mii 編輯器無法使用。請安裝韌體。 - + Please install firmware to use the Controller Menu. - + Controller Applet 控制器設定 - + Controller Menu is not available. Please reinstall firmware. 控制器菜单不可用。请重新安装固件。 - + Please install firmware to use the Home Menu. - + Firmware Corrupted - + Firmware Too New - + Continue anyways? - + Don't show again - + Home Menu Applet - + Home Menu is not available. Please reinstall firmware. - + Please install firmware to use Starter. - + Starter Applet - + Starter is not available. Please reinstall firmware. - + Capture Screenshot 截圖 - + PNG Image (*.png) PNG 圖片 (*.png) - + Update Available - - Update %1 for Eden is available. -Would you like to download it? + + Download the %1 update? - + TAS state: Running %1/%2 TAS 狀態:正在執行 %1/%2 - + TAS state: Recording %1 TAS 狀態:正在錄製 %1 - + TAS state: Idle %1/%2 TAS 狀態:閒置 %1/%2 - + TAS State: Invalid TAS 狀態:無效 - + &Stop Running &停止執行 - + &Start 開始(&S) - + Stop R&ecording 停止錄製 - + R&ecord 錄製 (&E) - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor 縮放比例:%1x - + Speed: %1% / %2% 速度:%1% / %2% - + Speed: %1% 速度:%1% - + Game: %1 FPS 遊戲:%1 FPS - + Frame: %1 ms 畫格延遲:%1 ms - + %1 %2 %1 %2 - + NO AA 抗鋸齒關 - + VOLUME: MUTE 音量: 靜音 - + VOLUME: %1% Volume percentage (e.g. 50%) 音量:%1% - + Derivation Components Missing 遺失產生元件 - + Encryption keys are missing. - + Select RomFS Dump Target 選擇 RomFS 傾印目標 - + Please select which RomFS you would like to dump. 請選擇希望傾印的 RomFS。 - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. 您確定要停止模擬嗎?未儲存的進度將會遺失。 - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml index 7a16f541f9..d2e8b50c8b 100644 --- a/src/android/app/src/main/res/values-ar/strings.xml +++ b/src/android/app/src/main/res/values-ar/strings.xml @@ -1,14 +1,14 @@ + سيشغّل هذا البرنامج ألعابًا لجهاز نينتندو سويتش. لا يتضمن أي عناوين أو مفاتيح ألعاب. قبل البدء، يُرجى تحديد موقع ملف على وحدة تخزين جهازك. الإشعارات والأخطاء اظهار اشعار عند حصول اي مشكلة. لم يتم منح إذن الإشعار - (مُحسَّن) ذاكرة RAM للعملية: %1$d م.ب - جاري بناء + بناء شادر(شادرات) (يشحن) @@ -17,8 +17,8 @@ تخصيص الرؤية العرض - تمكين عرض الإحصائيات - تكوين المعلومات المعروضة في عرض الإحصائيات + تمكين تراكب إحصائيات الأداء + قم بتكوين المعلومات التي يتم عرضها في تراكب إحصائيات الأداء عرض معدل الإطارات عرض معدل الإطارات الحالي عرض وقت الإطار @@ -59,8 +59,8 @@ عرض طراز GPU المضيف عرض طراز SoC عرض طراز SoC المضيف - إظهار إصدار البرنامج الثابت - عرض إصدار البرنامج الثابت المثبت + إظهار إصدار الفريموير + عرض إصدار الفريموير حجاب عدن @@ -122,10 +122,10 @@ Spir-V - NVDEC Emulation + محاكاة NVDEC حدد كيفية التعامل مع فك تشفير الفيديو (NVDEC) خلال المشاهد التمهيدية والمقدمة. - CPU - GPU + وحدة المعالجة المركزية + وحدة المعالجة الرسومية لا شيء @@ -137,7 +137,7 @@ متعدد اللاعبين استضف غرفة لعبتك الخاصة أو انضم إلى غرفة موجودة للعب مع الآخرين الغرفة: %1$s - Console ID:%1$s + معرّف وحدة التحكم: %1$s إنشاء الانضمام تصفح الغرف العامة @@ -155,8 +155,8 @@ خطأ في الشبكة فقدان الاتصال اسم المستخدم محجوز مسبقاً - MAC Address collision - Console ID collision + تعارض في عنوان MAC + تعارض معرف وحدة التحكم إصدار خاطئ كلمة مرور خاطئة تعذر الاتصال @@ -175,8 +175,8 @@ مشرف الغرفة %1$s انضم %1$s غادر - %1$s طُرِد - %1$s حُظِر + %1$s مطرود + %1$s محظور تم إلغاء حظر العنوان طرد إرسال رسائل… @@ -189,8 +189,8 @@ الحد الأقصى للاعبين: %d الدردشة المزيد من الخيارات - IP Address copied to clipboard - Server Address + تم نسخ عنوان IP إلى الحافظة + عنوان الخادم الدردشة اكتب رسالة… إرسال @@ -239,17 +239,19 @@ تعلم كيفية إعداد عدن والقفز إلى المحاكاة. لنبدأ المفاتيح - Select your <b>prod.keys</b> file with the button below. + اختر ملف prod.keys من الزر ادناه إختيار المفاتيح - البرنامج الثابت - حدد البرنامج الثابت + الفريموير + حدد ملف firmware.zip بالزر أدناه. يتطلب عدن حاليًا الإصدار 19.0.1 أو إصدارًا أقدم. + حدد الفريموير الألعاب - Select your <b>Games</b> folder with the button below. + حدد مجلد العابك من الزر ادناه. إنهاء + أنت جاهز تمامًا.\nاستمتع بألعابك! استمر التالي عودة - إضافة ألعاب + إضافة الألعاب حدد مجلد الألعاب الخاص بك مكتمل تم منح أذونات البلوتوث. @@ -268,18 +270,19 @@ تحذير: هذا البرنامج هو في مرحلة ما قبل ألفا وقد يكون الأخطاء وتنفيذات الميزة غير المكتملة. عدم العرض مجددًا برنامج ما قبل ألفا + تمت إضافة مجلد اللعبة الجديد بنجاح الألعاب البحث الإعدادات لم يتم العثور على ملفات أو لم يتم تحديد مجلد الألعاب حتى الآن. - البحث وتصفية الألعاب + البحث وتصنيف الألعاب حدد مجلد الألعاب إدارة مجلدات اللعبة - يسمح لـ Eden بملء قائمة الألعاب + يسمح لـ عدن بملء قائمة الألعاب تخطي تحديد مجلد الألعاب؟ لن يتم عرض الألعاب في قائمة الألعاب إذا لم يتم تحديد مجلد. https://yuzu-mirror.github.io/help/quickstart/#dumping-games - البحث عن ألعاب + البحث عن الألعاب إعدادات البحث تم تحديد مجلد الألعاب تثبيت prod.keys @@ -287,8 +290,8 @@ تخطي إضافة المفاتيح؟ مطلوب مفاتيح صالحة لمحاكاة ألعاب البيع بالتجزئة. ستعمل تطبيقات البيرة المنزلية فقط إذا تابعت https://yuzu-mirror.github.io/help/quickstart/#guide-introduction - تخطي إضافة البرنامج الثابت؟ - العديد من الألعاب تتطلب الوصول إلى البرنامج الثابت لتشغيل بشكل صحيح. + تخطي إضافة الفريموير؟ + العديد من الألعاب تتطلب الوصول إلى الفريموير لتشغيل بشكل صحيح. https://yuzu-mirror.github.io/help/quickstart/#guide-introduction الإشعارات امنح إذن الإشعار باستخدام الزر أدناه @@ -305,11 +308,11 @@ إلغاء تثبيت مفاتيح أميبو مطلوب لاستخدام أميبو في اللعبة - Verify your keys file has a .bin extension and try again. + وحاول مرة أخر bin تحقق من أن ملف المفاتيح له امتداد https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys - GPU driver fetcher - GPU driver manager - Install GPU driver + جلب برامج تشغيل GPU + GPU مدير برنامج تشغيل + GPU تثبيت برنامج تشغيل تثبيت برامج تشغيل بديلة لأداء أو دقة أفضل إعدادات متقدمة إعدادات متقدمة: %1$s @@ -319,7 +322,7 @@ بيع بالتجزئة البيرة المنزلية افتح مجلد عدن - إدارة الملفات الداخلية لـ Eden + إدارة الملفات الداخلية لـ عدن تعديل مظهر التطبيق لم يتم العثور على مدير الملفات لا يمكن فتح مجلد عدن @@ -337,28 +340,31 @@ استيراد تصدير تثبيت فيرموير - Firmware must be in a ZIP archive and is needed to boot some games + يجب أن يكون فيرموير في أرشيف مضغوط وهو ضروري لتشغيل بعض الألعاب تثبيت فيرموير تم تثبيت فيرموير بنجاح فشل تثبيت فيرموير - تأكد من أن ملفات البرامج الثابتة nca موجودة في جذر ملف zip وحاول مرة أخرى. - فشل إلغاء تثبيت البرنامج الثابت + تأكد من أن ملفات الفريموير nca موجودة في جذر ملف zip وحاول مرة أخرى. + فشل إلغاء تثبيت الفريموير مشاركة سجلات التصحيح مشاركة ملف سجل عدن لتصحيح المشكلات لم يتم العثور على ملف السجل تثبيت محتوى اللعبة - Install game updates or DLC + قم بتثبيت تحديثات اللعبة أو الإضافات جارٍ تثبيت المحتوى... حدث خطأ أثناء تثبيت الملف(ات) على NAND يرجى التأكد من صحة المحتوى (المحتويات) وتثبيت ملف prod.keys. لا يُسمح بتثبيت الألعاب الأساسية لتجنب التعارضات المحتملة. يتم دعم محتوى NSP و XCI فقط. يرجى التحقق من أن محتوى (محتويات) اللعبة صالحة. - %1$d installed successfully - %1$d overwritten successfully + %1$d حدث خطأ (أخطاء) في التثبيت + تم تثبيت محتوى (محتويات) اللعبة بنجاح + %1$d تم التثبيت بنجاح + %1$d تمت الكتابة فوقه بنجاح https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updates برامج التشغيل المخصصة غير مدعومة - إدارة بيانات إيدن - Import/export firmware, keys, user data, and more! + تحميل برنامج التشغيل المخصص غير مدعوم حاليًا لهذا الجهاز. يُرجى إعادة تفعيل هذا الخيار لاحقًا للتحقق من إضافة الدعم. + إدارة بيانات عدن + استيراد/تصدير فيرموير والمفاتيح وبيانات المستخدم والمزيد مشاركة ملف الحفظ فشل تصدير الحفظ مجلدات اللعبة @@ -372,7 +378,7 @@ Failed to import %d saves Failed to import %d saves Failed to import %d saves - Failed to import %d saves + فشل استيراد %d حفظ Successfully imported %d saves @@ -380,41 +386,41 @@ Successfully imported %d saves Successfully imported %d saves Successfully imported %d saves - Successfully imported %d saves + تم استيراد %d حفظ بنجاح لم يتم العثور على بيانات الحفظ التحقق من المحتوى المثبت فحص المحتوى المثبت بحثًا عن تلف مفاتيح التشفير مفقودة - لا يمكن فك تشفير البرنامج الثابت والألعاب + لا يمكن فك تشفير الفريموير والألعاب https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys - إزالة البرنامج الثابت - سيؤدي إزالة البرنامج الثابت إلى حذفه من الجهاز وقد يؤثر على توافق الألعاب. - إلغاء تثبيت البرنامج الثابت - تم إزالة البرنامج الثابت بنجاح + إزالة الفريموير + سيؤدي إزالة الفريموير إلى حذفه من الجهاز وقد يؤثر على توافق الألعاب. + إلغاء تثبيت الفريموير + تم إزالة الفريموير بنجاح - برنامج ثابت غير صالح - البرنامج الثابت مطلوب لتشغيل بعض الألعاب واستخدام التطبيقات. يعمل إيدن فقط مع البرنامج الثابت 19.0.1 أو الأقدم. - البرنامج الثابت موجود ولكن لا يمكن قراءته. تحقق من مفاتيح التشفير وأعد نسخ البرنامج الثابت إذا لزم الأمر. - البرنامج الثابت جديد جداً أو لا يمكن قراءته. يعمل إيدن فقط مع البرنامج الثابت 19.0.1 أو الأقدم. + فريموير غير صالح + الفريموير مطلوب لتشغيل بعض الألعاب واستخدام التطبيقات. يعمل عدن فقط مع الفريموير 19.0.1 أو الأقدم. + الفريموير موجود ولكن لا يمكن قراءته. تحقق من مفاتيح التشفير وأعد نسخ الفريموير إذا لزم الأمر. + الفريموير جديد جداً أو لا يمكن قراءته. يعمل عدن فقط مع الفريموير 19.0.1 أو الأقدم. https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware فشل تثبيت المفاتيح تم تثبيت المفاتيح بنجاح فشل نسخ مفتاح واحد أو أكثر. - Verify your keys file has a .keys extension and try again. - Keys failed to initialize. Check that your dumping tools are up to date and re-dump keys. + تأكد أن ملف المفاتيح يحمل امتداد .keys وحاول مرة أخرى. + فشل تهيئة المفاتيح. تحقق من أن أدوات النسخ محدثة وأعد نسخ المفاتيح. Qlaunch تشغيل التطبيقات من الشاشة الرئيسية للنظام - Applet launcher - تطبيقات نظام التشغيل باستخدام البرامج الثابتة المثبتة - البرنامج الثابت غير مثبت أو إصدار غير صالح - Applet not available - prod.keys file and firmware are installed and try again.
Additionally, ensure your firmware is of version 19.0.1 or older.]]>
+ قائمة التطبيقات المصغرة + تطبيقات نظام التشغيل باستخدام الفريموير المثبتة + الفريموير غير مثبت أو إصدار غير صالح + التطبيق المصغر غير متوفر + prod.keys الخاص بك و الفريموير مثبتة وحاول مرة أخرى.
بالإضافة إلى ذلك، تأكد من أن الفريموير الخاص بك هو من الإصدار 19.0.1 أو أقدم.]]>
الألبوم شاهد الصور المخزنة في مجلد لقطات شاشة المستخدم باستخدام عارض صور النظام تحرير Mii @@ -428,15 +434,16 @@ تنسيق - Gaia isn\'t real + Gaia غير حقيقي نسخ إلى الحافظة محاكي سويتش مفتوح المصدر المساهمين المساهمون الذين جعلوا عدن لنظام اندرويد ممكن https://git.eden-emu.dev/eden-emu/eden/activity/contributors - Projects that make Eden for Android possible + المشاريع التي تجعل عدن لأجهزة أندرويد ممكنة البناء بيانات المستخدم + استيراد/تصدير جميع بيانات التطبيق.\nعند استيراد بيانات المستخدم، سيتم حذف جميع بيانات المستخدم الموجودة!\nقد يُسبب استيراد البيانات من Citron بعض المشاكل. يُنصح باستيراد جميع البيانات المطلوبة يدويًا. جارٍ تصدير بيانات المستخدم... جارٍ استيراد بيانات المستخدم... استيراد بيانات المستخدم @@ -444,11 +451,13 @@ تم تصدير بيانات المستخدم بنجاح تم استيراد بيانات المستخدم بنجاح تم إلغاء التصدير + تأكد من أن مجلدات بيانات المستخدم موجودة في جذر مجلد zip وتحتوي على ملف تكوين في config/config.ini وحاول مرة أخرى. الحد من السرعة يحد من سرعة المحاكاة بنسبة محددة من السرعة العادية الحد من السرعة في المئة يحدد النسبة المئوية للحد من سرعة المحاكاة. 100% هي السرعة الطبيعية. ستؤدي القيم الأعلى أو الأدنى إلى زيادة أو تقليل حد السرعة. + خلفية وحدة المعالجة المركزية دقة وحدة المعالجة المركزية %1$s%2$s @@ -485,40 +494,40 @@ VSync وضع اتجاه العرض تناسب الابعاد - Window adapting filter - FSR sharpness - Determines how sharpened the image will look while using FSR\'s dynamic contrast - Anti-aliasing method + تصفية تكييف النافذة + حدة FSR + تحديد مدى حدة الصورة عند استخدام FSR + طريقة مكافحة التعرج إجبار السرعة القصوى (لأجهزة Adreno فقط) يجبر وحدة معالجة الرسومات على العمل في أقصى الساعات الممكنة (سيستمر تطبيق القيود الحرارية). - Optimize Spir-V output + تحسين Spir-V يحسن الشادر المترجم لزيادة كفاءة GPU. - Use asynchronous shaders - Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches. - Use Fast GPU Time - Forces most games to run at their highest native resolution. This option is hacky and may cause issues. - GPU Overclock Factor - Use 128 for maximal performance and 512 for maximal graphics fidelity. - Use reactive flushing - Improves rendering accuracy in some games at the cost of performance. - Disk shader cache - Reduces stuttering by locally storing and loading generated shaders. - Anisotropic filtering - Improves the quality of textures when viewed at oblique angles + استخدم تظليل غير متزامن + تجميع الظلال بشكل غير متزامن. قد يقلل هذا من التقطع ولكنه قد يتسبب أيضًا في حدوث أخطاء. + استخدام وقت GPU السريع + يجبر معظم الألعاب على العمل بأعلى دقة أصلية. هذا الخيار غير مثبت وقد يسبب مشاكل. + عامل زيادة سرعة GPU + استخدم 128 لأقصى أداء و512 لأقصى دقة رسومية. + استخدم التنظيف التفاعلي + تحسين دقة العرض في بعض الألعاب على حساب الأداء + ذاكرة التخزين المؤقت للتظليل + يقلل من التأتأة عن طريق تخزين وتحميل التظليلات التي تم إنشاؤها محليًا. + تصفية متباينة الخواص + تحسين جودة القوام عند الزوايا المائلة - Resolution scaling to 2x or higher is known to cause issues, and may result in significant slowdowns of your device. + تغيير دقة العرض إلى 2x أو أعلى قد يسبب مشاكل، وقد يؤدي إلى تباطؤ كبير في جهازك. - CPU - CPU Debugging - Puts the CPU in a slow debugging mode. - Use Auto Stub - Automatically stub missing services and functions. This may improve compatibility but can cause crashes and stability issues. + وحدة المعالج المركزية + تصحيح أخطاء وحدة المعالجة المركزية + يضع وحدة المعالجة المركزية في وضع التصحيح البطيء. + استخدام الستاب التلقائي + يقوم تلقائيًا بإضافة خدمات ووظائف ناقصة. قد يحسن التوافق ولكنه قد يتسبب في تعطل المشغل ومشاكل في الاستقرار. - GPU - API - Graphics debugging - Sets the graphics API to a slow debugging mode. + وحدة معالجة الرسومات + واجهة برمجة التطبيقات + تصحيح الأخطاء الرسومية + يضبط واجهة برمجة تطبيقات الرسومات على وضع تصحيح الأخطاء البطيء. Fastmem التسجيل @@ -526,7 +535,7 @@ يفرغ سجلات التصحيح عند كتابة كل سطر، مما يجعل التصحيح أسهل في حالات التوقف أو التجميد. - Output engine + محرك الإخراج مستوى الصوت يحدد مستوى إخراج الصوت @@ -541,32 +550,61 @@ Home Capture Start/Pause - أزرار التوجيه + الأسهم فوق تحت يسار يمين + العصا اليسرى عصا التحكم + العصا اليمنى + عصا-C مضغوط النطاق المنطقة الميتة المعدل نطاق المعدل + المحفزات L R ZL ZR + Left SL + Left SR + Right SL + Right SR Z غير صالح غير محدد غير معروف + %1$s%2$s%3$sHat %4$s + %1$s%2$s%3$sAxis %4$s + %1$s%2$s%3$sزر %4$s + Axis %1$s%2$s غير مستخدم - Move or press an input - Unsupported input type - Input mapping filter + نقل أو الضغط على إدخال + نوع الإدخال غير مدعوم + مرشح تعيين الإدخال + اختر جهازًا لتصفية مدخلات الخرائط + تعيين وحدة التحكم تلقائيًا + حدد جهازًا لمحاولة رسم الخرائط التلقائية + تم محاولة التعيين التلقائي باستخدام %1$s نوع وحدة التحكم + Pro Controller + محمول + Dual Joycons + Left Joycon + Right Joycon + GameCube ذراع تحكم + Invert axis + Invert button + Toggle button + Turbo button + Set threshold + Toggle axis متصل استخدام هزاز النظام + تراكب الإدخال الاهتزاز قوة الاهتزاز الملف الشخصي @@ -578,6 +616,10 @@ ملف تعريف%d اللاعب حذف ملف تعريف الإدخال هل أنت متأكد من رغبتك في حذف ملف التعريف هذا؟ هذا غير قابل للاسترداد + حرك العصا إلى اليسار ثم للأعلى أو اضغط على زر + اضغط على زر أو حرك الزناد/العصا + Map to D-Pad %1$s + Map to %1$s فشل تحميل ملف التعريف فشل في حفظ ملف التعريف إعادة تعيين التعيينات @@ -587,7 +629,7 @@ افتراضي الإعدادات المحفوظة الإعدادات المحفوظة لـ %1$s - Error saving %1$s.ini: %2$s + خطأ في حفظ %1$s.ini: %2$s قائمة غير منفذة جارٍ التحميل… جارٍ إيقاف التشغيل... @@ -642,25 +684,25 @@ تحقق من اتصالك وحاول مرة أخرى. عرض الإصدارات ملاحظات الإصدار - Failed to fetch - Error during Fetch - Toggle release notes + فشل في الجلب + خطأ أثناء الجلب + ملاحظات الإصدار التحميلات عرض التحميلات إخفاء التحميلات - Cache directory unavailable - Empty response body - %1$s Successfully Installed - Driver installation failed - Failed to install %1$s driver, does your system support it? - Downloaded driver is empty, check your internet + دليل الذاكرة المؤقتة غير متاح + نص الاستجابة فارغ + تم تثبيت %1$s بنجاح + فشل تثبيت برنامج التشغيل + فشل تثبيت برنامج تشغيل %1$s، هل نظامك يدعمه؟ + برنامج التشغيل الذي تم تنزيله فارغ، تحقق من اتصالك بالإنترنت جارٍ التنزيل... جارٍ التثبيت... الأحدث - Recommended Driver: - GPU Model: - Unsupported GPU - Your GPU does not support driver injection. Attempting to set custom drivers is not recommended. + برنامج التشغيل الموصى به: + طراز GPU: + GPU غير مدعوم + GPU الخاص بك لا يدعم حقن برنامج التشغيل. لا يُنصح بمحاولة تعيين برامج تشغيل مخصصة. إعدادات @@ -672,9 +714,12 @@ الصوت محرك الإخراج ، حجم الصوت التحكم + مدخلات وحدة تحكم الخريطة اللاعب %d السمة واللون تصحيح الأخطاء + CPU/GPU debugging, graphics API, fastmem + معلومات معرف البرنامج، المطور، الإصدار @@ -687,7 +732,7 @@ إصدار نسخ التفاصيل الإضافات - Toggle mods, updates and DLC + التعديلات والتحديثات والإضافات مسح ذاكرة التخزين المؤقت للتظليل يزيل جميع التظليلات التي تم إنشاؤها أثناء لعب هذه اللعبة سوف تواجه المزيد من التأتأة مع تجديد ذاكرة التخزين المؤقت للتظليل @@ -698,15 +743,20 @@ حذف حفظ البيانات يزيل كافة البيانات المحفوظة الخاصة بهذه اللعبة يؤدي هذا إلى إزالة كافة البيانات المحفوظة لهذه اللعبة بشكل لا يمكن استرداده. هل أنت متأكد أنك تريد الاستمرار؟ - حفظ البيانات تم حذفها بنجاح + تم حذف تخزين اللعبة بنجاح نوع المحتوى التحديثات والمحتوى القابل للتنزيل تعديل وغش إشعار إضافي مهم + + لتثبيت التعديلات والغش، يجب عليك اختيار مجلد يحتوي على ملفات cheats/ أو romfs/ أو exefs/. لا يمكننا التأكد من توافق هذه الملفات مع لعبتك، لذا كن حذرًا! مجلد غير صالح + + يرجى التأكد من أن الدليل الذي حددته يحتوي على مجلد cheats/ أو romfs/ أو exefs/ ثم حاول مرة أخرى. تم تثبيت الملحق بنجاح جارٍ التحقق من المحتوى… إشعار تثبيت المحتوى + المحتوى الذي اخترته لا يتوافق مع هذه اللعبة.\n هل ترغب في التثبيت على أي حال؟ تأكيد إلغاء التثبيت هل أنت متأكد من أنك تريد إلغاء تثبيت هذا الملحق؟ التحقق من السلامة @@ -716,57 +766,61 @@ قد تكون محتويات الملف تالفة تعذر التحقق من السلامة لم يتم التحقق من صحة محتويات الملف - - Your ROM is encrypted - game cartridges or installed titles.]]> - prod.keys file is installed so that games can be decrypted.]]> - An error occurred initializing the video core - This is usually caused by an incompatible GPU driver. Installing a custom GPU driver may resolve this problem. - Unable to load ROM - ROM file does not exist + فشل التحقق من الملفات التالية:\n%1$s - Game Requires Firmware - dump and install firmware, or press \"OK\" to launch anyways.]]> + + الخاص بك ROM تم تشفير + ألعاب البطاقات أو العناوين الرقمية.]]> + prod.keys]]> + حدث خطأ أثناء تهيئة مركز الفيديو + قد يكون بسبب تعريف GPU غير متوافق + ROM غير قادر على تحميل + غير موجود ROM ملف + + اللعبة تتطلب فريموير + نسخ وتثبيت فريموير، أو اضغط \"موافق\" للمتابعة على أي حال.]]> جارٍ البحث عن اللعبة... - Game not found for Title ID: %1$s + لم يتم العثور على اللعبة لمعرف العنوان: %1$s فشل الإعدادات المخصصة - Failed to apply custom settings for %1$s: %2$s + فشل تطبيق الإعدادات المخصصة لـ %1$s: %2$s بدء التشغيل بالإعدادات الافتراضية تم إلغاء البدء - Unable to apply the requested settings. This may be due to missing GPU drivers or configuration issues. - Custom settings applied + غير قادر على تطبيق الإعدادات المطلوبة. قد يكون هذا بسبب отсут برامج تشغيل GPU أو مشاكل في التهيئة. + تم تطبيق الإعدادات المخصصة جارٍ التشغيل %1$s... فشل تهيئة اللعبة - Would you like to launch %1$s with custom settings? - Would you like to launch %1$s? + هل تريد تشغيل %1$s بالإعدادات المخصصة؟ + هل تريد تشغيل %1$s؟ تشغيل اللعبة تشغيل فشل كتابة ملف التهيئة - Failed to apply configuration - Configuration Already Exists - Checking for existing configuration... - Overwrite cancelled - Checking for custom driver: %1$s - Custom driver not available for this device - Overwrite + فشل تطبيق التهيئة + التهيئة موجودة بالفعل + الإعدادات المخصصة موجودة بالفعل لـ \'%1$s\' .\nهل ترغب في استبدال التكوين الحالي؟\nلا يمكن التراجع عن هذا الإجراء. + جارٍ التحقق من التكوين الحالي... + تم إلغاء الكتابة فوق + جارٍ التحقق من برنامج التشغيل المخصص: %1$s + برنامج التشغيل المخصص غير متاح لهذا الجهاز + الكتابة فوق - GPU Driver Missing - The selected custom driver \"%s\" is not installed. Would you like to download and install it now? - Downloading driver... - Driver installed successfully - Driver Installation Failed - Failed to install the GPU driver: %s - Driver Not Available - The selected driver is not available for download. - Required driver not installed: %s - Invalid driver file: %s - No network connection available. Please check your internet connection and try again. - GPU Driver Required + برنامج تشغيل وحدة معالجة الرسومات مفقود + برنامج التشغيل المخصص المحدد \"%s\" غير مثبت. هل تريد تنزيله وتثبيته الآن؟ + جارٍ تنزيل برنامج التشغيل... + تم تثبيت برنامج التشغيل بنجاح + فشل تثبيت برنامج التشغيل + فشل تثبيت برنامج تشغيل GPU: %s + برنامج التشغيل غير متاح + برنامج التشغيل المحدد غير متاح للتنزيل. + برنامج التشغيل المطلوب غير مثبت: %s + ملف برنامج تشغيل غير صالح: %s + لا يوجد اتصال بالشبكة. يرجى التحقق من اتصال الإنترنت والمحاولة مرة أخرى. + مطلوب برنامج تشغيل وحدة معالجة الرسومات + يتطلب إعداد اللعبة برنامج تشغيل وحدة معالجة الرسومات \"\'%s\'\" وهو غير مُثبّت على جهازك.\nهل ترغب بتنزيله وتثبيته الآن؟ تم إلغاء تنزيل برنامج التشغيل. لا يمكن تشغيل اللعبة بدون برنامج التشغيل المطلوب. تنزيل @@ -793,7 +847,6 @@ شاشة اللمس قفل الدرج فتح الدرج - جارٍ تحميل الإعدادات... @@ -806,7 +859,7 @@ أرشيف النظام خطأ في الحفظ/التحميل خطا فادح - سيؤدي إيقاف تشغيل هذا الإعداد إلى تقليل أداء المحاكاة بشكل ملحوظ! للحصول على أفضل تجربة، يوصى بترك هذا الإعداد ممكنًا. + ذاكرة الوصول العشوائي للجهاز: \'%1$s\'\nموصى به: \'%2$s\'  %1$s %2$s لا توجد لعبة قابلة للتمهيد @@ -855,13 +908,8 @@ عادي عالي - متطرف (بطيء) - افتراضي - غير آمن (سريع) - آمن (مستقر) - طريقة فك ضغط ASTC اختر كيفية فك ضغط نسيج ASTC للعرض: CPU (بطيء، آمن)، GPU (سريع، موصى به)، أو CPU Async (بدون توقف، قد يسبب مشاكل) @@ -897,8 +945,8 @@ 4X (2880p/4320p) (بطيء) - Immediate (Off) - صندوق البريد + فوري (إيقاف) + Mailbox FIFO (On) FIFO Relaxed @@ -909,7 +957,7 @@ Gaussian ScaleForce AMD FidelityFX™ Super Resolution - منطقة + Area لا شيء @@ -1001,7 +1049,7 @@ محاذاة عمودية أعلى - مركز + منتصف أسفل diff --git a/src/android/app/src/main/res/values-ckb/strings.xml b/src/android/app/src/main/res/values-ckb/strings.xml index 600947366f..d11e8d2d9b 100644 --- a/src/android/app/src/main/res/values-ckb/strings.xml +++ b/src/android/app/src/main/res/values-ckb/strings.xml @@ -4,7 +4,6 @@ ئاگاداری و هەڵەکان ئاگادارکردنەوەکان پیشان دەدات کاتێک شتێک بە هەڵەدا دەچێت. مۆڵەتی ئاگادارکردنەوە نەدراوە! - (پێشکەوتوو) RAMی پرۆسە: %1$d MB @@ -684,7 +683,6 @@ ئەرشیفێکی سیستەم هەڵەی پاشەکەوتکردن/بارکردن هەڵەی کوشندە - کوژاندنەوەی ئەم ڕێکخستنە دەبێتە هۆی کەمکردنەوەی کارایی ئیمولەیشن! بۆ باشترین ئەزموون، باشترە ئەم ڕێکخستنە چالاک بهێڵیتەوە. ژاپۆن ئەمریکا @@ -722,13 +720,8 @@ ئاسایی بەرز - ئەوپەڕ (خاو) - بنەڕەتی - نەپارێزراو (خێرا) - پارێزراو (جێگیر) - ڕێگای دیکۆدکردنی ASTC هەڵبژێرە چۆن تێکستوورە پەستووکراوەکانی ASTC دەکرێنەوە بۆ ڕێندرکردن: CPU (هێواش، سەلامەت)، GPU (خێرا، پێشنیارکراو)، یان CPU Async (بێ ستەتەر، لەوانەیە کێشە دروست بکات) diff --git a/src/android/app/src/main/res/values-cs/strings.xml b/src/android/app/src/main/res/values-cs/strings.xml index ac4a3c6a8d..db0088b1df 100644 --- a/src/android/app/src/main/res/values-cs/strings.xml +++ b/src/android/app/src/main/res/values-cs/strings.xml @@ -4,7 +4,6 @@ Upozornění a chyby Ukáže oznámení v případě chyby. Oznámení nejsou oprávněna! - (Vylepšený) RAM procesu: %1$d MB @@ -661,7 +660,6 @@ Dotyková obrazovka Zamknout zásuvku Odemknout zásuvku - Načítání nastavení... @@ -674,7 +672,6 @@ Systémový archív Ukládací/Načítací chyba Fatální Chyba - Vypnutí sníží výkon! %1$s %2$s Nenalezena spustitelná hra! @@ -704,13 +701,8 @@ Normální Vysoká - Extrémní (Pomalé) - Výchozí - Nebezpečné (rychlé) - Bezpečné (stabilní) - Metoda dekódování ASTC Vyberte způsob dekódování textur komprimovaných pomocí ASTC pro vykreslování: CPU (pomalé, bezpečné), GPU (rychlé, doporučené) nebo CPU Async (žádné zasekávání, ale mohou nastat problémy) diff --git a/src/android/app/src/main/res/values-de/strings.xml b/src/android/app/src/main/res/values-de/strings.xml index f2686eb143..bedb65cc9f 100644 --- a/src/android/app/src/main/res/values-de/strings.xml +++ b/src/android/app/src/main/res/values-de/strings.xml @@ -1,10 +1,10 @@ + Diese Software führt Spiele für die Nintendo Switch-Konsole aus. Es sind keine Spiele oder Keys enthalten.

Bevor du beginnst, holen dir bitte deine prod.keys ]]>-Datei von deiner Switch.

Mehr Erfahren]]>
Hinweise und Fehler Zeigt Benachrichtigungen an, wenn etwas schief läuft. - Berechtigung für Benachrichtigungen nicht erlaubt! - + Berechtigung für Benachrichtigungen nicht zugelassen! (Erweitert) Prozess-RAM: %1$d MB @@ -16,7 +16,7 @@ Leistungsstatistik Overlay anzeigen Anpassung Sichtbarkeit - Overlay + Leistungs Overlay Leistungsstatistik Overlay aktivieren Konfiguriere angezeigte Informationen im Overlay FPS anzeigen @@ -242,10 +242,12 @@ Wähle deine <b>prod.keys</b> Datei mit dem Button unten aus. Schlüssel auswählen Firmware + Wählen mit dem Button unten deine firmware.zip-Datei.\nEden benötigt derzeit Version 19.0.1 oder niedriger. Firmware auswählen Spiele Wähle mit dem Knopf unten den <b>Spiele</b>-Ordner aus. Fertig + Du bist start klar.\nViel Spaß mit deinen Spielen! Fortsetzen Weiter Zurück @@ -268,6 +270,7 @@ WARNUNG: Diese Version ist nicht für die Öffentlichkeit bestimmt. Nicht mehr anzeigen PRE-ALPHA SOFTWARE; NICHT FÜR ÖFFENTLICHE NUTZUNG + Neues Spieleverzeichnis erfolgreich hinzugefügt. Spiele Suche Einstellungen @@ -360,6 +363,7 @@ Wirklich fortfahren? %1$d erfolgreich überschrieben https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updates Benutzerdefinierte Treiber werden nicht unterstützt + Das Laden von benutzerdefinierten Treibern wird für dieses Gerät momentan nicht unterstützt.\nSchau später einfach nochmal nach, ob die Unterstützung hinzugefügt wurde! Eden-Daten Verwalten Importieren/Exportieren Sie Firmware, Schlüssel, Benutzerdaten und mehr! Speicherdaten teilen @@ -832,7 +836,6 @@ Wirklich fortfahren? Touchscreen Menü sperren Menü entsperren - Lade Einstellungen... @@ -845,7 +848,6 @@ Wirklich fortfahren? Ein System-Archiv Speicher-/Ladefehler Schwerwiegender Fehler - Das Deaktivieren dieser Einstellung führt zu erheblichen Leistungsverlusten! Für ein optimales Erlebnis wird empfohlen, sie aktiviert zu lassen. %1$s %2$s Kein verfügbares Spiel gefunden @@ -894,13 +896,8 @@ Wirklich fortfahren? Normal Hoch - Extrem (Langsam) - Standard - Unsicher (schnell) - Sicher (stabil) - ASTC-Decodierung Wählen Sie aus, wie ASTC-komprimierte Texturen für das Rendering decodiert werden: CPU (langsam, sicher), GPU (schnell, empfohlen) oder CPU Async (kein Ruckeln, kann Probleme verursachen) diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml index 3b601c8ca6..8c8d20a004 100644 --- a/src/android/app/src/main/res/values-es/strings.xml +++ b/src/android/app/src/main/res/values-es/strings.xml @@ -1,10 +1,10 @@ + Este software arrancará juegos para la Consola Nintendo Switch. No incluye juegos o llaves de descifra.

Antes de continuar, por favor ubica tu prod.keys ]]> archivo en tu dispositivo de almacenamiento.

Ver más]]>
Avisos y errores Mostrar notificaciones cuando algo vaya mal. ¡Permiso de notificación no concedido! - (Mejorado) Proceso de RAM: %1$d MB @@ -73,7 +73,7 @@ Controla el número de características que se pueden usar en el estado dinámico extendido. Los números más altos permiten más características y pueden aumentar el rendimiento, pero pueden causar problemas con algunos controladores y proveedores. El valor predeterminado puede variar dependiendo de las capacidades de su sistema y hardware. Este valor se puede cambiar hasta que se logre la estabilidad y una mejor calidad visual. Desactivado Vértice provocante - Mejora la iluminación y el manejo de vértices en ciertos juegos. Solo es compatible con las GPU Vulkan 1.0+. + Mejora iluminación y el manejo de vértices en ciertos juegos. Solamente los dispositivos que soporten Vulkan 1.0+ son compatibles con este extensión. Indexación del descriptor Mejora la textura y el manejo del búfer, así como la capa de traducción Maxwell. Compatible con algunas GPU Vulkan 1.1 y todas las GPU Vulkan 1.2+. Sombreado de muestra @@ -242,10 +242,12 @@ Selecciona el archivo <b>prod.keys</b> utilizando el botón de abajo. Seleccionar las claves Firmware + Selecciona tu archivo firmware.zip con el botón abajo.\nEden actualmente requiere la versión 19.0.1 o inferior. Seleccionar firmware Juegos Selecciona la carpeta <b>Games</b> utilizando el botón de abajo Hecho + Todo listo.\n¡Disfrute de sus juegos! Continuar Siguiente Atrás @@ -268,6 +270,7 @@ ADVERTENCIA: Versión inestable. No para uso público. No mostrar de nuevo SOFTWARE PRE-ALFA + Nuevo directorio de juegos anido con exito Juegos Buscar Ajustes @@ -359,6 +362,7 @@ %1$d sobreescrito con éxito https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updates Drivers personalizados no soportados + la carga de drivers personalizados no está disponible para este dispositivo..\n¡Comprueba esta opción en el futuro para ver si soporte se a anadido! Administrar datos de Eden Importa/exporta el firmware, las claves, los datos de usuario, ¡y más! Compartir archivo de guardado @@ -433,6 +437,7 @@ Proyectos que hacen que Eden para Android sea una realidad Versión Datos de usuario + Importar/exportar todos los datos de la app.\n\nCuando se importa datos de usuario, todos los datos de usuario existentes serán eliminados!\n\nImportando datos de Citron puede causar problemas. Es recomendado manualmente importar todos los datos necesarios. Exportando datos de usuario... Importando datos de usuario... Importar datos de usuario @@ -745,6 +750,7 @@ Addon instalado con éxito Verificando contenido... Aviso importante de contenido + El contenido seleccionado no es de este juego.\n¿Instalar aun que\? Confirmar desinstalación ¿De verdad quieres desinstalar este addon? Verificar integridad @@ -754,6 +760,8 @@ Los contenidos del archivo pueden estar corruptos No se pudo ejecutar la verificación de integridad No se ha podido comprobar la validez de los contenidos del archivo + La verificación falló en los siguientes archivos:\n%1$s + Su ROM está encriptada tarjetas de juego o títulos digitales.]]> @@ -786,6 +794,7 @@ Error al escribir el archivo de configuración Error al aplicar la configuración La configuración ya existe + Configuración personalizada ya existe para %1$s.\n\n¿Quieres sobrescribir la configuración existente\?\n\nEsta acción no se puede deshacer. Comprobando la configuración existente... Sobrescritura cancelada Comprobando controlador personalizado: %1$s @@ -805,6 +814,7 @@ Archivo de controlador no válido: %s No hay conexión de red disponible. Por favor, compruebe su conexión a Internet e inténtelo de nuevo. Se requiere controlador de GPU + La configuración del juego requiere el driver de GPU \"%s\" que no está instalado en su dispositivo.\n\n¿Quieres descargarlo e instalarlo ahora\? Descarga del controlador cancelada. El juego no se puede iniciar sin el controlador requerido. Descargar @@ -831,7 +841,6 @@ Pantalla táctil Bloquear menú cajón Desbloquear menú cajón - Cargando configuración... @@ -844,7 +853,7 @@ Un archivo del sistema Error de Guardado/Carga Error fatal - ¡Desactivar esta configuración reducirá significativamente el rendimiento de la emulación! Para obtener la mejor experiencia, se recomienda dejar esta configuración habilitada. + RAM de dispositivo: %1$s\nRecomendado: %2$s %1$s %2$s ¡No hay ningún juego ejecutable presente! @@ -893,13 +902,8 @@ Normal Alto - Extremo (Lento) - Predeterminado - Inseguro (rápido) - Seguro (estable) - Método de decodificación ASTC Elige cómo se decodifican las texturas comprimidas ASTC para el renderizado: CPU (lento, seguro), GPU (rápido, recomendado) o CPU Async (sin tartamudeos, puede causar problemas) diff --git a/src/android/app/src/main/res/values-fr/strings.xml b/src/android/app/src/main/res/values-fr/strings.xml index 28c4e45a68..524e43e0fc 100644 --- a/src/android/app/src/main/res/values-fr/strings.xml +++ b/src/android/app/src/main/res/values-fr/strings.xml @@ -1,15 +1,15 @@ + Ce logiciel permet de jouer à des jeux de la console Nintendo Switch. Aucun titre ni clé de jeu n\'est inclus.

Avant de commencer, veuillez localiser votre fichier prod.keys ]]> sur le stockage de votre appareil.

En savoir plus]]>
Avis et erreurs Affiche des notifications en cas de problème. Permission de notification non accordée ! - (Amélioré) RAM processus: %1$d Mo Compilation - des shaders + Shader(s) (En charge) Système: @@ -242,10 +242,12 @@ Sélectionnez votre fichier <b>prod.keys</b> avec le bouton ci-dessous. Sélectionner les clés Firmware + Sélectionnez votre firmware.zipavec le bouton ci-dessous.\nEden nécessite actuellement la version 19.0.1 ou antérieure. Sélectionner le firmware Jeux Sélectionnez votre dossier <b>de Jeux</b> avec le bouton ci-dessous. Terminé + Vous êtes prêt.\nProfitez de vos jeux ! Continuer Suivant Retour @@ -260,12 +262,15 @@ Alphabétique Liste Grille + Grille compacte Carrousel + Captures d\'écran pour %1$s Dossier Logiciel Pré-Alpha AVERTISSEMENT : Cette version ne doit pas être partagée ou montrée au public. Ce logiciel est en phase pré-alpha et peut contenir des bugs et des fonctionnalités incomplètes.\nSi vous avez obtenu un accès non autorisé à cette version, il est fortement recommandé de la désinstaller immédiatement. Ne plus afficher LOGICIEL PRÉ-ALPHA ; NON DESTINÉ AU PUBLIC + Nouveau dossier de jeux ajouté Jeux Rechercher Paramètres @@ -276,6 +281,7 @@ Permet à Eden de remplir la liste des jeux Ne pas sélectionner le dossier des jeux ? Les jeux ne seront pas affichés dans la liste des jeux si aucun dossier n\'est sélectionné. + https://yuzu-mirror.github.io/help/quickstart/#dumping-games Rechercher des jeux Rechercher un paramètre Répertoire de jeux sélectionné @@ -283,8 +289,10 @@ Nécessaire pour décrypter les jeux commerciaux. Sauter l\'ajout des clés ? Des clés valides sont nécessaires pour émuler des jeux commerciaux. Seules les applications homebrew fonctionneront si vous continuez. + https://yuzu-mirror.github.io/help/quickstart/#guide-introduction Ignorer l\'ajout du firmware ? De nombreux jeux nécessitent un accès au firmware pour fonctionner correctement. + https://yuzu-mirror.github.io/help/quickstart/#guide-introduction Notifications Accorder la permission de notification avec le bouton ci-dessous. Accorder la permission @@ -301,6 +309,7 @@ Installer les clés Amiibo Nécessaire pour utiliser les Amiibo en jeu Vérifiez que votre fichier de clés a une extension .bin et réessayez. + https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys Récupérateur de pilotes GPU Gestionnaire de pilotes du GPU Installer le pilote du GPU @@ -336,6 +345,7 @@ Firmware installé avec succès L\'installation du firmware a échoué Assurez-vous que les fichiers NCA du firmware se trouvent à la racine du fichier ZIP, puis réessayez. + Désinstallation du firmware échoué Partager les logs de débogage Partagez le fichier de log de Eden pour déboguer les problèmes. Aucun fichier de log trouvé @@ -350,7 +360,9 @@ Contenu du jeu installé avec succès %1$d installé avec succès %1$d écrasé avec succès + https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updates Pilotes personnalisés non supporté + Le chargement de pilotes personnalisés n\'est actuellement pas pris en charge pour cet appareil.\nVérifiez à nouveau cette option ultérieurement pour voir si la prise en charge a été ajoutée ! Gérer les données de Eden Importer/exporter le firmware, les clés, les données utilisateur, et bien plus encore ! Partager le fichier de sauvegarde @@ -376,6 +388,8 @@ Les clés de chiffrement sont manquantes. Le firmware et les jeux commerciaux ne peuvent pas être déchiffrés + https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys + Désinstaller le firmware La désinstallation du firmware le supprimera de l`appareil et peut affecter la compatibilité des jeux. Désinstallation du firmware... @@ -385,6 +399,8 @@ Le firmware est requis pour exécuter certains jeux et applications. Eden ne fonctionne qu\'avec le firmware 19.0.1 ou antérieur. Firmware présent mais illisible. Vérifiez les clés de décryptage et redumpz le firmware si nécessaire. Firmware trop récent ou illisible. Eden ne supporte que le firmware 19.0.1 ou antérieur. + https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware + Échec de l\'installation des clés Clés installées avec succès Échec de la copie d\'une ou plusieurs clés. @@ -417,9 +433,11 @@ Un émulateur Switch open source Contributeurs Fait avec \u2764 de l\'équipe Eden + https://git.eden-emu.dev/eden-emu/eden/activity/contributors Des projets qui rendent possible Eden pour Android Build Données utilisateur + Importer/exporter toutes les données de l\'application\nLors de l\'importation des données utilisateur, toutes les données déjà existantes seront supprimé !\nImporter les données depuis Citron peut poser des problèmes. Il est recommandé de faire l\'importation manuellement de toutes les données nécessaire. Exportation des données utilisateur... Importation des données utilisateur... Importer des données utilisateur @@ -732,6 +750,7 @@ Addon installé avec succès Vérification du contenu... Avis d\'installation du contenu + Le contenu que vous avez sélectionné ne correspond pas à ce jeu.\nInstaller quand même \? Confirmer la désinstallation Êtes-vous sûr de vouloir désinstaller cette extension ? Vérifier l\'intégrité @@ -741,6 +760,8 @@ Le contenu d\'un fichier peut être corrompu La vérification de l\'intégrité n\'a pas pu être effectuée La validité du contenu du fichier n\'a pas été vérifiée + La vérification a échoué pour les fichiers suivants : %1$s + Votre ROM est cryptée cartes de jeu ou titres numériques.]]> @@ -773,6 +794,7 @@ Échec de l\'écriture du fichier de configuration Échec de l\'application de la configuration Configuration déjà existante + Des paramètres personnalisés existent déjà pour %1$s.\nVoulez-vous écraser la configuration existante \?\nCette action ne peut pas être annulée. Vérification de la configuration existante... Écrasement annulé Vérification du pilote personnalisé : %1$s @@ -792,6 +814,7 @@ Fichier de pilote invalide : %s Aucune connexion réseau disponible. Veuillez vérifier votre connexion Internet et réessayer. Pilote GPU requis + La configuration du jeu nécessite le pilote GPU \"%s\" qui n\'est pas installé sur votre appareil.\nVoulez-vous le télécharger et l\'installer maintenant \? Téléchargement du pilote annulé. Le jeu ne peut pas être lancé sans le pilote requis. Télécharger @@ -818,7 +841,6 @@ Écran tactile Verrouiller le tiroir Déverrouiller le tiroir - Chargement des paramètres… @@ -831,7 +853,7 @@ Une archive système Erreur de sauvegarde/chargement Erreur fatale - La désactivation de ce paramètre réduira considérablement les performances d\'émulation ! Pour une expérience optimale, il est recommandé de laisser ce paramètre activé. + Mémoire RAM de l\'appareil : %1$s\nRecommandé : %2$s %1$s %2$s Aucun jeu démarreable présent ! @@ -880,13 +902,8 @@ Normal Haut - Extrême (Lent) - Défaut - Dangereux (rapide) - Sûr (stable) - Méthode ASTC Choisissez comment les textures compressées ASTC sont décodées pour le rendu : CPU (lent, sûr), GPU (rapide, recommandé) ou CPU Async (pas de saccades, peut causer des problèmes) @@ -934,6 +951,8 @@ Gaussien ScaleForce AMD FidelityFX™ Super Resolution + Zone + Aucune FXAA @@ -1002,6 +1021,7 @@ Couleur du thème + Eden (Par défaut) Violet (Par défaut) Bleu Cyan diff --git a/src/android/app/src/main/res/values-he/strings.xml b/src/android/app/src/main/res/values-he/strings.xml index 5f6f77bad7..6fdec661b7 100644 --- a/src/android/app/src/main/res/values-he/strings.xml +++ b/src/android/app/src/main/res/values-he/strings.xml @@ -4,7 +4,6 @@ התראות ותקלות מציג התראות כאשר משהו הולך לא כשורה. הרשאות התראות לא ניתנה! - (משופר) זיכרון תהליך: %1$d MB @@ -718,7 +717,6 @@ ארכיון מערכת בעיית שמירה/טעינה שגיאה חמורה - כיבוי הגדרה זו ישפיע משמעותית על ביצועי הסימולציה! לחוויה הטובה ביותר, מומלץ להשאיר את הגדרה זו מופעלת. %1$s%2$s אין משחק שניתן להריץ! @@ -767,13 +765,8 @@ רגיל גבוה - אקסטרים (איטי) - ברירת מחדל - לא בטוח (מהיר) - בטוח (יציב) - שיטת פענוח ASTC בחר כיצד לפרק את הטקסטורות הדחוסות ב-ASTC עבור רינדור: CPU (איטי, בטוח), GPU (מהיר, מומלץ) או CPU Async (ללא קפיצות, עלול לגרום לבעיות) diff --git a/src/android/app/src/main/res/values-hu/strings.xml b/src/android/app/src/main/res/values-hu/strings.xml index 401d8a06a1..c4ed502465 100644 --- a/src/android/app/src/main/res/values-hu/strings.xml +++ b/src/android/app/src/main/res/values-hu/strings.xml @@ -4,7 +4,6 @@ Megjegyzések és hibák Értesítések megjelenítése, ha valami rosszul sül el. Nincs engedély az értesítés megjelenítéséhez! - (Továbbfejlesztett) Processz RAM: %1$d MB @@ -806,7 +805,6 @@ Érintőképernyő Fiók bezárása Fiók kinyitása - Beállítások betöltése... @@ -819,7 +817,6 @@ Egy rendszerarchívum Mentési/betöltési hiba Végzetes hiba - Ennek a beállításnak a kikapcsolása jelentős mértékben csökkenti a teljesítményt! A legjobb élmény érdekében javasolt a beállítás bekapcsolva tartása. %1$s %2$s Nincs indítható játék! @@ -868,13 +865,8 @@ Normál Magas - Extrém (Lassú) - Alapértelmezett - Nem biztonságos (gyors) - Biztonságos (stabil) - ASTC dekódolási módszer Válassza ki, hogyan legyenek dekódolva az ASTC tömörített textúrák a rendereléshez: CPU (lassú, biztonságos), GPU (gyors, ajánlott) vagy CPU Async (nincs megakadás, de problémákat okozhat) diff --git a/src/android/app/src/main/res/values-id/strings.xml b/src/android/app/src/main/res/values-id/strings.xml index c1063da03d..373091080b 100644 --- a/src/android/app/src/main/res/values-id/strings.xml +++ b/src/android/app/src/main/res/values-id/strings.xml @@ -1,10 +1,10 @@ + Perangkat lunak ini akan menjalankan permainan dari konsol Nintendo Switch. Permainan maupun keys tidak disediakan.

Sebelum memulai, tolong temukan berkas prod.keys ]]> didalam tempat penyimpanan mu.

Pelajari lebih lanjut]]>
Pemberitahuan dan error Menampilkan pemberitahuan ketika terjadi kesalahan. Izin notifikasi tidak diberikan! - (Ditingkatkan) RAM Proses: %1$d MB @@ -242,10 +242,12 @@ Pilih file <b>prod.keys</b> Anda dengan tombol di bawah ini. Pilih Kunci Firmware + Pilih berkas firmware.zip dengan tombol dibawah.\nSaat ini Eden memerlukan versi 19.0.1 atau dibawahnya. Pilih Firmware Permainan Pilih folder <b>Games</b> Anda dengan tombol di bawah ini. Selesai + Semuanya telah siap.\nNikmati permainanmu! Lanjut Berikutnya Kembali @@ -260,12 +262,15 @@ Abjad Daftar Grid + Pola kotak padu Karousel + Tangkap layar untuk %1$s Folder Perangkat Lunak Pre-Alpha PERINGATAN: Build ini tidak dimaksudkan untuk dibagikan atau ditunjukkan ke publik. Perangkat lunak ini dalam tahap pre-alpha dan mungkin memiliki bug dan fitur yang belum lengkap. \nJika Anda mendapatkan akses tidak sah ke build ini; sangat disarankan untuk mencopotnya segera Jangan Tampilkan Lagi PERANGKAT LUNAK PRE-ALPHA; TIDAK UNTUK PENGGUNAAN PUBLIK + Direktori permainan baru berhasil ditambahkan Permainan Cari Pengaturan @@ -276,6 +281,7 @@ Izinkan Eden mengisi daftar game Lewati pemilihan folder game? Game tidak akan muncul di list jika tidak ada folder yang dipilih. + https://yuzu-mirror.github.io/help/quickstart/#dumping-games Cari permainan Cari pengaturan Direktori game sudah terpilih @@ -283,8 +289,10 @@ Diperlukan untuk mendekripsi game retail Lewati penginstalan keys? Perlu keys yang valid untuk meng-emulate game retail. Hanya homebrew apps yang akan berfungsi jika kamu melanjutkan. + https://yuzu-mirror.github.io/help/quickstart/#guide-introduction Lewati penambahan firmware? Banyak game memerlukan akses ke firmware untuk berjalan dengan baik. + https://yuzu-mirror.github.io/help/quickstart/#guide-introduction Notifikasi Berikan izin notifikasi dengan tombol di bawah ini. Berikan izin @@ -301,6 +309,7 @@ Install Amiibo keys Diperlukan untuk menggunakan Amiibo di dalam game Pastikan file keys anda memiliki format .bin dan coba lagi. + https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys Pengambil Driver GPU Manajer driver GPU Install driver GPU @@ -336,6 +345,7 @@ Firmware terpasang. Gagal memasang Firmware. Pastikan file nca firmware terdapat pada folder utama dari file .zip dan coba lagi. + Instalasi Firmware gagal Bagikan log debug Bagikan file log Eden untuk mendebug isu Tidak ada log file yang ditemukan @@ -350,7 +360,9 @@ Konten(-konten) game sudah berhasil terinstal. %1$d telah berhasil terinstal %1$d telah berhasil ditimpa. + https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updates Driver kustom tidak didukung + Pemuatan driver kustom tidak didukung oleh perangkat ini.\nPeriksa lagi opsi ini di masa mendatang untuk melihat apakah dukungan telah ditambahkan! Kelola data Eden. Impor/expor firmware, key, data pengguna, dan sebagainya! Bagikan file simpanan. @@ -372,6 +384,8 @@ Kunci enkripsi hilang Firmware dan game retail tidak dapat didekripsi + https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys + Copot Firmware Mencopot firmware akan menghapusnya dari perangkat dan dapat memengaruhi kompatibilitas game. Mencopot firmware... @@ -381,6 +395,8 @@ Firmware diperlukan untuk menjalankan game dan aplikasi tertentu. Eden hanya bekerja dengan firmware 19.0.1 atau lebih lama. Firmware dilaporkan ada tetapi tidak dapat dibaca. Periksa kunci dekripsi dan dump ulang firmware jika diperlukan. Firmware terlalu baru atau tidak dapat dibaca. Eden hanya bekerja dengan firmware 19.0.1 atau lebih lama. + https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware + Gagal menginstal kunci Kunci berhasil diinstal Satu atau lebih kunci gagal disalin. @@ -413,9 +429,11 @@ Emulator Switch Open-Source Kontributor Dibuat dengan \u2764 dari tim Eden + https://git.eden-emu.dev/eden-emu/eden/activity/contributors Proyek yang memungkinkan Eden untuk Android Versi Data pengguna + Impor/Ekspor semua data aplikasi\n\nketika mengimpor data user, semua data user yang tersedia akan dihapus!\n\nMengimpor data dari Citron dapat menyebabkan masalah. Direkomendasikan untuk melakukan impor manual semua data yang dibutuhkan. Mengekspor data pengguna Mengimpor data pengguna Impor data pengguna @@ -511,6 +529,8 @@ Volume Menentukan volume output audio + + Tombol A B X @@ -519,23 +539,47 @@ Kurang Home Tangkapan + Start/Pause D-Pad Atas Bawah Kiri Kanan Left Stick + Stik Kontrol Right Stick C-Stick Ditekan Jangkauan + Zona mati Pemodifikasi + Rentang pengubah + Trigger L R ZL ZR + SL Kiri + SR Kiri + SL Kanan + SR Kanan Z Tidak valid + Tidak ditetapkan + Tidak diketahui + %1$s%2$s%3$sHat%4$s + %1$s%2$s%3$sAxis%4$s + %1$s%2$s%3$sTombol%4$s + Axis%1$s%2$s + Tidak digunakan + Gerakkan atau tekan sebuah input + Jenis input tidak didukung + Filter pemetaan input + Pilih perangkat yang digunakan untuk pemetaan input + Atur kontroler secara otomatis + Pilih perangkat yang akan digunakan untuk pemetaan input otomatis + Pemetaan input otomatis dilakukan dengan %1$s + Jenis kontroler Kontroler Pro Jinjing Joycon Dual @@ -547,9 +591,30 @@ Atur tombol Tombol turbo Atur batasan + Aktif/nonaktifkan axis Terhubung + Gunakan vibrasi sistem + Overlay input Getaran + Kekuatan vibrasi Profil + Buat profil baru + Masukkan nama profil + Nama profil telah tersedia + Nama profil tidak valid + Gunakan konfigurasi input global + Profil pemain %d + Hapus profil input + Apakah Anda yakin untuk menghapus profil ini\? Tindakan ini permanen. + Gerakan analog ke kiri lalu atas atau tekan tombol analog + Tekan tombol atau gerakan trigger/analog + Petakan ke D-Pad%1$s + Petakan ke%1$s + Gagal memuat profil + Gagal menyimpan profil + Atur ulang pemetaan + Apakah Anda yakin untuk mengatur ulang semua pemetaan untuk kontroler ini ke setelan awal\? Tindakan ini permanen. + Bawaan Pengaturan yang disimpan @@ -588,6 +653,9 @@ Opsi Lain Gunakan Pengaturan Utama Operasi selsesai dengan sukses + Ulangi + Konfirmasi + Muat Simpan @@ -636,6 +704,8 @@ Audio Output audio, volume Kendali + Petakan input kontroler + Player %d Tema dan warna Awakutu CPU/GPU debugging, graphics API, fastmem @@ -676,6 +746,7 @@ Pengaya Sukses Dipasang Memverifikasi Konten Pemberitahuan Pemasangan + Konten yang Anda pilih tidak cocok dengan permainan ini. Tetap Instal\? Hapus Installasi Apakah Anda yakin ingin menghapus addon ini? Integritas @@ -685,6 +756,8 @@ Konten file mungkin rusak Tidak Ada Hasil Isi file tidak diperiksa ke validasinya + Verifikasi gagal terkait file ini:\n%1$s + ROM-mu ter-enkripsi kartrid game atau judul digital Anda.]]> @@ -717,6 +790,7 @@ Gagal menulis file konfigurasi Gagal menerapkan konfigurasi Konfigurasi Sudah Ada + Settingan kustom telah tersedia untuk %1$s.\n\nApakah Anda ingin untuk menimpa konfigurasi yang tersedia\?\n\nTindakan ini permanen. Memeriksa konfigurasi yang ada... Penimpaan dibatalkan Memeriksa driver kustom: %1$s @@ -736,6 +810,7 @@ File driver tidak valid: %s Tidak ada koneksi jaringan yang tersedia. Silakan periksa koneksi internet Anda dan coba lagi. Driver GPU Diperlukan + Konfigurasi game ini memerlukan driver GPU \"%s\" yang tidak terinstal di perangkat Anda.\n\nApakah Anda ingin mengunduh dan menginstalnya\? Pengunduhan driver dibatalkan. Game tidak dapat diluncurkan tanpa driver yang diperlukan. Unduh @@ -762,7 +837,6 @@ Layar Sentuh Kunci Laci Buka Kunci Laci - Pengaturan @@ -775,7 +849,7 @@ Arsip Umum Kesalahan Memuat Kesalahan Fatal - Matikan pengaturan ini akan signifikan mengurangi kinerja emulasi! Untuk pengalaman terbaik, disarankan agar Anda tetap mengaktifkan pengaturan ini. + Ram Perangkat: %1$s\nRekomendasi: %2$s %1$s%2$s Tidak ada permainan yang dapat di-boot! @@ -824,13 +898,8 @@ Normal Tinggi - Ekstrim (Lambat) - Bawaan - Tidak Aman (cepat) - Aman (stabil) - Metode Dekoding ASTC Pilih cara tekstur terkompresi ASTC didekode untuk rendering: CPU (lambat, aman), GPU (cepat, direkomendasikan), atau CPU Async (tanpa lag, mungkin menyebabkan masalah) @@ -878,6 +947,8 @@ Gaussian ScaleForce AMD FidelityFX™ Super Resolusi + Area + Tak ada FXAA @@ -946,6 +1017,7 @@ Warna Tema + Eden (Bawaan) Ungu (Bawaan) Biru Sian diff --git a/src/android/app/src/main/res/values-it/strings.xml b/src/android/app/src/main/res/values-it/strings.xml index 28062ee549..dd13d9967d 100644 --- a/src/android/app/src/main/res/values-it/strings.xml +++ b/src/android/app/src/main/res/values-it/strings.xml @@ -4,7 +4,6 @@ Avvisi ed errori Mostra le notifiche quando qualcosa va storto. Autorizzazione di notifica non concessa! - (Migliorato) RAM processo: %1$d MB @@ -749,7 +748,6 @@ Un archivio di sistema Errore di salvataggio/caricamento Errore Fatale - Disattivare questa impostazione può ridurre significativamente le performance di emulazione! Per una migliore esperienza, è consigliato lasciare questa impostazione attivata. %1$s%2$s Non è presente alcun gioco avviabile. @@ -798,13 +796,8 @@ Normale Alta - Estrema (Lenta) - Predefinito - Non sicuro (veloce) - Sicuro (stabile) - Metodo decodifica ASTC Scegli come decodificare le texture compresse ASTC per il rendering: CPU (lento, sicuro), GPU (veloce, consigliato) o CPU Async (senza stuttering, può causare problemi) diff --git a/src/android/app/src/main/res/values-ja/strings.xml b/src/android/app/src/main/res/values-ja/strings.xml index 28e00707c0..0ccaf37139 100644 --- a/src/android/app/src/main/res/values-ja/strings.xml +++ b/src/android/app/src/main/res/values-ja/strings.xml @@ -4,7 +4,6 @@ 通知とエラー 問題の発生時に通知を表示します。 通知が許可されていません! - (強化) プロセスRAM: %1$d MB @@ -715,7 +714,6 @@ システムアーカイブ セーブ/ロードエラー 致命的なエラー - この設定をオフにすると、エミュレーションのパフォーマンスが著しく低下します!最高の体験を得るためには、この設定を有効にしておくことを推奨します。 %1$s %2$s 起動できるゲームがありません! @@ -764,13 +762,8 @@ 標準 - 最高 (低速) - デフォルト - 安全でない(高速) - 安全(安定) - ASTCデコード方法 ASTC圧縮テクスチャのデコード方法を選択: CPU (低速、安全)、GPU (高速、推奨)、またはCPU非同期 (カクつきなし、問題が発生する可能性あり) diff --git a/src/android/app/src/main/res/values-ko/strings.xml b/src/android/app/src/main/res/values-ko/strings.xml index 693bdfa30a..7dab161028 100644 --- a/src/android/app/src/main/res/values-ko/strings.xml +++ b/src/android/app/src/main/res/values-ko/strings.xml @@ -4,7 +4,6 @@ 알림 및 오류 문제가 발생하면 알림을 표시합니다. 알림 권한이 부여되지 않았습니다! - (향상됨) 프로세스 RAM: %1$d MB @@ -762,7 +761,6 @@ 터치 스크린 에뮬레이터 메뉴 잠금 에뮬레이터 메뉴 잠금 해제 - 설정 불러오는 중... @@ -775,7 +773,6 @@ 시스템 아카이브 저장하기/불러오기 오류 치명적 오류 - 이 설정을 끄면 에뮬레이션 성능이 크게 저하됩니다! 최상의 환경을 위해 이 설정을 활성화된 상태로 두는 것이 좋습니다. %1$s %2$s 실행 가능한 게임이 없습니다! @@ -824,13 +821,8 @@ 보통 높음 - 극한 (느림) - 기본값 - 안전하지 않음(빠름) - 안전함(안정적) - ASTC 디코딩 방법 ASTC 압축 텍스처의 디코딩 방식을 선택하세요: CPU (느림, 안전), GPU (빠름, 권장), 또는 CPU 비동기 (끊김 없음, 문제 발생 가능) diff --git a/src/android/app/src/main/res/values-nb/strings.xml b/src/android/app/src/main/res/values-nb/strings.xml index 91eb5d4fa0..68722a6ce3 100644 --- a/src/android/app/src/main/res/values-nb/strings.xml +++ b/src/android/app/src/main/res/values-nb/strings.xml @@ -4,7 +4,6 @@ Merknader og feil Viser varsler når noe går galt. Varslingstillatelse ikke gitt! - (Forbedret) Prosess-RAM: %1$d MB @@ -697,7 +696,6 @@ Et systemarkiv Feil ved lagring/innlasting Fatal Feil - Hvis du slår av denne innstillingen, reduseres emuleringsytelsen betydelig! Vi anbefaler at du lar denne innstillingen være aktivert for å få den beste opplevelsen. Japan USA @@ -735,13 +733,8 @@ Normal Høy - Ekstrem (Treg) - Standard - Usikker (rask) - Sikker (stabil) - ASTC-dekoding Velg hvordan ASTC-komprimerte teksturer skal dekodes for rendering: CPU (tregt, sikkert), GPU (raskt, anbefalt) eller CPU Async (ingen stuttering, kan forårsake problemer) diff --git a/src/android/app/src/main/res/values-pl/strings.xml b/src/android/app/src/main/res/values-pl/strings.xml index c8eda7bdb1..f5b8a2e0fe 100644 --- a/src/android/app/src/main/res/values-pl/strings.xml +++ b/src/android/app/src/main/res/values-pl/strings.xml @@ -4,7 +4,6 @@ Powiadomienia błędy Pokaż powiadomienie gdy coś pójdzie źle Nie zezwolono na powiadomienia! - (Ulepszony) Pamięć procesu: %1$d MB @@ -699,7 +698,6 @@ Archiwum systemu Błąd odczytu/zapisu Błąd krytyczny - Wyłączenie tej opcji znacząco ograniczy wydajność! Dla najlepszego doświadczenia, zaleca się zostawienie tej opcji włączonej. Japonia USA @@ -737,13 +735,8 @@ Normalny Wysoki - Ekstremalny (Wolny) - 預設 - Niezabezpieczone (szybkie) - Bezpieczne (stabilne) - Metoda dekodowania ASTC Wybierz sposób dekodowania tekstur skompresowanych w formacie ASTC do renderowania: CPU (wolne, bezpieczne), GPU (szybkie, zalecane) lub CPU Async (bez zacięć, może powodować problemy) diff --git a/src/android/app/src/main/res/values-pt-rBR/strings.xml b/src/android/app/src/main/res/values-pt-rBR/strings.xml index 7f0b6cd39c..d2d70100f3 100644 --- a/src/android/app/src/main/res/values-pt-rBR/strings.xml +++ b/src/android/app/src/main/res/values-pt-rBR/strings.xml @@ -1,10 +1,10 @@ + Este programa serve para rodar jogos do Nintendo Switch. Nenhum jogo ou chaves do sistema são inclusos

Antes de começar, localize o seu prod.keys ]]> salvo no seu sistema.

Saiba mais]]>
Notificações e erros Mostra notificações quando acontecer um erro. Acesso às notificações não permitido! - (Aprimorado) RAM do processo: %1$d MB @@ -240,10 +240,12 @@ Selecione seu arquivo <b>prod.keys</b> com o botão abaixo. Selecione as Keys Firmware + Selecione seu arquivo firmware.zip com o botão abaixo.\nAtualmente, o Eden requer a versão 19.0.1 ou inferior. Selecionar Firmware Jogos Selecione sua pasta <b>Jogos</b> com o botão abaixo. Pronto + Tudo certo.\nAproveite seus jogos! Continuar Próximo Voltar @@ -266,6 +268,7 @@ AVISO: Esta versão não deve ser compartilhada. Software em estágio pré-alpha pode conter bugs e recursos incompletos. \nSe você obteve acesso não autorizado a esta versão, é recomendado desinstalá-la imediatamente. Não Mostrar Novamente SOFTWARE PRÉ-ALPHA; NÃO PARA USO PÚBLICO + Pasta do jogo adicionada com sucesso Jogos Pesquisar Configurações @@ -357,6 +360,7 @@ %1$d substituído com sucesso https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updates Drivers personalizados não suportados + Carregamento de drivers personalizados não suportado para este dispositivo no momento.\nVerifique essa opção novamente no futuro para ver se o suporte foi adicionado! Administrar dados do Eden Importe/exporte firmware, chaves, dados do usuário e mais! Compartilhar arquivo de dados salvos @@ -431,6 +435,7 @@ Projetos que tornam o Eden para Android possível Versão da Compilação Dados do usuário + Importar/exportar todos os dados do aplicativo.\n\nAo importar dados de usuário, todos os dados existentes serão excluídos!\n\nImportar dados do CItron pode causar problemas. É recomendado importar manualmente só o que for necessário. Exportando dados do usuário... Importando dados do usuário... Importar dados do usuário @@ -744,6 +749,7 @@ uma tentativa de mapeamento automático Complemento instalado com sucesso Verificando conteúdo... Aviso sobre a instalação do conteúdo + O conteúdo que você selecionou não corresponde a este jogo.\nInstalar mesmo assim\? Confirmar desinstalação Tem certeza de que quer desinstalar esse complemento? Verificar integridade @@ -753,6 +759,8 @@ uma tentativa de mapeamento automático Conteúdos do arquivo podem estar corrompidos A verificação de integridade não pôde ser executada Os conteúdos do arquivo não foram verificados se são válidos + A verificação falhou para os seguintes arquivos:\n%1$s + Sua ROM está encriptada cartões de jogo ou títulos digitais.]]> @@ -785,6 +793,7 @@ uma tentativa de mapeamento automático Falha ao escrever arquivo de configuração Falha ao aplicar configuração Configuração Já Existe + Configurações personalizadas já existem para %1$s.\n\nDeseja sobrescrever a configuração existente\?\n\nEsta ação não pode ser desfeita. Verificando configuração existente... Sobrescrita cancelada Verificando driver personalizado: %1$s @@ -804,6 +813,7 @@ uma tentativa de mapeamento automático Arquivo de driver inválido: %s Nenhuma conexão de rede disponível. Verifique sua conexão com a internet e tente novamente. Driver de GPU Necessário + A configuração do jogo requer o driver de GPU \"%s\", que não está instalado em seu dispositivo.\n\nDeseja baixá-lo e instalá-lo agora\? Download do driver cancelado. O jogo não pode ser iniciado sem o driver necessário. Baixar @@ -830,7 +840,6 @@ uma tentativa de mapeamento automático Tela de toque Bloquear este menu Desbloquear este menu - Carregando configurações... @@ -843,7 +852,7 @@ uma tentativa de mapeamento automático Um arquivo do sistema Erro de Salvamento/Carregamento Erro fatal - Desligar esta configuração irá reduzir a performance da emulação significantemente! Para a melhor experiência é recomendado deixar esta configuração ativada. + Memória RAM do dispositivo: %1$s\nRecomendada: %2$s %1$s %2$s Nenhum jogo inicializável presente! @@ -892,13 +901,8 @@ uma tentativa de mapeamento automático Normal Alta - Extrema (Lenta) - Padrão - Inseguro (rápido) - Seguro (estável) - Método de decodificação ASTC Escolha como as texturas compactadas em ASTC são decodificadas para renderização: CPU (lento, seguro), GPU (rápido, recomendado) ou CPU Async (sem engasgos, pode causar problemas) @@ -1042,7 +1046,7 @@ uma tentativa de mapeamento automático Embaixo - Applets + Miniaplicativos (Em andamento) Alterar frontends e configurações de applets Frontend personalizado diff --git a/src/android/app/src/main/res/values-pt-rPT/strings.xml b/src/android/app/src/main/res/values-pt-rPT/strings.xml index 7ea93c9525..7dcd4a0f11 100644 --- a/src/android/app/src/main/res/values-pt-rPT/strings.xml +++ b/src/android/app/src/main/res/values-pt-rPT/strings.xml @@ -4,7 +4,6 @@ Notificações e erros Mostra notificações quendo algo corre mal. Permissões de notificação não permitidas - (Melhorado) RAM do processo: %1$d MB @@ -819,7 +818,6 @@ uma tentativa de mapeamento automático Ecrã Táctil Bloquear submenu Desbloquear submenu - Carregando configurações... @@ -832,7 +830,6 @@ uma tentativa de mapeamento automático Um arquivo do sistema Erro Guardar/Carregar Erro fatal - Desligar esta configuração irá reduzir a performance da emulação significantemente! Para a melhor experiência é recomendado que deixes esta configuração ativada. %1$s %2$s Nenhum jogo inicializável presente! @@ -881,13 +878,8 @@ uma tentativa de mapeamento automático Normal Alto - Estremo (Lento) - Predefinido - Inseguro (rápido) - Seguro (estável) - Método ASTC Escolha como as texturas comprimidas em ASTC são descodificadas para renderização: CPU (lento, seguro), GPU (rápido, recomendado) ou CPU Async (sem engasgos, pode causar problemas) diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml index 62be04281a..011462249c 100644 --- a/src/android/app/src/main/res/values-ru/strings.xml +++ b/src/android/app/src/main/res/values-ru/strings.xml @@ -1,15 +1,15 @@ + Это программное обеспечение предназначено для запуска игр для игровой консоли Nintendo Switch. Игры и ключи в комплект не входят.

Прежде чем начать, пожалуйста, найдите файл prod.keys]]> на вашем устройстве.

Узнать больше]]>
Уведомления и ошибки - Показывать уведомления, когда что-то пошло не так + Показывает уведомления, когда что-то пошло не так Вы не предоставили разрешение на уведомления! - (Улучшенный) RAM процесса: %1$d МБ Компиляция - шейдеров + Шейдер(ов) (Заряжается) Система: @@ -242,10 +242,12 @@ Выберите ваш файл <b>prod.keys</b> с помощью кнопки ниже. Выбрать ключи Прошивка + Выберите файл firmware.zipс помощью кнопки снизу.\nВ настоящее время для Eden требуется версия 19.0.1 или ниже. Выбрать прошивку Игры Выберите вашу папку с <b>играми</b> с помощью кнопки ниже. Готово + Всё готово.\nПриятной игры! Продолжить Далее Назад @@ -260,12 +262,15 @@ По алфавиту Список Сетка + Компактная сетка Карусель + Скриншот для %1$s Папка Пре-альфа версия ВНИМАНИЕ: Эта версия не предназначена для публичного использования. Возможны ошибки и неполные функции. Не показывать снова ПРЕ-АЛЬФА ВЕРСИЯ; НЕ ДЛЯ ПУБЛИКИ + Новый каталог игр успешно добавлен Игры Поиск Настройки @@ -276,6 +281,7 @@ Позволяет Eden заполнить список игр Пропустить выбор папки с играми? Игры не будут отображаться в списке Игры, если папка не выбрана. + https://yuzu-mirror.github.io/help/quickstart/#dumping-games Найти игры Настройки поиска Выбрана папка с играми @@ -283,8 +289,10 @@ Требуется для расшифровки розничных игр Пропустить добавление ключей? Для эмуляции розничных игр требуются действительные ключи. Если вы продолжите, будут работать только homebrew приложения. + https://yuzu-mirror.github.io/help/quickstart/#guide-introduction Пропустить добавление прошивки? Многим играм требуется доступ к прошивке для правильной работы. + https://yuzu-mirror.github.io/help/quickstart/#guide-introduction Уведомления Предоставьте разрешение уведомлений с помощью кнопки ниже. Предоставить разрешение @@ -301,6 +309,7 @@ Установить ключи Amiibo Необходимо для использования Amiibo в играх Убедитесь, что файл ключей имеет расширение .bin, и повторите попытку. + https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys Получение драйверов ГПУ Менеджер драйверов ГП Установить драйвер ГП @@ -336,6 +345,7 @@ Прошивка успешно установлена Не удалось установить прошивку Убедитесь что файлы прошивки nca находятся в корне zip-архива и повторите попытку. + Не удалось удалить прошивку Поделиться журналом отладки Поделиться журналом отладки Eden для устранения проблем Файл журнала не найден @@ -350,7 +360,9 @@ Игровой контент успешно установлен %1$d Успешно установлено %1$d Успешно перезаписано + https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updates Пользовательские драйверы не поддерживаются + Загрузка пользовательского драйвера в настоящее время не поддерживается для этого устройства.\nПроверьте этот параметр в будущем чтобы узнать была ли добавлена ​​поддержка! Управление данными Eden Импортируйте/экспортируйте прошивку, ключи, пользовательские данные и многое другое! Поделиться файлом сохранения @@ -378,6 +390,8 @@ Отсутствуют ключи шифрования Прошивка и розничные игры не могут быть расшифрованы + https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys + Удалить прошивку Удаление прошивки сотрет ее с устройства и может повлиять на совместимость игр. Удаление прошивки... @@ -387,6 +401,8 @@ Для запуска некоторых игр и системных апплетов требуется прошивка. Eden работает только с прошивкой версии 19.0.1 и ниже. Прошивка обнаружена, но не может быть прочитана. Проверьте наличие ключей дешифрования и при необходимости пересохраните прошивку. Прошивка слишком новая или не может быть прочитана. Eden работает только с прошивкой версии 19.0.1 и ниже. + https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware + Ошибка установки ключей Ключи успешно установлены Не удалось скопировать один или несколько ключей. @@ -419,9 +435,11 @@ Эмулятор Switch с открытым исходным кодом Контрибьюторы Сделано с \u2764 от команды Eden + https://git.eden-emu.dev/eden-emu/eden/activity/contributors Проекты, которые сделали Eden для Android возможным Сборка Данные пользователя + Импортировать/экспортировать всё данные приложения.\n\nПри импортировании пользовательских данных, вся существующие пользовательские данные будут удалены!\n\nИмпортирование данных из Citron может вызвать проблемы. Рекоминдовано самим импортировать все данные. Экспорт пользовательских данных… Импорт пользовательских данных… Импортировать пользовательские данные @@ -734,6 +752,7 @@ Аддон успешно установлен Проверка содержимого... Уведомление об установке контента + Содержимое которое вы выбрали не соответсвует этой игре. \nВсе равно установить\? Подтверждение удаления Вы уверены, что хотите удалить это дополнение? Проверить целостность @@ -743,6 +762,8 @@ Файл может быть поврежден Проверка целостности не может быть выполнена Файл не проверялся на корректность + Проверку не удалась для следующих файлов:\n%1$s + Ваш ROM зашифрованный игровых картриджей или установленных игр.]]> @@ -775,6 +796,7 @@ Не удалось записать файл конфигурации Не удалось применить конфигурацию Конфигурация уже существует + Пользовательские настройки уже существуют для %1$s. \n\nХотиле ли вы переписать существующую конфигурацию\?\n\nЭто действие нельзя отменить. Проверка существующей конфигурации... Перезапись отменена Проверка пользовательского драйвера: %1$s @@ -794,6 +816,7 @@ Неверный файл драйвера: %s Сетевое соединение недоступно. Проверьте подключение к интернету и попробуйте снова. Требуется драйвер GPU + Эта конфигурация игры требует драйвер GPU \"%s\" который не установлен на вашем устройстве. \n\nХотите скачать и установить его сейчас\? Загрузка драйвера отменена. Игра не может быть запущена без необходимого драйвера. Скачать @@ -820,7 +843,6 @@ Сенсорный экран Заморозить док Разморозить док - Загрузка настроек... @@ -833,7 +855,7 @@ Системный архив Ошибка сохранения/загрузки Фатальная ошибка - Отключение этой настройки значительно снизит производительность эмуляции! Для достижения наилучших результатов рекомендуется оставить эту настройку включенной. + Оперативной памяти на устройстве: %1$s\nРекоминдовано: %2$s %1$s%2$s Загрузочной игры нету! @@ -882,13 +904,8 @@ Нормальная Высокая - Экстрим (медленный) - По умолчанию - Небезопасно (быстро) - Безопасно (стабильно) - Метод декодирования ASTC Выберите способ декодирования сжатых текстур ASTC для рендеринга: ЦП (медленно, безопасно), ГПУ (быстро, рекомендуется) или ЦП асинхронно (без заиканий, могут возникнуть проблемы) @@ -936,6 +953,8 @@ Гаусс ScaleForce AMD FidelityFX™️ Super Resolution + Зона + Выкл. FXAA @@ -1004,6 +1023,7 @@ Цвет темы + Eden (По умолчанию) Фиолетовый (По умолчанию) Синий Циановый diff --git a/src/android/app/src/main/res/values-sr/strings.xml b/src/android/app/src/main/res/values-sr/strings.xml index 18e1a750fb..8a065af1d1 100644 --- a/src/android/app/src/main/res/values-sr/strings.xml +++ b/src/android/app/src/main/res/values-sr/strings.xml @@ -4,7 +4,6 @@ Обавештења и грешке Приказује обавештења када нешто пође по злу. Дозвола за обавештавање није одобрена! - (Побољшано) Зграда @@ -815,7 +814,6 @@ Екран осетљив на додир Ладица за закључавање Откључај ладицу - Учитавање поставки ... @@ -828,7 +826,6 @@ Архива система Грешка уштеде / учитавање Фатална грешка - Искључивање ове поставке значајно ће смањити перформансе емулације! За најбоље искуство, препоручује се да поставите ово подешавање омогућено. %1$s%2$s Нема презентације игре за покретање! @@ -877,13 +874,8 @@ Нормалан Високо - Екстремни (спор) - Подразумевано - Небезбедно (брзо) - Безбедно (стабилно) - АСТЦ метода декодирања Изаберите како су текстуре са компримираним текстовима декодиране за приказивање: ЦПУ (споро, сигуран), ГПУ (Фаст, Препоручи) или ЦПУ АСИНЦ (без затезача, могу да изазове питања) diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml index d167684951..8144f5cda3 100644 --- a/src/android/app/src/main/res/values-uk/strings.xml +++ b/src/android/app/src/main/res/values-uk/strings.xml @@ -4,7 +4,6 @@ Сповіщення та помилки Виводить сповіщення у разі виникнення проблем. Дозвіл на сповіщення не надано! - (Покращений) RAM процесу: %1$d МБ @@ -246,6 +245,7 @@ Ігри Виберіть вашу теку з <b>іграми</b> за допомогою кнопки нижче. Готово + Усе готово.\nНасолоджуйтеся грою! Продовжити Далі Назад @@ -268,6 +268,7 @@ УВАГА: Ця версія не призначена для публічного використання. Програмне забезпечення знаходиться на ранній стадії розробки та може містити помилки. Більше не показувати ПОПЕРЕДНЯ ВЕРСІЯ; НЕ ДЛЯ ПУБЛІКИ + Нову теку з іграми успішно додано Ігри Пошук Налаштування @@ -327,6 +328,7 @@ Керування даними збережень Знайдено дані збережень. Будь ласка, виберіть варіант нижче. Імпортувати збереження + Ця дія перезапише всі наявні збереження наданим файлом. Бажаєте продовжити\? Імпорт або експорт файлів збереження Імпорт файлів збереження... Експорт файлів збереження... @@ -358,6 +360,7 @@ %1$d перезаписано https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updates Спеціальні драйвери не підтримуються + Завантаження спеціальних драйверів цим пристроєм наразі не підтримується.\nПідтримку може бути додано пізніше, тож час від часу перевіряйте цей параметр! Керування даними eden Імпорт/експорт прошивки, ключів, даних користувача та іншого. Поділитися збереженням @@ -434,6 +437,7 @@ Проєкти, які зробили запуск Eden на Android можливим Збірка Дані користувача + Імпортувати/експортувати всі дані програми.\n\nПри імпорті даних користувача всі наявні користувацькі дані буде видалено!\n\nЗавантаження даних із Citron може викликати проблеми. Рекомендується імпортувати всі необхідні дані звідти вручну. Експорт даних користувача… Імпорт даних користувача… Імпортувати дані користувача @@ -554,10 +558,15 @@ Мертва зона Модифікатор Діапазон модифікатора + Тригери L R ZL ZR + Ліва SL + Ліва SR + Права SL + Права SR Z Некоректний Не задано @@ -775,7 +784,6 @@ Сенсорний екран Заблокувати панель Розблокувати панель - Завантаження налаштувань… @@ -788,7 +796,6 @@ Системний архів Помилка збереження/завантаження Фатальна помилка - Вимкнення цього налаштування значно знизить продуктивність емуляції! Для досягнення найкращих результатів рекомендується залишити це налаштування увімкненим. %1$s %2$s Японія @@ -835,13 +842,8 @@ Нормальна Висока - Екстрим (повільно) - Типово - Небезпечно (швидко) - Безпечно (стабільно) - Метод декодування ASTC Виберіть спосіб декодування стиснених текстур ASTC для рендерингу: CPU (повільно, безпечно), GPU (швидко, рекомендовано) або CPU Async (без затримок, можуть виникнути несправності) diff --git a/src/android/app/src/main/res/values-vi/strings.xml b/src/android/app/src/main/res/values-vi/strings.xml index 6cec570c45..c6158c3c7d 100644 --- a/src/android/app/src/main/res/values-vi/strings.xml +++ b/src/android/app/src/main/res/values-vi/strings.xml @@ -4,7 +4,6 @@ Thông báo và lỗi Hiển thị thông báo khi có sự cố xảy ra Ứng dụng không được cấp quyền thông báo! - (Nâng cao) RAM tiến trình: %1$d MB @@ -697,7 +696,6 @@ Một tập tin hệ thống Lỗi Lưu/Tải Lỗi nghiêm trọng - Tắt cài đặt này sẽ làm giảm đáng kể hiệu suất giả lập! Để có trải nghiệm tốt nhất, bạn nên bật cài này. Nhật Bản Hoa Kỳ @@ -735,13 +733,8 @@ Trung bình Khỏe - Tối đa (Chậm) - Mặc định - Không an toàn (nhanh) - An toàn (ổn định) - Phương thức giải mã ASTC Chọn cách giải mã texture nén ASTC để kết xuất: CPU (chậm, an toàn), GPU (nhanh, khuyên dùng) hoặc CPU Async (không giật, có thể gây ra sự cố) diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml index d918d2c486..37b1132c70 100644 --- a/src/android/app/src/main/res/values-zh-rCN/strings.xml +++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml @@ -4,7 +4,6 @@ 通知及错误提醒 当发生错误时显示通知。 未授予通知权限! - (增强) 进程内存: %1$d MB @@ -265,6 +264,7 @@ 警告:此版本不适用于公开分享或展示。软件处于预发布阶段,可能存在错误和功能不完整。\n如果您未经授权获取此版本,强烈建议立即卸载。 不再显示 预发布软件,不适用于公开使用 + 游戏目录新增成功 游戏 搜索 设置 @@ -335,6 +335,7 @@ 固件已成功安装 固件安装失败 请确保固件 nca 文件位于 zip 压缩包的根目录,然后重试。 + 固件安装失败 分享调试日志 分享 Eden 日志文件以便调试 未找到日志文件 @@ -813,7 +814,6 @@ 触摸屏 锁定侧边菜单 解锁侧边菜单 - 正在载入设定… @@ -826,7 +826,6 @@ 系统档案 保存/载入发生错误 致命错误 - 关闭此项会显著降低模拟性能!建议您将此项保持为启用状态。 %1$s%2$s 当前没有可启动的游戏! @@ -875,13 +874,8 @@ 正常 - 极高 (慢速) - 默认 - 不安全(快速) - 安全(稳定) - ASTC解码方式 选择ASTC压缩纹理的解码方式:CPU(慢速、安全)、GPU(快速、推荐)或CPU异步(无卡顿,可能导致问题) diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml index 3ea5334196..3ce231ab93 100644 --- a/src/android/app/src/main/res/values-zh-rTW/strings.xml +++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml @@ -1,10 +1,10 @@ + 本軟體可執行Nintendo Switch主機的遊戲,軟體不提供遊戲和金鑰檔案。<br /><br />在開始之前,請先安裝您的 <![CDATA<b>[ prod.keys</b> ]]> 檔案,<br /><br />了解更多]]> 通知和錯誤 發生錯誤時顯示通知。 未授予通知權限! - (增強) 記憶體使用量 %1$d MB @@ -242,10 +242,12 @@ 使用下方的按鈕安裝您的 prod.keys 檔案。 選擇金鑰 韌體 + 使用下方按鈕安裝您的 firmware.zip 檔案。\n目前Eden需要 19.0.1 或更低版本。 選擇韌體 遊戲 使用下方的按鈕選擇您的遊戲資料夾。 完成 + 您已準備就緒。\n盡情遊玩您的遊戲! 繼續 下一步 上一步 @@ -268,6 +270,7 @@ 警告:此版本不應公開分享或展示。此為預覽版軟體,可能存在錯誤與未完成功能。\n若您未經授權取得此版本,強烈建議立即解除安裝 不再顯示 預覽版軟體,非公開使用版本 + 遊戲目錄新增成功 遊戲 搜尋 設定 @@ -278,15 +281,18 @@ 允許 Eden 填入遊戲清單 跳過選擇遊戲資料夾? 如果未選擇遊戲資料夾,遊戲將不會顯示在遊戲清單。 + https://yuzu-mirror.github.io/help/quickstart/#dumping-games 搜尋遊戲 搜尋設定 - 遊戲目錄已選取 + 已選取遊戲目錄 安裝 prod.keys 需要解密零售遊戲 跳過安裝金鑰? 模擬零售遊戲需要有效的金鑰,若要繼續,將僅有自製遊戲可以運作。 + https://yuzu-mirror.github.io/help/quickstart/#guide-introduction 跳過安裝韌體? 許多遊戲需要韌體才能正常運作。 + https://yuzu-mirror.github.io/help/quickstart/#guide-introduction 通知 使用下方的按鈕授予通知權限。 授予權限 @@ -303,6 +309,7 @@ 安裝 Amiibo 金鑰 需要在遊戲中使用 Amiibo 驗證您的金鑰檔案是否具有 .bin 副檔名並再試一次。 + https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys GPU驅動程式下載器 GPU 驅動程式管理員 安裝 GPU 驅動程式 @@ -353,7 +360,9 @@ 遊戲內容已成功安裝 %1$d 安裝成功 %1$d 覆寫成功 + https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updates 您的裝置不支援此自訂驅動程式 + 此裝置不支援注入自訂驅動程式。\n請以後再來查看是否已新增支援! 管理 Eden 資料 安裝韌體、金鑰,匯入/匯出使用者資料及安裝其他項目! 分享儲存檔案 @@ -375,6 +384,8 @@ 缺少解密金鑰 無法解密韌體和零售遊戲 + https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys + 解除安裝韌體 解除安裝韌體將從裝置中刪除它並可能影響遊戲相容性。 正在解除安裝韌體... @@ -384,6 +395,8 @@ 執行某些遊戲和系統應用程式需要韌體。Eden僅支援19.0.1及更早版本的韌體。 檢測到韌體存在但無法讀取。請檢查解密金鑰並在必要時重新轉儲韌體。 韌體過新或無法讀取。Eden僅支援19.0.1及更早版本的韌體。 + https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware + 金鑰安裝失敗 金鑰安裝成功 一個或多個金鑰複製失敗。 @@ -416,9 +429,11 @@ 一個開放原始碼的 Switch 模擬器 參與者 由 Eden 團隊用 \u2764 製作 + https://git.eden-emu.dev/eden-emu/eden/activity/contributors 這些專案使 Eden Android 版成為可能 組建 使用者資料 + 導入/導出所有應用程式資料。\n\n導入使用者資料時,現有的使用者資料將被取代!\n\n從 Citron 導入資料可能導致問題,建議手動導入所有所需資料。 正在匯出使用者資料… 正在匯入使用者資料… 匯入使用者資料 @@ -442,8 +457,8 @@ 提高解析度,降低效能。停用後將會使用手提模式,會降低解析度並提高效能。 模擬區域 模擬語言 - 選取 RTC 日期 - 選取 RTC 時間 + 選擇 RTC 日期 + 選擇 RTC 時間 自訂 RTC 允許您設定與您的目前系統時間相互獨立的自訂時間。 設定自訂 RTC @@ -537,8 +552,8 @@ 按壓 靈敏度 無感帶 - 輕推 - 摇杆灵敏度 + 用按鈕、按鍵來模擬搖桿 + 修改以按鈕模擬左搖桿的值,視遊戲不同而有所差異(模擬左搖桿時,若將此數值設為50,則按下按鈕時遊戲裡的人物可能只會走動而不是奔跑,數值越高代表使用的模擬值越大) 肩部按鍵 L R @@ -560,11 +575,11 @@ 移動或按下按鍵來配對 不支援的輸入類型 输入映射过滤器 - 选择一个设备过滤输入映射 - 控制器自动映射 - 选择一个控制器以尝试自动映射 - 尝试为 %1$s 自动映射 - 控制器类型 + 選擇一個已配對的裝置過濾輸入的控制 + 控制器自動配對 + 選擇一個控制器以嘗試自動配對按鈕、搖桿 + 嘗試為 %1$s 自動配對 + 控制器類型 Pro 手把 掌機模式 雙 Joycon 手把 @@ -572,84 +587,84 @@ 右 Joycon 手把 GameCube 手把 方向反轉 - 無效按鈕 + 反轉按鈕 切換按鍵 - 连发键 + 連發鍵 設定閾值 - 切換軸 + 視角反轉 已連線 - 使用系统震动器 - 虚拟按键输入 + 使用系統震動器 + 導入虛擬控制設定檔 震動 - 震动强度 + 震動強度 設定檔 - 新建配置文件 - 输入配置文件名称 - 该名称已被其他配置文件使用 - 无效的配置文件名称 + 新增設定檔 + 輸入設定檔名稱 + 該名稱已被其它設定檔使用 + 無效的設定檔名稱 使用全域輸入設定 - 玩家 %d 配置文件 - 删除输入配置文件 - 您确定要删除这个配置文件?此操作不可撤销。 - 向左移动摇杆,然后将其向上移动或按下一个按钮 - 按下一个按钮或移动扳机键/摇杆 - 将十字方向键映射到 %1$s - 映射到 %1$s - 加载配置文件失败 - 保存配置文件失败 - 重置映射 - 您确定要将此控制器的所有映射重置为默认值?此操作不可撤销。 + 玩家 %d 設定檔 + 刪除設定檔 + 您確定要刪除這個設定檔?此動作無法復原 + 向左移動搖桿,然後將其向上移動或按下一個按鈕 + 按下一個按鈕或肩部按鍵/移動搖桿 + 將方向鍵配對到 %1$s + 配對到 %1$s + 載入設定檔失敗 + 儲存設定檔失敗 + 重設控制器配對 + 您確定要將此控制器的所有配對重設為預設值?此動作無法復原 預設 已儲存設定 已儲存 %1$s 設定 儲存 %1$s 時發生錯誤 ini: %2$s - 未實作的選單 + 尚未製作完成的選單 正在載入… 正在關閉… 要將此設定重設回預設值嗎? 重設為預設值 重設所有進階設定 重設所有設定? - 所有進階設定將被重設為預設組態,此動作無法復原。 + 所有進階設定將被重設為預設組態,此動作無法復原 設定已重設 關閉 深入瞭解 自動 提交 - 匯入 - 匯出 - 匯出失敗 - 匯入失敗 + 導入 + 導出 + 導出失敗 + 導入失敗 正在取消 安裝 獲取 刪除 編輯 - 已成功匯出 + 已成功導出 開始 清除 全域 - 自定义 + 自定義 通知 - 导入完成 - 更多选项 - 使用全局设置 + 導入完成 + 更多選項 + 使用全域設定 操作已成功完成 - 重试 - 确定 - 加载 + 重試 + 確定 + 載入 儲存 - 選取 GPU 驅動程式 + 選擇 GPU 驅動程式 要取代您目前的 GPU 驅動程式嗎? 安裝 預設 使用預設 GPU 驅動程式 - 選取的驅動程式無效 + 選擇的驅動程式無效 驅動程式已安裝 系統 GPU 驅動程式 正在安裝驅動程式… @@ -666,7 +681,7 @@ 顯示下載 隱藏下載 快取目錄不可用 - 空回應內容 + 回應內容為空 %1$s 安裝成功 驅動程式安裝失敗 無法安裝 %1$s 驅動程式,您的系統支援此驅動程式嗎? @@ -689,7 +704,7 @@ 音訊 輸出引擎及音量 控制 - 控制器输入映射 + 控制器輸入配對 玩家 %d 主題和色彩 偵錯 @@ -703,54 +718,57 @@ 啟動組態 路徑 程式 ID - 出版商 + 開發商 版本 複製詳細資料 - 延伸模組 + 附加元件 切換模組、更新及 DLC 清除著色器快取 - 遊玩此遊戲時移除所有著色器組建 - 由於著色器快取的重新產生,您可能會感到不太順暢 + 清除此遊戲所有已編譯的著色器快取 + 重新編譯著色器快取的過程中可能會導致遊戲有些微卡頓 著色器快取已成功清除 附加元件:%1$s 儲存資料 - 管理此遊戲特定的儲存資料 + 管理此遊戲的儲存資料 刪除儲存資料 - 移除此遊戲特定的所有儲存資料 - 這將會移除此遊戲的所有儲存資料,且無法復原,您確定要繼續嗎? + 刪除此遊戲的所有儲存資料 + 這將會刪除此遊戲的所有儲存資料,且無法復原,您確定要繼續嗎? 儲存資料已成功刪除 內容類型 更新及 DLC 模組及密技 重要的˙附加元件通知 - 若要安裝模組及密技,您必須選取一個包含 cheats/、romfs/ 或 exefs/ 的目錄。我們無法驗證這些內容是否與您的遊戲相容,所以請小心作業! + 若要安裝模組及密技,您必須選擇一個包含 cheats/、romfs/ 或 exefs/ 的目錄。我們無法驗證這些內容是否與您的遊戲相容,所以請謹慎安裝! 無效的目錄 請確保您選取的目錄包含 cheats/、romfs/ 或 exefs/ 資料夾,然後再試一次。 附加元件已成功安裝 正在驗證內容… 內容安裝通知 - 确认卸载 - 您确定要卸载此附加项吗? - 完整性验证 - 验证中... + 此附加元件與您選擇的遊戲不相容,確定要繼續安裝嗎? + 確認刪除 + 您確定要刪除此附加元件嗎? + 完整性驗證 + 驗證中... 完整性驗證成功! 完整性驗證失敗! 文件可能已经损坏 - 无法执行完整性验证 - 未检查文件的完整性 + 無法執行完整性驗證 + 未檢查文件的完整性 + 以下文件的完整性驗證失敗 %1$s + 您的 ROM 已加密 - 遊戲卡帶或數位版遊戲。]]> + 遊戲卡或數位版遊戲。]]> prod.keys 檔案已安裝,讓遊戲可以解密。]]> 初始化視訊核心時發生錯誤 - 這經常由不相容的 GPU 驅動程式造成,安裝自訂 GPU 驅動程式可能會解決此問題。 + 這經常是因為不相容的 GPU 驅動程式造成,安裝自訂 GPU 驅動程式可能會解決此問題。 無法載入 ROM ROM 檔案不存在 遊戲需要韌體 - 轉儲並安裝韌體,或點擊\"確定\"繼續。]]> + 轉儲並安裝韌體,或點擊\"確定\"繼續。]]> 正在搜尋遊戲... @@ -772,25 +790,27 @@ 無法寫入設定檔 無法套用設定 設定已存在 + %1$s已存在自訂設定 .\n\n您要覆寫它嗎?\n\n這個動作無法復原 正在檢查現有設定... - 覆蓋已取消 + 覆寫已取消 正在檢查自訂驅動程式: %1$s 自訂驅動程式不適用於此裝置 - 覆蓋 + 覆寫 缺少GPU驅動程式 - 選定的自訂驅動程式 \"%s\" 未安裝。是否要立即下載並安裝? + 您所選擇的自訂驅動程式 \"%s\" 未安裝。是否要立即下載並安裝? 正在下載驅動程式... 驅動程式安裝成功 驅動程式安裝失敗 無法安裝GPU驅動程式: %s 驅動程式不可用 - 選定的驅動程式無法下載。 + 選擇的驅動程式無法下載。 未安裝所需的驅動程式: %s 無效的驅動程式檔案: %s 無可用網路連線。請檢查您的網路連線並重試。 需要GPU驅動程式 + 這個遊戲的設定需要 \"%s\"驅動程式,而它並沒有安裝在您的裝置上\n\n要下載並安裝此驅動程式嗎? 驅動程式下載已取消。沒有所需的驅動程式無法啟動遊戲。 下載 @@ -798,26 +818,25 @@ 結束模擬 完成 FPS 計數器 - 温度指示器 + 溫度指示器 切換控制 相對搖桿中心 方向鍵滑動 觸覺回饋技術 - 顯示控制器 - 隱藏控制器 + 顯示虛擬按鍵 + 隱藏虛擬按鍵 全部切換 - 調整覆疊 - 縮放 + 調整虛擬按鍵 + 大小 不透明度 - 重設覆疊 - 編輯覆疊 + 重設虛擬按鍵 + 編輯虛擬按鍵 暫停模擬 取消暫停模擬 - 覆疊選項 + 虛擬按鍵選項 觸控螢幕 - 锁定侧边菜单 - 解锁侧边菜单 - + 鎖定側邊選單 + 解鎖側邊選單 正在載入設定… @@ -826,11 +845,11 @@ 中止 繼續 - 找不到系統封存 - 系統封存 - 儲存/載入發生錯誤 + 找不到系統存檔 + 系統存檔 + 儲存/載入時發生錯誤 嚴重錯誤 - 關閉此設定會顯著降低模擬效能!如需最佳體驗,建議您將此設定保持為啟用狀態。 + 裝置記憶體大小:%1$s\n推薦記憶體大小:%2$s %1$s%2$s 目前沒有可啟動的遊戲! @@ -841,7 +860,7 @@ 澳洲 中國 南韓 - 台灣 + 臺灣 4GB (推薦) @@ -879,13 +898,8 @@ 標準 - 極高 (慢) - 預設 - 不安全(快速) - 安全(穩定) - ASTC解碼方式 選擇ASTC壓縮紋理的解碼方式:CPU(慢速、安全)、GPU(快速、推薦)或CPU非同步(無卡頓,可能導致問題) @@ -922,17 +936,19 @@ 即時 (關閉) - 信箱 + Mailbox FIFO (開啟) FIFO 寬鬆 - 最近鄰 + 最鄰近 雙線性 雙立方 高斯 強制縮放 AMD Radeon™ 超級解析度 + Area + FXAA @@ -959,8 +975,8 @@ 機器碼執行 (NCE) - 高精度 - 低精度 + 高準確度 + 低準確度(不安全) 不合理 @@ -1001,8 +1017,8 @@ 主題色彩 - 預設 - 紫色(預設) + Eden(預設) + 紫色 藍色 青色 紅色 @@ -1021,8 +1037,8 @@ 取消靜音 - 垂直对齐 - 顶部 + 垂直對齊 + 頂部 中心 底部 @@ -1031,7 +1047,7 @@ (開發中) 更改小程式前端和設定 自訂前端 - 真實小程式 + Switch小程式 軟體鍵盤