Minor reformatting stuff
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3 changed files with 4 additions and 7 deletions
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@ -334,8 +334,6 @@ struct Values {
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SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
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Specialization::RuntimeList};
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SwitchableSetting<bool> enable_raii{linkage, false, "enable_raii", Category::Renderer};
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SwitchableSetting<bool> frame_interpolation{linkage, true, "frame_interpolation", Category::Renderer,
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Specialization::RuntimeList};
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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Category::Renderer};
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SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
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@ -470,6 +468,8 @@ struct Values {
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VramUsageMode::Aggressive,
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"vram_usage_mode",
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Category::RendererAdvanced};
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SwitchableSetting<bool> frame_interpolation{linkage, true, "frame_interpolation", Category::Renderer,
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Specialization::RuntimeList};
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SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage,
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false,
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"skip_cpu_inner_invalidation",
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@ -318,7 +318,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
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tr("Fast GPU Time (Hack)"),
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tr("Overclocks the emulated GPU to increase dynamic resolution and render "
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"distance.\nUse 128 for maximal performance and 512 for maximal graphics fidelity."));
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INSERT(Settings,
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use_vulkan_driver_pipeline_cache,
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tr("Use Vulkan pipeline cache"),
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@ -371,9 +370,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
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tr("Descriptor Indexing"),
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tr("Improves texture & buffer handling and the Maxwell translation layer.\n"
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"Some Vulkan 1.1+ and all 1.2+ devices support this extension."));
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INSERT(Settings, sample_shading, QString(), QString());
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INSERT(Settings,
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sample_shading_fraction,
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tr("Sample Shading"),
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