forked from eden-emu/eden
		
	Merge pull request #6776 from lat9nq/ranged-settings
settings: Implement settings ranges
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					 1 changed files with 136 additions and 26 deletions
				
			
		|  | @ -4,6 +4,7 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include <array> | ||||
| #include <atomic> | ||||
| #include <chrono> | ||||
|  | @ -81,7 +82,7 @@ public: | |||
|      * | ||||
|      * @returns A reference to the setting | ||||
|      */ | ||||
|     [[nodiscard]] const Type& GetValue() const { | ||||
|     [[nodiscard]] virtual const Type& GetValue() const { | ||||
|         return global; | ||||
|     } | ||||
| 
 | ||||
|  | @ -90,7 +91,7 @@ public: | |||
|      * | ||||
|      * @param value The desired value | ||||
|      */ | ||||
|     void SetValue(const Type& value) { | ||||
|     virtual void SetValue(const Type& value) { | ||||
|         Type temp{value}; | ||||
|         std::swap(global, temp); | ||||
|     } | ||||
|  | @ -120,7 +121,7 @@ public: | |||
|      * | ||||
|      * @returns A reference to the setting | ||||
|      */ | ||||
|     const Type& operator=(const Type& value) { | ||||
|     virtual const Type& operator=(const Type& value) { | ||||
|         Type temp{value}; | ||||
|         std::swap(global, temp); | ||||
|         return global; | ||||
|  | @ -131,7 +132,7 @@ public: | |||
|      * | ||||
|      * @returns A reference to the setting | ||||
|      */ | ||||
|     explicit operator const Type&() const { | ||||
|     explicit virtual operator const Type&() const { | ||||
|         return global; | ||||
|     } | ||||
| 
 | ||||
|  | @ -141,6 +142,51 @@ protected: | |||
|     const std::string label{};  ///< The setting's label
 | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * BasicRangedSetting class is intended for use with quantifiable settings that need a more | ||||
|  * restrictive range than implicitly defined by its type. Implements a minimum and maximum that is | ||||
|  * simply used to sanitize SetValue and the assignment overload. | ||||
|  */ | ||||
| template <typename Type> | ||||
| class BasicRangedSetting : virtual public BasicSetting<Type> { | ||||
| public: | ||||
|     /**
 | ||||
|      * Sets a default value, minimum value, maximum value, and label. | ||||
|      * | ||||
|      * @param default_val Intial value of the setting, and default value of the setting | ||||
|      * @param min_val Sets the minimum allowed value of the setting | ||||
|      * @param max_val Sets the maximum allowed value of the setting | ||||
|      * @param name Label for the setting | ||||
|      */ | ||||
|     explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val, | ||||
|                                 const std::string& name) | ||||
|         : BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {} | ||||
|     ~BasicRangedSetting() = default; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Like BasicSetting's SetValue, except value is clamped to the range of the setting. | ||||
|      * | ||||
|      * @param value The desired value | ||||
|      */ | ||||
|     void SetValue(const Type& value) override { | ||||
|         this->global = std::clamp(value, minimum, maximum); | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Like BasicSetting's assignment overload, except value is clamped to the range of the setting. | ||||
|      * | ||||
|      * @param value The desired value | ||||
|      * @returns A reference to the setting's value | ||||
|      */ | ||||
|     const Type& operator=(const Type& value) override { | ||||
|         this->global = std::clamp(value, minimum, maximum); | ||||
|         return this->global; | ||||
|     } | ||||
| 
 | ||||
|     const Type minimum; ///< Minimum allowed value of the setting
 | ||||
|     const Type maximum; ///< Maximum allowed value of the setting
 | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * The Setting class is a slightly more complex version of the BasicSetting class. This adds a | ||||
|  * custom setting to switch to when a guest application specifically requires it. The effect is that | ||||
|  | @ -152,7 +198,7 @@ protected: | |||
|  * Like the BasicSetting, this requires setting a default value and label to use. | ||||
|  */ | ||||
| template <typename Type> | ||||
| class Setting final : public BasicSetting<Type> { | ||||
| class Setting : virtual public BasicSetting<Type> { | ||||
| public: | ||||
|     /**
 | ||||
|      * Sets a default value, label, and setting value. | ||||
|  | @ -191,7 +237,13 @@ public: | |||
|      * | ||||
|      * @returns The required value of the setting | ||||
|      */ | ||||
|     [[nodiscard]] const Type& GetValue(bool need_global = false) const { | ||||
|     [[nodiscard]] const Type& GetValue() const override { | ||||
|         if (use_global) { | ||||
|             return this->global; | ||||
|         } | ||||
|         return custom; | ||||
|     } | ||||
|     [[nodiscard]] const Type& GetValue(bool need_global) const { | ||||
|         if (use_global || need_global) { | ||||
|             return this->global; | ||||
|         } | ||||
|  | @ -203,7 +255,7 @@ public: | |||
|      * | ||||
|      * @param value The new value | ||||
|      */ | ||||
|     void SetValue(const Type& value) { | ||||
|     void SetValue(const Type& value) override { | ||||
|         Type temp{value}; | ||||
|         if (use_global) { | ||||
|             std::swap(this->global, temp); | ||||
|  | @ -219,7 +271,7 @@ public: | |||
|      * | ||||
|      * @returns A reference to the current setting value | ||||
|      */ | ||||
|     const Type& operator=(const Type& value) { | ||||
|     const Type& operator=(const Type& value) override { | ||||
|         Type temp{value}; | ||||
|         if (use_global) { | ||||
|             std::swap(this->global, temp); | ||||
|  | @ -234,18 +286,72 @@ public: | |||
|      * | ||||
|      * @returns A reference to the current setting value | ||||
|      */ | ||||
|     explicit operator const Type&() const { | ||||
|     explicit operator const Type&() const override { | ||||
|         if (use_global) { | ||||
|             return this->global; | ||||
|         } | ||||
|         return custom; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
| protected: | ||||
|     bool use_global{true}; ///< The setting's global state
 | ||||
|     Type custom{};         ///< The custom value of the setting
 | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended | ||||
|  * for use with quantifiable settings. | ||||
|  */ | ||||
| template <typename Type> | ||||
| class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> { | ||||
| public: | ||||
|     /**
 | ||||
|      * Sets a default value, minimum value, maximum value, and label. | ||||
|      * | ||||
|      * @param default_val Intial value of the setting, and default value of the setting | ||||
|      * @param min_val Sets the minimum allowed value of the setting | ||||
|      * @param max_val Sets the maximum allowed value of the setting | ||||
|      * @param name Label for the setting | ||||
|      */ | ||||
|     explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val, | ||||
|                            const std::string& name) | ||||
|         : BasicSetting<Type>{default_val, name}, | ||||
|           BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val, | ||||
|                                                                                        name} {} | ||||
|     ~RangedSetting() = default; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the | ||||
|      * appropriate value depending on the global state. | ||||
|      * | ||||
|      * @param value The desired value | ||||
|      */ | ||||
|     void SetValue(const Type& value) override { | ||||
|         const Type temp = std::clamp(value, this->minimum, this->maximum); | ||||
|         if (this->use_global) { | ||||
|             this->global = temp; | ||||
|         } | ||||
|         this->custom = temp; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Like BasicSetting's assignment overload, except value is clamped to the range of the setting. | ||||
|      * Uses the appropriate value depending on the global state. | ||||
|      * | ||||
|      * @param value The desired value | ||||
|      * @returns A reference to the setting's value | ||||
|      */ | ||||
|     const Type& operator=(const Type& value) override { | ||||
|         const Type temp = std::clamp(value, this->minimum, this->maximum); | ||||
|         if (this->use_global) { | ||||
|             this->global = temp; | ||||
|             return this->global; | ||||
|         } | ||||
|         this->custom = temp; | ||||
|         return this->custom; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * The InputSetting class allows for getting a reference to either the global or custom members. | ||||
|  * This is required as we cannot easily modify the values of user-defined types within containers | ||||
|  | @ -289,13 +395,14 @@ struct Values { | |||
|     BasicSetting<std::string> sink_id{"auto", "output_engine"}; | ||||
|     BasicSetting<bool> audio_muted{false, "audio_muted"}; | ||||
|     Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"}; | ||||
|     Setting<u8> volume{100, "volume"}; | ||||
|     RangedSetting<u8> volume{100, 0, 100, "volume"}; | ||||
| 
 | ||||
|     // Core
 | ||||
|     Setting<bool> use_multi_core{true, "use_multi_core"}; | ||||
| 
 | ||||
|     // Cpu
 | ||||
|     Setting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, "cpu_accuracy"}; | ||||
|     RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, | ||||
|                                             CPUAccuracy::Unsafe, "cpu_accuracy"}; | ||||
|     // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
 | ||||
|     BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; | ||||
|     BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; | ||||
|  | @ -317,7 +424,8 @@ struct Values { | |||
|     Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; | ||||
| 
 | ||||
|     // Renderer
 | ||||
|     Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"}; | ||||
|     RangedSetting<RendererBackend> renderer_backend{ | ||||
|         RendererBackend::OpenGL, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"}; | ||||
|     BasicSetting<bool> renderer_debug{false, "debug"}; | ||||
|     BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"}; | ||||
|     BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; | ||||
|  | @ -328,26 +436,28 @@ struct Values { | |||
|     Setting<u16> resolution_factor{1, "resolution_factor"}; | ||||
|     // *nix platforms may have issues with the borderless windowed fullscreen mode.
 | ||||
|     // Default to exclusive fullscreen on these platforms for now.
 | ||||
|     Setting<FullscreenMode> fullscreen_mode{ | ||||
|     RangedSetting<FullscreenMode> fullscreen_mode{ | ||||
| #ifdef _WIN32 | ||||
|         FullscreenMode::Borderless, | ||||
| #else | ||||
|         FullscreenMode::Exclusive, | ||||
| #endif | ||||
|         "fullscreen_mode"}; | ||||
|     Setting<int> aspect_ratio{0, "aspect_ratio"}; | ||||
|     Setting<int> max_anisotropy{0, "max_anisotropy"}; | ||||
|         FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"}; | ||||
|     RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"}; | ||||
|     RangedSetting<int> max_anisotropy{0, 0, 4, "max_anisotropy"}; | ||||
|     Setting<bool> use_speed_limit{true, "use_speed_limit"}; | ||||
|     Setting<u16> speed_limit{100, "speed_limit"}; | ||||
|     RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"}; | ||||
|     Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; | ||||
|     Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"}; | ||||
|     RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, | ||||
|                                             GPUAccuracy::Extreme, "gpu_accuracy"}; | ||||
|     Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; | ||||
|     Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"}; | ||||
|     Setting<bool> accelerate_astc{true, "accelerate_astc"}; | ||||
|     Setting<bool> use_vsync{true, "use_vsync"}; | ||||
|     BasicSetting<u16> fps_cap{1000, "fps_cap"}; | ||||
|     BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; | ||||
|     BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"}; | ||||
|     Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"}; | ||||
|     RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, | ||||
|                                                 ShaderBackend::SPIRV, "shader_backend"}; | ||||
|     Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; | ||||
|     Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; | ||||
|     Setting<bool> use_caches_gc{false, "use_caches_gc"}; | ||||
|  | @ -364,10 +474,10 @@ struct Values { | |||
|     std::chrono::seconds custom_rtc_differential; | ||||
| 
 | ||||
|     BasicSetting<s32> current_user{0, "current_user"}; | ||||
|     Setting<s32> language_index{1, "language_index"}; | ||||
|     Setting<s32> region_index{1, "region_index"}; | ||||
|     Setting<s32> time_zone_index{0, "time_zone_index"}; | ||||
|     Setting<s32> sound_index{1, "sound_index"}; | ||||
|     RangedSetting<s32> language_index{1, 0, 16, "language_index"}; | ||||
|     RangedSetting<s32> region_index{1, 0, 6, "region_index"}; | ||||
|     RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"}; | ||||
|     RangedSetting<s32> sound_index{1, 0, 2, "sound_index"}; | ||||
| 
 | ||||
|     // Controls
 | ||||
|     InputSetting<std::array<PlayerInput, 10>> players; | ||||
|  | @ -384,7 +494,7 @@ struct Values { | |||
|                                                 "udp_input_servers"}; | ||||
| 
 | ||||
|     BasicSetting<bool> mouse_panning{false, "mouse_panning"}; | ||||
|     BasicSetting<u8> mouse_panning_sensitivity{10, "mouse_panning_sensitivity"}; | ||||
|     BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; | ||||
|     BasicSetting<bool> mouse_enabled{false, "mouse_enabled"}; | ||||
|     std::string mouse_device; | ||||
|     MouseButtonsRaw mouse_buttons; | ||||
|  |  | |||
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