[desktop] Data Manager, data import/export (#2700)

This adds a "Data Manager" dialog to the Tools menu. The Data Manager allows for the following operations:
- Open w/ system file manager
- Clear
- Export
- Import

On any of the following directories:
- Save (w/ profile selector)
- UserNAND
- SysNAND
- Mods
- Shaders

TODO for the future:
- "Cleanup" for each directory
- TitleID -> Game name--let users clean data for a specific game if applicable

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #2700
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
This commit is contained in:
crueter 2025-10-15 04:54:41 +02:00
parent 0a54ac63f0
commit 5f9dba40a0
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
51 changed files with 1534 additions and 99 deletions

View file

@ -17,7 +17,12 @@ bool OpenShaderCache(u64 program_id, QObject *parent)
const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
QtCommon::Frontend::ShowMessage(QMessageBox::Warning, "Error Opening Shader Cache", "Failed to create or open shader cache for this title, ensure your app data directory has write permissions.", QMessageBox::Ok, parent);
QtCommon::Frontend::ShowMessage(QMessageBox::Warning,
tr("Error Opening Shader Cache"),
tr("Failed to create or open shader cache for this title, "
"ensure your app data directory has write permissions."),
QMessageBox::Ok,
parent);
}
const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};