proper cmake uris, fix game carousel
Signed-off-by: crueter <crueter@eden-emu.dev>
|
@ -6,78 +6,4 @@ find_package(Qt6 REQUIRED COMPONENTS Widgets Core Gui Quick QuickControls2)
|
|||
|
||||
qt_standard_project_setup(REQUIRES 6.7)
|
||||
|
||||
qt_add_executable(yuzu
|
||||
main.cpp
|
||||
icons.qrc
|
||||
)
|
||||
|
||||
add_subdirectory(qml)
|
||||
add_subdirectory(interface)
|
||||
add_subdirectory(models)
|
||||
|
||||
set(PLUGINS
|
||||
edenMainplugin
|
||||
edenItemsplugin
|
||||
edenConfigplugin
|
||||
edenInterfaceplugin
|
||||
edenConstantsplugin
|
||||
edenUtilplugin
|
||||
)
|
||||
|
||||
if (ENABLE_SDL2)
|
||||
add_subdirectory(gamepad)
|
||||
set(PLUGINS ${PLUGINS} edenGamepadplugin)
|
||||
endif()
|
||||
|
||||
target_link_libraries(yuzu
|
||||
PRIVATE
|
||||
Qt6::Core
|
||||
Qt6::Widgets
|
||||
Qt6::Gui
|
||||
Qt6::Quick
|
||||
Qt6::QuickControls2
|
||||
edenModels
|
||||
|
||||
# Explicitly link to static plugins
|
||||
${PLUGINS}
|
||||
)
|
||||
|
||||
set(NATIVE_MODULES yuzu edenInterface)
|
||||
|
||||
foreach(MODULE ${NATIVE_MODULES})
|
||||
target_link_libraries(${MODULE} PRIVATE common core input_common frontend_common network video_core)
|
||||
target_link_libraries(${MODULE} PRIVATE Boost::headers glad fmt)
|
||||
target_link_libraries(${MODULE} PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
|
||||
|
||||
target_link_libraries(${MODULE} PRIVATE Vulkan::Headers)
|
||||
|
||||
if (NOT WIN32)
|
||||
target_include_directories(${MODULE} PRIVATE ${Qt6Gui_PRIVATE_INCLUDE_DIRS})
|
||||
endif()
|
||||
if (UNIX AND NOT APPLE)
|
||||
target_link_libraries(${MODULE} PRIVATE Qt6::DBus)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(${MODULE} PRIVATE
|
||||
# Use QStringBuilder for string concatenation to reduce
|
||||
# the overall number of temporary strings created.
|
||||
-DQT_USE_QSTRINGBUILDER
|
||||
|
||||
# Disable implicit type narrowing in signal/slot connect() calls.
|
||||
-DQT_NO_NARROWING_CONVERSIONS_IN_CONNECT
|
||||
|
||||
# Disable unsafe overloads of QProcess' start() function.
|
||||
-DQT_NO_PROCESS_COMBINED_ARGUMENT_START
|
||||
|
||||
# Disable implicit QString->QUrl conversions to enforce use of proper resolving functions.
|
||||
-DQT_NO_URL_CAST_FROM_STRING
|
||||
)
|
||||
endforeach()
|
||||
|
||||
set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden")
|
||||
include(GNUInstallDirs)
|
||||
install(TARGETS yuzu
|
||||
BUNDLE DESTINATION .
|
||||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
|
||||
)
|
||||
add_subdirectory(Eden)
|
||||
|
|
9
src/eden/Eden/CMakeLists.txt
Normal file
|
@ -0,0 +1,9 @@
|
|||
include_directories(AFTER "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
|
||||
add_subdirectory(Config)
|
||||
add_subdirectory(Constants)
|
||||
add_subdirectory(Items)
|
||||
add_subdirectory(Util)
|
||||
add_subdirectory(Main)
|
||||
|
||||
add_subdirectory(Native)
|
|
@ -1,8 +1,8 @@
|
|||
set(CMAKE_AUTOMOC ON)
|
||||
|
||||
qt_add_library(edenConfig STATIC)
|
||||
qt_add_qml_module(edenConfig
|
||||
URI org.eden_emu.config
|
||||
qt_add_library(EdenConfig STATIC)
|
||||
qt_add_qml_module(EdenConfig
|
||||
URI Eden.Config
|
||||
VERSION 1.0
|
||||
|
||||
QML_FILES GlobalConfigureDialog.qml
|
|
@ -2,10 +2,10 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.constants
|
||||
import org.eden_emu.items
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.util
|
||||
import Eden.Constants
|
||||
import Eden.Items
|
||||
import Eden.Native.Interface
|
||||
import Eden.Util
|
||||
|
||||
AnimatedDialog {
|
||||
property list<var> configs
|
|
@ -1,6 +1,6 @@
|
|||
import QtQuick
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
Text {
|
||||
color: Constants.text
|
|
@ -2,7 +2,7 @@ import QtQuick
|
|||
|
||||
import Qt.labs.qmlmodels
|
||||
|
||||
import org.eden_emu.config
|
||||
import Eden.Config
|
||||
|
||||
// TODO: make settings independently available (model vs setting?
|
||||
DelegateChooser {
|
|
@ -1,7 +1,7 @@
|
|||
import QtQuick
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
Column {
|
||||
topPadding: 5 * Constants.scalar
|
|
@ -1,9 +1,9 @@
|
|||
import QtQuick
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.items
|
||||
import org.eden_emu.config
|
||||
import org.eden_emu.constants
|
||||
import Eden.Items
|
||||
import Eden.Config
|
||||
import Eden.Constants
|
||||
|
||||
Item {
|
||||
id: field
|
|
@ -2,7 +2,7 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
BaseField {
|
||||
forceCheckbox: true
|
|
@ -3,8 +3,8 @@ import QtQuick.Controls.Material
|
|||
import QtQuick.Layouts
|
||||
import QtQuick.Controls.Material.impl
|
||||
|
||||
import org.eden_emu.constants
|
||||
import org.eden_emu.config
|
||||
import Eden.Constants
|
||||
import Eden.Config
|
||||
|
||||
BaseField {
|
||||
contentItem: ComboBox {
|
|
@ -1,9 +1,9 @@
|
|||
import QtQuick
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.items
|
||||
import org.eden_emu.config
|
||||
import org.eden_emu.constants
|
||||
import Eden.Items
|
||||
import Eden.Config
|
||||
import Eden.Constants
|
||||
|
||||
BaseField {
|
||||
contentItem: BetterTextField {
|
|
@ -1,9 +1,9 @@
|
|||
import QtQuick
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.items
|
||||
import org.eden_emu.config
|
||||
import org.eden_emu.constants
|
||||
import Eden.Items
|
||||
import Eden.Config
|
||||
import Eden.Constants
|
||||
|
||||
BaseField {
|
||||
contentItem: BetterTextField {
|
|
@ -2,9 +2,9 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.items
|
||||
import org.eden_emu.config
|
||||
import org.eden_emu.constants
|
||||
import Eden.Items
|
||||
import Eden.Config
|
||||
import Eden.Constants
|
||||
|
||||
// Lots of cancer but idrc
|
||||
BaseField {
|
|
@ -1,9 +1,9 @@
|
|||
import QtQuick
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.items
|
||||
import org.eden_emu.config
|
||||
import org.eden_emu.constants
|
||||
import Eden.Items
|
||||
import Eden.Config
|
||||
import Eden.Constants
|
||||
|
||||
BaseField {
|
||||
id: field
|
|
@ -1,9 +1,9 @@
|
|||
import QtQuick
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.items
|
||||
import org.eden_emu.config
|
||||
import org.eden_emu.constants
|
||||
import Eden.Items
|
||||
import Eden.Config
|
||||
import Eden.Constants
|
||||
|
||||
BaseField {
|
||||
contentItem: BetterTextField {
|
|
@ -1,9 +1,9 @@
|
|||
import QtQuick
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.items
|
||||
import org.eden_emu.config
|
||||
import org.eden_emu.constants
|
||||
import Eden.Items
|
||||
import Eden.Config
|
||||
import Eden.Constants
|
||||
|
||||
BaseField {
|
||||
// TODO: real impl
|
|
@ -2,7 +2,7 @@ import QtQuick
|
|||
import QtQuick.Controls
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
CheckBox {
|
||||
property bool force: false
|
|
@ -2,7 +2,7 @@ import QtQuick
|
|||
import QtQuick.Controls
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
Text {
|
||||
property var setting
|
|
@ -1,9 +1,9 @@
|
|||
import QtQuick
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.config
|
||||
import org.eden_emu.constants
|
||||
import org.eden_emu.interface
|
||||
import Eden.Config
|
||||
import Eden.Constants
|
||||
import Eden.Native.Interface
|
||||
|
||||
ColumnLayout {
|
||||
required property int category
|
|
@ -2,8 +2,8 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.config
|
||||
import Eden.Native.Interface
|
||||
import Eden.Config
|
||||
|
||||
ScrollView {
|
||||
id: scroll
|
|
@ -2,8 +2,8 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.config
|
||||
import Eden.Native.Interface
|
||||
import Eden.Config
|
||||
|
||||
ScrollView {
|
||||
id: scroll
|
|
@ -2,8 +2,8 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.config
|
||||
import Eden.Native.Interface
|
||||
import Eden.Config
|
||||
|
||||
ScrollView {
|
||||
id: scroll
|
|
@ -2,8 +2,8 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.config
|
||||
import Eden.Native.Interface
|
||||
import Eden.Config
|
||||
|
||||
ScrollView {
|
||||
id: scroll
|
|
@ -2,8 +2,8 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.config
|
||||
import Eden.Native.Interface
|
||||
import Eden.Config
|
||||
|
||||
ScrollView {
|
||||
id: scroll
|
|
@ -2,8 +2,8 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.config
|
||||
import Eden.Native.Interface
|
||||
import Eden.Config
|
||||
|
||||
ScrollView {
|
||||
id: scroll
|
|
@ -2,8 +2,8 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.config
|
||||
import Eden.Native.Interface
|
||||
import Eden.Config
|
||||
|
||||
ScrollView {
|
||||
id: scroll
|
|
@ -2,8 +2,8 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.config
|
||||
import Eden.Native.Interface
|
||||
import Eden.Config
|
||||
|
||||
ScrollView {
|
||||
id: scroll
|
|
@ -1,6 +1,6 @@
|
|||
import QtQuick
|
||||
|
||||
import org.eden_emu.config
|
||||
import Eden.Config
|
||||
|
||||
GlobalTab {
|
||||
property alias swipe: swipe
|
|
@ -1,6 +1,6 @@
|
|||
import QtQuick
|
||||
|
||||
import org.eden_emu.config
|
||||
import Eden.Config
|
||||
|
||||
GlobalTab {
|
||||
property alias swipe: swipe
|
|
@ -1,6 +1,6 @@
|
|||
import QtQuick
|
||||
|
||||
import org.eden_emu.config
|
||||
import Eden.Config
|
||||
|
||||
GlobalTab {
|
||||
property alias swipe: swipe
|
|
@ -1,6 +1,6 @@
|
|||
import QtQuick
|
||||
|
||||
import org.eden_emu.config
|
||||
import Eden.Config
|
||||
|
||||
GlobalTab {
|
||||
property alias swipe: swipe
|
|
@ -1,6 +1,6 @@
|
|||
import QtQuick
|
||||
|
||||
import org.eden_emu.config
|
||||
import Eden.Config
|
||||
|
||||
GlobalTab {
|
||||
property alias swipe: swipe
|
|
@ -1,6 +1,6 @@
|
|||
import QtQuick
|
||||
|
||||
import org.eden_emu.config
|
||||
import Eden.Config
|
||||
|
||||
GlobalTab {
|
||||
property alias swipe: swipe
|
|
@ -1,7 +1,7 @@
|
|||
import QtQuick 2.15
|
||||
import QtQuick.Controls.Material
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
Item {
|
||||
required property list<string> tabs
|
|
@ -1,7 +1,7 @@
|
|||
import QtQuick 2.15
|
||||
import QtQuick.Controls.Material
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
SwipeView {
|
||||
anchors {
|
|
@ -2,8 +2,8 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.config
|
||||
import Eden.Native.Interface
|
||||
import Eden.Config
|
||||
|
||||
ScrollView {
|
||||
id: scroll
|
|
@ -2,8 +2,8 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.config
|
||||
import Eden.Native.Interface
|
||||
import Eden.Config
|
||||
|
||||
ScrollView {
|
||||
id: scroll
|
|
@ -2,8 +2,8 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.config
|
||||
import Eden.Native.Interface
|
||||
import Eden.Config
|
||||
|
||||
ScrollView {
|
||||
id: scroll
|
|
@ -2,8 +2,8 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.config
|
||||
import Eden.Native.Interface
|
||||
import Eden.Config
|
||||
|
||||
ScrollView {
|
||||
id: scroll
|
|
@ -2,8 +2,8 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.config
|
||||
import Eden.Native.Interface
|
||||
import Eden.Config
|
||||
|
||||
ScrollView {
|
||||
id: scroll
|
|
@ -2,8 +2,8 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.config
|
||||
import Eden.Native.Interface
|
||||
import Eden.Config
|
||||
|
||||
ScrollView {
|
||||
id: scroll
|
|
@ -2,8 +2,8 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.config
|
||||
import Eden.Native.Interface
|
||||
import Eden.Config
|
||||
|
||||
ScrollView {
|
||||
id: scroll
|
|
@ -7,9 +7,9 @@ set_source_files_properties(Constants.qml
|
|||
QT_QML_SINGLETON_TYPE true
|
||||
)
|
||||
|
||||
qt_add_library(edenConstants STATIC)
|
||||
qt_add_qml_module(edenConstants
|
||||
URI org.eden_emu.constants
|
||||
qt_add_library(EdenConstants STATIC)
|
||||
qt_add_qml_module(EdenConstants
|
||||
URI Eden.Constants
|
||||
OUTPUT_DIRECTORY EdenConstants
|
||||
VERSION 1.0
|
||||
QML_FILES
|
||||
|
@ -17,7 +17,7 @@ qt_add_qml_module(edenConstants
|
|||
Constants.qml
|
||||
)
|
||||
|
||||
target_link_libraries(edenConstants
|
||||
target_link_libraries(EdenConstants
|
||||
PRIVATE
|
||||
Qt6::Quick
|
||||
)
|
|
@ -1,7 +1,7 @@
|
|||
import QtQuick
|
||||
import QtQuick.Controls.Material
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
Dialog {
|
||||
id: dia
|
|
@ -1,7 +1,7 @@
|
|||
import QtQuick
|
||||
import QtQuick.Controls
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
Menu {
|
||||
background: Rectangle {
|
|
@ -1,7 +1,7 @@
|
|||
import QtQuick
|
||||
import QtQuick.Controls
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
MenuBar {
|
||||
background: Rectangle {
|
|
@ -1,9 +1,9 @@
|
|||
set(CMAKE_AUTOMOC ON)
|
||||
|
||||
qt_add_library(edenItems STATIC)
|
||||
qt_add_library(EdenItems STATIC)
|
||||
|
||||
qt_add_qml_module(edenItems
|
||||
URI org.eden_emu.items
|
||||
qt_add_qml_module(EdenItems
|
||||
URI Eden.Items
|
||||
VERSION 1.0
|
||||
QML_FILES
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
import QtQuick
|
||||
import QtQuick.Controls.Material
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
Button {
|
||||
required property string label
|
|
@ -2,7 +2,7 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
TabButton {
|
||||
required property string label
|
|
@ -2,7 +2,7 @@ import QtQuick
|
|||
import QtQuick.Controls
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
MouseArea {
|
||||
id: button
|
|
@ -1,7 +1,7 @@
|
|||
import QtQuick
|
||||
import QtQuick.Controls.Material
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
TabBar {
|
||||
clip: true
|
|
@ -2,7 +2,7 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Controls.impl
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
SpinBox {
|
||||
id: control
|
|
@ -1,8 +1,8 @@
|
|||
import QtQuick
|
||||
import QtQuick.Controls.Material
|
||||
|
||||
import org.eden_emu.constants
|
||||
import org.eden_emu.items
|
||||
import Eden.Constants
|
||||
import Eden.Items
|
||||
|
||||
TextField {
|
||||
property string suffix: ""
|
|
@ -1,6 +1,6 @@
|
|||
import QtQuick
|
||||
import QtQuick.Controls.Material
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
Rectangle {
|
||||
height: 2 * Constants.scalar
|
|
@ -1,8 +1,8 @@
|
|||
set(CMAKE_AUTOMOC ON)
|
||||
|
||||
qt_add_library(edenMain STATIC)
|
||||
qt_add_qml_module(edenMain
|
||||
URI org.eden_emu.main
|
||||
qt_add_library(EdenMain STATIC)
|
||||
qt_add_qml_module(EdenMain
|
||||
URI Eden.Main
|
||||
VERSION 1.0
|
||||
QML_FILES
|
||||
|
|
@ -3,8 +3,8 @@ import QtQuick.Controls
|
|||
import Qt.labs.platform
|
||||
import QtCore
|
||||
|
||||
import org.eden_emu.constants
|
||||
import org.eden_emu.interface
|
||||
import Eden.Constants
|
||||
import Eden.Native.Interface
|
||||
|
||||
ListView {
|
||||
id: carousel
|
||||
|
@ -15,24 +15,42 @@ ListView {
|
|||
model: EdenGameList
|
||||
orientation: ListView.Horizontal
|
||||
clip: false
|
||||
flickDeceleration: 1000
|
||||
flickDeceleration: 1500
|
||||
snapMode: ListView.SnapToItem
|
||||
|
||||
onHeightChanged: console.log(width, height)
|
||||
|
||||
spacing: 20
|
||||
|
||||
Keys.enabled: true
|
||||
Keys.onRightPressed: incrementCurrentIndex()
|
||||
Keys.onLeftPressed: decrementCurrentIndex()
|
||||
keyNavigationWraps: true
|
||||
|
||||
onCurrentIndexChanged: scrollToCenter()
|
||||
function increment() {
|
||||
incrementCurrentIndex()
|
||||
if (currentIndex === count)
|
||||
currentIndex = 0
|
||||
}
|
||||
|
||||
highlight: Rectangle {
|
||||
function decrement() {
|
||||
decrementCurrentIndex()
|
||||
if (currentIndex === -1)
|
||||
currentIndex = count - 1
|
||||
}
|
||||
|
||||
// TODO(crueter): handle move/displace/add (requires thread worker on game list and a bunch of other shit)
|
||||
Rectangle {
|
||||
id: hg
|
||||
clip: false
|
||||
z: 3
|
||||
|
||||
property var item: carousel.currentItem
|
||||
|
||||
anchors {
|
||||
centerIn: parent
|
||||
}
|
||||
|
||||
height: item === null ? 0 : item.height + 10
|
||||
width: item === null ? 0 : item.width + 10
|
||||
|
||||
color: "transparent"
|
||||
border {
|
||||
color: "deepskyblue"
|
||||
|
@ -48,9 +66,7 @@ ListView {
|
|||
) + text.substring(1).toLowerCase())
|
||||
}
|
||||
|
||||
property var item: carousel.currentItem
|
||||
|
||||
text: toTitleCase(item.title)
|
||||
text: hg.item === null ? "" : toTitleCase(hg.item.title)
|
||||
font.pixelSize: 22 * Constants.scalar
|
||||
color: "lightblue"
|
||||
|
||||
|
@ -67,28 +83,14 @@ ListView {
|
|||
}
|
||||
}
|
||||
|
||||
highlightFollowsCurrentItem: true
|
||||
highlightMoveDuration: 300
|
||||
highlightMoveVelocity: -1
|
||||
highlightRangeMode: ListView.StrictlyEnforceRange
|
||||
preferredHighlightBegin: currentItem === null ? 0 : x + width / 2 - currentItem.width / 2
|
||||
preferredHighlightEnd: currentItem === null ? 0 : x + width / 2 + currentItem.width / 2
|
||||
|
||||
highlightMoveDuration: 300
|
||||
delegate: GameCarouselCard {
|
||||
id: game
|
||||
width: 300
|
||||
height: 300
|
||||
}
|
||||
|
||||
function scrollToCenter() {
|
||||
let targetX = currentIndex * 320 - (width - 320) / 2
|
||||
let min = 0
|
||||
let max = contentWidth
|
||||
|
||||
contentX = Math.max(min, Math.min(max, targetX))
|
||||
}
|
||||
|
||||
Behavior on contentX {
|
||||
NumberAnimation {
|
||||
duration: 300
|
||||
easing.type: Easing.OutQuad
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,7 +3,7 @@ import QtQuick.Controls
|
|||
import Qt.labs.platform
|
||||
import QtCore
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
Item {
|
||||
property string title: model.name.replace(/-/g, " ")
|
|
@ -3,9 +3,9 @@ import QtQuick.Controls
|
|||
import Qt.labs.platform
|
||||
import QtCore
|
||||
|
||||
import org.eden_emu.constants
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.gamepad
|
||||
import Eden.Constants
|
||||
import Eden.Native.Interface
|
||||
import Eden.Native.Gamepad
|
||||
|
||||
GridView {
|
||||
property var setting
|
|
@ -3,7 +3,7 @@ import QtQuick.Controls
|
|||
import Qt.labs.platform
|
||||
import QtCore
|
||||
|
||||
import org.eden_emu.constants
|
||||
import Eden.Constants
|
||||
|
||||
Rectangle {
|
||||
id: wrapper
|
|
@ -3,9 +3,9 @@ import QtQuick.Controls
|
|||
import Qt.labs.platform
|
||||
import QtCore
|
||||
|
||||
import org.eden_emu.constants
|
||||
import org.eden_emu.interface
|
||||
import org.eden_emu.gamepad
|
||||
import Eden.Constants
|
||||
import Eden.Native.Interface
|
||||
import Eden.Native.Gamepad
|
||||
|
||||
Rectangle {
|
||||
id: root
|
||||
|
@ -28,8 +28,8 @@ Rectangle {
|
|||
// onDownPressed: grid.moveCurrentIndexDown()
|
||||
// onLeftPressed: grid.moveCurrentIndexLeft()
|
||||
// onRightPressed: grid.moveCurrentIndexRight()
|
||||
onLeftPressed: carousel.decrementCurrentIndex()
|
||||
onRightPressed: carousel.incrementCurrentIndex()
|
||||
onLeftPressed: carousel.decrement()
|
||||
onRightPressed: carousel.increment()
|
||||
onAPressed: console.log("A pressed")
|
||||
onLeftStickMoved: (x, y) => {
|
||||
gx = x
|
||||
|
@ -71,17 +71,6 @@ Rectangle {
|
|||
}
|
||||
}
|
||||
|
||||
// GameGrid {
|
||||
// setting: parent.setting
|
||||
|
||||
// id: grid
|
||||
|
||||
// anchors.bottom: button.top
|
||||
// anchors.left: parent.left
|
||||
// anchors.margins: 8
|
||||
// anchors.right: parent.right
|
||||
// anchors.top: parent.top
|
||||
// }
|
||||
Item {
|
||||
id: view
|
||||
|
||||
|
@ -93,6 +82,13 @@ Rectangle {
|
|||
margins: 8 * Constants.scalar
|
||||
}
|
||||
|
||||
// GameGrid {
|
||||
// setting: root.setting
|
||||
|
||||
// id: grid
|
||||
|
||||
// anchors.fill: parent
|
||||
// }
|
||||
GameCarousel {
|
||||
id: carousel
|
||||
|
|
@ -1,9 +1,9 @@
|
|||
import QtQuick
|
||||
import QtQuick.Controls.Material
|
||||
|
||||
import org.eden_emu.config
|
||||
import org.eden_emu.items
|
||||
import org.eden_emu.constants
|
||||
import Eden.Config
|
||||
import Eden.Items
|
||||
import Eden.Constants
|
||||
|
||||
ApplicationWindow {
|
||||
width: Constants.width
|
|
@ -2,8 +2,8 @@ import QtQuick
|
|||
import QtQuick.Controls.Material
|
||||
import QtQuick.Layouts
|
||||
|
||||
import org.eden_emu.constants
|
||||
import org.eden_emu.items
|
||||
import Eden.Constants
|
||||
import Eden.Items
|
||||
|
||||
ToolBar {
|
||||
id: toolbar
|
71
src/eden/Eden/Native/CMakeLists.txt
Normal file
|
@ -0,0 +1,71 @@
|
|||
qt_add_executable(eden
|
||||
main.cpp
|
||||
icons.qrc
|
||||
)
|
||||
|
||||
add_subdirectory(Interface)
|
||||
add_subdirectory(Models)
|
||||
|
||||
set(PLUGINS
|
||||
EdenUtilplugin
|
||||
EdenItemsplugin
|
||||
EdenConfigplugin
|
||||
EdenInterfaceplugin
|
||||
EdenConstantsplugin
|
||||
EdenMainplugin
|
||||
)
|
||||
|
||||
if (ENABLE_SDL2)
|
||||
add_subdirectory(Gamepad)
|
||||
set(PLUGINS ${PLUGINS} edenGamepadplugin)
|
||||
endif()
|
||||
|
||||
target_link_libraries(eden
|
||||
PRIVATE
|
||||
Qt6::Core
|
||||
Qt6::Widgets
|
||||
Qt6::Gui
|
||||
Qt6::Quick
|
||||
Qt6::QuickControls2
|
||||
EdenModels
|
||||
|
||||
# Explicitly link to static plugins
|
||||
${PLUGINS}
|
||||
)
|
||||
|
||||
set(NATIVE_MODULES eden EdenInterface)
|
||||
|
||||
foreach(MODULE ${NATIVE_MODULES})
|
||||
target_link_libraries(${MODULE} PRIVATE common core input_common frontend_common qt_common network video_core)
|
||||
target_link_libraries(${MODULE} PRIVATE Boost::headers glad fmt)
|
||||
target_link_libraries(${MODULE} PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
|
||||
|
||||
target_link_libraries(${MODULE} PRIVATE Vulkan::Headers)
|
||||
|
||||
if (UNIX AND NOT APPLE)
|
||||
target_link_libraries(${MODULE} PRIVATE Qt6::DBus)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(${MODULE} PRIVATE
|
||||
# Use QStringBuilder for string concatenation to reduce
|
||||
# the overall number of temporary strings created.
|
||||
-DQT_USE_QSTRINGBUILDER
|
||||
|
||||
# Disable implicit type narrowing in signal/slot connect() calls.
|
||||
-DQT_NO_NARROWING_CONVERSIONS_IN_CONNECT
|
||||
|
||||
# Disable unsafe overloads of QProcess' start() function.
|
||||
-DQT_NO_PROCESS_COMBINED_ARGUMENT_START
|
||||
|
||||
# Disable implicit QString->QUrl conversions to enforce use of proper resolving functions.
|
||||
-DQT_NO_URL_CAST_FROM_STRING
|
||||
)
|
||||
endforeach()
|
||||
|
||||
set_target_properties(eden PROPERTIES OUTPUT_NAME "eden")
|
||||
include(GNUInstallDirs)
|
||||
install(TARGETS eden
|
||||
BUNDLE DESTINATION .
|
||||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
|
||||
)
|
|
@ -3,7 +3,7 @@ set(CMAKE_AUTOMOC ON)
|
|||
qt_add_library(edenGamepad STATIC)
|
||||
|
||||
qt_add_qml_module(edenGamepad
|
||||
URI org.eden_emu.gamepad
|
||||
URI Eden.Native.Gamepad
|
||||
VERSION 1.0
|
||||
SOURCES gamepad.h gamepad.cpp
|
||||
)
|
|
@ -1,5 +1,6 @@
|
|||
#include "gamepad.h"
|
||||
|
||||
// TODO(crueter): This is just temporary
|
||||
Gamepad::Gamepad(QObject *parent)
|
||||
: QObject(parent)
|
||||
{
|
11
src/eden/Eden/Native/Interface/CMakeLists.txt
Normal file
|
@ -0,0 +1,11 @@
|
|||
qt_add_library(EdenInterface STATIC)
|
||||
qt_add_qml_module(EdenInterface
|
||||
URI Eden.Native.Interface
|
||||
VERSION 1.0
|
||||
SOURCES
|
||||
SettingsInterface.h SettingsInterface.cpp
|
||||
QMLSetting.h QMLSetting.cpp
|
||||
MetaObjectHelper.h
|
||||
SOURCES QMLConfig.h
|
||||
|
||||
)
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef QMLCONFIG_H
|
||||
#define QMLCONFIG_H
|
||||
|
||||
#include "eden/interface/qt_config.h"
|
||||
#include "qt_common/qt_config.h"
|
||||
|
||||
#include <QObject>
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
#include "SettingsInterface.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
|
||||
SettingsInterface::SettingsInterface(QObject* parent)
|
||||
: QObject{parent}
|
|
@ -2,11 +2,11 @@
|
|||
#define SETTINGSINTERFACE_H
|
||||
|
||||
#include <QObject>
|
||||
#include <QtQmlIntegration/QtQmlIntegration>
|
||||
#include <QQmlEngine>
|
||||
|
||||
#include "QMLSetting.h"
|
||||
#include "shared_translation.h"
|
||||
#include "eden/models/SettingsModel.h"
|
||||
#include "qt_common/shared_translation.h"
|
||||
#include "Native/Models/SettingsModel.h"
|
||||
|
||||
namespace SettingsCategories {
|
||||
Q_NAMESPACE
|
|
@ -1,16 +1,16 @@
|
|||
set(CMAKE_AUTOMOC ON)
|
||||
|
||||
# TODO: This might not need to be exposed to QML?
|
||||
qt_add_library(edenModels STATIC)
|
||||
qt_add_qml_module(edenModels
|
||||
URI org.eden_emu.models
|
||||
qt_add_library(EdenModels STATIC)
|
||||
qt_add_qml_module(EdenModels
|
||||
URI Eden.Native.Models
|
||||
VERSION 1.0
|
||||
SOURCES
|
||||
GameListModel.h GameListModel.cpp
|
||||
SettingsModel.h SettingsModel.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(edenModels
|
||||
target_link_libraries(EdenModels
|
||||
PRIVATE
|
||||
Qt6::Gui
|
||||
)
|
|
@ -2,7 +2,7 @@
|
|||
#define SETTINGSMODEL_H
|
||||
|
||||
#include <QAbstractListModel>
|
||||
#include "eden/interface/QMLSetting.h"
|
||||
#include "Native/Interface/QMLSetting.h"
|
||||
|
||||
class SettingsModel : public QAbstractListModel {
|
||||
Q_OBJECT
|
Before Width: | Height: | Size: 378 B After Width: | Height: | Size: 378 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 435 B After Width: | Height: | Size: 435 B |
Before Width: | Height: | Size: 566 B After Width: | Height: | Size: 566 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 771 B After Width: | Height: | Size: 771 B |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 695 B After Width: | Height: | Size: 695 B |
Before Width: | Height: | Size: 539 B After Width: | Height: | Size: 539 B |
|
@ -2,9 +2,9 @@
|
|||
#include <QQmlApplicationEngine>
|
||||
#include <QQmlContext>
|
||||
#include "core/core.h"
|
||||
#include "interface/QMLConfig.h"
|
||||
#include "models/GameListModel.h"
|
||||
#include "interface/SettingsInterface.h"
|
||||
#include "Native/Interface/QMLConfig.h"
|
||||
#include "Native/Models/GameListModel.h"
|
||||
#include "Native/Interface/SettingsInterface.h"
|
||||
|
||||
#include <QQuickStyle>
|
||||
|
||||
|
@ -39,7 +39,7 @@ int main(int argc, char *argv[])
|
|||
ctx->setContextProperty(QStringLiteral("QtConfig"), QVariant::fromValue(config));
|
||||
|
||||
// Enums
|
||||
qmlRegisterUncreatableMetaObject(SettingsCategories::staticMetaObject, "org.eden_emu.interface", 1, 0, "SettingsCategories", QString());
|
||||
qmlRegisterUncreatableMetaObject(SettingsCategories::staticMetaObject, "Eden.Native.Interface", 1, 0, "SettingsCategories", QString());
|
||||
|
||||
// Directory List
|
||||
GameListModel *gameListModel = new GameListModel(&app);
|
||||
|
@ -53,7 +53,7 @@ int main(int argc, char *argv[])
|
|||
[]() { QCoreApplication::exit(-1); },
|
||||
Qt::QueuedConnection);
|
||||
|
||||
engine.loadFromModule("org.eden_emu.main", "Main");
|
||||
engine.loadFromModule("Eden.Main", "Main");
|
||||
|
||||
return app.exec();
|
||||
}
|
|
@ -7,9 +7,9 @@ set_source_files_properties(Util.qml
|
|||
QT_QML_SINGLETON_TYPE true
|
||||
)
|
||||
|
||||
qt_add_library(edenUtil STATIC)
|
||||
qt_add_qml_module(edenUtil
|
||||
URI org.eden_emu.util
|
||||
qt_add_library(EdenUtil STATIC)
|
||||
qt_add_qml_module(EdenUtil
|
||||
URI Eden.Util
|
||||
OUTPUT_DIRECTORY EdenUtil
|
||||
VERSION 1.0
|
||||
QML_FILES
|
||||
|
@ -17,7 +17,7 @@ qt_add_qml_module(edenUtil
|
|||
Util.qml
|
||||
)
|
||||
|
||||
target_link_libraries(edenUtil
|
||||
target_link_libraries(EdenUtil
|
||||
PRIVATE
|
||||
Qt6::Quick
|
||||
)
|
|
@ -1,14 +0,0 @@
|
|||
qt_add_library(edenInterface STATIC)
|
||||
qt_add_qml_module(edenInterface
|
||||
URI org.eden_emu.interface
|
||||
VERSION 1.0
|
||||
SOURCES
|
||||
SettingsInterface.h SettingsInterface.cpp
|
||||
uisettings.h uisettings.cpp
|
||||
qt_config.h qt_config.cpp
|
||||
shared_translation.h shared_translation.cpp
|
||||
QMLSetting.h QMLSetting.cpp
|
||||
MetaObjectHelper.h
|
||||
SOURCES QMLConfig.h
|
||||
|
||||
)
|
|
@ -1,562 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "qt_config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "input_common/main.h"
|
||||
#include "uisettings.h"
|
||||
|
||||
const std::array<int, Settings::NativeButton::NumButtons> QtConfig::default_buttons = {
|
||||
Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
|
||||
Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
|
||||
Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
|
||||
Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
|
||||
Qt::Key_Q, Qt::Key_E,
|
||||
};
|
||||
|
||||
const std::array<int, Settings::NativeMotion::NumMotions> QtConfig::default_motions = {
|
||||
Qt::Key_7,
|
||||
Qt::Key_8,
|
||||
};
|
||||
|
||||
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> QtConfig::default_analogs{{
|
||||
{
|
||||
Qt::Key_W,
|
||||
Qt::Key_S,
|
||||
Qt::Key_A,
|
||||
Qt::Key_D,
|
||||
},
|
||||
{
|
||||
Qt::Key_I,
|
||||
Qt::Key_K,
|
||||
Qt::Key_J,
|
||||
Qt::Key_L,
|
||||
},
|
||||
}};
|
||||
|
||||
const std::array<int, 2> QtConfig::default_stick_mod = {
|
||||
Qt::Key_Shift,
|
||||
0,
|
||||
};
|
||||
|
||||
const std::array<int, 2> QtConfig::default_ringcon_analogs{{
|
||||
Qt::Key_A,
|
||||
Qt::Key_D,
|
||||
}};
|
||||
|
||||
QtConfig::QtConfig(const std::string& config_name, const ConfigType config_type)
|
||||
: Config(config_type) {
|
||||
Initialize(config_name);
|
||||
if (config_type != ConfigType::InputProfile) {
|
||||
ReadQtValues();
|
||||
SaveQtValues();
|
||||
}
|
||||
}
|
||||
|
||||
QtConfig::~QtConfig() {
|
||||
if (global) {
|
||||
QtConfig::SaveAllValues();
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::ReloadAllValues() {
|
||||
Reload();
|
||||
ReadQtValues();
|
||||
SaveQtValues();
|
||||
}
|
||||
|
||||
void QtConfig::SaveAllValues() {
|
||||
SaveValues();
|
||||
SaveQtValues();
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtValues() {
|
||||
if (global) {
|
||||
ReadUIValues();
|
||||
}
|
||||
ReadQtControlValues();
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtPlayerValues(const std::size_t player_index) {
|
||||
std::string player_prefix;
|
||||
if (type != ConfigType::InputProfile) {
|
||||
player_prefix.append("player_").append(ToString(player_index)).append("_");
|
||||
}
|
||||
|
||||
auto& player = Settings::values.players.GetValue()[player_index];
|
||||
if (IsCustomConfig()) {
|
||||
const auto profile_name =
|
||||
ReadStringSetting(std::string(player_prefix).append("profile_name"));
|
||||
if (profile_name.empty()) {
|
||||
// Use the global input config
|
||||
player = Settings::values.players.GetValue(true)[player_index];
|
||||
player.profile_name = "";
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
auto& player_buttons = player.buttons[i];
|
||||
|
||||
player_buttons = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
|
||||
if (player_buttons.empty()) {
|
||||
player_buttons = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
auto& player_analogs = player.analogs[i];
|
||||
|
||||
player_analogs = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
|
||||
if (player_analogs.empty()) {
|
||||
player_analogs = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
auto& player_motions = player.motions[i];
|
||||
|
||||
player_motions = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
|
||||
if (player_motions.empty()) {
|
||||
player_motions = default_param;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::ReadHidbusValues() {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||
auto& ringcon_analogs = Settings::values.ringcon_analogs;
|
||||
|
||||
ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
|
||||
if (ringcon_analogs.empty()) {
|
||||
ringcon_analogs = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::ReadDebugControlValues() {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
|
||||
|
||||
debug_pad_buttons = ReadStringSetting(
|
||||
std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
|
||||
if (debug_pad_buttons.empty()) {
|
||||
debug_pad_buttons = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
|
||||
|
||||
debug_pad_analogs = ReadStringSetting(
|
||||
std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
|
||||
if (debug_pad_analogs.empty()) {
|
||||
debug_pad_analogs = default_param;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtControlValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
ReadQtPlayerValues(p);
|
||||
}
|
||||
if (IsCustomConfig()) {
|
||||
EndGroup();
|
||||
return;
|
||||
}
|
||||
ReadDebugControlValues();
|
||||
ReadHidbusValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadPathValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||
|
||||
UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
|
||||
UISettings::values.game_dir_deprecated =
|
||||
ReadStringSetting(std::string("gameListRootDir"), std::string("."));
|
||||
UISettings::values.game_dir_deprecated_deepscan =
|
||||
ReadBooleanSetting(std::string("gameListDeepScan"), std::make_optional(false));
|
||||
|
||||
const int gamedirs_size = BeginArray(std::string("gamedirs"));
|
||||
for (int i = 0; i < gamedirs_size; ++i) {
|
||||
SetArrayIndex(i);
|
||||
UISettings::GameDir game_dir;
|
||||
game_dir.path = ReadStringSetting(std::string("path"));
|
||||
game_dir.deep_scan =
|
||||
ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
|
||||
game_dir.expanded = ReadBooleanSetting(std::string("expanded"), std::make_optional(true));
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
}
|
||||
EndArray();
|
||||
|
||||
// Create NAND and SD card directories if empty, these are not removable through the UI,
|
||||
// also carries over old game list settings if present
|
||||
if (UISettings::values.game_dirs.empty()) {
|
||||
UISettings::GameDir game_dir;
|
||||
game_dir.path = std::string("SDMC");
|
||||
game_dir.expanded = true;
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
game_dir.path = std::string("UserNAND");
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
game_dir.path = std::string("SysNAND");
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
if (UISettings::values.game_dir_deprecated != std::string(".")) {
|
||||
game_dir.path = UISettings::values.game_dir_deprecated;
|
||||
game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
}
|
||||
}
|
||||
UISettings::values.recent_files =
|
||||
QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
|
||||
.split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
|
||||
|
||||
ReadCategory(Settings::Category::Paths);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadShortcutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
|
||||
|
||||
for (const auto& [name, group, shortcut] : UISettings::default_hotkeys) {
|
||||
BeginGroup(group);
|
||||
BeginGroup(name);
|
||||
|
||||
// No longer using ReadSetting for shortcut.second as it inaccurately returns a value of 1
|
||||
// for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
|
||||
// a file dialog in windowed mode
|
||||
UISettings::values.shortcuts.push_back(
|
||||
{name,
|
||||
group,
|
||||
{ReadStringSetting(std::string("KeySeq"), shortcut.keyseq),
|
||||
ReadStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq),
|
||||
shortcut.context,
|
||||
ReadBooleanSetting(std::string("Repeat"), std::optional(shortcut.repeat))}});
|
||||
|
||||
EndGroup(); // name
|
||||
EndGroup(); // group
|
||||
}
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
|
||||
|
||||
UISettings::values.theme = ReadStringSetting(
|
||||
std::string("theme"),
|
||||
std::string(UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second));
|
||||
|
||||
ReadUIGamelistValues();
|
||||
ReadUILayoutValues();
|
||||
ReadPathValues();
|
||||
ReadScreenshotValues();
|
||||
ReadShortcutValues();
|
||||
ReadMultiplayerValues();
|
||||
|
||||
ReadCategory(Settings::Category::Ui);
|
||||
ReadCategory(Settings::Category::UiGeneral);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadUIGamelistValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
|
||||
|
||||
ReadCategory(Settings::Category::UiGameList);
|
||||
|
||||
// const int favorites_size = BeginArray("favorites");
|
||||
// for (int i = 0; i < favorites_size; i++) {
|
||||
// SetArrayIndex(i);
|
||||
// UISettings::values.favorited_ids.append(
|
||||
// ReadUnsignedIntegerSetting(std::string("program_id")));
|
||||
// }
|
||||
// EndArray();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadUILayoutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
|
||||
|
||||
ReadCategory(Settings::Category::UiLayout);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadMultiplayerValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Multiplayer));
|
||||
|
||||
ReadCategory(Settings::Category::Multiplayer);
|
||||
|
||||
// Read ban list back
|
||||
int size = BeginArray(std::string("username_ban_list"));
|
||||
UISettings::values.multiplayer_ban_list.first.resize(size);
|
||||
for (int i = 0; i < size; ++i) {
|
||||
SetArrayIndex(i);
|
||||
UISettings::values.multiplayer_ban_list.first[i] =
|
||||
ReadStringSetting(std::string("username"), std::string(""));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
size = BeginArray(std::string("ip_ban_list"));
|
||||
UISettings::values.multiplayer_ban_list.second.resize(size);
|
||||
for (int i = 0; i < size; ++i) {
|
||||
UISettings::values.multiplayer_ban_list.second[i] =
|
||||
ReadStringSetting("username", std::string(""));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtValues()
|
||||
{
|
||||
if (global) {
|
||||
LOG_DEBUG(Config, "Saving global Qt configuration values");
|
||||
SaveUIValues();
|
||||
} else {
|
||||
LOG_DEBUG(Config, "Saving Qt configuration values");
|
||||
}
|
||||
SaveQtControlValues();
|
||||
|
||||
WriteToIni();
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtPlayerValues(const std::size_t player_index) {
|
||||
std::string player_prefix;
|
||||
if (type != ConfigType::InputProfile) {
|
||||
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
|
||||
}
|
||||
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
if (IsCustomConfig() && player.profile_name.empty()) {
|
||||
// No custom profile selected
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
|
||||
player.buttons[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
WriteStringSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
|
||||
player.analogs[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
WriteStringSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
|
||||
player.motions[i], std::make_optional(default_param));
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::SaveDebugControlValues() {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
WriteStringSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
|
||||
Settings::values.debug_pad_buttons[i],
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
WriteStringSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
|
||||
Settings::values.debug_pad_analogs[i],
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::SaveHidbusValues() {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||
WriteStringSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtControlValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
SaveQtPlayerValues(p);
|
||||
}
|
||||
if (IsCustomConfig()) {
|
||||
EndGroup();
|
||||
return;
|
||||
}
|
||||
SaveDebugControlValues();
|
||||
SaveHidbusValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SavePathValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||
|
||||
WriteCategory(Settings::Category::Paths);
|
||||
|
||||
WriteStringSetting(std::string("romsPath"), UISettings::values.roms_path);
|
||||
BeginArray(std::string("gamedirs"));
|
||||
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
|
||||
SetArrayIndex(i);
|
||||
const auto& game_dir = UISettings::values.game_dirs[i];
|
||||
WriteStringSetting(std::string("path"), game_dir.path);
|
||||
WriteBooleanSetting(std::string("deep_scan"), game_dir.deep_scan,
|
||||
std::make_optional(false));
|
||||
WriteBooleanSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
WriteStringSetting(std::string("recentFiles"),
|
||||
UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveShortcutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
|
||||
|
||||
// Lengths of UISettings::values.shortcuts & default_hotkeys are same.
|
||||
// However, their ordering must also be the same.
|
||||
for (std::size_t i = 0; i < UISettings::default_hotkeys.size(); i++) {
|
||||
const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
|
||||
const auto& default_hotkey = UISettings::default_hotkeys[i].shortcut;
|
||||
|
||||
BeginGroup(group);
|
||||
BeginGroup(name);
|
||||
|
||||
WriteStringSetting(std::string("KeySeq"), shortcut.keyseq,
|
||||
std::make_optional(default_hotkey.keyseq));
|
||||
WriteStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq,
|
||||
std::make_optional(default_hotkey.controller_keyseq));
|
||||
WriteIntegerSetting(std::string("Context"), shortcut.context,
|
||||
std::make_optional(default_hotkey.context));
|
||||
WriteBooleanSetting(std::string("Repeat"), shortcut.repeat,
|
||||
std::make_optional(default_hotkey.repeat));
|
||||
|
||||
EndGroup(); // name
|
||||
EndGroup(); // group
|
||||
}
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
|
||||
|
||||
WriteCategory(Settings::Category::Ui);
|
||||
WriteCategory(Settings::Category::UiGeneral);
|
||||
|
||||
WriteStringSetting(
|
||||
std::string("theme"), UISettings::values.theme,
|
||||
std::make_optional(std::string(
|
||||
UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second)));
|
||||
|
||||
SaveUIGamelistValues();
|
||||
SaveUILayoutValues();
|
||||
SavePathValues();
|
||||
SaveScreenshotValues();
|
||||
SaveShortcutValues();
|
||||
SaveMultiplayerValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveUIGamelistValues()
|
||||
{
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
|
||||
|
||||
WriteCategory(Settings::Category::UiGameList);
|
||||
|
||||
// BeginArray(std::string("favorites"));
|
||||
// for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
|
||||
// SetArrayIndex(i);
|
||||
// WriteIntegerSetting(std::string("program_id"), UISettings::values.favorited_ids[i]);
|
||||
// }
|
||||
// EndArray(); // favorites
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveUILayoutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiLayout));
|
||||
|
||||
WriteCategory(Settings::Category::UiLayout);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveMultiplayerValues() {
|
||||
BeginGroup(std::string("Multiplayer"));
|
||||
|
||||
WriteCategory(Settings::Category::Multiplayer);
|
||||
|
||||
// Write ban list
|
||||
BeginArray(std::string("username_ban_list"));
|
||||
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
|
||||
SetArrayIndex(static_cast<int>(i));
|
||||
WriteStringSetting(std::string("username"),
|
||||
UISettings::values.multiplayer_ban_list.first[i]);
|
||||
}
|
||||
EndArray(); // username_ban_list
|
||||
|
||||
BeginArray(std::string("ip_ban_list"));
|
||||
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
|
||||
SetArrayIndex(static_cast<int>(i));
|
||||
WriteStringSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]);
|
||||
}
|
||||
EndArray(); // ip_ban_list
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
std::vector<Settings::BasicSetting*>& QtConfig::FindRelevantList(Settings::Category category) {
|
||||
auto& map = Settings::values.linkage.by_category;
|
||||
if (!map[category].empty()) {
|
||||
return map[category];
|
||||
}
|
||||
return UISettings::values.linkage.by_category[category];
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtControlPlayerValues(std::size_t player_index) {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
ReadPlayerValues(player_index);
|
||||
ReadQtPlayerValues(player_index);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtControlPlayerValues(std::size_t player_index) {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
LOG_DEBUG(Config, "Saving players control configuration values");
|
||||
SavePlayerValues(player_index);
|
||||
SaveQtPlayerValues(player_index);
|
||||
|
||||
EndGroup();
|
||||
|
||||
WriteToIni();
|
||||
}
|
|
@ -1,55 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QMetaType>
|
||||
|
||||
#include "frontend_common/config.h"
|
||||
|
||||
class QtConfig final : public Config {
|
||||
public:
|
||||
explicit QtConfig(const std::string& config_name = "qt-config",
|
||||
ConfigType config_type = ConfigType::GlobalConfig);
|
||||
~QtConfig() override;
|
||||
|
||||
void ReloadAllValues() override;
|
||||
void SaveAllValues() override;
|
||||
|
||||
void ReadQtControlPlayerValues(std::size_t player_index);
|
||||
void SaveQtControlPlayerValues(std::size_t player_index);
|
||||
|
||||
protected:
|
||||
void ReadQtValues();
|
||||
void ReadQtPlayerValues(std::size_t player_index);
|
||||
void ReadQtControlValues();
|
||||
void ReadHidbusValues() override;
|
||||
void ReadDebugControlValues() override;
|
||||
void ReadPathValues() override;
|
||||
void ReadShortcutValues() override;
|
||||
void ReadUIValues() override;
|
||||
void ReadUIGamelistValues() override;
|
||||
void ReadUILayoutValues() override;
|
||||
void ReadMultiplayerValues() override;
|
||||
|
||||
void SaveQtValues();
|
||||
void SaveQtPlayerValues(std::size_t player_index);
|
||||
void SaveQtControlValues();
|
||||
void SaveHidbusValues() override;
|
||||
void SaveDebugControlValues() override;
|
||||
void SavePathValues() override;
|
||||
void SaveShortcutValues() override;
|
||||
void SaveUIValues() override;
|
||||
void SaveUIGamelistValues() override;
|
||||
void SaveUILayoutValues() override;
|
||||
void SaveMultiplayerValues() override;
|
||||
|
||||
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
|
||||
|
||||
public:
|
||||
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
|
||||
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
|
||||
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
|
||||
static const std::array<int, 2> default_stick_mod;
|
||||
static const std::array<int, 2> default_ringcon_analogs;
|
||||
};
|
|
@ -1,692 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "eden/interface/shared_translation.h"
|
||||
|
||||
#include <QCoreApplication>
|
||||
#include "common/settings.h"
|
||||
#include "common/settings_enums.h"
|
||||
#include "common/settings_setting.h"
|
||||
#include "common/time_zone.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <tuple>
|
||||
#include <utility>
|
||||
|
||||
namespace ConfigurationShared {
|
||||
|
||||
std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
|
||||
{
|
||||
std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>();
|
||||
const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
|
||||
|
||||
#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
|
||||
translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{(NAME), (TOOLTIP)}})
|
||||
|
||||
// A setting can be ignored by giving it a blank name
|
||||
|
||||
// Applets
|
||||
INSERT(Settings, cabinet_applet_mode, tr("Amiibo editor"), QString());
|
||||
INSERT(Settings, controller_applet_mode, tr("Controller configuration"), QString());
|
||||
INSERT(Settings, data_erase_applet_mode, tr("Data erase"), QString());
|
||||
INSERT(Settings, error_applet_mode, tr("Error"), QString());
|
||||
INSERT(Settings, net_connect_applet_mode, tr("Net connect"), QString());
|
||||
INSERT(Settings, player_select_applet_mode, tr("Player select"), QString());
|
||||
INSERT(Settings, swkbd_applet_mode, tr("Software keyboard"), QString());
|
||||
INSERT(Settings, mii_edit_applet_mode, tr("Mii Edit"), QString());
|
||||
INSERT(Settings, web_applet_mode, tr("Online web"), QString());
|
||||
INSERT(Settings, shop_applet_mode, tr("Shop"), QString());
|
||||
INSERT(Settings, photo_viewer_applet_mode, tr("Photo viewer"), QString());
|
||||
INSERT(Settings, offline_web_applet_mode, tr("Offline web"), QString());
|
||||
INSERT(Settings, login_share_applet_mode, tr("Login share"), QString());
|
||||
INSERT(Settings, wifi_web_auth_applet_mode, tr("Wifi web auth"), QString());
|
||||
INSERT(Settings, my_page_applet_mode, tr("My page"), QString());
|
||||
|
||||
// Audio
|
||||
INSERT(Settings, sink_id, tr("Output Engine:"), QString());
|
||||
INSERT(Settings, audio_output_device_id, tr("Output Device:"), QString());
|
||||
INSERT(Settings, audio_input_device_id, tr("Input Device:"), QString());
|
||||
INSERT(Settings, audio_muted, tr("Mute audio"), QString());
|
||||
INSERT(Settings, volume, tr("Volume:"), QString());
|
||||
INSERT(Settings, dump_audio_commands, QString(), QString());
|
||||
INSERT(UISettings, mute_when_in_background, tr("Mute audio when in background"), QString());
|
||||
|
||||
// Core
|
||||
INSERT(
|
||||
Settings,
|
||||
use_multi_core,
|
||||
tr("Multicore CPU Emulation"),
|
||||
tr("This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.\n"
|
||||
"This is mainly a debug option and shouldn’t be disabled."));
|
||||
INSERT(
|
||||
Settings,
|
||||
memory_layout_mode,
|
||||
tr("Memory Layout"),
|
||||
tr("Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the "
|
||||
"developer kit's 8/6GB.\nIt’s doesn’t improve stability or performance and is intended "
|
||||
"to let big texture mods fit in emulated RAM.\nEnabling it will increase memory "
|
||||
"use. It is not recommended to enable unless a specific game with a texture mod needs "
|
||||
"it."));
|
||||
INSERT(Settings, use_speed_limit, QString(), QString());
|
||||
INSERT(Settings,
|
||||
speed_limit,
|
||||
tr("Limit Speed Percent"),
|
||||
tr("Controls the game's maximum rendering speed, but it’s up to each game if it runs "
|
||||
"faster or not.\n200% for a 30 FPS game is 60 FPS, and for a "
|
||||
"60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the "
|
||||
"maximum your PC can reach."));
|
||||
INSERT(Settings,
|
||||
sync_core_speed,
|
||||
tr("Synchronize Core Speed"),
|
||||
tr("Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS "
|
||||
"without affecting game speed (animations, physics, etc.).\n"
|
||||
"Compatibility varies by game; many (especially older ones) may not respond well.\n"
|
||||
"Can help reduce stuttering at lower framerates."));
|
||||
|
||||
// Cpu
|
||||
INSERT(Settings,
|
||||
cpu_accuracy,
|
||||
tr("Accuracy:"),
|
||||
tr("This setting controls the accuracy of the emulated CPU.\nDon't change this unless "
|
||||
"you know what you are doing."));
|
||||
INSERT(Settings, cpu_backend, tr("Backend:"), QString());
|
||||
|
||||
INSERT(Settings, use_fast_cpu_time, QString(), QString());
|
||||
INSERT(Settings,
|
||||
fast_cpu_time,
|
||||
tr("Fast CPU Time"),
|
||||
tr("Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, "
|
||||
"and certain games may behave improperly.\nUse Boost (1700MHz) to run at the Switch's highest native "
|
||||
"clock, or Fast (2000MHz) to run at 2x clock."));
|
||||
INSERT(Settings, cpu_backend, tr("Backend:"), QString());
|
||||
|
||||
// Cpu Debug
|
||||
|
||||
// Cpu Unsafe
|
||||
INSERT(
|
||||
Settings,
|
||||
cpuopt_unsafe_unfuse_fma,
|
||||
tr("Unfuse FMA (improve performance on CPUs without FMA)"),
|
||||
tr("This option improves speed by reducing accuracy of fused-multiply-add instructions on "
|
||||
"CPUs without native FMA support."));
|
||||
INSERT(
|
||||
Settings,
|
||||
cpuopt_unsafe_reduce_fp_error,
|
||||
tr("Faster FRSQRTE and FRECPE"),
|
||||
tr("This option improves the speed of some approximate floating-point functions by using "
|
||||
"less accurate native approximations."));
|
||||
INSERT(Settings,
|
||||
cpuopt_unsafe_ignore_standard_fpcr,
|
||||
tr("Faster ASIMD instructions (32 bits only)"),
|
||||
tr("This option improves the speed of 32 bits ASIMD floating-point functions by running "
|
||||
"with incorrect rounding modes."));
|
||||
INSERT(Settings,
|
||||
cpuopt_unsafe_inaccurate_nan,
|
||||
tr("Inaccurate NaN handling"),
|
||||
tr("This option improves speed by removing NaN checking.\nPlease note this also reduces "
|
||||
"accuracy of certain floating-point instructions."));
|
||||
INSERT(Settings,
|
||||
cpuopt_unsafe_fastmem_check,
|
||||
tr("Disable address space checks"),
|
||||
tr("This option improves speed by eliminating a safety check before every memory "
|
||||
"read/write in guest.\nDisabling it may allow a game to read/write the emulator's "
|
||||
"memory."));
|
||||
INSERT(
|
||||
Settings,
|
||||
cpuopt_unsafe_ignore_global_monitor,
|
||||
tr("Ignore global monitor"),
|
||||
tr("This option improves speed by relying only on the semantics of cmpxchg to ensure "
|
||||
"safety of exclusive access instructions.\nPlease note this may result in deadlocks and "
|
||||
"other race conditions."));
|
||||
|
||||
// Renderer
|
||||
INSERT(
|
||||
Settings,
|
||||
renderer_backend,
|
||||
tr("API:"),
|
||||
tr("Switches between the available graphics APIs.\nVulkan is recommended in most cases."));
|
||||
INSERT(Settings,
|
||||
vulkan_device,
|
||||
tr("Device:"),
|
||||
tr("This setting selects the GPU to use with the Vulkan backend."));
|
||||
INSERT(Settings,
|
||||
shader_backend,
|
||||
tr("Shader Backend:"),
|
||||
tr("The shader backend to use for the OpenGL renderer.\nGLSL is the fastest in "
|
||||
"performance and the best in rendering accuracy.\n"
|
||||
"GLASM is a deprecated NVIDIA-only backend that offers much better shader building "
|
||||
"performance at the cost of FPS and rendering accuracy.\n"
|
||||
"SPIR-V compiles the fastest, but yields poor results on most GPU drivers."));
|
||||
INSERT(Settings,
|
||||
resolution_setup,
|
||||
tr("Resolution:"),
|
||||
tr("Forces the game to render at a different resolution.\nHigher resolutions require "
|
||||
"much more VRAM and bandwidth.\n"
|
||||
"Options lower than 1X can cause rendering issues."));
|
||||
INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QString());
|
||||
INSERT(Settings,
|
||||
fsr_sharpening_slider,
|
||||
tr("FSR Sharpness:"),
|
||||
tr("Determines how sharpened the image will look while using FSR’s dynamic contrast."));
|
||||
INSERT(Settings,
|
||||
anti_aliasing,
|
||||
tr("Anti-Aliasing Method:"),
|
||||
tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA has a "
|
||||
"lower performance impact and can produce a better and more stable picture under "
|
||||
"very low resolutions."));
|
||||
INSERT(Settings,
|
||||
fullscreen_mode,
|
||||
tr("Fullscreen Mode:"),
|
||||
tr("The method used to render the window in fullscreen.\nBorderless offers the best "
|
||||
"compatibility with the on-screen keyboard that some games request for "
|
||||
"input.\nExclusive "
|
||||
"fullscreen may offer better performance and better Freesync/Gsync support."));
|
||||
INSERT(Settings,
|
||||
aspect_ratio,
|
||||
tr("Aspect Ratio:"),
|
||||
tr("Stretches the game to fit the specified aspect ratio.\nSwitch games only support "
|
||||
"16:9, so custom game mods are required to get other ratios.\nAlso controls the "
|
||||
"aspect ratio of captured screenshots."));
|
||||
INSERT(Settings,
|
||||
use_disk_shader_cache,
|
||||
tr("Use disk pipeline cache"),
|
||||
tr("Allows saving shaders to storage for faster loading on following game "
|
||||
"boots.\nDisabling "
|
||||
"it is only intended for debugging."));
|
||||
INSERT(Settings,
|
||||
optimize_spirv_output,
|
||||
tr("Optimize SPIRV output shader"),
|
||||
tr("Runs an additional optimization pass over generated SPIRV shaders.\n"
|
||||
"Will increase time required for shader compilation.\nMay slightly improve "
|
||||
"performance.\nThis feature is experimental."));
|
||||
INSERT(
|
||||
Settings,
|
||||
use_asynchronous_gpu_emulation,
|
||||
tr("Use asynchronous GPU emulation"),
|
||||
tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
|
||||
INSERT(Settings,
|
||||
nvdec_emulation,
|
||||
tr("NVDEC emulation:"),
|
||||
tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for "
|
||||
"decoding, or perform no decoding at all (black screen on videos).\n"
|
||||
"In most cases, GPU decoding provides the best performance."));
|
||||
INSERT(Settings,
|
||||
accelerate_astc,
|
||||
tr("ASTC Decoding Method:"),
|
||||
tr("This option controls how ASTC textures should be decoded.\n"
|
||||
"CPU: Use the CPU for decoding, slowest but safest method.\n"
|
||||
"GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most "
|
||||
"games and users.\n"
|
||||
"CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely "
|
||||
"eliminates ASTC decoding\nstuttering at the cost of rendering issues while the "
|
||||
"texture is being decoded."));
|
||||
INSERT(
|
||||
Settings,
|
||||
astc_recompression,
|
||||
tr("ASTC Recompression Method:"),
|
||||
tr("Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing "
|
||||
"the emulator to decompress to an intermediate format any card supports, RGBA8.\n"
|
||||
"This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but "
|
||||
"negatively affecting image quality."));
|
||||
INSERT(Settings,
|
||||
vram_usage_mode,
|
||||
tr("VRAM Usage Mode:"),
|
||||
tr("Selects whether the emulator should prefer to conserve memory or make maximum usage "
|
||||
"of available video memory for performance. Has no effect on integrated graphics. "
|
||||
"Aggressive mode may severely impact the performance of other applications such as "
|
||||
"recording software."));
|
||||
INSERT(
|
||||
Settings,
|
||||
vsync_mode,
|
||||
tr("VSync Mode:"),
|
||||
tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
|
||||
"refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from "
|
||||
"a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop "
|
||||
"frames.\nImmediate (no synchronization) just presents whatever is available and can "
|
||||
"exhibit tearing."));
|
||||
INSERT(Settings, bg_red, QString(), QString());
|
||||
INSERT(Settings, bg_green, QString(), QString());
|
||||
INSERT(Settings, bg_blue, QString(), QString());
|
||||
|
||||
// Renderer (Advanced Graphics)
|
||||
INSERT(Settings,
|
||||
async_presentation,
|
||||
tr("Enable asynchronous presentation (Vulkan only)"),
|
||||
tr("Slightly improves performance by moving presentation to a separate CPU thread."));
|
||||
INSERT(
|
||||
Settings,
|
||||
renderer_force_max_clock,
|
||||
tr("Force maximum clocks (Vulkan only)"),
|
||||
tr("Runs work in the background while waiting for graphics commands to keep the GPU from "
|
||||
"lowering its clock speed."));
|
||||
INSERT(Settings,
|
||||
max_anisotropy,
|
||||
tr("Anisotropic Filtering:"),
|
||||
tr("Controls the quality of texture rendering at oblique angles.\nIt’s a light setting "
|
||||
"and safe to set at 16x on most GPUs."));
|
||||
INSERT(Settings,
|
||||
gpu_accuracy,
|
||||
tr("Accuracy Level:"),
|
||||
tr("GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
|
||||
"required for some.\nParticles tend to only render correctly with High "
|
||||
"accuracy.\nExtreme should only be used for debugging.\nThis option can "
|
||||
"be changed while playing.\nSome games may require booting on high to render "
|
||||
"properly."));
|
||||
INSERT(Settings,
|
||||
use_asynchronous_shaders,
|
||||
tr("Use asynchronous shader building (Hack)"),
|
||||
tr("Enables asynchronous shader compilation, which may reduce shader stutter.\nThis "
|
||||
"feature "
|
||||
"is experimental."));
|
||||
INSERT(Settings, use_fast_gpu_time, QString(), QString());
|
||||
INSERT(Settings,
|
||||
fast_gpu_time,
|
||||
tr("Fast GPU Time (Hack)"),
|
||||
tr("Overclocks the emulated GPU to increase dynamic resolution and render "
|
||||
"distance.\nUse 128 for maximal performance and 512 for maximal graphics fidelity."));
|
||||
|
||||
INSERT(Settings,
|
||||
use_vulkan_driver_pipeline_cache,
|
||||
tr("Use Vulkan pipeline cache"),
|
||||
tr("Enables GPU vendor-specific pipeline cache.\nThis option can improve shader loading "
|
||||
"time significantly in cases where the Vulkan driver does not store pipeline cache "
|
||||
"files internally."));
|
||||
INSERT(
|
||||
Settings,
|
||||
enable_compute_pipelines,
|
||||
tr("Enable Compute Pipelines (Intel Vulkan Only)"),
|
||||
tr("Enable compute pipelines, required by some games.\nThis setting only exists for Intel "
|
||||
"proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled "
|
||||
"on all other drivers."));
|
||||
INSERT(
|
||||
Settings,
|
||||
use_reactive_flushing,
|
||||
tr("Enable Reactive Flushing"),
|
||||
tr("Uses reactive flushing instead of predictive flushing, allowing more accurate memory "
|
||||
"syncing."));
|
||||
INSERT(Settings,
|
||||
use_video_framerate,
|
||||
tr("Sync to framerate of video playback"),
|
||||
tr("Run the game at normal speed during video playback, even when the framerate is "
|
||||
"unlocked."));
|
||||
INSERT(Settings,
|
||||
barrier_feedback_loops,
|
||||
tr("Barrier feedback loops"),
|
||||
tr("Improves rendering of transparency effects in specific games."));
|
||||
|
||||
// Renderer (Extensions)
|
||||
INSERT(Settings,
|
||||
dyna_state,
|
||||
tr("Extended Dynamic State"),
|
||||
tr("Enables the VkExtendedDynamicState* extensions.\nHigher dynamic states will "
|
||||
"generally improve "
|
||||
"performance, but may cause issues on certain games or devices."));
|
||||
|
||||
INSERT(Settings,
|
||||
provoking_vertex,
|
||||
tr("Provoking Vertex"),
|
||||
tr("Improves lighting and vertex handling in certain games.\n"
|
||||
"Only Vulkan 1.0+ devices support this extension."));
|
||||
|
||||
INSERT(Settings,
|
||||
descriptor_indexing,
|
||||
tr("Descriptor Indexing"),
|
||||
tr("Improves texture & buffer handling and the Maxwell translation layer.\n"
|
||||
"Some Vulkan 1.1+ and all 1.2+ devices support this extension."));
|
||||
|
||||
// Renderer (Debug)
|
||||
|
||||
// System
|
||||
INSERT(Settings,
|
||||
rng_seed,
|
||||
tr("RNG Seed"),
|
||||
tr("Controls the seed of the random number generator.\nMainly used for speedrunning "
|
||||
"purposes."));
|
||||
INSERT(Settings, rng_seed_enabled, QString(), QString());
|
||||
INSERT(Settings, device_name, tr("Device Name"), tr("The name of the emulated Switch."));
|
||||
INSERT(Settings,
|
||||
custom_rtc,
|
||||
tr("Custom RTC Date:"),
|
||||
tr("This option allows to change the emulated clock of the Switch.\n"
|
||||
"Can be used to manipulate time in games."));
|
||||
INSERT(Settings, custom_rtc_enabled, QString(), QString());
|
||||
INSERT(Settings,
|
||||
custom_rtc_offset,
|
||||
QStringLiteral(" "),
|
||||
QStringLiteral("The number of seconds from the current unix time"));
|
||||
INSERT(Settings,
|
||||
language_index,
|
||||
tr("Language:"),
|
||||
tr("Note: this can be overridden when region setting is auto-select"));
|
||||
INSERT(Settings, region_index, tr("Region:"), tr("The region of the emulated Switch."));
|
||||
INSERT(Settings, time_zone_index, tr("Time Zone:"), tr("The time zone of the emulated Switch."));
|
||||
INSERT(Settings, sound_index, tr("Sound Output Mode:"), QString());
|
||||
INSERT(Settings,
|
||||
use_docked_mode,
|
||||
tr("Console Mode:"),
|
||||
tr("Selects if the console is emulated in Docked or Handheld mode.\nGames will change "
|
||||
"their resolution, details and supported controllers and depending on this setting.\n"
|
||||
"Setting to Handheld can help improve performance for low end systems."));
|
||||
INSERT(Settings, current_user, QString(), QString());
|
||||
|
||||
// Controls
|
||||
|
||||
// Data Storage
|
||||
|
||||
// Debugging
|
||||
|
||||
// Debugging Graphics
|
||||
|
||||
// Network
|
||||
|
||||
// Web Service
|
||||
|
||||
// Ui
|
||||
|
||||
// Ui General
|
||||
INSERT(UISettings,
|
||||
select_user_on_boot,
|
||||
tr("Prompt for user on game boot"),
|
||||
tr("Ask to select a user profile on each boot, useful if multiple people use eden on "
|
||||
"the same PC."));
|
||||
INSERT(UISettings,
|
||||
pause_when_in_background,
|
||||
tr("Pause emulation when in background"),
|
||||
tr("This setting pauses eden when focusing other windows."));
|
||||
INSERT(UISettings,
|
||||
confirm_before_stopping,
|
||||
tr("Confirm before stopping emulation"),
|
||||
tr("This setting overrides game prompts asking to confirm stopping the game.\nEnabling "
|
||||
"it bypasses such prompts and directly exits the emulation."));
|
||||
INSERT(UISettings,
|
||||
hide_mouse,
|
||||
tr("Hide mouse on inactivity"),
|
||||
tr("This setting hides the mouse after 2.5s of inactivity."));
|
||||
INSERT(UISettings,
|
||||
controller_applet_disabled,
|
||||
tr("Disable controller applet"),
|
||||
tr("Forcibly disables the use of the controller applet by guests.\nWhen a guest "
|
||||
"attempts to open the controller applet, it is immediately closed."));
|
||||
INSERT(UISettings,
|
||||
check_for_updates,
|
||||
tr("Check for updates"),
|
||||
tr("Whether or not to check for updates upon startup."));
|
||||
|
||||
// Linux
|
||||
INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QString());
|
||||
|
||||
// Ui Debugging
|
||||
|
||||
// Ui Multiplayer
|
||||
|
||||
// Ui Games list
|
||||
|
||||
#undef INSERT
|
||||
|
||||
return translations;
|
||||
}
|
||||
|
||||
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
|
||||
{
|
||||
std::unique_ptr<ComboboxTranslationMap> translations = std::make_unique<ComboboxTranslationMap>();
|
||||
const auto& tr = [&](const char* text, const char* context = "") {
|
||||
return parent->tr(text, context);
|
||||
};
|
||||
|
||||
#define PAIR(ENUM, VALUE, TRANSLATION) {static_cast<u32>(Settings::ENUM::VALUE), (TRANSLATION)}
|
||||
|
||||
// Intentionally skipping VSyncMode to let the UI fill that one out
|
||||
translations->insert({Settings::EnumMetadata<Settings::AppletMode>::Index(),
|
||||
{
|
||||
PAIR(AppletMode, HLE, tr("Custom frontend")),
|
||||
PAIR(AppletMode, LLE, tr("Real applet")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::SpirvOptimizeMode>::Index(),
|
||||
{
|
||||
PAIR(SpirvOptimizeMode, Never, tr("Never")),
|
||||
PAIR(SpirvOptimizeMode, OnLoad, tr("On Load")),
|
||||
PAIR(SpirvOptimizeMode, Always, tr("Always")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AstcDecodeMode>::Index(),
|
||||
{
|
||||
PAIR(AstcDecodeMode, Cpu, tr("CPU")),
|
||||
PAIR(AstcDecodeMode, Gpu, tr("GPU")),
|
||||
PAIR(AstcDecodeMode, CpuAsynchronous, tr("CPU Asynchronous")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::AstcRecompression>::Index(),
|
||||
{
|
||||
PAIR(AstcRecompression, Uncompressed, tr("Uncompressed (Best quality)")),
|
||||
PAIR(AstcRecompression, Bc1, tr("BC1 (Low quality)")),
|
||||
PAIR(AstcRecompression, Bc3, tr("BC3 (Medium quality)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::VramUsageMode>::Index(),
|
||||
{
|
||||
PAIR(VramUsageMode, Conservative, tr("Conservative")),
|
||||
PAIR(VramUsageMode, Aggressive, tr("Aggressive")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::RendererBackend>::Index(),
|
||||
{
|
||||
#ifdef HAS_OPENGL
|
||||
PAIR(RendererBackend, OpenGL, tr("OpenGL")),
|
||||
#endif
|
||||
PAIR(RendererBackend, Vulkan, tr("Vulkan")),
|
||||
PAIR(RendererBackend, Null, tr("Null")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::ShaderBackend>::Index(),
|
||||
{
|
||||
PAIR(ShaderBackend, Glsl, tr("GLSL")),
|
||||
PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")),
|
||||
PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, AMD/Mesa Only)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
|
||||
{
|
||||
PAIR(GpuAccuracy, Normal, tr("Normal")),
|
||||
PAIR(GpuAccuracy, High, tr("High")),
|
||||
PAIR(GpuAccuracy, Extreme, tr("Extreme")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::CpuAccuracy>::Index(),
|
||||
{
|
||||
PAIR(CpuAccuracy, Auto, tr("Auto")),
|
||||
PAIR(CpuAccuracy, Accurate, tr("Accurate")),
|
||||
PAIR(CpuAccuracy, Unsafe, tr("Unsafe")),
|
||||
PAIR(CpuAccuracy, Paranoid, tr("Paranoid (disables most optimizations)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::CpuBackend>::Index(),
|
||||
{
|
||||
PAIR(CpuBackend, Dynarmic, tr("Dynarmic")),
|
||||
PAIR(CpuBackend, Nce, tr("NCE")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::FullscreenMode>::Index(),
|
||||
{
|
||||
PAIR(FullscreenMode, Borderless, tr("Borderless Windowed")),
|
||||
PAIR(FullscreenMode, Exclusive, tr("Exclusive Fullscreen")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::NvdecEmulation>::Index(),
|
||||
{
|
||||
PAIR(NvdecEmulation, Off, tr("No Video Output")),
|
||||
PAIR(NvdecEmulation, Cpu, tr("CPU Video Decoding")),
|
||||
PAIR(NvdecEmulation, Gpu, tr("GPU Video Decoding (Default)")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::ResolutionSetup>::Index(),
|
||||
{
|
||||
PAIR(ResolutionSetup, Res1_4X, tr("0.25X (180p/270p) [EXPERIMENTAL]")),
|
||||
PAIR(ResolutionSetup, Res1_2X, tr("0.5X (360p/540p) [EXPERIMENTAL]")),
|
||||
PAIR(ResolutionSetup, Res3_4X, tr("0.75X (540p/810p) [EXPERIMENTAL]")),
|
||||
PAIR(ResolutionSetup, Res1X, tr("1X (720p/1080p)")),
|
||||
PAIR(ResolutionSetup, Res3_2X, tr("1.5X (1080p/1620p) [EXPERIMENTAL]")),
|
||||
PAIR(ResolutionSetup, Res2X, tr("2X (1440p/2160p)")),
|
||||
PAIR(ResolutionSetup, Res3X, tr("3X (2160p/3240p)")),
|
||||
PAIR(ResolutionSetup, Res4X, tr("4X (2880p/4320p)")),
|
||||
PAIR(ResolutionSetup, Res5X, tr("5X (3600p/5400p)")),
|
||||
PAIR(ResolutionSetup, Res6X, tr("6X (4320p/6480p)")),
|
||||
PAIR(ResolutionSetup, Res7X, tr("7X (5040p/7560p)")),
|
||||
PAIR(ResolutionSetup, Res8X, tr("8X (5760p/8640p)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::ScalingFilter>::Index(),
|
||||
{
|
||||
PAIR(ScalingFilter, NearestNeighbor, tr("Nearest Neighbor")),
|
||||
PAIR(ScalingFilter, Bilinear, tr("Bilinear")),
|
||||
PAIR(ScalingFilter, Bicubic, tr("Bicubic")),
|
||||
PAIR(ScalingFilter, Gaussian, tr("Gaussian")),
|
||||
PAIR(ScalingFilter, ScaleForce, tr("ScaleForce")),
|
||||
PAIR(ScalingFilter, Fsr, tr("AMD FidelityFX™️ Super Resolution")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AntiAliasing>::Index(),
|
||||
{
|
||||
PAIR(AntiAliasing, None, tr("None")),
|
||||
PAIR(AntiAliasing, Fxaa, tr("FXAA")),
|
||||
PAIR(AntiAliasing, Smaa, tr("SMAA")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AspectRatio>::Index(),
|
||||
{
|
||||
PAIR(AspectRatio, R16_9, tr("Default (16:9)")),
|
||||
PAIR(AspectRatio, R4_3, tr("Force 4:3")),
|
||||
PAIR(AspectRatio, R21_9, tr("Force 21:9")),
|
||||
PAIR(AspectRatio, R16_10, tr("Force 16:10")),
|
||||
PAIR(AspectRatio, Stretch, tr("Stretch to Window")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AnisotropyMode>::Index(),
|
||||
{
|
||||
PAIR(AnisotropyMode, Automatic, tr("Automatic")),
|
||||
PAIR(AnisotropyMode, Default, tr("Default")),
|
||||
PAIR(AnisotropyMode, X2, tr("2x")),
|
||||
PAIR(AnisotropyMode, X4, tr("4x")),
|
||||
PAIR(AnisotropyMode, X8, tr("8x")),
|
||||
PAIR(AnisotropyMode, X16, tr("16x")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::Language>::Index(),
|
||||
{
|
||||
PAIR(Language, Japanese, tr("Japanese (日本語)")),
|
||||
PAIR(Language, EnglishAmerican, tr("American English")),
|
||||
PAIR(Language, French, tr("French (français)")),
|
||||
PAIR(Language, German, tr("German (Deutsch)")),
|
||||
PAIR(Language, Italian, tr("Italian (italiano)")),
|
||||
PAIR(Language, Spanish, tr("Spanish (español)")),
|
||||
PAIR(Language, Chinese, tr("Chinese")),
|
||||
PAIR(Language, Korean, tr("Korean (한국어)")),
|
||||
PAIR(Language, Dutch, tr("Dutch (Nederlands)")),
|
||||
PAIR(Language, Portuguese, tr("Portuguese (português)")),
|
||||
PAIR(Language, Russian, tr("Russian (Русский)")),
|
||||
PAIR(Language, Taiwanese, tr("Taiwanese")),
|
||||
PAIR(Language, EnglishBritish, tr("British English")),
|
||||
PAIR(Language, FrenchCanadian, tr("Canadian French")),
|
||||
PAIR(Language, SpanishLatin, tr("Latin American Spanish")),
|
||||
PAIR(Language, ChineseSimplified, tr("Simplified Chinese")),
|
||||
PAIR(Language, ChineseTraditional, tr("Traditional Chinese (正體中文)")),
|
||||
PAIR(Language, PortugueseBrazilian, tr("Brazilian Portuguese (português do Brasil)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::Region>::Index(),
|
||||
{
|
||||
PAIR(Region, Japan, tr("Japan")),
|
||||
PAIR(Region, Usa, tr("USA")),
|
||||
PAIR(Region, Europe, tr("Europe")),
|
||||
PAIR(Region, Australia, tr("Australia")),
|
||||
PAIR(Region, China, tr("China")),
|
||||
PAIR(Region, Korea, tr("Korea")),
|
||||
PAIR(Region, Taiwan, tr("Taiwan")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::TimeZone>::Index(),
|
||||
{
|
||||
{static_cast<u32>(Settings::TimeZone::Auto),
|
||||
tr("Auto (%1)", "Auto select time zone")
|
||||
.arg(QString::fromStdString(
|
||||
Settings::GetTimeZoneString(Settings::TimeZone::Auto)))},
|
||||
{static_cast<u32>(Settings::TimeZone::Default),
|
||||
tr("Default (%1)", "Default time zone")
|
||||
.arg(QString::fromStdString(Common::TimeZone::GetDefaultTimeZone()))},
|
||||
PAIR(TimeZone, Cet, tr("CET")),
|
||||
PAIR(TimeZone, Cst6Cdt, tr("CST6CDT")),
|
||||
PAIR(TimeZone, Cuba, tr("Cuba")),
|
||||
PAIR(TimeZone, Eet, tr("EET")),
|
||||
PAIR(TimeZone, Egypt, tr("Egypt")),
|
||||
PAIR(TimeZone, Eire, tr("Eire")),
|
||||
PAIR(TimeZone, Est, tr("EST")),
|
||||
PAIR(TimeZone, Est5Edt, tr("EST5EDT")),
|
||||
PAIR(TimeZone, Gb, tr("GB")),
|
||||
PAIR(TimeZone, GbEire, tr("GB-Eire")),
|
||||
PAIR(TimeZone, Gmt, tr("GMT")),
|
||||
PAIR(TimeZone, GmtPlusZero, tr("GMT+0")),
|
||||
PAIR(TimeZone, GmtMinusZero, tr("GMT-0")),
|
||||
PAIR(TimeZone, GmtZero, tr("GMT0")),
|
||||
PAIR(TimeZone, Greenwich, tr("Greenwich")),
|
||||
PAIR(TimeZone, Hongkong, tr("Hongkong")),
|
||||
PAIR(TimeZone, Hst, tr("HST")),
|
||||
PAIR(TimeZone, Iceland, tr("Iceland")),
|
||||
PAIR(TimeZone, Iran, tr("Iran")),
|
||||
PAIR(TimeZone, Israel, tr("Israel")),
|
||||
PAIR(TimeZone, Jamaica, tr("Jamaica")),
|
||||
PAIR(TimeZone, Japan, tr("Japan")),
|
||||
PAIR(TimeZone, Kwajalein, tr("Kwajalein")),
|
||||
PAIR(TimeZone, Libya, tr("Libya")),
|
||||
PAIR(TimeZone, Met, tr("MET")),
|
||||
PAIR(TimeZone, Mst, tr("MST")),
|
||||
PAIR(TimeZone, Mst7Mdt, tr("MST7MDT")),
|
||||
PAIR(TimeZone, Navajo, tr("Navajo")),
|
||||
PAIR(TimeZone, Nz, tr("NZ")),
|
||||
PAIR(TimeZone, NzChat, tr("NZ-CHAT")),
|
||||
PAIR(TimeZone, Poland, tr("Poland")),
|
||||
PAIR(TimeZone, Portugal, tr("Portugal")),
|
||||
PAIR(TimeZone, Prc, tr("PRC")),
|
||||
PAIR(TimeZone, Pst8Pdt, tr("PST8PDT")),
|
||||
PAIR(TimeZone, Roc, tr("ROC")),
|
||||
PAIR(TimeZone, Rok, tr("ROK")),
|
||||
PAIR(TimeZone, Singapore, tr("Singapore")),
|
||||
PAIR(TimeZone, Turkey, tr("Turkey")),
|
||||
PAIR(TimeZone, Uct, tr("UCT")),
|
||||
PAIR(TimeZone, Universal, tr("Universal")),
|
||||
PAIR(TimeZone, Utc, tr("UTC")),
|
||||
PAIR(TimeZone, WSu, tr("W-SU")),
|
||||
PAIR(TimeZone, Wet, tr("WET")),
|
||||
PAIR(TimeZone, Zulu, tr("Zulu")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AudioMode>::Index(),
|
||||
{
|
||||
PAIR(AudioMode, Mono, tr("Mono")),
|
||||
PAIR(AudioMode, Stereo, tr("Stereo")),
|
||||
PAIR(AudioMode, Surround, tr("Surround")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::MemoryLayout>::Index(),
|
||||
{
|
||||
PAIR(MemoryLayout, Memory_4Gb, tr("4GB DRAM (Default)")),
|
||||
PAIR(MemoryLayout, Memory_6Gb, tr("6GB DRAM (Unsafe)")),
|
||||
PAIR(MemoryLayout, Memory_8Gb, tr("8GB DRAM")),
|
||||
PAIR(MemoryLayout, Memory_10Gb, tr("10GB DRAM (Unsafe)")),
|
||||
PAIR(MemoryLayout, Memory_12Gb, tr("12GB DRAM (Unsafe)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::ConsoleMode>::Index(),
|
||||
{
|
||||
PAIR(ConsoleMode, Docked, tr("Docked")),
|
||||
PAIR(ConsoleMode, Handheld, tr("Handheld")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::CpuClock>::Index(),
|
||||
{
|
||||
PAIR(CpuClock, Boost, tr("Boost (1700MHz)")),
|
||||
PAIR(CpuClock, Fast, tr("Fast (2000MHz)")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::ConfirmStop>::Index(),
|
||||
{
|
||||
PAIR(ConfirmStop, Ask_Always, tr("Always ask (Default)")),
|
||||
PAIR(ConfirmStop, Ask_Based_On_Game, tr("Only if game specifies not to stop")),
|
||||
PAIR(ConfirmStop, Ask_Never, tr("Never ask")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::GpuOverclock>::Index(),
|
||||
{
|
||||
PAIR(GpuOverclock, Low, tr("Low (128)")),
|
||||
PAIR(GpuOverclock, Medium, tr("Medium (256)")),
|
||||
PAIR(GpuOverclock, High, tr("High (512)")),
|
||||
}});
|
||||
|
||||
#undef PAIR
|
||||
#undef CTX_PAIR
|
||||
|
||||
return translations;
|
||||
}
|
||||
} // namespace ConfigurationShared
|
|
@ -1,65 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <QString>
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
namespace ConfigurationShared {
|
||||
using TranslationMap = std::map<u32, std::pair<QString, QString>>;
|
||||
using ComboboxTranslations = std::vector<std::pair<u32, QString>>;
|
||||
using ComboboxTranslationMap = std::map<u32, ComboboxTranslations>;
|
||||
|
||||
std::unique_ptr<TranslationMap> InitializeTranslations(QObject *parent);
|
||||
|
||||
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject *parent);
|
||||
|
||||
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map = {
|
||||
{Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "None"))},
|
||||
{Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FXAA"))},
|
||||
{Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SMAA"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map = {
|
||||
{Settings::ScalingFilter::NearestNeighbor,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Nearest"))},
|
||||
{Settings::ScalingFilter::Bilinear,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
|
||||
{Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
|
||||
{Settings::ScalingFilter::Gaussian,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
|
||||
{Settings::ScalingFilter::ScaleForce,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
|
||||
{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map = {
|
||||
{Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
|
||||
{Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map = {
|
||||
{Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
|
||||
{Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
|
||||
{Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map = {
|
||||
{Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
|
||||
{Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
|
||||
{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map = {
|
||||
{Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
|
||||
{Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
|
||||
{Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
|
||||
};
|
||||
|
||||
} // namespace ConfigurationShared
|