glasm: Implement Y direction

This commit is contained in:
ReinUsesLisp 2021-05-26 16:00:36 -03:00 committed by ameerj
parent 459e3b17e6
commit ec19b0d7eb
4 changed files with 9 additions and 3 deletions

View file

@ -70,6 +70,8 @@ public:
Stage stage{};
std::string_view stage_name = "invalid";
std::string_view attrib_name = "invalid";
bool uses_y_direction{};
};
} // namespace Shader::Backend::GLASM