forked from eden-emu/eden
[desktop] update sample shading fraction tooltip (#266)
more clear on what the slider doessssssssss Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: eden-emu/eden#266 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com>
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2 changed files with 2 additions and 2 deletions
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@ -7,7 +7,7 @@
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#include <boost/asio.hpp>
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#include <boost/asio.hpp>
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#include <boost/version.hpp>
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#include <boost/version.hpp>
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#if BOOST_VERSION > 108300 && (!defined(_WINDOWS) || defined(YUZU_BOOST_v1)) && (!defined(ANDROID) || defined(YUZU_BOOST_v1))
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#if BOOST_VERSION > 108300 && (!defined(_WINDOWS) && !defined(ANDROID)) || defined(YUZU_BOOST_v1)
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#define USE_BOOST_v1
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#define USE_BOOST_v1
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#endif
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#endif
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@ -367,7 +367,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
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tr("Sample Shading"),
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tr("Sample Shading"),
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tr("Allows the fragment shader to execute per sample in a multi-sampled fragment "
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tr("Allows the fragment shader to execute per sample in a multi-sampled fragment "
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"instead once per fragment. Improves graphics quality at the cost of some performance.\n"
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"instead once per fragment. Improves graphics quality at the cost of some performance.\n"
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"Only Vulkan 1.1+ devices support this extension."));
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"Higher values improve quality more but also reduce performance to a greater extent."));
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// Renderer (Debug)
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// Renderer (Debug)
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