[fence_manager]: Try to simplify and improve early fence release
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Gamer64 2025-08-02 02:20:00 +02:00 committed by crueter
parent 90cf049de9
commit 06dbbf8033

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@ -76,27 +76,16 @@ public:
void SignalFence(std::function<void()>&& func) { void SignalFence(std::function<void()>&& func) {
bool delay_fence = Settings::IsGPULevelHigh(); bool delay_fence = Settings::IsGPULevelHigh();
#ifdef __ANDROID__
if (!delay_fence && !Settings::values.early_release_fences.GetValue()) {
TryReleasePendingFences<false>();
}
#else
if constexpr (!can_async_check) { if constexpr (!can_async_check) {
TryReleasePendingFences<false>(); TryReleasePendingFences<false>();
} }
#endif
const bool should_flush = ShouldFlush(); const bool should_flush = ShouldFlush();
CommitAsyncFlushes(); CommitAsyncFlushes();
TFence new_fence = CreateFence(!should_flush); TFence new_fence = CreateFence(!should_flush);
#ifdef __ANDROID__
if (delay_fence && !Settings::values.early_release_fences.GetValue()) {
guard.lock();
}
#else
if constexpr (can_async_check) { if constexpr (can_async_check) {
guard.lock(); guard.lock();
} }
#endif
if (delay_fence) { if (delay_fence) {
uncommitted_operations.emplace_back(std::move(func)); uncommitted_operations.emplace_back(std::move(func));
} }
@ -109,17 +98,10 @@ public:
if (should_flush) { if (should_flush) {
rasterizer.FlushCommands(); rasterizer.FlushCommands();
} }
#ifdef __ANDROID__
if (delay_fence && !Settings::values.early_release_fences.GetValue()) {
guard.unlock();
cv.notify_all();
}
#else
if constexpr (can_async_check) { if constexpr (can_async_check) {
guard.unlock(); guard.unlock();
cv.notify_all(); cv.notify_all();
} }
#endif
rasterizer.InvalidateGPUCache(); rasterizer.InvalidateGPUCache();
} }
@ -193,10 +175,18 @@ private:
void TryReleasePendingFences() { void TryReleasePendingFences() {
while (!fences.empty()) { while (!fences.empty()) {
TFence& current_fence = fences.front(); TFence& current_fence = fences.front();
if (ShouldWait() && !IsFenceSignaled(current_fence)) {
const bool should_wait = ShouldWait() && !IsFenceSignaled(current_fence);
#ifdef __ANDROID__
const bool allow_early_release = Settings::values.early_release_fences.GetValue();
#else
const bool allow_early_release = false;
#endif
if (should_wait) {
if constexpr (force_wait) { if constexpr (force_wait) {
WaitFence(current_fence); WaitFence(current_fence);
} else { } else if (!allow_early_release) {
return; return;
} }
} }