Commit graph

57 commits

Author SHA1 Message Date
bunnei
82662f374a gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
2018-12-28 15:36:45 -05:00
heapo
5c8f2009bb Improve msvc codegen for hot-path array LUTs
In some constexpr functions, msvc is building the LUT at runtime
(pushing each element onto the stack) out of an abundance of caution. Moving the
arrays into be file-scoped constexpr's avoids this and turns the functions into
simple look-ups as intended.
2018-12-04 17:13:07 -08:00
greggameplayer
ec188ec832 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )

* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei
722303d3f3 Merge pull request #1616 from FernandoS27/cube-array
Implement Cube Arrays
2018-11-05 15:28:48 -05:00
FernandoS27
82d04c5e99 Fix ASTC Decompressor to support depth parameter 2018-11-01 19:22:12 -04:00
FernandoS27
d125512225 Implement Cube Arrays 2018-11-01 11:56:19 -04:00
ReinUsesLisp
58988435c2 video_core: Move surface declarations out of gl_rasterizer_cache 2018-10-30 16:07:20 -03:00