[host1x] Improve FFmpeg error handling (#2643)
This improves the FFmpeg error handling. Reviewed-on: #2643 Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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76b5d6778e
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326865cba2
5 changed files with 23 additions and 14 deletions
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@ -135,8 +135,8 @@ NvResult nvhost_nvdec_common::GetSyncpoint(IoctlGetSyncpoint& params) {
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}
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}
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NvResult nvhost_nvdec_common::GetWaitbase(IoctlGetWaitbase& params) {
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NvResult nvhost_nvdec_common::GetWaitbase(IoctlGetWaitbase& params) {
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LOG_CRITICAL(Service_NVDRV, "called WAITBASE");
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LOG_DEBUG(Service_NVDRV, "called WAITBASE");
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params.value = 0; // Seems to be hard coded at 0
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params.value = 0;
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return NvResult::Success;
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return NvResult::Success;
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}
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}
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@ -38,6 +38,10 @@ void Decoder::Decode() {
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// Receive output frames from decoder.
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// Receive output frames from decoder.
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auto frame = decode_api.ReceiveFrame();
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auto frame = decode_api.ReceiveFrame();
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if (!frame) {
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return;
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}
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if (IsInterlaced()) {
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if (IsInterlaced()) {
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auto [luma_top, luma_bottom, chroma_top, chroma_bottom] = GetInterlacedOffsets();
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auto [luma_top, luma_bottom, chroma_top, chroma_bottom] = GetInterlacedOffsets();
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auto frame_copy = frame;
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auto frame_copy = frame;
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@ -233,7 +233,7 @@ bool DecoderContext::OpenContext(const Decoder& decoder) {
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}
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}
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bool DecoderContext::SendPacket(const Packet& packet) {
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bool DecoderContext::SendPacket(const Packet& packet) {
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if (const int ret = avcodec_send_packet(m_codec_context, packet.GetPacket()); ret < 0 && ret != AVERROR_EOF) {
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if (const int ret = avcodec_send_packet(m_codec_context, packet.GetPacket()); ret < 0 && ret != AVERROR_EOF && ret != AVERROR(EAGAIN)) {
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LOG_ERROR(HW_GPU, "avcodec_send_packet error: {}", AVError(ret));
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LOG_ERROR(HW_GPU, "avcodec_send_packet error: {}", AVError(ret));
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return false;
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return false;
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}
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}
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@ -242,31 +242,31 @@ bool DecoderContext::SendPacket(const Packet& packet) {
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}
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}
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std::shared_ptr<Frame> DecoderContext::ReceiveFrame() {
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std::shared_ptr<Frame> DecoderContext::ReceiveFrame() {
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auto ReceiveImpl = [&](AVFrame* frame) -> bool {
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auto ReceiveImpl = [&](AVFrame* frame) -> int {
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if (const int ret = avcodec_receive_frame(m_codec_context, frame); ret < 0 && ret != AVERROR_EOF) {
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const int ret = avcodec_receive_frame(m_codec_context, frame);
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if (ret < 0 && ret != AVERROR_EOF && ret != AVERROR(EAGAIN)) {
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LOG_ERROR(HW_GPU, "avcodec_receive_frame error: {}", AVError(ret));
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LOG_ERROR(HW_GPU, "avcodec_receive_frame error: {}", AVError(ret));
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return false;
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}
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}
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return true;
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return ret;
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};
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};
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std::shared_ptr<Frame> intermediate_frame = std::make_shared<Frame>();
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std::shared_ptr<Frame> intermediate_frame = std::make_shared<Frame>();
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if (!ReceiveImpl(intermediate_frame->GetFrame())) {
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if (ReceiveImpl(intermediate_frame->GetFrame()) < 0) {
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return {};
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return {};
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}
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}
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m_temp_frame = std::make_shared<Frame>();
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m_final_frame = std::make_shared<Frame>();
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if (m_codec_context->hw_device_ctx) {
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if (m_codec_context->hw_device_ctx) {
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m_temp_frame->SetFormat(PreferredGpuFormat);
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m_final_frame->SetFormat(PreferredGpuFormat);
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if (int ret = av_hwframe_transfer_data(m_temp_frame->GetFrame(), intermediate_frame->GetFrame(), 0); ret < 0) {
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if (const int ret = av_hwframe_transfer_data(m_final_frame->GetFrame(), intermediate_frame->GetFrame(), 0); ret < 0) {
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LOG_ERROR(HW_GPU, "av_hwframe_transfer_data error: {}", AVError(ret));
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LOG_ERROR(HW_GPU, "av_hwframe_transfer_data error: {}", AVError(ret));
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return {};
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return {};
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}
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}
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} else {
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} else {
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m_temp_frame = std::move(intermediate_frame);
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m_final_frame = std::move(intermediate_frame);
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}
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}
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return std::move(m_temp_frame);
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return std::move(m_final_frame);
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}
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}
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void DecodeApi::Reset() {
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void DecodeApi::Reset() {
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@ -194,7 +194,7 @@ public:
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private:
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private:
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const Decoder& m_decoder;
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const Decoder& m_decoder;
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AVCodecContext* m_codec_context{};
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AVCodecContext* m_codec_context{};
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std::shared_ptr<Frame> m_temp_frame{};
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std::shared_ptr<Frame> m_final_frame{};
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bool m_decode_order{};
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bool m_decode_order{};
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};
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};
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@ -146,6 +146,11 @@ void Vic::Execute() {
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}
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}
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auto frame = frame_queue.GetFrame(nvdec_id, luma_offset);
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auto frame = frame_queue.GetFrame(nvdec_id, luma_offset);
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if (!frame) {
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continue;
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}
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if (!frame.get()) {
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if (!frame.get()) {
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LOG_ERROR(HW_GPU, "Vic {} failed to get frame with offset {:#X}", id, luma_offset);
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LOG_ERROR(HW_GPU, "Vic {} failed to get frame with offset {:#X}", id, luma_offset);
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continue;
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continue;
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