[cmake] CPMUtil: formatting, git_host, new repos, more system deps, libusb (#392)
I promise I'm a UI developer - mbedtls can now be used as a system package - zycore can now be used as a system package - cleaned up dynarmic externals - fixed libusb incorrectly showing as bundled - add version/tag formatting to JSON - add custom GIT_HOST option for packages - moved some of my repos to my new git - slightly better version identification - combined VUL/VH since they are codependent (using my combo vendor) - fix cpmfile inclusion - remove libusb submodule This PR succeeds #383 since it includes it Co-authored-by: SDK Chan <sdkchan@eden-emu.dev> Reviewed-on: #392 Co-authored-by: crueter <crueter@crueter.xyz> Co-committed-by: crueter <crueter@crueter.xyz>
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docs/build/Android.md
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docs/build/Android.md
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@ -1,42 +1,42 @@
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# Note: These build instructions are a work-in-progress.
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## Dependencies
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* [Android Studio](https://developer.android.com/studio)
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* [NDK 25.2.9519653 and CMake 3.22.1](https://developer.android.com/studio/projects/install-ndk#default-version)
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* [Git](https://git-scm.com/download)
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### WINDOWS ONLY - Additional Dependencies
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* **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select "Desktop development with C++" support in the installer. Make sure to update to the latest version if already installed.**
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* **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
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- A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
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## Cloning Eden with Git
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```
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git clone --recursive https://git.eden-emu.dev/eden-emu/eden.git
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```
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Eden by default will be cloned into -
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* `C:\Users\<user-name>\eden` on Windows
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* `~/eden` on Linux
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* And wherever on macOS
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## Building
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1. Start Android Studio, on the startup dialog select `Open`.
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2. Navigate to the `eden/src/android` directory and click on `OK`.
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3. In `Build > Select Build Variant`, select `release` or `relWithDebInfo` as the "Active build variant".
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4. Build the project with `Build > Make Project` or run it on an Android device with `Run > Run 'app'`.
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## Building with Terminal
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1. Download the SDK and NDK from Android Studio.
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2. Navigate to SDK and NDK paths.
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3. Then set ANDROID_SDK_ROOT and ANDROID_NDK_ROOT in terminal via
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`export ANDROID_SDK_ROOT=path/to/sdk`
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`export ANDROID_NDK_ROOT=path/to/ndk`.
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4. Navigate to `eden/src/android`.
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5. Then Build with `./gradlew assemblerelWithDebInfo`.
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6. To build the optimised build use `./gradlew assembleGenshinSpoofRelWithDebInfo`.
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### Script
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A convenience script for building is provided in `.ci/android/build.sh`. The built APK can be put into an `artifacts` directory via `.ci/android/package.sh`. On Windows, these must be done in the Git Bash or MinGW terminal.
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### Additional Resources
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https://developer.android.com/studio/intro
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# Note: These build instructions are a work-in-progress.
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## Dependencies
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* [Android Studio](https://developer.android.com/studio)
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* [NDK 25.2.9519653 and CMake 3.22.1](https://developer.android.com/studio/projects/install-ndk#default-version)
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* [Git](https://git-scm.com/download)
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### WINDOWS ONLY - Additional Dependencies
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* **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select "Desktop development with C++" support in the installer. Make sure to update to the latest version if already installed.**
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* **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
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- A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
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## Cloning Eden with Git
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```
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git clone --recursive https://git.eden-emu.dev/eden-emu/eden.git
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```
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Eden by default will be cloned into -
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* `C:\Users\<user-name>\eden` on Windows
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* `~/eden` on Linux
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* And wherever on macOS
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## Building
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1. Start Android Studio, on the startup dialog select `Open`.
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2. Navigate to the `eden/src/android` directory and click on `OK`.
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3. In `Build > Select Build Variant`, select `release` or `relWithDebInfo` as the "Active build variant".
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4. Build the project with `Build > Make Project` or run it on an Android device with `Run > Run 'app'`.
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## Building with Terminal
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1. Download the SDK and NDK from Android Studio.
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2. Navigate to SDK and NDK paths.
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3. Then set ANDROID_SDK_ROOT and ANDROID_NDK_ROOT in terminal via
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`export ANDROID_SDK_ROOT=path/to/sdk`
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`export ANDROID_NDK_ROOT=path/to/ndk`.
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4. Navigate to `eden/src/android`.
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5. Then Build with `./gradlew assemblerelWithDebInfo`.
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6. To build the optimised build use `./gradlew assembleGenshinSpoofRelWithDebInfo`.
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### Script
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A convenience script for building is provided in `.ci/android/build.sh`. The built APK can be put into an `artifacts` directory via `.ci/android/package.sh`. On Windows, these must be done in the Git Bash or MinGW terminal.
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### Additional Resources
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https://developer.android.com/studio/intro
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