bunnei
82662f374a
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
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- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
2018-12-28 15:36:45 -05:00
heapo
5c8f2009bb
Improve msvc codegen for hot-path array LUTs
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In some constexpr functions, msvc is building the LUT at runtime
(pushing each element onto the stack) out of an abundance of caution. Moving the
arrays into be file-scoped constexpr's avoids this and turns the functions into
simple look-ups as intended.
2018-12-04 17:13:07 -08:00
greggameplayer
ec188ec832
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei
722303d3f3
Merge pull request #1616 from FernandoS27/cube-array
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Implement Cube Arrays
2018-11-05 15:28:48 -05:00
FernandoS27
82d04c5e99
Fix ASTC Decompressor to support depth parameter
2018-11-01 19:22:12 -04:00
FernandoS27
d125512225
Implement Cube Arrays
2018-11-01 11:56:19 -04:00
ReinUsesLisp
58988435c2
video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-30 16:07:20 -03:00