[user] prioritize 'user' directory if it exists (without needing a portable build) + docs (#338)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: #338 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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5 changed files with 24 additions and 27 deletions
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@ -101,61 +101,53 @@ public:
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legacy_paths.insert_or_assign(legacy_path, new_path);
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}
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/// In non-android devices, the current directory will first search for "user"
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/// if such directory (and it must be a directory) is found, that takes priority
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/// over the global configuration directory (in other words, portable directories
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/// take priority over the global ones, always)
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/// On Android, the behaviour is to look for the current directory only.
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void Reinitialize(fs::path eden_path = {}) {
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fs::path eden_path_cache;
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fs::path eden_path_config;
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#ifdef _WIN32
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#ifdef YUZU_ENABLE_PORTABLE
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// User directory takes priority over global %AppData% directory
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eden_path = GetExeDirectory() / PORTABLE_DIR;
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#endif
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if (!IsDir(eden_path)) {
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if (!Exists(eden_path) || !IsDir(eden_path)) {
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eden_path = GetAppDataRoamingDirectory() / EDEN_DIR;
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}
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eden_path_cache = eden_path / CACHE_DIR;
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eden_path_config = eden_path / CONFIG_DIR;
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#define LEGACY_PATH(titleName, upperName) GenerateLegacyPath(LegacyPath::titleName##Dir, GetAppDataRoamingDirectory() / upperName##_DIR); \
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GenerateLegacyPath(LegacyPath::titleName##ConfigDir, GetAppDataRoamingDirectory() / upperName##_DIR / CONFIG_DIR); \
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GenerateLegacyPath(LegacyPath::titleName##CacheDir, GetAppDataRoamingDirectory() / upperName##_DIR / CACHE_DIR);
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LEGACY_PATH(Citron, CITRON)
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LEGACY_PATH(Sudachi, SUDACHI)
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LEGACY_PATH(Yuzu, YUZU)
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LEGACY_PATH(Suyu, SUYU)
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#undef LEGACY_PATH
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#elif ANDROID
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ASSERT(!eden_path.empty());
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eden_path_cache = eden_path / CACHE_DIR;
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eden_path_config = eden_path / CONFIG_DIR;
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#else
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#ifdef YUZU_ENABLE_PORTABLE
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eden_path = GetCurrentDir() / PORTABLE_DIR;
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#endif
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if (Exists(eden_path) && IsDir(eden_path)) {
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eden_path_cache = eden_path / CACHE_DIR;
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eden_path_config = eden_path / CONFIG_DIR;
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} else {
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if (!Exists(eden_path) || !IsDir(eden_path)) {
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eden_path = GetDataDirectory("XDG_DATA_HOME") / EDEN_DIR;
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eden_path_cache = GetDataDirectory("XDG_CACHE_HOME") / EDEN_DIR;
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eden_path_config = GetDataDirectory("XDG_CONFIG_HOME") / EDEN_DIR;
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} else {
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eden_path_cache = eden_path / CACHE_DIR;
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eden_path_config = eden_path / CONFIG_DIR;
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}
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#define LEGACY_PATH(titleName, upperName) GenerateLegacyPath(LegacyPath::titleName##Dir, GetDataDirectory("XDG_DATA_HOME") / upperName##_DIR); \
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GenerateLegacyPath(LegacyPath::titleName##ConfigDir, GetDataDirectory("XDG_CONFIG_HOME") / upperName##_DIR); \
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GenerateLegacyPath(LegacyPath::titleName##CacheDir, GetDataDirectory("XDG_CACHE_HOME") / upperName##_DIR);
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LEGACY_PATH(Citron, CITRON)
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LEGACY_PATH(Sudachi, SUDACHI)
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LEGACY_PATH(Yuzu, YUZU)
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LEGACY_PATH(Suyu, SUYU)
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#undef LEGACY_PATH
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#endif
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GenerateEdenPath(EdenPath::EdenDir, eden_path);
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GenerateEdenPath(EdenPath::AmiiboDir, eden_path / AMIIBO_DIR);
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GenerateEdenPath(EdenPath::CacheDir, eden_path_cache);
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