fix a large variety of issues (#101)
- GLASM/SPIR-V mixup on Android - potential greenscreen fix (thx suyu) - save memory layout and add 10gb/12gb options - potential samsung gaming hub fix - fix layout of controller UI - fix default settings to sensible defaults. - note to TotK that you should increase memory layout - Error checking for Windows linking - fix an IDE error - improved migration system w/threading and busy indicator - disabled citron migration for now - replaced some user-facing legacy strings with eden - Added 10GB and 12GB DRAM layouts - Fix Android black screen issues - add discord link & update FAQ/Quickstart - update links in about page - add back rich presence - add Don't show again for desktop pre alpha banner - add citron warning to android and polaris to desktop Signed-off-by: swurl <swurl@swurl.xyz> Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com> Reviewed-on: #101 Co-authored-by: swurl <swurl@swurl.xyz> Co-committed-by: swurl <swurl@swurl.xyz>
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5bbb9eba32
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76 changed files with 1154 additions and 516 deletions
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@ -223,10 +223,12 @@ void EmuWindow_SDL2::WaitEvent() {
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const u32 current_time = SDL_GetTicks();
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if (current_time > last_time + 2000) {
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const auto results = system.GetAndResetPerfStats();
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const auto title =
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fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps,
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results.emulation_speed * 100.0);
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const auto title = fmt::format("eden {} | {}-{} | FPS: {:.0f} ({:.0f}%)",
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Common::g_build_fullname,
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Common::g_scm_branch,
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Common::g_scm_desc,
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results.average_game_fps,
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results.emulation_speed * 100.0);
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SDL_SetWindowTitle(render_window, title.c_str());
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last_time = current_time;
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}
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@ -236,7 +238,7 @@ void EmuWindow_SDL2::WaitEvent() {
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void EmuWindow_SDL2::SetWindowIcon() {
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SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
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if (yuzu_icon_stream == nullptr) {
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LOG_WARNING(Frontend, "Failed to create yuzu icon stream.");
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LOG_WARNING(Frontend, "Failed to create eden icon stream.");
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return;
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}
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SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
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