[core] give exclusive affinity control to CPU threads
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
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42280f34d6
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7 changed files with 0 additions and 11 deletions
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@ -132,11 +132,9 @@ void AudioRenderer::CreateSinkStreams() {
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void AudioRenderer::Main(std::stop_token stop_token) {
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static constexpr char name[]{"DSP_AudioRenderer_Main"};
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Common::SetCurrentThreadName(name);
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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// TODO: Create buffer map/unmap thread + mailbox
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// TODO: Create gMix devices, initialize them here
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if (mailbox.Receive(Direction::DSP) != Message::InitializeOK) {
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LOG_ERROR(Service_Audio,
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"ADSP Audio Renderer -- Failed to receive initialize message from host!");
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@ -80,7 +80,6 @@ bool SystemManager::Remove(System& system_) {
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void SystemManager::ThreadFunc(std::stop_token stop_token) {
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static constexpr char name[]{"AudioRenderSystemManager"};
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Common::SetCurrentThreadName(name);
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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while (active && !stop_token.stop_requested()) {
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{
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std::scoped_lock l{mutex1};
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@ -56,7 +56,6 @@ CoreTiming::~CoreTiming() {
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void CoreTiming::ThreadEntry(CoreTiming& instance) {
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static constexpr char name[] = "HostTiming";
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Common::SetCurrentThreadName(name);
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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instance.on_thread_init();
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instance.ThreadLoop();
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}
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@ -124,8 +124,6 @@ void TimeWorker::StartThread() {
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void TimeWorker::ThreadFunc(std::stop_token stop_token) {
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Common::SetCurrentThreadName("TimeWorker");
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Low);
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while (!stop_token.stop_requested()) {
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enum class EventType : s32 {
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Exit = 0,
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@ -29,7 +29,6 @@ CDmaPusher::CDmaPusher(Host1x::Host1x& host1x_, s32 id)
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CDmaPusher::~CDmaPusher() = default;
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void CDmaPusher::ProcessEntries(std::stop_token stop_token) {
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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ChCommandHeaderList command_list{host1x.System().ApplicationMemory(), 0, 0};
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u32 count{};
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u32 method_offset{};
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@ -228,10 +228,7 @@ private:
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void ReleaseThreadFunc(std::stop_token stop_token) {
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std::string name = "GPUFencingThread";
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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TFence current_fence;
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std::deque<std::function<void()>> current_operations;
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while (!stop_token.stop_requested()) {
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@ -26,7 +26,6 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
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std::string name = "GPU";
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
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system.RegisterHostThread();
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auto current_context = context.Acquire();
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