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Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-09-25 00:20:08 +00:00
parent cf9a72cb1a
commit 6c5234afc5
Signed by: Lizzie
GPG key ID: 00287378CADCAB13
2 changed files with 21 additions and 24 deletions

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@ -57,6 +57,13 @@ Some examples:
Before adding a new setting, consider:
- Does the piece of code that the setting pertains to, make a significant difference if it's on/off?
- Can it be auto-detected?
- Does the option behave differently on some platforms?
- Is it a feature specific to a given platform?"
While not a silver bullet, settings are mainly suitable for:
- Core: CPU, memory, input, scheduler, audio, or other base emulator logic.
- UI: Anything involving menus, dialogs shows/removal, bind settings.
- Graphics: Rendering backends (OpenGL, Vulkan) Visual fixes that only work on some games and may break others.
# IDE setup

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@ -113,40 +113,35 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
// Cpu Unsafe
INSERT(Settings, cpuopt_unsafe_host_mmu, tr("Enable Host MMU Emulation (fastmem)"),
tr("This optimization speeds up memory accesses by the guest program.\nEnabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.\nDisabling this forces all memory accesses to use Software MMU Emulation."));
tr("Enabling causes guest memory operations to be done directly into host memory with an on-demand paging mechanism.\nDisabling this forces all memory accesses to use a slower translation dispatch."));
INSERT(
Settings,
cpuopt_unsafe_unfuse_fma,
tr("Unfuse FMA (improve performance on CPUs without FMA)"),
tr("This option improves speed by reducing accuracy of fused-multiply-add instructions on "
"CPUs without native FMA support."));
tr("Unfuse FMA"),
tr("Prevents materialisation of precise fused-multiply-add instructions."));
INSERT(
Settings,
cpuopt_unsafe_reduce_fp_error,
tr("Faster FRSQRTE and FRECPE"),
tr("This option improves the speed of some approximate floating-point functions by using "
"less accurate native approximations."));
tr("Uses (innacurate but fast) native instructions as opposed to checked ones."));
INSERT(Settings,
cpuopt_unsafe_ignore_standard_fpcr,
tr("Faster ASIMD instructions (32 bits only)"),
tr("This option improves the speed of 32 bits ASIMD floating-point functions by running "
"with incorrect rounding modes."));
tr("Removes checks for FPCR rounding mode on floating-point instructions."));
INSERT(Settings,
cpuopt_unsafe_inaccurate_nan,
tr("Inaccurate NaN handling"),
tr("This option improves speed by removing NaN checking.\nPlease note this also reduces "
"accuracy of certain floating-point instructions."));
tr("Removes checks for NaNs on all floating-point instructions."));
INSERT(Settings,
cpuopt_unsafe_fastmem_check,
tr("Disable address space checks"),
tr("This option improves speed by eliminating a safety check before every memory "
"read/write in guest.\nDisabling it may allow a game to read/write the emulator's "
"memory."));
tr("Removes the safety check before every memory operation in the guest.\n"
"Disabling will allow the guest to read/write all memory."));
INSERT(
Settings,
cpuopt_unsafe_ignore_global_monitor,
tr("Ignore global monitor"),
tr("This option improves speed by relying only on the semantics of cmpxchg to ensure "
tr("This option improves speed by relying on the semantics of CMPXCHG to ensure "
"safety of exclusive access instructions.\nPlease note this may result in deadlocks and "
"other race conditions."));
@ -168,7 +163,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
resolution_setup,
tr("Resolution:"),
tr("Forces the guest to render at a different resolution.\n"
"Higher resolutions require more VRAM and bandwidth.\n"
"Higher resolutions require more VRAM.\n"
"Options lower than 1X can cause artifacts."));
INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QString());
INSERT(Settings,
@ -183,10 +178,8 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
INSERT(Settings,
fullscreen_mode,
tr("Fullscreen Mode:"),
tr("The method used to render the window in fullscreen.\nBorderless offers the best "
"compatibility with the on-screen keyboard that some games request for "
"input.\nExclusive "
"fullscreen may offer better performance and better Freesync/Gsync support."));
tr("Borderless offers the best compatibility with the on-screen keyboard.\n"
"Exclusive fullscreen offers better Freesync/Gsync support."));
INSERT(Settings,
aspect_ratio,
tr("Aspect Ratio:"),
@ -196,14 +189,11 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
INSERT(Settings,
use_disk_shader_cache,
tr("Use persistent pipeline cache"),
tr("Allows saving shaders to storage for faster loading on following game "
"boots.\nDisabling it is only intended for debugging."));
tr("Allows saving shaders for faster boot times - but will infinitely load if the cache is corrupt."));
INSERT(Settings,
optimize_spirv_output,
tr("Optimize SPIRV shader"),
tr("Runs an additional optimization pass over generated SPIRV shaders.\n"
"Will increase time required for shader compilation.\nMay slightly improve "
"performance.\nThis feature is experimental."));
tr("Runs an optimisation pass on all compiled SPIRV shaders.\n"));
INSERT(
Settings,
use_asynchronous_gpu_emulation,