[desktop] Data Manager, data import/export (#2700)
This adds a "Data Manager" dialog to the Tools menu. The Data Manager allows for the following operations: - Open w/ system file manager - Clear - Export - Import On any of the following directories: - Save (w/ profile selector) - UserNAND - SysNAND - Mods - Shaders TODO for the future: - "Cleanup" for each directory - TitleID -> Game name--let users clean data for a specific game if applicable Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: #2700 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
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51 changed files with 1534 additions and 99 deletions
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@ -17,7 +17,12 @@ bool OpenShaderCache(u64 program_id, QObject *parent)
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const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
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const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
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if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
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QtCommon::Frontend::ShowMessage(QMessageBox::Warning, "Error Opening Shader Cache", "Failed to create or open shader cache for this title, ensure your app data directory has write permissions.", QMessageBox::Ok, parent);
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QtCommon::Frontend::ShowMessage(QMessageBox::Warning,
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tr("Error Opening Shader Cache"),
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tr("Failed to create or open shader cache for this title, "
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"ensure your app data directory has write permissions."),
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QMessageBox::Ok,
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parent);
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}
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const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
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