forked from eden-emu/eden
		
	Video Core: initial Implementation of InstanceDraw Packaging
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					 7 changed files with 192 additions and 11 deletions
				
			
		|  | @ -92,6 +92,10 @@ void Maxwell3D::InitializeRegisterDefaults() { | |||
| 
 | ||||
|     // Some games (like Super Mario Odyssey) assume that SRGB is enabled.
 | ||||
|     regs.framebuffer_srgb = 1; | ||||
|     mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true; | ||||
|     mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true; | ||||
|     mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true; | ||||
|     mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true; | ||||
| } | ||||
| 
 | ||||
| #define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name)) | ||||
|  | @ -416,6 +420,76 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) { | ||||
|     const u32 method = method_call.method; | ||||
|     if (mme_inline[method]) { | ||||
|         regs.reg_array[method] = method_call.argument; | ||||
|         if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) || | ||||
|             method == MAXWELL3D_REG_INDEX(index_array.count)) { | ||||
|             MMMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count) | ||||
|                                              ? MMMEDrawMode::Array | ||||
|                                              : MMMEDrawMode::Indexed; | ||||
|             u32 count = method_call.argument; | ||||
|             while (true) { | ||||
|                 if (mme_draw.current_mode == MMMEDrawMode::Undefined) { | ||||
|                     mme_draw.current_mode = expected_mode; | ||||
|                     mme_draw.current_count = count; | ||||
|                     mme_draw.instance_count = 1; | ||||
|                     break; | ||||
|                 } else { | ||||
|                     if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count) { | ||||
|                         mme_draw.instance_count++; | ||||
|                         break; | ||||
|                     } else { | ||||
|                         FlushMMEInlineDraw(); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } else { | ||||
|         if (mme_draw.current_mode != MMMEDrawMode::Undefined) { | ||||
|             FlushMMEInlineDraw(); | ||||
|         } | ||||
|         CallMethod(method_call); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void Maxwell3D::FlushMMEInlineDraw() { | ||||
|     LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()), | ||||
|               regs.vertex_buffer.count); | ||||
|     ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?"); | ||||
| 
 | ||||
|     auto debug_context = system.GetGPUDebugContext(); | ||||
| 
 | ||||
|     if (debug_context) { | ||||
|         debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr); | ||||
|     } | ||||
| 
 | ||||
|     // Both instance configuration registers can not be set at the same time.
 | ||||
|     ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont, | ||||
|                "Illegal combination of instancing parameters"); | ||||
| 
 | ||||
|     const bool is_indexed = mme_draw.current_mode == MMMEDrawMode::Indexed; | ||||
|     rasterizer.AccelerateDrawMultiBatch(is_indexed); | ||||
| 
 | ||||
|     if (debug_context) { | ||||
|         debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr); | ||||
|     } | ||||
| 
 | ||||
|     // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
 | ||||
|     // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
 | ||||
|     // it's possible that it is incorrect and that there is some other register used to specify the
 | ||||
|     // drawing mode.
 | ||||
|     if (is_indexed) { | ||||
|         regs.index_array.count = 0; | ||||
|     } else { | ||||
|         regs.vertex_buffer.count = 0; | ||||
|     } | ||||
|     mme_draw.current_mode = MMMEDrawMode::Undefined; | ||||
|     mme_draw.current_count = 0; | ||||
|     mme_draw.instance_count = 0; | ||||
| } | ||||
| 
 | ||||
| void Maxwell3D::ProcessMacroUpload(u32 data) { | ||||
|     ASSERT_MSG(regs.macros.upload_address < macro_memory.size(), | ||||
|                "upload_address exceeded macro_memory size!"); | ||||
|  |  | |||
|  | @ -811,8 +811,9 @@ public: | |||
|                 INSERT_PADDING_WORDS(0x21); | ||||
| 
 | ||||
|                 u32 vb_element_base; | ||||
|                 u32 vb_base_instance; | ||||
| 
 | ||||
|                 INSERT_PADDING_WORDS(0x36); | ||||
|                 INSERT_PADDING_WORDS(0x35); | ||||
| 
 | ||||
|                 union { | ||||
|                     BitField<0, 1, u32> c0; | ||||
|  | @ -1238,6 +1239,11 @@ public: | |||
|     /// Write the value to the register identified by method.
 | ||||
|     void CallMethod(const GPU::MethodCall& method_call); | ||||
| 
 | ||||
|     /// Write the value to the register identified by method.
 | ||||
|     void CallMethodFromMME(const GPU::MethodCall& method_call); | ||||
| 
 | ||||
|     void FlushMMEInlineDraw(); | ||||
| 
 | ||||
|     /// Given a Texture Handle, returns the TSC and TIC entries.
 | ||||
|     Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle, | ||||
|                                             std::size_t offset) const; | ||||
|  | @ -1263,6 +1269,18 @@ public: | |||
|         return execute_on; | ||||
|     } | ||||
| 
 | ||||
|     enum class MMMEDrawMode : u32 { | ||||
|         Undefined, | ||||
|         Array, | ||||
|         Indexed, | ||||
|     }; | ||||
| 
 | ||||
|     struct MMEDrawState { | ||||
|         MMMEDrawMode current_mode{MMMEDrawMode::Undefined}; | ||||
|         u32 current_count; | ||||
|         u32 instance_count; | ||||
|     } mme_draw; | ||||
| 
 | ||||
| private: | ||||
|     void InitializeRegisterDefaults(); | ||||
| 
 | ||||
|  | @ -1275,6 +1293,8 @@ private: | |||
|     /// Start offsets of each macro in macro_memory
 | ||||
|     std::array<u32, 0x80> macro_positions = {}; | ||||
| 
 | ||||
|     std::array<bool, Regs::NUM_REGS> mme_inline{}; | ||||
| 
 | ||||
|     /// Memory for macro code
 | ||||
|     MacroMemory macro_memory; | ||||
| 
 | ||||
|  | @ -1402,6 +1422,7 @@ ASSERT_REG_POSITION(stencil_front_mask, 0x4E7); | |||
| ASSERT_REG_POSITION(frag_color_clamp, 0x4EA); | ||||
| ASSERT_REG_POSITION(screen_y_control, 0x4EB); | ||||
| ASSERT_REG_POSITION(vb_element_base, 0x50D); | ||||
| ASSERT_REG_POSITION(vb_base_instance, 0x50E); | ||||
| ASSERT_REG_POSITION(clip_distance_enabled, 0x544); | ||||
| ASSERT_REG_POSITION(point_size, 0x546); | ||||
| ASSERT_REG_POSITION(zeta_enable, 0x54E); | ||||
|  |  | |||
|  | @ -257,7 +257,7 @@ void MacroInterpreter::SetMethodAddress(u32 address) { | |||
| } | ||||
| 
 | ||||
| void MacroInterpreter::Send(u32 value) { | ||||
|     maxwell3d.CallMethod({method_address.address, value}); | ||||
|     maxwell3d.CallMethodFromMME({method_address.address, value}); | ||||
|     // Increment the method address by the method increment.
 | ||||
|     method_address.address.Assign(method_address.address.Value() + | ||||
|                                   method_address.increment.Value()); | ||||
|  |  | |||
|  | @ -31,6 +31,9 @@ public: | |||
|     /// Draw the current batch of vertex arrays
 | ||||
|     virtual void DrawArrays() = 0; | ||||
| 
 | ||||
|     /// Draw the current batch of vertex arrays
 | ||||
|     virtual void DrawMultiArrays() = 0; | ||||
| 
 | ||||
|     /// Clear the current framebuffer
 | ||||
|     virtual void Clear() = 0; | ||||
| 
 | ||||
|  | @ -73,6 +76,10 @@ public: | |||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     virtual bool AccelerateDrawMultiBatch(bool is_indexed) { | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     /// Increase/decrease the number of object in pages touching the specified region
 | ||||
|     virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {} | ||||
| 
 | ||||
|  |  | |||
|  | @ -405,6 +405,12 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) { | |||
|     return true; | ||||
| } | ||||
| 
 | ||||
| bool RasterizerOpenGL::AccelerateDrawMultiBatch(bool is_indexed) { | ||||
|     accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays; | ||||
|     DrawMultiArrays(); | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| template <typename Map, typename Interval> | ||||
| static constexpr auto RangeFromInterval(Map& map, const Interval& interval) { | ||||
|     return boost::make_iterator_range(map.equal_range(interval)); | ||||
|  | @ -688,7 +694,7 @@ void RasterizerOpenGL::Clear() { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::DrawArrays() { | ||||
| void RasterizerOpenGL::DrawPrelude() { | ||||
|     if (accelerate_draw == AccelDraw::Disabled) | ||||
|         return; | ||||
| 
 | ||||
|  | @ -743,10 +749,7 @@ void RasterizerOpenGL::DrawArrays() { | |||
|     // Upload vertex and index data.
 | ||||
|     SetupVertexBuffer(vao); | ||||
|     SetupVertexInstances(vao); | ||||
|     const GLintptr index_buffer_offset = SetupIndexBuffer(); | ||||
| 
 | ||||
|     // Setup draw parameters. It will automatically choose what glDraw* method to use.
 | ||||
|     const DrawParameters params = SetupDraw(index_buffer_offset); | ||||
|     index_buffer_offset = SetupIndexBuffer(); | ||||
| 
 | ||||
|     // Prepare packed bindings.
 | ||||
|     bind_ubo_pushbuffer.Setup(0); | ||||
|  | @ -754,7 +757,8 @@ void RasterizerOpenGL::DrawArrays() { | |||
| 
 | ||||
|     // Setup shaders and their used resources.
 | ||||
|     texture_cache.GuardSamplers(true); | ||||
|     SetupShaders(params.primitive_mode); | ||||
|     const auto primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology); | ||||
|     SetupShaders(primitive_mode); | ||||
|     texture_cache.GuardSamplers(false); | ||||
| 
 | ||||
|     ConfigureFramebuffers(state); | ||||
|  | @ -778,11 +782,80 @@ void RasterizerOpenGL::DrawArrays() { | |||
|     if (texture_cache.TextureBarrier()) { | ||||
|         glTextureBarrier(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|     params.DispatchDraw(); | ||||
| void RasterizerOpenGL::DrawArrays() { | ||||
|     DrawPrelude(); | ||||
| 
 | ||||
|     auto& maxwell3d = system.GPU().Maxwell3D(); | ||||
|     auto& regs = maxwell3d.regs; | ||||
|     auto current_instance = maxwell3d.state.current_instance; | ||||
|     auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology); | ||||
|     if (accelerate_draw == AccelDraw::Indexed) { | ||||
|         auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format); | ||||
|         auto count = regs.index_array.count; | ||||
|         auto base_vertex = static_cast<GLint>(regs.vb_element_base); | ||||
|         const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset); | ||||
|         if (current_instance > 0) { | ||||
|             glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format, | ||||
|                                                           index_buffer_ptr, 1, base_vertex, | ||||
|                                                           current_instance); | ||||
|         } else { | ||||
|             glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr, | ||||
|                                      base_vertex); | ||||
|         } | ||||
|     } else { | ||||
|         auto count = regs.vertex_buffer.count; | ||||
|         auto vertex_first = regs.vertex_buffer.first; | ||||
|         if (current_instance > 0) { | ||||
|             glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1, | ||||
|                                               current_instance); | ||||
|         } else { | ||||
|             glDrawArrays(primitive_mode, vertex_first, count); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     accelerate_draw = AccelDraw::Disabled; | ||||
|     gpu.dirty.memory_general = false; | ||||
|     maxwell3d.dirty.memory_general = false; | ||||
| } | ||||
| 
 | ||||
| #pragma optimize("", off) | ||||
| 
 | ||||
| void RasterizerOpenGL::DrawMultiArrays() { | ||||
|     DrawPrelude(); | ||||
| 
 | ||||
|     auto& maxwell3d = system.GPU().Maxwell3D(); | ||||
|     auto& regs = maxwell3d.regs; | ||||
|     auto& draw_setup = maxwell3d.mme_draw; | ||||
|     auto num_instances = draw_setup.instance_count; | ||||
|     auto base_instance = static_cast<GLint>(regs.vb_base_instance); | ||||
|     auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology); | ||||
|     if (draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed) { | ||||
|         auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format); | ||||
|         auto count = regs.index_array.count; | ||||
|         auto base_vertex = static_cast<GLint>(regs.vb_element_base); | ||||
|         const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset); | ||||
|         if (num_instances > 1) { | ||||
|             glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format, | ||||
|                                                           index_buffer_ptr, num_instances, | ||||
|                                                           base_vertex, base_instance); | ||||
|         } else { | ||||
|             glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr, | ||||
|                                      base_vertex); | ||||
|         } | ||||
|     } else { | ||||
|         auto count = regs.vertex_buffer.count; | ||||
|         auto vertex_first = regs.vertex_buffer.first; | ||||
|         if (num_instances > 1) { | ||||
|             glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, num_instances, | ||||
|                                               base_instance); | ||||
|         } else { | ||||
|             glDrawArrays(primitive_mode, vertex_first, count); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     accelerate_draw = AccelDraw::Disabled; | ||||
|     maxwell3d.dirty.memory_general = false; | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { | ||||
|  |  | |||
|  | @ -58,6 +58,7 @@ public: | |||
|     ~RasterizerOpenGL() override; | ||||
| 
 | ||||
|     void DrawArrays() override; | ||||
|     void DrawMultiArrays() override; | ||||
|     void Clear() override; | ||||
|     void DispatchCompute(GPUVAddr code_addr) override; | ||||
|     void FlushAll() override; | ||||
|  | @ -72,6 +73,7 @@ public: | |||
|     bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, | ||||
|                            u32 pixel_stride) override; | ||||
|     bool AccelerateDrawBatch(bool is_indexed) override; | ||||
|     bool AccelerateDrawMultiBatch(bool is_indexed) override; | ||||
|     void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override; | ||||
|     void LoadDiskResources(const std::atomic_bool& stop_loading, | ||||
|                            const VideoCore::DiskResourceLoadCallback& callback) override; | ||||
|  | @ -136,6 +138,8 @@ private: | |||
|     void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr, | ||||
|                            std::size_t size); | ||||
| 
 | ||||
|     void DrawPrelude(); | ||||
| 
 | ||||
|     /// Configures the current textures to use for the draw command. Returns shaders texture buffer
 | ||||
|     /// usage.
 | ||||
|     TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, | ||||
|  | @ -252,6 +256,8 @@ private: | |||
| 
 | ||||
|     DrawParameters SetupDraw(GLintptr index_buffer_offset); | ||||
| 
 | ||||
|     GLintptr index_buffer_offset; | ||||
| 
 | ||||
|     void SetupShaders(GLenum primitive_mode); | ||||
| 
 | ||||
|     enum class AccelDraw { Disabled, Arrays, Indexed }; | ||||
|  |  | |||
|  | @ -964,7 +964,7 @@ private: | |||
|             switch (element) { | ||||
|             case 2: | ||||
|                 // Config pack's first value is instance_id.
 | ||||
|                 return {"config_pack[0]", Type::Uint}; | ||||
|                 return {"gl_InstanceID", Type::Uint}; | ||||
|             case 3: | ||||
|                 return {"gl_VertexID", Type::Int}; | ||||
|             } | ||||
|  |  | |||
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