noone gets thread affinity controls
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
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parent
1484724ee9
commit
4150452f5a
3 changed files with 1 additions and 54 deletions
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@ -33,56 +33,6 @@
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namespace Common {
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#ifdef _WIN32
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void SetCurrentThreadPriority(ThreadPriority new_priority) {
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auto handle = GetCurrentThread();
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int windows_priority = 0;
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switch (new_priority) {
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case ThreadPriority::Low:
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windows_priority = THREAD_PRIORITY_BELOW_NORMAL;
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break;
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case ThreadPriority::Normal:
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windows_priority = THREAD_PRIORITY_NORMAL;
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break;
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case ThreadPriority::High:
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windows_priority = THREAD_PRIORITY_ABOVE_NORMAL;
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break;
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case ThreadPriority::VeryHigh:
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windows_priority = THREAD_PRIORITY_HIGHEST;
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break;
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case ThreadPriority::Critical:
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windows_priority = THREAD_PRIORITY_TIME_CRITICAL;
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break;
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default:
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windows_priority = THREAD_PRIORITY_NORMAL;
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break;
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}
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SetThreadPriority(handle, windows_priority);
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}
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#else
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void SetCurrentThreadPriority(ThreadPriority new_priority) {
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pthread_t this_thread = pthread_self();
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const auto scheduling_type = SCHED_OTHER;
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s32 max_prio = sched_get_priority_max(scheduling_type);
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s32 min_prio = sched_get_priority_min(scheduling_type);
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u32 level = (std::max)(static_cast<u32>(new_priority) + 1, 4U);
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struct sched_param params;
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if (max_prio > min_prio) {
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params.sched_priority = min_prio + ((max_prio - min_prio) * level) / 4;
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} else {
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params.sched_priority = min_prio - ((min_prio - max_prio) * level) / 4;
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}
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pthread_setschedparam(this_thread, scheduling_type, ¶ms);
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}
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#endif
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#ifdef _MSC_VER
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// Sets the debugger-visible name of the current thread.
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@ -195,7 +195,6 @@ void CpuManager::RunThread(std::stop_token token, std::size_t core) {
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name = "CPUThread";
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}
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
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auto& data = core_data[core];
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data.host_context = Common::Fiber::ThreadToFiber();
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@ -23,9 +23,7 @@ namespace VideoCommon::GPUThread {
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static void RunThread(std::stop_token stop_token, Core::System& system,
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VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
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Tegra::Control::Scheduler& scheduler, SynchState& state) {
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std::string name = "GPU";
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadName("GPU");
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system.RegisterHostThread();
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auto current_context = context.Acquire();
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