From 45e7c0d62ddf5357f64c02514bcb222b8eaf7954 Mon Sep 17 00:00:00 2001 From: Shinmegumi Date: Sat, 2 Aug 2025 00:10:29 +0200 Subject: [PATCH] Fix inversion of toggle for early fences (#175) This should fix performance regressions in games that didn't need this and fix it to work with the games it is intended to be used for. Made based on recommendations by Discord Contributor. Signed-off-by: Shinmegumi Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/175 Co-authored-by: Shinmegumi Co-committed-by: Shinmegumi --- src/video_core/fence_manager.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/video_core/fence_manager.h b/src/video_core/fence_manager.h index dd67bc6d9b..1a9fdde4ab 100644 --- a/src/video_core/fence_manager.h +++ b/src/video_core/fence_manager.h @@ -77,7 +77,7 @@ public: void SignalFence(std::function&& func) { bool delay_fence = Settings::IsGPULevelHigh(); #ifdef __ANDROID__ - if (!delay_fence && Settings::values.early_release_fences.GetValue()) { + if (!delay_fence && !Settings::values.early_release_fences.GetValue()) { TryReleasePendingFences(); } #else @@ -89,7 +89,7 @@ public: CommitAsyncFlushes(); TFence new_fence = CreateFence(!should_flush); #ifdef __ANDROID__ - if (delay_fence && Settings::values.early_release_fences.GetValue()) { + if (delay_fence && !Settings::values.early_release_fences.GetValue()) { guard.lock(); } #else @@ -110,7 +110,7 @@ public: rasterizer.FlushCommands(); } #ifdef __ANDROID__ - if (delay_fence && Settings::values.early_release_fences.GetValue()) { + if (delay_fence && !Settings::values.early_release_fences.GetValue()) { guard.unlock(); cv.notify_all(); }