[video_core] Add option to control the DMA precision level at runtime (#304)
This adds an option to control the DMA precision level at runtime. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Reviewed-on: #304 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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33 changed files with 262 additions and 4 deletions
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@ -288,12 +288,16 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
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"and safe to set at 16x on most GPUs."));
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INSERT(Settings,
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gpu_accuracy,
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tr("Accuracy Level:"),
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tr("GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
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tr("GPU Level:"),
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tr("Controls the GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
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"required for some.\nParticles tend to only render correctly with High "
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"accuracy.\nExtreme should only be used for debugging.\nThis option can "
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"be changed while playing.\nSome games may require booting on high to render "
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"properly."));
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INSERT(Settings,
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dma_accuracy,
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tr("DMA Level:"),
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tr("Controls the DMA precision accuracy. Higher precision can fix issues in some games, but it can also impact performance in some cases.\nIf unsure, leave it at Default."));
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INSERT(Settings,
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use_asynchronous_shaders,
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tr("Use asynchronous shader building (Hack)"),
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@ -522,6 +526,13 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent)
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PAIR(GpuAccuracy, High, tr("High")),
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PAIR(GpuAccuracy, Extreme, tr("Extreme")),
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}});
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translations->insert({Settings::EnumMetadata<Settings::DmaAccuracy>::Index(),
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{
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PAIR(DmaAccuracy, Default, tr("Default")),
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PAIR(DmaAccuracy, Normal, tr("Normal")),
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PAIR(DmaAccuracy, High, tr("High")),
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PAIR(DmaAccuracy, Extreme, tr("Extreme")),
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}});
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translations->insert(
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{Settings::EnumMetadata<Settings::CpuAccuracy>::Index(),
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{
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