Update descriptions
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1 changed files with 3 additions and 3 deletions
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@ -288,8 +288,8 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
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"and safe to set at 16x on most GPUs."));
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"and safe to set at 16x on most GPUs."));
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INSERT(Settings,
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INSERT(Settings,
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gpu_accuracy,
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gpu_accuracy,
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tr("Accuracy Level:"),
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tr("GPU Level:"),
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tr("GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
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tr("Controls the GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
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"required for some.\nParticles tend to only render correctly with High "
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"required for some.\nParticles tend to only render correctly with High "
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"accuracy.\nExtreme should only be used for debugging.\nThis option can "
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"accuracy.\nExtreme should only be used for debugging.\nThis option can "
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"be changed while playing.\nSome games may require booting on high to render "
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"be changed while playing.\nSome games may require booting on high to render "
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@ -297,7 +297,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
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INSERT(Settings,
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INSERT(Settings,
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dma_accuracy,
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dma_accuracy,
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tr("DMA Level:"),
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tr("DMA Level:"),
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tr("Adjusts the DMA precision level. Higher precision may fix some games, but it can also directly impact performance in some cases.\nIf unsure, leave it at Default."));
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tr("Controls the DMA precision accuracy. Higher precision can fix issues in some games, but it can also impact performance in some cases.\nIf unsure, leave it at Default."));
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INSERT(Settings,
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INSERT(Settings,
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use_asynchronous_shaders,
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use_asynchronous_shaders,
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tr("Use asynchronous shader building (Hack)"),
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tr("Use asynchronous shader building (Hack)"),
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