[vk] Remove shuffle uniform
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Fixes green and red lines when using any res that's not 0.75x inside Luigi's Mansion 3
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1f34d836b4
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5b84767f25
1 changed files with 6 additions and 2 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -68,9 +71,10 @@ Id GetMaxThreadId(EmitContext& ctx, Id thread_id, Id clamp, Id segmentation_mask
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}
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}
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Id SelectValue(EmitContext& ctx, Id in_range, Id value, Id src_thread_id) {
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Id SelectValue(EmitContext& ctx, Id in_range, Id value, Id src_thread_id) {
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return ctx.OpSelect(
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/*return ctx.OpSelect(
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ctx.U32[1], in_range,
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ctx.U32[1], in_range,
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ctx.OpGroupNonUniformShuffle(ctx.U32[1], SubgroupScope(ctx), value, src_thread_id), value);
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ctx.OpGroupNonUniformShuffle(ctx.U32[1], SubgroupScope(ctx), value, src_thread_id), value);*/
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return value;
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}
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}
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Id AddPartitionBase(EmitContext& ctx, Id thread_id) {
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Id AddPartitionBase(EmitContext& ctx, Id thread_id) {
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