chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to b2eb10382941bef0914f4a0a4685b9033440aa9f
2022-05-15 02:06:02 +02:00
<!--
2025-04-12 16:18:43 +00:00
# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# SPDX-FileCopyrightText: 2025 EDEN Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to b2eb10382941bef0914f4a0a4685b9033440aa9f
2022-05-15 02:06:02 +02:00
-->
2025-04-26 19:07:48 +00:00
<!-- lang: en - GB -->
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to b2eb10382941bef0914f4a0a4685b9033440aa9f
2022-05-15 02:06:02 +02:00
2021-06-23 23:32:41 -07:00
< h1 align = "center" >
< br >
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< a href = "https://git.eden-emu.dev/eden-emu/eden" > < img src = "https://git.eden-emu.dev/eden-emu/eden/raw/branch/master/dist/qt_themes/default/icons/256x256/eden_named.png" alt = "Eden" width = "200" > < / a >
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< br >
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< b > Eden< / b >
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< br >
< / h1 >
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< h4 align = "center" > < b > Eden< / b > is the world's most popular open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team.
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< br >
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It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.
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< / h4 >
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< p align = "center" >
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Discord is not yet public.
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< / p >
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< p align = "center" >
< a href = " #compatibility " > Compatibility</ a > |
< a href = " #development " > Development</ a > |
< a href = " #building " > Building</ a > |
< a href = " #download " > Download</ a > |
< a href = " #support " > Support</ a > |
< a href = " #license " > License</ a >
< / p >
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## Compatibility
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The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.
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A list of supported games will be available in future. Please be patient.
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Check out our [website ](https://eden-emu.dev ) for the latest news on exciting features, monthly progress reports, and more!
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## Development
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Most of the development happens on our Git server. It is also where [our central repository ](https://git.eden-emu.dev/eden-emu/eden ) is hosted. For development discussions, please join us on [Discord ](https://discord.gg/ynGGJAN4Rx ).
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If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented.
You can also contact any of the developers on Discord to learn more about the current state of the emulator.
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## Building
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* **Windows**: [Windows Building Guide ](https://git.eden-emu.dev/eden-emu/eden/wiki/Building-for-Windows.- )
* **Linux**: [Linux Building Guide ](https://git.eden-emu.dev/eden-emu/eden/wiki/Building-for-Linux.- )
* **Android**: [Android Building Guide ](https://git.eden-emu.dev/eden-emu/eden/wiki/Building-for-Android.- )
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## Download
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You will be able to download the latest releases from [here ](https://git.eden-emu.dev/eden-emu/eden/releases ), or with MEGA links provided on Discord.
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## Support
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If you enjoy the project and would like to support us financially, please check out our developers' donation pages!
- [crueter/Camille ](https://liberapay.com/crueter )
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Any donations received will go towards things such as:
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* Switch consoles to explore and reverse-engineer the hardware
* Switch games for testing, reverse-engineering, and implementing new features
* Web hosting and infrastructure setup
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* Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
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* CI Infrastructure
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If you would prefer to support us in a different way, please join our [Discord ](https://discord.gg/ynGGJAN4Rx ), once public, and talk to Camille.
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## License
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Eden is licensed under the GPLv3 (or any later version). Refer to the [LICENSE.txt ](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt ) file.