[vk, opengl] add lanczo filtering
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-09-20 03:17:42 +00:00
parent 6510818fca
commit 00de315a8c
Signed by: Lizzie
GPG key ID: 00287378CADCAB13
11 changed files with 69 additions and 3 deletions

View file

@ -166,7 +166,7 @@ ENUM(ResolutionSetup,
Res7X,
Res8X);
ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, ScaleForce, Fsr, Area, MaxEnum);
ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, Lanczo, ScaleForce, Fsr, Area, MaxEnum);
ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);

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@ -576,6 +576,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
PAIR(ScalingFilter, Bilinear, tr("Bilinear")),
PAIR(ScalingFilter, Bicubic, tr("Bicubic")),
PAIR(ScalingFilter, Gaussian, tr("Gaussian")),
PAIR(ScalingFilter, Lanczo, tr("Lanczo")),
PAIR(ScalingFilter, ScaleForce, tr("ScaleForce")),
PAIR(ScalingFilter, Fsr, tr("AMD FidelityFX™ Super Resolution")),
PAIR(ScalingFilter, Area, tr("Area")),

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@ -40,6 +40,8 @@ static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map
{Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
{Settings::ScalingFilter::Gaussian,
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
{Settings::ScalingFilter::Lanczo,
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Lanczo"))},
{Settings::ScalingFilter::ScaleForce,
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},

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@ -1,5 +1,5 @@
# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
set(FIDELITYFX_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/FidelityFX-FSR/ffx-fsr)
@ -45,6 +45,7 @@ set(SHADER_FILES
present_area.frag
present_bicubic.frag
present_gaussian.frag
present_lanczo.frag
queries_prefix_scan_sum.comp
queries_prefix_scan_sum_nosubgroups.comp
resolve_conditional_render.comp

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@ -0,0 +1,43 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// https://en.wikipedia.org/wiki/Lanczos_resampling
#version 460 core
layout (location = 0) in vec2 frag_tex_coord;
layout (location = 0) out vec4 color;
layout (binding = 0) uniform sampler2D color_texture;
#define PI 3.1415926535897932384626433
float sinc(float x) {
return x == 0.0f ? 1.0f : sin(PI * x) / (PI * x);
}
float lanczos(vec2 v, float a) {
float d = sqrt(v.x * v.x + v.y * v.y);
return sinc(d) / sinc(d / a);
}
vec4 textureLanczos(sampler2D textureSampler, vec2 p) {
const int r = 1; //radius (1 = 3 steps)
vec3 c_sum = vec3(0.0f);
float w_sum = 0.0f;
vec2 res = vec2(textureSize(textureSampler, 0));
vec2 cc = floor(p * res) / res;
// kernel size = (r * 2 + 1) * (r * 2 + 1)
for (int x = -r; x <= r; x++)
for (int y = -r; y <= r; y++) {
vec2 kp = 0.5f * (vec2(x, y) / res); // 0.5 = half-pixel level resampling
vec2 uv = cc + kp;
float w = lanczos(kp, float(r));
c_sum += w * texture(textureSampler, p + kp).rgb;
w_sum += w;
}
return vec4(c_sum / w_sum, 1.0f);
}
void main() {
color = textureLanczos(color_texture, frag_tex_coord);
}

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@ -89,6 +89,9 @@ void BlitScreen::CreateWindowAdapt() {
case Settings::ScalingFilter::Gaussian:
window_adapt = MakeGaussian(device);
break;
case Settings::ScalingFilter::Lanczo:
window_adapt = MakeLanczo(device);
break;
case Settings::ScalingFilter::ScaleForce:
window_adapt = MakeScaleForce(device);
break;

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@ -37,6 +37,11 @@ std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device) {
HostShaders::PRESENT_GAUSSIAN_FRAG);
}
std::unique_ptr<WindowAdaptPass> MakeLanczo(const Device& device) {
return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
HostShaders::PRESENT_LANCZO_FRAG);
}
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device) {
return std::make_unique<WindowAdaptPass>(
device, CreateBilinearSampler(),

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@ -18,6 +18,7 @@ std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeLanczo(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeArea(const Device& device);

View file

@ -12,6 +12,7 @@
#include "video_core/host_shaders/present_area_frag_spv.h"
#include "video_core/host_shaders/present_bicubic_frag_spv.h"
#include "video_core/host_shaders/present_gaussian_frag_spv.h"
#include "video_core/host_shaders/present_lanczso_frag_spv.h"
#include "video_core/host_shaders/vulkan_present_frag_spv.h"
#include "video_core/host_shaders/vulkan_present_scaleforce_fp16_frag_spv.h"
#include "video_core/host_shaders/vulkan_present_scaleforce_fp32_frag_spv.h"
@ -59,6 +60,11 @@ std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, VkFormat fra
BuildShader(device, PRESENT_GAUSSIAN_FRAG_SPV));
}
std::unique_ptr<WindowAdaptPass> MakeLanczo(const Device& device, VkFormat frame_format) {
return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
BuildShader(device, PRESENT_LANCZO_FRAG_SPV));
}
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat frame_format) {
return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
SelectScaleForceShader(device));

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@ -19,6 +19,7 @@ std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device, VkFor
std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device, VkFormat frame_format);
std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device, VkFormat frame_format);
std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, VkFormat frame_format);
std::unique_ptr<WindowAdaptPass> MakeLanczo(const Device& device, VkFormat frame_format);
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat frame_format);
std::unique_ptr<WindowAdaptPass> MakeArea(const Device& device, VkFormat frame_format);

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@ -46,6 +46,9 @@ void BlitScreen::SetWindowAdaptPass() {
case Settings::ScalingFilter::Gaussian:
window_adapt = MakeGaussian(device, swapchain_view_format);
break;
case Settings::ScalingFilter::Lanczo:
window_adapt = MakeLanczo(device, swapchain_view_format);
break;
case Settings::ScalingFilter::ScaleForce:
window_adapt = MakeScaleForce(device, swapchain_view_format);
break;