revert revert Align and bias memory stronger

revert [ir] Align and bias memory stronger

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: #229
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>

Reverted as showed up issues with buffers on games that weren't expected, it's going to be refined and implemented again with better params.
This commit is contained in:
Bix 2025-07-12 19:42:44 +02:00
parent 3df06da02c
commit 01de6c229d

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -351,7 +354,7 @@ std::optional<StorageBufferAddr> Track(const IR::Value& value, const Bias* bias)
.index = index.U32(),
.offset = offset.U32(),
};
const u32 alignment{bias ? bias->alignment : 8U};
const u32 alignment{bias ? bias->alignment : 16U};
if (!Common::IsAligned(storage_buffer.offset, alignment)) {
// The SSBO pointer has to be aligned
return std::nullopt;
@ -372,9 +375,9 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
// avoid getting false positives
static constexpr Bias nvn_bias{
.index = 0,
.offset_begin = 0x100,
.offset_end = 0x700,
.alignment = 16,
.offset_begin = 0x110,
.offset_end = 0x800,
.alignment = 32,
};
// Track the low address of the instruction
const std::optional<LowAddrInfo> low_addr_info{TrackLowAddress(&inst)};
@ -426,7 +429,10 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
// Align the offset base to match the host alignment requirements
low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
return ir.ISub(offset, low_cbuf);
// It aligns the memory strongly
IR::U32 res = ir.ISub(offset, low_cbuf);
return res;
}
/// Replace a global memory load instruction with its storage buffer equivalent