Fence Manager: Add fences on Reference Count.
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					 8 changed files with 57 additions and 6 deletions
				
			
		|  | @ -63,6 +63,9 @@ public: | |||
|     /// Signal a GPU based syncpoint as a fence
 | ||||
|     virtual void SignalSyncPoint(u32 value) = 0; | ||||
| 
 | ||||
|     /// Signal a GPU based reference as point
 | ||||
|     virtual void SignalReference() = 0; | ||||
| 
 | ||||
|     /// Release all pending fences.
 | ||||
|     virtual void ReleaseFences() = 0; | ||||
| 
 | ||||
|  |  | |||
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	 Fernando Sahmkow
						Fernando Sahmkow