eden/src/common/heap_tracker.h

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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include <shared_mutex>
#include <ankerl/unordered_dense.h>
#include "common/host_memory.h"
namespace Common {
struct SeparateHeapMap {
PAddr paddr{}; //8
std::size_t size{}; //8 (16)
std::size_t tick{}; //8 (24)
// 4 bits needed, sync with host_memory.h if needed
MemoryPermission perm : 4 = MemoryPermission::Read;
bool is_resident : 1 = false;
};
static_assert(sizeof(SeparateHeapMap) == 32); //half a cache line! good for coherency
class HeapTracker {
public:
explicit HeapTracker(Common::HostMemory& buffer);
~HeapTracker();
void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perm, bool is_separate_heap);
void Unmap(size_t virtual_offset, size_t size, bool is_separate_heap);
void Protect(size_t virtual_offset, size_t length, MemoryPermission perm);
inline u8* VirtualBasePointer() noexcept {
return m_buffer.VirtualBasePointer();
}
bool DeferredMapSeparateHeap(u8* fault_address);
bool DeferredMapSeparateHeap(size_t virtual_offset);
private:
// TODO: You may want to "fake-map" the first 2GB of 64-bit address space
// and dedicate it entirely to a recursive PTE mapping :)
// However Ankerl is way better than using an RB tree, in all senses
using AddrTree = ankerl::unordered_dense::map<VAddr, SeparateHeapMap>;
AddrTree m_mappings;
using TicksTree = ankerl::unordered_dense::map<VAddr, SeparateHeapMap>;
TicksTree m_resident_mappings;
private:
void SplitHeapMap(VAddr offset, size_t size);
void SplitHeapMapLocked(VAddr offset);
void RebuildSeparateHeapAddressSpace();
inline HeapTracker::AddrTree::iterator GetNearestHeapMapLocked(VAddr offset) noexcept {
return m_mappings.find(offset);
}
private:
Common::HostMemory& m_buffer;
const s64 m_max_resident_map_count;
std::shared_mutex m_rebuild_lock{};
std::mutex m_lock{};
s64 m_map_count{};
s64 m_resident_map_count{};
size_t m_tick{};
};
} // namespace Common