Update src/video_core/renderer_vulkan/vk_descriptor_pool.h
#2305 -Commit
fe663b4467
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[Vulkan] speed up bank lookup with LRU cache, batch growth to 32
#1892 -Commit
460c7829cf
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Update src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
#1781 -Commit
2d0d57892d
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Update src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
#1762 -Commit
873e141190
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[Shader Recompiler] Optimize SSA rewrite using better data structures.
#1761 -Commit
469c204a07
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[VMA] Use Host cached and Host coherent for Download operations
#1608 -Commit
4d3af21fa6
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[Shader Recompiler] Caching optimization for Texture_Pass
#1601 -Commit
034b710a22
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[VMA] Enable memory budget tracking and different heap sizes for intergrated gpus
#1341 -Commit
1c4ed8ee91
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[VMA] Phase 3:- Hand all allocation & binding to VMA
#1318 -Commit
816b5aec87
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Update src/video_core/vulkan_common/vulkan_memory_allocator.cpp
#1238 -Commit
0942ea1cc9
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[VMA] phase 1: Budget aware sub allocation, "Actual" Robust OOM handling.
#1212 -Commit
6fe9067084
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[VK] Very conservative and spec-compliant alignment
#1162 -Commit
491b544aa4
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[VK] Hybrid memory allocation with robust alignment
#1121 -Commit
176d8123c9
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[Vulkan][TextureCache] Always use identity-swizzled views for storage images
#1114 -Commit
bb0e5554fc
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Update src/video_core/renderer_vulkan/vk_compute_pass.cpp
#1013 -Commit
cfd84965c1
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[VK] change bind point from Graphics to Compute since its a compute pipeline
#1012 -Commit
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Update src/video_core/renderer_vulkan/vk_master_semaphore.cpp
#985 -Commit
f3d4c46622
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Update src/video_core/texture_cache/image_view_info.cpp
#948 -Commit
ab52430a3e
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[Textures] Normalize 1D TICs that use layers to 1DArray;
#946 -Commit
0a3042b481
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