[cmake] refactor: Use CPM over submodules (#143)

Transfers the majority of submodules and large externals to CPM, using source archives rather than full Git clones. Not only does this save massive amounts of clone and configure time, but dependencies are grabbed on-demand rather than being required by default. Additionally, CPM will (generally) automatically search for system dependencies, though certain dependencies have options to control this.

Testing shows gains ranging from 5x to 10x in terms of overall clone/configure time.

Reviewed-on: #143
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
crueter 2025-08-04 04:50:14 +02:00
parent 04e5e64538
commit 51b170b470
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
4035 changed files with 709 additions and 1033458 deletions

View file

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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2023 MerryMage
* SPDX-License-Identifier: 0BSD
*/
#include <array>
#include <exception>
#include <unordered_map>
#include <catch2/catch_test_macros.hpp>
#include "dynarmic/common/common_types.h"
#include <oaknut/oaknut.hpp>
#include "dynarmic/interface/A64/a64.h"
using namespace Dynarmic;
namespace {
class MyEnvironment final : public A64::UserCallbacks {
public:
u64 ticks_left = 0;
std::unordered_map<u64, u8> memory{};
u8 MemoryRead8(u64 vaddr) override {
return memory[vaddr];
}
u16 MemoryRead16(u64 vaddr) override {
return u16(MemoryRead8(vaddr)) | u16(MemoryRead8(vaddr + 1)) << 8;
}
u32 MemoryRead32(u64 vaddr) override {
return u32(MemoryRead16(vaddr)) | u32(MemoryRead16(vaddr + 2)) << 16;
}
u64 MemoryRead64(u64 vaddr) override {
return u64(MemoryRead32(vaddr)) | u64(MemoryRead32(vaddr + 4)) << 32;
}
std::array<u64, 2> MemoryRead128(u64 vaddr) override {
return {MemoryRead64(vaddr), MemoryRead64(vaddr + 8)};
}
void MemoryWrite8(u64 vaddr, u8 value) override {
memory[vaddr] = value;
}
void MemoryWrite16(u64 vaddr, u16 value) override {
MemoryWrite8(vaddr, u8(value));
MemoryWrite8(vaddr + 1, u8(value >> 8));
}
void MemoryWrite32(u64 vaddr, u32 value) override {
MemoryWrite16(vaddr, u16(value));
MemoryWrite16(vaddr + 2, u16(value >> 16));
}
void MemoryWrite64(u64 vaddr, u64 value) override {
MemoryWrite32(vaddr, u32(value));
MemoryWrite32(vaddr + 4, u32(value >> 32));
}
void MemoryWrite128(u64 vaddr, std::array<u64, 2> value) override {
MemoryWrite64(vaddr, value[0]);
MemoryWrite64(vaddr + 8, value[1]);
}
void InterpreterFallback(u64, size_t) override {
// This is never called in practice.
std::terminate();
}
void CallSVC(u32) override {
// Do something.
}
void ExceptionRaised(u64, A64::Exception) override {
cpu->HaltExecution();
}
void AddTicks(u64) override {
}
u64 GetTicksRemaining() override {
return 1000000000000;
}
std::uint64_t GetCNTPCT() override {
return 0;
}
A64::Jit* cpu;
};
} // namespace
TEST_CASE("A64: fibonacci", "[a64]") {
MyEnvironment env;
A64::UserConfig user_config;
user_config.callbacks = &env;
A64::Jit cpu{user_config};
env.cpu = &cpu;
std::vector<u32> instructions(1024);
oaknut::CodeGenerator code{instructions.data(), nullptr};
using namespace oaknut::util;
oaknut::Label start, end, zero, recurse;
code.l(start);
code.STP(X29, X30, SP, PRE_INDEXED, -32);
code.STP(X20, X19, SP, 16);
code.MOV(X29, SP);
code.MOV(W19, W0);
code.SUBS(W0, W0, 1);
code.B(LT, zero);
code.B(NE, recurse);
code.MOV(W0, 1);
code.B(end);
code.l(zero);
code.MOV(W0, WZR);
code.B(end);
code.l(recurse);
code.BL(start);
code.MOV(W20, W0);
code.SUB(W0, W19, 2);
code.BL(start);
code.ADD(W0, W0, W20);
code.l(end);
code.LDP(X20, X19, SP, 16);
code.LDP(X29, X30, SP, POST_INDEXED, 32);
code.RET();
for (size_t i = 0; i < 1024; i++) {
env.MemoryWrite32(i * 4, instructions[i]);
}
env.MemoryWrite32(8888, 0xd4200000);
cpu.SetRegister(30, 8888);
cpu.SetRegister(0, 10);
cpu.SetSP(0xffff0000);
cpu.SetPC(0);
cpu.Run();
REQUIRE(cpu.GetRegister(0) == 55);
cpu.SetRegister(0, 20);
cpu.SetSP(0xffff0000);
cpu.SetPC(0);
cpu.Run();
REQUIRE(cpu.GetRegister(0) == 6765);
cpu.SetRegister(0, 30);
cpu.SetSP(0xffff0000);
cpu.SetPC(0);
cpu.Run();
REQUIRE(cpu.GetRegister(0) == 832040);
}