texture_cache fix msaa uploadmemory

This commit is contained in:
Maufeat 2025-09-22 18:10:52 +02:00
parent 191e4c75a1
commit 16b85f7420

View file

@ -1377,13 +1377,17 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
// As per the size-compatible formats section of vulkan, copy manually via ReinterpretImage
// these images that aren't size-compatible
if (BytesPerBlock(src.info.format) != BytesPerBlock(dst.info.format)) {
auto oneCopy = VideoCommon::ImageCopy{
.src_offset = VideoCommon::Offset3D(0, 0, 0),
if (src.info.type == ImageType::Linear || dst.info.type == ImageType::Linear) {
return;
}
auto oneCopy = VideoCommon::ImageCopy{.src_offset = VideoCommon::Offset3D(0, 0, 0),
.dst_offset = VideoCommon::Offset3D(0, 0, 0),
.extent = dst.info.size
};
.extent = dst.info.size};
return ReinterpretImage(dst, src, std::span{&oneCopy, 1});
}
boost::container::small_vector<VkImageCopy, 16> vk_copies(copies.size());
const VkImageAspectFlags aspect_mask = dst.AspectMask();
ASSERT(aspect_mask == src.AspectMask());
@ -1561,10 +1565,10 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
since tropic didn't want to touch it for a long time, so it needs a rewrite from someone
better than me at vulkan. */
// CHANGE: Gate the MSAA path more strictly and only use it for color, when the pass and device
// support are available. Avoid running the MSAA path when prerequisites aren't met, preventing
// validation and runtime issues.
// support are available. Avoid running the MSAA path when prerequisites aren't met,
// preventing validation and runtime issues.
const bool wants_msaa_upload = info.num_samples > 1 &&
aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT &&
(aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT) != 0 &&
runtime->CanUploadMSAA() && runtime->msaa_copy_pass != nullptr &&
runtime->device.IsStorageImageMultisampleSupported();
@ -1574,7 +1578,8 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
temp_info.num_samples = 1;
// CHANGE: Build a fresh VkImageCreateInfo with robust usage flags for the temp image.
// Using the target image's usage as-is could miss STORAGE/TRANSFER bits and trigger validation errors.
// Using the target image's usage as-is could miss STORAGE/TRANSFER bits and trigger
// validation errors.
VkImageCreateInfo image_ci = MakeImageCreateInfo(runtime->device, temp_info);
image_ci.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT;
@ -1584,7 +1589,7 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
auto temp_wrapper = std::make_shared<Image>(*runtime, temp_info, 0, 0);
temp_wrapper->original_image = runtime->memory_allocator.CreateImage(image_ci);
temp_wrapper->current_image = &Image::original_image;
temp_wrapper->aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
temp_wrapper->aspect_mask = aspect_mask;
temp_wrapper->initialized = true;
// Upload to the temporary non-MSAA image
@ -1593,18 +1598,17 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
const VkBuffer src_buffer = buffer;
const VkImage temp_vk_image = *temp_wrapper->original_image;
const VkImageAspectFlags vk_aspect_mask = temp_wrapper->aspect_mask;
scheduler->Record([src_buffer, temp_vk_image, vk_aspect_mask, vk_copies,
// CHANGE: capture shared_ptr to pin lifetime through submission
keep = temp_wrapper](vk::CommandBuffer cmdbuf) {
CopyBufferToImage(cmdbuf, src_buffer, temp_vk_image, vk_aspect_mask, false, vk_copies);
});
// Use MSAACopyPass to convert from non-MSAA to MSAA
// CHANGE: only lifetime and usage were fixed.
std::vector<VideoCommon::ImageCopy> image_copies;
image_copies.reserve(copies.size());
for (const auto& copy : copies) {
VideoCommon::ImageCopy image_copy;
VideoCommon::ImageCopy image_copy{};
image_copy.src_offset = {0, 0, 0}; // Use zero offset for source
image_copy.dst_offset = copy.image_offset;
image_copy.src_subresource = copy.image_subresource;
@ -1617,11 +1621,9 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
/*msaa_to_non_msaa=*/false);
std::exchange(initialized, true);
// CHANGE: Add a no-op recording that captures temp_wrapper to ensure it stays alive
// at least until commands are submitted/recorded.
scheduler->Record([keep = std::move(temp_wrapper)](vk::CommandBuffer) {});
const u64 tick = scheduler->Flush();
scheduler->Wait(tick);
// CHANGE: Restore scaling before returning from the MSAA path.
if (is_rescaled) {
ScaleUp();
}
@ -1634,10 +1636,11 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
const VkBuffer src_buffer = buffer;
const VkImage vk_image = *original_image;
const VkImageAspectFlags vk_aspect_mask = aspect_mask;
const bool is_initialized = std::exchange(initialized, true);
scheduler->Record([src_buffer, vk_image, vk_aspect_mask, is_initialized,
const bool was_initialized = std::exchange(initialized, true);
scheduler->Record([src_buffer, vk_image, vk_aspect_mask, was_initialized,
vk_copies](vk::CommandBuffer cmdbuf) {
CopyBufferToImage(cmdbuf, src_buffer, vk_image, vk_aspect_mask, is_initialized, vk_copies);
CopyBufferToImage(cmdbuf, src_buffer, vk_image, vk_aspect_mask, was_initialized, vk_copies);
});
if (is_rescaled) {