forked from eden-emu/eden
		
	log: Add logging class for Cheat Engine
This is better than just using something like Common.Filesystem or Common.Memory
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		|  | @ -255,6 +255,7 @@ void DebuggerBackend::Write(const Entry& entry) { | ||||||
|     CLS(Input)                                                                                     \ |     CLS(Input)                                                                                     \ | ||||||
|     CLS(Network)                                                                                   \ |     CLS(Network)                                                                                   \ | ||||||
|     CLS(Loader)                                                                                    \ |     CLS(Loader)                                                                                    \ | ||||||
|  |     CLS(CheatEngine)                                                                               \ | ||||||
|     CLS(Crypto)                                                                                    \ |     CLS(Crypto)                                                                                    \ | ||||||
|     CLS(WebService) |     CLS(WebService) | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -117,6 +117,7 @@ enum class Class : ClassType { | ||||||
|     Audio_DSP,         ///< The HLE implementation of the DSP
 |     Audio_DSP,         ///< The HLE implementation of the DSP
 | ||||||
|     Audio_Sink,        ///< Emulator audio output backend
 |     Audio_Sink,        ///< Emulator audio output backend
 | ||||||
|     Loader,            ///< ROM loader
 |     Loader,            ///< ROM loader
 | ||||||
|  |     CheatEngine,       ///< Memory manipulation and engine VM functions
 | ||||||
|     Crypto,            ///< Cryptographic engine/functions
 |     Crypto,            ///< Cryptographic engine/functions
 | ||||||
|     Input,             ///< Input emulation
 |     Input,             ///< Input emulation
 | ||||||
|     Network,           ///< Network emulation
 |     Network,           ///< Network emulation
 | ||||||
|  |  | ||||||
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	 Zach Hilman
						Zach Hilman