Use new shader-jit signature for interpreter

This commit is contained in:
Jannik Vogel 2016-05-13 09:38:40 +02:00
parent b3e96d8e29
commit 208a74a882
3 changed files with 8 additions and 8 deletions

View file

@ -11,7 +11,7 @@ namespace Shader {
template <bool Debug> struct UnitState;
template<bool Debug>
void RunInterpreter(UnitState<Debug>& state);
void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned offset);
} // namespace