[doc] fix line endings and update macos
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Signed-off-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
crueter 2025-09-07 18:45:02 -04:00
parent 88407ad7af
commit 3c42287bbf
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
6 changed files with 581 additions and 608 deletions

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docs/build/Android.md vendored
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# Note: These build instructions are a work-in-progress. # Note: These build instructions are a work-in-progress.
## Dependencies ## Dependencies
* [Android Studio](https://developer.android.com/studio) * [Android Studio](https://developer.android.com/studio)
* [NDK 25.2.9519653 and CMake 3.22.1](https://developer.android.com/studio/projects/install-ndk#default-version) * [NDK 25.2.9519653 and CMake 3.22.1](https://developer.android.com/studio/projects/install-ndk#default-version)
* [Git](https://git-scm.com/download) * [Git](https://git-scm.com/download)
### WINDOWS ONLY - Additional Dependencies ### WINDOWS ONLY - Additional Dependencies
* **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select "Desktop development with C++" support in the installer. Make sure to update to the latest version if already installed.** * **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select "Desktop development with C++" support in the installer. Make sure to update to the latest version if already installed.**
* **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.** * **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
- A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`. - A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
## Cloning Eden with Git ## Cloning Eden with Git
``` ```
git clone --recursive https://git.eden-emu.dev/eden-emu/eden.git git clone --recursive https://git.eden-emu.dev/eden-emu/eden.git
``` ```
Eden by default will be cloned into - Eden by default will be cloned into -
* `C:\Users\<user-name>\eden` on Windows * `C:\Users\<user-name>\eden` on Windows
* `~/eden` on Linux * `~/eden` on Linux
* And wherever on macOS * And wherever on macOS
## Building ## Building
1. Start Android Studio, on the startup dialog select `Open`. 1. Start Android Studio, on the startup dialog select `Open`.
2. Navigate to the `eden/src/android` directory and click on `OK`. 2. Navigate to the `eden/src/android` directory and click on `OK`.
3. In `Build > Select Build Variant`, select `release` or `relWithDebInfo` as the "Active build variant". 3. In `Build > Select Build Variant`, select `release` or `relWithDebInfo` as the "Active build variant".
4. Build the project with `Build > Make Project` or run it on an Android device with `Run > Run 'app'`. 4. Build the project with `Build > Make Project` or run it on an Android device with `Run > Run 'app'`.
## Building with Terminal ## Building with Terminal
1. Download the SDK and NDK from Android Studio. 1. Download the SDK and NDK from Android Studio.
2. Navigate to SDK and NDK paths. 2. Navigate to SDK and NDK paths.
3. Then set ANDROID_SDK_ROOT and ANDROID_NDK_ROOT in terminal via 3. Then set ANDROID_SDK_ROOT and ANDROID_NDK_ROOT in terminal via
`export ANDROID_SDK_ROOT=path/to/sdk` `export ANDROID_SDK_ROOT=path/to/sdk`
`export ANDROID_NDK_ROOT=path/to/ndk`. `export ANDROID_NDK_ROOT=path/to/ndk`.
4. Navigate to `eden/src/android`. 4. Navigate to `eden/src/android`.
5. Then Build with `./gradlew assemblerelWithDebInfo`. 5. Then Build with `./gradlew assemblerelWithDebInfo`.
6. To build the optimised build use `./gradlew assembleGenshinSpoofRelWithDebInfo`. 6. To build the optimised build use `./gradlew assembleGenshinSpoofRelWithDebInfo`.
### Script ### Script
A convenience script for building is provided in `.ci/android/build.sh`. The built APK can be put into an `artifacts` directory via `.ci/android/package.sh`. On Windows, these must be done in the Git Bash or MinGW terminal. A convenience script for building is provided in `.ci/android/build.sh`. The built APK can be put into an `artifacts` directory via `.ci/android/package.sh`. On Windows, these must be done in the Git Bash or MinGW terminal.
### Additional Resources ### Additional Resources
https://developer.android.com/studio/intro https://developer.android.com/studio/intro

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Eden is not currently available as a port on FreeBSD, though it is in the works. For now, the recommended method of usage is to compile it yourself. Check back often, as the build process frequently changes. Eden is not currently available as a port on FreeBSD, though it is in the works. For now, the recommended method of usage is to compile it yourself. Check back often, as the build process frequently changes.
## Dependencies. ## Dependencies.
Eden needs the following dependencies: Eden needs the following dependencies:
``` ```
devel/cmake devel/cmake
devel/sdl20 devel/sdl20
devel/boost-libs devel/boost-libs
devel/catch2 devel/catch2
devel/libfmt devel/libfmt
devel/nlohmann-json devel/nlohmann-json
devel/ninja devel/ninja
devel/nasm devel/nasm
devel/autoconf devel/autoconf
devel/pkgconf devel/pkgconf
devel/qt6-base devel/qt6-base
net/enet net/enet
multimedia/ffnvcodec-headers multimedia/ffnvcodec-headers
multimedia/ffmpeg multimedia/ffmpeg
audio/opus audio/opus
archivers/liblz4 archivers/liblz4
lang/gcc12 lang/gcc12
graphics/glslang graphics/glslang
graphics/vulkan-utility-libraries graphics/vulkan-utility-libraries
``` ```
If using FreeBSD 12 or prior, use `devel/pkg-config` instead. If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
--- ---
### Build preparations: ### Build preparations:
Run the following command to clone eden with git: Run the following command to clone eden with git:
```sh ```sh
git clone --recursive https://git.eden-emu.dev/eden-emu/eden git clone --recursive https://git.eden-emu.dev/eden-emu/eden
``` ```
You usually want to add the `--recursive` parameter as it also takes care of the external dependencies for you. You usually want to add the `--recursive` parameter as it also takes care of the external dependencies for you.
Now change into the eden directory and create a build directory there: Now change into the eden directory and create a build directory there:
```sh ```sh
cd eden cd eden
mkdir build mkdir build
``` ```
Change into that build directory: Change into that build directory:
```sh ```sh
cd build cd build
``` ```
#### 1. Building in Release Mode (usually preferred and the most performant choice): #### 1. Building in Release Mode (usually preferred and the most performant choice):
```sh ```sh
cmake .. -GNinja -DYUZU_TESTS=OFF cmake .. -GNinja -DYUZU_TESTS=OFF
``` ```
#### 2. Building in Release Mode with debugging symbols (useful if you want to debug errors for a eventual fix): #### 2. Building in Release Mode with debugging symbols (useful if you want to debug errors for a eventual fix):
```sh ```sh
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_TESTS=ON cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_TESTS=ON
``` ```
Build the emulator locally: Build the emulator locally:
```sh ```sh
ninja ninja
``` ```
Optional: If you wish to install eden globally onto your system issue the following command: Optional: If you wish to install eden globally onto your system issue the following command:
```sh ```sh
sudo ninja install sudo ninja install
``` ```
OR OR
```sh ```sh
doas -- ninja install doas -- ninja install
``` ```
## OpenSSL ## OpenSSL
The available OpenSSL port (3.0.17) is out-of-date, and using a bundled static library instead is recommended; to do so, add `-DYUZU_USE_CPM=ON` to your CMake configure command. The available OpenSSL port (3.0.17) is out-of-date, and using a bundled static library instead is recommended; to do so, add `-DYUZU_USE_CPM=ON` to your CMake configure command.

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### Dependencies ### Dependencies
You'll need to download and install the following to build Eden: You'll need to download and install the following to build Eden:
* [GCC](https://gcc.gnu.org/) v11+ (for C++20 support) & misc * [GCC](https://gcc.gnu.org/) v11+ (for C++20 support) & misc
* If GCC 12 is installed, [Clang](https://clang.llvm.org/) v14+ is required for compiling * If GCC 12 is installed, [Clang](https://clang.llvm.org/) v14+ is required for compiling
* [CMake](https://www.cmake.org/) 3.22+ * [CMake](https://www.cmake.org/) 3.22+
The following are handled by Eden's externals: The following are handled by Eden's externals:
* [FFmpeg](https://ffmpeg.org/) * [FFmpeg](https://ffmpeg.org/)
* [SDL2](https://www.libsdl.org/download-2.0.php) 2.0.18+ * [SDL2](https://www.libsdl.org/download-2.0.php) 2.0.18+
* [opus](https://opus-codec.org/downloads/) 1.3+ * [opus](https://opus-codec.org/downloads/) 1.3+
All other dependencies will be downloaded and built by [CPM](https://github.com/cpm-cmake/CPM.cmake/) if `YUZU_USE_CPM` is on, but will always use system dependencies if available: All other dependencies will be downloaded and built by [CPM](https://github.com/cpm-cmake/CPM.cmake/) if `YUZU_USE_CPM` is on, but will always use system dependencies if available:
* [Boost](https://www.boost.org/users/download/) 1.79.0+ * [Boost](https://www.boost.org/users/download/) 1.79.0+
* [Catch2](https://github.com/catchorg/Catch2) 2.13.7 - 2.13.9 * [Catch2](https://github.com/catchorg/Catch2) 2.13.7 - 2.13.9
* [fmt](https://fmt.dev/) 8.0.1+ * [fmt](https://fmt.dev/) 8.0.1+
* [lz4](http://www.lz4.org) 1.8+ * [lz4](http://www.lz4.org) 1.8+
* [nlohmann_json](https://github.com/nlohmann/json) 3.8+ * [nlohmann_json](https://github.com/nlohmann/json) 3.8+
* [OpenSSL](https://www.openssl.org/source/) 1.1.1+ * [OpenSSL](https://www.openssl.org/source/) 1.1.1+
* [ZLIB](https://www.zlib.net/) 1.2+ * [ZLIB](https://www.zlib.net/) 1.2+
* [zstd](https://facebook.github.io/zstd/) 1.5+ * [zstd](https://facebook.github.io/zstd/) 1.5+
* [enet](http://enet.bespin.org/) 1.3+ * [enet](http://enet.bespin.org/) 1.3+
* [cubeb](https://github.com/mozilla/cubeb) * [cubeb](https://github.com/mozilla/cubeb)
* [SimpleIni](https://github.com/brofield/simpleini) * [SimpleIni](https://github.com/brofield/simpleini)
Certain other dependencies (httplib, jwt, sirit, etc.) will be fetched by CPM regardless. System packages *can* be used for these libraries but this is generally not recommended. Certain other dependencies (httplib, jwt, sirit, etc.) will be fetched by CPM regardless. System packages *can* be used for these libraries but this is generally not recommended.
Dependencies are listed here as commands that can be copied/pasted. Of course, they should be inspected before being run. Dependencies are listed here as commands that can be copied/pasted. Of course, they should be inspected before being run.
- Arch / Manjaro: - Arch / Manjaro:
- `sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip` - `sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip`
- Building with QT Web Engine requires `qt6-webengine` as well. - Building with QT Web Engine requires `qt6-webengine` as well.
- Proper wayland support requires `qt6-wayland` - Proper wayland support requires `qt6-wayland`
- GCC 11 or later is required. - GCC 11 or later is required.
- Ubuntu / Linux Mint / Debian: - Ubuntu / Linux Mint / Debian:
- `sudo apt-get install autoconf cmake g++ gcc git glslang-tools libasound2 libboost-context-dev libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev` - `sudo apt-get install autoconf cmake g++ gcc git glslang-tools libasound2 libboost-context-dev libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev`
- Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required. - Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
- Users need to manually specify building with QT Web Engine enabled. This is done using the parameter `-DYUZU_USE_QT_WEB_ENGINE=ON` when running CMake. - Users need to manually specify building with QT Web Engine enabled. This is done using the parameter `-DYUZU_USE_QT_WEB_ENGINE=ON` when running CMake.
- Users need to manually disable building SDL2 from externals if they intend to use the version provided by their system by adding the parameters `-DYUZU_USE_EXTERNAL_SDL2=OFF` - Users need to manually disable building SDL2 from externals if they intend to use the version provided by their system by adding the parameters `-DYUZU_USE_EXTERNAL_SDL2=OFF`
```sh ```sh
git submodule update --init --recursive git submodule update --init --recursive
cmake .. -GNinja -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_CXX_COMPILER=g++-11 cmake .. -GNinja -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_CXX_COMPILER=g++-11
``` ```
- Fedora: - Fedora:
- `sudo dnf install autoconf ccache cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel` - `sudo dnf install autoconf ccache cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel`
- Fedora 32 or later is required. - Fedora 32 or later is required.
- Due to GCC 12, Fedora 36 or later users need to install `clang`, and configure CMake to use it via `-DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang` - Due to GCC 12, Fedora 36 or later users need to install `clang`, and configure CMake to use it via `-DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang`
- CMake arguments to force system libraries: - CMake arguments to force system libraries:
- SDL2: `-DYUZU_USE_BUNDLED_SDL2=OFF -DYUZU_USE_EXTERNAL_SDL2=OFF` - SDL2: `-DYUZU_USE_BUNDLED_SDL2=OFF -DYUZU_USE_EXTERNAL_SDL2=OFF`
- FFmpeg: `-DYUZU_USE_EXTERNAL_FFMPEG=OFF` - FFmpeg: `-DYUZU_USE_EXTERNAL_FFMPEG=OFF`
- [RPM Fusion](https://rpmfusion.org/) (free) is required to install `ffmpeg-devel` - [RPM Fusion](https://rpmfusion.org/) (free) is required to install `ffmpeg-devel`
### Cloning Eden with Git ### Cloning Eden with Git
**Master:** **Master:**
```bash ```bash
git clone --recursive https://git.eden-emu.dev/eden-emu/eden git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden cd eden
``` ```
The `--recursive` option automatically clones the required Git submodules. The `--recursive` option automatically clones the required Git submodules.
### Building Eden in Release Mode (Optimised) ### Building Eden in Release Mode (Optimised)
If you need to run ctests, you can disable `-DYUZU_TESTS=OFF` and install Catch2. If you need to run ctests, you can disable `-DYUZU_TESTS=OFF` and install Catch2.
```bash ```bash
mkdir build && cd build mkdir build && cd build
cmake .. -GNinja -DYUZU_TESTS=OFF cmake .. -GNinja -DYUZU_TESTS=OFF
ninja ninja
sudo ninja install sudo ninja install
``` ```
You may also want to include support for Discord Rich Presence by adding `-DUSE_DISCORD_PRESENCE=ON` after `cmake ..` You may also want to include support for Discord Rich Presence by adding `-DUSE_DISCORD_PRESENCE=ON` after `cmake ..`
`-DYUZU_USE_EXTERNAL_VULKAN_SPIRV_TOOLS=OFF` might be needed if ninja command failed with `undefined reference to symbol 'spvOptimizerOptionsCreate`, reason currently unknown `-DYUZU_USE_EXTERNAL_VULKAN_SPIRV_TOOLS=OFF` might be needed if ninja command failed with `undefined reference to symbol 'spvOptimizerOptionsCreate`, reason currently unknown
Optionally, you can use `cmake-gui ..` to adjust various options (e.g. disable the Qt GUI). Optionally, you can use `cmake-gui ..` to adjust various options (e.g. disable the Qt GUI).
### Building Eden in Debug Mode (Slow) ### Building Eden in Debug Mode (Slow)
```bash ```bash
mkdir build && cd build mkdir build && cd build
cmake .. -GNinja -DCMAKE_BUILD_TYPE=Debug -DYUZU_TESTS=OFF cmake .. -GNinja -DCMAKE_BUILD_TYPE=Debug -DYUZU_TESTS=OFF
ninja ninja
``` ```
### Building with debug symbols ### Building with debug symbols
```bash ```bash
mkdir build && cd build mkdir build && cd build
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU -DYUZU_TESTS=OFF cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU -DYUZU_TESTS=OFF
ninja ninja
``` ```
### Building with Scripts ### Building with Scripts
A convenience script for building is provided in `.ci/linux/build.sh`. You must provide an arch target for optimization, e.g. `.ci/linux/build.sh amd64`. Valid targets: A convenience script for building is provided in `.ci/linux/build.sh`. You must provide an arch target for optimization, e.g. `.ci/linux/build.sh amd64`. Valid targets:
- `legacy`: x86_64 generic, only needed for CPUs older than 2013 or so - `legacy`: x86_64 generic, only needed for CPUs older than 2013 or so
- `amd64`: x86_64-v3, for CPUs newer than 2013 or so - `amd64`: x86_64-v3, for CPUs newer than 2013 or so
- `steamdeck` / `zen2`: For Steam Deck or Zen >= 2 AMD CPUs (untested on Intel) - `steamdeck` / `zen2`: For Steam Deck or Zen >= 2 AMD CPUs (untested on Intel)
- `rog-ally` / `allyx` / `zen4`: For ROG Ally X or Zen >= 4 AMD CPUs (untested on Intel) - `rog-ally` / `allyx` / `zen4`: For ROG Ally X or Zen >= 4 AMD CPUs (untested on Intel)
- `aarch64`: For armv8-a CPUs, older than mid-2021 or so - `aarch64`: For armv8-a CPUs, older than mid-2021 or so
- `armv9`: For armv9-a CPUs, newer than mid-2021 or so - `armv9`: For armv9-a CPUs, newer than mid-2021 or so
- `native`: Optimize to your native host architecture - `native`: Optimize to your native host architecture
Extra flags to pass to CMake should be passed after the arch target. Extra flags to pass to CMake should be passed after the arch target.
Additional environment variables can be used to control building: Additional environment variables can be used to control building:
- `NPROC`: Number of threads to use for compilation (defaults to all) - `NPROC`: Number of threads to use for compilation (defaults to all)
- `TARGET`: Set to `appimage` to disable standalone `eden-cli` and `eden-room` executables - `TARGET`: Set to `appimage` to disable standalone `eden-cli` and `eden-room` executables
- `BUILD_TYPE`: Sets the build type to use. Defaults to `Release` - `BUILD_TYPE`: Sets the build type to use. Defaults to `Release`
The following environment variables are boolean flags. Set to `true` to enable or `false` to disable: The following environment variables are boolean flags. Set to `true` to enable or `false` to disable:
- `DEVEL` (default FALSE): Disable Qt update checker - `DEVEL` (default FALSE): Disable Qt update checker
- `USE_WEBENGINE` (default FALSE): Enable Qt WebEngine - `USE_WEBENGINE` (default FALSE): Enable Qt WebEngine
- `USE_MULTIMEDIA` (default TRUE): Enable Qt Multimedia - `USE_MULTIMEDIA` (default TRUE): Enable Qt Multimedia
After building, an AppImage can be packaged via `.ci/linux/package.sh`. This script takes the same arch targets as the build script. If the build was created in a different directory, you can specify its path relative to the source directory, e.g. `.ci/linux/package.sh amd64 build-appimage`. Additionally, set the `DEVEL` environment variable to `true` to change the app name to `Eden Nightly`. After building, an AppImage can be packaged via `.ci/linux/package.sh`. This script takes the same arch targets as the build script. If the build was created in a different directory, you can specify its path relative to the source directory, e.g. `.ci/linux/package.sh amd64 build-appimage`. Additionally, set the `DEVEL` environment variable to `true` to change the app name to `Eden Nightly`.
### Running without installing ### Running without installing
After building, the binaries `eden` and `eden-cmd` (depending on your build options) will end up in `build/bin/`. After building, the binaries `eden` and `eden-cmd` (depending on your build options) will end up in `build/bin/`.
```bash ```bash
# SDL # SDL
cd build/bin/ cd build/bin/
./eden-cmd ./eden-cmd
# Qt # Qt
cd build/bin/ cd build/bin/
./eden ./eden
``` ```

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# Building for Solaris # Building for Solaris
## Dependencies. ## Dependencies.
Always consult [the OpenIndiana package list](https://pkg.openindiana.org/hipster/en/index.shtml) to cross-verify availability. Always consult [the OpenIndiana package list](https://pkg.openindiana.org/hipster/en/index.shtml) to cross-verify availability.
Run the usual update + install of essential toolings: `sudo pkg update && sudo pkg install git cmake`. Run the usual update + install of essential toolings: `sudo pkg update && sudo pkg install git cmake`.
- **gcc**: `sudo pkg install developer/gcc-14`. - **gcc**: `sudo pkg install developer/gcc-14`.
- **clang**: Version 20 is broken, use `sudo pkg install developer/clang-19`. - **clang**: Version 20 is broken, use `sudo pkg install developer/clang-19`.
Then install the libraies: `sudo pkg install qt6 boost glslang libzip library/lz4 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt`. Then install the libraies: `sudo pkg install qt6 boost glslang libzip library/lz4 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt`.
### Building ### Building
Clone eden with git `git clone --recursive https://git.eden-emu.dev/eden-emu/eden` Clone eden with git `git clone --recursive https://git.eden-emu.dev/eden-emu/eden`
```sh ```sh
# Needed for some dependencies that call cc directly (tz) # Needed for some dependencies that call cc directly (tz)
echo '#!/bin/sh' >cc echo '#!/bin/sh' >cc
echo 'gcc $@' >>cc echo 'gcc $@' >>cc
chmod +x cc chmod +x cc
export PATH="$PATH:$PWD" export PATH="$PATH:$PWD"
``` ```
Patch for FFmpeg: Patch for FFmpeg:
```sh ```sh
sed -i 's/ make / gmake /' externals/ffmpeg/CMakeFiles/ffmpeg-build.dir/build.make sed -i 's/ make / gmake /' externals/ffmpeg/CMakeFiles/ffmpeg-build.dir/build.make
``` ```
- **Configure**: `cmake -B build -DYUZU_USE_CPM=ON -DCMAKE_CXX_FLAGS="-I/usr/include/SDL2" -DCMAKE_C_FLAGS="-I/usr/include/SDL2"`. - **Configure**: `cmake -B build -DYUZU_USE_CPM=ON -DCMAKE_CXX_FLAGS="-I/usr/include/SDL2" -DCMAKE_C_FLAGS="-I/usr/include/SDL2"`.
- **Build**: `cmake --build build`. - **Build**: `cmake --build build`.
- **Installing**: `sudo cmake --install build`. - **Installing**: `sudo cmake --install build`.
### Running ### Running
Default Mesa is a bit outdated, the following environment variables should be set for a smoother experience: Default Mesa is a bit outdated, the following environment variables should be set for a smoother experience:
```sh ```sh
export MESA_GL_VERSION_OVERRIDE=4.6 export MESA_GL_VERSION_OVERRIDE=4.6
export MESA_GLSL_VERSION_OVERRIDE=460 export MESA_GLSL_VERSION_OVERRIDE=460
export MESA_EXTENSION_MAX_YEAR=2025 export MESA_EXTENSION_MAX_YEAR=2025
export MESA_DEBUG=1 export MESA_DEBUG=1
export MESA_VK_VERSION_OVERRIDE=1.3 export MESA_VK_VERSION_OVERRIDE=1.3
# Only if nvidia/intel drm drivers cause crashes, will severely hinder performance # Only if nvidia/intel drm drivers cause crashes, will severely hinder performance
export LIBGL_ALWAYS_SOFTWARE=1 export LIBGL_ALWAYS_SOFTWARE=1
``` ```
### Notes ### Notes
- Modify the generated ffmpeg.make (in build dir) if using multiple threads (base system `make` doesn't use `-j4`, so change for `gmake`). - Modify the generated ffmpeg.make (in build dir) if using multiple threads (base system `make` doesn't use `-j4`, so change for `gmake`).
- If using OpenIndiana, due to a bug in SDL2 cmake configuration; Audio driver defaults to SunOS `<sys/audioio.h>`, which does not exist on OpenIndiana. - If using OpenIndiana, due to a bug in SDL2 cmake configuration; Audio driver defaults to SunOS `<sys/audioio.h>`, which does not exist on OpenIndiana.
- System OpenSSL generally does not work. Instead, use `-DYUZU_USE_CPM=ON` to use a bundled static OpenSSL, or build a system dependency from source. - System OpenSSL generally does not work. Instead, use `-DYUZU_USE_CPM=ON` to use a bundled static OpenSSL, or build a system dependency from source.

386
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@ -1,193 +1,193 @@
# THIS GUIDE IS INTENDED FOR DEVELOPERS ONLY, SUPPORT WILL ONLY BE GIVEN IF YOU'RE A DEVELOPER. # THIS GUIDE IS INTENDED FOR DEVELOPERS ONLY, SUPPORT WILL ONLY BE GIVEN IF YOU'RE A DEVELOPER.
## Method I: MSVC Build for Windows ## Method I: MSVC Build for Windows
### Minimal Dependencies ### Minimal Dependencies
On Windows, all library dependencies are automatically included within the `externals` folder, or can be downloaded on-demand. To build Eden, you need to install: On Windows, all library dependencies are automatically included within the `externals` folder, or can be downloaded on-demand. To build Eden, you need to install:
* **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select C++ support in the installer. Make sure to update to the latest version if already installed.** * **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select C++ support in the installer. Make sure to update to the latest version if already installed.**
* **[CMake](https://cmake.org/download/)** - Used to generate Visual Studio project files. Does not matter if either 32-bit or 64-bit version is installed. * **[CMake](https://cmake.org/download/)** - Used to generate Visual Studio project files. Does not matter if either 32-bit or 64-bit version is installed.
* **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.** * **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
- A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`. - A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
![2](https://i.imgur.com/giDwuTm.png) ![2](https://i.imgur.com/giDwuTm.png)
* **Git** - We recommend [Git for Windows](https://gitforwindows.org). * **Git** - We recommend [Git for Windows](https://gitforwindows.org).
![3](https://i.imgur.com/UeSzkBw.png) ![3](https://i.imgur.com/UeSzkBw.png)
* While installing Git Bash, you should tell it to include Git in your system path. (Choose the "Git from the command line and also from 3rd-party software" option.) If you missed that, don't worry, you'll just have to manually tell CMake where your git.exe is, since it's used to include version info into the built executable. * While installing Git Bash, you should tell it to include Git in your system path. (Choose the "Git from the command line and also from 3rd-party software" option.) If you missed that, don't worry, you'll just have to manually tell CMake where your git.exe is, since it's used to include version info into the built executable.
![4](https://i.imgur.com/x0rRs1t.png) ![4](https://i.imgur.com/x0rRs1t.png)
### Cloning Eden with Git ### Cloning Eden with Git
**Master:** **Master:**
```cmd ```cmd
git clone --recursive https://git.eden-emu.dev/eden-emu/eden git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden cd eden
``` ```
![9](https://i.imgur.com/CcxIAht.png) ![9](https://i.imgur.com/CcxIAht.png)
* *(Note: eden by default downloads to `C:\Users\<user-name>\eden` (Master) * *(Note: eden by default downloads to `C:\Users\<user-name>\eden` (Master)
### Building ### Building
* Open the CMake GUI application and point it to the `eden` (Master) * Open the CMake GUI application and point it to the `eden` (Master)
![10](https://i.imgur.com/qOslIWv.png) ![10](https://i.imgur.com/qOslIWv.png)
* For the build directory, use a `/build` subdirectory inside the source directory or some other directory of your choice. (Tell CMake to create it.) * For the build directory, use a `/build` subdirectory inside the source directory or some other directory of your choice. (Tell CMake to create it.)
* Click the "Configure" button and choose `Visual Studio 17 2022`, with `x64` for the optional platform. * Click the "Configure" button and choose `Visual Studio 17 2022`, with `x64` for the optional platform.
![12](https://i.imgur.com/DKiREaK.png) ![12](https://i.imgur.com/DKiREaK.png)
* *(Note: If you used GitHub's own app to clone, run `git submodule update --init --recursive` to get the remaining dependencies)* * *(Note: If you used GitHub's own app to clone, run `git submodule update --init --recursive` to get the remaining dependencies)*
* *(You may also want to disable `YUZU_TESTS` in this case since Catch2 is not yet supported with this.)* * *(You may also want to disable `YUZU_TESTS` in this case since Catch2 is not yet supported with this.)*
![13](https://user-images.githubusercontent.com/22451773/180585999-07316d6e-9751-4d11-b957-1cf57cd7cd58.png) ![13](https://user-images.githubusercontent.com/22451773/180585999-07316d6e-9751-4d11-b957-1cf57cd7cd58.png)
* Click "Generate" to create the project files. * Click "Generate" to create the project files.
![15](https://i.imgur.com/5LKg92k.png) ![15](https://i.imgur.com/5LKg92k.png)
* Open the solution file `yuzu.sln` in Visual Studio 2022, which is located in the build folder. * Open the solution file `yuzu.sln` in Visual Studio 2022, which is located in the build folder.
![16](https://i.imgur.com/208yMml.png) ![16](https://i.imgur.com/208yMml.png)
* Depending if you want a graphical user interface or not (`eden` has the graphical user interface, while `eden-cmd` doesn't), select `eden` or `eden-cmd` in the Solution Explorer, right-click and `Set as StartUp Project`. * Depending if you want a graphical user interface or not (`eden` has the graphical user interface, while `eden-cmd` doesn't), select `eden` or `eden-cmd` in the Solution Explorer, right-click and `Set as StartUp Project`.
![17](https://i.imgur.com/nPMajnn.png) ![18](https://i.imgur.com/BDMLzRZ.png) ![17](https://i.imgur.com/nPMajnn.png) ![18](https://i.imgur.com/BDMLzRZ.png)
* Select the appropriate build type, Debug for debug purposes or Release for performance (in case of doubt choose Release). * Select the appropriate build type, Debug for debug purposes or Release for performance (in case of doubt choose Release).
![19](https://i.imgur.com/qxg4roC.png) ![19](https://i.imgur.com/qxg4roC.png)
* Right-click the project you want to build and press Build in the submenu or press F5. * Right-click the project you want to build and press Build in the submenu or press F5.
![20](https://i.imgur.com/CkQgOFW.png) ![20](https://i.imgur.com/CkQgOFW.png)
## Method II: MinGW-w64 Build with MSYS2 ## Method II: MinGW-w64 Build with MSYS2
### Prerequisites to install ### Prerequisites to install
* [MSYS2](https://www.msys2.org) * [MSYS2](https://www.msys2.org)
* [Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows) - **Make sure to select Latest SDK.** * [Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows) - **Make sure to select Latest SDK.**
* Make sure to follow the instructions and update to the latest version by running `pacman -Syu` as many times as needed. * Make sure to follow the instructions and update to the latest version by running `pacman -Syu` as many times as needed.
### Install eden dependencies for MinGW-w64 ### Install eden dependencies for MinGW-w64
* Open the `MSYS2 MinGW 64-bit` (mingw64.exe) shell * Open the `MSYS2 MinGW 64-bit` (mingw64.exe) shell
* Download and install all dependencies using: `pacman -Syu git make mingw-w64-x86_64-SDL2 mingw-w64-x86_64-cmake mingw-w64-x86_64-python-pip mingw-w64-x86_64-qt6 mingw-w64-x86_64-toolchain autoconf libtool automake-wrapper` * Download and install all dependencies using: `pacman -Syu git make mingw-w64-x86_64-SDL2 mingw-w64-x86_64-cmake mingw-w64-x86_64-python-pip mingw-w64-x86_64-qt6 mingw-w64-x86_64-toolchain autoconf libtool automake-wrapper`
* Add MinGW binaries to the PATH: `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc` * Add MinGW binaries to the PATH: `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc`
* Add glslangValidator to the PATH: `echo 'PATH=$(readlink -e /c/VulkanSDK/*/Bin/):$PATH' >> ~/.bashrc` * Add glslangValidator to the PATH: `echo 'PATH=$(readlink -e /c/VulkanSDK/*/Bin/):$PATH' >> ~/.bashrc`
### Clone the eden repository with Git ### Clone the eden repository with Git
```bash ```bash
git clone --recursive https://git.eden-emu.dev/eden-emu/eden git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden cd eden
``` ```
### Run the following commands to build eden (dynamically linked build) ### Run the following commands to build eden (dynamically linked build)
```bash ```bash
mkdir build && cd build mkdir build && cd build
cmake -G "MSYS Makefiles" -DYUZU_TESTS=OFF .. cmake -G "MSYS Makefiles" -DYUZU_TESTS=OFF ..
make -j$(nproc) make -j$(nproc)
# test eden out with # test eden out with
./bin/eden.exe ./bin/eden.exe
``` ```
* *(Note: This build is not a static build meaning that you need to include all of the DLLs with the .exe in order to use it!)* * *(Note: This build is not a static build meaning that you need to include all of the DLLs with the .exe in order to use it!)*
e.g. e.g.
```Bash ```Bash
cp externals/ffmpeg-*/bin/*.dll bin/ cp externals/ffmpeg-*/bin/*.dll bin/
``` ```
Bonus Note: Running programs from inside `MSYS2 MinGW x64` shell has a different %PATH% than directly from explorer. This different %PATH% has the locations of the other DLLs required. Bonus Note: Running programs from inside `MSYS2 MinGW x64` shell has a different %PATH% than directly from explorer. This different %PATH% has the locations of the other DLLs required.
![image](https://user-images.githubusercontent.com/190571/165000848-005e8428-8a82-41b1-bb4d-4ce7797cdac8.png) ![image](https://user-images.githubusercontent.com/190571/165000848-005e8428-8a82-41b1-bb4d-4ce7797cdac8.png)
### Building without Qt (Optional) ### Building without Qt (Optional)
Doesn't require the rather large Qt dependency, but you will lack a GUI frontend: Doesn't require the rather large Qt dependency, but you will lack a GUI frontend:
* Pass the `-DENABLE_QT=no` flag to cmake * Pass the `-DENABLE_QT=no` flag to cmake
## Method III: CLion Environment Setup ## Method III: CLion Environment Setup
### Minimal Dependencies ### Minimal Dependencies
To build eden, you need to install the following: To build eden, you need to install the following:
* [CLion](https://www.jetbrains.com/clion/) - This IDE is not free; for a free alternative, check Method I * [CLion](https://www.jetbrains.com/clion/) - This IDE is not free; for a free alternative, check Method I
* [Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows) - Make sure to select the Latest SDK. * [Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows) - Make sure to select the Latest SDK.
### Cloning eden with CLion ### Cloning eden with CLion
* Clone the Repository: * Clone the Repository:
![1](https://user-images.githubusercontent.com/42481638/216899046-0d41d7d6-8e4d-4ed2-9587-b57088af5214.png) ![1](https://user-images.githubusercontent.com/42481638/216899046-0d41d7d6-8e4d-4ed2-9587-b57088af5214.png)
![2](https://user-images.githubusercontent.com/42481638/216899061-b2ea274a-e88c-40ae-bf0b-4450b46e9fea.png) ![2](https://user-images.githubusercontent.com/42481638/216899061-b2ea274a-e88c-40ae-bf0b-4450b46e9fea.png)
![3](https://user-images.githubusercontent.com/42481638/216899076-0e5988c4-d431-4284-a5ff-9ecff973db76.png) ![3](https://user-images.githubusercontent.com/42481638/216899076-0e5988c4-d431-4284-a5ff-9ecff973db76.png)
### Building & Setup ### Building & Setup
* Once Cloned, You will be taken to a prompt like the image below: * Once Cloned, You will be taken to a prompt like the image below:
![4](https://user-images.githubusercontent.com/42481638/216899092-3fe4cec6-a540-44e3-9e1e-3de9c2fffc2f.png) ![4](https://user-images.githubusercontent.com/42481638/216899092-3fe4cec6-a540-44e3-9e1e-3de9c2fffc2f.png)
* Set the settings to the image below: * Set the settings to the image below:
* Change `Build type: Release` * Change `Build type: Release`
* Change `Name: Release` * Change `Name: Release`
* Change `Toolchain Visual Studio` * Change `Toolchain Visual Studio`
* Change `Generator: Let CMake decide` * Change `Generator: Let CMake decide`
* Change `Build directory: build` * Change `Build directory: build`
![5](https://user-images.githubusercontent.com/42481638/216899164-6cee8482-3d59-428f-b1bc-e6dc793c9b20.png) ![5](https://user-images.githubusercontent.com/42481638/216899164-6cee8482-3d59-428f-b1bc-e6dc793c9b20.png)
* Click OK; now Clion will build a directory and index your code to allow for IntelliSense. Please be patient. * Click OK; now Clion will build a directory and index your code to allow for IntelliSense. Please be patient.
* Once this process has been completed (No loading bar bottom right), you can now build eden * Once this process has been completed (No loading bar bottom right), you can now build eden
* In the top right, click on the drop-down menu, select all configurations, then select eden * In the top right, click on the drop-down menu, select all configurations, then select eden
![6](https://user-images.githubusercontent.com/42481638/216899226-975048e9-bc6d-4ec1-bc2d-bd8a1e15ed04.png) ![6](https://user-images.githubusercontent.com/42481638/216899226-975048e9-bc6d-4ec1-bc2d-bd8a1e15ed04.png)
* Now run by clicking the play button or pressing Shift+F10, and eden will auto-launch once built. * Now run by clicking the play button or pressing Shift+F10, and eden will auto-launch once built.
![7](https://user-images.githubusercontent.com/42481638/216899275-d514ec6a-e563-470e-81e2-3e04f0429b68.png) ![7](https://user-images.githubusercontent.com/42481638/216899275-d514ec6a-e563-470e-81e2-3e04f0429b68.png)
## Building from the command line with MSVC ## Building from the command line with MSVC
```cmd ```cmd
git clone --recursive https://git.eden-emu.dev/eden-emu/eden git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden cd eden
mkdir build mkdir build
cd build cd build
cmake .. -G "Visual Studio 17 2022" -A x64 cmake .. -G "Visual Studio 17 2022" -A x64
cmake --build . --config Release cmake --build . --config Release
``` ```
### Building with Scripts ### Building with Scripts
A convenience script for building is provided in `.ci/windows/build.sh`. You must run this with Bash, e.g. Git Bash or MinGW TTY. To use this script, you must have windeployqt installed (usually bundled with Qt) and set the `WINDEPLOYQT` environment variable to its canonical Bash location, e.g. `WINDEPLOYQT="/c/Qt/6.9.1/msvc2022_64/bin/windeployqt6.exe" .ci/windows/build.sh`. A convenience script for building is provided in `.ci/windows/build.sh`. You must run this with Bash, e.g. Git Bash or MinGW TTY. To use this script, you must have windeployqt installed (usually bundled with Qt) and set the `WINDEPLOYQT` environment variable to its canonical Bash location, e.g. `WINDEPLOYQT="/c/Qt/6.9.1/msvc2022_64/bin/windeployqt6.exe" .ci/windows/build.sh`.
Extra CMake flags should be placed in the arguments of the script. Extra CMake flags should be placed in the arguments of the script.
Additional environment variables can be used to control building: Additional environment variables can be used to control building:
- `BUILD_TYPE`: Sets the build type to use. Defaults to `Release` - `BUILD_TYPE`: Sets the build type to use. Defaults to `Release`
The following environment variables are boolean flags. Set to `true` to enable or `false` to disable: The following environment variables are boolean flags. Set to `true` to enable or `false` to disable:
- `DEVEL` (default FALSE): Disable Qt update checker - `DEVEL` (default FALSE): Disable Qt update checker
- `USE_WEBENGINE` (default FALSE): Enable Qt WebEngine - `USE_WEBENGINE` (default FALSE): Enable Qt WebEngine
- `USE_MULTIMEDIA` (default TRUE): Enable Qt Multimedia - `USE_MULTIMEDIA` (default TRUE): Enable Qt Multimedia
- `BUNDLE_QT` (default FALSE): Use bundled Qt - `BUNDLE_QT` (default FALSE): Use bundled Qt
* Note that using system Qt requires you to include the Qt CMake directory in `CMAKE_PREFIX_PATH`, e.g. `.ci/windows/build.sh -DCMAKE_PREFIX_PATH=C:/Qt/6.9.0/msvc2022_64/lib/cmake/Qt6` * Note that using system Qt requires you to include the Qt CMake directory in `CMAKE_PREFIX_PATH`, e.g. `.ci/windows/build.sh -DCMAKE_PREFIX_PATH=C:/Qt/6.9.0/msvc2022_64/lib/cmake/Qt6`
After building, a zip can be packaged via `.ci/windows/package.sh`. Note that you must have 7-zip installed and in your PATH. The resulting zip will be placed into `artifacts` in the source directory. After building, a zip can be packaged via `.ci/windows/package.sh`. Note that you must have 7-zip installed and in your PATH. The resulting zip will be placed into `artifacts` in the source directory.

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@ -1,105 +1,78 @@
Please note this article is intended for development, and eden on macOS is not currently ready for regular use. Please note this article is intended for development, and Eden on macOS is not currently ready for regular use.
This article was written for developers. eden support for macOS is not ready for casual use. This article was written for developers. Eden support for macOS is not ready for casual use.
## Method I: ninja ## Dependencies
--- Install dependencies from Homebrew:
If you are compiling on Intel Mac or are using a Rosetta Homebrew installation, you must replace all references of `/opt/homebrew` to `/usr/local`. ```sh
brew install autoconf automake boost ffmpeg fmt glslang hidapi libtool libusb lz4 ninja nlohmann-json openssl pkg-config qt@6 sdl2 speexdsp zlib zstd cmake Catch2 molten-vk vulkan-loader spirv-tools
Install dependencies from Homebrew: ```
```sh
brew install autoconf automake boost ccache ffmpeg fmt glslang hidapi libtool libusb lz4 ninja nlohmann-json openssl pkg-config qt@6 sdl2 speexdsp zlib zlib zstd cmake Catch2 molten-vk vulkan-loader If you are compiling on Intel Mac, or are using a Rosetta Homebrew installation, you must replace all references of `/opt/homebrew` with `/usr/local`.
```
Now, clone the repo:
Clone the repo ```sh
```sh git clone --recursive https://git.eden-emu.dev/eden-emu/eden
git clone --recursive https://git.eden-emu.dev/eden-emu/eden cd eden
```
cd eden
``` ## Method I: ninja
Build for release ---
```sh Build for release
mkdir build && cd build ```sh
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake" export LIBVULKAN_PATH=/opt/homebrew/lib/libvulkan.dylib
cmake -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=ON -DENABLE_LIBUSB=OFF -DCLANG_FORMAT=ON -DSDL2_DISABLE_INSTALL=ON -DSDL_ALTIVEC=ON
export LIBVULKAN_PATH=/opt/homebrew/lib/libvulkan.dylib ninja
```
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_USE_BUNDLED_VCPKG=OFF -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=ON -DENABLE_LIBUSB=OFF -DCLANG_FORMAT=ON -DSDL2_DISABLE_INSTALL=ON -DSDL_ALTIVEC=ON
You may also want to include support for Discord Rich Presence by adding `-DUSE_DISCORD_PRESENCE=ON`
ninja ```sh
``` export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
cmake -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=OFF -DENABLE_LIBUSB=OFF
You may also want to include support for Discord Rich Presence by adding `-DUSE_DISCORD_PRESENCE=ON` after `cmake ..` ninja
```
Build with debug symbols (vcpkg is not currently used due to broken boost-context library):
```sh Run the output:
mkdir build && cd build ```
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake" bin/eden.app/Contents/MacOS/eden
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_USE_BUNDLED_VCPKG=OFF -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=OFF -DENABLE_LIBUSB=OFF ```
ninja
``` ## Method II: Xcode
Run the output: ---
``` Build for release
bin/eden.app/Contents/MacOS/eden ```sh
``` export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
export LIBVULKAN_PATH=/opt/homebrew/lib/libvulkan.dylib
## Method II: Xcode # Only if having errors about Xcode 15.0
sudo /usr/bin/xcode-select --switch /Users/admin/Downloads/Xcode.ap
--- cmake -B build -GXcode -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=ON -DENABLE_LIBUSB=OFF -DCLANG_FORMAT=ON -DSDL2_DISABLE_INSTALL=ON -DSDL_ALTIVEC=ON
If you are compiling on Intel Mac or are using a Rosetta Homebrew installation, you must replace all references of `/opt/homebrew` to `/usr/local`. xcodebuild build -project yuzu.xcodeproj -scheme "yuzu" -configuration "RelWithDebInfo"
```
Install dependencies from Homebrew:
```sh Build with debug symbols:
brew install autoconf automake boost ccache ffmpeg fmt glslang hidapi libtool libusb lz4 ninja nlohmann-json openssl pkg-config qt@6 sdl2 speexdsp zlib zlib zstd cmake Catch2 molten-vk vulkan-loader ```sh
``` export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
cmake -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=OFF -DENABLE_LIBUSB=OFF
Clone the repo ninja
```sh ```
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
Run the output:
cd eden ```
``` bin/eden.app/Contents/MacOS/eden
```
Build for release
```sh ---
mkdir build && cd build
To run with MoltenVK, install additional dependencies:
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake" ```sh
brew install molten-vk vulkan-loader
export LIBVULKAN_PATH=/opt/homebrew/lib/libvulkan.dylib ```
cmake .. -GXcode -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_USE_BUNDLED_VCPKG=OFF -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=ON -DENABLE_LIBUSB=OFF -DCLANG_FORMAT=ON -DSDL2_DISABLE_INSTALL=ON -DSDL_ALTIVEC=ON Run with Vulkan loader path:
```sh
xcodebuild build -project eden.xcodeproj -scheme "eden" -configuration "RelWithDebInfo" export LIBVULKAN_PATH=/opt/homebrew/lib/libvulkan.dylib
``` bin/eden.app/Contents/MacOS/eden
```
You may also want to include support for Discord Rich Presence by adding `-DUSE_DISCORD_PRESENCE=ON` after `cmake ..`
Build with debug symbols (vcpkg is not currently used due to broken boost-context library):
```sh
mkdir build && cd build
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_USE_BUNDLED_VCPKG=OFF -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=OFF -DENABLE_LIBUSB=OFF
ninja
```
Run the output:
```
bin/eden.app/Contents/MacOS/eden
```
---
To run with MoltenVK, install additional dependencies:
```sh
brew install molten-vk vulkan-loader
```
Run with Vulkan loader path:
```sh
export LIBVULKAN_PATH=/opt/homebrew/lib/libvulkan.dylib
bin/eden.app/Contents/MacOS/eden
```