eden/src/common/scm_rev.cpp.in

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// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to b2eb10382941bef0914f4a0a4685b9033440aa9f
2022-05-15 02:06:02 +02:00
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/scm_rev.h"
#define GIT_REV "@GIT_COMMIT@"
#define GIT_BRANCH "@GIT_REFSPEC@"
#define GIT_DESC "@GIT_DESC@"
#define BUILD_NAME "@REPO_NAME@"
#define BUILD_DATE "@BUILD_DATE@"
2018-08-29 17:03:55 +05:30
#define BUILD_FULLNAME "@BUILD_FULLNAME@"
#define BUILD_VERSION "@BUILD_VERSION@"
#define BUILD_ID "@BUILD_ID@"
#define TITLE_BAR_FORMAT_IDLE "@TITLE_BAR_FORMAT_IDLE@"
#define TITLE_BAR_FORMAT_RUNNING "@TITLE_BAR_FORMAT_RUNNING@"
#define IS_DEV_BUILD @IS_DEV_BUILD@
#define COMPILER_ID "@CXX_COMPILER@"
namespace Common {
constexpr const char g_scm_rev[] = GIT_REV;
constexpr const char g_scm_branch[] = GIT_BRANCH;
constexpr const char g_scm_desc[] = GIT_DESC;
constexpr const char g_build_name[] = BUILD_NAME;
constexpr const char g_build_date[] = BUILD_DATE;
constexpr const char g_build_fullname[] = BUILD_FULLNAME;
constexpr const char g_build_version[] = BUILD_VERSION;
constexpr const char g_build_id[] = BUILD_ID;
constexpr const char g_title_bar_format_idle[] = TITLE_BAR_FORMAT_IDLE;
constexpr const char g_title_bar_format_running[] = TITLE_BAR_FORMAT_RUNNING;
constexpr const char g_compiler_id[] = COMPILER_ID;
constexpr const bool g_is_dev_build = IS_DEV_BUILD;
} // namespace Common