[shader_recompiler] Rewrite ISBERD (#2541)
I tried to simplify ISBERD a little bit, and remove unneeded data shifting, and unneeded complexity through helper functions I previously added. Reviewed-on: #2541 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: SDK Chan <sdkchan@eden-emu.dev> Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
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3 changed files with 94 additions and 100 deletions
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@ -271,40 +271,4 @@ void TranslatorVisitor::ResetOFlag() {
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SetOFlag(ir.Imm1(false));
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}
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IR::U32 TranslatorVisitor::apply_ISBERD_shift(IR::U32 result, Isberd::Shift shift_value) {
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if (shift_value != Isberd::Shift::Default) {
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return ir.ShiftLeftLogical(result, ir.Imm32(1));
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}
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return result;
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}
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IR::U32 TranslatorVisitor::apply_ISBERD_size_read(IR::U32 address, Isberd::SZ sz) {
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switch (sz) {
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case Isberd::SZ::U8:
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return ir.LoadGlobalU8(ir.UConvert(64, address));
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case Isberd::SZ::U16:
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return ir.LoadGlobalU16(ir.UConvert(64, address));
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case Isberd::SZ::U32:
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case Isberd::SZ::F32:
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return ir.LoadGlobal32(ir.UConvert(64, address));
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default:
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UNREACHABLE();
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}
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}
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IR::U32 TranslatorVisitor::compute_ISBERD_address(IR::Reg src_reg, u32 src_reg_num, u32 imm, u64 skew_value) {
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IR::U32 address{};
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if (src_reg_num == 0xFF) {
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address = ir.Imm32(imm);
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} else {
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auto offset = ir.Imm32(imm);
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address = ir.IAdd(X(src_reg), offset);
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if (skew_value != 0) {
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address = ir.IAdd(address, ir.LaneId());
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}
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}
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return address;
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};
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} // namespace Shader::Maxwell
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