forked from eden-emu/eden
![]() Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct. |
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.. | ||
glasm | ||
glsl | ||
spirv | ||
bindings.h |
![]() Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct. |
||
---|---|---|
.. | ||
glasm | ||
glsl | ||
spirv | ||
bindings.h |