[cmake, build] fix android and aarch64 (#103)
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Reviewed-on: #103
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-07-23 17:49:51 +02:00 committed by crueter
parent e1763a726e
commit 016ebf3cd8
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
3 changed files with 3 additions and 3 deletions

View file

@ -415,7 +415,7 @@ if(ENABLE_OPENSSL)
find_package(OpenSSL 1.1.1 REQUIRED)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND NOT ANDROID)
find_package(gamemode 1.7 MODULE)
endif()

View file

@ -211,7 +211,7 @@ if (ANDROID)
endif()
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND NOT TARGET gamemode::headers)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND NOT ANDROID AND NOT TARGET gamemode::headers)
add_library(gamemode INTERFACE)
target_include_directories(gamemode INTERFACE gamemode)
add_library(gamemode::headers ALIAS gamemode)

View file

@ -1212,7 +1212,7 @@ if (HAS_NCE)
arm/nce/patcher.h
arm/nce/visitor_base.h
)
target_link_libraries(core PRIVATE merry::oaknut)
target_link_libraries(core PRIVATE merry::mcl merry::oaknut)
endif()
if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)