VideoCore: Consistently use shader configuration to load attributes
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7 changed files with 25 additions and 46 deletions
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@ -19,12 +19,11 @@ public:
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/**
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* Produce debug information based on the given shader and input vertex
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* @param input Input vertex into the shader
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* @param num_attributes The number of vertex shader attributes
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* @param config Configuration object for the shader pipeline
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* @return Debug information for this shader with regards to the given vertex
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*/
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DebugData<true> ProduceDebugInfo(const ShaderSetup& setup, const AttributeBuffer& input,
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int num_attributes) const;
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const Regs::ShaderConfig& config) const;
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};
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} // namespace
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