[qt] refactor: qt_common lib (#94)
This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough. Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever. Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce). In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map). TODO: Docs for Qt stuff Co-authored-by: MaranBr <maranbr@outlook.com> Reviewed-on: #94 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
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111 changed files with 2235 additions and 1544 deletions
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "yuzu/configuration/configure_filesystem.h"
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#include <QFileDialog>
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#include <QMessageBox>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/settings.h"
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#include "qt_common/qt_common.h"
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#include "qt_common/qt_game_util.h"
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#include "qt_common/uisettings.h"
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#include "ui_configure_filesystem.h"
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#include "yuzu/configuration/configure_filesystem.h"
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#include "yuzu/uisettings.h"
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ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
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@ -126,20 +131,7 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
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}
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void ConfigureFilesystem::ResetMetadata() {
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if (!Common::FS::Exists(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
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"game_list/")) {
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QMessageBox::information(this, tr("Reset Metadata Cache"),
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tr("The metadata cache is already empty."));
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} else if (Common::FS::RemoveDirRecursively(
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Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "game_list")) {
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QMessageBox::information(this, tr("Reset Metadata Cache"),
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tr("The operation completed successfully."));
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UISettings::values.is_game_list_reload_pending.exchange(true);
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} else {
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QMessageBox::warning(
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this, tr("Reset Metadata Cache"),
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tr("The metadata cache couldn't be deleted. It might be in use or non-existent."));
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}
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QtCommon::Game::ResetMetadata();
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}
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void ConfigureFilesystem::UpdateEnabledControls() {
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