[video_core] Improve asynchronous shader building description (#2568)

This improves the asynchronous shader building description.

Reviewed-on: #2568
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
This commit is contained in:
MaranBr 2025-09-24 22:11:13 +02:00 committed by crueter
parent 2482846cf6
commit 42280f34d6
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
2 changed files with 1 additions and 8 deletions

View file

@ -296,9 +296,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
INSERT(Settings,
use_asynchronous_shaders,
tr("Use asynchronous shader building (Hack)"),
tr("Enables asynchronous shader compilation, which may reduce shader stutter.\nThis "
"feature "
"is experimental."));
tr("Enables asynchronous shader compilation, which may reduce shader stutter."));
INSERT(Settings, use_fast_gpu_time, QString(), QString());
INSERT(Settings,
fast_gpu_time,

View file

@ -896,11 +896,6 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
.pName = "main",
.pSpecializationInfo = nullptr,
});
/*
if (program[stage]->entries.uses_warps && device.IsGuestWarpSizeSupported(stage_ci.stage)) {
stage_ci.pNext = &subgroup_size_ci;
}
*/
}
VkPipelineCreateFlags flags{};
if (device.IsKhrPipelineExecutablePropertiesEnabled() && Settings::values.renderer_debug.GetValue()) {