2025-09-15 17:21:18 +02:00
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#ifndef QT_CONTENT_UTIL_H
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#define QT_CONTENT_UTIL_H
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#include <QObject>
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#include "common/common_types.h"
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namespace QtCommon::Content {
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//
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bool CheckGameFirmware(u64 program_id, QObject *parent);
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static constexpr std::array<const char *, 6> FIRMWARE_RESULTS
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= {"Successfully installed firmware version %1",
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"",
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"Unable to locate potential firmware NCA files",
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"Failed to delete one or more firmware files.",
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"One or more firmware files failed to copy into NAND.",
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"Firmware installation cancelled, firmware may be in a bad state or corrupted."
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"Restart Eden or re-install firmware."};
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enum class FirmwareInstallResult {
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Success,
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NoOp,
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NoNCAs,
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FailedDelete,
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FailedCopy,
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FailedCorrupted,
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};
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inline constexpr const char *GetFirmwareInstallResultString(FirmwareInstallResult result)
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{
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return FIRMWARE_RESULTS.at(static_cast<std::size_t>(result));
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}
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void InstallFirmware(const QString &location, bool recursive);
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QString UnzipFirmwareToTmp(const QString &location);
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// Keys //
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void InstallKeys();
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// Content //
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void VerifyGameContents(const std::string &game_path);
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void VerifyInstalledContents();
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[desktop] fix save data location, orphaned profiles finder (#2678)
Previously, if the user had their NAND in a nonstandard location,
profiles.dat would be read from the standard Eden path and thus return
effectively garbage data. What this would result in is:
- The Qt profile manager would be completely nonfunctional
- "Open Save Data Location" would put you into the completely wrong
place
- Games would read from incorrect locations for their saves
To solve this, I made it so that profiles.dat is re-read *after*
QtConfig initializes. It's not the perfect solution, but it works.
Additionally, this adds an orphaned profiles finder:
- walks through the save folders in nand/user/save/000.../
- for each subdirectory, checks to see if profiles.dat contains a
corresponding UUID
- If not, the profile is "orphaned". It may contain legit save data, so
let the user decide how to handle it (famous last words)
- Empty profiles are just removed. If they really matter, they're
instantly recreated anyways.
The orphaned profiles check runs right *after* the decryption keys
check, but before the game list ever gets populated
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2678
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-07 01:32:09 +02:00
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// Profiles //
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void FixProfiles();
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2025-09-15 17:21:18 +02:00
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}
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#endif // QT_CONTENT_UTIL_H
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