[yuzu_cmd] fix HFA Wpsabi warning on aarch64 (#2554)
Reviewed-on: #2554 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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2 changed files with 22 additions and 10 deletions
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@ -1,3 +1,5 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -49,19 +51,23 @@ InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) cons
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}
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}
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}
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}
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std::pair<float, float> EmuWindow_SDL2::MouseToTouchPos(s32 touch_x, s32 touch_y) const {
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/// @brief Translates pixel position to float position
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int w, h;
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EmuWindow_SDL2::FloatPairNonHFA EmuWindow_SDL2::MouseToTouchPos(s32 touch_x, s32 touch_y) const {
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int w = 0, h = 0;
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SDL_GetWindowSize(render_window, &w, &h);
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SDL_GetWindowSize(render_window, &w, &h);
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const float fx = static_cast<float>(touch_x) / w;
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const float fx = float(touch_x) / w;
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const float fy = static_cast<float>(touch_y) / h;
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const float fy = float(touch_y) / h;
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return {
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return {std::clamp<float>(fx, 0.0f, 1.0f), std::clamp<float>(fy, 0.0f, 1.0f)};
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std::clamp<float>(fx, 0.0f, 1.0f),
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std::clamp<float>(fy, 0.0f, 1.0f),
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0
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};
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}
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}
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void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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const auto mouse_button = SDLButtonToMouseButton(button);
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const auto mouse_button = SDLButtonToMouseButton(button);
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if (state == SDL_PRESSED) {
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if (state == SDL_PRESSED) {
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const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
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auto const [touch_x, touch_y, _] = MouseToTouchPos(x, y);
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input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
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input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
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input_subsystem->GetMouse()->PressMouseButton(mouse_button);
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input_subsystem->GetMouse()->PressMouseButton(mouse_button);
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input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, mouse_button);
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input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, mouse_button);
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@ -71,7 +77,7 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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}
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}
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void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
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void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
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const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
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auto const [touch_x, touch_y, _] = MouseToTouchPos(x, y);
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input_subsystem->GetMouse()->Move(x, y, 0, 0);
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input_subsystem->GetMouse()->Move(x, y, 0, 0);
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input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
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input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
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input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
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input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
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@ -1,8 +1,11 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#pragma once
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#include <tuple>
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#include <utility>
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#include <utility>
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#include "core/frontend/emu_window.h"
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#include "core/frontend/emu_window.h"
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@ -43,8 +46,11 @@ protected:
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/// Converts a SDL mouse button into MouseInput mouse button
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/// Converts a SDL mouse button into MouseInput mouse button
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InputCommon::MouseButton SDLButtonToMouseButton(u32 button) const;
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InputCommon::MouseButton SDLButtonToMouseButton(u32 button) const;
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/// Translates pixel position to float position
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// Using std::pair<float,float> will invoke HFA miscompilation bug on g++10
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std::pair<float, float> MouseToTouchPos(s32 touch_x, s32 touch_y) const;
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// on newer versions it emits an annoying warning, so just not use an HFA
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// https://stackoverflow.com/questions/77729813/parameter-passing-for-argument-when-c17-is-enabled-changed-to-match-c14
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using FloatPairNonHFA = std::tuple<float, float, char>;
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FloatPairNonHFA MouseToTouchPos(s32 touch_x, s32 touch_y) const;
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/// Called by WaitEvent when a mouse button is pressed or released
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/// Called by WaitEvent when a mouse button is pressed or released
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void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
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void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
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