[gamemode] Make available on other platforms

Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-08-29 23:48:25 +00:00 committed by crueter
parent 2e0a4163cf
commit 07fd57309d
9 changed files with 105 additions and 98 deletions

View file

@ -538,7 +538,7 @@ else()
find_package(Catch2 3.0.1 REQUIRED)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" OR ANDROID)
if (PLATFORM_LINUX OR ANDROID)
find_package(gamemode 1.7 MODULE)
endif()

View file

@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/*
Copyright (c) 2017-2019, Feral Interactive
Copyright (c) 2017-2025, Feral Interactive and the GameMode contributors
All rights reserved.
Redistribution and use in source and binary forms, with or without
@ -103,6 +106,7 @@ typedef int (*api_call_pid_return_int)(pid_t);
static api_call_return_int REAL_internal_gamemode_request_start = NULL;
static api_call_return_int REAL_internal_gamemode_request_end = NULL;
static api_call_return_int REAL_internal_gamemode_query_status = NULL;
static api_call_return_int REAL_internal_gamemode_request_restart = NULL;
static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
@ -166,6 +170,10 @@ __attribute__((always_inline)) static inline int internal_load_libgamemode(void)
(void **)&REAL_internal_gamemode_query_status,
sizeof(REAL_internal_gamemode_query_status),
false },
{ "real_gamemode_request_restart",
(void **)&REAL_internal_gamemode_request_restart,
sizeof(REAL_internal_gamemode_request_restart),
false },
{ "real_gamemode_error_string",
(void **)&REAL_internal_gamemode_error_string,
sizeof(REAL_internal_gamemode_error_string),
@ -319,6 +327,24 @@ __attribute__((always_inline)) static inline int gamemode_query_status(void)
return REAL_internal_gamemode_query_status();
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_request_restart(void)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_request_restart == NULL) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"gamemode_request_restart missing (older host?)");
return -1;
}
return REAL_internal_gamemode_request_restart();
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
{

View file

@ -68,6 +68,8 @@ add_library(
fs/fs_util.h
fs/path_util.cpp
fs/path_util.h
gamemode.cpp
gamemode.h
hash.h
heap_tracker.cpp
heap_tracker.h
@ -184,11 +186,7 @@ if(ANDROID)
android/applets/software_keyboard.h)
endif()
if(LINUX AND NOT APPLE)
target_sources(common PRIVATE linux/gamemode.cpp linux/gamemode.h)
target_link_libraries(common PRIVATE gamemode::headers)
endif()
target_link_libraries(common PRIVATE gamemode::headers)
if(ARCHITECTURE_x86_64)
target_sources(

50
src/common/gamemode.cpp Normal file
View file

@ -0,0 +1,50 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// While technically available on al *NIX platforms, Linux is only available
// as the primary target of libgamemode.so - so warnings are suppressed
#ifdef __unix__
#include <gamemode_client.h>
#endif
#include "common/gamemode.h"
#include "common/logging/log.h"
#include "common/settings.h"
namespace Common::FeralGamemode {
void Start() noexcept {
if (Settings::values.enable_gamemode) {
#ifdef __unix__
if (gamemode_request_start() < 0) {
#ifdef __linux__
LOG_WARNING(Frontend, "{}", gamemode_error_string());
#else
LOG_INFO(Frontend, "{}", gamemode_error_string());
#endif
} else {
LOG_INFO(Frontend, "Done");
}
#endif
}
}
void Stop() noexcept {
if (Settings::values.enable_gamemode) {
#ifdef __unix__
if (gamemode_request_end() < 0) {
#ifdef __linux__
LOG_WARNING(Frontend, "{}", gamemode_error_string());
#else
LOG_INFO(Frontend, "{}", gamemode_error_string());
#endif
} else {
LOG_INFO(Frontend, "Done");
}
#endif
}
}
} // namespace Common::Linux

17
src/common/gamemode.h Normal file
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@ -0,0 +1,17 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace Common::FeralGamemode {
/// @brief Start the gamemode client
void Start() noexcept;
/// @brief Stop the gmemode client
void Stop() noexcept;
} // namespace Common::FeralGamemode

View file

@ -1,40 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <gamemode_client.h>
#include "common/linux/gamemode.h"
#include "common/logging/log.h"
#include "common/settings.h"
namespace Common::Linux {
void StartGamemode() {
if (Settings::values.enable_gamemode) {
if (gamemode_request_start() < 0) {
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Started gamemode");
}
}
}
void StopGamemode() {
if (Settings::values.enable_gamemode) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
}
}
void SetGamemodeState(bool state) {
if (state) {
StartGamemode();
} else {
StopGamemode();
}
}
} // namespace Common::Linux

View file

@ -1,24 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace Common::Linux {
/**
* Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
*/
void StartGamemode();
/**
* Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
*/
void StopGamemode();
/**
* Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
* @param state The new state the gamemode should have
*/
void SetGamemodeState(bool state);
} // namespace Common::Linux

View file

@ -22,9 +22,7 @@
#include <csignal>
#include <sys/socket.h>
#endif
#ifdef __linux__
#include "common/linux/gamemode.h"
#endif
#include "common/gamemode.h"
#include <boost/container/flat_set.hpp>
@ -2254,9 +2252,7 @@ void GMainWindow::OnEmulationStopped() {
discord_rpc->Update();
#ifdef __linux__
Common::Linux::StopGamemode();
#endif
Common::FeralGamemode::Stop();
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
@ -3095,10 +3091,7 @@ void GMainWindow::OnStartGame() {
play_time_manager->Start();
discord_rpc->Update();
#ifdef __linux__
Common::Linux::StartGamemode();
#endif
Common::FeralGamemode::StartGamemode();
}
void GMainWindow::OnRestartGame() {
@ -3119,10 +3112,7 @@ void GMainWindow::OnPauseGame() {
play_time_manager->Stop();
UpdateMenuState();
AllowOSSleep();
#ifdef __linux__
Common::Linux::StopGamemode();
#endif
Common::FeralGamemode::Stop();
}
void GMainWindow::OnPauseContinueGame() {

View file

@ -62,10 +62,7 @@ __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
#ifdef __linux__
#include "common/linux/gamemode.h"
#endif
#include "common/gamemode.h"
static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
@ -432,10 +429,7 @@ int main(int argc, char** argv) {
// Just exit right away.
exit(0);
});
#ifdef __linux__
Common::Linux::StartGamemode();
#endif
Common::FeralGamemode::StartGamemode();
void(system.Run());
if (system.DebuggerEnabled()) {
@ -447,11 +441,7 @@ int main(int argc, char** argv) {
system.DetachDebugger();
void(system.Pause());
system.ShutdownMainProcess();
#ifdef __linux__
Common::Linux::StopGamemode();
#endif
Common::FeralGamemode::Stop();
detached_tasks.WaitForAllTasks();
return 0;
}