Implement ASTC_2D_8X8 (Bayonetta 2)
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					 3 changed files with 20 additions and 6 deletions
				
			
		|  | @ -167,6 +167,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form | |||
|     {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false},                                // RG8S
 | ||||
|     {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false},              // RG32UI
 | ||||
|     {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false},              // R32UI
 | ||||
|     {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
 | ||||
| 
 | ||||
|     // Depth formats
 | ||||
|     {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
 | ||||
|  | @ -213,6 +214,7 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType | |||
| static bool IsPixelFormatASTC(PixelFormat format) { | ||||
|     switch (format) { | ||||
|     case PixelFormat::ASTC_2D_4X4: | ||||
|     case PixelFormat::ASTC_2D_8X8: | ||||
|         return true; | ||||
|     default: | ||||
|         return false; | ||||
|  | @ -223,6 +225,8 @@ static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) { | |||
|     switch (format) { | ||||
|     case PixelFormat::ASTC_2D_4X4: | ||||
|         return {4, 4}; | ||||
|     case PixelFormat::ASTC_2D_8X8: | ||||
|         return {8, 8}; | ||||
|     default: | ||||
|         LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format)); | ||||
|         UNREACHABLE(); | ||||
|  | @ -327,6 +331,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr), | |||
|         MortonCopy<true, PixelFormat::RG8S>, | ||||
|         MortonCopy<true, PixelFormat::RG32UI>, | ||||
|         MortonCopy<true, PixelFormat::R32UI>, | ||||
|         MortonCopy<true, PixelFormat::ASTC_2D_8X8>, | ||||
|         MortonCopy<true, PixelFormat::Z32F>, | ||||
|         MortonCopy<true, PixelFormat::Z16>, | ||||
|         MortonCopy<true, PixelFormat::Z24S8>, | ||||
|  | @ -386,6 +391,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr), | |||
|         MortonCopy<false, PixelFormat::RG8S>, | ||||
|         MortonCopy<false, PixelFormat::RG32UI>, | ||||
|         MortonCopy<false, PixelFormat::R32UI>, | ||||
|         nullptr, | ||||
|         MortonCopy<false, PixelFormat::Z32F>, | ||||
|         MortonCopy<false, PixelFormat::Z16>, | ||||
|         MortonCopy<false, PixelFormat::Z24S8>, | ||||
|  | @ -544,7 +550,8 @@ static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) { | |||
| static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format, | ||||
|                                                u32 width, u32 height) { | ||||
|     switch (pixel_format) { | ||||
|     case PixelFormat::ASTC_2D_4X4: { | ||||
|     case PixelFormat::ASTC_2D_4X4: | ||||
|     case PixelFormat::ASTC_2D_8X8: { | ||||
|         // Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
 | ||||
|         u32 block_width{}; | ||||
|         u32 block_height{}; | ||||
|  |  | |||
|  | @ -70,19 +70,20 @@ struct SurfaceParams { | |||
|         RG8S = 42, | ||||
|         RG32UI = 43, | ||||
|         R32UI = 44, | ||||
|         ASTC_2D_8X8 = 45, | ||||
| 
 | ||||
|         MaxColorFormat, | ||||
| 
 | ||||
|         // Depth formats
 | ||||
|         Z32F = 45, | ||||
|         Z16 = 46, | ||||
|         Z32F = 46, | ||||
|         Z16 = 47, | ||||
| 
 | ||||
|         MaxDepthFormat, | ||||
| 
 | ||||
|         // DepthStencil formats
 | ||||
|         Z24S8 = 47, | ||||
|         S8Z24 = 48, | ||||
|         Z32FS8 = 49, | ||||
|         Z24S8 = 48, | ||||
|         S8Z24 = 49, | ||||
|         Z32FS8 = 50, | ||||
| 
 | ||||
|         MaxDepthStencilFormat, | ||||
| 
 | ||||
|  | @ -192,6 +193,7 @@ struct SurfaceParams { | |||
|             1, // RG8S
 | ||||
|             1, // RG32UI
 | ||||
|             1, // R32UI
 | ||||
|             4, // ASTC_2D_8X8
 | ||||
|             1, // Z32F
 | ||||
|             1, // Z16
 | ||||
|             1, // Z24S8
 | ||||
|  | @ -253,6 +255,7 @@ struct SurfaceParams { | |||
|             16,  // RG8S
 | ||||
|             64,  // RG32UI
 | ||||
|             32,  // R32UI
 | ||||
|             16,  // ASTC_2D_8X8
 | ||||
|             32,  // Z32F
 | ||||
|             16,  // Z16
 | ||||
|             32,  // Z24S8
 | ||||
|  | @ -522,6 +525,8 @@ struct SurfaceParams { | |||
|             return PixelFormat::BC6H_SF16; | ||||
|         case Tegra::Texture::TextureFormat::ASTC_2D_4X4: | ||||
|             return PixelFormat::ASTC_2D_4X4; | ||||
|         case Tegra::Texture::TextureFormat::ASTC_2D_8X8: | ||||
|             return PixelFormat::ASTC_2D_8X8; | ||||
|         case Tegra::Texture::TextureFormat::R16_G16: | ||||
|             switch (component_type) { | ||||
|             case Tegra::Texture::ComponentType::FLOAT: | ||||
|  |  | |||
|  | @ -63,6 +63,7 @@ u32 BytesPerPixel(TextureFormat format) { | |||
|     case TextureFormat::R32_G32_B32: | ||||
|         return 12; | ||||
|     case TextureFormat::ASTC_2D_4X4: | ||||
|     case TextureFormat::ASTC_2D_8X8: | ||||
|     case TextureFormat::A8R8G8B8: | ||||
|     case TextureFormat::A2B10G10R10: | ||||
|     case TextureFormat::BF10GF11RF11: | ||||
|  | @ -111,6 +112,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat | |||
|     case TextureFormat::BC6H_UF16: | ||||
|     case TextureFormat::BC6H_SF16: | ||||
|     case TextureFormat::ASTC_2D_4X4: | ||||
|     case TextureFormat::ASTC_2D_8X8: | ||||
|     case TextureFormat::A8R8G8B8: | ||||
|     case TextureFormat::A2B10G10R10: | ||||
|     case TextureFormat::A1B5G5R5: | ||||
|  |  | |||
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