diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index c78487e327..324deaa255 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -89,7 +89,7 @@
Enhanced Frame Pacing
Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay.
Release fences early
- Some games may require this to get past 0FPS errors, such as DKCR:HD, Subnautica, and Ori 2.
+ Some games may require this to get past 0FPS errors, such as DKCR:HD, Subnautica, and Ori 2. Other games, notably Unreal Engine games, may work improperly or not boot with this enabled.
CPU and Memory
Synchronize Core Speed
diff --git a/src/common/settings.h b/src/common/settings.h
index e3c2bd57cc..702926d82a 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -705,7 +705,7 @@ struct Values {
// Miscellaneous
Setting log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
- Setting log_flush_lines{linkage, false, "flush_lines", Category::Miscellaneous};
+ Setting log_flush_lines{linkage, true, "flush_lines", Category::Miscellaneous, Specialization::Default, true, true};
Setting censor_username{linkage, true, "censor_username", Category::Miscellaneous};
Setting use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous};
Setting first_launch{linkage, true, "first_launch", Category::Miscellaneous};