[android] fix strings and defaults
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Signed-off-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
crueter 2025-07-09 16:50:44 -04:00
parent 591a446bd1
commit 64f40c8b88
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
30 changed files with 151 additions and 133 deletions

View file

@ -151,7 +151,7 @@ struct Values {
Category::LibraryApplet};
Setting<AppletMode> player_select_applet_mode{
linkage, AppletMode::LLE, "player_select_applet_mode", Category::LibraryApplet};
Setting<AppletMode> swkbd_applet_mode{linkage, AppletMode::LLE, "swkbd_applet_mode",
Setting<AppletMode> swkbd_applet_mode{linkage, AppletMode::HLE, "swkbd_applet_mode",
Category::LibraryApplet};
Setting<AppletMode> mii_edit_applet_mode{linkage, AppletMode::LLE, "mii_edit_applet_mode",
Category::LibraryApplet};
@ -220,9 +220,9 @@ struct Values {
SwitchableSetting<bool> sync_core_speed{linkage, false, "sync_core_speed", Category::Core, Specialization::Default};
// Memory
#ifdef ANDROID
#ifdef HAS_NCE
SwitchableSetting<bool> lru_cache_enabled{linkage, false, "use_lru_cache", Category::System};
#endif
#endif
// Cpu
SwitchableSetting<CpuBackend, true> cpu_backend{linkage,
@ -317,7 +317,7 @@ struct Values {
linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
"backend", Category::Renderer};
SwitchableSetting<ShaderBackend, true> shader_backend{
linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
linkage, ShaderBackend::SpirV, ShaderBackend::Glsl, ShaderBackend::SpirV,
"shader_backend", Category::Renderer, Specialization::RuntimeList};
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
Specialization::RuntimeList};
@ -477,7 +477,7 @@ struct Values {
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererAdvanced};
SwitchableSetting<bool> use_fast_gpu_time{linkage,
true,
false,
"use_fast_gpu_time",
Category::RendererAdvanced,
Specialization::Paired,