forked from eden-emu/eden
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: eden-emu/eden#348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@ -718,7 +718,7 @@ u64 System::GenerateCommand(std::span<u8> in_command_buffer,
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const auto estimated_time{start_estimated_time - end_estimated_time};
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const auto time_limit{static_cast<u32>(std::max(dsp_time_limit + estimated_time, 0.0f))};
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const auto time_limit{static_cast<u32>((std::max)(dsp_time_limit + estimated_time, 0.0f))};
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num_voices_dropped =
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DropVoices(command_buffer, static_cast<u32>(start_estimated_time), time_limit);
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}
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