forked from eden-emu/eden
android: Add initial frontend for LAN network rooms (#76)
Reviewed-on: eden-emu/eden#76 Co-authored-by: Briar <205427297+icy-briar@users.noreply.github.com> Co-committed-by: Briar <205427297+icy-briar@users.noreply.github.com>
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44 changed files with 2105 additions and 19 deletions
353
src/common/android/multiplayer/multiplayer.cpp
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353
src/common/android/multiplayer/multiplayer.cpp
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// Copyright 2024 Mandarine Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "common/android/id_cache.h"
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#include "multiplayer.h"
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#include "common/android/android_common.h"
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#include "core/core.h"
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#include "network/network.h"
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#include "android/log.h"
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#include <thread>
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#include <chrono>
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namespace IDCache = Common::Android;
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Network::RoomNetwork* room_network;
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void AddNetPlayMessage(jint type, jstring msg) {
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IDCache::GetEnvForThread()->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
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IDCache::GetAddNetPlayMessage(), type, msg);
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}
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void AddNetPlayMessage(int type, const std::string& msg) {
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JNIEnv* env = IDCache::GetEnvForThread();
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AddNetPlayMessage(type, Common::Android::ToJString(env, msg));
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}
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void ClearChat() {
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IDCache::GetEnvForThread()->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
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IDCache::ClearChat());
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}
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bool NetworkInit(Network::RoomNetwork* room_network_) {
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room_network = room_network_;
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bool result = room_network->Init();
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if (!result) {
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return false;
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}
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if (auto member = room_network->GetRoomMember().lock()) {
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// register the network structs to use in slots and signals
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member->BindOnStateChanged([](const Network::RoomMember::State& state) {
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if (state == Network::RoomMember::State::Joined ||
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state == Network::RoomMember::State::Moderator) {
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NetPlayStatus status;
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std::string msg;
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switch (state) {
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case Network::RoomMember::State::Joined:
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status = NetPlayStatus::ROOM_JOINED;
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break;
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case Network::RoomMember::State::Moderator:
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status = NetPlayStatus::ROOM_MODERATOR;
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break;
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default:
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return;
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}
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AddNetPlayMessage(static_cast<int>(status), msg);
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}
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});
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member->BindOnError([](const Network::RoomMember::Error& error) {
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NetPlayStatus status;
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std::string msg;
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switch (error) {
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case Network::RoomMember::Error::LostConnection:
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status = NetPlayStatus::LOST_CONNECTION;
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break;
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case Network::RoomMember::Error::HostKicked:
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status = NetPlayStatus::HOST_KICKED;
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break;
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case Network::RoomMember::Error::UnknownError:
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status = NetPlayStatus::UNKNOWN_ERROR;
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break;
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case Network::RoomMember::Error::NameCollision:
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status = NetPlayStatus::NAME_COLLISION;
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break;
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case Network::RoomMember::Error::IpCollision:
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status = NetPlayStatus::MAC_COLLISION;
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break;
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case Network::RoomMember::Error::WrongVersion:
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status = NetPlayStatus::WRONG_VERSION;
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break;
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case Network::RoomMember::Error::WrongPassword:
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status = NetPlayStatus::WRONG_PASSWORD;
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break;
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case Network::RoomMember::Error::CouldNotConnect:
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status = NetPlayStatus::COULD_NOT_CONNECT;
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break;
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case Network::RoomMember::Error::RoomIsFull:
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status = NetPlayStatus::ROOM_IS_FULL;
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break;
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case Network::RoomMember::Error::HostBanned:
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status = NetPlayStatus::HOST_BANNED;
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break;
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case Network::RoomMember::Error::PermissionDenied:
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status = NetPlayStatus::PERMISSION_DENIED;
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break;
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case Network::RoomMember::Error::NoSuchUser:
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status = NetPlayStatus::NO_SUCH_USER;
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break;
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}
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AddNetPlayMessage(static_cast<int>(status), msg);
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});
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member->BindOnStatusMessageReceived([](const Network::StatusMessageEntry& status_message) {
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NetPlayStatus status = NetPlayStatus::NO_ERROR;
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std::string msg(status_message.nickname);
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switch (status_message.type) {
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case Network::IdMemberJoin:
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status = NetPlayStatus::MEMBER_JOIN;
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break;
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case Network::IdMemberLeave:
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status = NetPlayStatus::MEMBER_LEAVE;
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break;
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case Network::IdMemberKicked:
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status = NetPlayStatus::MEMBER_KICKED;
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break;
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case Network::IdMemberBanned:
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status = NetPlayStatus::MEMBER_BANNED;
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break;
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case Network::IdAddressUnbanned:
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status = NetPlayStatus::ADDRESS_UNBANNED;
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break;
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}
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AddNetPlayMessage(static_cast<int>(status), msg);
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});
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member->BindOnChatMessageReceived([](const Network::ChatEntry& chat) {
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NetPlayStatus status = NetPlayStatus::CHAT_MESSAGE;
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std::string msg(chat.nickname);
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msg += ": ";
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msg += chat.message;
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AddNetPlayMessage(static_cast<int>(status), msg);
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});
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}
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return true;
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}
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NetPlayStatus NetPlayCreateRoom(const std::string& ipaddress, int port,
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const std::string& username, const std::string& password,
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const std::string& room_name, int max_players) {
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__android_log_print(ANDROID_LOG_INFO, "NetPlay", "NetPlayCreateRoom called with ipaddress: %s, port: %d, username: %s, room_name: %s, max_players: %d", ipaddress.c_str(), port, username.c_str(), room_name.c_str(), max_players);
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auto member = room_network->GetRoomMember().lock();
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if (!member) {
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return NetPlayStatus::NETWORK_ERROR;
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}
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if (member->GetState() == Network::RoomMember::State::Joining || member->IsConnected()) {
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return NetPlayStatus::ALREADY_IN_ROOM;
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}
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auto room = room_network->GetRoom().lock();
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if (!room) {
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return NetPlayStatus::NETWORK_ERROR;
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}
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if (room_name.length() < 3 || room_name.length() > 20) {
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return NetPlayStatus::CREATE_ROOM_ERROR;
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}
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// Placeholder game info
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const AnnounceMultiplayerRoom::GameInfo game{
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.name = "Default Game",
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.id = 0, // Default program ID
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};
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port = (port == 0) ? Network::DefaultRoomPort : static_cast<u16>(port);
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if (!room->Create(room_name, "", ipaddress, static_cast<u16>(port), password,
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static_cast<u32>(std::min(max_players, 16)), username, game, nullptr, {})) {
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return NetPlayStatus::CREATE_ROOM_ERROR;
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}
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// Failsafe timer to avoid joining before creation
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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member->Join(username, ipaddress.c_str(), static_cast<u16>(port), 0, Network::NoPreferredIP, password, "");
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// Failsafe timer to avoid joining before creation
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for (int i = 0; i < 5; i++) {
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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if (member->GetState() == Network::RoomMember::State::Joined ||
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member->GetState() == Network::RoomMember::State::Moderator) {
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return NetPlayStatus::NO_ERROR;
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}
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}
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// If join failed while room is created, clean up the room
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room->Destroy();
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return NetPlayStatus::CREATE_ROOM_ERROR;
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}
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NetPlayStatus NetPlayJoinRoom(const std::string& ipaddress, int port,
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const std::string& username, const std::string& password) {
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auto member = room_network->GetRoomMember().lock();
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if (!member) {
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return NetPlayStatus::NETWORK_ERROR;
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}
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port =
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(port == 0) ? Network::DefaultRoomPort : static_cast<u16>(port);
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if (member->GetState() == Network::RoomMember::State::Joining || member->IsConnected()) {
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return NetPlayStatus::ALREADY_IN_ROOM;
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}
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member->Join(username, ipaddress.c_str(), static_cast<u16>(port), 0, Network::NoPreferredIP, password, "");
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// Wait a bit for the connection and join process to complete
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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if (member->GetState() == Network::RoomMember::State::Joined ||
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member->GetState() == Network::RoomMember::State::Moderator) {
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return NetPlayStatus::NO_ERROR;
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}
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if (!member->IsConnected()) {
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return NetPlayStatus::COULD_NOT_CONNECT;
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}
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return NetPlayStatus::WRONG_PASSWORD;
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}
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void NetPlaySendMessage(const std::string& msg) {
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if (auto room = room_network->GetRoomMember().lock()) {
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if (room->GetState() != Network::RoomMember::State::Joined &&
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room->GetState() != Network::RoomMember::State::Moderator) {
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return;
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}
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room->SendChatMessage(msg);
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}
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}
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void NetPlayKickUser(const std::string& username) {
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if (auto room = room_network->GetRoomMember().lock()) {
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auto members = room->GetMemberInformation();
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auto it = std::find_if(members.begin(), members.end(),
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[&username](const Network::RoomMember::MemberInformation& member) {
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return member.nickname == username;
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});
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if (it != members.end()) {
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room->SendModerationRequest(Network::RoomMessageTypes::IdModKick, username);
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}
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}
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}
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void NetPlayBanUser(const std::string& username) {
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if (auto room = room_network->GetRoomMember().lock()) {
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auto members = room->GetMemberInformation();
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auto it = std::find_if(members.begin(), members.end(),
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[&username](const Network::RoomMember::MemberInformation& member) {
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return member.nickname == username;
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});
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if (it != members.end()) {
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room->SendModerationRequest(Network::RoomMessageTypes::IdModBan, username);
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}
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}
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}
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void NetPlayUnbanUser(const std::string& username) {
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if (auto room = room_network->GetRoomMember().lock()) {
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room->SendModerationRequest(Network::RoomMessageTypes::IdModUnban, username);
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}
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}
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std::vector<std::string> NetPlayRoomInfo() {
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std::vector<std::string> info_list;
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if (auto room = room_network->GetRoomMember().lock()) {
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auto members = room->GetMemberInformation();
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if (!members.empty()) {
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// name and max players
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auto room_info = room->GetRoomInformation();
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info_list.push_back(room_info.name + "|" + std::to_string(room_info.member_slots));
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// all members
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for (const auto& member : members) {
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info_list.push_back(member.nickname);
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}
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}
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}
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return info_list;
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}
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bool NetPlayIsJoined() {
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auto member = room_network->GetRoomMember().lock();
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if (!member) {
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return false;
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}
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return (member->GetState() == Network::RoomMember::State::Joined ||
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member->GetState() == Network::RoomMember::State::Moderator);
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}
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bool NetPlayIsHostedRoom() {
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if (auto room = room_network->GetRoom().lock()) {
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return room->GetState() == Network::Room::State::Open;
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}
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return false;
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}
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void NetPlayLeaveRoom() {
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if (auto room = room_network->GetRoom().lock()) {
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// if you are in a room, leave it
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if (auto member = room_network->GetRoomMember().lock()) {
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member->Leave();
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}
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ClearChat();
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// if you are hosting a room, also stop hosting
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if (room->GetState() == Network::Room::State::Open) {
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room->Destroy();
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}
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}
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}
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void NetworkShutdown() {
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room_network->Shutdown();
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}
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bool NetPlayIsModerator() {
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auto member = room_network->GetRoomMember().lock();
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if (!member) {
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return false;
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}
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return member->GetState() == Network::RoomMember::State::Moderator;
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}
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std::vector<std::string> NetPlayGetBanList() {
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std::vector<std::string> ban_list;
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if (auto room = room_network->GetRoom().lock()) {
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auto [username_bans, ip_bans] = room->GetBanList();
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// Add username bans
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for (const auto& username : username_bans) {
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ban_list.push_back(username);
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}
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// Add IP bans
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for (const auto& ip : ip_bans) {
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ban_list.push_back(ip);
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}
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}
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return ban_list;
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}
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